Popular Post Optinooby Posted June 29, 2023 Popular Post Share Posted June 29, 2023 (edited) Here is a text and video guide for the Final Transmission DLC so take your pick. Fairly easy if you play on Minimum Security and there are a few cheeses mentioned in the guide, though the DLC is still easy. You can play the DLC as a NG with some weapons already along with upgrades, or play from an end game save. You find roughly 15000cc throughout the DLC and you cannot continue anything from a completed DLC save. Sell Prices Health Injector - 100. Energy Converter - 100. Pristine Energy Converter - 200. Decoder - 500. Pristine Decoder - 750. GRP Battery Pack - 10. HCA - 10 (120). RGA - 17 (204). ARA - 3. CPU Printer - 1000. Pristine CPU Printer - 1500. Contraband Pack - 800 (playstation DLC). Upgrade Testing GRP Battery No Upgrade - 180 seconds to recharge. GRP Battery Upgrade Small - 150 seconds to recharge. GRP Battery Upgrade Medium - 120 seconds to recharge. GRP Battery Upgrade Max - 90 seconds to recharge. GRP Energy No Upgrade - Box hold for 95 seconds. GRP Energy Upgrade Small - Box hold for 130 seconds. GRP Energy Upgrade Medium - Box hold for 170 seconds. Key Blue - Trophy. Red - Audio Log. START – Continue from End Save – Difficulty - Maximum Security Most common loot is RNG, so can vary to what is mentioned here. – Get to Mahler's lab – 2 x enemies - Spawn as soon as you get control, just melee and shoot. The 1st enemy seems to always hit twice, the fat enemy hits once. RGA x 4 - Glass cabinet. HCA x 2 - SoA. CC x 19 - Counter. Energy Convertor x 1 - First cell on the right. 12 x explosive crawlers, these will keep spawning and can be used to farm resources. HCA x 4 - 2nd cell on the left. 1 x explosive crawler - Spawns from a vent at the end of the corridor. HI x 1 - Inside a crate, small room on the left. 1 x enemy and 1 x explosive crawler - Spawn as you approach the far door. HI x 1 - Wall box near the elevator. 1 x Acid enemy - Spawns in the elevator. – Locate a Fuse to unlock door – Once you get the autosave, reload to recover your battery. Tactical Pistol Schematic - On a barrel to the left of the fuse panel. HG x 1 - After jumping over the crates, 1st locker on the right. RGA x 3 - SoA. Decoder x 1 - On a table amongst the bloody massacre. CC x 20 - In a glass cabinet in the left corner just before the fuse. CC x 18 - SoA. CCx 20 - In a glass cabinet opposite the fuse. CC x 19 - SoA. Gate Fuse x 1 - At the end of the lab. 5 x enemies - These spawn after collecting the fuse. There are some wall spikes a bit further back which you can use to kill these quickly. 2 x enemies, 1 x fat enemy - These spawn as you head back and approach the fan. You can use the fan to kill these. 2 x enemies - Spawn as you get back to the entrance. CC x 46, CC x 58, ARA x 20, BP x 1 - After leaving the lab and entering the burning area, take the left path to find a chest at the end. CC x 19 - In the lab with the hanging corpse in the middle, this is on a table beside the far left wall. – Reset the active console – PEC x 1 - In the middle of the room on a storage container. HI x 1 - In a wall box on the left, in the far blocked corridor. HI x 1 - SoA, but in the small container on top of the burning debris. Reset the console on the far right of the room. TROPHY - Quick Pick - Solve any Security Lock System in less than 7 seconds. – Enter Mahler's secret lab – Cutscene. – Exit Mahler's lab – Data Drive 1 - The history of Kallipolis, part one - In the middle of the room after the cutscene. HCA x 4 - Just on the left after exiting the lab. Skunk Gun Schematic - SoA. RGA x 4 - In the Holding Cells, this will be in a small container in the blocked room on the left. Reforge - You will find this in Security Access at the top of the steps. Upload the 2 x Schematics and sell everything except any BPs. Reforge - Buy. Stun Baton - Block Break - 800cc. GRP - Energy Upgrade Max - 2700cc. – Find the shower room exit – ARA x 30 - On a table on the far left. CC x 19 - SoA. 1 x critter - In the far right locker, don't open. HI x 1 - Inside the small container on top of the near right lockers. 