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Platinum #202 - inFamous

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Sucker Punch's original inFamous! Truth be told, this game strikes me as being more infamous (heh) for being given as part of Sony's apology to the player base following the notorious 2011 hack which caused a months-long outage of the PSN.

 

Story:

Cole MacGrath is a courier in Empire City, but one day he is given a package with a strange instruction: open it. Cole delivers, and an explosion ensues, levelling several city blocks. Not only does Cole survive, he now has electricity powers - much to his shock. Unfortunately, his newfound abilities do not go unnoticed by the locals, who believe Cole has gone postal: in a matter of moments, he has become public enemy number one. With the help of Zeke, Trish, and even government agents, Cole is led down rabbit holes to track down whoever is truly responsible for sparking the explosion.

 

The story changes slightly depending on whether you play Cole as Good or Evil, but most major events don't depend on karma. You do get different side missions, however.

 

Gameplay / Graphics:

inFamous' main schtick is the karma system, which takes inspiration from Mass Effect's "blue for good, red for bad" approach to character progression. Most of the cooler abilities are split between the two karmic vocations, incentivizing players to experience at least two playthroughs (a mainstay of the series). Personally, the Evil playthrough is more fun (since it encourages a more aggressive style, and you don't have care about walking on eggshells around civilians), but it does kind of make you feel like a scumbag.

 

Empire City is comprised of several districts, so Cole can use his electric powers to traverse the sandbox by floating, riding the rails, etc. One thing I notice in Sucker Punch games: the jumping is a little janky. I did like the idea of taking back parts of Empire City back from gangs, but the process was a little tedious.

 

As a PS3 title, the graphics (and controls) have aged horribly. When I first played the game, I remember being impressed by the graphics. Completing the Hard playthrough years later, I couldn't believe my eyes. Perhaps I remember it looking better than it actually was.

 

Music / VA:

The music is rather unmemorable, but I think the voice work is mostly decent.

 

Tricky Trophies:

I put off the Platinum for a long time due to the Blast Shards alone. I had managed to find all but six of the blasted things, but I could not for the life of me find the rest. Some years later, I read online that some Blast Shards were found just off coast; sure enough, I found all six remaining Shards clustered on some dock. I could earned the Platinum much sooner, but I hadn't yet consulted an online collectible map (and for some reason, I really wanted to find all the Blast Shards without using one). Don't be me - use a map!

 

Conclusion:

Personally, I liked this game's narrative the most of the series, but I find it hard to recommend it in this day and age with the aged graphics and controls. If neither of those things bother you, then I think you'll enjoy inFamous just fine.

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Platinum #203 - Mafia II

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The gameplay of this game is very, very similar to that of Mafia III, which I've already covered here (there's just less of an emphasis on melee and stealth). In any case, I prefer the smaller-scale, more intimate story and setting of this game, and I enjoyed Vito's transition from a young man to an experienced mobster. I encountered a few odd glitches (like falling through the ground or the side of buildings, plummeting beyond the depths of the intended player environment, and NPC/cutscene cues not occurring), but I had a good experience otherwise. The worst trophy by far is the one for collecting all Wanted posters.

 

                                                                                  

Platinum #204 - Fallout 4

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I honestly don't think Fallout 4 is quite as memorable as 3; to be fair though, I played the previous game during my late teen years when I had as many hours as I could to search every nook and cranny (now my energy, time, and patience to explore in games decreases with each passing year).

 

Story:

In 2077, your player character is living a regular life in Sanctuary Hills with your spouse and infant son, Shaun. Suddenly, alarms sound to warn residents of an imminent nuclear attack. You and your family evacuate to Vault 111 where every evacuee is placed in cryogenic stasis. Some time later, you and your spouse are wakened by strangers. For some unknown reason, they try to take Shaun and your spouse is killed while attempting to defend him. Your player character is placed into cryogenic stasis once more. You are roused from cryo once again when the life support systems fail. After leaving the Vault and returning to Sanctuary Hills, you learn that 210 years have passed since the nuclear attack. With nothing else left, you leave in pursuit of those who took your son.

 

The main events of this game take place about ten years after that of Fallout 3, so there are some nice cameos and Easter eggs for veteran players. I wish the motivations weren't so similar, though (in Fallout 3, the main character sets off to find their father).

 

Gameplay / Graphics:

The combat is more or less the same as in the previous game (unique guns, weapon degradation, VATS, etc.), but I liked the changes made to the Power Armour. Instead of equipping each piece to your character directly, you can customize a frame however you'd like, then hop in and out of the armour like an exosuit - it's honestly pretty rad. I also liked how Bethesda scrapped the karma system in favour of reflecting your choices via companion reactions. I thought it was a bit more interesting than simply being Good, Neutral, or Bad.

 

I was indifferent to the settlement system (building, crafting, tearing down, etc.), since I'm not really a fan of management games (nor was I looking for a management system in a Fallout title). For those with a creative side, settlement building was great; just look at the many creations on YouTube and elsewhere.

 

One thing I didn't like was replacing text dialogue with voice acting complete with Mass Effect style dialogue wheels.

 

The performance of Fallout 4 on the PS4 is much improved over that of Fallout 3 and New Vegas on the PS3. While there were still some bugs, stuttering, freezes, and crashes, the number was small compared to the PS3 titles. 

 

DLCs:

There are quite a few DLCs added with the Season Pass.

 

Automatron adds a companion, a few story quests, and mods/items, but isn't all that substantial.

 

Wasteland Workshop, Contraptions Workshop, and Vault-Tec Workshop just add more buildables in the settlement crafting system, and the first two are grindy (trophy-wise). Vault-Tec Workshop at least has a mini-plot to follow.

 

Far Harbour and Nuka-World add another map to traverse to and explore, with a more substantial plotline and a companion to befriend. These two are by far the two highest-quality DLCs.

 

Tricky Trophies:

There are a few faction-based missable trophies, but some save-scumming can help avoid multiple playthroughs; however, the worst trophy is "Benevolent Leader," reaching 100 Happiness in any settlement. It can be simple enough following a guide, but depending on glitches and whatnot, it may take quite a bit to replicate the guide's success - it's infuriating to wait for the last few points.

 

Redeeming 100,000 Nuka-Cade tickets in the Nuka-World DLC is pretty grindy, too.

 

Conclusion:

If you liked Fallout 3 or New VegasFallout 4 is more of the same. If you're hankering for a trip to the Wasteland, then I'd highly recommend this game!

Edited by ParkestNight
Fixed formatting
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  • 2 weeks later...

Platinum #205 - The Sims 4

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This game was given as a PS+ offering in the past, and it is a pretty quick Platinum if you utilize the gallery system to speed things along. After Fallout 4, I just wanted a short one to complete.

 

                                                                                  

Platinum #206 - Alone With You

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Alone With You is a decent game, but I don't think there were enough differences between branching paths to really justify having to play multiple playthroughs. I wouldn't recommend purchasing this, but at least I had something to play on my Vita.

 

                                                                                  

Platinum #207 - Control

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Note: for this write-up, I am referring to the PS4 version of the game

 

Story:

In search of her brother, Jesse Faden arrives at the Oldest House, a base for the Federal Bureau of Control (FBC). She finds the body of the late Director, and retrieves his Service Weapon. After she does so, Jesse is whisked off to the Astral Plane, where she is met by the interdimensional entity known as "the Board," who appoints her as the new Director of the FBC. When Jesse is brought back to the Oldest House, she is attacked by FBC agents corrupted by beings called the Hiss. In order to find her brother, Jesse must navigate her new role as Director, interdimensional pockets of reality, and of course, the Hiss.

 

I don't think I understood every event, but it didn't detract from my enjoyment of the game. The story is weird, and frankly a little out of control ?

 

Gameplay / Graphics:

Control is a third-person shooter that pits you against the Hiss, an entity that possesses the bodies of your FBC agents. Surrounded by a strange orange glow, some run and some glow while trying to kill you. The enemy variety was okay, but the boss designs were especially cool.

 

In repel the Hiss, Jesse can use the Service Weapon (which can be customized with mods, or set to shotgun, pistol, sniper, etc. configurations) or her telekinesis powers. Using her powers, Jesse can throw enemies and objects, shield herself, and dash and/or float in the air.

 

My only gameplay gripe is the somewhat unhelpful in-game map.

 

The game looks great, but unfortunately, the performance suffered quite a bit of stuttering. It was so bad that just leaving the start menu would drop frames for a few seconds.

 

Tricky Trophies:

There aren't any tricky trophies per se, but I was taken aback by the difficulty spike between main and side mission bosses. I had little trouble in the main story, but the side mission bosses are quite a bit tougher.

 

DLCs:

Control has two DLCs: The Foundation and Altered World Events add both side missions to supplement the main story, but I found them to be of middling quality. I wouldn't purchase them separately. If you added the Ultimate Edition to your library when it was offered on the Instant Game Collection or if you are subscribed to the appropriate tier of the revamped PS+, it should come with the DLCs included.

