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Are there any pro strategies for Murfy Grab Them Quickly?


Chaos_Bladez

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I feel like the Murfy's Dungeon Grab Them Quickly challenges are probably the best bet I have to get the diamond. I haven't thrown in the towel on the other challenges, but these are short and on rails, which makes my odds better.

 

Are there any pro strats I could be using to better my score? I do fairly well on them but I bet I am missing just a bit of tech to help push me over the edge into diamond territory. I'm guessing @AdruA_ and @Arkiokin would be a great help here (especially Adrua since you are #1 today).

 

Like I got .05 seconds away from diamond on 10/20's challenge and I would love if I knew what would get me that extra time. I know I am missing something.

 

Thanks!

Edited by Chaos_Bladez
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@Chaos_Bladez I know, Murfy Lums sounds the easiest bet because basically the cpu controls your characters' behaviour, and a score of just 0"05 sounds close but it hardly is

 

There are some 'tricks' that chip off some milliseconds, like:

- Character, sometimes on some challenges characters act differently & therefore grab lums faster, slower, or miss some

- Platforms you need to swipe 'up', instead of doing it asap in a single fast swipe upwards, do it slower, a bit like 'when your character is onto the platform take as much time as it takes for him to traverse it', this kinda adds a little bit of speed (which is lost after the platform again, but still enough for 0"02 win during it) now, think of having to do that x3, perfectly

- Platforms swiped down can sometimes 'squeeze' you inbetween the end corner of the platform & the ceiling (if there is any) so you kinda 'pop' out & gain a very little boost, now imagine having to do that x3, perfectly executed, in a row (oh, and once 'too soon' > dead, so u can start over)

- Rings can on some occasions 'drag you along' if you start with swiping it to the right 'as your character jumps to it', it looks like your character 'clings' to it a tad before he actually grabs it, so by swiping very slowly up to the point of grabbing, you can grab it 'whilst its further, therefore you win a bit of time'

- Some platforms can also 'drag you along' by swiping it harshly 'before he lands on it' & therefore makes you instantly at the end of the platform (if he lands & you swiped utter right) & gains that 'swiping speed' in his jump off the platform, which gives quite a decent speed boost

- On some occasions its better to hold back a bit or plainly stop yourself (if an enemy has to spawn by climbing out of the floor for example) so you can tickle it & gain more lums

- On some occasions its better to cut ropes/move platforms in different spots so you land earlier or later on the floor (in some challenges you'd bump into a corner or whatever, which stops you from moving forward)

- Enemies can glitch, whereas normally you get 12 (2 for tickle, 10 for kill) lums you can on some enemies that are on platforms/accordeons (yes, like yesterday) move that platform 'as the enemy is landing on it when it dies' to duplicate the kill (yesterday you could get 5 extra lums this way, but that actually didnt matter because 'the end' got you way over 150 by an enemy kill), on the typical '2 enemies on a platform' you can get 44 lums instead of 24, so guess what time that can save

- In some rare cases you can have lum dupe (so it adds itself twice) so you can get 12 lums out of 10 lums package

- On some rings its better to stop swiping a tad before the end of where the ring can swipe, because by landing it sometimes happens your character has to rebuild its speed (you totally notice that) & if you stop the ring a little earlier (just enough so your character decides to jump) it doesnt do that & u basically start with the normal speed (which saves a chunk)

always look at your lum counter at the end, or just before it, its highly possible you can end a package with 146/150 for example, then start thinking 'hmm, can i tickle an enemy more? Can i dupe one?' because that could save you literally entire seconds

- Look at where you end, at a random lum? Possible you can end a lum earlier by grabbing all 'perfect'? By an enemy & have 156 lums? Maybe you could skip some lums to speed up instead of waiting out & still end exactly there?

- Once you did a 'wow nice' score & leave, return back & see you got beaten? Its almost impossible to reacquire your ghost because you have no idea on what your placement was of your best run, therefore you could literally grind hours because you basically are playing with no information about your own 'best', therefore i always say 'play it when you are extremely sure you did your best, and then try for 0"10 better' because i can say that guys like Marcel & Zonyi really know what they have to do

 

I hope you can see there is a huge chunk of variables involved in Murfy Lums, and that its very hard to touch everything with the exact amount of speed & at the perfect moment, all that, for sometimes ending something like 0"06 faster, imagine the time that is spent to accurately pinpoint a characters' cpu behaviour

 

However, there was once a Murfy Lums that acted quite as a glitched one because it had nothing to improve, i mean, you could do worse, but the strategy for 'best score' was so 'normal' that anybody could get 1st place by just thinking 'im gonna try this one', you didnt need any background info is all im saying

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Since as I'm mentionned here, I will just say I simply hate this type of challenge and almost never play it. In fact since the beginning of me playing challenges, I always found this was the most useless challenge, considering also other versions of Rayman like PS3 or WiiU one, but it was mostly because I never really understood which sort of technic this challenge needs, as it seemed it was largely a random result in my mind : I didn't understood its "logic". I know specialists know (at least a part of) this logic but before AdruA_ explained it here, it was like the same bullshit astrology can be for an astronomer haha.

I just play it, sometimes, to make the slowest time possible, which is way way more fun for me (of course to gain no cup at all, being ranked the last player at the end) especially if I'm able to avoid enough lums to reach the phase 2 (hard phase) of this challenge, like if it would be a distance one. So, I can't provide no help at all on it.

