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Trophy Guide


Tripple_Barnett

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  • 6 months later...

Pretty good guide, though some of the instructions are a little vague. In the first level proper, the Carson Offices, you need 2 tokens in order to print out a couple documents for leads but the author doesn't mention where any are located. A few places to get tokens is on the right corner of the desk at the public printing station where you print the documents, one in the ground floor phone booth, 2 on the desk on the right as you enter the staff area of Lost Property (the room before the one with a door alarm), and 2 on the desk in the back where all the printing presses are running near Carla's Office. If you miss a phone call from Mina you can call her back from a phone booth using a token and the phone number she mentions on your pager.

 

Another vague instruction in the Carson building is to drop through the hole in the venting system you access via the printing press area to get to Alex Dubois' office. I scoured that vent system and never found the hole. The best alternative is to enter room 215 (Carla's office) via the front door with an ID and passcode or the vent from the printing press area (pull the cord to raise the screen so the vent can drop all the way to get into her office). Then climb out the window and use the scaffolding to get down to Alex's office.

 

A much easier way to annoy Steve for Stick it, buddy! that does not break stealth is at the very beginning of the Carson building when he is giving you your visitor badge. After you press the ringer button to get his attention at the guard station, reach through and keep pressing the call button right next to it on the left. Eventually he gets annoyed and turns it off.

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In the next area, The Metacentre, it is recommend to use the "vent by the first floor stairs" to get into room 102 without tripping the alarm. This is an extremely vague instruction and I never did find it without consulting a video. It is a vent that goes directly through the right wall of the room. Alternately go out the window by the 2nd floor elevator and enter the vent on your left to go to the stock room. There you can cut the power to room 102 which disables the door alarm. If you are stuck trying to get into a room that is a good tip in general, see if you can find a fuse box to disable power to the room as that disables the door alarm and causes all electronic doors to the room to unlock. Often the electronic plexiglass panel doors will remain unlocked even once the power is turned back on.

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For the Bowman Building stealth run I would highly recommend following a video guide (I used this one https://www.youtube.com/watch?v=zclTdKxFYiI) as the level is very maze-like (making it difficult to describe the path to the many, many objectives by text), almost the entire area is staff only, and Steve will be looking around areas you need to be almost all the time.

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As mentioned in other posts in the two forums for this game, everything can be much more easily cleaned up in the chapter select that was later patched into the game. After you complete it, chapter select is unlocked and if you have missed completing a lead, or interview tape, or vinyl record you can use chapter select to grab what you need and then immediately exit without completing the chapter again. If you get spotted during your initial playthrough you can replay that section to get credit for being stealthy for the Cloak and Dagger trophy. Your 2nd time through the Carson Center or the Metacentre (if you didn't get everything in your initial playthrough), grab any leads or collectibles you missed in the area while trying to avoid detection. If you get spotted (or even think you got spotted), complete all your missing objectives and then visit chapter select for that area to verify you got credit for all the collectibles. If so, go grab something else to do for awhile, restart the chapter, and then walk over and stand by where the interview will start for a real time hour. You can enter and finish the meeting without completing any leads in that run to ensure you don't break stealth. Once the next area loads after the meeting ends, verify in chapter select that you got credit for full stealth (a line through the center of the eye means you were seen) before jumping to another chapter or going to the main menu.

Edited by Guardian_owl
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