1 x Biobot - Appears after dropping down. CPU Printer x 1 - This in the middle on a table in the 2nd room after dropping down. Rotate the valve - Do this after leaving the vent to unlock the next vent. Assault Gun Schematic - SoA, near the valve. – Locate the cell block exit – 3 x discs - In the wall on the left after dropping down. 1 x Acid enemy, 1 x enemy - In the cell block area after leaving this 2nd vent. You can use discs to kill any of these enemies, grabbing them and dropping them on broken pillars can instant kill them. 2 x enemies, 1 x acid enemy - These will spawn as you approach the first corner. 1 x fat enemy - Spawns a little further along the catwalk. CC x 24 - After going down the steps, this is on a terminal to the left. 6 x discs - In the wall on the bottom area. 1 x enemy - Spawns as you approach the fuse. CC x 13 - In the far room, on a central terminal. CC x 17 - SoA. HI x 1 - SoA, in a small container in the far right corner. HI x 1 - SoA, in a wall box on the left. Gate Fuse x 1. 3 x enemies, 1 x fat enemy - Spawn after taking the fuse. HG x 1 - Open the door behind the steps and enter Disciplinary Confinement. Go left, then around to the right to find a small container beside the right wall. RGA x 4 - Just before the debris you can jump over, there is a small container inside the blocked room on the left. 1 x explosive enemy - This is around the next corner. HG x 1 - Beside the right wall. RGA x 4, RGA x 4, BP x 1, BP x 1 - In the chest around the next corner. Data Drive 2 - The history of Kallipolis, part two - At the furthest part of the corridor, on a small trolley. 1 x fat enemy - Spawns on your way back to the cell block. 3 x enemies, 1 x fat enemy - These spawn as you go back upstairs and approach the fuse door. Drop these on the broken pillar. Reforge - In the upstairs room you unlock. Upload the Schematic and sell everything except BPs. Reforge - Buy. GRP - Velocity Upgrade Max - 2700. HCA x 2, RGA x 4 - SoA, these are in the glass cabinet beside the reforge. HG x 1 - SoA, but in the locker. During the vent sequence, turn around once the event triggers and try to crawl away to begin a cutscene. – Find a path through the hallway passages – 1 x critter - Can spawn from any of the 3 sacs nearest the doorway. 1 x tentacle sac - Straight after opening the next door, be ready to shoot. 1 x acid enemy - Will be near the hole you must drop down. Pull towards and kill. ARA x 20, HCA x 6, BP x 1 - After dropping down, enter the far left door and then open the next door on the right to find a chest. HCA x 6 - Leave the chest room and enter the next door on the right followed by the door on the left and there will be a small container on top of the immediate shelf on the right. EC x 1 - Carry on and this will be on a barrel in a corner. 1 x tentacle sac - Beside the item above, throw an object at it to kill it silently. 2 x blinder - Near the end of the corridor. Activate the 2 power circuits. 1 x blinder - Go back to the hole you fell down and now open the door below it using the power circuit. Enter the next door on the left and follow the crawlspace to find a hidden area where this enemy is lurking. PEC x 1 - SoA, on a counter. Data Drive 3 - The history of Kallipolis, part three - SoA, on a desk. HCA x 4 - SoA, in a small container atop a mainframe beside the entrance. 3 x enemies - Go back to where the 2 power circuits were and do the shimmy. Then take the next door on the right to reach another corridor, then open the shiv door on the right. These will be inside playing dead, throw them into the wall spikes. HCA x 4 - SoA, in a small container in the middle. Data Drive 4 - On the origin of the biophage, part one - SoA, on the far terminal near the malfunctioning biobot. Gate Fuse x 1 - Go back to the corridor, go right and then enter the next door on the left. You will then find this inside. Reload the next autosave to recover your battery. 