Popular Post Optinooby Posted December 11, 2022 Popular Post Share Posted December 11, 2022 (edited) A full text and video guide below, any questions, please ask but mostly everything is explained in the steps below. This is done on Maximum Security difficulty, cutscenes edited out and the easiest but fastest routes have been utilised Following this, you are maybe looking at a 5/10 difficulty with about 5+ hours spent, maybe even a 4/10. DLC GUIDES Hardcore Walkthrough (click here) Contagion Walkthrough (click here) OLD VERSION (PAST UPDATE) NEW VERSION (NEW UPDATE) -- Text Guide reflects the new update video -- – Sell Prices – Health Injector - 100. Energy Converter - 100. Pristine Energy Converter - 200. Decoder - 500. Pristine Decoder - 750. GRP Battery Pack - 10. HCA - 10 (120). ARA - 3 (180). SKA - 17 (136). TPA - 7 (105). RGA - 17 (204). CPU Printer - 1000. Pristine CPU Printer - 1500. – Upgrade Testing – GRP Battery No Upgrade - 180 seconds to recharge. GRP Battery Upgrade Small - 150 seconds to recharge. GRP Battery Upgrade Medium - 120 seconds to recharge. GRP Battery Upgrade Max - 90 seconds to recharge. GRP Energy No Upgrade - Box hold for 95 seconds. GRP Energy Upgrade Small - Box hold for 130 seconds. GRP Energy Upgrade Medium - Box hold for 170 seconds. (115 on Hardcore). GRP Energy Upgrade Large - Box hold for 230 seconds. (155 on Hardcore). – Key – Blue - Trophy. Red - Audio Log. Orange - Optional. only collect when going for Collectibles. NG+ - New Game + in normal mode. HCM - Hardcore Mode. CGM - Contagion Mode. CHAPTER 1 - Cargo – New Game – Main Menu - New Experience - Normal Mode - Maximum Security. Most common loot is RNG, so can vary to what is mentioned here. – Check on Special Cargo – (1/43) Data-Bios - Jacob Lee: Jacob's Job - 1st room on the left. (1/27) The Outer Way - Find the Outer Way boarding craft - Story related, triggers once you discover the fire. – Return to the Cockpit – Nothing of interest. CHAPTER 2 - Outbreak – Explore the cell – Look up at the ceiling and once you hear a brief melody, look down and pick up the cube. – Escape – Shiv - The prisoner (Elias) in the cell downstairs will give you this. (2/27) Desperate Times - Elias gives Jacob a shiv - Story related, triggers once you receive the shiv. – Cross bridge to the control room – Crowbar - Story related. 3 x enemies - You can stomp and loot the 3rd enemy. To easily beat enemies without damage 1 vs 1, you need first dodge the enemy combo, then counter-attack once finished. As soon as your combo knocks them back a few steps, dodge theirs again and be ready to counter, then repeat. Later on when you get the Pistol, you can do a snap-shot at the end of your combo and then combo again without having go back to dodging. – Open Elias's cell – Nothing of interest. – Return to Elias – Nothing of interest. – Find the elevator – 1 x enemy - Melee this to death. (3/27) Flesh Wound - Use melee or ranged weapons to take both arms off a living enemy - Combat related, can pop on 1st enemy here, if not, should pop naturally as you progress through the game. (2/43) Data-Bios - Cpt. Leon Ferris: Ferris's Lament - After using the first cargo elevator, you will shortly pass through a Cafeteria. This can be found on a table inside. 1 x enemy - You will encounter this shortly after the crawlspace, melee to death. Health Injector x 1 (HI from now on) - In the wall mounted box on the left just after the recent enemy. – Move through solitary – Energy Converter x 1 (EC from now on) - At the end of the corridors on a crate to the right just beside the next closed door. CC x 50 & Health Injector x 1 - After forcing open the 3rd door, these are in a chest on the floor just before the 4th door. – Sneak past the security units – Nothing of interest. – Find the weapons lockup – HI x 1 - In the wall box outside room Implant M110. (3/43) Data-Bios - Caitlyn Mahler: Mahler's Appointment - From the wall box in the previous step, look left to see a locked door labelled 'Decontamination M122'. This log can be found on a small trolley beside the door. Container - Inside room Implant M110, DO NOT loot this as there is a critter inside. Gate Fuse x 1 - Inside room Implant M110, in the wall panel. Enemy x 1 - Inside the corridor Mezzanine M123, melee the enemy to death. Health Gel x 28 (HG from now on) - In a food cabinet in the Security Control room. HG x 28 - In a draw in the lockdown room. 2 x enemies - These drop in after crawling through the next vents. Climb into the far right vent while dodging these. Stun Baton - Story related. – Return to the watchtower – 1 x enemy - Spawns after you unlock the exit door and walk near it. If you attack it near the wall spikes, you can knock it onto them for an instant kill. HI x 1 - Once back out on the exterior catwalk in the cellblock, this is in a wall box on the right. 3 x enemies - On the exterior catwalk area. 1 and 2 are already present, 3 won't spawn unless you kill the first. You need to kill these if you want to pick up the log in the next step. (4/43) Data-Bios - Elias Porter: Elias's Anticipation - Found inside his cell. – Sneak past Cpt. Ferris – Nothing of interest. CHAPTER 3 - Aftermath – Locate Elias in security – 1 x enemy - In the Overbridge D503 passage. You must kill this enemy. Loot - In the room where you meet up with Elias, the 4 lockers. HG x 28 - In the same room, but in the food cabinet. Loot - Same room as above, but in the 2 glass cabinets beside each other, doesn't always spawn. – Print a weapon at the reforge – CC x 800, Hand Cannon Ammo (HCA from now on) & EC x 1 - All in the container beside the reforge. Reforge - Sell everything. (Optional) Sell Contraband for 800cc (DLC). Craft the Hand Cannon for CC x 800 - Story related. (4/27) Paper Jams - Print a weapon for the first time - Story related. Craft Stun Baton - Increased Velocity Alloy Sheath for 300cc. NG+ - Max upgrade the GRP. (5/27) Reforged - Print a weapon upgrade. NG+ - Max upgrade the Stun Baton. – Exit security – 1 x enemy - Comes through the next door. You must kill this. Melee combo and snapshot, then repeat. – Locate the medical facility – 1 x enemy - Sneak kill tutorial, must kill this. 1 x acid enemy - Spawns at the top of the stairwell. If you avoid this and go straight into the optional cell passage on the left and descend the ladder, this enemy despawns. It can be a good idea to kill and loot any of these enemy types because they drop a lot of resources. Loot - Go into Recreation A225 where the acid enemy appeared from and smash the glass on the right. You can then find this on a desk. 2 x enemies - After the vent, be quick and you can sneak kill them both, but you only have to kill the 1st enemy if you're quiet in this room. – Find a guard's corpse – (5/43) Data-Bios - Sgt Eric Jane: Locked Door - Story related, gained when harvesting the implant from the corpse. – Open Laundry B202 Door – Nothing of interest. – Locate the Medical Facility – 1 x enemy - Gets up from the floor, you want to kill this enemy so be ready. Washing Machine - In the laundry room, DO NOT loot this as a critter jumps out. Loot - Enter the right door at the end to find the Laundry area. Then this is in the laundry office in the far corner, inside the 1st glass cabinet on the right. Loot - Same room as above, inside the 2nd glass cabinet. (6/43) Data-Bios - Ofc. Pruitt Matos: Laundry - Harvest this from the corpse in the laundry office. Pristine Energy Converter x 1 (PEC from now on) & Loot - Inside the chest in the office. Loot - Back in the large room with the earlier enemy, now go in the other door and this is in the glass cabinet at the bottom of the ramp. PEC x 1 - Ignore maintenance for now and go into the workshop room where you will find this on a workbench. (7/43) Data-Bios - Duncan Cole: Secret Room 1 - Go through the crawlspace in the workshop and follow the path to reach a secret room at the end with this on the far desk. PEC x 1 & Loot - Inside the chest in the secret room. 2 x enemies - These will be in the corridor you came through earlier. Shoot your weapon at the glass once to alert them, then wait a few seconds for them to run away. 1 x enemy - Ambushes you in the maintenance area. Best to kill this enemy. – Reach the back exit – (8/43) Data-Bios - Dr. Ewan Hayes: Medlab Outbreak - Harvest this from the 1st corpse you see on the medical ward floor. Loot - Inside the chest just after the corpse above. GRP - Story related, after squeezing through the next gap. Gate Fuse x 1 - In the wall panel near where the GRP was. Loot - In the glass cabinet to the left of the exit door. Doesn't always spawn, this will not be mentioned again so remember this about glass cabinets. 