Popular Post Optinooby Posted July 18, 2022 Popular Post Share Posted July 18, 2022 (edited) INTRODUCTION This is a work in progress (WIP) and will change slightly as I go along and rework things. Once finished, there will be a Video and this Text guide. I MAY cover the DLC afterwards, for now though, just this purely for a fast optimal platinum 10-20hrs. I will cover the Duplication Exploits in videos later as well. I usually do this on Google Docs via my phone as I go, but figured I will try putting it straight onto here, saving the work of transferring it! I will also have a 2 hour PS4-PS5 autopop guide ready at the end as well!! -- Duplication Exploit -- -- Part 1 -- Steps 00 - 63 LEGEND MQ - Main Quest. OM - Objective Marker. SQ - Side Quest. FT - Fast Travel. QM - Question Mark. BP - Bullet Point - These can't be added on phone and is just a note for myself so that I can more easily find these when on desktop and change to actual BPs. BOLD - All Quests and objectives will all be presented in bold to make them easier to identify. NOTE ON PS4 to PS5 AUTOPOP There is no PS5 autopop, but the game does let you transfer your saves. Because of this, you can autopop the trophies in a sense if you make a manual save before each trophy pops. The only trophies that can be triggered AGAIN after you have already triggered them are the skill tree related trophies and SOME cumulative misc trophies. With the cumulative misc trophies though, because only some of them can be triggered again, the best practice to be save is to make a save just before EVERY trophy pops except for the skill tree related trophies. All you would when a trophy pops is to reload a recent autosave, then get back to just before the trigger and then make a AUTOPOP SAVE and make a note of the save in-game time and date along with what trophy/s it pops! Some points of when to make a autopop save throughout the walkthrough will be mentioned, but you also need to keep an eye on this yourself in case of the cumulative trophies which will pop at a different time for each player! START 1 - Begin a New Game on Extreme difficulty. 2 - Choose a Female gender, the Technical skill, the Accuracy attribute and then the Lockpicking Level 1 talent. MQ - THE GREAT DEPARTURE - Go and say goodbye to your mother 3a - Just a quick note to loot all crates you pass along your path throughout the game until you acquire the trophy below, no need to explore of the main path though. Full pockets - Empty 100 containers. 3b - Sprint down to the courtyard and complete the combat tutorial. 4 - After beating Kurt, choose the following. Skip the combat tutorial (or complete this if you prefer). Show him how happy you are that he's coming along. MQ - THE GREAT DEPARTURE - Meet Kurt in front of the palace 5 - Head to the OM for a cutscene. 6 - Sprint forward to rendezvous with Kurt, then place Kurt in your team. MQ - THE GREAT DEPARTURE - Notify the Theleme ambassador about your departure 7 - Head west down the hill, then follow the path east. 8 - Now carry down the stairs to find a few enemies. Crouch to avoid them and stealth kill if needed, then go into the east room and loot the chest hidden behind the fallen cupboard for coins x 100. 9 - Sprint into the house at this northeast OM and speak with Cardinal Antonius to complete this objective and unlock the SQs Coin Guard Merchandise and Heretic Hunt. Leave. Notify the Bridge Alliance ambassador about your departure 10 - Make your way west towards this OM. 11 - Speak to Ambassador Sahin at the OM to complete this objective and unlock the SQ The Charlatan. Leave. SQ - THE CHARLATAN - Find the charlatan 12 - Head south down the steps. 13 - Talk to the vendor slightly southwest from this OM, open his Ingredients tab and buy all the Pine Resin he has. The quantity in stock is random and these cost 1g each. 14 - Save your game afterwards, then reload it and buy the Pine Resin again. 15 - After each reload, the stock of this Vendor re-rolls. Some Vendors stock will re-roll, yet some others will be fixed. Keep repeating steps 13 and 14 until you have Pine Resin x 100+, you can keep overwriting the same save. 16 - Once done, save your game again, then do the vendor duplication exploit for the following. Coins x 20000+. Consumable - Alchemical Preparation of Elemental Damage x 25. Consumable - Magic Potion x 20. Consumable - Health Potion x 50 (bind to a shortcut). Consumable - Haze Potion x 50 (bind to a shortcut). Consumable - Ammo x 100+. Cloak - Purchase any Cloak as these give the boost Charisma +1 (equip this). Firearm - Multiple Pistol With Worn Roundel - This has a Rate of Fire +4 (bind to a shortcut). Quest Items - Bottle of Brandy x 10+. Quest Items - Sleeping Potion x 10+. Quest Items - Metal Dowels x 10+. 17 - Leave the vendor now. 18 - Head west to a boarded up house with a white X on its front door. 19 - Head south next. 20 - Carry on to the far southwest and you will eventually trigger a cutscene and update the MQ. MQ - THE GREAT DEPARTURE - Free Constantin. 21 - Carry on around the corner. 22 - Sprint into the courtyard where the enemies are outside the entrance at this OM for a cutscene. Attempt to negotiate. Negotiate a random (50g). Pay 50 Gold coins. 23 - Head inside, go upstairs and free Constantin by picking lock 1/20 on his door. - Tell the captain that you're ready to raise the anchor. - 24 - Go back down the stairs and descend the ladder. 25 - Now unlock the nearby door and go over to Captain Vasco at the OM for a cutscene. Ask permission to come aboard. Leave Serene. - Get on board Captain Vasco's boat. - 26 - Go down the ramp and towards the ship for a boss fight. - Defeat the creature - 27 - Beat the creature, be very careful and heal if you're ever damaged as you can die quickly on this difficulty. Keep your distance and use your firearm. Memory Crystal x 1. Amber x 3. 28 - With the beast defeated, now make AUTOPOP SAVE #1a, make a note of the time & date of this save so that it is easy to identify later. 29 - Now carry on to the southeast OM and board the boat to head to New Serene and leave this region for good. Exp x 1200 (Level 2). All sails set! - You have finally taken the path to Teer Fradee MQ - FIND CONSTANTIN AT THE PALACE 30 - First of all, place Vasco and Kurt into your team and then confirm the selection. 31a - Go into the Character Development tab and unlock the Precise Calibration skill. In the footsteps of the masters - Unlock a new skill. 31b - Now make a manual save. 31c - Now carry on north towards the OM, but read a few steps ahead. 32 - Loot any crates you pass. 33 - Keep going north towards the vendor which will shortly be revealed on your map. 34 - Now interact with the vendor you pass on the way, then buy the following. This vendor's loot is determined when his icon first becomes revealed on the map, so if the firearm below is not available, then reload the previous save and repeat this step. Firearm - Four-Barrelled Pistol - If this isn't available, reload the recent autosave and repeat it is. Chest - Any Naut outfit (A Naut outfit is identified via the dark blue emblem icon, positioned on the left of the cost displayed to purchase it on the status window, not the shop window. 2 examples of a Naut uniform would be the 'Second in Command's Collared Sailor Coat' or a 'Sailor's Coat'). Chest - Any 3 pieces that have 3 crafting slots. Hands - Best version with a crafting slot. Boots - Best version with a crafting slot. Chest - Worn Guard Doublet (we need 3 of these for later, but buy if you see now). Ingredients - Pine Resin (buy all). 35 - Now carry on to the OM and shortly after a cutscene will trigger. 36 - Place Siora and Kurt in your party when asked after the brief custcene. 37 - Carry on to the OM to meet Constantin for a cutscene, to complete this MQ and also to unlock the MQ Old Countries in a New World and the MQ The Battle of the Red Spears. SQ - COIN GUARD MERCHANDISE - Talk to the Coin Guard barracks quartermaster in New Serene 38 - Make your way out of the palace and Mr De Courcillon will interrupt you downstairs to give you the SQ Exploration & Cartography and the SQ In Professor Serafeddin's Footsteps. 39 - Once you reach the bottom of the Palace steps outside, go south to your accomodation. 40 - Now enter your accommodation. 41 - Dupe Ammo x 300 to always keep on your person and also dupe a massive stack of Pine Resin for duping coins when needed. Also deposit any unwanted items, but remember to keep the consumables that we crafted earlier, any equipment with talent boosts, the Naut chest piece and all ingredients as those weigh nothing. 42 - Now talk with Kurt, keep him in your party. Accept to meet the recruit immediately (starts the SQ Missing in Action). 43 - Make sure Vasco and Kurt are in your team when asked and sleep until night-time. 44 - Go northeast to the Blacksmith. 45 - Once you reach the Blacksmith, save your game, then buy the following, dupe and sell if you need to (his stock will change each time you reload a save). Chest - Worn Guard Doublet (we need 3 of these for later, but buy if you see now). Hands - Thick Blacksmith's Gloves (has Craftsmanship +1). ALL Ingredients (also dupe 50 each of these). Leave. 46 - Now make AUTOPOP SAVE #1b. 47 - Talk to the Blacksmith again and choose to have something crafted. Four-Barreled Pistol - Stock - Craft an Expanded Ivory and Brass Grip. The Naut Chest piece - Strap - Craft Needed for Thieves (Lockpicking +1). Same Chest piece as above - Shoulders - Craft Round Spaulder and Grand Rerebrace. Same Chest piece as above - Breastplate - Craft Reinforced Protections.. Any other empty Chest piece - Strap - Craft Needed for Alchemists (Science +1). Same Chest piece as above - Shoulders - Craft Round Spaulder and Grand Rerebrace. Same Chest piece as above - Breastplate - Craft Reinforced Protections. The 3rd empty Chest piece - Strap - Craft Needed for Priests (Vigor +1). Same Chest piece as above - Shoulders - Craft Round Spaulder and Grand Rerebrace. Same Chest piece as above - Breastplate - Craft Reinforced Protections. Your equipped Hands armor - Gauntlets - Craft Engraved Gauntlets and Couter. Your equipped Boots armor - Greaves - Grand Plate and Strapless Greaves. Artisan - Craft 10 equipment improvements. Leave. 48 - With the attachments you just crafted, your firearm is now more powerful and you also have clothing that grants Vigor +1, Science +1 as well as the pieces that give Lockpicking +1 and Craftsmanship +1. Always keep these on you and you can equip them when necessary, any other time, keep the clothing equipped with the highest armor ratings. 49 - No need to talk to the NPC just to the north with the '!' icon above his head as his SQ is not required. 50 - Carry on to the OM. 51 - Now head into the Coin Tavern at the OM for a scene with some recruits. Leave. 52 - Now talk with Quartermaster Manfred at the OM. Ask him about the recruit Reiner. Talk about goods shipped to Serene. Leave. SQ MISSING IN ACTION - Investigate the morgue 53 - Go to the Medical Examiner at the OM, save your game and then trigger a chat, reload the save if you fail the charisma option. Ask about the death of Reiner. Ask to see the body. [Charisma] Insist 75% Leave. 54 - Now go into the morgue and examine the recruit. - Find evidence of the lie. - 55 - Pick up the Preliminary Autopsy Results book next to him afterwards. - Confront the doctor with his lies. - 56 - Go back and see the Medical Examiner. Show him his own notes. - Ask the intendant for his advice. - 57 - Go back upstairs and talk with Quartermaster Manfred. Discuss Reiner's death. Leave. - Investigate at the tavern - 58 - Head into the tavern and talk with the recruit nearest the front door. Ask for a formal presentation. Ask him to tell you his story. Question him on Reiner. - Confront the lieutenant of the 11th regiment. - 59a - Make your way to the OM, but pick lock 2/20 on the chest in the training area just before the OM. 59b - Loot the chest in the corner near the locked chest above to find Worn Guard Doublet x 3 which we can use for later. With these, you can ignore any further steps when we try to acquire more as 3 of these is all you need for later (thanks to 'Anthony Light' on youtube for making me aware of this chest)! 60 - Now go talk with the 11th Company Officer at the OM. Ask for identification. Ask him about his Assignment. Ask about Reiner. - Obtain information about the ghost regiment. - 61 - Go upstairs and talk with the 6th Company Officer at the OM. Ask for identification. Ask about their assignment. Ask about the Ghost Regiment. Bribe him 100g. Coin Guard - Reputation +1. Kurt - Reputation +3. Kurt - Nice. Exp x 1000 (level 3). 62 - Completing this SQ makes the SQ Amongst the Ghosts available, but it cannot be completed yet. 63 - Now talk with Vasco to start his 1st SQ. Take care of it now. -- Part 2 -- Steps 64 - 108 SQ - COIN GUARD MERCHANDISE - Locate and mark the merchandise crates. 64 - Open your Character Development and unlock the Destructive Shot skill. 65 - Before you leave this room, pick lock 3/20 on the chest at the end. 66a - Equip your Naut outfit and head to the southern docks. 66b - Once at the southern docks, go into the central area for a small cutscene with Vasco which will update his SQ, then go into the southwest warehouse where the OM is as you will need to enter via the southwest door. 67 - Interact with the bottom quest related chest with the markings. Then interact with them again to mark them and update the SQ. - Inform the Coin Guard Barracks quartermaster in New Serene. - 68 - Exit the warehouse via the same door. 69 - Now head towards the OM. 70 - Then go and talk with Quartermaster Manfred at the OM which will provide some dialogue options and also complete the SQ. Leave. Coin Guard - Reputation +1. Exp x 1000. Gold Coins x 100. 71 - The SQ The Man with the Silver Coin has now become available. SQ - A NAME FOR A FAMILY - Convince Dieter, the owner of the brothel, to help you. 72 - Speak to Lieutenant Dieter at the OM, you can just head downstairs to reach him quicker. Talk about the drink shipments to the Nauts. Let Kurt intervene. SQ - THE MAN WITH THE SILVER COIN - Question the merchant's of New Serene. 73 - Talk with the Blacksmith at the OM to update this SQ. Ask him about the extortion. Talk about the merchant who was found dead. Leave. 74 - Talk with the next merchant at the OM a little further to the south to update the SQ again. Ask him about the extortion. Talk about the merchant who was found dead. 75 - Now talk with the remaining merchant to update the SQ. Ask about the extortion problems the merchant's have had. Ask for his help to stop the culprits. Offer money (100 coins). Leave. SQ - A NAME FOR A FAMILY - Return to the port when ready. 76 - Make your way to the OM for a cutscene. Wait for Dieter's girls. - Infiltrate the Harbour Master's office. - 77 - Go to the door at the OM and unlock the door via lockpicking 4/20. You should reach the required talent if you equip the chest piece with the boost, just be sure to re-equip your Naut chest piece once done. - Steal Vasco's personal file. - 78 - Head upstairs and steal Vasco's Personal File from the chest in the office at the OM. - Find Vasco to assess the situation. - 79 - Go back to the OM for a cutscene with Vasco. Vasco - Reputation +3. Vasco - Nice. Exp x 1000 (Level 4). SQ - THE MAN WITH THE SILVER COIN - Come back two days later. 80 - Unlock the Impact Bullets skill for 1 skill point and also the Accuracy Level 2 skill for 1 skill point. On the path to power - Allocate a new attribute point. 81 - Now talk to Kurt. Ask him.... What he felt for Reiner. Tell him that it was so that you could understand him better Kurt - Reputation +2. Leave. 82 - Now talk with Vasco. Ask him. Whether he wished he was never given to the Nauts. Ask him if he has any happy memories. Vasco - Reputation +2. Leave. 83 - Go to the Port Quarter FT and warp to the De Sardet Residence in New Serene. 84 - Now sleep for 2 days which should update the SQ The Man with the Silver Coin and unlock the Vasco SQ Family Reunion. 85 - Now enough time has passed, head over to the merchant at the OM and chat with him again. Ask again about the trap. Leave. - Hide somewhere near. - - Put an end to the extortion. - 86 - Go around the OM on the corner for a brief scene which will lead into a battle. Defeat the enemies to advance the SQ. - Search the extortionists - 87 - Go Search the enemy corpse glowing orange for the items below and to update the SQ. Gold Coins x 30. Letter signed by Egon. Marked Silver Coin. SQ - FAMILY REUNION - Offer Vasco your help. 88 - Talk with Vasco. Take care of it now. - Question Madam de Morange. - 89 - Go and talk with Madam at the OM. Enquire about the d'Arcy. Leave. SQ - THE MAN WITH THE SILVER COIN - Find the man with the silver coin. 90 - Head north to the OM for a cutscene. - Follow the man with the silver coin discreetly. - - Squeeze information out of the man with the silver coin. - - Fight the man with the silver coin. - 91 - Sprint after him, don't worry about being discovered. 92 - The follow him as he runs away to eventually engage in battle. 93 - Once the battle begins, defeat him and his comrades. - Search the body of the man with the silver coins. - 94 - Loot the man for the items below. Gold Coins x 50. Marked Silver Coin. - Inform Intendant Manfred. - 95 - Go and talk with Quartermaster Manfred at the OM to finish the SQ. Talk about the extortion of the merchants. Coin Guard - Reputation +3. Exp x 1300 (level 5). Gold Coins x 50. Leave. SQ - FAMILY REUNION - Question Madam Clerc, Bastion D'Arcy's associate. 96 - Unlock the Rifle skill for 1 x skill point and then the Vigor Level 1 talent for 1 x skill point. Full of talent - Allocate a new talent point. 97 - Go talk with Madam Clerc at the OM, and pick the option below to update this SQ. Offer a bribe (100 x coins). MQ - OLD COUNTRIES IN A NEW WORLD - Meet the Bridge Alliance governor and ask about the malichor. 98 - Go and talk with the eastern Caravan Leader. Travel (10 gold coins). Hikmet. 99 - Once at Hikmet, head north into the Camp and activate the campfire. 100 - Continue north into the city and talk with the vendor. Buy. Consumables - Greater Haze Potions. Consumables - Major Magic Potions. Consumables - Greater Swiftness Potions. Consumables - Major Resistance Potion. Consumables - Greater Armour Ointment. Consumables - Major Health Potions. Quest Items - Sovereign Potion Against Burns x 10+ 101 - This vendor has fixed stock and we will dupe the above items once we next reach out accomodation and will replace the weaker versions you currently have with these stronger versions. 102 - Go to the OM and talk with Governor Burhan to complete this objective and unlock the SQ Attack on Caravans. Leave. SQ - FAMILY REUNION - Find Master Ferhat, Bastion D'Arcy's client. 103 - Go and talk with Ferhat at the OM to update the SQ. - Search Master Ferhat's papers. - 104 - Go downstairs for an automatic conversation with the Alchemist. Ask about Bastion d'Arcy. Ask him about his work. Leave. 105 - Now pick up the Letter from one of Master Ferhat's acquaintances on the nearby table. - Make Master Ferhat confess. - 106 - Go back upstairs and talk to Ferhat. - Find the debt collectors. - - Repay Bastion D'Arcy's client. - 107 - Continue onwards to the next OM. Pay now (200 x Gold). - Set Bastion D'Arcy free. - 108 - Go back to the road to complete the SQ. Vasco - Reputation +4. Vasco - Friendly. Exp x 1300. -- Part 3 -- Steps 109 - 151 SQ - ATTACK ON CARAVANS - Talk to the captain of the outpost. 109 - Talk with Vasco. Ask him. What he thought of his brother. Tell him that this encounter allowed him to assert himself. Vasco - Reputation +2. Leave. 110 - Talk to the Alchemist vendor just to the southeast. Buy. Quest Items - Sleeping Potion x 10+. Have something crafted. Craft any 10 potions at once for the trophy below. Alchemist - Craft 10 alchemical elements. 111 - Now go into your accommodation to the north and dupe all those consumables we recently bought. Keep only the better versions on your person and you want Ammo x 250, 50 of the Major Magic, Major Resistance, Greater Armour, Greater Haze and Major Health potions and 20 of the rest. Also keep normal Health Potions x 10 as well as 20+ Alchemical Preparation of Elemental Damage as we will need these for some quests later and do not use these. Anything else can be put in the stash as these will not be used until much later. Whenever we visit the accommodation in the future, stock up when required. 112 - Now FT to the Outpost Camp in your current region. 113 - Go and talk with Captain Reinhild at the OM. Talk about the doneia egsregaw attacks. - Question the surviving merchant. - 114 - Go talk with the nearby surviving merchant and ask him about all 4 of his dialogue options to update the SQ. - Find and examine the location of the attack. - 115 - From now on, while out in the world, always loot any plants you pass in order to eventually pop the trophy below. As long as you have at least Intuition +1, the lootable plants will be highlighted making them easier to identify so that you can just loot any along your current path. We currently have Intuition +1 because Vasco is in our party with Friendly status which enables us to gain a passive Intuition +1 from him. Curiosity Cabinet - Collect ingredients 200 times. 116 - You also now want to keep a look out for any animal along your path and kill them quickly with a lock-in and your firearm and you should eventually pop the trophy below. Hunting with Hounds - Hunt 20 animals. 117 - You can also try to get stealth kills where possible as there is a trophy related to performing 30 of these. Shadow Blade - Use your assassination skills 30 times. 