Popular Post Arcesius Posted August 17, 2021 Popular Post Share Posted August 17, 2021 (edited) Having recently completed this game, I was quite surprised by the lack of information. There were a couple of things I didn't know before attempting Endless mode that - had I known them beforehand - would have changed my approach and made things easier overall. So, I thought it would be helpful to the roughly three people playing this game ( ) to put together a mini-guide of sorts, just so that the information is at least documented somewhere. Here we go! Prerequisites: Before going for a 30-song survival run, there are a couple of things that will make your attempts a lot easier and a lot less frustrating. Make sure that all your party members are at level 50. Except Clark. Fuck Clark. Beat all Arena Challenges (for the gear.. especially The Master's Judgement). Get all gear from the Laboratory. Especially the gear for Gruver and Ralf. Beat Flavius a couple of times (The Moon Boss) in Adventure mode to acquire the best STR (Dem Chains) and MAG (Creepy Mechano Ring) gear. Beat all Boss-Rush Sidequests in Adventure Mode. This will reward you with MyTunes. Equip this and take into Endless Mode. This will guarantee that Flavius will be the Boss you face on Song 10, and will unlock him as a playable Character (already at Max level) if you beat him. Now, do a couple of YOLO Endless Runs. Your goal here is not to survive as long as possible, but instead to save as many Battle Points (awarded after each song) as possible. In total, you need 50k Battle Points. Why, you ask? Because you want to make the following global purchases (you can spend Battle Points before starting your Endless Run): More Options: Having this global perk enabled will give you 10 instead of 7 perks to choose from after each song. More importantly, it will add the "Remove Mod" perk, allowing you to remove one of the random negative modifiers after each song! Absolutely invaluable. Second Chance: This is a hidden global perk that you can only purchase after having purchased four other global perks for 10k Battle Points each (which is why you need 50k Battle Points total). This perk allows you to purchase two perks after each song instead of one! Definitely very useful, since you can now remove a mod, and still do something else to increase you Battle Point gain, or refill your health, or whatever. Parties: That's right, plural. Since you will be afflicted with lots of random modifiers, and will not be able to discard them all, the strategy here is to try to reach song 20+ with one party, and then switch over to the second, fresh one. In my successful run, I swapped parties after song 25, but you might have to do so a bit earlier depending on your luck with the modifiers. Remember that you will recieve one modifier after songs 1-9, two after songs 10-19 and three after each song past 20... RNG can screw you over pretty badly! Party 1: Wait.. What's Gruver doing there?? Well, let me explain... This party is a killing machine. In Endless, the song ends as soon as you kill the Miniboss, and you fail if you don't manage to do so in time. There is no way for that to happen with this party (and with the second one, but this one is much, much faster). However, it works only as long as you can maintain a close-to 100% note streak, since it relies heavily upon Secondary Abilities! Gwen: You will be using Bash almost exclusively. Just Bash whenever it's her turn, which will stun enemies for a brief period of time. Otherwise, you may use Awe if you need an emergency heal. The third ability is irrelevant. Now, Gwen is irreplaceable in this party! You need her for the Secondary Ability, Shine. This is your main heal. Don't worry, it sounds riskier than it is. Gruver is here, remember? Wade: I like to cast Inspire every second turn, and do a regular Attack otherwise. Wade will deal a ton of damage with his Secondary Ability, Choke, without you even noticing. The third ability is irrelevant. Violet: She is a beast. With The Master's Judgement equiped, you can decimate enemies in no time. Just cast whatever your enemy is weak against, and use Flame against enemies weak to Earth or Physical, since you don't have those two covered. Gruver: This guy is the reason this party works. Just use Gift every single turn. Together with his Secondary Ability, Fresh Mountain Air, and both his accessories, he will make sure that all your characters are casting their Secondary Abilities constantly. That means healing from Gwen, and tons of damage from Wade and Violet. Now, this party can quickly stop working if you are unlucky with the modifiers. That means that there are certain modifiers that you absolutely need to get rid off, or you will quickly die! You should always discard the following: Any Secondary Ability Lock. Any Ability Lock except Gwen 2/3, Wade 3 and Gruver 2/3. Hazy. Usually this wouldn't be an issue, but here it really can be a pain to deal with. Any Character Lock (duh) Any Gear Lock for Gruver. The other ones can be accepted. Now, everything else is fine. Exp or Level down, Team Attack-related modifiers, Note Tightness (unless they start to