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S.T.A.R. Labs missions sorted by type


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Since I'm on my third stack of doing these missions, I guess I should write down somewhere which missions are basically copy-paste of another previous mission. To reduce skill decay, it's smarter to do missions of the same type back to back (but you don't have to optimize your playthrough like I'm going to :] ), as you won't forget the controls between attempts, since you won't have played another mission type in between.

 

I'm not including missions that require you to beat an opponent that gets harder over time, with assisting characters (they always have a star to not use the character anyway), underwater versus Aquaman, training missions, etc. as I don't think there is really any skill that carries over between those since the fighters used are completely different and no real mechanics carry over, unlike Scarecrow missions per example where learning how to play with reversed controls is really helpful.

The only exception to this is the very first set because patience and knowing how to put up with bullshit is also a very useful skill to have. smile. I'm not tilted, you are. smile.

 

Remember that every mission that requires winning a clash, you can start the clash yourself on your second health bar if you HOLD FORWARD R2. Don't wait for the AI to decide to want to use it, trigger them yourself.

 

Link for walkthrough for individual missions.

 

MISSION TYPES

Bullshit falls from the sky (rage inducing)

5 - Rain of Fire (Superman), 57 - Ice Box (Bane), 87 - Glass House (Green Arrow), 106 - Freezer Burn (Nightwing), 155 - Falling Ice (Doomsday), 203 - Screw Loose (Killer Frost), 220 - Ice Breaker (Black Adam) :]

 

Scarecrow inflicts statuses on you

12 - Baffled Bats (Batman), 113 - Scarecrow (Green Lantern), 134 - Scared Hawk (Hawkgirl)

 

Destroy an object on the right side of the screen

16 - Deathstroke Destroy (Batman), 25 - Safe Cracker (Catwoman), 58 - Fender Bender (Bane), 128 - Error Macro (Cyborg).

 

Dash right to reach the villain and end the mission.

17 - Evil Duo (Batman), 37 - Grundy Smash (Flash), 174 - Rock N Roll (Raven), 210* - Icebreaker (Killer Frost).
*Pro Tip: If you get incredibly close to the end, but don't finish the mission, the villain throws will have a dumb trajectory that you can easily avoid for the star requirements (Except Killer Frost).

 

Stealth

22 - Avoid the Lights (Catwoman), 23 - Isis (Catwoman), 29 - Going Up? (Catwoman), 102 - Hide and Seek (Nightwing), 108 - Look Out! (Nightwing), 201 - Ice Mist (Killer Frost).

 

Beat 20 weak guards

24 - Rumble In The Museum (Catwoman), 56 - Pulverize and Thrash (Bane)

*Pro Tip: Crouch and press square when they get close, makes the mission a lot easier.

 

Destroy all flying animals coming toward you

27 - Batters Up (Catwoman), 157 - Wasp's Nest (Doomsday).

*Pro-Tip: just stand still and press :square: when the animal gets close. Don't try to be fancy and use specials, your base range is large enough to kill incoming clusters.

 

Interact with something every so many seconds to avoid losing health

35 - Pressure Chamber (Flash), 208 - Melting Point (Killer Frost).

 

Mash all buttons to win

34 - Race Around the World (Flash), 68 - Cat Got Your Tongue (Harley Queen), 133 - Can Opener (Hawkgirl), 153 - Demonstration of Power (Doomsday).

 

Perform a list of special attacks and then beat your opponent

46 - Wisdom of Solomon (Shazam), 129 - Luthor Beatdown (Cyborg), 139 - The Power of Nth (Hawkgirl), 183 - King of Atlantis (Aquaman), 224 - An Amazonian's Power (Wonder Woman).

*Pro-Tip: Combos at listed at the bottom of this post if you don't want to pause every 5 seconds.

 

Penguin puts the closest fighter to sleep

47 - Antarctic (Shazam), 182 - Assassin's Contract (Aquaman)

 

Fly through rocks in space

48 - Mercury's Speed (Shazam), 137 - Distress Call (Hawkgirl)

 

H.O.R.S.E.

49 - S H A Z A M (Shazam), 219 - S H A Z A M (Black Adam).

*Pro-Tip: Shazam, enemy against the corner, :circle: then (:square::square::triangle:)x4.

Black Adam, :circle:, ↓ back :triangle:, move closer and wait for enemy to fall, back :cross:, jump forward :triangle:, :square::square::cross: on ground. Should be 33% every time if the orbs from :circle: didn't touch before the combo started. The bomb will move Shazam slightly closer to you, study your distance.