 

Conclusion:

The base game, at the very least, is well worth your time; however, due to performance issues, I'd recommend the PS5 version over the PS4 one.

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Platinum #208 - Brave

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Yes, there was a game tie-in for Disney-Pixar's Brave. It was on the old PS Now service and while it is based on a movie, it wasn't the worst thing I've ever played.

 

                                                                                  

Platinums #209 and 210 - Nights of Azure Nights of Azure 2: Bride of the New Moon

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The Nights of Azure titles are action JRPGs (and as such, grinding is an inherent component).

 

Story:

800 years ago, the First Saint defeated the Nightlord, who threatened to cover the world in Eternal Night. However, the killing blow loosed the Nightlord's Blue Blood upon the land. Anything it touched became mindless fiends that prey on humanity during the night - making the day the only safe time. The difference is like - well, like day and night, I guess ?

 

In Nights of Azure, half-demon Arnice (a being affected by the Blue Blood yet remaining a human) acts as Holy Knight to protect Lilysse, who is both her friend and the one chosen to be the next Saint. Lilysse's duty is to sacrifice herself to seal the Nightlord's essence for good. Torn between her love for her friend and her duty to the world, Arnice must navigate her true feelings and desires making progress to end the Nightlord's influence once and for all.

 

Nights of Azure: Bride of the New Moon, takes place years after the conclusion of the first game (and the plots are pretty similar). Lilliana is named the new Bride of Time - yes, to be a sacrifice to prevent the coming of Eternal Night - and is being escorted to the Moon Palace by her friend and protector, Aluche. Along the way, the two are set upon by fiends and Aluche dies. Surprisingly, Aluche wakes up - in a new, artificial half-demon body. She learns that Liliana is missing, so Aluche sets off to find her friend - while wondering what being a half-demon will mean for her.

 

I enjoyed the first game, but the second one's plot being more or less the same as the first was a disappointment. The characters and their arcs do the heavy lifting in terms of storytelling, which was a pleasant surprise.

 

Gameplay / Graphics:

These are JRPGs, so grinding is inherent to the gameplay.

 

In the first game, you play as Arnice and you can give a few commands to four Servans (basically familiars) who join you in battle. However, the Servan system kind makes you feel like a general sending soldiers into battle - controlling Arnice as a battle unit doesn't seem to be as important as managing your Servans. I also understand that the intention of limiting exploration to a timer is to tie the gameplay to the story, but it was just somewhat frustrating.

 

The second game is definitely an improvement over the first. The combat is smoother and focuses more on Aluche as a fighter. There is also a better party and combo system - you can fight with two Servans and one human companion at a time. Bride of the New Moon also encourages more exploration of levels by having obstacles in place that require a Servan of a specific element to overcome - which I thought was a bit annoying than anything.

 

There's quite a bit to do: completing the Arena (basically challenges), the Library (codex entries, etc.), side quests, Requests, Affinity, farming blood and levels, and whatever other requirements are needed to achieve the True ending of both titles. Again, the grindiness of the game adds unnecessary fluff to the games. 

 

The graphics are what you've come to expect from low(er)-budget titles: the character models and animations are stiff, and focus more on quantity than quality. The second game is slightly improved over the first in this regard, but not by any meaningful amount. On the other hand, I didn't have any performance issues outside of some loading times being longer than I'd have liked.

 

DLCs:

Bride of the New Moon has a few DLCs, mostly cosmetics but one free side story DLC that introduces some useful items (if found early). 

 

Tricky Trophies:

Not tricky, but the second game has some missable trophies, whereas the first game has none.

 

Conclusion:

If you are a member of the revamped PS+ service, you may have access to both of these titles (I don't know from which tier they are available, though). If not, I'd only purchasing these separately if you like JRPGs and what they entail (basically, if you don't mind the grind).

 

                                                                                  

Platinum #211 - Star Wars: The Force Unleashed II

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While I'm by no means a fan of the Star Wars franchise, I thought The Force Unleashed II was pretty cool! The powers are awesome and the approaches to combat are quite varied. I thought the graphics were especially amazing; I played the game almost a decade after its release, and the visuals hold up. The highest difficulty playthrough and the challenges kicked my butt for a while, but they were manageable with the right strategy and patience. My only real gripe is the overuse of Darth Vader as the antagonist for many of the franchise's games - let other people do terrible and vile things, will you?

 

                                                                                  

Platinum #212 - Majin and the Forsaken Kingdom

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On the other hand, while Majin and the Forsaken Kingdom certainly has its own charms, it didn't age as well as The Force Unleashed II. The controls are nowhere near as tight, and the graphics look their age. Finding the collectibles can be slightly irritating (since some only spawn depending on whether it's day or night).

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  • 3 weeks later...

Platinum #213 - The Godfather II

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Fun for the whole Family, you get to paint the town red with your chitty chitty gang gang.

 

Story:

Hyman Roth is holding a meeting with the mob families in Cuba to discuss his plans once he retires, but they are caught in the Cuban Revolution. In the ensuing madness, Don Michael Corleone's right-hand man is killed; once safely escaping, Dominic (the player character) is appointed the new underboss to uphold and expand the Corleone Family interests in New York City and beyond.

 

While The Godfather II is obviously based on the movie of the same name, the game's narrative apparently diverges quite a bit from the source material (but I couldn't tell you the details since I've never watched the movie).

 

Gameplay / Graphics:

As Dominic, you'll take over businesses in and outside of New York and grow your family. Like any law-abiding citizen, you'll intimidate owners into paying protection money by beating them (and/or their customers), destroying merchandise, etc. Otherwise, you can enter into any wholesome crime ring, such as the diamond or drug trade. The game incentivizes taking over all instances of a given crime ring (and ultimately, 100% of all cities) by rewarding your family with extra perks, such as bulletproof vests. Occasionally, one of your businesses will come under attack by other factions and you can make a choice - do you go yourself to defend the property, or do you trust in the men you've hired to do it for you? While this does add some spontaneity to your experience, it can get a bit tedious.

 

To that end, Dominic can't take over the city by his lonesome. You can recruit others into your family, and each member has a set of skills they bring to the squad. For example, a Bruiser can knock down any door, and a Safecracker can, well, crack safes. As such, it's most advantageous to ensure your squad is as diverse as possible.

 

You can also complete favours for other people (e.g. assassinating a target) in exchange for information on how to kill rival made men - see, made men can only be eliminated permanently with a specific kill condition. Otherwise, they'll be sent to the hospital, only to come back eventually. You can also do favours for more influential people (police chiefs, etc.) for other rewards, such as reducing heat to zero, etc.

 

The combat itself is basic third-person shooting with guns, though the game also features a pretty interesting melee system.

 

The game was released in 2009, so the graphics aren't great by today's standards; however, other than some stuttering and the the occasional longer-than-usual loading times, the performance was quite decent.

 

Tricky Trophies:

While taking over businesses, etc. in every city and finding collectibles is somewhat tedious, The Godfather II has an in-game checklist of things you've done and have yet to do, which takes guesswork out of the equation - I was amazed since even most modern games include this feature.

 

The only trophy I had trouble with was the requirement to complete each Execution Style at least once, since it's not immediately clear how to perform some of the actions. Definitely consult a guide for this if necessary.

 

Conclusion:

It's a shame that this game is disc-only (thus reducing accessibility to players). That being said, it's definitely not a must-play title, so don't feel like you're missing out. I had fun with The Godfather II, but I'd only recommend it if you can find a copy for cheap.

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Platinum #214 - Shadow of the Tomb Raider

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The third of the trilogy (well, for now - hopefully there will be more entries in the rebooted series), and unfortunately also the weakest, imo.

 

Story:

Following the conclusion of the previous game, Lara and Jonah have fully dedicated themselves to countering Trinity's operations. The pair is following a lead on a Trinity excavation site in Cozumel, Mexico, where Lara finds the Dagger of Chak Chel. Lara also observes some rather ominous Mayan references to "the Cleansing," an apocalyptical event resulting in a permanent solar eclipse.

 

As any responsible and cautious person would do, Lara ignores the warnings and takes the Dagger so Trinity can't have it - inadvertently triggering the Cleansing. Much like everything else she touches, Cozumel is completely decimated, but Lara and Jonah make a harrowing escape to the Peruvian jungle - to a hidden city of Paititi, referenced at the excavation site in Cozumel.

 

While I liked the narrative (especially Jonah being given a larger role and butting heads with Lara), 

Spoiler

I think Trinity's involvement in Rise of the Tomb Raider to its complete and utter downfall in Shadow of the Tomb Raider is way too sudden and should have taken at least another game to conclude the Trinity "arc," if you will. It's definitely too convenient that Dominguez ended up being the head honcho of all Trinity. Seeing Lara coming into her own and becoming closer to being "the Tomb Raider" of legend (almost like a Rambo-type of adversary) was satisfying to witness, though.