118 - Go to the OM location and examine all 3 points of interest to update the SQ. - Find the rebels. - 119 - Head to the OM, but light the campfire you pass on the way. - Search the dead body. - 120 - Once you reach the OM, kill the enemies and then loot the body to find the Unfinished Letter from a Merchant to his Family file. 121 - Carry on all the way to the OM defeating any enemies that block your progression. - Dismantle the rebel camp. - 122 - Once you reach the rebels, a conversation will automatically trigger. Leave. - Inform Reinhild, the outpost captain. - 123 - Head back to the nearest campfire and then FT to the Outpost Camp in the same region. 124 - Now go over and talk with Reinhild at the OM to finish the SQ. Talk about the end of the attacks. Bridge Alliance - Reputation +2. Exp x 1400 (level 6). Gold Coins x 150. MQ - OLD COUNTRIES IN A NEW WORLD - Meet the Theleme governor and ask about the malichor. 125 - Now go and talk with the Caravan Leader to the south. Travel (10 x gold coins). San Matheus. 126 - Once in San Matheus, first turn around and activate the Outpost Camp campfire just to the southeast. 127 - Now make your way to the OM. 128 - A cutscene will trigger automatically when you enter the middle of the city square. Confirm your faith. Matheus. The Magic of Light. Theleme - Reputation +1. 129 - Carry on up to the OM for a cutscene which will update the MQ and gain you a new ally named Petrus. You can keep Kurt and Vasco in your team when asked. - Talk to Constantin about the two nations leads about the malichor. - 130 - Now head to your residence and pick up the Letter from the Secretary of the Embassy file from the floor outside the front door to activate the Inquisition SQ. 131 - Go into the accommodation and FT to the De Sardet Residence in New Serene. 132 - Once at the midway Merchant Camp, move onto the next area. 133 - Go and talk with Constantin at the OM in the palace. This will complete this MQ and also unlock the MQs Demoniacal Cult and Scholars in the Expedition. Report the Encounters with the Governors. Congregation of Merchant - Reputation +1. Exp x 1300 (level 7). Leave. MQ - THE BATTLE OF THE RED SPEARS - Reach the village of Vedrhais. 134 - Now unlock the Roll skill for 2 x skill point and also unlock the Accuracy Level 3 attribute. 135 - Go into your accommodation and FT to Vedrad. 136 - Once in Vedrad, make your way to the nearest QM and activate the campfire you find. 137 - Keep heading east to enter the village and to find the Native merchant. Then talk with him and buy the items below. Quest Items - Censer x 10+ - Go and speak with Bladnid, Queen of the Gais Rad. - 138 - Carry on to the OM for a cutscene. 139 - Place Vasco and Siora in your party afterwards once asked. - Go to the field of battle with Siora. - 140 - Make your way to the OM and you will encounter a small cutscene halfway there. Take the path on the left afterwards in order to please Siora. 141 - Then continue to the OM. - Save Siora's sister Eseld. - 142 - Head to the QM and defeat the enemies, then get through the cutscene for some dialogue options. [Intuition] Remember the ritual of death (1). - Find Queen Bladnid. - - Find the survivors on the field of battle. - - Heal all the survivors. - 143 - Go to survivor #1 hidden in the southwest grass and heal him. 144 - Go and heal survivor #2 to the northwest near the ruins. 145 - Go to survivor #3 on the southeast hill and heal him. 146 - Go and heal survivor #4 just to the north. 147 - Go through the narrow gap between the rocks just to the north and heal survivor #5 on the right. Natives - Reputation +2. 148 - Continue north to find Queen Bladnid, then answer the dialogue to complete this MQ. Convince her to stop. Natives - Reputation +3. Exp x 1400 (level 8). MQ - SEARCH THE RUINS 149 - Open the Character Development tab and unlock the Fast Traps skill for 1 point. 150 - Go to the QM to the west and unlock the campfire. 151 - Go to the nearby OM to the north and go to the wall drawings in the vicinity to trigger a cutscene and trigger the MQ Talk to Constantin about the Ancient Ruins. -- Part 4 -- Steps 152 - 196 SQ - FIND QUEEN BLADNID - Talk to Siora to help her find her mother. 152 - Talk to Siora to get her SQ. Accept now. - Go to the Alliance outpost. - 153 - Head east back down the hill and then head north towards the OM. Once you reach the road closer to the OM, follow this left to the QM to the west to find a campfire and light it. 154 - Now go back towards the OM, but go to the QM to the north just before it to find a Skill Altar, then activate this to gain an extra skill point. 155 - Now carry on to the OM for a small cutscene. - Talk to the captain of the outpost. - 156 - Go inside the building and talk with the captain. Ask what happened to the Queen. - Accompany Siora to her mother's remains. - 157 - Go and examine the remains at the OM. - Negotiate with the captain of the outpost. - 158 - Go back to the Captain at the OM, but save just before so you can reload if you fail the next choice. Then talk with him. Claim the Queen's body. [Charisma] Try to convince him (25%). - Talk to Eseld. - 159 - Head outside the outpost to trigger 2 options to appear. Go directly back to: Village of Vedrhais. 160 - Go to the OM and speak with Eseld to complete the SQ. Siora - Reputation +3. Siora - Nice. Exp x 1000. SQ - FOREVER A NAUT - Offer Vasco your help. 161 - Go to the nearest travel point. 162 - Now FT to the Port Quarter in the New Serene region. 163 - Now talk with Vasco (if this dialogue isn't available yet, you will need to sleep for a little longer). Take care of it now. 164 - Talk with Admiral Cabral at the OM to update the SQ. Allow Vasco to speak about the ordeal he wants to pass. MQ - TALK TO CONSTANTIN ABOUT THE ANCIENT RUINS. 165 - FT to the De Sardet Residence and then head into the palace and talk with Constantin. Report the Outcome of the battle. Leave. MQ - MYSTERY OF THE ANCIENT RUINS - Question Lady Morange. 166 - Leave the palace, then go and chat with Lady Morange at the OM. Ask about the ruins on the battlefield. Leave. SQ - FOREVER A NAUT - Find the wreckage of the Oriflamme. 167 - Go back to your residence and FT to Wenshaganaw. 168 - Head to the nearest QM to the west to find the Caravan Leader. 169 - Then continue west a little more to find the village of Wenshaveye. 170 - Now make your way west and then south to the far southwest OM. 171 - When you reach the cave entrance, pass by it and continue to the furthest QM to find a Skill Altar, then activate it for a free skill point. 172 - Continue following the OM into the cave, then carry on straight through it heading south and you will eventually reach the shore. - Investigate the wreckage of the Oriflamme. - 173 - You will need to examine the cage and the outside of the ship's hull in the southwest corner to progress this SQ. - Find clues about what happened to the Oriflamme. - 174 - Make AUTOPOP SAVE #2 at this point and make a note of the time & date so you can easily locate this save later. 175 - Head to the OM and defeat the Nadaig Glendemen. This boss can kill you very quick so use a heal when necessary, try to always freeze it with stasis before shooting and try to avoid its charge and burrowing attacks as they can instant kill you. Memory Crystal x 1. The Wrecker - Kill a Beach Guardian. 176 - Now go into the cave where the monster was and pick up the Journal of the Captain of the Oriflamme. A cutscene should trigger after this, if it doesn't then run around near the wrecked ship until it does otherwise this SQ will not update. - Report back to the Admiral. - 177 - Head all the way back to the nearest village and FT back to the Port Quarter in New Serene. 178 - Talk with the Admiral to update the SQ. BP - Talk about Vasco's ordeal. - Accompany Vasco to the tattooist. - 179 - Head over and talk to the Naut tattooist. Vasco - Reputation +5. Exp x 1600 (Level 9). MQ - MYSTERY OF THE ANCIENT RUINS - Go to the mine indicated by Lady Morange. 180 - Unlock the Destructive Elemental Preparation, Seismic Magic Preparations and the Economical Alchemy skills and also the Vigor Level 2 talent. 181 - Now talk with Vasco. Ask him. Whether he intends to set sail again. Tell him that you wish you could set sail with him again. Vasco - Reputation +2. Leave. 182 - Now go back to the globe and FT to Glendgnamvar. 183 - Stock up if you need to while in the Travel Pause. 184 - You can also purchase better equipment while here if you wish. 185 - Move on when ready into the next area and then head east to the nearest QM and light the campfire. - Ask about the ruins among the miners. - 185 - Activate the nearby Skill Altar to gain a skill point. 186 - Now head southwest towards the OM. 187 - Carry on southwest to the OM and light the campfire you reach just as you near the OM. Once the vendor icon appears on the map, the campfire is the QM directly west from it. 188 - Now go to the vendor and talk with him. Buy. Quest Items - New Cog x 10+. Leave. 189 - Talk with the Miner with an chat icon just south from the vendor. Enquire about the ruins. Enquire about the mines. - Find a passage toward the plateau inside the mine. - 190 - Now head into the Old Mines at the OM. 191 - Climb the southern ladder near the NPC and then follow the path southeast to reach a locked gate. 192 - Interact with the nearby gate release mechanism to fix it which will use a New Cog x 1 which we recently purchased. 193 - Now carry on through the newly open gate and keep following the path to eventually exit the Old Mines. - Reach the ruins. - 194 - Carry on into the ruins and light the campfire at the first QM. - Search the ruins to find out there origin. - 195 - Head to the south OM first where you will find a chest, try to avoid the large enemy. Loot the chest at the OM to acquire the Old and almost Illegible Journal 196 - Now quietly go to the next OM to the north to find a chest and then pick lock 5/20 on it to find the Ancient Seal which will update this MQ. -- Part 5 -- Steps 197 - 252 MQ - SCHOLARS IN THE EXPEDITION - Find the scholars expedition camp. 197 - Go back to the campfire and use it to FT to Magasvar. 198 - Go to the QM to the north and activate the campfire. 199 - Now go to the QM to the southeast and activate the campfire. 200 - Then go north to the OM. - Search the camp. - 201 - Go into the middle of the camp and 5 examine points will appear. 202 - Examine the table and then any other point and a final examine points should appear on a nearby cart. 203 - Pick up the Note from the Leader of the Expedition on the cart. - Find a trace of the naturalist. - 204 - Head to the southern OM and kill the enemies. 205 - Now examine the nearby corpse on the floor at the southern edge of the woods. Search the body again to find the Travel Chest Key. 206 - Now go to chest in the hidden camp to the northwest and unlock it to find the Diary of a Certain Aphra. - Find the naturalist in the swamps. - 207 - Now carry on around to the next OM. - Obtain information on the island trackers. - 208 - Head towards the OM for some dialogue. Ask Siora to intervene. 209 - Carry on closer to the OM for more dialogue. Ask about the attack. Ask her what she has done since. Ask about her research. - Follow Aphra to the native camp. - 210 - Simply follow Aphra to the camp. - Help Aphra to free the members of her expedition. - 211 - First of all, unlock the nearby campfire and sleep until night-time. 212 - Then head to the OM, using Greater Haze potions to avoid confrontations and pick the cell lock 6/20 at the OM. - Escort the scholars safely. - 213 - Head east and climb the ladder to safely, then make your way to the OM. 214 - Kill the enemies at the OM beside the recent campfire once you return to it. Don't worry if you don't get the Natives reputation point mentioned below, everything still works out. Spare them. Natives - Reputation +1. Natives - Nice. Siora - Reputation +1. 215 - Carry on to the OM to update the MQ and automatically warp you to Hikmet. - Inform Governor Burhan of the expedition's rescue. - 216 - Place Vasco and Aphra in your party when asked. Bridge Alliance - Reputation +2. Exp x 1900 (level 10). MQ - QUEST FOR A PANACEA - Speak to Daren, the Doneia egsregaw chief, about the tierna hath cadachtas. 217 - Unlock the Phial Throw skill and the Accuracy Level 4 attribute. 218a - Now go to your residence, stock up if needed and you can also now carry a stack of the potions below now that you have unlocked the Phial Throw skill. When binding a Technique in order to throw these potions, just be sure you bind the 'Throw' and not the 'Trap'. Alchemical Preparation of Elemental Damage x 60 (breaks armor quickly and can do more damage to enemies weak to this). Alchemical Stasis Mix x 60 (freezes all enemies in the blast). Alchemical Mix of Magic Damage x 60 (can do more damage to enemies weak to this) 218b - Once done, then FT to Didigidensen Camp in Magasvar. 219 - Head into the house at the OM for some dialogue. Convince her to help. Insist that we are only here for a cure. Develop the idea of a trade. Give your word. - Find the tierna hath cadachtas. - 220 - Head to the FT point to the east at the OM and use it to FT to Frasoneigad. 221 - Now head west and activate the campfire on the way to the OM. 222 - Head to the OM and talk with Doneia Egsregaw in the village who will be stood beside the central tree. Insist. 223 - Also talk with the Vigshadhir Villager with the '!' icon. - Gain the village's trust. - - Find Peddir, the great gatherer. - 224 - Now go talk with Ongos with the chat icon beside the western building. Ask where to find the Mistress of Wisdom. Leave. 225 - Next, go talk with Peddir at the closest OM to the far east. Propose to gather the herbs for him. - Pick the flowers - Borage x 3. - - Collect the mushrooms - Russula Heterophylia x 2 - - Harvest the berries - Nightshade Berries x 1. - - Give the ingredients for the sacred tincture to Peddir. - 226 - You should already have all the required materials so as soon as you receive the Peddir objectives above, most should complete and update automatically. 227 - Talk to Peddir again. Give him the herbs. - Tell the villager that Peddir has been found. - - Help repair the bells for the Great Hunt. - 228 - Now head towards the 4 bells at the 4 x OMs and repair the northern bell first. Then backtrack slightly and repair the western bell. Next repair the southern bell and then finally repair the remaining bell. - Find the symbol of Ongos. - 229 - Now pick up the Engraved Symbol at the OM to the southwest. - Tell the villager that Peddir has been found. - 230 - Now head back to the village and talk with Doneia Egsregaw. Give news on Peddir. Betray Peddir's secret. Natives - Reputation +1. - Tell the villager that the bells have been repaired. - 231 - Now talk with the villager. - Find the symbol of Ongos. - 232 - Talk with Ongos beside the western building. Return the Sacred Seal. Natives - Reputation +1. Leave. - Find the tierna harh cadachtas. - 232 - Head southwest to the OM. 233 - Continue southwest to the far QM and activate the Skill Altar to gain 1 skill point. 234 - Now go to the OM for a cutscene. - Question the tierna hath cadachtas. - 235 - Kill the enemies. - Catch up with the Great Shaman. - 236 - Head north up the path to the OM and light the campfire on your way up to it. 237 - At the campfire, place Siora and Aphra in your current team. 238 - Kill the enemies once you reach the OM and then carry on towards it to complete the MQ. Exp x 2000. MQ - IN PURSUIT OF THE TIERNA HARH CADACHTAS - Find a way to enter the holy place. 239 - Go near the door for some brief dialogue and then examine the nearby stone stele. Ask your companions. 240 - With Siora in your party, you should automatically warp back to Ongos. - Ask Ongos for more details regarding the passage made of roots. - 241 - Talk to Ongos. Ask how to open the passage. Explain the escape of the tierna harh. Leave. - Search the house of the Tierna harh cadachtas. - 242 - Go inside the house and examine the quest objects inside. - Find a seed-bearing flower near the village. - 243 - Now exit the house. 244 - Continue south to the OM and pick up the flowers. - Offer the seed to open the passage. - 245 - Now make your way back to the stone stele at the OM and place the seed. - Pursue the tierna harh cadachtas. - 246 - Head all the way through the cave and out the northern side, then activate the campfire at the QM you pass along the path to the OM. Killing the enemies in this cave should raise you to Level 11 if not already. 247 - Now make AUTOPOP SAVE #3 and make a note of the time & date of this save. 248 - Carry on to the OM for a cutscene. - Defeat the creature. - 249 - Carefully defeat the wood guardian. Memory Crystal x 1. Ring of Divine Fury x 1. Master of the Woods - Kill a Wood Guardian. Worthy of legends - Acquire a legendary item. - Defeat the spy. - 250 - Now defeat the spy. Spare him. - Bring the tierna harh cadachtas back to her village. - 251 - Speak with Mev at the OM. Leave now - Speak with the tierna harh cadachtas about the cure for malichor. - 252 - This MQ will be complete after the cutscene. Exp x 2000 (Level 12). -- Part 6 -- Steps 253 - 303 MQ - MYSTERY OF THE ANCIENT RUINS - Report your discovery to Constantin. 253 - Unlock the Light Grenades, Mephitic Discharge and the Extended Stasis Alchemy skills. 254 - Go to the nearby globe and FT to the De Sardet Residence in New Serene. 255 - Head to Constantin at the OM and talk with him which will complete this MQ and trigger MQ The Prince's Secret. Report the discovery of the ruins. Leave. Congregation of Merchant - Reputation +1. Exp x 1500. MQ - THE PRINCE'S SECRET - Talk to Admiral Cabral about the ruins. 256 - Now compose your team and place Petrus and Aphra in your party. 257 - Go to your residence and FT to the Port Quarter. 258 - Then talk with the Admiral at the nearby OM. Speak about the First Colonization of the Island. Leave. MQ - DEMONIACAL CULT - Go to the village indicated by Petrus. 259 - Use the globe and FT to the Village of Wenshaveye in Wenshaganaw. 260 - Head northwest to the nearest QM and activate the campfire. 261 - Now head north to the QM nearest the OM globe to find a campfire and activate it. 262 - Then make your way to the northern globe at the OM. 263 - Then use the globe to FT to Tir Dob. 264 - Make your way to the OM and talk with Sister Ephesia at the first QM you pass along the way. Speak about the heretic investigation. Leave. 265 - Go to the nearby QM and activate the campfire. 266 - Continue towards the OM to update the objectives. - Question the village doneigod. - 267 - Go speak to Valan first at the village doneigod OM. - Question Derdre, the village chief. - 268 - Now go chat with the Derdre, the village chief. Speak about the Mageocracy investigation. Ask her about their beliefs. Ask her about their rituals. - Question the village inhabitants. - 269 - Now talk with the 2nd furthest northeast villager. Ask her about the village cult. Answer her. Ask about the village. Answer her. Ask her about their beliefs. 270 - Now head towards the northeast door in the village and a small scene will trigger as you get close with a Vedleug villager. 271 - Talk with the villager afterwards and exhaust all his dialogue. - Speak with Sister Ephesia about the information obtained. - 272 - Now go talk with the Sister at the OM to update the MQ. - Search the nervous man's home. - - Divert the worried man's attention. - 273 - Go to the pots outside the man's home and interact with them to break them. Now wait for the objective to update that the man is distracted by them and then you can safely enter the home. 274 - Examine the 3 points of interest in the home as they become available in order to update the MQ. - Report your discoveries to Sister Ephesia. - 275 - Now exit the house. 276 - Head back to Sister Ephesia and chat with her. - Hide at the village exit and wait for night to fall. - 277 - Head to the OM for a small scene, depending on your time of day, the choice below may not appear. Await the night. - Discreetly follow the nervous man. - 278 - Quietly follow him using Haze potions to remain more hidden. - Follow the road. - - Find a way to enter the passage. - 279 - Go to the blocked passage ahead first for a small scene and to allow us to interact with the surrounding stones. - Light the candles in the correct order. - 280 - Now activate the surrounding stones in the order below. Wind. Lightning. Fire. Death. Water. Life. - Investigate in the cave. - 281 - Now head into the cave and go to the OM for a cutscene. - Speak to Derdre about what you saw in the cave. - 282 - Go and talk with Derdre in her house, but save your game just before you begin to speak. Speak about the Mageocracy investigation. [Charisma] Try to convince her (50%). Exp x 1700. MQ - FACE TO FACE WITH THE DEMON - Find the sanctuary indicated by Derdre. 283 - Use the nearby globe and FT to the Vedleug Camp in the same region. 284 - Now go to the northwest QM to find a Skill Altar and activate it to gain 1 x skill point. 285 - Now go to the QM to the west to find a campfire and activate it. 286 - Now head to the globe to the far north. 287 - Then use this globe to FT to Vedilvie. 288 - Head to the QM to the north and activate the campfire. 289 - Now stock up if you need to. 290 - Carry on towards the OM for a small scene and then drop down to the swamp to update the objectives. - Lead the search in the swamps. - 291 - First, climb the eastern ladder and then examine the eastern mural at the OM that it leads to. 292 - Now head inside a small room at the northern OM and examine a second mural. 293 - Then head west and climb up the slope leading to the OM where you will find the 3rd mural to examine. 