Popular Post Weegee13 Posted December 6, 2016 Popular Post Share Posted December 6, 2016 Warning: even if you have beaten the game in low and high chaos, what I'm about to share isn't a given thing you would normally encounter, so SPOILER WARNING. So I've just beaten the game in high chaos with a Emily (already beat it in low with Corvo). When the epilogue cutsscene played, I noticed that I hadn't killed Meagan/Billy on my high chaos run. This really isn't something I wanted to do either, but I was curious as to what kind of ending it would show if I did. So I decided to reload before mission 9 and take out Meagan. Now, in this play through, I REALLY disappointed Sokolov and Meagan, and in fact Meagen didn't even reveal herself to me as Billy - point is, they see me as a monster (as they should, I killed everyone). So I talk to Sokolov and say my goodbyes, then head up to the deck and talk to Meagan as well. Instead of going to the skiff, I pop a quick save and get ready to see what Bethesda really programmed into this game. *Bethesda absolutely shocked me.* The shocking part wasn't killing Meagan - I figured you could do that. It felt extremely cruel though; upon killing he Emily says something like "You've outlived your usefulness." . No, the NEXT THING I did was shocking, and felt so wrong that even in a game I could barely bring myself to it. I picked up the now deceased Meagan and took her body to Sokolov... a cutscene plays. Sokolov turns from painting and looks down, all he can fathom is "Emily, WHY" as he sobs and drops to his knees... I couldn't believe it. I've never done one thing in a video game that made me actually feel GUILTY or truly bad. I guess I just grew very fond of Sokolovs character, and seeing him truly sad made me, for once, truly sad. I did snap out of it though, as it is a game. I even made myself kill Sokolov, and when Emily does she says something like "You don't need friends, old man". What the actuall F***. I encourage you all to see this for yourself. Also, try killing Sokolov first and taking his body updeck to Meagan, it's interesting to see her reaction (and also terrible imo). When I play a game, I love things like this. Such detailed programming and writing makes a game have moments that many people would NEVER see, just like this. Bethesda truly makes games for me to marvel at, and I can't appreciate enough the fact that that they put such hidden possibilities in each game they make. If you'd like, maybe share some experiences from Dishonored 2 that you think are obscure/hard to find! I'd love to read each and every one, since odds are I won't find them all myself. 5 Link to comment Share on other sites More sharing options...
Ric Posted December 6, 2016 Share Posted December 6, 2016 Wow, that's amazing. I never really considered doing that in any of my playthroughs. I did break into her cabin by pick pocketing her key before talking to her. She disappeared without a trace. Also loved the way things are impacted by your actions in Stilton's Mansion. Ignoring, killing or choking Stilton all have different outcomes. I was pretty impressed by that. Also the way the hearth (Jessamine) changes depending on your actions really makes you think about your actions. The way it speaks to Emily on a high chaos run for example. Quotes like: "Yes. This is a place of Cutthroats and Scoundrels...aren't you becoming one of them?" "I've seen such horrors...a boy beaten by thieves...a bloodfly nest...your blood soaked hands..." "Why did you kill him? You didn't have to...what is becoming of you?" It really makes you feel that you're dissapointing your dead mother and that you're becoming a monster. I was a bit dissapointed with Jindosh though. I figured that getting to him unnoticed for the trophy and then letting him notice you would at least make him yell out something in surprise. But he just attacks you. I'm currently on my final clean up run for the platinum. I might try some of your findings. 1 Link to comment Share on other sites More sharing options...
Weegee13 Posted December 6, 2016 Author Share Posted December 6, 2016 Wow, that's amazing. I never really considered doing that in any of my playthroughs. I did break into her cabin by pick pocketing her key before talking to her. She disappeared without a trace. Also loved the way things are impacted by your actions in Stilton's Mansion. Ignoring, killing or choking Stilton all have different outcomes. I was pretty impressed by that. Also the way the hearth (Jessamine) changes depending on your actions really makes you think about your actions. The way it speaks to Emily on a high chaos run for example. Quotes like: "Yes. This is a place of Cutthroats and Scoundrels...aren't you becoming one of them?" "I've seen such horrors...a boy beaten by thieves...a bloodfly nest...your blood soaked hands..." "Why did you kill him? You didn't have to...what is becoming of you?" It really makes you feel that you're dissapointing your dead mother and that you're becoming a monster. I was a bit dissapointed with Jindosh though. I figured that getting to him unnoticed for the trophy and then letting him notice you would at least make him yell out something in surprise. But he just attacks you. I'm currently on my final clean up run for the platinum. I might try some of your findings. Wow, I never found any of the Stilton outcomes. I guess. I was too preoccupied in my low and high chaos runs to knock him out/kill him before her runs away. That's really interesting. I think this game does a better job of showing how your allies see you as evil on high chaos, which I like because it has more impact on the story and how you feel playing it. Link to comment Share on other sites More sharing options...
adam1984123 Posted December 14, 2016 Share Posted December 14, 2016 I too noticed the different outcomes from your actions, especially in Stilton's mansion. If you hit him with a sleeping dart for example, his mansion in the present is still maintained by maids and workers, etc. And not the run down mess it normally is. I also noticed after this that Megan got her eye and arm back when aboard the dreadful whale. Great detail to put stuff like this in the game based on what actions you take. 1 Link to comment Share on other sites More sharing options...
BlueBerry_1337 Posted December 16, 2016 Share Posted December 16, 2016 I know right! All those details!! How your present changes when you mess with the past. When I first killed Stilton and came back to the present I was truly amazed how everything changed. And the little things you do make actual difference in the game. Great work on that bethesda! 1 Link to comment Share on other sites More sharing options...
Shinobi Posted February 26, 2017 Share Posted February 26, 2017 I love the time travelling feature in Stiltons mansion! It's pretty cool how you can take a 'glimpse' into the past or present before actually going there. One thing I noticed was where one of the collectible paintings are. The one in the vault. Also in the vault, there is a statue on a pedestal. If you knock over the statue in the past and return to the present; not only will the statue now be in the present but there will also be a note attached to it basically saying "Who the hell knocked over the statue? Who could have got in the vault? It was locked." I thought it was a pretty cool piece of detail put into the game. 1 Link to comment Share on other sites More sharing options...
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