2 x standard, 1 x brute - These spawn when near the exit door and the 2nd appears after killing the 1st, kill these. Reforge - Sell everything. HI x 1 - Inside the wall box in the lounge. Loot - Inside the glass cabinet in the lounge, Loot - Inside the 2nd glass cabinet in the lounge. GRP Battery Pack x 1 (BP from now on) - On a table in the lounge. Loot - Inside the lockers in the supply room. Reforge - Sell everything. Craft Stun Baton - Block Break for 900cc. Craft Hand Cannon - Stability Upgrade for 200cc. Craft Hand Cannon - Magnum Rounds Damage Upgrade for 600cc. NG+ - Max upgrade the GRP. NG+ - Max upgrade the Riot Gun, finish later if you need to. – Look for an elevator – (9/43) Data-Bios - Ofc. Dachs Symmons: Hanged Guard - Take the first right in the maintenance room and harvest this from a corpse on the floor. Loot - SoA, but take the 2nd right to find a small container. – Find a way out of the basement – Save your battery for the last 4 enemies in this next area. 1 x hatchling enemy - This is the tentacle-sac enemy on the floor. Just shoot or throw something at it before climbing the step. 1 x enemy - Comes from the floor hatch. Kill it before you climb up. 1 x hatchling enemy - On the next floor you climb up to. 1 x enemy - Comes from a hatch on the next floor you drop down to. Throw into the wall spikes or melee/shoot. (6/27) Workplace Hazard - Use GRP to kill an enemy by throwing them into an environmental hazard. 1 x hatchling enemy - Near the fan. 1 x enemy - Comes from the hatch on the other side of the fan. Throw it into the fan to kill it. (10/43) Data-Bios - Ofc. Kerry Brown - Harvest the corpse near the fan. PEC x 1 & Loot - In the container beside the fan. (7/27) Get a Grip - Grab twenty-five enemies with the GRP - This will pop naturally at some point. (8/27) Chew 'Em Up - Kill ten enemies with environmental hazards - Should also pop naturally. HI x 1 - In a wall box on the next ledge you must climb up to. Reload the next checkpoint to regain your battery quicker. 1 x acid enemy - Spawns along with the 2 enemies below - Throw at spikes. 2 x enemies - Throw at spikes. 1 x acid enemy - Spawns behind you or from a nearby hatch when you get near to where the 3 enemies are roaming or when you kill 1 of them - Throw at spikes as well. Gate Fuse x 1 - On the floor by the locked gate where the 3 enemies were roaming. – Reunite with Elias – Nothing of interest. – Use gondola to reach the Shu – (9/27) If the SHU Fits… - Activate the SHU - Story related. Reforge - Sell everything. Craft Hand Cannon - Stability Upgrade for the HC for CC x 200. 2 x acid enemies & 1 standard - Opposite end of gondola. The acid enemies die with a simple grab and release while on the gondola. You want to leave the acid enemies corpses on the platform so that you can loot them, but the common enemy can be pulled and dropped below, or kill him normally. – Restore the power – HI x 1 - In the wall box beside the gondola door. BP x 1 - On the floor near the middle. BP x 1 - On the floor near the far door. HI x 1 - In the wall box beside the far door. Gate Fuse x 2 - In the fuse panels beside the far door. (11/43) Data-Bios - Tadhg Song - Climb the ledge near the gondola door and harvest this from the corpse you find. HI x 1 - In the wall box on the top catwalk. 2 x enemies - Drop or pull the following enemies into machinery for instant kills 1 x acid enemy. 1 x brute enemy. 3 x enemies. 3 x enemies. – Locate the SHU control room – 1 x torso enemy - Melee quickly. – Activate SHU controls – EC x 1 - On a side table. Reforge - Sell everything. Craft Stun Baton - Riot Control Swing for 300cc. Craft Stun Baton - Damage Upgrade Level 1 for 900cc. – Take elevator down to the cell – 1 x acid enemy - Pull to you, turn and drop it onto the lift, then kill it. If you have no battery, shoot it once to get its attention, then crouch behind the panel until it gets close. 1 x security enemy - SoA, melee/shoot or throw off. 1 x enemy - SoA, melee/shoot or throw off. – Free the inmate – Nothing of interest. – Use shiv to exit cell – (12/43) Data-Bios - Dani Nakamura - Inside the cell. – Reach the tram station – 1 x enemy - Ambushes you as soon as you leave the vent. Dodge past and shimmy between the pipes as it will not chase you. 1 x hatchling enemy - This is just after the 1st pipe you vault over, shoot it before jumping over it. 5 x critter enemies - Spawn shortly after jumping over the 2nd pipe. You need to be very careful as the 1st critter jumps at you from out of sight just around the right corner. You will need to move to the corner, then move back and get ready to GRP when you hear the screech indicating it's leaping at you or run straight ahead, quickly turn right and grab it. The other 4 will come from the middle floor hatch or burst from nearby egg sacs. 1 x hatchling enemy - Kill this easily, it's just down the ramp from where the critters spawn. – Use the GRP to open vent – 1 x enemy - Ambushes you after the ladder. You can pull off the vent cover before descending the ladder, this way you can get into the vent before this enemy triggers. – Get through security – 1 x enemy - Melee to death, don't shoot. Loot - On a crate where the robot is patrolling. Loot - On a barrel to the right. Loot - In the robot area on the floor. Loot - In the robot area on a crate. Loot - In the robot area on the floor. 1 x robot - Kill with HCA x 6. Decoder x 1 (DE from now on) - Robot loot. (10/27) Terminated - Take down a security robot. 1 x security enemy - Melee/shoot or drop him over the railing on the left for an out of bounds kill (OoB from now on). EC x 1 - At the end of the area, to the left before the vent. – Exit the station – Loot - In the trap chamber, open the vent on the left to find 2 small containers. 3 x enemies - These will spawn along the trap lane, use the trap to kill them. You want to throw them at the trap or into its lane, otherwise they can cause you to dodge into it. A 4th enemy will spawn, but when you are about to enter the vent so it isn't a concern. – Find the hatch – Loot - In the 3 lockers before the hatch. CHAPTER 4 - Habitat – Contact Elias – HI x 1 - In the wall box in the reforge area. Reforge - Sell everything. Craft GRP - Recharge Speed Upgrade Small for 300cc. Craft GRP - Energy Upgrade Small for 300cc. Craft GRP - Velocity Upgrade Small for 300cc. – Follow the red pipe – EC x 1 & Loot - Inside the chest, move and climb the box to reach it. PEC x 1 - On the middle structure, use the box to reach it. 1 x enemy - Ambushes you in the swamp area. Quickly pull it towards you and kill it using only the repeated GRP & single melee uppercut combo. (11/27) In Striking Distance - Kill an enemy via GRP and a melee combo. 1 x enemy - After leaving the swamp area, go right to find this behind a ladder. Throw it into the spikes. CC x 17 & HG - Climb the 2 x ladders and this is in the glass cabinet on the top catwalk. (13/43) Data-Bios - Dr. Caitlyn Mahler: Corruptors - On a crate at the end of the top catwalk. EC x 1 & Loot - Climb onto the platform near the purification door to find this in a chest. Gate Fuse x 1 - In the large room after the crawlspace, on a crate in the centre. 1 x stalker enemy - Ambushes you when you go to slot the 1st fuse. Drop it behind the railing for an OoB kil. Spawns above you as you approach the panel, if you know where it is, you can grab it before it pounces on you. 1 x acid enemy - Ambushes you shortly after slotting the first fuse, spawns near the exit door. Drop behind the railing for an OoB kill or sprint to its spawn spot and kill normally for its loot. (14/43) Data-Bios - Ofc. Bruno Vorenus - Harvest this from the corpse beside the far right door. Gate Fuse x 1 - On a crate in the far right corner of the large room. Loot - This is in the 2 far lockers near the data-bios. Reforge - Sell everything. 