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Deceivingly Easy Game


CuteBoringLove

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The game looks kind of hard at first, but if you just flick the lamp on and off every 30 seconds or so, it resets the killer's position. The later levels just take a long ass time to complete. I got everything in about 3 hours, but I have to play through the game from start to finish without dying. Pretty easy 100% but very monotonous.

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  • 11 months later...

I have to disagree with it. I think the game is hard especially on the later levels, thanks to that damn closet...
Flickering the lamp doesn't work at all as the closet sometimes opens right after i flickered the lamp on and off. And if the closet is already open, I have to wait until it is closed with lights on or I die. But maybe am I doing something wrong ?
BTW I have to rely on playing it "legitimately" and usually die at the end of chapter 6 because I used the light too much...

Anyway, I read a comment on Youtube which says that you can replay levels via chapter select in the order you want to get the Be gone! trophy as long as you don't die (for example 6, 5, 4, 3, 2, 1, 7)
Can anyone confirm this ?

 

EDIT : I can confirm that IT WORKS ! You have to do it in one sitting though.

Edited by neurophoniste
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  • 1 year later...
Spoiler

Question: Replay via chapter select works?  Is this not just like replaying or restarting the chapter when we die?  I mean if we do get caught we would have to restart the chapter anyway.  I wonder if save scumming also works?

 

EDIT: Just read the comments in the video and I think I know now what it means when they say - replay chapter.

 

The Permadeath trophy needs to be done in one go, meaning no closing of the game while replaying the chapters and they have to be played continuously in one sitting but not necessarily in order.  So this means save scumming is not allowed - damn it.

 

This is probably what Neurophoniste was saying about replaying the chapters in any order.  Although in my experience, it is probably best to start with the hardest (Chapter 6) first then step down to the easier ones.  The chance of success is higher if played in reverse order rather than sequential or randomised.

 

But be mindful of the free roam/collectible chapters.  These are best played in chronological order.  I believe jumping to Chapter 7 while skipping other (collectible) chapters will finish the game as incomplete, perhaps even record the skipped chapters as death.

 

I know it is just easy to say this, but try to get the Permadeath run during the first playthrough.  Replaying the game through chapter select will include all the other fear monsters that otherwise would only appear during the latter chapters.  The Scratching and Rocking fears would even appear in Chapter 2 when playing post-game, when they would not in the first run.

 

 

Some tips:

✔️Always start the chapter sleeping while facing the carousel, then turn 180º (now facing the lamp or reindeer plushie) only after winding it up.  During Chapters 1 and 2 we can wait for the second wind-up before we turn around.

 

✔️There is a decoy sound that taps twice which has no fear monsters attached to it, which can and should be ignored.

 

✔️The closet sounds has clicks like a 'projector had just started to play' followed by a tarpaulin (or paper) flapping in the wind.  Having this in mind helps distinguish it from the 'door knock' monster.  Once we mastered differentiating the two sounds from the other, the game seems more easier to follow.

 

✔️Toggle the lamp on and off when both the knock and the closet monsters appear at the same time.  The closet takes precedence over the knock,  so wait for it to return back in the closet before switching off the lights.  The confusion between the two is when the knock monster closes the door and the closet opens.  They are somewhat similar, but not completely the same - the knock seems to muffle down while the closet click sounds tend to go up.

 

✔️The thunder can be a problem if the closet monster comes out when it claps or rumbles.  The loudness of it masks the opening of the closet door.  When in doubt just turn the lamp on, let the baby sit and quickly get up to turn it off again (to avoid the knock monster).  Do not leave the lamp on for too long or the battery drains out quickly.

 

✔️Picking up the reindeer plushie :cross: when the grandma's chair rocks can be at the very last second.  Chapters 1-2 can pick it up on the 6th rocking sound...  Chapters 3-6 is on the 7th.  The maximum rocking that the chair does is 9, but play it safe.  I use this as a gauge so I would know how to make it the last priority, especially when the various monsters come out at the same time.  I also let the baby sleep up to the 7th rocking to maximise it.

 

✔️The scratching lasts up to 3 seconds.  We can sleep up to 2 seconds and release :circle: at the very last second.  This one is the easiest to deal with. It scratches further once we sleep longer than 3 seconds but it is still quite generous in giving leeway and will not attack immediately.

 

✔️Some folks say ignore the carousel - do NOT believe that.  Although it can wait and be the last of all priorities, do not make the wind-up sound last for more than 10 cranks.

 

✔️The closet takes priority of everything. The knock comes second. Scratching third. Rocking fourth and the carousel is the very last.

Edited by Eispan
... mind over matter folks...
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