Wyz94 Posted March 28, 2020 Share Posted March 28, 2020 (edited) Trophy guide gives conditions to get the endings but it's still hard to get them if you don't know answers that make Quinn tilt. I've done 6 playthroughts so far and I wanted to share with you the strategy I used to get ending #6. This strategy can be used for ending #1 and main finale (and presumably #4) by adjusting the answers affecting your bonding from chapter 19. Just be careful at your bonding meter. Chapter 1 Hello? Where are you? I just want to help bond +1 stranger 2 nothing to do with it bond -1 stranger 1 911? search the walls anything useful? saw something? Chapter 2 knock it down forget the door do you think it's a game? peel the wallpaper Chapter 3 any other exit points? we need more clues bond -1 stranger 1 Chapter 4 is it worth it? virtue is in the middle cat's name what is it? the cat's a bomb? we'll find a way bond +1 stranger 2 Leave during interlude, go back 45 minutes later. Chapter 5 what's on your mind? bond -1 stranger 1 too harsh on yourself breathe and relax Chapter 6 doesn't make sense are you alone? forget the book yes Chapter 7 tell me about it keep your head sharp life is without objective meaning you know the answer Chapter 8 I'm sorry it didn't help brainstorming covered with blankets Chapter 9 are you alright? bond +1 stranger 2 what happened? push the fireplace wall Quinn, the nostalgic man bond +1 stranger 3 Chapter 10 what does it say ? bond +1 stranger 4 the roof cool, open it bond +1 stranger 5 pink carnation Chapter 11 Chapter 12 kitchen knifes? bond -1 stranger 4 check the fridge forget it bond +1 stranger 5 check for doors Chapter 13 don't eat the cookies bond +2 acquaintance 2 are we missing something? bond +1 acquaintance 3 search the pantry open the cookie Chapter 14 why did you lie? pain killer addiction check the bottles for clues you're doing good Chapter 15 your family? bond +1 acquaintance 4 drink some bond +3 peer 2 wine expert Chapter 16 what did he say? he's messing with you go! don't look back! bond +1 peer 3 Chapter 17 door n°2 search your surroundings check out the mechanism danger, Will Robinson! bond +1 peer 4 Chapter 18 Check the fridge bond +1 peer 5 Northwest and no drinking heads bond +1 friend 1 Chapter 19 he saw something bond +1 friend 2 what can you see? do you see a way out? inspect the mirrors good luck in Narnia bond -1 friend 1 Chapter 20 are you alright? mighty Quinn? I have got a feeling bond +1 friend 2 dust? bond -4 peer 3 Chapter 21 stuff to look into why a he? the furnace poker! can't hurt you bond +1 peer 4 Chapter 22 light the furnace old book, paperclip, battery [boss fight] bond +3 friend 2 Chapter 23 the locked box you have to open it bond -4 peer 2 photos? bond -3 peer 1 follow him Chapter 24 be careful we're lossing signal STAY Alternative ending #6 Edited March 29, 2020 by Wyz94 fixes 3 Link to comment Share on other sites More sharing options...
Wyz94 Posted March 29, 2020 Author Share Posted March 29, 2020 (edited) And here is how I got ending #2. I made a few changes in the answers for #6 (*) and I tried being away near the end but it didn't affect the bonding level. Chapter 1 Hello? Where are you? I just want to help bond +1 stranger 2 nothing to do with it bond -1 stranger 1 911? search the walls anything useful? saw something? Chapter 2 knock it down forget the door do you think it's a game? peel the wallpaper Chapter 3 any other exit points? we need more clues bond -1 stranger 1 Chapter 4 is it worth it? virtue is in the middle cat's name what is it? the cat's a bomb? we'll find a way bond +1 stranger 2 Chapter 5 the clock is ticking bond +1 stranger 3 (*) positive thinking bond -2 stranger 1 (*) we'll both get you out (*) Chapter 6 wait! is it a decoy? (*) are you alone? is it important ? (*) yes Chapter 7 tell me about it keep your head sharp life is without objective meaning accept the guidance (*) Chapter 8 I'm sorry it didn't help brainstorming covered with blankets Chapter 9 are you alright? bond +1 stranger 2 what happened? push the fireplace wall Quinn, the nostalgic man bond +1 stranger 3 Chapter 10 what does it say ? bond +1 stranger 4 the roof cool, open it bond +1 stranger 5 pink carnation Chapter 11 Chapter 12 any idea about the owner? bond +1 acquaintance 1 (*) check the fridge forget it bond +1 acquaintance 