6+ x critter enemies - Spawn after turning the valve, throw them all into each other. HI x 1 - In the wall box after the next shimmy. 1 x enemy - Will spawn behind you shortly after climbing the ladder. Drop it over the nearby railing for an OoB kill. 1 x enemy & 1 x acid enemy - These spawn after going forward a little more. Kill these via throwing or dropping them OoB or kill the acid enemy normally for its resources. Loot - On a small ledge near the centre of the area. Loot - On a small ledge near the ladder. BP x 1 - On the floor near the ladder. Loot - Climb the ladder to the gate fuse, then look away to see a small container on a pipe above the Purification door, then pull it to you. Gate Fuse x 1 - Up the ladder. Reload after grabbing this to regain your battery. 2 x enemies - Ambush you after climbing back down the ladder. Drop them over the railing nearby for OoB kill. 1 x acid enemy & 1 x security officer enemy - Spawn once you approach the locked door. Kill them via OoB or kill the acid enemy normally for its resources. If keep to the right as you approach the door, the security enemy may not aggro to you. HI x 1 - Move through the fuse door, but ignore the next door for now and unlock the door at the end with your shiv. This will be in a wall box near where the stalker escapes ahead. Gate Fuse x 1 - Just after the next door. Loot - In the 3 lockers in the decontamination room. Loot - In the next 2 lockers in the decontamination room. Loot x 2 - On the desks in the lab. (15/43) Data-Bios - Dr. Jae Moon-Bell: Cocoons - Near the body in the lab. Loot - In a glass cabinet in the lab. Loot - In another glass cabinet in the lab. PEC x 1 & Loot - In the chest in the lab. 1 x enemy, 1 x security officer enemy - These will spawn when you slot the fuse back into its original panel. Let these come to you and then you can drop them over the railing between the fuse panels. – Get code from guard – Reforge - Sell everything. HI x 1 - In the wall box in the reforge room. Loot - In the 2 food cabinets in the reforge room. Loot - In the reforge room 3 x lockers. CC x 10, EC x 1 & HI x 1 - In the office. Reforge - Sell everything. Craft Stun Baton - Damage Upgrade Level 2 for 2700cc. 1 x mutated enemy - In the room after the shimmy. Kill with melee and the HC. (16/43) Data-Bios - Ofc. James Reese: Keycode Hint - Story related. Loot - Locker in the same room as above. – Drain tank six – 1 x enemy, 1 x security officer - Back in the main chamber. Melee/shoot or stealth if you're careful. You want to save your battery for the stalkers. 3 x stalker enemy - Spawn after beginning the purge. Throw OoB. HCA x 6 - In the main chamber on some pipework. HCA x 6 - On a crate in the main chamber. HCA x 6 - In the main chamber, on a crate in the far corner. HI x 1 - In a wall box beside the far door in the main chamber. – Enter drainage pipe – Loot x 2 - After climbing down the ladder, these are behind you. (12/27) Without a Paddle - Survive the pipeslide - Story related. – Reach the biodome – EC x 1 - In the exit chamber on a crate. Loot - On some machinery near the item above. HI x 1 - The wall box near the exit door. Loot - In the locker near the wall box. 1 x enemy - In the next passage. Kill these 4 enemies with melee and HC, but try to trigger and kill them all 1 by 1 without using your GRP. Let them come to you then kill them near the entrance to prevent triggering too many at once. 1 x enemy - Spawns in the passage once you progress so far. 1 x security officer enemy - Spawns after killing the first 2 enemies or when moving further down the passage. 1 x enemy - Spawns near the end of the passage. – Reach oxygen control room – 1 x robot - Patrolling in the main biodome chamber. Kill this. DE x 1 - Robot loot. – Get code from guard – Loot - On a desk in the reforge room. Reforge - Sell everything. PEC x 1 & Loot - Go left into Botanical Harvesting and in the far corner passage is a chest opposite a shimmy wall, which contains these. 1 x critter enemy - Will burst from an egg after the shimmy wall, be ready to grab and throw it. (17/43) Data-Bios - Ofc. James Reese: Keycode Hint - Go through the shimmy wall to find this. Loot - Beside the file above. Skunk Gun Schematic - Beside the file above. Spawns only if you haven't already acquired it. 1 x enemy - Around the corner in the corridor after heading back. Throw into wall spikes. 1 x enemy - Will burst from a hatch near the reforge room. Throw into wall spikes. Sell PEC x 1 & everything except BP for CC x 200+. 2 x enemies & 1 x acid enemy - From the reforge room, take the door on the right into Oxygen Processing and these enemies will be waiting for you. Wait near the entrance and let them come to you, then grab and throw them into the wall spikes. Just be sure to strafe in order to avoid any incoming acid. HI x 1 - Halfway along the room on a crate. HI x 1 - In the wall box in the far passage 1 x enemy - Near the wall box above, melee into the wall spikes. 1 x stalker enemy - After the crawlspace, if quick enough and if you keep to the right, you can loot the 2 lockers and get into the vent before this attacks. Loot - In the 2 lockers on the right near where the stalker spawned from. (18/43) Data-Bios - Sgt. Bill Pekelo: Keycode Hint - Go through the crawlspace where the stalker spawned from. Then harvest this from the corpse you reach, story related. – Use keycode at the control panel – Sell everything. – Reach the utility hatch – 4+ x stalkers - These will be back in the biodome and will keep spawning and hiding even if you kill some. Best to just sprint through this area as they don't seem to do much damage. If you know where the enemies closest when running, you can grab and throw them out the way to avoid any QTEs or damage. Alternatively, if you pull the stalker hiding in the tree on the right just before the first bridge on the left, and drop it beside you in bounds, you can then sprint to the shimmy near the exit before any others attack. Then after the shimmy, grab and release the stalker that spawns straight after the shimmy and you can then sprint to the exit with no more worries! Loot - Once in Utility, for the purpose of getting the data-bio below, reload the autosave to regain your battery. Then ignore the far right hatch for now and unlock the door on the left. This loot will be just down the steps in the 2 lockers. 1 x enemy, 1 x acid, 1 x security officer - These 3 spawn as you get further down the hall. Go back up the steps and drop them over the railing on the right for instant OoB kills. (19/43) Data-Bios - Ofc. Kyle Serra: Evacuation - At the end of the hall on a crate. – Look for the fallen walkway – Loot - After descending the ladder and reaching the catwalk, this is in the small container just around the next corner on the right. 5 x enemies - An assortment including a brute, security, acid and 2 standard. Dodge to the far right corner and go through the crawlspace to skip them. CHAPTER 5 - Lost – Find Elias – Your HP will now be refilled if low once you start this chapter. 1 x enemy - In the snowstorm, throw him over the cliff ahead. – Find shelter in the outpost – (20/43) Data-Bios - Miranda Kristofich: Terraforming - Once through the gate and into the outpost, first enter the left room in the shack at the back and this is inside on a shelf. Loot - Beside the file above EC x 1 - In the neighbouring room. Reforge - Enter the shack closer to the gate and shimmy through the wall on the right to find this. Reforge - Sell everything. Loot - Go down the steps and in the right corner is a small container on some cabinets that you can grab and smash. HI x 1 - Carry on into a locker room and you will find this in a wall box on the right. Loot - On the sink below the mirrors. 2 x enemies - In the locker room, pretending to be frozen by standing very still. Throw them into the spikes. – Keep moving to the hangar – 1 x enemy, 1 x security officer - Will burst out from the snow once you reach the slope, melee/shoot or throw them off the mountain. 