 

That being said, I really enjoyed the rebooted series overall, and hope that they continue the current phase (instead of having another reboot, etc).

 

Gameplay / Graphics:

The combat, weapons, gear, etc. is very similar to previous titles, so I won't go over them here again, but the game features far fewer combat encounters. The developers instead chose to emphasize exploration and other non-combat aspects, but I don't think they improved in other areas enough to justify the lack of combat.

 

To their credit, though, Lara's combat capabilities were expanded upon via adding skill trees that augment your playstyle (stealth, etc.); the timing is a bit strange in that they'd improve on the combat while having fewer opportunities to fight, is all. Also, Lara being able to interact with people and objects in various locations does make them feel more "lived-in" than in the earlier games. 

 

In terms of platforming, Shadow of the Tomb Raider is the worst at having Lara grapple to points or grab onto handholds or ledges. Most of my deaths were a result of Lara just refusing to hold onto dear life, choosing instead to plummet to her death rather than fix her mistakes.

 

I have no complaints about the performance, and the graphics are great. Weirdly, it seems the developers changed Jonah's race again, as he now more closely resembles his appearance from the first game.

 

Music / VA:

The entire voice cast does a great job, but as ever, I'm completely infatuated with Camilla Luddington's voice. The person (or people) voicing the Yaaxil especially knocked it out of the park; they were legitimately terrifying - I dreaded hearing their voices again during my Deadly Obsession run so much that I muted the audio for the last third (or so) of the game.

 

Tricky Trophies:

Since there are less combat encounters overall (and none post-game), you'll mostly likely have to grind combat-related trophies by restarting / farming checkpoints (unless you want more playthroughs than is strictly necessary).

 

Completing a playthrough on the highest difficulty, Deadly Obsession, is required for the Platinum. I'd recommend playing on NG+ for the easiest time, but honestly, most of the "difficulty" is artificial. The combat isn't too much worse, but the real challenge comes from the saving system. On Deadly Obsession, you can only save at campfires - meaning if you die at any point, you will start at your last manual save. This adds insult to injury since (as I mentioned earlier), Lara sometimes just will not hold onto ledges, etc. during platforming sections.

 

Strangely, despite the whole point of Deadly Obsession: very, very rarely, the game will throw you a bone and create checkpoints at certain narrative points. I don't know exactly how many there are or where they occur (since again, I was actively avoiding trying to die), so don't count on it saving your bacon. Don't misunderstand, I'm not complaining; however, the "lol jk" approach to including a few checkpoints is a little bizarre (though I am thankful for the sole one that actually saved me from having to repeat the Cenote section).

 

DLCs:

Shadow of the Tomb Raider has six DLCs, all of the following format: a side mission (with very minor story implications) that reward a skill and weapon + outfit, and a Challenge Tomb to complete (in both Score and Time Attacks). I bought the Steelbook Edition (which included a code for the season pass), but I would not purchase any of the DLCs separately. They were okay at best; tedious and boring at worst.

 

Conclusion:

While there is much to love, this game being a step down to the previous titles in regards to direction and gameplay makes it a shadow of its former self. You may have the game available in your library when it was given as a PS+ offering; otherwise I'd recommend it on a steep sale.

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Platinum #215 - Call of Duty: Modern Warfare 2 Campaign Remastered

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This Platinum was especially satisfying for me to earn since I was unable to earn the PS3 version's mostly due to the Spec Ops mode (specifically, lacking co-op partners and the skill, honestly). Since this remaster is only campaign-focused, I had no trouble (except Favela on Veteran, screw that). Also, give Ramirez a goddamn promotion/raise, dude carried the US Army big-time. You may have this game in your library via PS+; if so, I'd definitely give it a whirl if you haven't already!

 

                                                                                  

Platinum #216 - Batman: The Enemy Within

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TellTale's Batman: The Enemy Within picks up where the previous game left off. Depending on your choices, John Doe can be Bruce Wayne and Batman's friend or new foe, The Joker. I also like TellTale's slight twist on the usual Batman details, like Harley Quinn being the dominant "partner" in her and John Doe's relationship. While I don't think the story is as good as Tales from the BorderlandsThe Wolf Among Us, or the first season of The Walking Dead, I enjoyed my time with it.

 

                                                                                  

Platinum #217 - Metro: Last Light

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I already covered the PS4 remaster, but I enjoyed the game so much I played the PS3 version on what used to be PS Now. The trophy lists are more or less the same, except this version has a trophy for not killing any human enemies except when forced to do so. Apparently, the trophy is rather buggy, so only kill the humans at the very last part of the final encounter, and only knock out or otherwise stealth the remaining sections.

 

Overall, I'd suggest you to get the Redux version of this game instead, as it includes all previously-released DLCs (and just runs smoother and looks a little better, too).

 

                                                                                  

Platinum #218 - Seasons After Fall

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In this beautiful 2D platformer, you play as a fox that can eventually change the seasons to solve puzzles and progress through the levels. It is a short and chill experience, so I'd definitely recommend it if you're looking for something that requires less of a time commitment.

Edited by ParkestNight
Fixed formatting
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Platinum #219 - South Park: The Fractured But Whole

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The sequel to South Park: The Stick of Truth, this game is an improvement in every facet.

 

Story:

A lot of the story is pretty similar to The Stick of Truth, just replace humans and elves with two groups of superheroes (Coon and Friends vs. The Freedom Pals) who went their separate ways over film and franchise rights. You even play as another New Kid.

 

Maybe it should go without saying, but as with The Stick of Truth, this game also features quite a bit of mature content.

 

Gameplay / Graphics:

With the thematic shift from high fantasy to the superhero fantasy, the gameplay systems (while very similar to that of the first game) reflect these changes. For example, instead of classes like the Rogue, Warrior, etc., The Fractured But Whole features different hero types, such as the Speedster, Blaster, etc. Eventually, you can even choose more classes and pick/choose between different class skills in one loadout.

 

Expanding upon the simple combat of the first game, The Fractured But Whole adopts a grid-based, more strategic approach to battles. Now, in addition to damage and statuses, movement range, knockback effects, attack directions, Ultimate attacks, summons, etc. can turn the tide of battle (to either party's favour).

 

You can also equip a range of armours and artifacts to enhance your character's powers (eventually also including DNA strands).

 

As a South Park protagonist, this game's New Kid also has fart powers to harness both in and outside of combat. It's a gas!

 

The art direction of the game remains faithful to the show, but the animations and effects are much better than in The Stick of Truth. Sometimes the loading screens when fast-travelling were a bit longer than I'd have liked, but they weren't horrible, either.

 

Music / VA:

Once again, the cast for the television are responsible for voicing the characters - the performances are great as can be expected. The music is better this time around, too!

 

Tricky Trophies:

Some of the most obvious hurdles to overcome will be to play as a black character on the Mastermind difficulty (not because it is extremely challenging, but it is missable). Defeating Morgan Freeman can be difficult since he is a post-game boss (but you can switch to any difficulty). Reaching the highest economic value on your character sheet is somewhat grindy, but not too bad.

 

The one trophy I had the most trouble with is for reaching the highest rank on each of the eighteen toilets. Basically, you have to follow the controls shown on the screen, but I swear the control detection refused to recognize my inputs, even when I did the correct action(s). Some of the fart powers have the same issue, in my personal experience.

 

DLCs:

There are several cosmetic items and two story-based DLCs, but I don't own any of them. They don't have any associated trophies either, for which I am grateful.

 

Conclusion:

While pretty narratively similar to the first game, South Park: The Fractured But Whole overall is an improvement across the board. Since it's been years since release, I'd pick it up on a sale!

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Platinum #220 - Borderlands 3

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There isn't much to say about Borderlands 3. While the story is the weakest of the series, the rest of the game is as you'd expect from a Borderlands game (with very slight improvements). The most egregious aspect about this game is the second Season Pass, which took many players by surprise - myself among them. While such practices leave a bad taste in my mouth, at least Gearbox does offer a free upgrade to the PS5 version if you own the PS4 version. I'd only recommend this game if the bundle that includes every DLC goes on a steep, steep sale.

 

                                                                                  

Platinum #221 - Donut County

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Donut County sucks - in the best way! You control BK, a raccoon that has somehow come into possession of an app that controls actual controllable, movable holes that increase in size as they gobble up people and objects. Honestly, it's a silly adventure with a very simple concept, but it manages to provide an entertaining (if short) experience. I'd 100% recommend this!

 

                                                                                  

Platinum #222 - Metro Exodus

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Note: for this write-up, I am referring to the PS4 version of the game.