2 check for doors Chapter 13 don't eat the cookies bond +2 acquaintance 4 are we missing something? bond +1 acquaintance 5 search the pantry open the cookie Chapter 14 why did you lie? pain killer addiction check the bottles for clues you're doing good Chapter 15 your family? bond +1 peer 1 drink some bond +3 peer 4 wine expert Chapter 16 what did he say? he's messing with you go! don't look back! bond +1 peer 5 Chapter 17 door n°2 search your surroundings check out the mechanism danger, Will Robinson! bond +1 friend 1 Chapter 18 Check the fridge bond +1 friend 2 Northwest and no drinking heads bond +1 friend 3 Chapter 19 he saw something bond +1 friend 4 what can you see? do you see a way out? inspect the mirrors good luck in Narnia bond -1 friend 3 Leave and go back between 6 and 24 hours later. Chapter 20 are you alright? mighty Quinn? leave it and move on (*) dust? bond -4 peer 4 Chapter 21 be careful (*) why a he? the furnace poker! dont't look inside bond -2 peer 2 (*) Chapter 22 light the furnace old book, paperclip, battery [boss fight] bond +3 peer 5 Chapter 23 the locked box you have to open it bond -4 peer 1 photos? bond -3 acquaintance 3 follow him Chapter 24 be careful we're lossing signal STAY Alternative ending #2 Edited March 29, 2020 by Wyz94 fixes 3 Link to comment Share on other sites More sharing options...
Wyz94 Posted March 29, 2020 Author Share Posted March 29, 2020 (edited) How I got ending #3. I made a few adjustments from playthrough for #2 (*). I took the risks of rising the bonding meter because I had inconstencies on the impacts on it from the two previous documented playthroughs and I wanted to be the more precise as possible to get an understanding on how it works. I edited them accordingly. I'll use the same strategy for ending #5 which requires an away time of more than 24 hours. Chapter 1 Hello? Where are you? I just want to help bond +1 stranger 2 nothing to do with it bond -1 stranger 1 911? search the walls anything useful? saw something? Chapter 2 knock it down forget the door do you think it's a game? peel the wallpaper Chapter 3 any other exit points? we need more clues bond -1 stranger 1 Chapter 4 is it worth it? virtue is in the middle cat's name what is it? the cat's a bomb? we'll find a way bond +1 stranger 2 Chapter 5 the clock is ticking bond +1 stranger 3 positive thinking bond -2 stranger 1 we'll both get you out Chapter 6 wait! is it a decoy? are you alone? is it important ? yes Chapter 7 tell me about it keep your head sharp life is without objective meaning accept the guidance Chapter 8 I'm sorry it didn't help brainstorming covered with blankets Chapter 9 are you alright? bond +1 stranger 2 what happened? push the fireplace wall Quinn, the nostalgic man bond +1 stranger 3 Chapter 10 what does it say ? bond +1 stranger 4 the roof cool, open it bond +1 stranger 5 pink carnation Chapter 11 Chapter 12 kitchen knifes? bond -1 stranger 4 (*) check the fridge forget it bond +1 stranger 5 check for doors Chapter 13 don't eat the cookies bond +2 acquaintance 2 are we missing something? bond +1 acquaintance 3 search the pantry open the cookie Chapter 14 why did you lie? pain killer addiction check the bottles for clues you're doing good Leave and go back between 6 and 24 hours later. Chapter 15 your family? bond +1 acquaintance 4 drink some bond +3 peer 2 wine expert Chapter 16 what did he say? he's messing with you go! don't look back! bond +1 peer 3 Chapter 17 door n°2 search your surroundings check out the mechanism danger, Will Robinson! bond +1 peer 4 Chapter 18 Check the fridge bond +1 peer 5 Northwest and no drinking heads bond +1 friend 1 Chapter 19 he's frightened bond -1 peer 5 (*) leave the cat (*) do you see a way out? inspect the mirrors good luck in Narnia bond -1 peer 4 Chapter 20 are you alright? mighty Quinn? leave it and move on dust? bond -4 acquaintance 5 Chapter 21 be careful why a he? the furnace poker! dont't look inside bond -2 acquaintance 3 Chapter 22 ok, so it's cold (*) old book, paperclip, battery [boss fight] bond +3 peer 1 Chapter 23 the locked box you have to open it bond -4 acquaintance 2 photos? bond -3 stranger 4 follow him Chapter 24 be careful we're lossing signal STAY Alternative ending #3 Edited March 29, 2020 by Wyz94 fixes 3 Link to comment Share on other sites More sharing options...