1 x stalker enemy - Once across the bridge, first let your GRP recharge, then move forward and this will appear on top of the shack to the right and will pounce on you. To kill it before it does anything, simply grab and let go as soon as you see it on the shack. Loot - On the floor near the gate controls. – Try to help the trapped worker – 5+ enemies - Throughout this area, these enemies will burst from the ground, but will only trigger if you come within a few metres of their location. Hard to explain the path via text, but you can take a very specific path throughout this area and only the stalkers and door enemies will be a concern. 2 x stalker enemies. 2 x stalker enemies. 1 x enemy - This knocks the door down when close. Loot - In the room on the left if looking back towards the bridge. HI x 1 - In the wall box near the item above. (21/43) Data-Bios - Richard Cids - Story related, same room as the item above. – Enter the tunnels to the garage – 1 x enemy - This knocks the door down when close. – Find a way through the tunnels – (22/43) Data-Bios Dr. Caitlyn Mahler: Combustors - After the 1st crawlspace in the tunnel, go into the room on the left afterwards to find this on a table. Loot - In the locker near the file above. Loot - As you make your way through the tunnels, you will find this in a room on the left just before the wall shimmy. 1 x bomber enemy - After the shimmy, this will crawl towards you, shoot or throw it. 1 x brute - Carry on and you will reach this, melee him onto the spikes. Loot - Smash the small container on top of the shelf near the enemy above. Loot - Go left at the next fork to find this on the floor at the end. 1 x bomber enemy - Throw to kill. Loot - In the locker at the base of the steps. 1 x bomber enemy - Spawns near the locker, throw to kill 1 x critter enemy - Same as above, throw to kill. 1 x critter enemy - Around the next corner on the left. 1 x bomber enemy - Spawns along the passage. 2 x critter enemy - Same as above. 1 x enemy - You will see this after the next shimmy, use the explosive canister to the left of it or stealth kill. 1 x bomber enemy. 1 x bomber enemy. 3 x critter enemy - Spawns with the bombers above. Loot - When you reach the cross-junction, this is straight ahead. 2 x enemies - Facing the way you came, take the path on the right to find these. The 2nd appears shortly after alerting the 1st. Throw these into the nearby wall spikes. PDE x 1 & Loot - In the container near the 2 enemies above. 1 x security officer enemy - Facing the way you came, take the remaining path opposite and this will ambush you. Kill it with the melee and HC combo. HI x 1 - In the wall box beside the ladder you must climb. Loot - Once back outside, this is in the small container on the crate to the right. – Survive – 1 x enemy - Already spawned, throw into the wall spikes. 1 x acid enemy - Spawns near the entrance, throw into the wall spikes. 1 x enemy - Spawns near where the first enemy was, throw into wall spikes. 1 x enemy - SoA. 1 x acid enemy - Same as above. HI x 1 - In the wall box on the left wall of the room. – Get to Dani – Riot Gun - Story related. – Reach control room – Riot Gun Ammo x 2 (RGA from now on) & Loot - Inside the glass cabinet in the control room. Loot - On a table in the control room. (23/43) Data-Bios - Lt. Devon Wayne: Keycode Hint - Harvest the corpse in the control room, story related. – Get the code to open the gate – Loot - In the locker near the reforge. Reforge - Sell everything. Loot - Once back outside briefly, the small container with this inside will shortly be on a crate to the right. 1 x acid enemy - On the lift, kill with a melee & HC combo. Loot - Take a sharp right after ducking beneath the door to find this on a desk. – Unlock the security room with a fuse – Gate Fuse x 1 - Climb the box past the caged enemy to find this on the floor. – Unlock security gate – Loot x 2 - In the locker and on the desk near the terminal. Loot - Turn left after passing through the security gate and this will be in a small container at the end. – Explore the power station – Loot - On the middle platform. (24/43) Data-Bios - Ofc. Aaron Taycho: Keycode Hint - Harvest the corpse stuck in the contraption, story related. PEC x 1 - Beside the corpse. – Survive – 5 x enemies - Assortment of enemies including 2 acids and a stalker. The first 2 will spawn at the back right from where you collected the file. Then the stalker will spawn in the back left corner followed by the final 2 enemies back near where you collected the file. – Enter the power control room – Nothing of interest. – Use code to open the gate – Loot - In the control room on the immediate left counter. Loot - Smash the small container hiding in the upper vent in the near right corner. Reforge - Sell everything. – Find Dani in the courtyard – DE x 1 & Loot - Inside the chest in the airlock. 8+ enemies - These are outside and frozen, but you can avoid them triggering if you keep away. – Follow Dani – (13/27) Crash Site - Return to the crashed ship - Story related. – Find Dani – EC x 1 - Inside the 1st room on the left. (25/43) Data-Bios - Max Barrow: Max's Concern - Inside the 2nd room on the left. Loot - On the kitchen counter. Loot - In the seated area on the left just after the 2nd room. Loot - On the crate just before the room with Dani inside. – Follow Dani – (26/43) Data-Bios - Sgt. Scott Dvitny: Eradication - Once in the hangar, harvest this from the corpse in the near left corner. DE x 1 - This is on a crate near the left wall. Loot - Smash the small container in the snow-vehicle. DE x 1 & Loot - Loot the chest in the control room. (27/43) Data-Bios - Dr. Caitlyn Mahler: Shipments - Once in the robot hangar after the control room, grab this from a crate in the right corner near some steps. Loot - Open the vent cover in the right corner and smash the 2 small containers inside. PEC x 1 - On the upper ledge up the steps behind the data-bios location. (14/27) In the Pipe, Five by Five - Reach the Hangar flight deck - Story related. CHAPTER 6 - Below – Follow Dani – Loot - On a concrete barrier on the far right. Loot - Beside the item above. EC x 1 - Go up the steps nearby and this is on the left. – Find another way down – 1 x blind enemy - Throw into the wall spikes on the left, not the spikes behind it, otherwise you may trigger 2 other enemies. Some of the blind enemies are stuck to the walls inactive and will trigger if you get too close, make too much noise or shoot them. 1 x blind enemy - Carry on to reach this, this leaves the area if you ignore it. (28/43) Data-Bios - Dr. Sheehan Yune: Field Log 1 - On the table near where the recent enemy was first seen. Loot - In the room where the data-bios was, take the left path at the fork and this is in a small container in the corner. 1 x blind enemy - After jumping over the fallen frame, this enemy triggers after walking through the part where the path narrows, it's the enemy on the right stuck to the wall. If you crouch and move back once it spawns, you can sneak kill it or you can kill it with a single HC shot before it triggers. Alternatively, trigger this early before vaulting over the debris before it, then vault over the debris to trigger an autosave and reload it to despawn this. Loot - Open the 2 lockers on the right in the next room. Loot - In the next room, smash the small container on top of the shelf on the right. Loot - In the 2 lockers near the top of the ladder. 1 x blind enemy - At the bottom of the ladder, if you alert this enemy, a 2nd will spawn. Loot - After descending the ladder, a small container can be found hidden behind the large crates on the left. 1 x tentacle hatchling enemy - In the open part before the reforge. Throw an object at it to kill it to keep quiet. Loot - In the small container near the reforge. Reforge - Sell everything. 1 x blind enemy - This will spawn just before the next crawlspace after dropping down from the reforge. There are 2 enemies here, though 1 can be avoided. But if you shoot the left enemy to alert them before dropping down, both enemies will despawn after a few seconds. PEC x 1 - After leaving the tunnels, this is at the end of the next passage on a crate. 