stack up and you can no longer maintain a close-to 100% streak) and any status effect other than Hazy should be accepted. If you are playing on Easy, you should be able to hit notes even if someone is Blind, Color-Blind, Dizzy and has the Spins, all at the same time. You made it at least so song 20? Alright then, this is your second party! Party 2: This is a safe, strong party that should bring you to the finish line. But it also plays a bit differently, and the modifiers that you can and cannot accept differ as well. Still, you should have no trouble dealing with your enemies in time! With this party, you should always cycle from left to right, so that Flavius can empower Pierce and Ralf before they attack. Flavius: Like Gwen above, you will be spamming Elemento Chango, which will make sure that Pierce and Ralf land critical hits on their next attacks. The second slot is Not The Face..!, your emergency heal. Only use it if you really need it. Everything else is irrelevant. Pierce: This guy has incredible synergy with Ralf. Always use Backstab to make your enemies Bleed, except when fighting Earth-Elemental enemies. In that case, you can opt to use Firewater instead. The third slot is irrelevant. Ralf: Your main damage dealer! Remember that Pierce inflicts Bleed on the enemies? Well, with Ralf you will be using Bloodhound, which does more damage to bleeding enemies. Together with the guaranteed crit from Flavius, you can kill enemies very, very quickly! The only exception is when dealing with Earth-elemental enemies. In that case, use Pounce instead. Sara: She is your main healer. Just use Grin. Every turn. Even if you are at full-health. You are on the home-stretch now, you don't want to take risks! If you have to (say that Ralf's Pounce is locked...) you can use Toast to help deal with Earth-elemental enemies faster. In that case, you can always resort to Flavius for healing, if needed. This party is also very strong. Pierce and Ralf take care of every single enemy, with Flavius boosting their damage and Sara keeping the team alive. Secondary abilities are not as important anymore, so if those get locked, it's not the end of the world. For this party to work, you need to make sure to discard the following mods: Any Character Lock Any Ability 1 Lock. You might consider removing some Ability 2 locks as well, though they are not as crucial. That's literally it! You will be getting 3 modifiers after each song, so having a party that does not suffer as much from most modifiers is very helpful. Also, you no longer need to maintain long note streaks, so can be more liberal with accepting mods that result in more mistakes. Now, how to spend your Battle Points after each song? If you need to remove a modifier, that's one option. Otherwise, I would always pick 1-2 negative perks, depending on what's available. Enemy Level +0.5 or +1, Permanent Mines and - during the first 10 songs - Permanent Boulders (only during the first 10 songs because you will take additional damage from the Boulders, and I didn't want to take that high of a risk too far into the run). With the first party, never, NEVER choose "Lock Secondary Abilities". This should ensure that you can afford to discard modifiers whenever you need to, since you will be earning more Battle Points by enabling those negative perks. That's it... I hope this was somewhat helpful! Good luck, and have fun! Edited August 17, 2021 by Arcesius 8 Link to comment Share on other sites More sharing options...
n1rium Posted August 17, 2021 Share Posted August 17, 2021 Cool, I will definitely try this when I'm up against endless! Link to comment Share on other sites More sharing options...
Joe Dubz Posted August 18, 2021 Share Posted August 18, 2021 Man oh man, Arc... If only I had read this yesterday before I gave it a shot!! The information here sounds absolutely invaluable!! I made it to 22 for 2 runs in a row last night, however I was having issues after that. My original party ended up being Gruver, Violet, Sara, and Gwen, who worked totally fine up until the 20's! But not so much after that. I tried even switching my party up a bit after 20 on the 2nd attempt, but also not helpful. I'm going to give your teams a try later, wish me luck ✌️ Link to comment Share on other sites More sharing options...
Joe Dubz Posted August 18, 2021 Share Posted August 18, 2021 (edited) Okay... it's later, I tried it, AND IT FRIGGIN WORKED MY VERY FIRST ATTEMPT! You are truly a wizard, @Arcesius! You know what the kicker is here: my controller is suffering from stick drift. So what happened is my controller inadvertently decided I was playing this run on Normal, not Easy ? Didn't even realize til about 1/2way through my run when the harder songs started popping up! I was thinking to myself "it's too late to go back now, just go for it!" ?? Those note tightness ones were almost the death of me!! Thanks again for this stellar mini guide. If anyone else attempts this beast of a trophy, you would be very wise to try your best and emulate what Arcesius the Great laid out here ? Edited August 18, 2021 by Joe Dubz 1 Link to comment Share on other sites More sharing options...