294 - Now head north and around to the final search icon and pick lock 7/20 on the chest that you find and loot it to find the Potion of the Demonic Ritual quest item. 295 - Loot the other nearby chest to find the Recipe: Potion of the Demonic Ritual and a Page Torn from a Journal. - Question the old hermit. - 296 - Head back to the old hermit at the OM and speak with him. Speak about the Torn Journal Page. Speak about the Drums. Speak of the Quenching. Leave. - Beat the drums. - 297 - Head to the OM and play the drums, the correct order is 3, 1 and 2 (dragonfly/frog/snake). - Acquire and pour the potion. - 298 - Now make AUTOPOP SAVE #4. 299 - Go down to the altar at the OM, examine it and then use the potion. - Defeat the creature. - 300 - Now defeat the monster. Memory Crystal x 1. Level 13. Swamp creature - Kill a Swamp Guardian. - Discover the creature's secret. - 301 - Unlock the Devastating Grenades skill. Also unlock the Accuracy Level 5 attribute. And finally unlock the Intuition Level 1 talent. In search of perfection - Unlock the 5 levels of an attribute. 302 - Head back to the campfire and FT to the Village of Vedleug in Tir Dob. 303 - Head into the house at the OM and speak with Derdre to finish this MA and unlock MQ The Trial of the Waters. Speak about the trap in the swamps. Leave. Exp - 1800. -- Part 7 -- Steps 304 - 345 MQ - THE PRINCE'S SECRET - Question Bishop Domitius at San-Matheus. 304 - Use the nearby globe and FT to the De Sardet Residence in San Matheus. 305 - Now talk with Petrus to begin his SQ. Accept now. 306 - Go to the vendor, then buy and equip the following on your current party. Comfortable Vest x 3. 307 - Now head to the OM in the palace for an automatic cutscene with Mother Cardinal Cornelius which will trigger the SQ Trouble in Eden. 308 - Now talk with Bishop Domitius nearby. Speak about relations with the Nauts. Leave. SQ - THE VICES OF THE MOTHER CARDINAL - Search the Cardinal's apartments. 309 - Head upstairs to the room with the OM and pick up the Note from a Servant. - Find out what is hidden under the palace in San Matheus. - 310 - Now head to the OM on the floor below and pick up the Key to a Secret room in the San Matheus Palace. 311 - Make sure your party is each wearing the Comfortable Vests, then go down to the room at the bottom OM. 312 - Now examine the table followed by the prompt on the floor. 313 - Next, unlock the eastern door with the key you found upstairs and pick up the Mother Cardinal Cornelia's Account Book from the desk. - Question the moneylender "the Magpie" in San Matheus. - 314 - You can un-equip the Comfortable Vests now. 315 - Head to the OM slightly northwest from the palace and talk with Magpie. Pretend to be a messenger sent by the Mother Cardinal. MQ - THE PRINCE'S SECRET - Question Commander Fernando about the problems with Theleme. 316 - Head to the OM and speak with Second Male Fernando. Ask about the Problems with the Extremists. Ask about Naut Secrecy. Leave. - Investigate the Naut secrets Domitius mentioned. - 317 - Equip a Naut chest piece, then go back outside, then turn left and left again to find a fence you can jump over. Jump over and enter the single door at the back. 318 - Then head up the stairs and carry on into the far office and pick up the Orders from inside the Harbour Office. - Investigate the missing Nauts. - 319 - Leave the building and backtrack to the main path. 320 - Then head northwest and talk to the 2 highlighted NPCs slightly north from the search quest marker. One of the NPCs is named Sailor and the 2nd is named Naut Longshoreman. Once they have both been spoken to, a new OM will appear near the Coin Tavern to the east, but we will do the objective below now while in the area. - Find and enter the Naut hangar. - 321 - Head around and enter the building at the OM. - Search the Naut hangar. - 322 - First pick up the Admiral's Notes downstairs and examine the instrument in the corner. 323 - Now go upstairs and examine the 2 additional instruments to complete this objective. - Investigate the missing Nauts (continued). - 324 - Exit the warehouse via the lower southern door and pick lock 8/20 on the chest beside the eastern wall outside. 325 - Now jump over the fence to the south, then continue south to hit a wall, then follow that west and jump another fence. 326 - Head east towards the OM. 327 - Now continue to the OM near the Coin Tavern quietly and then press the 'Spy' prompt when it appears to update the MQ. SQ - THE VICES OF THE MOTHER CARDINAL - Question the Prostitutes. 327 - First, go downstairs inside the Inn and talk with the Pimp at the OM. Pay (50g). 328 - Save your game, then talk with the middle prostitute. Ask about the partygoers. Find out about the organiser. Suggest the presence of the Mother Cardinal. Talk about the woman in the green coat. [Charisma] Try to learn a bit more about her (75%). Speak about Candy Cane. - Question the innkeeper in San Matheus. - 329 - Now go upstairs and talk with the Innkeeper at the OM. Ask about the woman in the green coat. Find out about Candy Cane. - Question the bookmaker in San Matheus. - 330 - Now go talk with the bookmaker at the OM downstairs. Ask about Candy Cane. Ask about the woman in the green cape. MQ - THE PRINCE'S SECRET - Free the captive Nauts. 331 - Go into the nearby Coin Arena and rest until night-time. 332 - Now exit the Coin Arena and make your way into the Coin Barracks, then head to the OM inside to trigger a small conversation. Bribe him (80g). 333 - Now pick lock 9/20 on the nearby cell door leading to the OM and then talk with the captive to update this MQ. SQ - THE VICES OF THE MOTHER CARDINAL - Find and question Candy Cane. 334 - Exit the building via the Coin Tavern entrance and use the western alleyway to make your way to the OM as you will avoid enemies this way. 335 - Once you find Candy Cane at the OM, chat with him. Petrus - Reputation +3. Petrus - Nice. Exp x 1000. MQ - THE PRINCE'S SECRET - Find proof against Ordo Luminis. 336 - Head into the house at the OM. 337 - Once inside the house, go upstairs and kill the enemies and then pick up the Message from the Inquisitor Bishop Domitius in the back room. - Inform the Cardinal about the Ordo Luminis plans. - 338 - Head back to the OM in the palace and talk with the Bishop, then exhaust all the dialogue options to update the MQ. Theleme - Reputation +1. SQ - INQUISITION - Go to the woods of San Matheus to meet with the natives. 339 - Head back outside and then to the OM and talk with Cengeden Anedas. - Search the house of Inquisitor Claudius. - 340 - Head towards the new OM. 341 - Continue to the OM and unlock the door using the Inquisitor's Key that you were given at the end of the last objective. 342 - Pick up the Letter found at the Home of Father Claudius on the table inside the house. Then go upstairs to find the Chest Key. - Search the office of Inquisitor Claudius - 343 - Enter the house at the next OM, then take the first door on the right and you will find a chest at the back. Unlock it with the Chest Key to find the Letter found in Claudius's chest. - Tell the natives about your discoveries. - 344 - Now go back and talk with the natives at the OM. - Defeat the Inquisitor. - 345 - Now defeat the enemies to complete the SQ. Natives - Reputation +2. Exp x 1600 (level 14). -- Part 8 -- Steps 346 - 400 MQ - THE PRINCE'S SECRET - Inform Admiral Cabral about the situation. 346 - Now go back to the residence and make the VERY important AUTOPOP SAVE #5, then make a note of the time & date of this save. We will be reloading this save a little later for different trophies! 347 - Now FT to the Port Quarter in New Serene. 348 - Talk with Admiral Cabral. Speak about the Theleme Extremists Conflict. Leave. - Talk to Constantin about your discovery. - 349 - Now FT to the De Sardet Residence in the same region. 350 - Go into the pause menu, open the options, go into game settings and then change the difficulty to Discovery. 351a - Next, head up into the palace at the OM but stop just before you get to the top of the steps leading to the main chamber. 351b - Now make AUTOPOP SAVE #6. 351c - Once ready, head in for a cutscene. This will finish this MQ and also to unlock the MQ Treason. You will get some rewards for finishing this MQ, but we will be reloading autopop save #5 once we have a particular trophy and taking a different route, so the rewards are not important right now. The Prince's secrets - You have discovered the secret of the Congregation and your origins. MQ - TREASON - Defeat Kurt. 352 - This battle will begin straight away assuming your reputation with Kurt is in the 'Suspicious' status, so just defeat him. Execute Kurt. 353 - Pick Vasco and Siora once asked. - Ensure Constantin is safe. - - Ensure Constantin's advisors are safe. - 354 - Go upstairs and save Mr De Courcillon to begin with. 355 - Now head downstairs to the room near the front entrance and save the Diplomatic Affairs Advisor. 356 - Next, go to the OM on the bottom floor to save Constantin. - Save Madam De Morange. - 357 - Now go and save Madam De. - Enter the Coin's Barracks. - 358 - Head to the north outer wall of the Coin Barrack's to find some scaffolding, use this to enter the top floor of the Barracks. 359 - Now go to the OM inside. - Search the Coin Guard Commander's office. - 360 - Now head to this OM and grab the Message from Lieutenant Olga on the desk. - Go to the port as quickly as possible. - 361 - Now ignore any other OM except for the one at the port and get there as quick as possible, but make sure you make the VERY important AUTOPOP SAVE #7 just before you reach the OM and remember the time & date for this save. We will reloading this save a little later for a different trophy! Choose to save San Matheus. Betrayal in Blood - You had to kill the friend who betrayed you. MQ - SAVING SAN MATHEUS - Enter San Matheus. 362 - Carry on to the OM killing the enemies you meet. - Meet the Cardinal. - 363 - Carry on to the next OM killing the enemies on the way. You may also get stopped on the way by an NPC and given the Key to the Service Door of the San Matheus Palace. Try to bribe her (50g). - Bring the Cardinal to safety. - 364 - Now kill the enemies to save the Cardinal. - Stop the palace traitors from harming anyone. - - Save the Cardinal's advisors. - 365 - Now go and defeat the 3 groups of traitors upstairs followed by 1 of the groups downstairs, 366 - Now before you kill the final group, make AUTOPOP SAVE #8 and make a note of the time & date. 367 - Now kill the final group and this should complete both objectives above. 368 - Once the objectives are complete, head back towards the Cardinal for a cutscene. In the name of the Enlightened - You have decided to save Theleme from the Guard's coup. 367 - Once you have the trophy above, now reload the very important autopop save #7 you made just before heading to the port on the previous MQ Treason. MQ - TREASON - Go to the port as quickly as possible. 368 - Carry on to the OM for a cutscene. Choose to save Hikmet. MQ - TO THE RESCUE OF HIKMET - Enter Hikmet. 369 - Head forward to the OM killing the enemies on the way. - Meet Governor Burhan. - 370 - Now carry on into the palace and to the OM killing any enemies blocking your way. - Bring governor Burhan to safety. - 371 - Kill the enemies to save the governor. - Stop the palace traitors from harming anyone. - 372 - Go upstairs and kill the group of traitors you find, then go and kill the 2 groups of traitors on the ground floor. - Save the Alliance's research. - 373 - Now head outside and into the house at the OM. Then kill the guards upstairs but don't examine the research just yet. 374 - Now make AUTOPOP SAVE #9 and make a note of its time & date. 375 - Now examine the research to complete this MQ. A Preserved Alliance - You have decided to save the Alliance from the Guard's coup. 376 - Now reload the very important autopop save #5 you made at the residence in San Matheus. SQ - AMONGST THE GHOSTS - Talk to Kurt about the ghost regiment. 377 - Back at the residence earlier in the game at the very important autopop save #5 that we made, now talk with Kurt Accept and take care of it now. 378a - Place Kurt and Vasco in your party, then use the globe and FT to the Old Mines Camp in Wenshaganaw. 378b - And now Ft to the East Road in Wenshaganaw (fast travelling twice in quick succession may appear to be a waste of time, here it was crucial though because we needed the East Road option to be available and some FT points only appear if you FT from a certain direction). - Go to the ghost regiment's camp with Kurt. - 379 - Head towards the OM and light the campfire on the way, then carry on into the camp for some dialogue. Ask about the camp's purpose. Find out about the site's organisation. Ask about the training received there. Discuss Reiner's death - Question the instructors. - 380 - First talk with the instructor at the southern OM and exhaust his dialogue. - Question the recruits. - 381 - Now talk with the recruit near him and exhaust his dialogue also. 382 - Next, save your game and then talk to the instructor at the northern OM (reload until the following dialogue is successful). Ask for details about her squadron. Find out about the training. Ask her how she got here. [Charisma] Try to corrupt her to obtain information about Reiner (75%). 383 - Now talk with the 2 x recruits at the northern OMs and exhaust their dialogue. - Find a way to drive the instructors away. - - Question Recruit Wilhem again. - 384 - Talk to Recruit Wilhem again and exhaust his dialogue once more. - Pretend to leave the camp. - 385 - Head to the OM for a cutscene. - Search Captain Rolf's office. - - Find out what is hidden in the basement. - 387 - Head inside the building at the OM, then go up into Rolf's office and pick up the Letter from the Commander on the desk. Also pick up the Key to the Torture Chamber and the Letter from Major Hermann. 388 - Now head down into the basement and pick lock 10/20 on the door you find. 389 - Head through the door and then into the nearby cell and pick up the Formation Report. - Save Recruit Wilheim from his nightly punishment. - - Avoid casualties amongst the recruits.- - Arrest Captain Rolf. - 390 - Head to the northern OM where Recruit Wilheim is. [Intuition] Discuss the letter (1). 391 - Now kill the only hostile guard. Kurt - Reputation +1. 392 - Now quietly head to the remaining OM to the east. Mention saving Wilhem. 393 - Kill the 2 enemies and then try to exit the arena to trigger a cutscene and complete the SQ. This cutscene will also warp you to New Serene. Kurt - Reputation +3 Kurt - Friendly. Exp x 1300. MQ - THE PRINCE'S SECRET - Inform Admiral Cabral about the situation. 394 - The end of the previous SQ automatically takes you to New Serene. 395 - Now head west out of the Coin Barracks. 396 - Now make your way south to the far OM. 397 - Now talk with Admiral Cabral. Speak about the Theleme Extremists Conflict. Leave. - Talk to Constantin about your discovery. - 398 - Now FT to the De Sardet Residence in the same region. 399 - Once you spawn, exit the residence. 400 - Next, head up into the palace at the OM for a cutscene, to finish this MQ and also to unlock the MQ Treason and the SQ Dangerous Bets. Nauts - Reputation +1. Exp x 1600. -- Part 9 -- Steps 401 - 451 MQ - TREASON - Ensure Constantin is safe. 401 - Pick Vasco and Kurt once asked. - Ensure Constantin's advisors are safe. - 402 - Go upstairs and save Mr De Courcillon to begin with. Then go into the southeast room and pick lock 11/20 on the door as this will give us access to the ground floor ladder shortcut for later. 403 - Now head down the 2 ladders. 404 - Now go into the room near the front entrance and save the Diplomatic Affairs Advisor. 405 - Next, go to the OM on the bottom floor to save Constantin. - Save Madam De Morange. - 406 - Now head outside the palace. 407 - Now go and save Madam De at the OM. - Warn the other governors. - 408 - Head to the northern OM first and inform the messenger. 409 - Next, go to the eastern OM via the eastern path, to avoid enemies. 410 - Talk with the messenger once you reach him, you will likely level up to level 15 while killing the enemies on the way if not already. Try a bribe (100g). - Arrest the Coin's lieutenant's. - - Enter the Coin's Barracks. - 411 - Now go to the vendor and blacksmith and purchase 3 x Worn Guard Doublet as a disguise if you don't have these yet and equip them on your party. These are pieces with crossed swords icon. The blacksmith's stock will re-roll if you save/reload. 412 - Head to the east outer wall of the Coin Barrack's to find some scaffolding, use this to enter the top floor of the Barracks. - Reach the office of the Coin's commander. - 413 - Now go to the OM inside. - Search the Coin Guard Commander's office. - 414 - Head to the OM and grab the Message from Lieutenant Olga on the desk. - Prevent the Coin Guard commander from fleeing. - 415 - Quickly head downstairs and to the front door, then make AUTOPOP SAVE #10 and make a note of the time & date. 416 - Now go through the front door to find the commander and defeat him. This will complete this MQ and unlock the next MQ further below. Missed coup - You prevented the Coin Guard from attempting a coup. MQ - ASSESS THE SITUATION WITH CONSTANTIN. 417 - Head out the cell door to the west to finish this very brief MQ which will update the MQ The Trial of the Waters and unlock MQ The Suffering of Constantin. SQ - SETTLING SCORES - Go talk to Sieglinde in New Serene. 418 - Talk with Kurt nearby to unlock this SQ. Accept and take care of it now. 419 - Now talk with Kurt again. Ask him. His relationship with Captain Rolf. Tell him about a childhood memory with Constantin. Leave. Kurt - Reputation +2. 420 - Go into the Coin Barracks at the OM and first talk with Quartermaster Manfred who will have an ! icon. This will activate the Contraband SQ. Leave. SQ - CONTRABAND - Question the innkeeper in New Serene. 421 - Go talk with the innkeeper in the Coin Tavern at the OM. Ask about the supply problems. - Question the customs officer. - 422 - Now head to the NPC at the OM. Talk about the seizure of goods from the innkeeper. Ask him about the theft of the seizures. - Discover what the customs officer is hiding. - 423 - Pick lock 12/20 on the chest to find Letter from Egon to the Customs Officer nearby, then talk to the NPC again. Offer him gold to make him talk (100g). - Find Alric, the customs officer at the northern gate. - 424 - Go to the Customs officer at the northern gate and talk with him Set off. - Find a place to set off and secretly observe. - 425 - Head to the OM and crouch. - Save Alric. - - Catch up with Egon. - 426 - Don't try and catch Egon, just quickly drop down to Alric and quickly kill the enemies before they defeat Alric to update the SQ. SQ - SETTLING SCORES - Go talk to Sieglinde in New Serene. 427 - Now go back into Coin Barracks and continue upstairs to the OM and talk with Sieglinde. Speak about Major Hermann. - Negotiate with Inquisitor Aloysius. - 428 - Once you spawn in San Matheus, go and talk with Aloysius at the OM. Discuss Major Hermann. Leave. - Talk to the corporal in charge of the prison of San Matheus. - 429 - Head to the OM and speak with the NPC downstairs in the Coin Barracks. Give Sieglinde's letter. - Give sleeping potions to the prison guards. - Give sleeping potions to the prison guards. Leave. - Question the two lieutenants. - 430 - Now head upstairs to where the OM is and this should update a new objective, but don't talk with the lieutenants yet. - Find a way to drive the soldiers away from the lieutenants. - 431 - Now save your game and then talk with the nearby Recruit. [Charisma] Supporting Kurt (75%). 432 - Now talk with the lieutenant. Ask about where Major Hermann is hiding. 433 - Now defeat the 2 lieutenants. - Arrest Major Hermann. - 434 - Now head to the warehouse at the OM. 435 - Then enter the warehouse and defeat the enemies inside to update this SQ. - Return to the De Sardet residence in San Matheus. - 436 - Now exit the warehouse for a small scene which should finish this SQ. Kurt - Reputation +3. Exp x 1600. SQ - DANGEROUS BETS - Talk to Petrus about his plan. 437 - First, talk to Kurt. Ask him. What his plans for the future are. Tell him you hope that you will be a part of it. Leave. Kurt - Reputation +2. 438 - Go continue into your residence nearby and talk with Petrus. Accept now. 439 - Place Petrus and Vasco in your party. - Convince the bookmaker to organise a fight. - 440 - Go talk to the NPC at the OM. Ask to challenge a champion. - Earn notoriety in the arena. - 441 - Enter the Coin Arena nearby. SQ - CHAMPION OF THE ARENA - Win the first challenge. 442 - First stock up if you need to at the nearby campfire, then go talk to the Arena Master. The First Challenge. 443 - Defeat the 1st wave of enemies. 444 - Now defeat the 2nd wave. 445 - Then defeat the 3rd and final wave. Fight and accept. The Second Challenge. - Win the second challenge. - 446 - Defeat the 1st wave of enemies. 447 - Now jump down and defeat the 2nd wave of enemies. 448 - Then defeat the 3rd and final wave, you should go up to level 16 during this battle Fight and accept. The Third Challenge. - Win the third challenge. - 449 - Defeat the 1st wave of enemies. 450 - Now jump down and defeat the 2nd wave of enemies. 451a - Then defeat the 3rd and final wave. Fight and accept. The Fourth Challenge. - Win the fourth challenge. - 451b - Defeat the 1st wave of enemies. 451c - Now jump down and defeat the 2nd wave of enemies. 451d - Then defeat the 3rd and final wave. Fight and accept. The Fifth Challenge. - Win the fifth challenge. - 451e - Defeat the 1st wave of enemies, be very careful with this final challenge as the enemies will be very tough. 