1 x tentacle hatchling enemy - In the next room beside some steps on the opposite wall. 4 x blind enemies - These will trigger once you kill the hatchling. Can avoid or sneak kill. (15/27) Giving Back - Stab five enemies in the back. (29/43) Data-Bios - Dr. Sheehan Yune: Field Log 2 - Enter the passage behind the hatchling where some of the blinders came from, and this will be on a crate to the left. Loot - In a small container near the file above. 1 x hatchling enemy - Once you climb up into the rocky passage and jump over the debris, this is just around the corner on the left. HI x 1 - This is on the floor on the right in the rocky passage, the hatchling was around the left corner, but this can be found on the right corner. Loot - After the next crawlspace, this will be in front of you before dropping down. 1 x acid enemy - This will appear after dropping down, use the wall spikes. 1 x blind enemy - Appears near the ladder ahead, sneak past. 1 x blind enemy - At the top of the ladder, sneak past. 8+ x blind enemies - In the massive cavern with the vehicles. Can sneak kill for loot or sneak past. Once you pass the locked door ahead, a checkpoint will trigger and you can reload it to despawn some of the enemies and recover your battery. You can carefully sneak kill and loot them all, or just quickly grab and throw them into hazards as you make your way to the next checkpoint quickly so that you can reload. – Find the power tunnels keycard – CC x 25 - This is in a small container atop a ledge on the left shortly after passing the locked door. Reforge - Sell everything. Now keep BP x 3 if you find for the transport lift at the end of the chapter. Keycard - On the transport lift near the terminal. – Unlock the power tunnels door – Nothing of interest. – Locate the power reactor – (30/43) Data-Bios - Dr. Sheehan Yune: Field Log 3 - Take the first passage you pass and harvest this from the corpse at the end. EC x 1 & Loot - In the container near the file above. CC x 36 - As you go down the slope in the main cavern, this will be inside a container on a frame ahead where the ground levels out. 2 x blind enemies - Near the item above. Throw these at wall spikes. 13+ blind enemies - In the area after the shimmy between the wall. Sneak past them all. PEC x 1 - At the end of the cavern before climbing the steps where the sleeping blinders are, go left to find this on a barrel. 1 x hatchling enemy - In the power station, this is in the room with the reforge. Loot - In the 3 lockers beside the reforge. Loot - In the small container above the reforge. Reforge - Sell everything. Loot - Just before dropping down again, this is in the small container on the broken floor opposite. 1 x acid enemy - This will spawn shortly after dropping in. Grab, spin around and throw it onto the wall spikes. 5 x blind enemies - These may spawn if you make too much noise when fighting the acid above. 1 x acid enemy - Move forward until you see this coming towards you, then hide on the left. Once it escapes in a vent, sprint to the next shimmy keeping to the right to avoid the crawlers below. 3 x crawlers - These die with a single melee or throw at the wall spikes. Loot - In the small container on the ledge above where the 3rd crawler spawned from. Loot - From the small container at the top of the ladder. 3+ blind enemies - While in the nest in the lower tunnels, these may appear if you make too much noise or stray too close while they are attached to the wall. 1 x hatchling enemy - This will be in the secret room, straight ahead in front of a chest. Don't shoot it until it's about to attack. (16/27) The Commonality - Uncover the mystery of Kallipolis - Unlocks once you enter the secret room. Loot x 3 - In the secret room. (31/43) Data-Bios - Yannick Sage: Secret Room 2 - On the desk at the end. CPU Printer x 1 & Loot - In the container beside the data-bios. Loot - Once up in the breaker control room, this is on the monitors to the left of the power breaker terminal. Loot - Near the item above. – Reset the breakers – Reforge - Sell everything. Nothing of interest. – Find the first breaker – Loot - As you approach the breaker, look left to see a small container on top of a locked door below. – Find the second breaker – 1 x blind enemy - Drops in near the top of the ladder. Throw at the wall spikes. There is a checkpoint after each breaker which you can reload to despawn enemies and regain battery. 8+ x blind enemies - These are in the lower area at the bottom of the ladder. – Find the third breaker – Loot - In a small container near the 3rd breaker. (17/27) Power Up - Restore power to the old facility - Story related. – Return to the transport platform – 6+ x blind enemies - You will encounter these on the way back. You can sprint most the way back if you grab and throw enemies out the way that are in your path. – Ride the platform to Arcas – Loot - Amongst the 4 containers on the transport lift. – Survive the platform ride – 4 x enemies - These spawn near the fan. 4 x enemies - These drop down near the middle. 4 x enemies - These climb up on the right if looking at the terminal. 4 x enemies - These climb up on the left if looking at the terminal. Boss: Two-Head - Keep dodging him to slowly push him back to where he climbs up initially and he should fall to his death. (18/27) Two Heads Are Better Than One - Take down the two-head - Story related. CPU Printer x 1 - Boss loot. – Locate Arcas station – (32/43) Data-Bios - Arden Jeddha: Arcas Excavation - Harvest this from the corpse on the floor just after leaving the transport lift. CHAPTER 7 - Colony – Locate the old colony – (33/43) Data-Bios - Alex Wang: Miner Log 1 - Harvest this from the corpse to the left where you start. Loot & Pristine CPU Printer x 1 - Climb the ladder near the file above and loot the container you find. – Find a way up to the light tower – (34/43) Data-Bios - Derryn Bar: Miner Log 2 - This is on the shelf beside the ladder you must climb down. Loot - On the floor just before jumping through the window towards the 1st enemy. If you reload the checkpoint that triggers when dropping down to this, it seems to cause less enemies to spawn below. 5+ x blinder enemies - These are scattered throughout the area. More will spawn or despawn once you collect certain items. To begin, sneak through the middle shack and straight over to the far right ladder and climb it. You can kill the one near the elevator controls so that you can move quicker. 2 x blinder enemies - These are at the top of the ladder sleeping. Quietly avoid them. 3 x critters - These are in a room on the upper floor, avoid this room. Loot - Look on a girder near the top of the ladder to see a small container. 1 x blinder - Spawns in the middle shack upstairs. Keep to the left and sneak kill it. HCA x 5 - Grab the small container on the girder below just outside the bathroom and this is inside. Loot - In a locker in a room near the bathroom. Loot x 2 - Same room as the locker above, on a small cabinet. Loot - In the locker of the security room, opposite the room above. Keycard x 1 - Grab this from the corpse stuck in the wall behind the security room. – Ascend the elevator to hightown – 1 x blind enemy - Comes out of the bathroom, sneak kill it. 1 x blind enemy - Spawns just after leaving the store, sneak kill it. 2 x blind enemy - As you get close to the ladder, a piece of the walkway will break automatically and alert these. Sneak kill them. (35/43) Data-Bios - Derryn Barr: Miner Log 3 - Enter the green unlocked door on the right near the ladder. Then go into the back room inside and harvest this from the corpse. PEC x 1 - On the shelf beside the corpse. 1 x crawler - Back down the ladder, inside the elevator control room. 3+ x blinders - Spawn after activating the elevator, sneak to the elevator to avoid them. Loot - At the end of a small alley on the left, there is a small container on the top of the roof at the end of this alley. Loot - In the locker beside the elevator controls. – Find Dani at the roof tops – (36/43) Data-Bios - Yannick Sage: The Mole - After riding the lift, harvest this from the corpse just outside. 