1 x blinder - Go back into the corridor, go left and make your way to the far end and then enter the final door on the right to find this. CC x 56, HCA x 4, RGA x 4, HCA x 2, BP x 1 - SoA, in a chest. Go back into corridor and place the Gate Fuse into the pamel ahead to unlock the power door. Then go inside and activate the 2nd and 5th circuit to open the locked end door back in the corridor. Then head through and descend the ladder. – Move through the flooded tunnels – 1 x blinder - In the water after descending the ladder. It will automatically trigger. RGA x 4 - After leaving the water, this is in a small container on the shelf on the right, just before the T-junction. 1 x blinder, 1 x acid enemy - These will trigger shortly after walking through the next part of water. Kill the blinder quickly with GRP, then take care of the acid. 2 x blinders - These appear a bit further on, you can stealth kill these. 2 x blinders - These spawn near the ladder, can spike kill these. – Find a path through the hallway passages – Data Drive 5 - Error in data flow - Shortly after climbing the ladder, on a barrel on the right. – System Error… – Gate Fuse x 1 - As you run around this hallway, you will soon notice it begins to repeat itself. Carry on running around clockwise and on your 5th loop, you will find this on a table below a "Turn back" sign with a picture of a zapped skull. Now turn around and run back until you reach the regret door and slot the Gate Fuse into the panel beside the door. Then go on through and run to the end. TROPHY - This Isn't About Escape - Locate the Escape Pod. Now go back through the doorway and then take the path on the right. CC x 62, CC x 51 - After you go through the synchronizing door and get some dialogue from Mahler, turn around and go back to find this chest. HCA x 4 - Back in the synchronizing room, this is in a small container on the left. CC x 18 - SoA, on a far left cabinet. HCA x 4 - After descending the ladder, walk forward a little and then look left to see a small container on a broken pipe. PDE x 1 - Follow the catwalk and you will find this on a barrel on the right over the middle of the area. HI x 1 - In a wall box at the end of the catwalk. HCA x - On a crate where you first drop down into the arena. HG x 1 - On a middle crate. HG x 1 - SoA. HCA x - In a small container in the corner. CC x 22 - SoA, but on a barrel nearby. 1 x Biobot - Triggers after activating the controls. Use R2 attacks along with the Riot Gun. TROPHY - Keep Fighting - Killed your first Biobot! HI x 1 - Pass through the next 2 doors and this will be in a wall box on the right. HCA x 4 - Before jumping onto the roof of the elevator, this can be seen between the open doors on the other side. 2 x acid enemy - Will be in a corridor as you drop down the elevator, can either wait them out in a corner or quickly kill and loot. Reforge - After dropping down the elevator, this will be in the next corridor. Sell everything except for BPs. Reforge - In the next corridor after the elevator ride. 3 x enemies - These will spawn in the burning room. Use the 3 discs to kill them as they jump out. – Look for a Fuse to restore power – 2 x enemies - These will be in the next room with the fans. BP x 1 - SoA, on the crate ahead when you first enter. 12 x discs - There will be various pockets of these around the room. RGA x 3 - In a small container in the near right vent. BP x 1 - On a crate in the far right corner. HI x 1 - In the small container in the middle of the room, you need to use kinesis to grab it as it's out of bounds. 1 x freeze canister - in the far right corner. Climb into the far right vent. CC x 22 - After the vent, beside a corpse. ARA x 19 - SoA. Gate Fuse x 1 - SoA. – Unlock the entrance door – Reload after passing back through the vent and triggering the autosave to refill your battery. 