Wyz94 Posted March 30, 2020 Author Share Posted March 30, 2020 I confirm that #5 is obtainable by following the route for #3 above. When I got back I had lost 2 points on bonding level (my wild guess is that you lose 1 every 12 away hours), which makes to end at stranger 2, which is enough to get the ending without changing answers. 1 Link to comment Share on other sites More sharing options...
Sillshez15 Posted April 22, 2020 Share Posted April 22, 2020 (edited) Here's a guide I found on Steam. The diagrams are quite useful because they show all possible dialogue options and their effects on Quinn for every chapter. I used the diagrams for my platinum playthrough and I can confirm that the effects are the same for the PS4 version. https://steamcommunity.com/sharedfiles/filedetails/?id=1662216650 One last thing: Some answers increase/decrease the trust/bonding meter more than others. For example, when you pick the "Photos?" option in chapter 23, you lose a good chunk of your bonding level, so always make sure to check your stats after every answer. Hope this helps everyone who needs help with the platinum. Edited April 22, 2020 by Sillshez15 Link to comment Share on other sites More sharing options...
Bizzy_Montana_ Posted November 9, 2023 Share Posted November 9, 2023 (edited) Thank you very much for your efforts @Wyz94 I can also confirm that you get ending #5 by playing your route for #3 and staying away a long time. The guide here on psnprofiles states >24 hours, I started this route many weeks ago (without any choice made) and didn't play in the meantime which led to an away timer of 99 hours (the maximum). I was able to follow the route while getting #5 without your described break in between which could mean that it doesn't matter when exactly the away time takes place. Edits due to additional pieces of information: - ending #3 worked like a charm as well with your guide - manually adjusting the time forward in the Vita - settings does increase the away time, this way you don't have to wait in real life - route to ending #2 was perfect, just like the one for #6 - in order to reach alternative ending #1 I used the guide for the corresponding achievement over at Trueachievements, I didn't encounter any problems - the last trophy I was missing was "Better Together", I also checked the steam guide (thank you @Sillshez15!), played one more run and chose the answers which gave me "+Bound", unlocking this trophy when the credits rolled; I've had like 20 seconds away time in this run -IIRC I got the main finale while doing what the guide said, minimising away time; there's an English guide for the main finale over at TA As for ending #4, I checked this video guide: https://youtu.be/dBcKfgCe5E4 I don't own any rights to this video, so feel free to thank the creator in the comments This route was played with zero time away and it worked for me without any issues. Chapter 1: Hello Who are you? To hell? Nothing to do with it 911 Search the place Anything useful? Now I'm interested C2: Knock it down Forget the door Do you think it's a game? Why did you leave them? Let's keep searching C3: Check the toilet tank I'm sorry C4: Is it worth it? Do the easy one Where did it come from? What is it? Time left? Things look tough C5: Enjoy the heat Any memory worthwhile? Under the table C6: It's a gift Something new? It's worthless You're wrong Yes And the gun? C7: Are you crazy? Check out the covered stuff The one on the wall Check the one on the wall Check it in detail C8: Beyond our control Making it harder I don't know Where's the cat? C9: Unreal sh*t What happened? Inspect the fireplace Battered boxes of clues C10: Cats are awesome The roof Cool, open it Pink carnation C11: - C12: Kitchen knives? Find an exit What's on the table? Check for doors C13: Eat the cookies You're right Open another box Throw it far away C14: And? You don't need them Focus, please Time left? Not important C15: Check it thoroughly Nothing else? Wine expert C16: What did he say? Things are gonna get harder This is getting dark C17: Door no. 2 Check the fountain Check out the mechanism Open it C18: Check the fridge Don't follow it, just drink Heads C19: He's frightened I'm not cruel Do you see a way out? Inspect the mirrors Good luck in Narnia C20: End of tunnel Real or fake? Leave it and move on Dust? C21: Be careful Why a he? The furnace Poker! Don't look inside C22: Ok, so it's cold Old book (...) (fight) C23: The locked box You have to open it Photos? Follow him C24: Grab him We're losing signal STAY Final edit: The described approaches also worked with the AS-cartrdige, I didn't encounter any issues. What you can do to save time once the credits roll (of course after your trophy has been earned) is to close the application on Vita, start the game again, start a new game, wait until the introductory music plays, close the app again, restart it and then start a new game again. This will then start a fresh route. Unfortunately the starting cutscene isn't visible when you restart the app for the first time, therefore that's required twice. I think that this method could be a bit quicker than waiting for the credits to roll completely. Edited November 28, 2023 by Bizzy_Montana_ Link to comment Share on other sites More sharing options...
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