1 x enemy - Automatically comes for you as you enter the next shack and approach the next set of steps. Throw him OoB. 1 x enemy - This is in the next room on the right up the next set of steps, can be avoided if quiet. (37/43) Data-Bios - Buidhe Reddwork: HighTown - Harvest this from the corpse in the shack on the right, near the shack with the sign and locker. DE x 1 & Loot - Enter the shack on the left at the end and this is in the chest inside. Gate Fuse x 1 - In the shack next door to the shack mentioned above. Collecting this will spawn some enemies. 1 x enemy - This will rush you when you pick up the fuse. Throw it over the railing quickly. 1 x acid, 1 x standard & 1 x bomber - These will spawn as you make you way back. Sprint past them all. 2 x acid & 1 x standard - These will spawn once you reach the next corner. Sprint past them all but throw the last enemy OoB. – Find Dani – HI x 1 - In the wall box near the reforge. Loot x 2 - On the table near the reforge. Reforge - Sell everything except for ammo, keep all ammo going forward as you will need for 3 boss fights in these last 2 chapters. Otherwise you will have to waste CC buying ammo. You need HCA x 30 for the upcoming boss, so craft some if you need to. (38/43) Data-Bios - Ji-Kwan Park: Miner Log 4 - Harvest this from the corpse at the top of the ladder. – Kill the Two-Head – Boss: Two-Head - Shoot him with the HCA, run away when he gets close, then turn and continue shooting to down him. Melee combo to destroy one head when downed. Then repeat the shooting and evade to finish him. CPU Printer x 1 - Boss loot. Small Container x 7 - These are around the boss arena and contain various resources. – Follow Dani - Loot - Follow Dani and you should see this small container in front of you shortly after going through the first door. EC x 1 - Go left into the grill cafe and this is outside the back door. – Reunite with Dani – Loot - Near the reforge. Reforge - Sell everything except for ammo. 4 x enemy - Will spawn as you make your way to the ladder, throw them into the wall spikes. 2 x enemies - These will spawn at the top, best to drop them onto the lower floor, then quickly perform the next steps. Tactical Pistol Schematic - Now quickly run towards the far left exit door before they come back up top, but grab this off the shelf just to the right of the door before you head through. – Follow Dani – PDE x 1 - When following Dani, go left before the big door to find this in the far corner. – Investigate the lab – (19/37) What Lies Beneath - Find the source - Story related. – Survive the fight with Ferris – Boss: Ferris - Just melee. (20/27) Float Like A Butterfly - Perfect dodge five times - Turn off auto-dodge during the battle and dodge manually when necessary. But instead of holding left or right and alternating, keep flicking it in one direction before alternating, then flick in the other direction and repeat. This is the easiest way to perfect dodge. – Exit the colony on the funicular – Nothing of interest. – Find out where you are – Loot - On the left after leaving the large cargo lift. Loot - In a small container above a cabinet on the left. Loot - On a crate near the reforge. Reforge - Sell everything except for ammo. (39/43) Data-Bios - Duncan Cole: Disagreement - On a crate just after the door near the reforge. Assault Rifle Schematic - Once inside the building after the lift, this is on the terminal on the left that Dani interacts with. CPU Printer x 1 - This is on a crate to the left of a locked door which Dani will unlock with the computer. CHAPTER 8 - Tower. – Search for the lab – (21/27) Full Circle - Get thrown back into your original cell - Story related. 1 x enemy - Kill the enemy in the cell to the left of yours, you can just grab and throw it if you keep spamming grab when close to the door. Chest - This will be in the next room you enter, DO NOT open this as a critter is inside. Reforge - Sell everything except for ammo, keep all ammo going forward as you will need for 3 boss fights in these last 2 chapters. Otherwise you will have to waste CC buying ammo. Also craft HCA x 30 if you don't have. Loot - These are amongst the 3 glass cabinets in the room behind the reforge. Boss: Two-Head - Kill it like before. CPU Printer x 1 - Boss loot. Gate Fuse x 1 - Grab this from the corner panel. Reforge - Sell everything except for ammo. Loot - On the left just after passing through the fuse door. Smash the small container. CPU Printer x 1 - On the right after going up the nearby steps. (40/43) Data-Bios - Dr. Tala Ismene: Observation - This is on a desk inside a cell on the right, you will need to smash the window. There is usually an enemy in here, but you should have killed it earlier. 1 x enemy - You will see this in the cell ahead. – Get through asylum – Loot - These are inside the lockers in the next room. 1 x enemy - This is on the gurney ahead, grab and drop on the same gurney to kill it. 1 x enemy - Triggers once you get close to the gurney. 1 x enemy & 2 x bombers - These spawn as you get further down the hallway. Throw the enemy into the bombers. Loot - Loot this from the small container in the room on the left near where the last enemies spawned. 1 x acid enemy - Spawns a bit further along the hallway. Pull this towards you so you can melee & firearm combo it without alerting the next enemies. 2 x enemies - These spawn when at the end of the hallway. Use the nearby explosive canister to kill 1 of them instantly so then you don't have to deal with them both at once. 2 x enemies - These will spawn as you get close to the wall box in the lower hallway. You can drop them onto the gurney to the left for an OoB kill. HI x 1 - Loot this from the right wall box in the lower hallway. PEC x 1 - At the end of the lower hallway. 1 x enemy - On the gurney in the next room, use the wall spikes. 1 x acid enemy - Will spawn once you approach the gurney with the previous enemy on. Throw into the wall spikes. 1 x acid & 1 x bomber - These will spawn once you go into the next hallway, use the wall spikes in the previous room. Loot - In the small container at the end of the hallway. 1 x enemy - This will be near the ladder, throw it into the fan above or drop behind the railing. Loot - Inside the small container near the top of the ladder. 1 x critter - After climbing down the ladder, this is in the next hallway. 2 x enemies - In the hallway, go left and these will spawn as you approach the vent cover on the right of the locked door. If you pull the vent cover off prior, then quickly grab and knock down the 1st enemy, you can get in the vent before they have a further chance to attack. Then once through the vent, shoot to get their attention and then will despawn shortly after. 1 x stalker - After leaving the vent, throw into the wall spikes. Or melee/shoot as soon as you drop in. (41/43) Data-Bios - Dr. Tala Ismene: Taken - This is on a crate where you dropped from the vent. Gate Fuse x 1 - In the cell on the right of the wall spikes. 1 x enemy - This spawns behind you after grabbing the fuse. 1 x enemy - Inside the cell near where you must use the fuse, only spawns if you walk too close so can be easily avoided. – Search for the lab – HI x 1 - In the wall box beside the reforge. Reforge - Sell everything except for ammo. Chest - Once you enter the next room, this is in front of you. DO NOT loot it as a critter is inside. 1 x acid enemy - This will spawn once you get down the steps. Use wall spikes to kill it. Loot - Inside the small container in the 1st circular room. – Kill the Two-Head – Boss: Two-Head - Will spawn as you progress through the area. Don't go too far otherwise other enemies will spawn and we want to deal with the boss first. If you lure him to a fan and keep dodging him with his back facing it, he will slowly move backwards into it, do this for an easy kill. CPU Printer x 1 - Boss loot. 1 x enemy - Playing dead inside a locked room on the left. May only trigger if you go close while the boss is alive. 