451f - Now jump down and defeat the 2nd wave of enemies. 451g - Before you complete the final wave, make AUTOPOP SAVE #11. 451h - Then defeat the 3rd and final wave, finishing this wave should put you at level 17. Leave. King of the peaks - Kill a Mountain Guardian. Arena Excellence - Succeed in all the challenges of the arena. -- Part 10 -- Steps 452 - 505 SQ - DANGEROUS BETS - Convince the bookmaker to organise a fight. 452 - Go to the nearby campfire and restock with your stash if you are short on ammo or resources. You also want to take out a stack of Major Fury Potions and bind them as you can use these to refill your fury to use the Bomb skill unlocked in the step below. 453 - Unlock the Bomb, Powerful Bomb and Toxic Bomb skills and then bind this as using it will count towards the trap and poison damage trophies. Also unlock the Endurance Level 1 attribute and the Intuition Level 2 talent. 454 - Also unlock the Endurance Level 1 attribute and the Intuition Level 2 talent. 455 - Now you have gained notoriety, sleep at the nearby campfire until night-time ready for an upcoming objective. 456 - Then head back outside the Coin Arena and talk with the bookmaker again. Ask again to challenge a champion. - Convince Candy Cane to talk to the Mother Cardinal about you. - 457 - Now head outside the Tavern and talk with Candy Cane at the OM. Ask him to fix the fight. Pay him (250g). - Wait for the fight to take place. - 458 - Make your way back to the Coin Tavern. 459 - Now go down into the Coin Arena. 460 - Once in the Coin Arena, advance time via the campfire until the next objective updates. - Defeat the champion. - 461 - Now go talk to the Arena Master near the pit and defeat the enemy. Fight now. 462 - Beat the champion to update this SQ. SQ - TROUBLE IN EDEN - Talk to Father Lustinius. 463 - Go to the nearby campfire and FT to the Swamp Entrance Camp in Tir Dob. 464 - Head to south to the OM and light the campfire at the first QM you pass. 465 - Now go to the OM and talk with Lustinius. Ask him about the stolen tablets. Leave. - Question the Theologians. - 466 - Talk to Lustinius again. Ask about. The creation of the village of Eden. The diversity of the people in the village. Their relations with the natives living in the village. Their relations with neighbouring native villages. Leave. 467 - Now go and talk with Sister Eugenia at a southern OM. Ask her about the stolen tablets. Ask her whom she suspects of being the thief. Ask her where the tablets were. Ask her who was guarding them. Ask her to talk about Eden's creation. Ask about how the natives reacted to their arrival. Ask her if there were any confrontations. Leave. 468 - Now go and talk with Brother Virgil nearby. Talk to him about the stolen tablets. Ask him about the night of the theft. Ask him if he suspects of someone. Ask him about the possible involvement of natives. Ask him about his arrival in Eden. [Intuition] Ask him about his mission with the natives (1). Ask him about his relations with the natives. Leave. - Investigate the theft of the tablets of Saint Matheus. - 469 - Head into the Missionaries Office to the east and examine the prompt on the table. - Learn about the story of Eden. - 470 - Go and talk with Ler at the northern OM. Ask about Eden. Ask about the arrival of Theleme. Ask how the conversions took place. Ask about the discovery of the tablets. Ask about what happened with the warriors. Leave. - Talk to Ler, the former village leader. - 471 - Save your game and then talk with her again. Talk to him about the stolen tablets. [Charisma] Try to get him to talk (50%). Leave. - Talk to Vindwal. - 472 - Exit the house. 473 - Go to the OM. 474 - Now talk with Vindwal at the OM. 475 - Then choose the dialogue options below. Accuse her of stealing tablets. [Intuition] Tell her that her help would allow the thieves to be spared (1). - Retrieve the tablets. - 476 - Now head to the nearest campfire. 477 - Then stock up if needed and FT to the Swamp Entrance Camp. 478 - Head to the OM, but take the southern path when you get closer and the different paths appear. Try to avoid the traps on the ground and avoid any encounters. 479 - Once at the OM, pick up the tablets. - Bring the tablets back to Eden. - 480 - Make your way back to the nearest campfire. Vindwal should stop you on the way for a brief chat. Natives - Reputation +1. 481 - Once at the campfire, FT to the Eden Camp. 482 - Now go talk with Sister Eugenia at the OM. Theleme - Reputation +2. Exp x 1300. SQ - THEOLOGICAL CONFLICTS - Wait for the results of the research. 483 - Head back to the closest campfire and sleep until the objective updates. - Ask about the research in Eden. - 484 - Now head into the building at the OM for a cutscene. - Talk to Brother Fidelis. - 485 - Now talk with the injured man on the table. - Ask the natives for help. - 486 - Now go to Ler at the OM, but don't talk with him just yet. 487 - Now make AUTOPOP SAVE #12 and make a note of the time & date. 488 - Now talk with Ler. Ask him if he knows a healer for Fidelis. Leave. Natives - Reputation +1. Natives - Friendly. Carants - Have a good reputation with the natives. 489 - Now head to Vindwal to the south and talk with her. Ask her for an antidote for Fidelis. - Heal Brother Fidelis. - 490 - Now go back to Fidelis to heal him. - Find the theologians camp. - 491 - Go to the campfire and warp to the Swamp Sanctuary Camp in Vedvilvie. 492 - Now head south and then start making your way east to the OM. 493 - Then continue to the OM for a cutscene with Sister Eugenia. - Question the members of the expedition. - 494 - Talk with Sister Eugenia, exhaust her dialogue options. 495 - Then do the same with Brother Virgil to update the SQ. - Investigate the disappearances. - 496 - First activate the campfire to the southwest 497 - Head to the western OM down the ladder and examine the remains. 498 - Now go to the southeast OM and kill the beasts around it. 499 - Now examine the corpse at the OM. 500 - Now go to the final OM to the north and kill the 2 beasts there. 501 - Now examine the corpse at the OM to update the SQ. - Ask brother Virgil for an explanation. - 502 - First, head to the QM to the north and activate the campfire. 503 - Now use the campfire to FT to the Excavation Site Camp. 504 - Now go and talk with Brother Virgil at the OM. Ask him for an explanation regarding the murder of the researchers. Order him to leave the expedition. - Talk to Sister Eugenia. - 505 - Now go and talk with Eugenia to complete this SQ. Theleme - Reputation +1. Exp x 1600. -- Part 11 -- Steps 506 - 550 SQ - IN THE FOOTSTEPS OF SAINT MATHEUS - Find out where Saint Matheus went. 506 - Now go to the closest campfire and FT to the Cousoneigad Camp. 507 - Make AUTOPOP SAVE #13, then head north and defeat the Nadaig Magamen which should level you up to Level 18. The legend of the plains - Kill a Plains Guardian. 508 - Now carry on north and enter the cave. - Enter the cave. - 509 - Head deeper into the cave. - Find traces of the passage of Saint Matheus. - 510 - Keep making your way through the cave to eventually reach a chamber with drawings that will update the SQ. - Gather proof of the presence of Saint Matheus. - 511 - Examine the 2 murals, then the stone glyph followed by the tablets in the center. Then examine the 2nd stone glyph and finally the 6th prompt on the stone between the 2 murals. Exp x 1900. SQ - SAINT AND WILD - Inform Sister Eugenia of your discoveries. 512 - Now go to the closest campfire and FT to the Excavation Site Camp to get to the OM quicker and then talk with Eugenia. Report your discoveries. Theleme - Reputation +2. Theleme - Nice. Decide to reveal the truth and give her the relics. Theleme - Reputation +1. - Protect Sister Eugenia from the Ordo Luminis. - 513 - Now defeat the enemies to protect Eugenia. - Meet with Sister Eugenia later. - 514 - Now go to the campfire and FT to the De Sardet Residence in San Matheus, then advance the time a little more to advance the objective. - Convince the Mother Cardinal to reveal the truth about Saint Matheus. - 515a - Head inside the palace and then make AUTOPOP SAVE #13 before you enter the main chamber and make a note of the time & date 515b - Now go towards the OM for a cutscene. Talk about the cave. Talk about the guardian. Talk about frescoes and relics. Be angered about her suspicion. Appeal to her faith. Mention the revelations of Saint Lucius. Theleme - Reputation +3. Exp x 2200. Theleme - Reputation +2. Theleme - Friendly. Theleme's chosen - Have a good reputation with Theleme. SQ - DANGEROUS BETS - Meet with Mother Cardinal Cornelia. 516 - Talk with the Mother Cardinal to finish this SQ. Petrus - Reputation +3. Exp x 1300 (level 19). MQ - THE SUFFERING OF CONSTANTIN - Find the healer in Wenshaveye. 517 - Now go into your residence and FT to the Village of Wenshaveye in Wenshaganaw. 518 - Enter the house in front of you at the OM for a scene with Catasach. - Talk to the hunter of Wenshaveye. - 519 - Go talk with the hunter at the OM. Regarding the attacks. Ask him to explain the problem. Ask about the Tenlans. Speak about the victims. Ask how to defeat the Tenlans. Ask him why the Tenlans are so aggressive. Propose to help. Leave. - Repair the Hunter's weapon to earn his trust. - 520 - Interact with the nearby weapon to fix it. Leave. - Talk to the missing villagers families. - 521 - Go speak with the NPC at the southern OM first. Ask for information. The sister's description. The moment she disappeared. The sister's enemies. Ask about the Tenlans. Ask about the missionaries. Leave. 522 - Now go talk with the NPC at the remaining OM for this objective. Information. What his brother looks like. The disappearance of his brother. His brother's enemies. Speak about other victims. Ask about the Tenlans. Ask about the missionaries. Leave. - Find and destroy the Tenlan nests. - 523 - First head to the OM to the west to find a nest. destroy the enemies and explode the nest. You should already have the potions required. 524 - Now destroy the enemies around the nest. 525 - Once the enemies are dead, then explode the nest. You should already have the potions required. 526 - Next, go to the nest at the OM to the north and destroy this 2nd nest. - Talk to the missionaries. - 527 - Head to the OM to the west and talk with the NPC there. Ask them about their mission here. Speak of the Tenlans attacking the village. Ask about the connections between Tenlans and Demons. Leave. - Find a way to pressure the missionaries. - 528 - You will now need to make your way around the outside of the camp and drop in from the north. 529 - Then enter the building at the OM and pick up the Journal of the Missionary Mother on the table inside. - Drive off the missionaries. - 530 - Exit the building for some dialogue. Speak of abuses. 531 - Now defeat the enemies. Theleme - Reputation -1. - Find and destroy the Tenlan nests. - 532 - Carry on to the OM and destroy the final Tenlan nest, also loot the strong enemy types. - Find the missing villagers. - 533 - Now get the free skill point from the nearby Skill Altar. 534 - Head southeast across the river, there should be a fallen tree branch that you can use to cross. 535 - Now head to the OM. 536 - Once you get back to the OM location, take the south path to find a cavern and head inside it. - Find and destroy the white Tenlan's nest. - 537 - Defeat the enemies inside and then destroy the nest. 538 - Now grab the Message found on the Body of a Dead Missionary from the corpses in the center. MQ - THE TRIAL OF THE WATERS - Meet with Glendan, the leader of the council. 539a - Now exit the cavern the way you came, head back to the nearest campfire and save your game. 539b - Now FT to the Camp near Vigyigidaw in Vedrad. 539c - (optional) While in the travel pause area, talk to the vendor and purchase either of the following. If the stock isn't available, leave and reload the recent save and try again or just keep travelling back and forth. Steel Dispersion Gun. Or...... Engraved Four-Barrelled Pistol. 540 - Once in Vedrad, head out to the far east globe at the OM and use it to warp to Dorgred. 541 - Talk to Petrus. Accept now. 542 - Keep Vasco and Petrus in your party. 543 - Head to the QM to the north to begin with to find a campfire to light. 544 - Now head north towards the OM and light the campfire just to the east at the QM on the way. Then carry on to the OM and a cutscene will trigger as you get close to the door. Ask to meet the council. Leave. MQ - THE SUFFERING OF CONSTANTIN - Inform the families of the victims. 545 - Now go to the nearby globe and FT to the Village of Wenshaveye in Wenshaganaw. 546 - First inform the NPC at the OM to the south about your discoveries followed by the NPC at the northwest OM. Natives - Reputation +2. - Bring Catasach to Constantin. - 547 - Now go talk with Catasach at the OM and he will warp you to Constantin to finish the MQ. Congregation of Merchant - Reputation +1. Exp x 2000 (level 20). MQ - THE TRIAL OF THE WATERS - Ask for Catasach's help in talking to Glendan. 548 - Talk to Catasach while still in the palace and choose the choice below to get the Seal of Catasach. Ask for his help in meeting En on mil frichtimen. Leave. SQ - THE SINS OF FATHER PETRUS - Ask Admiral Cabral for information. 549 - Head to your residence and FT to the Port Quarter. 550 - Then talk to Admiral Cabral to acquire the SQ The Admiral's Secret Service, then choose the option below to update the current SQ. Talk to her about our mother. -- Part 12 -- Steps 551 - 606 SQ - THE ADMIRAL'S SECRET SERVICE - Talk to Captain Ruben. 551 - Go and talk with Captain Ruben at the OM. Ask him who he suspects. Ask him the reason for his suspicion. Talk about information that could have been sent. Ask him about his ship. Leave it at that. 552 - Now go and talk with Jonas at a OM. Question him about Alba. 553 - Next talk to Flavia. Ask about Alba. 554 - And finally talk with Lauro. Ask about Alba. - Investigate at the tavern. - 555 - Go and talk with the blacksmith and choose to have something crafted. If you don't have the weapons below yet, check if the New Serene vendor has them in stock or just keep checking vendors regularly. Then you can upgrade them as we do in this step once you acquire them later! Steel Dispersion Gun - Expanded Ivory and Brass Grip. Engraved Four-Barreled Pistol - Expanded Ivory and Brass Grip. 556 - Now go into the tavern at the OM to trigger an additional objective. - Put an end to the fight. - 557 - Go to the 2 customers ready to fight to trigger some dialogue, then defeat them. Order them to leave. 558a - Now go and talk with the innkeeper. Evoke the subject of Alba. Buy a bottle to offer a drink (9g). 558b - Next, talk with the Soldier on leave stood beside the bar. Talking about Alba… Ask him if he has seen her. Ask him if he heard her talking about secrets. Ask him to talk about what he saw. Leave. - Find the dead drop. - 558c - Now head to the dead drop at the OM and examine it. - Catch the person who has been using the dead drop. - 559 - Now go to the OM on the hill for a brief scene. Wait until nightfall. 560 - Now wait for the messenger to show up and collect the dead drop, then follow him. - Find out who gave the order. - 561 - Save your game and then head over to the NPCs at the OM. - Question the one who gave the order. - 562 - A cutscene will automatically trigger along with some dialogue options. [Charisma] Attempt to intimidate him (50%). - Report to the Admiral. - 563 - Now head back to the Admiral for an automatic cutscene which will finish this SQ and trigger the SQ The Spy from Theleme. Nauts - Reputation +3. Exp x 1300. SQ - CONTRABAND - Find the dispensary. 564 - Use the globe and FT to the De Sardet Residence in Hikmet. - Arrest Captain Ludwig. - 565 - Now head to the OM to the southeast for a small scene and then defeat the guards to update the SQ. Force entry. SQ - THE SINS OF FATHER PETRUS - Find and question Captain Lisandro in Hikmet. 566 - Head to the OM to the far northwest and talk with Lisandro. Talk about our mother's kidnapping. - Question Ullan, the leader of Vignamri. - 567 - Go back to the residence and FT to Glendgnamvar, East Road in Glendgnamvar. 568 - Head south to the OM, lighting the campfire on the way and once you reach the OM, enter the house and talk with Ullan. Ask about our mother. Leave. - Find Slan, your mother's sister. - 569 - Head into the house at the OM to the west to update the SQ. - Question the villagers in Vignamri. - 570 - Talk with the nearest villager to update the SQ. 571 - Now head towards the OM to the northwest to find a woman in trouble. - Help the woman. - 572 - Defeat the enemies around the woman to save her and finish the SQ. Petrus - Reputation +3. Petrus - Friendly. Exp x 1600. SQ - CONTRABAND - Inform Intendant Manfred. 573 - Head to the globe outside the hut. 574 - Now use the globe to FT to the De Sardet Residence in New Serene. 575 - Go and talk with Manfred at the OM. Ask him if he questioned the captain. Coin Guard - Reputation +3. Coin Guard - Nice. Exp x 1600. SQ - DIRTY TRAFFIC - Talk with Admiral Cabral. 576 - Make your way south to the OM. 577 - Once at the OM, then talk with the Admiral at the OM. Ask her about the ship commandeered by the guard. Leave. MQ - THE TRIAL OF THE WATERS - Meet with Glendan, the leader of the council. 578 - Go to the nearby globe. 579 - Now use the globe and FT to Dorhadgenedu in Dorgred. 580 - (optional) During the halfway FT loading area, you can buy and equip some better clothing if you wish, but always keep the talent increasing chest pieces with you. 581 - Try to enter the door at the OM for some dialogue. Present Catasach's seal. 582 - Head inside and talk with Glendan, this will update the current quest and also trigger the SQ Promises set in Stone. Leave. - Complete the trial of the waters. - 583 - Now head outside for some more dialogue. Leave. 584 - Head into the cave at the OM to begin the trials, then make your way through it until you reach the 7 stone murals. 585 - Now interact with the small well of water in the middle. - Solve the mystery of the source. - 586 - Now activate each of the stone murals in this order to solve the puzzle. Wind. Ice. Sun. Water. 587 - Now head down to the Nadaig and tame it using the prompt when close to it which will open the gate behind it. 588 - Go through the door and examine the drawing to complete the trial and be warped back outside. - Talk to Glendan about the trial. - 589 - Now go to the nearest globe and FT to the Camp near Vigyigidaw in Vedrad, ignoring these MQ objectives for the time being. 590 - Head north and then west to the nearest QM to find a Skill Altar where you can gather 1 x skill point. 591 - Continue west into the village to find the vendor and buy the quest items below. Mortuary Lotion x 10+ (or as close as possible). 592 - Now head to the nearby NPC with an ! icon and talk with him to get the SQ Logging Expedition. SQ - LOGGING EXPEDITION - Assess the situation at the Call Sen glade. 593 - Now head east to the top globe we passed a little earlier and FT to Cwenvar to the north. 594 - In the Travel Pause before reaching the FT destination, talk with Siora. Accept to go there now. 595 - Place Vasco and Siora in your party when asked. 596 - Now go north towards the OM and unlock the campfire at the QM closest to the OM. 597 - Go to the OM for a cutscene. - Investigate the woodcutters death. - 598 - Talk to the doctor at the OM. 599 - Then examine the 3 bodies in the building behind the doctor. 600 - Then go talk with the doctor again. Ask her if she recognises the poison. Ask her who entered the barracks. Return to other questions. Ask her about what they drank. Ask her about what they ate. - Find the hunters at the edge of the woods. - - Make the hunters confess - 601 - Get to the new OM and then kill the beasts that you encounter there to trigger a cutscene. Justify yourself. Discuss. - Ask Mr De Courcillon for his advice. - 602 - Now go to the QM to the west to find a campfire to light, then light it and FT to the De Sardet Residence in New Serene. 603 - Head into the palace and go up to the OM, then talk with Mr De Courcillon once you reach him. Talk about the conflict surrounding the glade. Leave. - Find the documents in the archives. - 604 - Use the ladder shortcut to reach the bottom floor and pick up the Property Deed of the Logging Expedition from inside the archive room. - Examine the contracts with Madam De Morange. - 605 - Now head outside and talk with Madam De Morange at the OM. Ask about the contract related to the clearing. Leave. - Find a solution to the conflict with Mr De Courcillon. - 606 - This objective should complete automatically and another objective will update. -- Part 13 -- Steps 607 - 656 SQ - PROMISES SET IN STONE - Question the missionaries about the agreement they reached with Queen Bladnid. 607a - Now go into your Character Development and unlock the following. Skills. Anointed Weapons. Alchemical Dodge. Assassin's Touch. Focused Alchemical Fire. Alchemical Earthquake. Incomparable Technique - Unlock all Technical skills. Attributes. Endurance Level 2. Talent. Lockpicking Level 2. 607b - Go to your residence and FT to the Village of Vedrhais in Vedrad. 608 - Go talk with the missionaries at the OM. Talk about the agreement with Bladnid. - Find the engraved stone in Falrhistel. - 609 - Go to the nearby globe and FT to the Camp near Vigyigidaw. 610 - Head to the OM, kill the enemies and examine the broken stone. - Talk to Caradeg, the keeper of promises. - 611 - Now light the campfire just to the north, then use it to FT to Village of Vedrhais. 