3 x enemies, 2 x acid enemies, 2 x acid enemies, 1 x fat enemy - These will spawn once back in the Factory Entrance. Pull them into fans. Place the gate fuse and complete the puzzle to unlock the door. – Proceed through the factory – Reload the next autosave to recover your battery. Reforge - In the next room on the left. Sell everything except for BPs. Data Drive 6 - On the origin of the biophage, part two - On the terminal near the reforge. 1 x stalker - Triggers in Fabrication but escapes soon after, a scripted appearance. RGA x 4 - Outside the door to Assembly, turn around to see a small container on the ceiling rack. – Kill all the enemies – 6 x discs - In opposite corners of the room, useful for killing the stalkers. 2 x freeze canister - One is in the left corner, the other is on a table on the right side of the room. 3 x stalker - Pull towards you, melee and then shoot with the Riot Gun. If you stay in the previous room with the door open, you can kill these 1 by 1 as they come to you and can prevent the additional 5 from spawning. 5 x stalker - Pull towards you, melee and then shoot to kill. RGA x 4 - From the entrance, in a small container in the far left corner. ARA x 20 - In a small container on some stacked crates in the far right corner. ARA x 20, HI x 1, BP x 1 - Move the cube in the near right corner to the broken upper catwalk in the far right corner. Then use it to climb up and find a chest. Enter the crawlspace in the near right corner where the cube was initially. HCA x 2 - After the crawlspace, inside the desk drawer. Complete the puzzle to unlock the upper door. – Access the upper level door – HI x 1 - Inside the nearby wall box. Now move the cube to reach the upper door. In the next room, use the elevator. – Enter the secret factory lab – Loot - In the first room after the elevator, this is in the desk drawer. BP x 1 - In the next room, this will be on the stretcher in front where the corpse twitches. HI x 1 - In the food cabinet shortly on the right. – Locate a new weapon – Go downstairs to encounter 3 biobots, then climb into the vent on the far wall. While in the vent, keep crawling away from traps to avoid them. Reforge - In the room you drop into, sell everything except for BPs. HG x 1 - SoA, but in the locker on the broken ledge. HCA x 2 - SoA. RGA x 3 - SoA. Enter the far right door and follow the path, then wait for the biobot to despawn. PDE x 1 - Take the left door followed by the next left into Control Room A and take this from the table. Gate Fuse x 1 - SoA. ARA x 20, CC x 58, BP x 1 - Enter Control Room C to find a chest. ARA x 27 - SoA, on the terminal. HG x 1 - SoA. Data Drive 7 - Of Kallipolis and my involvement with what transpired at Black Iron prison - Part one - SoA. ARA x 21 - SoA. Now go back to where the last biobot was seen and go into Tool Storage ahead. – Unlock the hammer – ARA x 15 - Once inside the next room after passing beneath the sprinklers in the tool storage corridor, this is inside the desk drawer on the left. HCA x 4 - Inside the locker on the right. HI x 1 - Inside the far right wall box. HCA x 3 - Inside a far left locker. HCA x 2 - SoA. Complete the puzzle on the middle terminal. TROPHY It's Time - Obtain the Kinetic Hammer. 2 x biobots - Spawn after obtaining the hammer. Kill with basic R1 attacks. 7 x Yellow Crates - On the left, destroy these with the hammer. CC x 61, CC x 57, HCA x 6, HCA x 6 - In the chest behind the yellow crates. 10 x Yellow Crates - In the middle of the path where the biobots came from. 7 x Yellow Crates - Along the left path at the cross fork. PEC x 1 - Behind the yellow crates above. – Exit the Factory floor – 6 x biobots - These will spawn once you re-enter the main factory room. Kill with basic R1 attacks. 4 x Yellow Crates - Around the entrance where you re-enter. HI x 1 - On some large stacked crates near the entrance. 3 x Yellow Crates - In the near left corner. HCA x 6 - SoA, in a small container on a large crate nearby. 