1 x bomber - Spawns further into the boss area. Loot - In the far right room. Loot x 2 - Inside the vent cover to the left of the furthest fan. Smash the 2 small containers inside. – Get through the medical facility – Container - Inside the next room in front of you, DO NOT open as a critter is inside. PDE x 1 - On a crate just before the 2 turrets. – Talk to Dr. Mahler – (42/43) Data-Bios - Edward Bates: Experimentation - On the right just after going through the door behind the turrets. (22/27) Grim Reaper - Harvest and read all implant bios. – Head for the Warden's tower – EC x 1 - After the cutscene, on a desk in the far right corner of the lab. (43/43) Data-Bios - Duncan Cole: Cole's Triumph - After using the lift, this will be on a table on the right in the next room. – Look for the Warden – Reforge - Sell everything except for ammo. Craft Hand Cannon - Boom Bullets for 1800cc. (23/27) You Need a Gun - Fully Upgrade One Weapon - Reload the save if you want the CC back. Craft HCA x 80 if you don't have. Loot x 10+ - Grab all the loot in the next corridor before interacting with the shiv door. (24/27) Mugshot - Take a photo using photo mode. – Determine who is the true survivor – Boss: Ferris - Melee only. – Last chance – Boss: Mutated Ferris - Keep shooting him and after enough damage, his saca will explode and he will spawn 2 x bombers, this will happen 4 times. Dodge his acid during the battle by using the pillars. Kill the bombers by throwing them back at him or into walls, then just repeat the whole process until the boss is defeated. You can loot the HGs around the perimeter for health if you get low, the bombers will drop ammo. – Run to the escape pods! – Make a manual save (IMPORTANT). Nothing of interest. (25/47) I Do Belong Here - Beat the game on any difficulty. (26/27) The Protocol is About Life - Beat the game on Maximum Security difficulty. (27/27) It's over, Jacob! - Collect all trophies. Edited July 22, 2023 by Optinooby 28 Link to comment Share on other sites More sharing options...
hore Posted December 11, 2022 Share Posted December 11, 2022 (edited) I hope your gf appreciates what a magnificent man you are ? I already platted this, but now I wish I hadn't btw since many of us are into stacking, it'd be cool if your guides could also incorporate save transferring where applicable, to stack the game as efficiently as possible. Like I made about 20 manual saves and was able to pop the PS4 stack in <1h, but it'd be great to have that sort of direction provided by a guide so I don't need to stress over that stuff as much Edited December 11, 2022 by hore 1 Link to comment Share on other sites More sharing options...
Optinooby Posted December 11, 2022 Author Share Posted December 11, 2022 20 minutes ago, hore said: I hope your gf appreciates what a magnificent man you are I already platted this, but now I wish I hadn't btw since many of us are into stacking, it'd be cool if your guides could also incorporate save transferring where applicable, to stack the game as efficiently as possible. Like I made about 20 manual saves and was able to pop the PS4 stack in <1h, but it'd be great to have that sort of direction provided by a guide so I don't need to stress over that stuff as much I do usually mate, but i've been unable to with this one as I only have the PS5 version. Though I may get the PS4 version when the DLC releases and may do so then. 1 Link to comment Share on other sites More sharing options...
Gonzo7166 Posted December 12, 2022 Share Posted December 12, 2022 Guide looks awesome as usual. Always appreciate the video and text option. Link to comment Share on other sites More sharing options...
ziggurcat Posted December 16, 2022 Share Posted December 16, 2022 I just wanted to say how fantastic this guide was. I didn't really go for a no true damage run, but I did (technically) get through the game with full health the whole time. If I got hit, I reloaded, and kept going at each section until I got through without taking damage (even the end boss). It was super helpful to be able to see some of the tricks to navigate the levels a lot easier. Some of the out-of-bounds kills are pretty wacky. 1 Link to comment Share on other sites More sharing options...
ziggurcat Posted December 17, 2022 Share Posted December 17, 2022 Rather than wait for a fix, I decided to try a whole new run on 1.08. I am playing completely offline. I also deleted all other Callisto save data, and disabled the auto upload. I hope to be done by Sunday. I am on chapter 6, but these next two chapters are the most annoying as far as difficulty goes, and I really need to be careful. 1 Link to comment Share on other sites More sharing options...
Optinooby Posted December 17, 2022 Author Share Posted December 17, 2022 2 hours ago, ziggurcat said: Rather than wait for a fix, I decided to try a whole new run on 1.08. I am playing completely offline. I also deleted all other Callisto save data, and disabled the auto upload. I hope to be done by Sunday. I am on chapter 6, but these next two chapters are the most annoying as far as difficulty goes, and I really need to be careful. Hope it all works out mate, keep us updated oh please 1 Link to comment Share on other sites More sharing options...
ziggurcat Posted December 17, 2022 Share Posted December 17, 2022 5 hours ago, Optinooby said: Hope it all works out mate, keep us updated oh please We'll see soon enough, I guess! One note is that 1.08 has a few differences because they made a few tweaks to the speed of things (like healing, walking, and reloading). A notable difference is the part where you upgrade the GRP for the very first time (where you get the first two battery upgrades, and the first velocity upgrade) - previously, there were 4 lockers next to the Reforge, and you had to avoid opening the second one to keep the critter from jumping out at you. That locker is not there in 1.08, and none of them have critters inside. I haven't noticed much else that's different so far, though, apart from maybe a checkpoint that has moved slightly or an enemy spawning in at a different spot. 2 Link to comment Share on other sites More sharing options...
ziggurcat Posted December 19, 2022 Share Posted December 19, 2022 Update: Finished the game, Max security trophy popped, and the plat has been acquired for both the PS4 and PS5 versions. Another thing to note about the differences is that in 1.08 there are only two of the exploding enemies in the final boss stage each time they show up. There were four of them prior to 1.08. 1 Link to comment Share on other sites More sharing options...
Optinooby Posted December 19, 2022 Author Share Posted December 19, 2022 2 hours ago, ziggurcat said: Update: Finished the game, Max security trophy popped, and the plat has been acquired for both the PS4 and PS5 versions. Another thing to note about the differences is that in 1.08 there are only two of the exploding enemies in the final boss stage each time they show up. There were four of them prior to 1.08. Thanks for the update mate, glad you finally worked a way around their broken patches! And thats good to know about that last boss fight, weird they removed 2 of those enemies, I never found it too much of a problem 2 Link to comment Share on other sites More sharing options...
ziggurcat Posted December 19, 2022 Share Posted December 19, 2022 9 hours ago, Optinooby said: Thanks for the update mate, glad you finally worked a way around their broken patches! And thats good to know about that last boss fight, weird they removed 2 of those enemies, I never found it too much of a problem I'm glad to be finally done with this game. I do not know whether I am going to spend the $40 CAD on the extra content unless they make the story expansion available as a separate DLC thing. And I dunno... I guess enough people complained about the amount of enemies that they decided to reduce it down to two. I would just run along the outer corridor and grab/throw them as they came out of the walls. I also feel like they may have nerfed the GRP battery a bit because it seemed like I wasn't getting as much out of a charge, but I could be wrong on that. 1 Link to comment Share on other sites More sharing options...