612 - Head into the house at the OM to update this SQ. - Search the workshop of the keeper of promises. - 613 - Examine the engraved stone (3rd from left) and any other 2 of the highlighted objects. - Find Caradeg, the keeper of promises. - 614 - Now go to the nearby globe and FT to the Village of Vigyigidaw. 615 - Now go into the hut at the OM and talk with Dunncas, this will complete the SQ Logging Expedition and unlock the SQ The Blood Price. Talk about the conflict concerning the glade. Talk about the promise keeper. Natives - Reputation +2. Exp x 1600. Talk about the engraver's exile. Ask about the engraver's current location. Leave. 616 - Now head outside and to the new OM to the west to find Caradeg. - Question Caradeg, the keeper of promises. - 617 - Talk with Caradeg once you reach him. Ask him about his role as keeper of promises. Ask him about the stone of the pact with Theleme. [Intuition] Offer him to join the rebels (2). Siora - Reputation +1. Natives - Reputation +1. - Confront the missionaries. - - Inform Eseld. - 618 - After a short time, you will get asked if you want to go straight back to the village or stay. - Go directly back to: Village of Vedrhais. - 619 - Now avoid the missionaries and go straight into the building at the OM and save your game, then talk to Eseld. Talk about the agreement with the missionaries. Talk about the stone that was destroyed. - Chase the missionaries away from Vedrhais. - 620 - You will get a dialogue option requiring charisma shortly after the conversation. [Charisma] Convince them to leave (75%). Theleme - Reputation -1. Theleme - Nice. Natives - Reputation +1. Natives - Reputation +1. Siora - Reputation +3. Siora - Friendly. Exp x 1300. MQ - THE TRIAL OF WATER - Talk to Glendan about the trial. 621 - Now talk with Siora. Ask her. How she feels after the loss of her mother. Tell her about having to say goodbye to your own mother. Siora - Reputation +2. Ask her. Why she was so certain that the missionaries were lying. Tell her that it seems logical, given their culture. Siora - Reputation +2. Leave. 623 - Go to the globe and FT to Dorhadgenedu in Dorgred. 624a - Make AUTOPOP SAVE #14, then make a note of the time & date of this save. 624b - Now go talk with Glendan at the OM to finish this MQ. Exp x 2000. Waterproof - You have passed Glendan's test. MQ - SPEAK TO CONSTANTINE ABOUT THE SANCTUARY. 625a - Now FT to the De Sardet Residence in New Serene, but talk with Siora while in the midway Travel Pause area, Accept now. 625b - Now continue into the next area, head into the palace and go to the main chamber of the palace at the OM to trigger a cutscene. Ask him where the attack took place. Ask him why he didn't investigate. Ask the purpose of the expedition. 625c - The above dialogue will update the MQ Searching for Constantin and trigger the MQ On the High King's Trail. SQ - THE QUEEN'S FAREWELL - Offer your help to Eseld. 625d - Go back to your residence and FT to the Village of Vedrhais in Vedrad. 625e - Go inside to the OM and talk with Eseld. Talk to her about the queen's funerals. - Go to the tumulus with Siora. - 625f - Make your way to the OM. - Defeat the creatures. - 626 - Now beat the enemies to update the objectives. - Destroy the creatures nests. - 627 - Now destroy the nests and then enter the tumulus at the OM. The objectives will update and you should already have the quest items required; the Censers and the Mortuary Lotion. Stay here. - Prepare the room for the funerary rite. - 628a - Now exit the tumulus and then re-enter to refresh the area correctly. 628b - Now head down to the where the rite will take place at the OM place for some dialogue. I do. 629 - Interact with the body on the stone twice to use the Censers and also use the Mortuary Lotion, this should complete this SQ. Siora - Reputation +3. Exp x 1600. SQ - ISLANDER KNOWLEDGE - Talk to Aphra and offer your help. 630 - Talk to Siora nearby to begin with. Ask her. What she intends to do now. Tell her that you would understand if she had to help her people. Siora - Reputation +2. Leave. 631 - Now head to the nearest warp point and then FT to the Cergganaw Camp in Dorgred. 632 - While in the loading area, talk with Aphras. Accompany Aphra. 633 - Place Aphra and Vasco in your party when asked. - Go to Cergganaw with Aphra. - 634 - Now head to the OM. - Defeat the beasts - 635 - Now defeat the beasts for a small scene. - Pick up beast essence x 1. - - Pick up bile x 2. - - Acquire an antidote x 1. - - Give the ingredients for the antidote to Aphra. - 636 - Loot the beasts you just killed for the required items if the quest doesn't automatically update and then talk with Aphra and she will make the antidote. - Give the antidote to Morian. - 637 - Go give the antidote to Morian as instructed. Natives - Reputation +1. - Go back to Morian and Yewan. - 638 - Head over to them for some dialogue. - Follow the elders. - 639 - Sprint up to the elders so that they see you and confront you briefly and then carry on to the OM where they are heading. Aphra - Reputation +3. Aphra - Nice. Exp x 1000 (level 22). MQ - SEARCHING FOR CONSTANTIN - Find Constantin and his escort's camp. 640 - Now go to the nearest globe and FT to the Vedrhais Camp. 641 - Now sleep at the campfire for 12 or more hours until the SQ triggers below. SQ - THE CAVE OF KNOWLEDGE - Offer your help to Aphra. 642 - Now talk with Aphra. Accept and take care of it now. 643 - Keep your current party. - Return to Vigyigidaw. - 644 - Now FT to the Village of Vigyigidaw. 645 - Head south towards the OM to update the objectives. - Question the young people about the cave of knowledge. - 646 - Go talk with Morian at the OM to further update the objectives. - Find the cave of knowledge. - 647 - Now go back to the globe and FT to the Cergganaw Camp in Dorgred. 648 - Now head to the OM to the northwest - Examine the altar. - 649 - Now examine the nearby altar. - Find a seed to open the passage. - 650 - Head over to the small camp at the nearby OM for some dialogue. Try to find out more. Offer them gold to make them leave (100g). 651 - You will acquire a Seed of the Door of Knowledge once the camp departs and you can also loot another from a body behind the tent. - Explore the cave of knowledge. - 652 - Now head back to the altar and place a seed to open the door. Place the seed. 653 - Now head into the main chamber and examine the 2 drawings. - Hide to an elevated place. - 654 - Climb up to the west and follow the path to the OM. - Spy on the young people. - 655 - Head to the next OM for a cutscene. - Exit the cave. - 656 - Now go outside and to the OM to finish this SQ and to trigger a conversation with Aphra. Accept. Aphra - Reputation +3. Exp x 1300. -- Part 14 -- Steps 657 - 706 SQ - THE LINKING RITUAL - Wait one day to go to the ritual. 657 - Now go back to the campfire. 658 - Rest for one day to update the objective. - Go to Cergganaw to attend the ritual. - 659 - Head to the OM for a cutscene. - Talk to the members of Dunnca's clan. - 660 - Talk to the 3 members to update the objectives. - Get in position for the ritual. - 661a - Make AUTOPOP SAVE #15 and make a note of the time & date. 661b - Now go to the OM for a cutscene. - Protect the Natives against the Bridge Alliance's attack. - 662 - Defeat the enemies to complete the final companion SQ. Aphra - Reputation +3. Aphra - Friendly. Exp x 1600. Friendship above all - Finish all companion quests. SQ - THE BLOOD PRICE - Go to the abandoned mine in the region at Cwenvar to assess the situation. 663 - Go back to the campfire and FT to the Logging Expedition Camp in Cwenvar. 664 - Head north to the QM near the OM and light the campfire. 665 - Head to the OM for a small scene where you will be refused entry. - Spy on the activity of the mine. - 666 - Now take the path running along the bottom of the mine once the objective updates and head to the end for some dialogue and to update the SQ again. SQ - DIRTY TRAFFIC - Investigate at the barracks of San Matheus. 667 - Now go back to the campfire and FT to the De Sardet Residence in San Matheus. 668 - Rest until night-time, then head into the Coin Barracks at the OM and talk with Herbert. Ask him about the commandeering of the Nauts ship. 669 - Head upstairs and talk with Alexander at the western OM first. Ask him about the commandeering of the ship… Leave. 670 - Now go and talk with Ermelinde at the southeast OM. Ask him about the commandeering of the ship… Leave. 671 - Now go and talk with Klaus at the remaining OM to update the objective once you leave the room. Ask him about the commandeering of the ship. Leave. SQ - THE SPY FROM THELEME - Investigate on the port of San Matheus. 672 - Go and talk with Second Mate Fernando at the OM. Ask about Alba. Leave. 673 - Now go and talk with the Naut look-out near the OM outside in the northwest corner. Ask her if she saw her… Ask her about Alba's father. Ask her where to find her father. Leave it at that. - Find Alba's father at the tavern. - 674 - Go and speak with Master Laurens in the tavern at the OM. Ask him to talk about his daughter. Ask him if he has seen her. Ask him if he thinks she's guilty. Ask him about the sleuth. Leave. SQ - DIRTY TRAFFIC - Go to the meeting point. 675 - Go to the meeting point at the OM and speak with Franz and exhaust all his dialogue. - Attack the sawmill where the prisoners are held captive. - 676 - Head to the OM at the sawmill and defeat the guards at the entrance. - Release the prisoners. - 677 - Go inside the jail at the OM and pick lock 13/20 on the cell door, then enter the cell and talk to Breg for a cutscene. - Ambush the soldiers of Egon. - 678 - Now go the OM and crouch, then defeat the soldiers. Loot their bodies afterwards for multiple Marked Silver Coins. - Talk to Lieutenant Alexander. - 679 - Now go into barracks at the OM for a cutscene and to update the objectives. SQ - THE SPY FROM THELEME - Find the Ordo Lumini's death 680 - Go back into your residence and FT to Wenshaganaw, West Road in Wenshaganaw. 681 - Head to the OM to update the SQ. - Eavesdrop on the conversation. - 682 - Now go near the ledge at the OM, then crouch and use the prompt near the ledge to initiate the conversation. - Set the captive islander free. - 683 - Now go closer for a cutscene. Ask him to interrupt his hunt. Offer gold (200g). 684 - Now free the nearby captive to complete this SQ and unlock the SQ Sub Rosa. Nauts - Reputation +3. Nauts - Nice. Exp x 1600 (level 23). SQ - SUB ROSA - Talk to the guide in Wenshaveye. 685 - Go and talk with the Native guide at the OM to the southeast. Ask about Alba. Leave. - Go to the cave the guide told you about. - 686 - Go to the globe and FT to the Camp near the Water. 687 - Head into the cavern at the OM. - Follow Alba's trail. - - Find Alba. - 688 - Head through to cave to eventually find Alba and defeat her. This will complete this SQ and unlock SQ The Enemy Within. Spare her. Nauts - Reputation +2. Exp x 1900. SQ - THE ENEMY WITHIN - Speak to Admiral Cabral. 689 - Unlock the Galvanising Fury and Vengeful Fury skills and the Endurance Level 3 attribute. 690 - Go back to the nearest campfire and FT to the Port Quarter in New Serene. 691 - Talk with Cabral once you spawn in. Speak of spying. Leave. Nauts - Reputation +3. Nauts - Friendly. - Question the new crew. - 692 - Go talk with Jonas and Flavia at the first 2 OMs and ask each of them about Captain Ruben. 693 - Then talk with Lauro at the 3rd OM. Ask about Captain Ruben. Reassure him. - Question Gretchen, the harlot. - 694 - Go into the tavern at the OM and speak to Gretchen stood beside the entrance. Ask her about Captain Ruben. Offer gold (100g). Talk about Ruben's relationship with other Nauts. Learn about his recent behaviour. Ask her if he told her about his plans. SQ - DIRTY TRAFFIC - Return to Manfred in New Serene. 695 - Go and talk with Manfred at the OM. Give him a report of what happened in San Matheus. Coin Guard - Reputation +2. Exp x 1900. SQ - THE BLOOD PRICE - Explain the situation to Me De Courcillon. 696 - Go into the palace and talk with Mr De Courcillon on the top floor at the OM. Ask him about the exploitation of the mine near Vigyigidaw. Leave. - Find and verify the property deeds. - 697 - Head to the OM on the bottom floor and pick up the Property Deeds of an Old Mining Plot Belonging to Master Maillard to update the objective. - Find and verify the property deeds - 698 - Now go talk with Lady Morange at the OM. Talk about the property deed of the mine. - Meet with Master Maillard - 699 - Go talk with Maillard at the OM. - Reach a new agreement with Mr De Courcillon. - 700 - Go back into the palace and talk with Mr De Courcillon at the top. Tell him about Master Maillard and the title deed to the mine. Leave. SQ - THE ENEMY WITHIN - Follow Captain Ruben after nightfall. 701 - Head into your residence and sleep until night-time, then FT to the Port Quarter. 702 - Head to the OM for a cutscene. Sit and wait. 703 - Now carefully follow Ruben and eventually some dialogue options will appear. Intervene on the spot. - Neutralise Captain Ruben. - 704 - Go and defeat Ruben. - Search Captain Ruben's dead body. - 705 - Search his body to acquire Captain Ruben's Journal. - Go back to the Admiral. - 706 - Now go back and talk with Admiral Cabral. Speak of spying. Leave. Nauts - Reputation +3. Exp x 2200 (level 24). -- Part 15 -- Steps 707 - 756 SQ - THE BLOOD PRICE - Chase the men away from the mine and free the slaves. 707 - Use the globe and FT to the Abandoned Mine Camp In Cwenvar. 708 - Now head to the OM and defeat the guards, then free both groups of slaves. - Report to Dunncas. - 709 - Head back to the campfire and FT to the Village of Vigyigidaw in Vedrad. 710 - Now go and talk with Dunncas. Talk about the mine. Natives - Reputation +4. Exp x 1900. Ask him about the high king. MQ - ON THE HIGH KING'S TRAIL - Question the high king's loves ones in Wenshavarr. 711 - Now go to the globe and FT to Steiger Falag. 712 - Once you arrive, first head southeast followed by east to find a campfire at the first QM you pass and light it. 713 - Now go and question the southern-most villager first with a chat icon in the OM search area. Ask about those close to the High King. Ask about Cera's absence. Ask her where the cavern of knowledge is found. Leave. 714 - Now go and talk with the remaining villager to the north with a chat icon. Ask about the cavern of knowledge. Leave. - Meet with Cera near Cauwis, the cave of knowledge. - 715 - Now head past the campfire you last lit and to the OM to the far northeast. You will find another campfire along the way at the QM closest to the objective, make sure you light this. - Release Cera. - 716a - Leave the campfire making your way to the search area and then when the path forks left or right briefly, take the short path on the right to see some NPCs talking below. Then wait here for the OM to update and trigger a cutscene. You must wait for this cutscene before completing the next step otherwise it can interfere with the outcome. 716b - Now head around to the OM below where the NPCs are for another cutscene. [Intuition] Remind them of their rescue mission (2). 717 - Once the expedition has moved on, go and free Cera nearby. - Follow Cera to Cauwis, the cave of knowledge. - 718 - Now follow Cera to the cave. - Explore the cave. - 719 - Make your way through the cave, examine the first 2 murals and loot the chest beside the 2nd mural to find a Seed of the Mountain Gate x 1. 720 - Carry on and examine the 3rd and 4th murals. - Find a way to get out of the cave of knowledge. - 721 - Take the secret path behind the 4th mural to exit the cave. - Find the passage in the mountain. - 722 - Backtrack to the last campfire and FT to the Wenshavarr Camp. 723 - Now make your way northwest to the OM, but get the 1 x skill point from the Skill Altar on the way. 724 - Once you pass through the passage into the mountain, it will complete this MQ and begin the MQ Vinbarr's Sanctuary. Exp x 2000. MQ - VINBARR'S SANCTUARY - Find Vinbarr's trail. 725 - Make your way through the cavern and you should eventually find an exit leading to Meinei Falag. 726 - Once in the next region, sprint to the end of the river to update the objective. - Follow Vinbarr'a trail. - 727 - Carry on up to the OM. - Find a way to open the door made of roots. - 728 - Make your way to the OM. 729 - Now go to the door and then examine the altars to find you need some seeds and the objectives should update. MQ - SEARCHING FOR CONSTANTIN - Find Constantin and his escort's camp. 730 - Activate the nearby campfire and then warp to the Camp of the Stone Arch in Magasvar. 731 - Head south to the OM. - Follow the traces of combat. - 732 - Carry on following the OMs which will eventually lead to an overhang to the northeast. 733 - Examine the prompts at this overhang to find some Vials belonging to Constantin and also a Letter on a corpse that you can pickup which should trigger a cutscene. - Investigate in the Alliance's outpost. - 734 - Head south and then east towards the nearby QM on the way to the OM and light the campfire you find. 735 - Carry on to the outpost at the OM for some dialogue. Ask about the disappearance of Constantin. Ask about the survivor. Leave. - Listen to the surviving soldier's account. - 736 - Talk to the Nurse at the OM to update the objective. - Acquire the antidote and bring it to the surviving soldier. - 737 - You should already have the Sovereign Potion Against Burns required for this so just talk to the Nurse again to hand it over. - Wait for the surviving soldier to recover. - 738 - To speed up the time for the objective, you will need to head back to the campfire and rest until the time has passed, and then return to the OM and talk with the survivor. - Inform Captain Idris. - 739 - Go and talk with the Captain to finish this MQ and to trigger the MQ The Dead Man's Voice. Exp x 2000 (level 25). MQ - THE DEAD MAN'S VOICE - Question Daren. 740a - Unlock the Backstab and the Devious Fury skills, the Endurance Level 4 attribute and the Charisma Level 1 talent. 740b - Now go back to the campfire and FT to the Didgidensen Camp. 741 - Go and talk with Daren at the OM. Ask questions about Constantin's attack. Convince them to speak. - Search Catasach's body. - 742 - Go over to the body and examine it using Intuition Level 2. - Convince Mev, the Tierna harh cadachtas, to help you. - 743 - Now head out the gap in the wall using Vigor Level 2 and use the east globe to FT to the Village of Vigshadhir in Frasoneigad. 744 - Go talk with Mev at the OM. Talk to her about the ritual of the dead. Allow her to go alone. - Take a sample of scavenger viscera from the place of the attack. - - Find Catasach's weapon for the ritual. - 745 - Go back outside to the globe and FT to the Alliance Outpost Camp in Magasvar. 746 - Now go to the overhang at the OM, then kill the beasts and loot them to get Scavengers Organs x 3. 747 - Also go and pick up Catasach's Broken Weapon also in the area which should trigger some options. Craft the potion for the Anatelas fer ritual: Didgidensen Camp. - Craft the potion for the Anatelas fer ritual. - 748 - Interact with the workbench and craft the quest item Potion for the Anatelas fer Ritual. - Meet with Mev at midnight. - 749 - Sleep until night-time, then go and speak with Mev at the OM. MQ - VINBARR'S SANCTUARY - Find and question Cera. 750 - Now go back to the campfire and FT to Wenshavarr in Steiger Falag. 751 - Head to the OM on the door to the north to find Cera and trigger a cutscene. - Defeat Cera. - 752 - Defeat Cera and her allies. Natives - Reputation -3. - Search Cera. - 753 - Loot Cera's body to find Cera's Seed. - Find a way to open the door made of roots. - 754 - Now use the globe and FT to Meinei Falag. 755 - Now go to the 2 stone altars and place Cera's Seed and the Seed of the Mountain Gate which will complete this MQ and trigger MQ The Sky's Teeth. Exp x 2000 (level 26). MQ - THE DEAD MAN'S VOICE - Enter Vinbarr's sanctuary. 756 - Head inside at the OM to complete this MQ. Exp x 2000. -- Part 16 -- Steps 757 - 811 MQ - THE SKY'S TEETH - Find Constantin. 757a - Head to the OM to find Constantin, but stop before you reach the open area where you will see him ahead, otherwise you will trigger a cutscene. 757b - Now make AUTOPOP SAVE #16 and make a note of the time & date. - Defeat Vinbarr. - 758 - Defeat him to trigger another battle. - Defeat the Nadaig Meneimen. - 759 - Defeat the winged beast. - Release Constantin. - 760 - Head over to Constantin and free him to complete this MQ and trigger the MQ Speak to Constantin. You will also spawn on New Serene after the cutscene. Outside the stone prison - You have freed Constantin from the claws of Vinbarr. Exp x 2000. MQ - SPEAK TO CONSTANTIN. 761 - Go see Constantin at the OM inside the palace. 762 - Then exhaust all his dialogue to finish this MQ and trigger the MQ A New High King. MQ - A NEW HIGH KING - Ask Glendan for his help. 763 - Head to your residence and pick lock 14/20 on the chest just outside your house near the back fence. 764 - Now enter your residence and make AUTOPOP SAVE #17, make a note of the time & date. 765 - Talk with Vasco. Accept the rendezvous. Leave. 766 - Now go upstairs in the residence to meet Vasco. Accept. Tell him you love him too. Vasco - Loving. Love and the sea - Be in a relationship with Vasco. 767 - Now load the recent autopop save. 768 - Now talk with Kurt. Accept his rendezvous. Leave. 769 - Now go upstairs for a similar cutscene with Kurt. Accept. Tell him you love him too. Kurt - Loving. Guardian of love - Be in a relationship with Kurt. 770 - Now reload the recent autopop save. 771 - Now talk with Siora. Accept the rendezvous. Leave. 