 

However, like AdruA said, once and only one time, less than one year ago, one of these challenge should have been considered like a glitched challenge : at least the Top10 players did the same time without needing knowing any sort of special technic, and all gained a diamond cup (instead of only one cup) this was also the second time I gained a diamond cup on this type of challenge (I gained another one in an old time where 4 cups were granted on a weekly one) : but it is more than extremely rare if I just saw this special case during 5 years...

Anyway, as long as specialists like marcelchi will play this game you will never, never reach the 1st place on this type of challenge, this is more than obvious than on any other type of challenges : so you will never gain a diamond cup there. (unless another miracle "5 years challenge" appear)

 

Talking about extremely rare configuration, the Dojo speed weekly challenge is the first one I see (as far as I remember correctly) where you need to enter in the hard rooms to complete your 300 lums : the first room with the swords (which is probably the hardest possible room)  is an excellent part for practicing yourself on it, it's even the best chance ever to have several minutes to practice on it, just to learn how succeed this room taking the less possible risks (no need to search to be the faster, and you will train also the rooms after that) : with that, any "dojo as many lums as you can" challenge you will encounter in the future will be way more easier if you catch this rare chance for training.

Edited by Arkiokin
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@Arkiokin Haha fair enough. It is very random, which is why I felt compelled to ask you two. 

 

You always bringing up glitched challenges gives me hope because seeing all of these specialized professionals (like marcelchi) makes #1 seem impossible at times.

 

Yes I did some practice on that course. And I think it did help. I also thought it was weird to see that room on it but I am glad it's there.

 

@AdruA_ Thanks for the tips! I tried to implement some today but still fell a little short. And Arkiokin sort of realistically said I'd never get #1. It did seem easier but knowing all this, perhaps it is not. 

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@Chaos_Bladez Marcel takes up all the diamonds on these, like 99,85% of the time, even if he gets beaten, he tries 'to extremes' to be 'at least equally good' but isnt afraid to go far better, he probably knows all the tricks in it

Back in the day he'd go just as hard on pit speeds, but with Eozvar on vita now (he's an xbox player) he kinda calmed down, probably starts to slack off just like I do

 

Very hard dojo rooms dare to pop up on weekly extremes but it hardly happens, nonetheless this one is very very convenient, this rooms is one of the hardest (if not the hardest) to learn, which i explained in the other post

 

@Arkiokin playing Murfy Lums to get the slowest time is extremely satisfying, especially since everything is working towards the goal ?

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14 hours ago, AdruA_ said:

@Chaos_Bladez Marcel takes up all the diamonds on these, like 99,85% of the time, even if he gets beaten, he tries 'to extremes' to be 'at least equally good' but isnt afraid to go far better, he probably knows all the tricks in it

Back in the day he'd go just as hard on pit speeds, but with Eozvar on vita now (he's an xbox player) he kinda calmed down, probably starts to slack off just like I do

 

Very hard dojo rooms dare to pop up on weekly extremes but it hardly happens, nonetheless this one is very very convenient, this rooms is one of the hardest (if not the hardest) to learn, which i explained in the other post

 

@Arkiokin playing Murfy Lums to get the slowest time is extremely satisfying, especially since everything is working towards the goal ?

Well, all my dreams are dashed! :P

I think I am just going to have to wait for a glitched day and pray to Ubisoft it comes sometime soon. With work and the new consoles, it's just really hard to find the time to grind. And let's face it, there are so many good players that specialize in certain events that competing with them is going to take a lot of time.

 

Again, I am not giving up but circumstances now have made me have to shift my priorities and hope for a glitched challenge for the foreseeable future. At least I'll finally hit Awesomeness level 11 sometime in the next few days on Vita.

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  • 5 months later...
On 10/22/2020 at 2:31 PM, AdruA_ said:

@Chaos_Bladez 
 

- On some occasions its better to hold back a bit or plainly stop yourself (if an enemy has to spawn by climbing out of the floor for example) so you can tickle it & gain more lums

- Enemies can glitch, whereas normally you get 12 (2 for tickle, 10 for kill) lums you can on some enemies that are on platforms/accordeons (yes, like yesterday) move that platform 'as the enemy is landing on it when it dies' to duplicate the kill (yesterday you could get 5 extra lums this way, but that actually didnt matter because 'the end' got you way over 150 by an enemy kill), on the typical '2 enemies on a platform' you can get 44 lums instead of 24, so guess what time that can save

 

@AdruA_ are there videos explaining this? I just did the weekly extreme Murfy Lums and I hit an enemy climbing a ladder from the bottom of the screen and i got 10 lums instead of 5 and I don’t understand why. 
 

Video of what happened to me: 

 

Edited by Agent-Borat
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@Agent-Borat dunno if there's videos explaining it, ur playing on ps4 isn't it? Basically all the ps consoles have their quirkiness in Murfy Lums (enemies dont spawn, dupes)

 

Some tend to be glitchy, like that one, sometimes its just about 'luck' on getting the dupes

U can also dupe other lums sometimes, and this is also the reason why the top 10 seems to be so far ahead (5 dupes can make you end a package earlier & depending on the layout, that can take 5 secs off) but those are rather by skill than luck (brakeboosting, mostly, a pitch perfect swing,...)

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