 

I love the Metro series (even played both PS3 and PS4 versions of Last Light), but this game represented an Exodus for me personally. Leaving behind the linear levels of games past, Exodus features a few open levels that allow for exploration outside of the Metro system to which you've become accustomed. I like the concept on paper; in execution, it feels a bit tedious - especially when you factor in the performance issues (such as the atrocious loading times) that plagued the game for a time after launch. There are still linear levels in between the more open maps, which I enjoyed, but they made me hate the open levels that much more. With the open levels, you definitely feel some inspiration taken from Bethesda games, such as Fallout: I experienced significantly more bugs, glitches, and freezing than I ever did in 2033 and Last Light (though to be fair, I played the Redux versions years after release).

 

For example:

  • My shots missing or not registering despite my reticle being dead centre on target
  • Controls becoming randomly completely unresponsive when rowing a boat or other scripted event(s), requiring a reload and hoping the issue doesn't repeat
  • Controls becoming partially unresponsive (like being able to move Arytom, but not the camera, or not being able to switch or holster guns), persisting even after reloading
  • Vehicles getting caught and stuck on nothing (or something invisible, I suppose), etc.

It was frustrating to encounter these issues, especially when considering this change in direction was not only confusing, but unnecessary: by fixing what's not broken, the developers ended up breaking it. I stupidly bought the DLCs (with no one to blame but myself), and now they will be left untouched - ah, well. 

 

The PS5 version of the game has since been released after my unfortunate experience with Metro Exodus. I'd imagine that's the superior version, but I'd absolutely watch reviews, feedback, etc. before purchasing. Hopefully they ironed out all the kinks, but I'm unable to recommend any version of this game due to the reasons listed above.

 

EDITED: Apparently, Metro Exodus is being added to the Extra tier of August 2022's PS+ update - if you want to play it and you have the access to the tier, at least you won't have to pay separately!

 

                                                                                  

Platinum #223 - Minecraft: Story Mode

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As of writing, I've never played Minecraft, but I figured I'd enjoy a TellTale story. The game itself is decent at best, but the game disc only includes the first five episodes (which is all that is needed for the Platinum, thankfully), but you need to purchase the Season Pass for the 100% (an additional three episodes). I opted not to purchase the Season Pass, but Episodes 1-4 appears to be one arc, and 5-8 the next, so ending on Episode 5 felt strange and unfinished (which I suspect was intentional, but that's neither here nor there). In any case, I wouldn't recommend this game.

 

                                                                                  

Platinum #224 - Cat Quest

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A cute little indie RPG where you play as a warrior cat (and littered with cat puns). It's purrfect if you're looking for a short experience. If you happen to enjoy this meowsterpiece, Cat Quest II is also available (though I've yet to play it myself).

Edited by ParkestNight
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  • 4 months later...

Platinum #225 - Yakuza 0

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Yakuza 0 is definitely up there in my list of favourite games released on the PS4! As I mentioned in my write-up for Yakuza Kiwami, this game is the very first of the series you should play (as it chronologically takes place before the events of every other Yakuza title). Whereas the Kiwami games are remakes of the first two original Yakuza titles, Yakuza 0 is a completely new pre-sequel entry to the franchise.

 

Story:

In 1988, the area known as The Empty Lot is the last little slice of real estate that stands between the Tojo Clan and its redevelopment efforts for Kamurocho. Unfortunately, Kazuma Kiryu (a junior member of the Kazama Family, a subsidiary of the Tojo Clan) is framed for the murder of a man he had roughed up the night before; as a result, he takes responsibility and leaves the family.

 

On the other hand, Goro Majima is a former Yakuza and current club manager of Cabaret Grand in Sotenbori. Yearning for the Yakuza life once more, Majima has his eye on an opportunity to rejoin the Shimano Family. The only catch: he has to assassinate a blind woman.

 

The story is pretty great, and watching the two protagonists' separate (but related) plots slowly converge is quite engaging. As someone who played Yakuza Kiwami first, it was honestly a little shocking just how normal Majima is in 0 (well, at least in comparison) instead being a zany, bloodthirsty scrapper.

 

Also, I like to joke that Kuze shows up to attack Kiryu so often that it was the inspiration for the Majima Everywhere system in Yakuza Kiwami.

 

Gameplay / Graphics:

Apparently, Japan had a bubble economy during the 1980s, and the gameplay reflects that somewhat: instead of using EXP to gain skills, the Kiryu and Majima use money to do so. While not a huge detail, it was appreciated.

 

Both characters have a few combat stances to adapt to the situation, but the fights (especially the Heat Actions) can be pretty brutal. During gameplay, Kiryu's a "good" guy in the same way Batman is - he never kills his opponents, instead attacking them in such a way that should leave them maimed, paralyzed, comatose, etc.

 

Combat aside, the game has a lot of minigames to offer: Sega arcade games, telephone clubs (with the most epic way ever of answering calls), pocket circuit, baseball, dancing, cabaret clubs, real estate - just a whole smorsgasbord of things to keep you occupied. There are also many substories to complete, ranging from serious to completely and absurdly ridiculous.

 

I'm also a little miffed that some of the minigames don't have something as simple as a "retry" option, instead making you restart from the beginning.

 

Music / VA:

The voice work is amazing. While I don't understand Japanese, the actors convey emotions effectively - and there are quite a few tender moments to be had. The score is equally phenomenal, from Kuze's battle theme to dance songs like Koi no Disco Queen and Friday Night to karaoke songs like the much-loved Bakamitai.

 

Tricky Trophies:

Achieving 100% on the Completion List is no small task, as it more or less requires you to do everything the game has to offer - from dining at restaurants, playing minigames, to running a business, all substories and equipment, etc.

 

The Legend difficulty also does not allow the use of New Game+, meaning you have to start from scratch. While this is a bit annoying, you can easily nullify most of the Legend playthrough by abusing Majima's Breaker style and Kiryu's Beast style. There are no autosaves; if you reach 0 HP at any point, you'll have to restart from your manual save, so I'd advise saving often.

 

Conclusion:

Yakuza 0 is one of my favourite games of the PS4 generation and I'd 100% recommend playing it. It goes on sale for 5 dollars or less pretty regularly, or you can play it on the applicable tier of PS+.

Edited by ParkestNight
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14 hours ago, ParkestNight said:

Platinum #225 - Yakuza 0

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Congratulations! I played Y0, K1, and K2 on my Xbox One through Gamepass and have become such a huge fan of the series that I am currently trying Plat 0 on my PS5. I love this game so much. The only thing I'm worried about is the 100% completion and only because of the dancing, I am awful. I was able to get through Majima's substories for it, but I can NOT beat Ogita with Kiryu. Hoping I get lucky.

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7 hours ago, slicknick3822 said:

Congratulations! I played Y0, K1, and K2 on my Xbox One through Gamepass and have become such a huge fan of the series that I am currently trying Plat 0 on my PS5. I love this game so much. The only thing I'm worried about is the 100% completion and only because of the dancing, I am awful. I was able to get through Majima's substories for it, but I can NOT beat Ogita with Kiryu. Hoping I get lucky.

 

Thank you, man! With enough time and patience (and maybe even a bit of luck), I'm sure you'll be able to beat Ogita!

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Platinum #226 - Root Letter

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In Root Letter, you investigate the disappearance of Aya Fumino, your pen pal that disappeared 15 years ago. This visual novel (while short) is decent enough that I'd recommend it during a sale. After 120+ hours of Yakuza 0, I wanted a short experience!

 

                                                                                  

Platinum #227 - Marvel's Spider-Man

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Insomniac brings back the webbed warrior in 2018's Marvel's Spider-Man.

 

Story:

You already know the drill: Peter Parker became Spider-Man with this one weird trick, and now J. Jonah Jameson HATES him! Otherwise, the narrative is an amalgamation of familiar Spider-Man story beats featuring various members of his rogues' gallery.

 

Character-wise, I'm just happy Insomniac chose to feature an experienced Spider-Man instead of reiterating the tired old origin story like most of superhero movies / reboots seem to do. We don't need to see Uncle Ben getting riced for the umpteenth time.

 

Gameplay / Graphics:

While my reaction time was garbage, I enjoyed the combat. Regular punches and kicks, web attacks, grabs, gadgets, stealth takedowns, finishers, etc. One detail I liked was the dodge prompt being "Spidey sense" waves.

 

Traversal was great - the web slinging was really fun and satisfying, so much so that I rarely used the fast travel system. I absolutely loved the HUGE catalog of outfits to collect and wear.

 

On the other hand, I'm a bit mixed on the various activities. I enjoyed the hideouts and side missions, but the collectibles, "puzzles," research stations, and crimes were unnecessarily tedious.

 

Graphically, the game is quite nice, though I wouldn't go as far as to call it pretty.

 

Music / VA:

Yuri Lowenthal does a great job voicing Peter Parker, and most of the named characters were well-emoted.

 

DLCs:

This game features a collection of three DLCs called The City That Never Sleeps. Basically, they each feature a small narrative (which I enjoyed), but I found the DLCs underwhelming overall. For some reason, it introduces the character Screwball, who is an annoying antagonist and a streamer; but I repeat myself. Furthermore, I hated her related challenges.