Arcesius Posted August 19, 2021 Author Share Posted August 19, 2021 (edited) 10 hours ago, Joe Dubz said: Okay... it's later, I tried it, AND IT FRIGGIN WORKED MY VERY FIRST ATTEMPT! You are truly a wizard, @Arcesius! You know what the kicker is here: my controller is suffering from stick drift. So what happened is my controller inadvertently decided I was playing this run on Normal, not Easy Didn't even realize til about 1/2way through my run when the harder songs started popping up! I was thinking to myself "it's too late to go back now, just go for it!" Those note tightness ones were almost the death of me!! Haha damn, that's impressive though! Note tightness on Normal, with a party that relies on long streaks... That's a challenge, alright! Well done, man! Very happy for you. I see you managed to get the plat already as well, so congrats! Now go learn this on the proper guitar ? https://www.youtube.com/watch?v=HBpvaTWFUs8&ab_channel=VikingGuitar Quote Thanks again for this stellar mini guide. If anyone else attempts this beast of a trophy, you would be very wise to try your best and emulate what Arcesius the Great laid out here My pleasure I'm very glad to see that the mini-guide helped at least someone ? Edited August 19, 2021 by Arcesius Link to comment Share on other sites More sharing options...
Joe Dubz Posted August 19, 2021 Share Posted August 19, 2021 6 hours ago, Arcesius said: Now go learn this on the proper guitar https://www.youtube.com/watch?v=HBpvaTWFUs8&ab_channel=VikingGuitar Ha that's awesome man, that dude shreds!! Those songs by Viking Guitar were 2 of my favorites on there!! BTW i said screw sleep last night and got No Pee Breaks done too, also netting the plat! Will be doing a more proper write up over at the UR Challenge later, once I get my work stuff caught up. One thing I just wanted to add is that I just used "Party B" for No Pee Breaks... It was so freakin simple using them, albeit a little boring playing on Easy! It's pretty much just Tier 1 attacks/healing unless you need the occasional Fire Spell or extra heal from Flavius. I seriously breezed through that with 0 issues using that party, so they are very much viable for that trophy too! 1 Link to comment Share on other sites More sharing options...
Danny_Johansen Posted August 19, 2021 Share Posted August 19, 2021 So about this Yolo run. Thanks for the suggestion, got a free number 1 spot. For anyone playing this I highly recommend playing on the highest difficulty since more hits = more damage/healing. 2 Link to comment Share on other sites More sharing options...
Joe Dubz Posted August 19, 2021 Share Posted August 19, 2021 15 minutes ago, Danny_Johansen said: So about this Yolo run. Thanks for the suggestion, got a free number 1 spot. For anyone playing this I highly recommend playing on the highest difficulty since more hits = more damage/healing. Dayeeum Danny, nicely done man!! That is quite impressive to say the least. I was actually considering going back and trying for a better score on a few of the individual songs actually, since I enjoyed the game that much! No way I'm topping your Endless score tho ? Link to comment Share on other sites More sharing options...
Arcesius Posted August 20, 2021 Author Share Posted August 20, 2021 (edited) Well, @Danny_Johansen, that is one hell of a Yolo run ? No mods discarded from what I can tell, and still almost made it to 30! Congrats on the plat and fastest achiever btw And you are right, the first party can be a bit risky to use if playing on Easy, especially during the slow songs with not too many notes. I guess the best strategy would be to play on the highest difficulty that you still feel confident with, and where you still can maintain a good streak. Edited August 20, 2021 by Arcesius Link to comment Share on other sites More sharing options...
Saligun60 Posted April 16, 2022 Share Posted April 16, 2022 Hi everyone, Thanks for helping me with the trophy. I don't know if this is the place for it but I have a question about the "no pee break" trophy. In short I can't find the mode to do the trophy. Can anyone tell me where to find it or how to unlock it? Thanks in advance Link to comment Share on other sites More sharing options...
Baker Posted December 6, 2023 Share Posted December 6, 2023 (edited) Great guide! I would definitely swap out Gruver for Clark though. Much safer strategy in my opinion. At least on Easy difficulty. I found this mode to be too reliant on RNG. I got to 25+ a few times but then the RNG decided to kill off all my party members. And with not enough points to bring them back or swap in a healer it’s a death sentence and unbeatable. In my yolo run I got extreme good RNG. I could make it to 30 probably easily, but I wanted to beat Danny Johansen his score. Didn’t make it in the end, but a nice 2nd place on the world leaderboard. Edited December 6, 2023 by Baker Link to comment Share on other sites More sharing options...
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