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Ys VIII coming to PC in April.


RadiantFlamberge

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Tin Giant Helping NIS America with Ys VIII (Silicon Era)

An April release has been announced for the much-delayed Ys VIII on PC.

Rob Wyatt, who helped with the graphics architecture of PS3, is working on this one.

Looks like he knows his stuff, & the release date may stick after all.

 

Thanks to XSEED there will be a PC port of Ys Memories of Celceta this summer, but I'd also like to see it go to PS4.

 

Quote

Major changes:

Updated to DX11.1 (from DX10)
We have found great technical solutions to performance issues, resolving most of the troubles we previously had, but this necessitates the update to DX11.1.


Technical notes:

Removed texture samplers being created on the fly. Every material texture has its sampler state prebuilt and included in the material texture. This is passed all the way through the DX11.1 renderer. Textures that don’t use materials but instead use the game render state system have the samplers cached for most states Please note: there are some states that will use the old code path and create samplers on the fly. For 99% of textures, this is not the case. This removed thousands of API calls from the draw threads.

Vertex shaders have been optimized so all constants are in a single buffer, other than ones which remain in their own buffer. This makes the shaders more efficient and also means there are fewer API calls to set the constant state as we now set one buffer instead of 5-10 per draw call.

Now that vertex shader constants are set in a single block, they can be allocated from a heap in constant buffer format and set all at once. There is a single buffer at the start of the frame and the ‘UpdateSubResource’ calls per draw call have been removed. This is what requires DX11.1.

 

 

Edited by gameoverDude189
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  • 3 weeks later...

I agree.  I had preordered this, downloaded last night, & played it for maybe 10 minutes to see how it was.  Graphically it doesn't seem bad, but I've heard of other players getting crashes.  On Steam there are more than several complaints & it managed to get a Mostly Negative rating (out of 350, 80+ & 270-). 

My Logitech F310's right stick won't move the camera like it should.  LT & RT turn the camera, which is wrong.

 

I'll just finish up my game in progress on the PS4 (right now at Chapter 5) before starting this.  Hopefully by then it'll get some fixes.

 

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The GOG version is patched to version GOG-2 right now.  The issue with the controller is fixed.  Your mini-map is broken.  It will show where other characters are, but not the area layout.

After I hit Alt-F4 to quit the game, I got a "Ys VIII Lacrimosa of Dana has stopped working" message.  NISA's still got work to do on this.

 

EDIT: Exiting the game from the title screen didn't cause it to crash, do this instead of Alt-F4.  In the GOG forum someone has posted a fix for the mini-map.  The Steam version won't need this fix.

Edited by gameoverDude189
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