 

2D projectiles fight arena

50 - Air Battle (Shazam), 120 - Ultimate Battle (Green Lantern).

 

Ready, Aim, Draw

62 - High Noon (Harley Queen), 162 - Oa Noes (Sinestro).

 

Two-Face shoots a random fighter

64 - Two-Face (Harley Queen), 149 - Heads or Tails (Joker), 212 - Flip of the Coin (Black Adam).

 

Shoot 20 enemies on the background

65 - Thug's Life (Harley Queen), 86 - Sharpshooter (Green Arrow), 95 - Pulling the Trigger (Lex Luthor).

 

Rock, Paper, Scissors

66 - Side Splitting (Harley Queen), 75 - Bomb, Shield, And Sword (Deathstroke).

 

Interrogation

68 - Cat Got Your Tonge (Harley Queen), 133 - Can Opener (Hawkgirl).

 

Turn small and run right (auto runner)

69 - Pipsqueak (Harley Queen), 146 - Downsized (Joker).

 

Shoot someone on the far right side of the screen while the wind blows against you

72 - Never Enough (Deathstroke), 85 - Big Shot (Green Arrow), 166 - In The Wind (Sinestro).

 

Baseball-like
73 - Assassin's Strike (Deathstroke), 118 - Outfield (Green Lantern), 196 - Avalanche (Solomon Grundy), 232 - A Rock and A Hard Place (Ares).

 

Pong

93 - There and Back Again (Lex Luthor), 218 - Razzle Dazzle (Black Adam).

 

Destroy mines

98 - Air Strike (Lex Luthor), 168 - Out of Options (Sinestro).

 

Move vertically, dodging hazards

99 - Go Deep (Lex Luthor), 137 - Distress Call (Hawkgirl).

 

Protect Earth from meteors

112 - Armaggedon (Green Lantern), 169 - Sinestro's Power (Sinestro), 216 - Splat (Black Adam).

*Pro-Tip: If you don't see any meteors incoming, blindly fire toward :cross: and :triangle: since those have the least viewable area.

 

Missiles come from the sides of the screen (2D platformer)

126 - Rocket! Rocket! (Cyborg), 214 - What You Get (Black Adam).

 

Lex Luthor will shield and attempt to laser one entire life bar from you 

140 - Major Damage (Hawkgirl), 156 - Super Power (Doomsday), 206 - A Strong Defense (Killer Frost).

 

Riddler sends random power ups/power downs

142 - Riddle Me This (Joker), 152 - Riddle Me That! (Doomsday), 205 - The Riddler's Surprise (Killer Frost).

 

Randomized inputs to fill a bar, time limited

189 - Jaws of Life (Aquaman), 227 - Catching a Thief (Wonder Woman).

 

COMBOS FOR MISSIONS

Shazam (46)

Spoiler

↓ Back :triangle:

↓ Back :triangle: (:r2:)

Back Forward :triangle:

↓ Back :square:

↓ Back Forward :square:

 

Cyborg (129)

Spoiler

(Air) Back Forward :square:

↓ Back :square: (:r2:)

↓ Back Forward :cross:

↓(up-forward diagonal)

↓ ↓ :cross:

:circle:

 

Hawkgirl (139)

Spoiler

↓ Back :square:
(Air) ↓ Forward :square:

(Air) ↓ Back :square:

(Air) Back Forward :triangle:

Back Forward :triangle:

(Air) ↓ :cross:

 

Aquaman (183)

Spoiler

↓ Forward :square:

↓ Back :triangle:

↓ Back :triangle: (:r2:)

↓ Back :square:

Back Forward :triangle:

:circle:

 

Wonder Woman (224)

Spoiler

Take down Sinestro's first health bar using the juggle combo (Back :square::square:, :cross:), can chain 3 times before he touches the ground. Do the list on the second health bar so that he doesn't clash and waste your time/burn your first bar.

 

Back Forward :triangle:

↓ Forward :cross: (:r2:)

(Air) ↓ Back :cross:

↓ Back :cross:

↓ Forward :square:

 

:circle: (Change stance)

 

Back Forward :cross: (:r2:)

(Air) ↓ Back :triangle:

Back Forward :triangle: (:r2:)

↓ Back :square:

Edited by TheYuriG
added vertical movement missions
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