 

The DLCs also has trophies related to the best, totally necessary activities: crimes ?. I find it ridiculous that averting every type of base game crime wasn't considered punishment enough; you didn't do the crime, but you have to do the time.

 

Tricky Trophies:

Crime doesn't pay - but stopping enough of them nets you a trophy.

 

Conclusion:

Marvel's Spider-Man is on PS+ Essential, and the PS5 Remastered version is available if you purchase Marvel's Spider-Man: Miles Morales - Ultimate Edition. If you like Spider-Man (or superhero games in general), then I'd take a swing at this.

 

                                                                                  

Platinum #228 - Sly Cooper: Thieves in Time

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I greatly prefer Sucker Punch's original Sly Cooper trilogy, but Sanzaru Games made a respectable effort for this new entry.

 

                                                                                  

Platinum #229 - Far Cry 4

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This is the PS3 stack of Far Cry 4 - my write-up of the PS4 version is here.

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Platinum #230 - Greedfall

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Note: my experience is based on the PS4 version of the game.

 

Given away as a part of the monthly PS+ offerings in 2020, Greedfall has the young noble De Sardet travel to the newly colonized island of Teer Fradee as part of diplomatic relations. I liked the setting and the plot, but where the game falls a bit flat is the gameplay and performance; the combat is pretty janky, many assets (mostly in city areas) are overly reused, the loading times are long, and the performance suffers from some frame drops and stuttering.

 

That being said, the RPG elements are pretty fleshed out, there are pretty of customization / outfit options, and I do quite like the varied depictions of different cultures, traditions, and peoples.

 

                                                                                  

Platinum #231 - Daedalus: The Awakening of Golden Jazz

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In Daedalus, Saburo Jinguji travels to New York to uncover the mystery surrounding his grandfather's death. If you're looking for a short experience, this visual novel is quite decent.

 

                                                                                  

Platinum #232 - Silence

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Silence is a pretty interesting point-and-click adventure that juxtaposes the reality of the world with the fantastical imagination of a child. The art style of the game is nice, and I liked the stories and puzzles.

 

                                                                                  

Platinum #233 - Saints Row: The Third Remastered

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This PS4 version is a stack of the PS3 version I've written about here. This version just looks and runs better.

 

                                                                                  

Platinum #234 - The Inner World

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This point-and-click adventure is much more light in atmosphere and mood, and I thoroughly enjoyed it! I'd recommend it, especially since it goes on sale semi-regularly.

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Platinum #235 - NieR: Automata

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From the weird mind of Yoko Taro - who knew that a game featuring an android with an overabundance of butt polygons could be so philosophical and emotional? That being said, I'm a bit torn regarding the story routes.

 

Story:

The game opens with the squadron of the YoRHa Resistance combat androids attempting an invasion on enemy territory. The odds turn against you your numbers slowly dwindle, until the commanding officer is KIA. 2B assumes command until she becomes the sole survivor. Fortunately, she is joined by the scanner 9S and the two join forces to destroy the enemy base.

 

I'm no philosopher, but the different schools of thought represented throughout the game was a nice thematic addition that made for a (mostly) gripping story.

 

The idea behind story endings (of which there are 26, one for each letter of the alphabet) is interesting, but I feel like some of the paths were rather unnecessary. For example, but there is quite a bit of overlap as one of the routes is essentially "play the 2B part again but now from 9S' perspective." Granted, it does include some extra context to story events, but I don't think the new narrative crumbs justify the time spent playing what is more or less the same part.

 

Story gripes aside, some of the joke endings are pretty funny - I can appreciate a game that doesn't take itself 100% seriously.

 

Gameplay / Graphics:

The main character models and animations are very smooth and detailed. The combat is great, especially as you can customize your light and heavy weapons. I didn't really mess around with the Pod too much, but it's an option.

 

The gameplay is impressive in that it switches up the genres enough to keep things fresh, but not so often as to be disorienting. For example, in the opening sequence alone, you experience hack-and-slash sections, twin stick shooting action, and (very minor) bullet hell areas.

 

The environments were diverse as well. There are city ruins ravaged by war, beautiful forests, and even a still-operational amusement park. I appreciated that you could also partake in more relaxing activities like fishing (which I did in between some of the combat-heavy sections). Te juxtaposition of the detailed android character models and the crude design of some robot models is pretty funny.

 

I don't know if any other game has ever featured this, but NieR: Automata essentially has a trophy shop that sells items that, when purchased, will pop the corresponding trophy. I enjoyed the game (for the most part) and I unlocked as many of the alternate endings legitimately as I could, but I did use the trophy shop to opt out of potentially significant grinding.

 

Music / VA:

I played with English VO, and I thought the named characters and NPCs were well-performed. The music, however, is just a notch above the rest; the chorus joining in the ending credit song as the crescendo reaches its peak - honestly, it gave me chills.

 

Conclusion:

While I don't think NieR: Automata is a must-play title, I'd still wholeheartedly recommend it to anyone who's up for a good story and some gameplay variety.

 

                                                                                  

Platinum #236 - Siegecraft Commander

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After NieR: Automata, I just wanted a quick and easy one; however, I'd recommend avoiding this one - it's pretty bad.

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Platinum #237 - Ratchet & Clank: A Crack in Time

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Story:

Dr. Nefarious is charged by the Zoni to repair Clank, but as his name implies, the not-so-good doctor's ulterior motive is to find the location of the Orvus Chamber stored in Clank's memory files. Dr. Nefarious predictably betrays the Zoni and attacks with his robot army, which gives Clank the cover to escape. It is revealed that they are in the Great Clock, a Zoni-made location constructed to keep time and space at the centre of the universe.

 

Meanwhile, Ratchet and Captain Qwark crash-land on the planet Quantos whilst in their search for Clank. Lord Vorselon attacks the planet's populace in search of someone named Alister Azimuth, and Ratchet is captured in a case of mistaken identity.

 

I've only played the PS4 reboot of the first game, so I'm not sure how far ahead in the series this game takes place. However, I thought the story was good!

 

Gameplay / Graphics:

As always, Ratchet has a veritable supply of diverse weapons, including the new Constructo shotgun, pistol, and bombs. Besides weapons, Ratchet also has some collectible armours to up his fashion game. You can also freely travel space areas and land on several mini-planets to exterminate enemies and find golden bolts (and even some light platforming). I really enjoyed the Ratchet sections of the game.

 

The Clank sections, however, I unfortunately was not fond of. Clank also has the Chronosceptor to rewind time for objects (for example, using it can momentarily repair a broken item to its original state). The Great Chamber puzzles has you controlling and recording the actions (and times) of several Clanks; the idea is cool the first few levels, but not only gets old quick, but also overstays its welcome. Maybe this just boils down to expectations, but I wanted to play the game to shoot enemies in the face, not solve time puzzles.

 

Despite being over ten years old at this point, I thought the combat experience and animations held up. I also played the game via the old PS Now service on somewhat spotty Wi-Fi, but I thought the performance was fine (save for my poor connection causing the stream to lag every now and then).

 

Tricky Trophies

The only trophy I struggled for was for obtaining a minimum score of 10,000 on the My Blaster Runs Hot mini-game. It doesn't require too much skill, but since mine are below-average, I had to rely on a bit of luck when it came to power-ups.

 

Conclusion:

The game overall is good, but I personally didn't like the gameplay of Clank's sections; however, A Crack in Time is worth playing, especially if you are a fan of the series.

 

                                                                                  

Platinum #238 - Ratchet & Clank: Into the Nexus

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My feelings about Ratchet & Clank: Into the Nexus is almost the opposite of A Crack in Time. I thought the story was okay at best, but I enjoyed the gameplay way more. Clank still has exclusive sections, but the puzzles are shorter and less frequent as well. Also, Into the Nexus overall is much shorter than the previous game (which some people don't like), but I personally appreciate it. Both this game and A Crack in Time are available on PS+ Premium.

 

                                                                                  

Platinum #239 - Subnautica

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One of the few games I played on PC! For the Platinum, though, I just used console commands. On the PS4, the performance is quite bad (lagging, stuttering, frame drops, etc.). The PS5 version has since been released, so I'd recommend that version instead.

 

                                                                                  

Platinum #240 - Fall Guys: Ultimate Knockout

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Like many, the greatest obstacle between this game's Platinum and myself was the Infallible trophy. The highest win streak I reached was three - well short of the required five - so when a group of friends let me know that Infallible could be earned (briefly) in Practice Mode, I rushed to get it done! This is one of the few games I still play after getting the Platinum, as the game is really fun (it's one of my favourite titles ever offered as a monthly PS+ game) as well as being regularly updated.

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Platinum #241 - Yakuza Kiwami 2

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Much like Yakuza Kiwami before it, Yakuza Kiwami 2 is a remake of the original 2006 game released for the PS2.