9 x Yellow Crates - In the middle. HCA x 6 - In a small container on a large crate in the middle of the room. 11 x Yellow Crates - Along the middle of the right wall. ARA x 28, CC x 21 - On the far right shelving unit. HI x 1 - This is in a wall box on the far right wall HCA x 6 - In a small container near the wall box. 3 x Yellow Crates - In the far left corner. 10 x Yellow Crates - Along the middle of the left wall. TROPHY Don't Let It Mellow - Destroy all Hammer Crates on the Factory Floor. HI x 1 - Carry on into the next room and this is inside a wall box just after the stairs. Reforge - Near the wall box above, sell everything except for BPs. – Find your way to the Maintenance elevator – 4 x biobots - These will spawn in the Hydro Junction room. Best to just block with these and then counter with a single R1 attack. HI x 1 - This is in the wall box on the left shortly after entering Loading Bay Access. 11+ x enemies - These will spawn as you progress through the corridor, the hammer will instantly kill them. 3 x enemies - These will spawn further along the corridor. 8+ enemies - These will spawn further along the corridor. HI x 1 - Inside a wall box that you will pass, beside a door. CPU Printer x 1 - Go through the door beside the wall box to reach a circular room with this on a crate near the middle. CC x 45, CC x 64, CC x 65 - SoA, in the chest. 9 x enemies, 3 x explosive enemies, 4 x acid enemies - Go back into the corridor and these will spawn on your way to the far door. Throw the explosive enemies and pull the acid enemies to you and quickly melee them to death. Unlock the Maintenance elevator, then enter and use it. – Locate Fuses to open the hatch 0/3 – Reforge - In the far left corner of the hatch room. HCA x 6 - In a small container above the large locked door in the middle. 2 x biobot - Enter Cold Storage beside the reforge and these will be waiting for you. Data Drive 8 - Of Kallipolis and my involvement with what transpired at Black Iron prison - Part two - This is behind the yellow crates on the left. TROPHY Information Overload - Find all 8 Protocol Data Drives. Pristine CPU Printer x 1 - On a crate in the near right corner. Gate Fuse x 1 - In the far left corner. – Locate Fuses to open the hatch 1/3 – You will need to climb the crates near the entrance to reach the upper floor. 2 x biobots - These spawn on the upper floor. Crawl through the far vent to exit the room. HI x 1, CC x 45, BP x 1, ARA x 20 - After dropping down from the vent, you will find a chest. Gate Fuse x 1 - Grab the cube, move it out of the gate and position it beside the ledge on the left. Now climb up to find this 2nd fuse. – Locate Fuses to open the hatch 2/3 – Now enter the final room which is the Garbage Chute. 5 x biobots, 1 x enemy, 1 x acid enemy - These spawn after the cutscene. Gate Fuse x 1 - Grab this from the far panel. – Use the Fuses to open the hatch – Now go back to the hatch room and slot the 3 fuses, then climb down. – Reach the loading bay – Reforge - On the left just before the far door, sell everything except for BPs. Boss - Dr. Caitlyn Mahler - Kill with heavy attacks, but evade the acid spits. HG x 1 - Inside a small container along the near left wall. HCA x 6 - SoA, a bit further along. ARA x 20 - SoA, but on a pipe below the ceiling. ARA x 20 - SoA, but the right wall. HG x 1 - SoA. HG x 1 - SoA, but on a pipe below the ceiling. TROPHY One Last Job - Finish Final Transmission. – Unlockables – Gold Skin collection. Edited June 29, 2023 by Optinooby 9 Link to comment Share on other sites More sharing options...
wolvieware Posted December 20, 2023 Share Posted December 20, 2023 Another excellent guide thank you. I’ve used three of your guides now and they were all perfect. Easy to read, highlighted, and all worked. I like the bullet point style and how it’s stripped back to just the facts. Good stuff! 1 Link to comment Share on other sites More sharing options...
breakXedge Posted January 22 Share Posted January 22 (edited) Perfect guide as always. Thank you @Optinooby! Edited January 22 by breakXedge 1 Link to comment Share on other sites More sharing options...
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