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Helldivers 2 - Updates & Patch Notes (current 1.000.304)


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1 hour ago, yowzagabowza said:

These players all had a right to be pissed off. The PSN account thing was supposed to be implemented at the start, so why in the hell would it get sold in countries where that isn't possible? That point is enough to warrant the backlash. 

The reason given "(security") is bullshit and we all know it. Plus, now that Sony has reversed their decision, does security not matter anymore?

 

I am one who holds a grudge when it comes to where I spend my money and if I had a PC you can be certain I wouldn't be buying any Sony games there from here on out.

 

I'm sure most people affected have cooled down now when Sony has reverted their stance.

 

But, as you imply, Sony should probably thread lightly on Steam henceforth.🙂

 

1 hour ago, AgentSmiz said:

If they'd gone about it a different way and had it as optional BUT you got an exclusive armour/cape if you did link accounts, it would have gone over so much better.

 

Funnily enough, they're apparently getting just that - a cape depicting the review chart graphs of the last few days.😄

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I don't play this game so I'm not really affected one way or another but whether any of us personally think this latest situation was a big deal or not, it is clear that the fanbase of this game were unhappy with the decision and reversing it was absolutely the right call. Sony is still betting big on this cross-platform live service model so it would really serve them well not to mess things up so soon.

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Patch notes for 1.000.302 

Spoiler

Overview

For this patch, we have made improvements and changes to the following areas:
  • Some weapon and enemy balancing
  • Crash fixes
  • Social Menu issues
  • DoT damage fix
  • Misaligned scopes fix
  • General fixes and improvements

Balancing

Primary, Secondary, & Support Weapons
  • R-9 Eruptor
    • Increased explosion damage by 40 and removed shrapnel from the explosion
    • This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion
Enemies
  • Increased Shrieker sight and hearing range slightly.
  • Increased Gunship hearing range slightly.

Fixes

Gameplay
  • We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
  • Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
  • Fixed issues with some weapon scopes not being aligned in First-Person-View.
  • The sound when stimming no longer plays while being interrupted
  • Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
  • Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
  • Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
  • Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session
Crashes
  • Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
  • Fixed a crash that could occur on game shutdown
  • Fixed a crash that could occur when leaving the mission and rejoining
  • Fixed a crash that could occur at the end of cutscenes
  • Fixed a crash that could occur when diving into missions
  • Fixed a tutorial crash that could occur on PC when ALT+Tabbing
  • Fixed a rare crash that could occur when using beam weapons
  • Fixed a rare crash that could occur for players on startup when using VPN
  • Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
  • Other general crash fixes
Social Menu fixes
  • PC players adding friends through friend codes can no longer show up as “Unknown”
  • Fixed overlapping footers inside menus
  • Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
  • Recent Players list will now include hot-joining players
  • Players are now able to unblock players that were not in their friends list beforehand
  • Fixed issue with empty friend-names in Social Menu
  • Lobby privacy mode text updates immediately when changed
  • Player names longer than 26 characters should now update properly in the Social Menu
  • Fixed issue where non-host players could kick others indiscriminately including the host
Other
  • Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
  • Resolved some edge cases related to Steam AppId related errors on login

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Players may not have the option to send, accept or decline friend requests.
  • Blocked players are not added to the Blocked Players list and are not prevented from joining games.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Some weapons in the tutorial have missing parts presenting as question marks in some cases.
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Posted (edited)

Helldivers 2 community floods Steam with over 200,000 positive reviews to save its reputation.

Quote

 

Sony ended up reversing its decision, but not before the game received widespread criticism online, as well as being mass review bombed.

 

Helldivers 2 received close to 400,000 negative reviews, but now that the decision has been reversed, players are flooding the game with positive reviews to undo some of the damage that was done.

 

On May 6th, the day that Sony backtracked on its decision, Helldivers 2 received over 207,000 positive reviews on Steam. 143,000 of these were reviews that were previously negative being edited and made positive, while the remaining 64,000 were new positive reviews.

 

 

Community manager Twinbeard gives an update on Discord:

Quote

Ideally, we would've liked to have some more information before posting an announcement here. However, as questions about the details surrounding account linking keep pouring in, and understandably so, we feel it's better to say something, even if it's not much.

 

We don't have any updated information about the account linking yet, particularly of anything related to players outside PSN regions. To clarify and per Sony's earlier statement, mandatory account linking will not be going forward. There are still ongoing discussions between parties about the details and we at Arrowhead acknowledge and respect that it will take some time to sort those out. We therefore kindly ask of you, our cherished community, hardcore helldivers and precious players, to try to be patient as well. As soon as we learn more we'll post an update here.

 

Furthermore, while we have your attention. We're approaching one million (!) users in here. Crazy! That means that for any topic with a large general interest, there are hundreds, sometimes even thousands of mentions and DM's aimed at us community managers and moderators during a workday. We can't reply to all of it, but we see a lot. A warm thank you for your everlasting support of the game and for believing in us at Arrowhead. Equally important, however, is trying to be respectful of each other and of our colleagues as well. The last few days have been challenging for everyone. No matter to whom you're writing or what you're commenting on, remember there's a person on the other side. With so many people here, we're bound to have different opinions. We all make mistakes and we learn from them. That's as it should be in life. When possible, discussion is always a better option than arguing.

 

We ventured into the storm together and we'll come out of it as one.

 

As always, happy helldiving 

Edited by Ghost
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