 

Story:

A year after the events of Yakuza Kiwami, Kazuma Kiryu is once again brought into the Tojo Clan's affairs when the fifth Chairman is assassinated by a rival organization, the Omi Alliance. Kiryu's goal is to find a successor to chair the Tojo Clan, and to broker a peace between the Tojo and the Omi. Obstacles will stand between the Dragon of Dojima and the prevention of all-out war, the greatest of them being the Omi Alliance's Ryuji Goda - the Dragon of Kansai.

 

The slowly intertwining story is great, but I especially loved the progression of the relationship between Sayama and Kiryu. Goro Majima is also featured in his own mini-story via the Majima Saga. While it's not a large part of the narrative, those who played Yakuza 0 in particular have some emotional payoff to experience in this game.

 

Gameplay / Graphics:

Yakuza Kiwami 2 was developed in RGG Studio's Dragon Engine (which was first used for Yakuza 6: The Song of Life). As such, the game looks prettier and runs smoother than and Kiwami. The controls in the Dragon Engine feels a bit sluggish (or less response, anyhow) and movement felt a little floaty to me. However, some of the new physics result in some funny moments, like enemy's unconscious bodies flopping/flying. Other than these changes, combat, minigames, and the large Completion List remain mostly the same.

 

The Cabaret Club from Yakuza 0 makes a return, and so does the Clan Creator from Yakuza 6. Both of these are somewhat significant parts of the Completion List. This game also introduces some new mini combat scenarios called Bouncer Missions (which replaces the Climax Battles, I suppose). These are rather tedious, as these missions have several difficulty variants (all of which must be completed).

 

Following Yakuza 0, I was excited to visit Sotenbori once more.

 

Music / VA:

As always, they knock it out of the part in both music and voice acting.

 

Tricky Trophies

Other than the usual Completion List requirements, the Bouncer Missions can be difficult to complete successfully; however, they can be cheesed simply by not touching them until late- to post-game, equipping Kiryu with the best equipment and weapons, then going in and wrecking house with an overpowered Kiryu.

 

Overall though, Kiwami 2 (along with Yakuza 6) is one of the easiest Yakuza trophy lists.

 

Conclusion:

If you like the Yakuza series (or its spinoffs), then you'll enjoy this game, too. The juxtaposition of the pretty graphics of Kiwami 2 and the rather dated graphics of Yakuza 3 Remastered (despite the "remastering") is hilarious. Aesthetics aside, I'm not sure I really want to play Blockuza - I mean, Yakuza 3 Remastered as its Platinum requirements seem like pain incarnate. Only time will tell, though.

 

                                                                                  

Platinum #242 - Guardians of the Galaxy: The Telltale Series

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While some of Telltale's later releases have failed to earn the acclaim of the first season of The Walking Dead or The Wolf Among Us, I thoroughly enjoyed this game (maybe having low expectations is key). As usual, the trophy requirements are simple: just play through all episodes and chapters. With Telltale getting dissolved (then making a comeback), I'm not sure if Guardians of the Galaxy is even available on the PlayStation Store, but I had a physical copy (which included all episodes on the disc).

 

                                                                                  

Platinum #243 - Far Cry: New Dawn

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Far Cry: New Dawn takes place seventeen years after the conclusion of Far Cry 5. You'll meet characters both new and old, and a completely transformed Hope County. Some gameplay changes include the addition of some slight RPG elements, like enemies having levels and health bars. I love the vivid colours of the environment, but the aforementioned changes to the gameplay seem unnecessary.

 

That being said, I loved the new weapons and perks (double jumping in first-person is a bit odd, but super convenient). One addition that had me wincing were the new, visceral stealth kill animations - they're absolutely brutal (for example, in one, your player character puts the enemy in a headlock and STABS them right in the goddamn eye - Jesus Christ). I didn't care for the evil twins that serve as the primary antagonists, but the final boss you fight really comes out of left field.

 

I'm not sure I'd recommend purchasing the game separately, but it's definitely worth playing if you have access to Ubisoft Classic titles via PS+.

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Platinum #244 - Mafia: Definitive Edition

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Another remake - this time of the 2002's Mafia!

 

Story:

Tommy Angelo is a down-on-his-luck taxi driver based in the city of Lost Heaven, Illinois. In 1930, he finds himself caught between a scuffle between members of the Salieri and Morello crime families. Paulie and Sam (the Salieri men) force Tommy to help them escape from the Morellos; he succeeds, but his taxi cab is damaged in the process. As way of thanks, Paulie and Sam takes Tommy to see Don Ennio Salieri for compensation for damages. Surprisingly, in addition to money, the Don offers Tommy a place in his organization. Tommy initially refuses, but joins the family after being assaulted by Morello men as payback for helping Paulie and Sam, setting off a chain of events that spans Tommy's life.

 

In terms of the story, I can't choose a favourite between this game and Mafia II

 

Gameplay / Graphics:

The combat, driving, etc. is Mafia standard fare - it's basic, but serviceable. It's not bad, but neither does it try to do anything new. Thankfully, the number of collectibles is nowhere near that of Mafia II.

 

In terms of graphics, I wouldn't say the environments or objects look stunning, but the named characters at the very least look amazingly detailed. In terms of performance, I experienced a bit of lag and stuttering.

 

Music / VA:

As with the other Mafia titles, the voice work is absolutely top notch. The performances are phenomenal, capturing raw emotional moments perfectly. The music isn't shabby, but is simply overshadowed by the voice acting.

 

Tricky Trophies

Overall, Mafia: Definitive Edition is an easy game with one exception: the infamous race on Classic difficulty.

 

Your fellow competitors’ max speed is higher than yours, and they are both the unstoppable force AND the immovable object; one slight breeze and/or love tap later, you go spinning out of control and you have zero chance of catching up (your opponents, on the other hand, seem unaffected when you hit them). Finally, the mocking chapter name (“Fair Play”) adds insult to injury. It took me hours just to get past this one section.

 

I loved the game otherwise, but I can't recall a gaming moment in recent memory that was quite as frustrating as this race.

 

Conclusion:

If you are a PS+ subscriber, the timing is perfect as Mafia: Definitive Edition was given as one of this month's offerings. Maybe I was just god-awful at the game and/or had really bad luck, but just watch out for the race on Classic difficulty.

 

                                                                                  

Platinum #245 - Broken Sword 5

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A point-and-click game I thought was decent.

 

                                                                                  

Platinum #246 - Olympic Games: Tokyo 2020

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I'm not a big fan of sports (or sports games), but I honestly had a blast with this game. The cartoonish style gave me flashbacks to when I'd play Wii Sports with friends, and the game ended up being something of a sleeper hit for me personally.

 

There's also the tidbit that the Olympics in question were actually held in 2021 due to the pandemic, which makes this game slightly more interesting since it points to a real-life anomaly (well, to me, at least).

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Platinum #247 - Judgment

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Kiryu and the Tojo Clan have had the run of the city long enough - RGG Studio, in their infinite Judgment ?, brings order to the lawless Kamurocho. 

 

Note: for this write-up, I am referring to the PS4 version of the game

 

Story:

Three years ago, Takayuki Yagami was a defence attorney who was able to obtain an acquittal for his client Shinpei Okubo for the death of a hospital patient. However, Okubo is later charged for the murder of his girlfriend, Emi Terasawa.

 

After choosing to quit practicing law out of guilt, Yagami is now a private detective running his own agency with a former Matsugane Family man (a subsidiary of the Tojo Clan) named Masaharu Kaito. After the serial killings of some yakuza members - in which the murderer removes victims' eyes - Yagami accepts a case involving the Matsugane Family captain, Hamura.

 

The story takes a few twists and turns as Yagami's past comes back to haunt him.

 

Judgment's introductory chapter is really, really long - I know RGG Studio was trying to set up the game to be more distinct from the Yakuza titles, but I would have appreciated it if some of the exposition were split up into more digestible chunks. Otherwise, I thought setting the game in Kamurocho was an interesting decision as it adds more perspective of those living in the city.

 

On a side note, I'm surprised RGG Studio was able to cast the Kimura Takuya for his voice and likeness (I'm not too familiar with his work, but even I've heard his name every now and then).

 

Gameplay / Graphics:

In contrast with Kiryu, Yagami is on the right side of the law (or close enough, at least). The gameplay reflects this by way of general detective activities - accepting cases, tailing (potential) suspects, conducting investigations, etc. Ironically enough, the actual detective work and sleuthing were my least favourite parts of the main narrative. The tailing missions (the last one of the story in particular) tended to drag on and on. The investigations are simple enough; in first-person, you have to find clues and other areas/objects of interest to progress.

 

In terms of fighting styles, Yagami only has two - Crane Style for crowd control and Tiger Style for one-on-one brawls. There are a few minor differences to combat: Yagami has more of a kung-fu influence to his fighting and he can also perform wall-jump attacks (and Heat Actions, etc.). If hit by a Deadly Attack, Yagami will receive a Mortal Wound. This greys out a part of the health bar that indefinitely decreases Yagami's total HP until using a medical kit.

