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Konami and bloober team partnership suggest slient Hill revival


Thephoenixshow

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 I like Bloober's games. they're well designed, it's just that they seem to have no ambition whatsoever, and are content to just make plodfests forever. they make great atmospheric stories that if you happen to be a fan of the theme of the game, then it just adds to that experience, doesn't take anything away, Observer was a great cyberpunk game, blair witch was a good blair witch story i just felt it didn't really try hard enough, again no ambition.. to make something more then just a collectible plodfest. 

 

you need some action, to tame the trigger finger, on the fly resource management to make you feel the tension, and puzzles to make you think so your not always shooting everything you see. the atmosphere and the story should just be the glue that hold it all together. not the entire thing. 

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