772 - Head upstairs for some more shenanigans, but now with Siora. Accept. Tell her you love her too. Siora - Loving. Minundhanem - Be in a relationship with Siora. 773 - Now reload the recent autopop save a final time. 774 - Now FT to Dorhadgenedu in Dorgred. 775 - Go to the OM and talk with Glendan to update the objective. Leave. Natives - Reputation -3. - Convince King Ullan to support you. - 776 - Now go to the nearby globe and FT to the Village of Vignamri in Glendgnamvar. 776a - Go inside the building and talk with Ullan at the OM to trigger SQ A Peculiar Alliance ready for later. Talk about the election of the high king. Accept. 776b - Now go to the nearby globe and FT to the Dr Sardet Residence in Hikmet. 777 - Head into the palace, into the main chamber and talk with Governor Burhan to unlock the SQ At the Heart of the Rebellion. Speak of the Alliance with Ullan. SQ - A PECULIAR ALLIANCE - Give permission to the itinerant merchant. 778 - Go into your residence and FT to the Camp in the Woods. 778a - Now go to the OM for a cutscene and to update this SQ. [Intuition] Tell them that some troops are approaching (1). SQ - AT THE HEART OF THE REBELLION - Talk to Captain Reinhild. 779 - Now go and talk with Captain Reinhild at the OM to the north to update this SQ. - Talk to the soldier to start searching the patrol. - 780 - Talk with the soldier at the OM. Leave now. - Accompany the soldier. - 781 - Follow the soldier and you will eventually trigger a cutscene. - Look for survivors. - 782 - Now head around to the OM to find a Wounded Soldier and talk with him. - Heal the soldier. - 783 - Now heal the Soldier using a Health Potion x 1. Bridge Alliance - Reputation +2. Bridge Alliance - Nice. - Track the doneia egsregaw. - 784a - Now head to the nearest globe to the north and FT to South Road in Frasoneigad. 784b - During the Travel Pause, swap your party for Vasco and Petrus. 785 - Go to the OM. - Negotiate with the doneia egsregaw. - 786 - Now go to a small camp just to the north of the OM to find the Doneia and to trigger a cutscene. [Charisma] Try to convince him (100%). - Go to the doneia egsregaw's main camp. - 787 - Talk to Doneia for some dialogue. Setting off. 788 - Now follow Doneia to the main camp, but detour slightly on the way and light the campfire to the west, then resume following Doneia. 789 - After climbing the ladder and making your way towards the northern 2 QMs, be sure you light the final campfire of the region at the first QM you pass. 790 - Carry on following Doneia to update the objectives. - Meet the leader of the doneia egsregaw. - 791 - Head into the building at the OM and talk with the warlord. Help the rebels. Natives +2. Bridge Alliance - Reputation -2. Bridge Alliance - Suspicious. - Help the doneia egsregaw. - 792 - Defeat the invaders. - See what the governor of Hikmet has to say. - 793a - Go back to the campfire and FT to the De Sardet Residence in Hikmet. 793b - Change your party back to Vasco and Aphra. 794 - Now go into the palace and talk with the Governor to finish this SQ and to unlock the SQ below. Leave. Exp x 1600. SQ - DOCTOR ASILI'S EXPERIMENTS - infiltrate the laboratory. 795 - Head to the OM and talk with the guards blocking the entrance. Force entry. 796 - Now defeat the guards and then enter the cave behind them at the OM. - Find out if there are prisoners. - 797 - Go to the prisoners in the cell at the southern OM first and free them by picking lock 15/20 on their cell door. Then talk to these prisoners to update the objectives. - Find the prisoners and set them free. - 798 - Now save the 2nd group of prisoners by picking lock 16/20 on their cell door to free them. 799 - Now go and save the 3rd and final group of prisoners by picking locks 17/20 and 18/20 on the cell doors leading to them. - Find Doctor Asili. - 800 - Go into the building at the OM, kill the enemies and then head upstairs and pick up Doctor Asili's Research Documents highlighted inside the room on a table. 801 - Then pick lock 19/20 on the door leading to his office. 802 - Go into Asili's office for a cutscene and some dialogue. Ask him about his research. - Defeat Asili and his men. - 803 - Now defeat Asili for some dialogue. Stop him. - Find a way to leave the laboratory without going to Hikmet. - 804 - While in Asili's room, first loot the chest in the corner for the items below. Letter to Doctor Asili from another Doctor. Vial of Dark Powder. Asili Blunderbuss. 805 - Also loot the other chest in the room to find a New Cog x 1. 806 - Now go into the shack at the OM and pick up the Memorandum to the Attention of the Laboratory Guards. 807 - Go to the updated OM and repair the mechanism beside the gate using a New Cog. 808 - Then carry on into the tunnel to update the objectives. - Help the prisoners to escape. - 809 - Now make your way out the cave to the OM at the end while killing any enemies blocking your way. - Inform Governor Burhan. - 810 - Now go to the nearest globe and FT to the De Sardet Residence. 811 - Go and talk with Burhan in the palace at the OM to finish this SQ and trigger the next SQ below. Reveal what was discovered in the laboratory. Bridge Alliance - Reputation +2. Bridge Alliance - Nice. Bridge Alliance - Reputation +2. Exp x 1900 (level 27). Leave. -- Part 17 -- Steps 812 - 856 SQ - THE TRIAL - Offer to help the attorney. 812 - Go and talk with the Attorney in the house at the OM to update the SQ with multiple objectives. - Talk with Aphra about Asili - 813 - Now chat with Aphra who should be in your current party. Talk about her master. Ask what she knew about the experiments. Ask her opinion on the excesses of science. Ask her about the need for such a method. Ask her to participate in the trial. Leave. - Convince a Naut to testify. - 814 - Save your game, then head to the northern OM and be ready as soon as you pass the corner leading to the OM. - Defeat the attackers. - 815 - Now quickly kill the 3 attackers before they kill the Naut, otherwise the Naut will be killed. As long as the Naut survives, you will convince the Naut in the dialogue that follows. - Question the researchers at the Hikmet laboratory. - 816 - Go into the building at the OM and first talk with the Manager at the OM on the ground floor. Ask her about her work here. Ask her about Doctor Asili's current reputation. - Convince the scholar to testify. - 817 - Keep talking to the scholar picking the options below. Ask her to testify. Show her the powder found in the laboratory. Leave. 818 - Now go and talk to the Doctor at the OM upstairs. Ask him about his work. Ask him about the current reputation of Doctor Asili. - Convince Doctor Onur to testify. - 819 - Keep talking to the Doctor picking the options below. Ask him to testify against Doctor Asili. Convince him to testify for the prosecution… [Intuition] Flatter his pride (3). - Meet with the survivors in Vigshadhir. - 820 - Now go back to your residence and FT to the Village of Vigshadhir in Frasoneigad. 821 - Once you spawn in, head into the building at the OM for some dialogue and to advance the objectives. - Inform the attorney that you have gathered enough evidence. - 822 - Go back to the globe and FT back to the De Sardet Residence in Hikmet, then go to the attorney, but don't talk with her just yet. 823a - Make AUTOPOP SAVE #18, then make a note of the time & date. 823b - Then talk with the attorney and pick the dialogue below to begin the trial and start a cutscene. Start the trial. Bridge Alliance - Reputation +3. Bridge Alliance - Reputation +5. Bridge Alliance - Friendly. Favoured with the Bridge Alliance - Have a good reputation with the Bridge Alliance. - Go to the execution with Aphra. - 824 - Now leave the palace and go to the OM at the city Square for a cutscene. Exp x 2200. Serve to convince - Complete 20 secondary quests. SQ - A PECULIAR ALLIANCE - Inform Ullan of the emissary's impending arrival. 825 - Go to your residence and FT to the Village of Vignamri in Glendgnamvar. 826 - Go to the OM for a cutscene with Ullan. - Wait outside. - 827 - Now FT to the Vignamri Camp. 828 - Sleep at the campfire to update the objective and then FT back to the Village of Vignamri. - Ask how the meeting went. - 829 - Go inside and talk to Ullan at the OM to update the objectives. - Organise a meeting between Ullan and Mordun. - 830 - Use the globe and FT to the Smouldering River Camp in Magasvar. 831 - Go west and then south to the QM to find a campfire and light it. You will also pass a Skill Altar to the north which is optional. 832 - Carry on south towards the OM and grab the 1 x skill point from the Skill Altar just before the OM. 833 - Now go and talk with Mordun at the OM to update the objectives. Talk about the alliance with Ullan. Swear on your honour. MQ - A NEW HIGH KING - Convince Queen Derdre to support you. 834 - Now go to the globe and FT to the Village of Vedleug in Tir Dob. 835 - Head to the OM and talk with Derdre to trigger the SQ Camp of the Ordo Luminis. Speak about the election of the High King. - Convince King Dunncas to support you. - 836 - Now FT to the Village of Vigyigidaw in Vedrad. 837 - Go and talk with Dunncas at the OM to update the objective. Talk about the election of the high king. SQ - CAMP OF THE ORDO LUMINIS - Find Eseld in Vedrhais. 838 - Go to the globe and FT to the Village of Vedrhais. 839 - Go and talk with Eseld at the OM. Ask for her support against the inquisition for Derdre. [Intuition] Remind her of the reasons why her mother fought against the lions (2). Leave. - Go to the meeting point in the secluded glade. - 840 - Go to the globe and FT to the Outpost Camp in San Matheus. 841 - Make your way west and then north to the OM and a dialogue choice may appear if it's daytime. Wait until nightfall. - Lead the assault from the back of the secret camp. - 842 - Now head inside the camp and kill the enemies you encounter as you head towards the northern door. - Free the prisoners from inside the secret camp. - - Defeat the Inquisitor's inside the secret camp. - 843a - Kill the enemies you encounter outside the northern door, then head through and kill the enemies outside the cell, but don't unlock it just yet. 843b - Now make AUTOPOP SAVE #19 and note its time & date. 843c - Now pick lock 20/20 on the cell door to free the prisoners. Cat burglar - Pick 20 locks. - Find evidence against the Ordo Luminis. - 844 - Pick up the Captive Registry on the table near the cells. 845 - Go up to the next floor and grab the List of Inquisitors Involved in the Secret Camp in the southeast room. 846 - Now go into the final room upstairs, kill the final batch of enemies and also pick up the Ordo Luminis's Account Book from the table. - Go back outside to help the others to set the rest of the prisoners free. - 847 - Go outside and kill the remaining enemies to update the objectives. - Meet with your allies outside the secret camp. - 848 - Now go outside the camp to the OM for a cutscene. Natives - Reputation +4. - Inform the Mother Cardinal of what happened at the secret camp. - 849 - Now go to the nearby campfire and light it, then FT to the De Sardet Residence. 850 - Go to the main chamber of the palace and talk with Mother Cardinal at the OM. Talk about the attack on the bastion of the Ordo Luminis. Theleme - Reputation -2. Exp x 1900 (level 28). MQ - A NEW HIGH KING - Convince Queen Derdre to support you. 851 - Now go back to the residence and FT to the Village of Vedleug in Tir Dob. 852 - Go and talk with Derdre at the OM. Speak about the election of the High King. Leave. SQ - A PECULIAR ALLIANCE - Inform Ullan and the emissary of Mordun's condition. 853 - Go to the globe and FT to the Village of Vignamri in Glendgnamvar. 854 - Go to Ullan at the OM for a cutscene and to update the objectives. - Attend the negotiations. - 855 - Now go to the globe and FT to the Vignamri Camp, then sleep until the objective updates. Natives - Reputation -1. - Talk to Ullan. - 856 - Now FT back to the Village of Vignamri, then go inside the house and talk with Ullan. Leave. Natives - Reputation +4. Exp x 1900. -- Part 18 -- Steps 857 - 906 MQ - A NEW HIGH KING - Convince King Ullan to support you. 857 - Now talk with Ullan again now that we have just finished the last SQ. Talk about the election of the high king. Leave. - Find the legendary crown of the high kings. - 858 - Now go and FT to the Vignamri Camp 859 - Now go west and then south to the OM and defeat the Nadaig Magamen. 860 - Once the beast is defeated, enter the High Kings Crypt at the back of the area. 861 - Now make your way through the cave to eventually find the High Kings Crown. - Return to Dorhadgenedu. - 862 - Once you have the crown, a cutscene will trigger with Derdre, be sure you pick the dialogue option below. Keep the crown. 863 - Defeat Derdre in the battle that follows to keep the crown and then exit the cave. 864 - Now go back to the recent campfire and FT to Dorhadgenedu in Dorgred. - Offer the crown to the pretender of your choice. - 865 - As soon as you spawn in, the objective will update, now make the very important AUTOPOP SAVE #20 at this point before you do anything else and make a note of the time & date. This save is required for obtaining a lot of missable trophies on your current playthrough, even if you don't plan on the PS4 tp PS5 autopop you will still need to make this manual save! 866 - Once ready, go talk with Derdre. Give her the crown. Exp x 2000. Influence game - You have influenced the election to make your favourite become high-king. MQ - FACE TO FACE WITH A GOD - Remind the high king of his promise. 867 - Go talk to Derdre. Wait for two days and go directly there. - Meet with the high king so he can open the sanctuary for you. - - Meet with En on mil frichtimen. - 868 - Now make your way to the top of the mountain all the way to the OM for a cutscene. - Flee from the sanctuary. - 869a - After the cutscene, first make AUTOPOP SAVE #21. 869b - Then make your way back down the mountain to complete this MQ. Exp x 2000 (level 29). En on mil frichtimen - You entered the shrine and spoke to En on mil frichtimen. MQ - INFORM CONSTANTIN ABOUT THE SANCTUARY. 870 - Now go to the nearby campfire, light it and then FT to the De Sardet Residence in New Serene. 871a - Go into the Character Development tab, then unlock the Endurance Level 5 attribute and the Charisma Level 2 talent. 871b - Go into the palace and meet Constantin at the OM for a cutscene. 872 - Now talk with Constantin again. Talk about the encounter with En on mil frichtimen. Reveal everything En on mil frichtimen said. Leave. MQ - THE ATTACK ON SAN MATHEUS - Talk to the governor of San Matheus. 873 - Go to your residence and FT to the De Sardet Residence in San Matheus. 874 - Head into the palace and talk with Mother Cardinal. - Help the outpost of San Matheus. - 875 - Go to your residence and FT to the Outpost Camp. 876 - Go and talk with the outpost Lieutenant at the OM. Wait until nightfall. 877 - Now defeat the beasts that attack the outpost. - Search for the scouts of the Magocracy. - 878 - Speak to the lieutenant again. Talk about the origin of the attacks. - Find the scouts of San Matheus. - 879 - Go back to the campfire and FT to the Vedleug Camp In Tir Dob. 880 - Carry on north to the OM and kill the beasts north of it between the tent and the northeast globe. - Gather information about the creatures. - 881 - Now pick lock 21/20 on the chest to get the Scouts Notes and the San Matheus Trackers Map. - Find out the origin of the creatures attacks. - 882 - Go to the globe to the east to enter Cwenvar via the northwest entrance 883 - Now make your way towards the OM and light the campfire that you pass. - Defeat the Corrupted Nadaig Meneimen. - 884 - Now defeat the boss. - Inform the governor of San Matheus. - 885 - Loot the Nadaig afterwards. Memory Crystal x 1. Forgotten Grand Sabre of Al Saud x 1. Obsidian x 3. 886 - Now go back to the campfire and FT to the De Sardet Residence in San Matheus. 887 - Report back to the Mother Cardinal at the OM. Talk about the attacks on the city. Theleme - Reputation +3. Theleme - Friendly. Exp x 2000. Leave. MQ - THE ATTACK ON HIKMET - Meet with Governor Burhan in Hikmet. 888 - Now go back to your residence and then FT to the De Sardet Residence in Hikmet. 889 - Go and talk with Governor Burhan in the palace. Leave. - Find out where the scouts went. - 890 - Go back to the residence, put Petrus and Vasco in your party and then FT to the Outpost Camp. 891 - Defeat the beasts, then go to the OM for a cutscene with Captain Reinhild. Leave. 892 - Now make a manual save and then talk with Captain Reinhild again Talk about the trackers sent by Burhan. [Charisma] Convince her that the attacks will stop (75%). - Find the scouts. - 893 - Go back to the campfire and FT to the Didgidensen Camp in Magasvar. 894 - Go to the OM when you spawn in for a cutscene with the scouts. - Find out what is happening at the camp of the doneia egsregaw. - 895 - Head to the OM for a cutscene and to trigger a battle. - Help Daren and her men. - 896 - Defeat the beasts at the OMs to trigger a Nadaig to appear. - Defeat the Corrupted Nadaig Glendemen. - 897 - Defeat the Nadaig. - Inform Governor Burhan in Hikmet. - 898 - (optional) Now go and get the nearby Skill Altar to gain 1 x skill point (if not already). 899 - Now go back to the campfire and FT to the De Sardet Residence in Hikmet. 900 - Before you leave the residence, change your party to Vasco and Kurt. 901 - Now go into the palace and talk with Governor Burhan at the OM. Leave. Bridge Alliance - Reputation +3. Exp x 2000 (level 30). SQ - EXPLORATION AND CARTOGRAPHY - Tell De Courcillon about the camps you found. (NOTE - If you have the DLC installed, then you will also have to activate the campfires in the DLC to complete this SQ) 902 - Now go back to the residence and FT to the De Sardet Residence in New Serene. 903 - Now go to De Courcillon at the OM at the top of the palace, but don't chat just yet. 904 - Now make AUTOPOP SAVE #22. 905 - Once ready, talk with De Courcillon at the OM. Talk about the camps. Leave. Exp x 500. Explorer - Find and set all camp fires. MQ - TALK TO CONSTANTIN ABOUT YOUR WORRISOME DISCOVERIES. 906 - Now go and chat with Constantin. Talk about the attacks sustained by the allies. [Charisma] Attempt to convince him to say everything (100%). -- Part 19 -- Steps 907 - 943 MQ - WHERE MADNESS GOES - Investigate Constantin's disappearances. 907 - Head into Constantin's room nearby by picking lock 22/20 and pick up the Pages from Constantin's Journal on the desk. - Question the exiled natives at Cwenvar. - 908 - Now go back to the residence and FT to the Native Home Camp in Cwenvar. 909 - Go to the OM and help the natives kill the beasts. Leave. - Hide and wait for Constantin. - 910 - Head to the OM for a dialogue option and to trigger a brief cutscene. Wait for Constantin. - Follow Constantin. - 911a - Now follow the OM, but stop just before climbing up to it. 911b - Now make AUTOPOP SAVE #23. 911c - Once ready, approach Constantin for a cutscene. - Defeat the Corrupted Nadaig Magamen. - 912 - Now defeat the boss. Exp x 2000. Congregation of Merchant - Hostile. Something is rotten - You have discovered Constantin's actions. MQ - BREAKING THE LINKS - Find Constantin's hideout. 913 - Go to the campfire to the northwest and FT to the Old Mines Camp in Glendgnamvar. 914 - Now use the campfire and FT to the East Road in New Serene. 915 - Now head south to the OM search location and head into the cave at the back of the area. - Search Constantin's hideout. - 916 - Make your way to the end of the hideout and pick up the Map annotated by Constantin and also pick up Constantin's Research Notes. MQ - TOGETHER FOR TEER FRADEE - Convince the Nauts to participate. 917 - Now head back to the globe to the north and FT to the Port Quarter. 918 - Go and talk with the Admiral at the OM. Ask her to join the alliance against Constantin. - Convince the Coin Guard to participate. - 919 - Now go into the Coin Barracks, then go upstairs and talk with Sieglinde at the OM. Suggest joining the alliance against Constantin. Leave. MQ - BREAKING THE LINKS - Ask Dunncas for his help. 920 - Now head back to the residence and FT to the Village of Vigyigidaw in Vedrad. 921 - Go and talk with Dunncas at the OM to get the Seeds and update the objectives. Ask him how to break links. - Break Constantin's link in the Sanctuary of Credgwen. - 922 - Go to the globe and FT to the Credgwen Camp in Frasoneigad. 923 - Head to the OM to the west and defeat the Corrupted Nadaig Frasamen. 924 - Once you have beaten the boss, plant the seed at the indicated spot. - Break Constantin's link in the Sanctuary of Vedvilvie. - 925 - Go back to the campfire and FT to the Swamp Sanctuary Camp in Vedvilvie. 926 - Head to the OM to the north and defeat the Corrupted Nadaig Vedemen along with the creatures aiding it. 927 - Once you have beaten the enemies, go and plant the seed at the indicated spot. Exp x 2000 (level 31). MQ - TOGETHER FOR TEER FRADEE - Convince the Natives to participate. 928 - Go back to the campfire and FT to the Village of Vedleug in Tir Dob. 929 - Now go and talk with Derdre. Propose to her to become part of the Alliance. Leave. - Convince the Bridge Alliance to participate. - 930 - Now use the globe and FT to the De Sardet Residence in Hikmet. 931 - Go and talk with Governor Burhan in the palace. Ask him to join the alliance against Constantin. Leave. - Convince theleme to participate. - 932 - Now go to the residence and FT to the De Sardet Residence in San Matheus. 933 - Go and talk with Mother Cardinal in the palace. Ask her to become allies against Constantin. - Inform Glendan of the impending battle. - 934a - Go to the residence and FT to Dorhadgenedu in Dorgred. 934b - While in the Travel Pause area, make sure you stock up on everything as you will need it for the upcoming final battle. 