Optinooby Posted December 19, 2022 Author Share Posted December 19, 2022 (edited) 58 minutes ago, ziggurcat said: I'm glad to be finally done with this game. I do not know whether I am going to spend the $40 CAD on the extra content unless they make the story expansion available as a separate DLC thing. And I dunno... I guess enough people complained about the amount of enemies that they decided to reduce it down to two. I would just run along the outer corridor and grab/throw them as they came out of the walls. I also feel like they may have nerfed the GRP battery a bit because it seemed like I wasn't getting as much out of a charge, but I could be wrong on that. Maybe. It could have been perhaps I just had a little more experience with the battery and how it worked, so perhaps I was just a little more effective with it. I dont think I mentioned it in the walkthrough, but the bigger the enemy, the more battery they drain. You may have just been holding onto the biggers just a tad longer sometimes. Im with ya, mega pricey game for the length! Ive sold my physical edition and will maybe buy digital when its in a sale for the DLC. I do wanna cover the DLC, I just really dislike the current price Edited December 19, 2022 by Optinooby 2 Link to comment Share on other sites More sharing options...
ShadyWARcotix Posted May 20, 2023 Share Posted May 20, 2023 I'm halfway through the game and your guide is like usual a lifesaver. Thanks again for your time and effort for creating these guides. 1 Link to comment Share on other sites More sharing options...
Optinooby Posted May 20, 2023 Author Share Posted May 20, 2023 4 minutes ago, ShadyWARcotix said: I'm halfway through the game and your guide is like usual a lifesaver. Thanks again for your time and effort for creating these guides. A few things were changed a little in updates, but apparently it still mostly works. I'll wait for the final DLC to drop, then go back and record everything with all the DLC trophies also 1 Link to comment Share on other sites More sharing options...
ShadyWARcotix Posted May 20, 2023 Share Posted May 20, 2023 3 minutes ago, Optinooby said: A few things were changed a little in updates, but apparently it still mostly works. I'll wait for the final DLC to drop, then go back and record everything with all the DLC trophies also I'm in the beginning of chapter 4 and everything seems fine (still looking here and there for more loot etc.) Maybe some loot changed or they added more loot? But idc because Maximum difficulty isn't hard and your guide works fine so I'm okay with that and yeah the Riot DLC looks interesting (I don't care about those more playthroughs dlcs) 1 Link to comment Share on other sites More sharing options...
Optinooby Posted May 20, 2023 Author Share Posted May 20, 2023 If you look at the text walkthrough here, I have all loot available at the time i made the guide. And with the stuff I DON'T collect, it's listed here in orange. Is that the same stuff you mean or you found new stuff that I havent even mentioned in the text?? 1 Link to comment Share on other sites More sharing options...
ShadyWARcotix Posted May 22, 2023 Share Posted May 22, 2023 (edited) On 20.5.2023 at 11:57 PM, Optinooby said: If you look at the text walkthrough here, I have all loot available at the time i made the guide. And with the stuff I DON'T collect, it's listed here in orange. Is that the same stuff you mean or you found new stuff that I havent even mentioned in the text?? Oops, didn't saw that you replied. Go the plat now and yeah I mean I also collected the orange stuff because I knew the game was short so I still wanted to explore more rooms and your text guide was perfect and everything worked like charm. Kudos. Edited May 22, 2023 by ShadyWARcotix 1 Link to comment Share on other sites More sharing options...
Optinooby Posted July 4, 2023 Author Share Posted July 4, 2023 (edited) This has all been updated as per the Final Transmission DLC patch, released in June 2023, version 1.024.000 on the PS5. For some reason, they moved like a 1/3 of the collectibles again, most are very close to where they were originally, but a few are in a completely different place. I just can't understand why they would move them, like for what benefit....weird. Anyhow, i've also fixed a few things which have changed since the original version of this guide. So if you're lost in looking for something as it's not where another guide says, then you can look it up here and find how exactly where it's moved to Edited July 4, 2023 by Optinooby Link to comment Share on other sites More sharing options...
KyleStJohn Posted July 5, 2023 Share Posted July 5, 2023 6 hours ago, Optinooby said: This has all been updated as per the Final Transmission DLC patch, released in June 2023, version 1.024.000 on the PS5. For some reason, they moved like a 1/3 of the collectibles again, most are very close to where they were originally, but a few are in a completely different place. I just can't understand why they would move them, like for what benefit....weird. Anyhow, i've also fixed a few things which have changed since the original version of this guide. So if you're lost in looking for something as it's not where another guide says, then you can look it up here and find how exactly where it's moved to I'm confused, you're going to upgrade the guide or have already? I'm following your guide but some of the bios aren't in the area you say they're in. 1 Link to comment Share on other sites More sharing options...
Optinooby Posted July 5, 2023 Author Share Posted July 5, 2023 2 hours ago, KyleStJohn said: I'm confused, you're going to upgrade the guide or have already? I'm following your guide but some of the bios aren't in the area you say they're in. Text guide is updated, impossible to update a video. Im currently working on a new version of the video guide, please bear with me. For now, if anything isnt the same as the video, then come back to the text here 1 Link to comment Share on other sites More sharing options...
KyleStJohn Posted July 5, 2023 Share Posted July 5, 2023 12 hours ago, Optinooby said: Text guide is updated, impossible to update a video. Im currently working on a new version of the video guide, please bear with me. For now, if anything isnt the same as the video, then come back to the text here The only one I'm missing is Arden Jeddha: Arcas Excavation, your text guide says it's right after you fight the two headed boss on the drill platform but I've beaten the game 3 times now and it's not there. 1 Link to comment Share on other sites More sharing options...
KyleStJohn Posted July 5, 2023 Share Posted July 5, 2023 14 hours ago, Optinooby said: Text guide is updated, impossible to update a video. Im currently working on a new version of the video guide, please bear with me. For now, if anything isnt the same as the video, then come back to the text here I apologize, I changed the high contrast and I found it. I finally got my platinum. Thank you! 1 Link to comment Share on other sites More sharing options...
meterano7 Posted July 5, 2023 Share Posted July 5, 2023 Dont even own the game, but this is absolutely top notch work 1 Link to comment Share on other sites More sharing options...
Optinooby Posted July 5, 2023 Author Share Posted July 5, 2023 (edited) 57 minutes ago, KyleStJohn said: I apologize, I changed the high contrast and I found it. I finally got my platinum. Thank you! Was going to say, definitely there as Ive done 100% again today to polish up my new route a little more. Good to hear you have the plat now ;). 43 minutes ago, meterano7 said: Dont even own the game, but this is absolutely top notch work This is nothing unfortunately, i've got another 4 playthroughs to add to this yet along with the rest of the DLC. Why do they release these DLC trophies that take 5 x Platinum Time to acquire ;( Edited July 5, 2023 by Optinooby 1 Link to comment Share on other sites More sharing options...
vanslayder Posted October 15, 2023 Share Posted October 15, 2023 Question. My forum shows in dark scheme now and I can't read the first post. Everything is black. I can select text with mouse and see it but from iPad I can't read at all. Seems like happening with all such forum thread. Does anyone knows the solution? Link to comment Share on other sites More sharing options...
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