 

I'm not sure how much more resource-intensive Judgment is in comparison to Yakuza 6 or Kiwami 2, but Judgment (at least the PS4 version) is a bit disappointing in terms of performance. I experienced stuttering every single time before and after a fight (which is quite frequently, considering the random encounters) as well as some frame drops during larger fights with more enemies.

 

DLCs:

None of Judgment's DLCs have any bearing on its trophies, as these are mostly cosmetics and other miscellaneous items.

 

Tricky Trophies

As always, achieving 100% of KamuroGo (which is to Judgment what the Completion List is to the Yakuza titles) will most likely be the greatest obstacle in earning the Platinum.

 

Of the many, many minigames to complete, I struggled the most with drone races (requires finesse at high speeds), Puyo Puyo (I was a fan of neither the fish character or the enemy that deigns to show up after ~30 rounds), and Virtua Fighter 5 (Dural is cheap). Kamuro of the Dead isn't too bad, but it took a little bit to defeat the final boss.

 

Also, due to the money required (in order to purchase all drone parts and to speed up investing on Quickstarter), you'll have to grind Dice & Cube well-past its own KamuroGo missions.

 

Finally, there is a missable trophy for locating all cats during investigations - consult a guide! Otherwise, there are also a few chapter-specific trophies to look out for.

 

Conclusion:

If you're a fan of the Yakuza series, you'll feel right at home with Judgment. If you have the applicable tier of PS+, then you have access to both PS4 and PS5 versions of the game (though I imagine the PS5 version will be a much-improved experience). Despite the issues I experienced with the game, I loved it overall and I would 100% recommend it!

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Platinum #248 - Ghost of Tsushima

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Ghost or Samurai?

Unexpected Sucker Punch,

Jin Sakai's bare butt

 

Note: for this write-up, I am referring to the PS4 version of the game

 

Story:

In 1274, the Japanese island of Tsushima is invaded by Khotun Khan and his Mongol fleet. In an attempt to drive off the Mongols, the samurai led by Lord Shimura charge toward the invaders. Among the samurai is Jin, the sole survivor of Clan Sakai and nephew of Lord Shimura. Despite their valiant efforts, the frontal assault by the samurai ends poorly; the Mongols massacre the Japanese, take Lord Shimura hostage, and leave few survivors on Tsushima's side. It is here, against the Mongols' overwhelming numbers and brutality, that Jin realizes if Tsushima (and Japan, in extension) is to survive, then the ways of the samurai must change - or be abandoned altogether.

 

Jin's story is laden with loss, anger, and cold, quiet determination which will only be compounded by the allies (and enemies) he meets on his lonely journey. I loved meeting Jin's allies - their stories were moving.

 

Gameplay / Graphics:

As a Sony first-party, open-world game, it has the compulsory, innovative third-person over-the-shoulder view featured in games such as God of War, Horizon Zero Dawn, etc. You can collect/upgrade outfits, gear pieces, and other customizable items you can use to enhance your preferred playing style. For example, you can create a loadout that helps with stealth, emphasize archery, or focus on close-quarters combat. 

 

There are a number of gear and tools at Jin's disposal, from firecrackers and windchime bells to distract enemies, to poisoned darts to frenzy enemies to turn on their friends, to smoke bombs to make an escape or find an opening to finish enemies.

 

The various stances are presumably there to add complexity to the combat, but it was a bit tiresome for me, personally. The "rock, paper, scissors" approach to defeating each enemy type frankly felt a little uninspired, to make my stance clear ?. Mechanics aside, some of the stances look kind of goofy - for example, in one Jin raises his blade high in the air, leaving him open to attacks. However, I did love the Ghost stance which can only be used once Jin a certain number of enemies without getting hit. It is essentially a temporary mode wherein Jin can one-hit kill enemies.

 

As for stealth - well, if you've ever played Assassin's Creed, it's pretty similar. It was extremely fun to hide in tall grass waiting for an opportunity to kill targets, and the cinematic kills through sliding doors was great each time. Killing targets from above was pretty brutal, too.

 

As an open world game, there's a huge list of things to do (if you so wish) like: visiting Inari shrines, climbing Shinto shrines (by way of mini-platforming sections), soaking in hot springs, taking a quiet moment to contemplate and write a haiku, cutting bamboo, liberating villages, completing side quests, etc. I enjoyed the game overall, but some of these activities felt like busywork at times. To aid in gathering collectibles and just getting around to your destination in general, nature itself will aid Jin on his way. There is no persisting minimap, instead you follow the wind. Likewise, foxes will lead you to Inari shrines and birds will lead you to treasure.

 

Performance-wise, the loading times can be a bit long (what with being an open world game and all), but I never experienced any stuttering/lagging/frame drops, either. Graphically, Ghost of Tsushima is a beautiful game; I took plenty of screenshots in Photo Mode!

 

Music / VA:

The music is absolutely beautiful and the named characters gave great performances - Daisuke Tsuji's performance as Jin was especially fantastic.

 

DLCs:

The Iki Island DLC adds some story content that navigates Jin's past as well as introducing another Mongol group. I liked the story, but the gameplay is just more of what's in the main game with some minor additions.

 

The Legends Mode is a standalone multiplayer co-op experience where you can play as one of four characters to complete objectives in missions. It's not my cup of tea, but it's thankfully not required for the Platinum.

 

Conclusion:

Ghost of Tsushima (both PS4 and PS5 versions) is on PS+ Extra, so I'd definitely play it if you're a subscriber.

 

                                                                                  

Platinum #249 - Undertale

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I thought the gameplay (especially the fact that you can "fight" non-violently without the game really telling you) was unique, and I liked the humour.

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Platinum #250 - The Last of Us Part II

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The sequel to the beloved PS3 original, The Last of Us Part II released in 2020 with its fair share of controversy and is considered divisive amongst fans (to say the least). 

 

Story:

Years after the events of the first game, Joel and Ellie have settled in Jackson; unfortunately, their relationship is strained for reasons unknown. One night soon after, a hostile group from an unknown faction torture and kill Joel in front of Ellie. After witnessing Joel's brutal murder, Ellie goes on the rampage for revenge - finding information on Joel's killers and hunting them down.

 

Ellie has a clear motive: to hunt down Abby and her fellow collaborators. Every move she makes advances her goals, and I have few issues with Ellie's overall arc itself; my issues lie with the characters who side with Ellie. For example, Dina is arguably Ellie's staunchest supporter - which is great gameplay-wise - but unfortunately it also relegates her to being Ellie's yes-man at nearly every turn. There is a point in the story where Dina threatens to become interesting when she issues an ultimatum to Ellie: give up on revenge for Joel's death or lose Dina and her child. Of course, Ellie makes her choice and Dina breaks free of being a yes-man; however, it results in Dina being written out of the story (again, just as she becomes interesting). As for Jesse... well, for his lack of importance, he may as well have been Bob from Accounting. Naughty Dog just wanted another death but wanted to spare Ellie, Dina, and Tommy. Finally, I don't mind that Joel was killed - in fact, the horrible actions he is implied to have taken before meeting Ellie (and the deaths he causes after meeting her) just makes me think Joel's past finally caught up with him: what I don't like is Joel's death being used for cheap shock value. Naughty Dog added Joel in promotional material, but the role in the part of the game ended up being Jesse's - a shameless trick to dupe fans into being hyped.

 

I have huge issues with Abby's arc. Other than the opening chapters, the story changes perspective to Abby at about the midpoint of the story in the middle of a confrontation between Ellie and Abby's groups; however, it severely impedes the pacing of the story since it begins Abby's story from three days earlier. The way it happens pulls the rug out from the players' feet, bringing any feeling of progress to a screeching halt.

 

Pacing aside, Abby also has a motivation issue - specifically, that she no longer has one (as she has already completed her primary objective of killing Joel). At this point, the player already knows Abby's eventual destination is her the confrontation with Ellie, but Abby's personal journey doesn't advance her towards Ellie at all in any conceivable or logical manner. Instead, she wanders around aimlessly, with no goal, stumbling from one location or event to another in the most excruciating, nonsensical, roundabout manner possible. Abby's companions are annoying as well - Lev and Yara are siblings, but the latter requires medical attention. When Yara is having her arm amputated, why should Lev stay at her side? Of course, the smart move is to go to the island where people want you dead! Also, Isaac (the leader of the WLF) is brought up like some sort of looming boogeyman who would bring about swift military might down upon dissidents. Instead of serving any purpose, he is unceremoniously killed by Yara (who is executed in return). Honestly, the whole WLF vs. Seraphite war is just theatrics for the sake of padding. At best, it serves as a distraction from the Abby vs. Ellie standoff that is supposed to happen. Abby's entire section is a train wreck in terms of the narrative.