935a - Make AUTOPOP SAVE #24. 935b - Now go and talk with Glendan in the house nearby at the OM. Inform him about the arrival of allies. Leave. Exp x 2000. All for one, one for all! - You managed to unite all factions against Constantin. MQ - GATHER YOUR COMPANIONS BEFORE GOING TO THE SANCTUARY. 936a - Use the globe and FT to the Dorhadgenedu Camp. 936b - Now choose to gather your companions to trigger a cutscene. MQ - ASSAULT ON THE HEART - Go to Credhenes. 937 - Head forward to update the objective. - Reach the heart of the sanctuary. - 938 - Head to the OM, but take the southern path leading southwest when the path forks. You will need to defeat most the enemies as you make your way up the mountain. When you reach the OM, don't drop down to it just yet 939a - Once at the upper ledge near the OM, now make the very important AUTOPOP SAVE #25 as we will be reloading this later for another trophy. 939b - Then once ready, carry on forward to the OM for a cutscene. - Defeat the Nadaig Baro. - 940 - Kill the beast for some dialogue with Constantin. Link yourself to Constantin. Exp x 2000 (level 32). A passion for extreme - Complete the game in extreme mode. New gods - You have become one of the new deities of the island alongside Constantin. – GAME END – MQ - ASSAULT ON THE HEART - Reach the heart of the sanctuary. 941 - Reload autopop save #25 or just continue and then go into the options menu and drop the difficulty down to Discovery. 942 - Now carry on forward to the OM for a cutscene. - Defeat the Nadaig Baro. - 943 - Kill the beast for some dialogue with Constantin. Kill Constantin. Exp x 2000 (level 32). Back to the roots - You have decided to abandon the old continent to its sad fate. – GAME END – -- Part 20 -- Steps 944 - 1016 MQ - A NEW HIGH KING - Offer the crown to the pretender of your choice. 944 - Now reload autopop save #20 you made just before you offered the crown and completed this objective. 945 - Once you spawn in, change to the lowest difficulty and then go talk with Ullan. Give him the crown. Exp x 2000. MQ - FACE TO FACE WITH A GOD - Remind the high king of his promise. 946 - Go talk to Ullan. Wait for two days and go directly there. - Meet with the high king so he can open the sanctuary for you. - - Meet with En on mil frichtimen. - 947 - Now make your way to the top of the mountain all the way to the OM for a cutscene. - Flee from the sanctuary. - 948 - Make your way back down the mountain to complete this MQ. Exp x 2000 (level 29). MQ - INFORM CONSTANTIN ABOUT THE SANCTUARY. 949 - Now go to the nearby campfire and light it, then FT to the De Sardet Residence in New Serene. 950a - During the Travel Pause area, reset all your skills and then unlock the following. Starting Class. Magic. Skills. Unlock all the skills in the Magic skill tree. Magical perfection - Unlock all Magic skills. Attributes. Unlock all the Willpower levels. Unlock all the Mental Power levels. Talents. Unlock Vigor levels 1 & 2. Unlock Intuition levels 1 & 2. Unlock Lockpicking levels 1 & 2. Unlock Charisma levels 1 & 2. 950b - Also make sure you have the advised amount of the following potions, then bind them and for any that you don't have, go and buy from the Travel Pause vendor. Greater Swiftness Potion (300). Major Magic Potion (300). Major Health Potion (50). Health Potion (10). Alchemical Preparation of Elemental Damage (20). 950c - From now on, we will be using the Shadow Missile (square button) attack to kill enemies so that we can get the trophy below. The skills we unlocked should make you attack faster and the greater swiftness potion will allow you to attack even faster! You can also use the major magic potion when low on magic. We need to deal low damage so that we can get more attacks in on each enemy otherwise we may not trigger this before the next ending, hence why we are wearing the default Ring. But once you have popped the trophy below, you can then improve your damage by any means. War mage - Do damage 500 times with an offensive spell. 950d - Also take the Ring of Divine Fury out of your melee weapon stash. Make sure this isn't equipped, just keep it on your person so that when you do trigger the trophy above, you can quickly equip this for a big increase in damage! 951 - Go into the palace and meet Constantin at the OM for a cutscene, then talk with Constantin again. Talk about the encounter with En on mil frichtimen. Reveal everything En on mil frichtimen said. Leave. MQ - THE ATTACK ON SAN MATHEUS - Talk to the governor of San Matheus. 952 - Go to your residence and FT to the De Sardet Residence in San Matheus. 953 - Head into the palace and talk with Mother Cardinal. - Help the outpost of San Matheus. - 954 - Now go to your residence and FT to the Outpost Camp. 955 - Go and talk with the outpost Lieutenant at the OM. - Wait until nightfall. - 956 - Now defeat the beasts that attack the outpost. - Search for the scouts of the Magocracy. - 957 - Speak to the lieutenant again. Talk about the origin of the attacks. - Find the scouts of San Matheus. - 958 - Go back to the campfire and FT to the Vedleug Camp In Tir Dob. 959 - Carry on north to the OM and kill the beasts north of it between the tent and the northeast globe. - Gather information about the creatures. - 960 - Now pick lock 21/20 on the chest near the tent to get the Scouts Notes and the San Matheus Trackers Map. - Find out the origin of the creatures attacks. - 961 - Go to the globe to the east to enter Cwenvar via the northwest entrance 962 - Now make your way towards the OM and light the campfire that you pass. - Defeat the Corrupted Nadaig Meneimen. - 963 - Now defeat the boss. - Inform the governor of San Matheus. - 964 - Loot the Nadaig afterwards. Memory Crystal x 1. Forgotten Grand Sabre of Al Saud x 1. Obsidian x 3. 965 - Now go back to the campfire and FT to the De Sardet Residence in San Matheus. 966 - Report back to the Mother Cardinal at the OM. Talk about the attacks on the city. Theleme - Reputation +3. Theleme - Friendly. Exp x 2000. Leave. MQ - THE ATTACK ON HIKMET - Meet with Governor Burhan in Hikmet. 967 - Now go back to your residence and then FT to the De Sardet Residence in Hikmet. 968 - Go and talk with Governor Burhan in the palace. Leave. - Find out where the scouts went. - 969 - Go back to the residence, put Petrus and Vasco in your party and then FT to the Outpost Camp. 970 - Defeat the beasts, then go to the OM for a cutscene with Captain Reinhild. Leave. 971 - Now make a manual save and then talk with Captain Reinhild again Talk about the trackers sent by Burhan. [Charisma] Convince her that the attacks will stop (75%). - Find the scouts.- 972 - Go back to the campfire and FT to the Didgidensen Camp in Magasvar. 973 - Go to the OM when you spawn in for a cutscene with the scouts. - Find out what is happening at the camp of the doneia egsregaw. - 974 - Head to the OM for another cutscene and to trigger a battle. - Help Daren and her men. - 975 - Defeat the beasts at the OMs to trigger a Nadaig to appear. - Defeat the Corrupted Nadaig Glendemen. - 976 - Defeat the Nadaig. - Inform Governor Burhan in Hikmet. - 977 - (optional) Now go and get the nearby Skill Altar to gain 1 x skill point (if not already). 978 - Now go back to the campfire and FT to the De Sardet Residence in Hikmet. 979 - Before you leave the residence, change your party to Vasco and Kurt. 980 - Now go into the palace and talk with Governor Burhan at the OM. Leave. Bridge Alliance - Reputation +3. Exp x 2000 (level 30). MQ - TALK TO CONSTANTIN ABOUT YOUR WORRISOME DISCOVERIES. 981 - Now go back to the residence. 982 - Now interact with the globe and then FT to the De Sardet Residence in New Serene. 983 - Now go into the palace and upstairs to the OM. 984 - Now talk with Constantin. Talk about the attacks sustained by the allies. [Charisma] Attempt to convince him to say everything (100%). MQ - WHERE MADNESS GOES - Investigate Constantin's disappearances. 985 - Head into Constantin's room nearby by picking lock 22/20 on the door and pick up the Pages from Constantin's Journal on the desk. - Question the exiled natives at Cwenvar. - 986 - Now go back to the residence and FT to the Native Home Camp in Cwenvar. 987 - Go to the OM and help the natives kill the beasts. Leave. - Hide and wait for Constantin. - 988 - Head to the OM for a dialogue option and to trigger a brief cutscene. Wait for Constantin. - Follow Constantin. - 989 - Now follow the OM. - Defeat the Corrupted Nadaig Magamen. - 990 - Now defeat the boss. Exp x 2000. Congregation of Merchant - Hostile. MQ - TOGETHER FOR TEER FRADEE - Convince the Natives to participate. 991 - Go to the campfire and FT to the Village of Vignamri in Glendgnamvar. 992 - Go and talk with Ullan at the OM. Ask him to join the alliance against Constantin. Leave MQ - BREAKING THE LINKS - Find Constantin's hideout. 993 - Now use the globe and FT to the East Road in New Serene. 994 - Now head south to the OM search location and head into the cave at the back of the area. - Search Constantin's hideout. - 995 - Make your way to the end of the hideout and pick up the Map annotated by Constantin and also pick up Constantin's Research Notes. MQ - TOGETHER FOR TEER FRADEE - Convince the Nauts to participate. 996 - Now head back to the globe to the north and FT to the Port Quarter. 997 - Go and talk with the Admiral at the OM. Ask her to join the alliance against Constantin. - Convince the Coin Guard to participate. - 997 - Now go into the Coin Barracks, then go upstairs and talk with Sieglinde at the OM. Suggest joining the alliance against Constantin. Leave. MQ - BREAKING THE LINKS - Ask Dunncas for his help. 998 - Now head back to the residence and FT to the Village of Vigyigidaw in Vedrad. 999 - Go and talk with Dunncas at the OM to get the Seeds and update the objectives. Ask him how to break links. - Break Constantin's link in the Sanctuary of Credgwen. - 1000 - Go to the globe and FT to the Credgwen Camp in Frasoneigad. 1001 - Head to the OM to the west and defeat the Corrupted Nadaig Frasamen. 1002 - Once you have beaten the boss, plant the seed at the indicated spot. - Break Constantin's link in the Sanctuary of Vedvilvie. - 1003 - Go back to the campfire and FT to the Swamp Sanctuary Camp in Vedvilvie. 1004 - Head to the OM to the north and defeat the Corrupted Nadaig Vedemen along with the creatures with aiding it. 1005 - Once you have beaten the enemies, go and plant the seed at the indicated spot. Exp x 2000 (level 31). MQ - TOGETHER FOR TEER FRADEE - Convince the Bridge Alliance to participate. 1006 - Now use the globe and FT to the De Sardet Residence in Hikmet. 1007 - Now go and talk with Governor Burhan in the palace. Ask him to join the alliance against Constantin. Leave. - Convince Theleme to participate. - 1008 - Now go to the residence and FT to the De Sardet Residence in San Matheus. 1009 - Go and talk with Mother Cardinal in the palace. Ask her to become allies against Constantin. - Inform Glendan of the impending battle. - 1010 - Go to the residence and FT to Dorhadgenedu in Dorgred. 1011 - Now go and talk with Glendan. Inform him about the arrival of allies. Leave. Exp x 2000. MQ - GATHER YOUR COMPANIONS BEFORE GOING TO THE SANCTUARY. 1012a - Use the globe and FT to the Dorhadgenedu Camp. 1012b - Now choose to gather your companions to trigger a cutscene. MQ - ASSAULT ON THE HEART - Go to Credhenes. 1013 - Head forward to update the objective. - Reach the heart of the sanctuary. - 1014 - Head to the OM, but take the southern path leading southwest when the path fork. You will need to defeat most the enemies as you make your way up the mountain. When you reach the OM, don't drop down to it just yet 1015a - Once at the upper ledge near the OM, now make AUTOPOP SAVE #26. 1015b - Then once ready, carry on forward to the OM for a cutscene. - Defeat the Nadaig Baro. - 1016 - Kill the beast for some dialogue with Constantin. Kill Constantin. Exp x 2000 (level 32). Island for sale - You have favoured the old world at the expense of your roots. – GAME END – -- Part 21 -- Steps 1017 - 1068 MQ - A NEW HIGH KING - Offer the crown to the pretender of your choice. 1017 - Now reload autopop save #20 you made just before you offered the crown and completed this objective. 1018 - Once you spawn in, change to the lowest difficulty and then go talk with Dunncas. Give him the crown. Exp x 2000. MQ - FACE TO FACE WITH A GOD - Remind the high king of his promise. 1019 - Go talk to Dunncas. Wait for two days and go directly there. - Meet with the high king so he can open the sanctuary for you. - - Meet with En on mil frichtimen. - 1020 - Now make your way to the top of the mountain all the way to the OM for a cutscene. - Flee from the sanctuary. - 1021 - Make your way back down the mountain to complete this MQ. Exp x 2000 (level 29). MQ - INFORM CONSTANTIN ABOUT THE SANCTUARY. 1022 - Now go to the nearby campfire and light it, then FT to the De Sardet Residence in New Serene. 1023 - During the Travel Pause area, reset all your skills and then unlock the following. Starting Class. Warrior. Skills. Unlock all the skills in the Magic skill tree. The art of war - Unlock all the warrior skills. Attributes. Don't unlock any until you have the Melee Virtuoso trophy. Talents. Unlock Vigor levels 1 & 2. Unlock Intuition levels 1 & 2. Unlock Lockpicking levels 1 & 2. Unlock Charisma levels 1 & 2. 1024 - Also make sure you have the advised amount of the following potions, then bind them and for any that you don't have, go and buy from the Travel Pause vendor. Greater Swiftness Potion (300). Major Fury Potion (300). Major Health Potion (50). Health Potion (10). Alchemical Preparation of Elemental Damage (20). 1025 - Take out the weakest dagger type melee weapon from your stash and equip it, it's likely a Rusty Stiletto. 1026 - From now on, we will be using the basic attack to kill enemies so that we can get the trophy below. The Fury skill we unlocked should make you attack very fast and the greater swiftness potion will allow you to attack even faster! You can also use the major fury potion when low on magic. We need to deal low damage so that we can get more attacks in on each enemy otherwise we may not trigger this before the next ending, hence why we are using a weak weapon with low damage. But once you have popped the trophy below, you can then improve your damage by any means. Melee Virtuoso - Do damage 500 times with a melee weapon. 1027 - Go into the palace and meet Constantin at the OM for a cutscene, then talk with Constantin again. Talk about the encounter with En on mil frichtimen. Reveal everything En on mil frichtimen said. Leave. MQ - THE ATTACK ON SAN MATHEUS - Talk to the governor of San Matheus. 1028 - Go to your residence and FT to the De Sardet Residence in San Matheus. 1029 - Head into the palace and talk with Mother Cardinal. - Help the outpost of San Matheus. - 1030 - Now go to your residence and FT to the Outpost Camp. 1031 - Go and talk with the outpost Lieutenant at the OM. - Wait until nightfall. - 1032 - Now defeat the beasts that attack the outpost. - Search for the scouts of the Magocracy. - 1033 - Speak to the lieutenant again. Talk about the origin of the attacks. - Find the scouts of San Matheus. - 1034 - Go back to the campfire and FT to the Vedleug Camp In Tir Dob. 1035 - Carry on north to the OM and kill the beasts north of it between the tent and the northeast globe. - Gather information about the creatures. - 1036 - Now pick lock 21/20 on the chest near the tent to get the Scouts Notes and the San Matheus Trackers Map. - Find out the origin of the creatures attacks. - 1037 - Go to the globe to the east to enter Cwenvar via the northwest entrance 1038 - Now make your way towards the OM and light the campfire that you pass. - Defeat the Corrupted Nadaig Meneimen. - 1039 - Now defeat the boss. - Inform the governor of San Matheus. - 1040 - Loot the Nadaig afterwards. Memory Crystal x 1. Forgotten Grand Sabre of Al Saud x 1. Obsidian x 3. 1041 - Now go back to the campfire and FT to the De Sardet Residence in San Matheus. 1042 - Report back to the Mother Cardinal at the OM. Talk about the attacks on the city. Theleme - Reputation +3. Theleme - Friendly. Exp x 2000. Leave. MQ - THE ATTACK ON HIKMET - Meet with Governor Burhan in Hikmet. 1043 - Now go back to your residence and then FT to the De Sardet Residence in Hikmet. 1044 - Go and talk with Governor Burhan in the palace. Leave. - Find out where the scouts went. - 1045 - Go back to the residence, put Petrus and Vasco in your party and then FT to the Outpost Camp. 1046 - Defeat the beasts, then go to the OM for a cutscene with Captain Reinhild. Leave. 1047 - Now make a manual save and then talk with Captain Reinhild again Talk about the trackers sent by Burhan. [Charisma] Convince her that the attacks will stop (75%). - Find the scouts.- 1048 - Go back to the campfire and FT to the Didgidensen Camp in Magasvar. 1049 - Go to the OM when you spawn in for a cutscene with the scouts. - Find out what is happening at the camp of the doneia egsregaw. - 1050 - Head to the OM for another cutscene and to trigger a battle. - Help Daren and her men. - 1051 - Defeat the beasts at the OMs to trigger a Nadaig to appear. - Defeat the Corrupted Nadaig Glendemen. - 1052 - Defeat the Nadaig. - Inform Governor Burhan in Hikmet. - 1053 - (optional) Now go and get the nearby Skill Altar to gain 1 x skill point (if not already). 1054 - Now go back to the campfire and FT to the De Sardet Residence in Hikmet. 1055 - Before you leave the residence, change your party to Vasco and Kurt. 1056 - Now go into the palace and talk with Governor Burhan at the OM. Leave. Bridge Alliance - Reputation +3. Exp x 2000 (level 30). MQ - TALK TO CONSTANTIN ABOUT YOUR WORRISOME DISCOVERIES. 1057 - Now go back to the residence. 1058 - Now interact with the globe and then FT to the De Sardet Residence in New Serene. 1059 - Now go into the palace and upstairs to the OM. 1060 - Now talk with Constantin. Talk about the attacks sustained by the allies. [Charisma] Attempt to convince him to say everything (100%). MQ - WHERE MADNESS GOES - Investigate Constantin's disappearances. 1061 - Head into Constantin's room nearby by picking lock 22/20 on the door and pick up the Pages from Constantin's Journal on the desk. - Question the exiled natives at Cwenvar. - 1062 - Now go back to the residence and FT to the Native Home Camp in Cwenvar. 1063 - Go to the OM and help the natives kill the beasts. Leave. - Hide and wait for Constantin. - 1064 - Head to the OM for a dialogue option and to trigger a brief cutscene. Wait for Constantin. - Follow Constantin. - 1065 - Now follow the OM. - Defeat the Corrupted Nadaig Magamen. - 1066 - Now defeat the boss. Exp x 2000. Congregation of Merchant - Hostile. MQ - TOGETHER FOR TEER FRADEE - Convince the Natives to participate. 1067 - Go to the campfire and FT to the Village of Vigyigidaw in Vedrad. 1068 - Go and talk with Dunncas at the OM. Ask him to join the alliance against Constantin. Leave -- Part 22 -- Steps 1069 - 1120 MQ - BREAKING THE LINKS - Find Constantin's hideout. 1069 - Now go back to the globe and FT to the Old Mines Camp in Glendgnamvar. 1070 - Now use the campfire and FT to the East Road in New Serene. 1071 - Now head south to the OM search location and head into the cave at the back of the area. - Search Constantin's hideout. - 1072 - Make your way to the end of the hideout and pick up the Map annotated by Constantin and also pick up Constantin's Research Notes. MQ - TOGETHER FOR TEER FRADEE - Convince the Nauts to participate. 1073 - Now head back to the globe to the north and FT to the Port Quarter. 1074 - Go and talk with the Admiral at the OM. Ask her to join the alliance against Constantin. - Convince the Coin Guard to participate. - 1074 - Now go into the Coin Barracks, then go upstairs and talk with Sieglinde at the OM. Suggest joining the alliance against Constantin. Leave. SQ - EGON'S FACE - Talk to Captain Ulric. 1075 - Now go to the OM which is still upstairs in the Barracks, but back to the northwest. Leave. - Eliminate Egon's men in the old ghost camp. - 1076 - Now head into the camp at the OM and around to the back using the northern single gate while killing any enemies you encounter. - Search the old ghost camp. - 1077 - Enter the building via the east door, examine the corpse in the cell next to the stairs and then head up to the next floor. 1078 - Kill the enemies on this floor and unlock the front door. 1079 - Then go into the southwest room and pick up the List of Names Written in Egon and also pick up the Vial of Poison. - Arrest the leaders. - 1080 - Now head into the OM room on the top floor to automatically arrest the leaders. 1081 - Then pick up the Letter from New Serene at the Attention of Egon in this same room along with the Unfinished Letter and the Letter from Hikmet at the Attention of Egon. 1082 - Also kill any remaining enemies if the task isn't complete yet for eliminating Egon's men. 1083 - Performing these tasks should update the objectives with reporting back to Manfred, but ignore that step for now and move onto the MQ below. MQ - BREAKING THE LINKS - Ask Dunncas for his help. 1084 - Now go to the closest campfire and FT to the Village of Vigyigidaw in Vedrad. 1085 - Go and talk with Dunncas at the OM to get the Seeds and update the objectives. Ask him how to break links. - Break Constantin's link in the Sanctuary of Credgwen. - 1086 - Go to the globe and FT to the Credgwen Camp in Frasoneigad. 1087 - Head to the OM to the west and defeat the Corrupted Nadaig Frasamen. 1088 - Once you have beaten the boss, plant the seed at the indicated spot. - Break Constantin's link in the Sanctuary of Vedvilvie. - 1089 - Go back to the campfire and FT to the Swamp Sanctuary Camp in Vedvilvie. 