 

Another criticism I have with the story at large is the overuse (and abuse) of flashback sections. A few scattered throughout the game could be used very effectively; instead, each flashback felt like it was detracting from the story and actively working against its progress - imagine every flashback is a MJ section in 2018's Marvel's Spider-Man. With the number of flashbacks featured in this game, the game honestly should have taken place (without flashbacks) chronologically.

 

Finally, the pretentious message of "violence is bad" (as if it wasn't obvious to anyone who isn't a psychopath) comes across as extremely condescending at best, especially when the game offers no alternative or branching paths to progress without killing at all. You want to spare Nora? You can't. Obviously, the best way to reinforce Naughty Dog's anti-violence message is to make Ellie beat someone to death, then admonish the player afterwards - what a goddamn joke.

 

I really loved the first game (as I've detailed in my write-up of The Last of Us Remastered), so I made the classic mistake of having high expectations (where it regards the plot, at least). Like I said in the aforementioned write-up, I'm not claiming the first game's plot is original or a masterpiece; what it did well, however, is putting character growth and emotional bonds front and center as the impetus to drive the story forward. I think Naughty Dog unsuccessfully tried to replicate this feat, but fell way, way short of the first game in this regard. After the time I invested in the first game and what it took me to see why it was considered a fan-favourite, I can't help but be absolutely disappointed in the disorganized mess that is The Last of Us Part II's story.

 

The Last of Us Part II received quite a bit of criticism for reasons that are valid and fair. I was disappointed, but you know what I didn't do? I didn't go on social media to belittle, attack, and issue death threats to anyone who worked on the game, or to anyone who defended or otherwise enjoyed the game (or for any other reason, for that matter). I'm going to pull a Naughty Dog and say something that should be blatantly obvious: such actions are not acceptable and should be condemned.

 

Gameplay / Graphics:

The main gameplay loop of scrounging for items and ammo and upgrading weapons and character perks remains essentially unchanged. Overall, there are fewer puzzles and ladder-moving required, but there is a greater emphasis on vertical movement (e.g. introducing more levels with, well, multiple levels). The Last of Us Part II is still a linear game, but features a few larger maps that, if the player wishes, can be explored further. I think this was a decent compromise to appeal to both players that were interested in the story and to completionists or those who are simply more into the lore (as it were) of previous inhabitants.

 

In terms of combat, melee attacks are smoother than in the first game and the ability to dodge is a nice addition. Ellie and Abby's available gear and loadout differs slightly, but I wouldn't say it's to a significant degree. There is also more of an emphasis on stealth, allowing players to crouch and go prone and crawl in grass and even under cars. Furthermore, enemies will look for you in these environments - to that end, some encounters include handlers with dogs to sniff you out. If caught, there are more opportunities to escape and re-enter stealth, such as squeezing through small holes in walls or between shelves, then hiding in another location.

 

Most of the above are minor QoL changes individually, but result in a markedly smoother experience together.

 

In terms of graphics and animations, the game is a huge improvement over the original. There are so many details included in the game. For example, the animations when upgrading weapons are a nice touch. Also, the gore during combat is more palpable; you can see enemies writhing and screaming in pain after blowing off a limb and in the case of explosives, an entire half of their bodies can just disintegrate. Worse still, pieces of flesh can hit the ceiling or walls and either stick or slowly slough and fall off. Headshots are similarly devastating, leaving a red cavity where a face should be. It's absolutely terrifying, disturbing, and brilliant.

 

Music / VA:

While the story was disappointing, the performances were fantastic. They're especially gut-wrenching since this time around enemies will call out to their allies if they are killed - with anger, fear, etc. Small details such as these in addition to the music created an amazing atmosphere as far as it came to gameplay. The infected sound effects are as (if not more) terrifying as in the first game. I also enjoyed the option to play Ellie's guitar, but I was terrible at it.

 

DLCs:

As in the first game, Grounded mode returns with an associated DLC trophy. New to the series is the self-describing Permadeath mode; thankfully, this trophy can be completed via chapter select (and can be done on the easiest difficulty if you so choose).

 

Conclusion:

While the sequel has made strides in the gameplay department, I'd place The Last of Us Part II in the "one step forward, two steps back" category due to the frankly abysmal pacing and design of the overall narrative. It's still a good game, but Naughty Dog's missteps prevents from being a great one, in my opinion. As the game has been out for almost three years, I would either purchase this during a sale or wait until it inevitably joins the PS+ library (I myself played it during the brief period when it was available on the old PS Now service).

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Platinum #251 - Deadpool

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The Merc with a Mouth headlines the now-delisted Deadpool. You can only play the game either with a physical copy or with a digital purchase made before its removal from its respective game storefront. While the story is fun (as it doesn't take itself seriously), the game itself definitely isn't a must-play, either - don't feel like you missed out if you can't find a decently-priced physical copy of the game (which is the only situation in which I'd recommend Deadpool).

 

                                                                                  

Platinum #252 - Vampyr

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Vampyr was a personal disappointment - I liked the setting and atmosphere (especially with the theme of vampires, which was quite new for me) - however, the game itself was held back by its terrible performance. I experienced crashes, stuttering, and frame drops frequently - frustrating when trying to traverse the map to get to required locations. Maybe there have been additional patches to address the aforementioned issues since I've played Vampyr, but I can't recommend purchasing the game; I'd only play it if it is in your library via PS+. It's not an irredeemably bad game (when it works as intended), but be forewarned.

 

                                                                                  

Platinum #253 - Sly Cooper: Thieves in Time

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The Vita version of the PS3 title I've briefly mentioned before.

 

                                                                                  

Platinum #254 - Celeste

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Celeste is a beautiful game in both its narrative and thematic elements. I also found it very challenging to the point that I was only able to get through ~2/3 of the game legitimately. For the rest, I made use of the Assist Mode (which is essentially a god mode).

 

                                                                                  

Platinum #255 - Lost Judgment

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The anticipated sequel to the Yakuza Like a Dragon spin-off, Lost Judgment was released to a bit of controversy. Apparently, Kimura Takuya's agency no longer wants their talent to be associated with the series, so this game is most likely the last one to feature Yagami. They most likely can't even recast him since the character model is also based on the entertainer.

 

Note: for this write-up, I am referring to the PS4 version of the game

 

Story:

Three years after the events of Judgment, Yagami is invited to Seiryo High School to investigate claims of bullying four years prior in order to establish its relevance to the suicide of one of its students, Toshiro Ehara. Soon after, the victim's father, Akihiro Ehara, appears in court for having allegedly groped a woman. In the trial, he reveals the location of a corpse: Hiro Mikoshiba, who Ehara also claims drove Toshiro to suicide.

 

Yagami and the lawyers at Genda Law suspect Ehara of being involved in Mikoshiba's murder, but they believe he is using the groping incident as his alibi. The suspense and reveals are satisfying as seemingly disparate, unrelated threads are woven into one looming mystery.

 

Overall, I think I enjoy the plot of the first game a bit more as it has more personal stakes for Yagami himself, but this game's narrative is still great.

 

Gameplay / Graphics:

Lost Judgment has a few changes from its predecessor; firstly, there is now a third fighting style, Snake (which focuses more on disarming and disabling). This game also does away with Mortal Wounds, which is a change I like. The tailing sections are now shorter and adds more variety in activities.

 

Aside from Yagami's main objective to solve a murder, he is also embroiled in a side narrative at Seiryo High School. In this side activity called School Stories, Yagami investigates the school further under guise of being an advisor to the Mystery Club. I enjoyed the way RGG Studio implemented this system, as it adds to the sleuthing aspect of Yagami's role as a detective in a more fun and engaging manner. For instance, through the School Stories, Yagami gains access to the adorable detective assistant, Ranpo the Shiba.

 

Another positive change, RGG Studio must have improved the optimization - the frequency and intensity of stuttering and frame drops decreased significantly from the first game.

 

Music / VA:

The performances are just as good as the first game, no need for me to expand upon them here.

 

DLCs:

Lost Judgment has one narrative DLC surrounding the titular character in The Kaito Files. It delves into Kaito's backstory while unfurling a present mystery. I'd only recommend it on a steep sale, otherwise I'd skip it. If you're just curious about the narrative, I'd YouTube it.

 

Tricky Trophies

Once again, the grindiest part of the trophy list is achieving 100% on the TownGo app (including the School Stories and their related activities). Compared to Judgment, I'd say this game has more minigames and other activities to complete, but they are easier overall in Lost Judgment.

 

Once again, I struggled the most with drone races (though easier this time around), Hama of the Dead, the Biker Gang, and the Boxing Gym. The Robotics Club wasn't as bad, but I wasn't a fan of not being able to use Yagami's personal money to finance the purchase of parts, etc. Dice & Cube also makes its return, but it is not nearly as annoying as in the first game.

 

Conclusion:

I'd 100% recommend the main game, but you can safely skip the DLCs, imo. Lost Judgment goes on sale somewhat frequently for both digital and physical versions, so I'd wait until the price drops.

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