1090 - Head to the OM to the north and defeat the Corrupted Nadaig Vedemen along with the creatures with aiding it. 1091 - Once you have beaten the enemies, go and plant the seed at the indicated spot. Exp x 2000 (level 31). MQ - TOGETHER FOR TEER FRADEE - Convince Theleme to participate. - 1092 - Now go to the campfire and FT to the De Sardet Residence in San Matheus. 1093 - Go and talk with Mother Cardinal in the palace. Ask her to become allies against Constantin. Leave. Convince the Bridge Alliance to participate. 1094 - Now go to your residence and FT to the De Sardet Residence in Hikmet. 1095 - Now go and talk with Governor Burhan in the palace. Ask him to join the alliance against Constantin. Leave. - Inform Glendan of the impending battle. - 1096 - Go to the residence and then make the very important AUTOPOP SAVE #27 which we will be reloading later for the final alternate ending trophy. 1097 - Now FT to Dorhadgenedu in Dorgred. 1098 - Now go and talk with Glendan. Inform him about the arrival of allies. Leave. Exp x 2000. MQ - GATHER YOUR COMPANIONS BEFORE GOING TO THE SANCTUARY. 1099 - Use the globe and FT to the Dorhadgenedu Camp. 1100 - Now choose to gather your companions to trigger a cutscene. MQ - ASSAULT ON THE HEART - Go to Credhenes. 1101 - Head forward to update the objective. - Reach the heart of the sanctuary. - 1102 - Head to the OM, but take the southern path leading southwest when the path fork. You will need to defeat most the enemies as you make your way up the mountain. When you reach the OM, don't drop down to it just yet 1103 - Once at the upper ledge near the OM, now make AUTOPOP SAVE #28. 1104 - Then once ready, carry on forward to the OM for a cutscene. - Defeat the Nadaig Baro. - 1105 - Kill the beast for some dialogue with Constantin. Kill Constantin. Exp x 2000 (level 32). A big step towards peace - You have chosen balance, but you miss some of your allies. – GAME END – SQ - EGON'S FACE - Show the evidence you found to Intendant Manfred. 1106 - Once at the title screen after finishing the game, load the autopop save #27 you made when you were last in the De Sardet Residence in San Matheus. 1107 - Now FT to the De Sardet Residence in New Serene. 1108 - Go and report back to Manfred at the OM. - Arrest the real Egon. - 1109 - Now go outside and defeat the hostiles to finish this SQ. Coin Guard - Reputation +3. Coin Guard - Friendly. Exp x 2200. MQ - TOGETHER FOR TEER FRADEE - Inform Glendan of the impending battle. - 1110 - If you still have not acquired any of the trophies below, head into the Coin Arena now ready to grind them out along with any other combat related trophies you may still not have acquired. Coercive diplomacy - Kill 300 humans. Grind these kills on the Fifth Challenge, Round 2. The monsters’ nightmare - Kill 600 monsters. Grind these kills on the Second Challenge, Round 2. 1111 - Once ready to move on, make a manual save to come back to later if you wish as we will be entering the point of no return in the next few steps. 1112 - Now go to the nearby campfire and FT to Dorhadgenedu in Dorgred. 1113 - Now go and talk with Glendan. Inform him about the arrival of allies. Leave. Exp x 2000. MQ - GATHER YOUR COMPANIONS BEFORE GOING TO THE SANCTUARY. 1114 - Use the globe and FT to the Dorhadgenedu Camp. 1115 - Now choose to gather your companions to trigger a cutscene. MQ - ASSAULT ON THE HEART - Go to Credhenes. 1116 - Head forward to update the objective. - Reach the heart of the sanctuary. - 1117 - Head to the OM, but take the southern path leading southwest when the path fork. You will need to defeat most the enemies as you make your way up the mountain. When you reach the OM, don't drop down to it just yet 1118 - Once at the upper ledge near the OM, now make AUTOPOP SAVE #28. 1119 - Then once ready, carry on forward to the OM for a cutscene. - Defeat the Nadaig Baro. - 1120 - Kill the beast for some dialogue with Constantin. Kill Constantin. Exp x 2000 (level 32). A better world - You have managed to reconcile all the factions and restore balance. – GAME END – -- 1ST PLAYTHROUGH END -- -- Part 23 -- PARTIAL 2nd PLAYTHROUGH START 1 - If you haven't unlocked the trophy below yet, first load a end game, reset your skills and then fully unlock all the levels in any single Talent to acquire it. Then once done, quit back to the main menu. Expertise - Unlock the 3 levels of a talent. 2 - Begin a New Game on Discovery difficulty. 3 - Choose a Male gender, the Technical starting class, the Accuracy level 1 attribute and then the Lockpicking Level 1 talent. MQ - THE GREAT DEPARTURE - Go and say goodbye to your mother 4 - Sprint down to the courtyard and complete the combat tutorial. 5 - After beating Kurt, choose the following. Skip the combat tutorial (or complete this if you prefer). Show him how happy you are that he's coming along. - Meet Kurt in front of the palace - 6 - Head to the OM for a cutscene. 7 - Sprint forward to rendezvous with Kurt, then place Kurt in your team. - Notify the Theleme ambassador about your departure - 8 - Head west down the hill, then follow the path east to find a few enemies. Crouch to avoid them and kill if in the way, then go into the east room and loot the chest hidden behind the fallen cupboard for coins x 100. 9 - Sprint into the house at the southeast OM and speak with Cardinal Antonius to complete this objective. Leave. - Notify the Bridge Alliance ambassador about your departure - 10 - Speak to Ambassador Sahin at the next OM to complete this objective. Leave. - Present yourself to Captain Vasco. - 11 - Go to the Vendor an buy all his Pine Resin. 12 - Now head to the southwest corner of the city to reach the house where Constantin is held captive to trigger a cutscene. - Free Constantin - 13 - Sprint into the courtyard where the enemies are outside this OM and either kill or sneak past them. 14 - Now head inside and then go upstairs and free Constantin. - Tell the captain that you're ready to raise the anchor. - 15 - Head over to Captain Vasco at the OM for a cutscene. Ask permission to come aboard. Leave Serene. - Defeat the creature - - Get on board Captain Vasco's boat - 16 - Go down the ramp and towards the ship for a boss fight and defeat it. Memory Crystal x 1. Amber x 3. 17 - With the beast defeated, now carry on to the southeast OM and board the boat to head to New Serene and leave this region for good. Exp x 1200 (Level 2). MQ - FIND CONSTANTIN AT THE PALACE 18 - First of all, place Vasco and Kurt into your team and then confirm the selection. 19 - Now go to the Vendor and buy all his Pine Resin. 20 - Then carry on to the OM and place Siora and Kurt in your party when asked after the brief cutscene. 21 - Carry on to the OM to meet Constantin for a cutscene and to complete this MQ. MQ - OLD COUNTRIES IN A NEW WORLD - Meet the Theleme governor and ask about the malichor. 22 - Go to the Blacksmith to the east and buy all his Pine Resin. 23 - Now go and talk with the Merchant Caravan to the far east. Travel (10 Gold coins). San Matheus. 24 - Go and light the campfire just to the east. 25 - Now go towards the palace at the OM and you will trigger a cutscene before you reach the OM. Pick the option below and then kill the enemy. Renounce your faith. Theleme - Reputation -1. 26 - Carry on up to the OM for a cutscene which will update the MQ and gain you a new ally named Petrus. You can keep Kurt and Siora in your team when asked. - Meet the Bridge Alliance governor and ask about the malichor. - 27 - Now go to your residence, then duplicate some Ammo and also some Health Potions. 28 - Also put Kurt and Vasco in your team. 29 - Then FT to the Outpost Camp. 30 - Now go back to the Merchant Caravan. Travel (10 Gold coins). Hikmet. 31 - Head north to the OM and light the campfire on the way. 32 - Once you reach Governor Burhan, a cutscene will trigger. Leave. - Talk to Constantin about the two nations' leads about the malichor. - 33 - Now head to the residence and FT to the De Sardet Residence in New Serene. 34 - Now go and talk with Constantin at the OM. Report the Encounters with the Governors. Congregation of Merchant +1. Exp x 1300 (level 3). Leave. MQ - SCHOLARS IN THE EXPEDITION - Find the scholars expedition camp. 35 - Now unlock the Precise Calibration and the Destructive Shot skills for 2 x skill points. 36 - Go to your residence and FT to Magasvar. 37 - Now go north to the OM. - Search the camp. - 38 - Go into the middle of the camp and 5 examination points will appear. 39 - Examine the table and then any other point and a final examination point should appear on a nearby cart. 40 - Pick up the Note from the Leader of the Expedition on the cart. - Find a trace of the naturalist. - 41 - Head to the southern OM and kill the enemies. 42 - Now examine the nearby corpse on the floor at the southern edge of the woods. Search the body again to find the Travel Chest Key. 43 - Now go to the chest in the hidden camp to the northwest and unlock it to find the Diary of a Certain Aphra. - Find the naturalist in the swamps. - 44 - Now carry on around to the next OM. - Obtain information on the island trackers. - 45 - Head towards the OM for some dialogue. Attack. Natives - Reputation -1. 46 - Carry on closer to the OM for more dialogue. Ask about the attack. Ask her what she has done since Ask about her research. - Follow Aphra to the native camp. - 47 - Simply follow Aphra to the camp. - Help Aphra to free the members of her expedition. - 48 - First of all, unlock the nearby campfire. 49 - Now head to the OM then unlock the cell at the OM with Lockpicking (level 2). You may need an extra level in lockpicking by equipping Kurt's Blue-Silver Soldiers Doublet. - Escort the scholars safely. - 50 - Now go back to the OM at the campfire and Kill the enemies beside it. Spare them. Natives - Reputation +1. 51 - Carry on to the OM to update the MQ and automatically warp you to Hikmet. - Inform Governor Burhan of the expedition's rescue. - 52 - Place Vasco and Aphra in your party when asked. Bridge Alliance - Reputation +2. Exp x 1900 (level 5). MQ - THE BATTLE OF THE RED SPEARS - Reach the village of Vedrhais. 53 - Unlock the Impact Bullets and Rifle skills for 2 x skill points, the Accuracy Level 2 attribute for 1 x skill point and the Intuition Level 1 talent for 1 x skill point. 54 - Go back to the residence and FT to Vedrad. 55 - Once you spawn in, go to the far northeast globe and FT to Dorgred. 56 - Head north and unlock the campfire at the closest QM. 57 - Now FT to Wenshaganaw. 58 - Use the globe you just spawned at and FT to Vedrad, South Road in Vedrad. 59 - Once in Vedrad, make your way into the village at the OM to the east to update the objective. - Go and speak with Bladnid, Queen of the Gais Rad. - 60 - Carry on to the OM for a cutscene. Place Vasco and Siora in your party afterwards once asked. - Go to the field of battle with Siora. - 61 - Now make your way to the OM and you will encounter a small cutscene halfway there. Take the path on the left afterwards in order to please Siora. 62 - Then continue to the OM. - Save Siora's sister Eseld. - 63 - Head to the OM and defeat the enemies, then get through the cutscene. [Intuition] Remember the ritual of death (1). Natives - Reputation +1. - Defeat Eseld. - 64 - Now defeat Eseld. - Find Queen Bladnid. - - Find the survivors on the field of battle. - - Heal all the survivors. - 65 - Go to survivor #1 hidden in the southwest grass and heal him. 66 - Go and heal survivor #2 to the northwest near the ruins. 67 - Go to survivor #3 on the southeast hill and heal him. 68 - Go and heal survivor #4 just to the north. 69 - Go through the narrow gap between the rocks just to the north and heal survivor #5 on the right. Natives - Reputation +2. 70 - Continue north to find Queen Bladnid, then answer the dialogue to complete this MQ. Convince her to stop. Natives - Reputation +3. Natives - Nice. Exp x 1400 (level 6). MQ - SEARCH THE RUINS. 71 - Go to the OM just to the north and examine the mural. SQ - ISLANDER KNOWLEDGE - Go to Cergganaw with Aphra. 72 - Now go to the QM just to the south to find a campfire and light it, then FT to the Cergganaw Camp in Dorgred. 73a - Place Vasco and Aphra in your party. 73b - Now talk with Aphra to begin her SQ. Accompany her. 74 - Now head to the OM. - Defeat the beasts - 75 - Now defeat the beasts for a small scene. - Pick up beast essence x 1. - - Pick up bile x 2. - - Acquire an antidote x 1. - - Give the ingredients for the antidote to Aphra. - 76 - Loot the beasts you just killed for the required items, and then talk with Aphra and she will make the antidote. - Give the antidote to Morian. - 77 - Go give the antidote to Morian as instructed for a cutscene which will warp you to Vedrad. Natives - Reputation +1. - Go back to Morian and Yewan. - 78 - Head over to them for some dialogue. - Follow the elders. - 79 - Sprint up to the elders so that they see you and confront you briefly and then carry on to the OM where they are heading. Aphra - Reputation +3. Aphra - Nice. Exp x 1000. SQ - THE CAVE OF KNOWLEDGE - Offer your help to Aphra. 80 - Now go to the nearest globe and FT to the Did E Kiden Nadaigeis Camp. 81 - Now sleep at the campfire for 12 or more hours until this SQ triggers. 82 - Now talk with Aphra. Accept and take care of it now. 83 - Keep your current party. - Return to Vigyigidaw. - 84 - Now FT back to the Village of Vigyigidaw. 85 - Head south towards the OM to update the objectives. - Question the young people about the cave of knowledge. - 86 - Go talk with the young people at the OM to update the objectives. - Find the cave of knowledge. - 87 - Now go back to the globe and FT to the Cergganaw Camp in Dorgred. 88 - Now head to the OM to the northwest - Examine the altar. - 89 - Now examine the nearby altar. - Find a seed to open the passage. - 90 - Head over to the small camp at the nearby OM for some dialogue and then kill the enemies. Intimidate them. 91 - Then loot the Seed of the Door of Knowledge from the body behind the tent. - Explore the cave of knowledge. - 92 - Now head back to the altar and place a seed to open the door. Place the seed. 93 - Now head into the main chamber and examine the 2 drawings. - Hide to an elevated place. - 94 - Climb up to the west and follow the path to the OM. - Spy on the young people. - 95 - Head to the next OM for a cutscene. - Exit the cave. - 96 - Now go outside and to the OM to finish this SQ and to trigger a conversation with Aphra. Accept. Aphra - Reputation +3. Exp x 1300 (level 7). SQ - THE LINKING RITUAL - Wait one day to go to the ritual. 97 - Now unlock the Roll skill for 2 x skill points and also unlock the Accuracy Level 2 attribute for 1 x skill point. 98 - Now go to the campfire and rest for one day to update the objective. - Go to Cergganaw to attend the ritual. - 99 - Head to the OM for a cutscene. - Talk to the members of Dunnca's clan. - 100 - Talk to the 3 members to update the objectives. - Get in position for the ritual. - 101 - Go back to the OM for a cutscene. - Protect the Natives against the Bridge Alliance's attack. - 102 - Defeat the enemies to complete the final Aphra SQ. Aphra - Reputation +3. Aphra - Friendly. Exp x 1600. 103 - Now go back to the campfire and FT to the De Sardet Residence in New Serene. 104 - Now talk with Aphra and we will now begin the romance. Ask her. What she thought about this moment next to the campfire. Talk to her about the two youths. Aphra - Reputation +2. Ask her. Whether she liked this excursion at the cave. Tell her that you feel as if you have learned a lot. Aphra - Reputation +2. Ask her. Whether the ceremony changed the way she sees things. Tell her that you hope you will be a part of it. Leave. Aphra - Reputation +2. 105 - Now talk with Aphra again. Accept the rendezvous. Leave. 106 - Now make the final AUTOPOP SAVE #29. 107 - Now head upstairs for a steamy cutscene. Accept. Tell her that you love her too. Aphra - Loving. Love and botany - Be in a relationship with Aphra. Trophy Platinum - Earn all GreedFall trophies. Edited September 13, 2022 by Optinooby 15 Link to comment Share on other sites More sharing options...
Popular Post Optinooby Posted July 18, 2022 Author Popular Post Share Posted July 18, 2022 (edited) DLC WALKTHROUGH START THE DLC 1a - Pick up the Letter from Lady Morange at any campfire or residence to start the DLC SQ First Contact. SQ - FIRST CONTACT - Learn more about the De Vespes landing. 1b - Make sure Vasco and Kurt are in your party, then go and speak with Lady Morange at the OM in New Serene. Leave. - Meet Aurelia De Vespe - 2 - Now go to the residence and FT to the Rocky Bluff Camp in Frasoneigad. 3 - Once you gain control, go to the globe with the OM to the southeast and FT to the Aidag Ol Creidaw region. 4 - Once you reach the new region, make your way to the OM and you should encounter a cutscene with 3 of some new enemy types named Egsregatts. Be sure you kill these. 5 - Carry on towards the OM and you should encounter 5 more Egsregatts to kill along the way. 6 - Once you reach the village where the OM is, first activate the campfire nearby, then carry on to the OM for a cutscene. Leave. - Track down the chest thieves - 7 - Go down to the OM and examine the floor near the damaged cart. 8 - Now go back up the hill and examine the footprints at the next OM. 9 - Head north to the next OM and examine the undergrowth that you find. 10 - Make your way to the next OM and kill the 5 Egsregatts you pass on the way. 11 - Examine the footprints at the OM on the slope near the waterfall. 12a - Go into the cave behind the waterfall ahead and loot the chest for the weapon below which is required for a trophy. Lansquenet Two-Handed Saber 1/5. 12b - Make your way to the thieves camp at the next OM and kill the 5 Egsregatts that ambush you. - Search the thieves camp - 13 - Now examine the campfire in the camp using Intuition Level 2. 14 - Then examine the corpse near the large tree for a cutscene and to finish this objective. - Recover the stolen chest - 15a - Now go over the log to the north using Vigor Level 1 to reach a small hidden area with a chest in the middle. Loot this chest to get the weapon below which is required for a trophy. Large Aidag Ol Creidaw Axe 2/5. 15b - Go to the next OM and recover the stolen chest - Observe the spadassins - 16 - Go to the nearby OM and choose to observe using the prompt. - Give Aurelia De Vespe her chest - 17 - Head southwest and make your way to the nearest campfire making sure you kill the humans you pass along the way. 18 - Once at the campfire, FT to the De Vespe Camp. 19 - Now make an AUTOPOP SAVE if you are planning to transfer your save to the PS5 and make a note of the save details. 20 - Now report back to Aurelia at the OM. Give her the chest. Exp x 1900. Wedding Contract (note). A Dangerous Fiancee - Bring the chest back to Aurelia De Vespe. SQ - COMPROMISING DOCUMENTS - Leave the camp. 21 - Head to the OM outside the camp for a cutscene. - Meet with Governor Burhan in Hikmet - 22 - Go to the nearest campfire and FT to the De Sardet Residence in Hikmet. 23 - Go see Governor Burhan at the OM inside the palace for a cutscene. Leave. - Recover the compromising file in Hikmet - 24 - Now go to the QM, but crouch once you get closer to avoid alerting the enemies and then use the prompt to spy. 25 - Head over to the next OM, save your game and choose to observe, then kill the enemies. 26 - Loot one of the enemies you just killed to get the Note From Aurelia De Vespe. - Meet with Merchant Valens in Hikmet - 27a - Now loot the 2 chests where the prompt was to ‘observe’ to get the 5 files below which are needed for a trophy later. If some of these files don’t appear in the chests, then reload the recent save and retry as they can be buggy (it’s not clear exactly which files are needed so they won’t have trackers labelled here, but collecting all files noted in this DLC walkthrough will be sufficient). Notes on Kurt, of the Coin Guard. Notes on Siora, savage Princess. Notes on Aphra, of the Bridge Alliance. Notes on Bishop Petrus, of theleme. Notes on Naut Vasco. 27b - Go and talk with Valens at the OM. [Charisma] Claim you were sent by the De Vespes (100%). - Recover the compromising file in Hikmet - 28 - Head behind Valens and grab the Notes on Constantin D'Orsay and the Letter from Julia D'Orsay at the OM. - Meet with the sympathetic guard in San Matheus - 29 - Now go to the residence and FT to the De Sardet Residence in San Matheus. 30 - Pick up the Letter From a Sympathiser on the floor just outside the residence. 31 - Now head east and talk with the guard at the OM. - Meet with the De Vespe ambassador in the tavern in San Matheus - 32 - Go into the tavern and talk with Mr Talley at the OM. [Charisma] Reassure him to get him to talk (100%). - Find the Inquisitors inside the warehouse in San Matheus - 33 - Go inside the warehouse at the OM and kill the enemies. - Recover the compromising file in San Matheus - 34 - Now grab the Notes On Legate De Sardet from the shelf at the OM. - Return to New Serene - 35 - Go back to your residence and FT to the De Sardet Residence in New Serene. - Have a closer look at the posters - 36 - Leave the residence and pick up the Propaganda Poster at the OM on the right. - Discover the origin of the posters - 37 - Go and talk with the Curious Citizen at the OM. 38 - Now go downstairs into the cells inside the Coin Barracks and talk with the prisoner at the OM. - Save the poster-pastor's partner - 39 - Now go to the OM to the east and kill the enemies, then talk with the Poster-pastor's partner. - Destroy the remaining posters - 40 - Head to the southern OM, kill the enemies and then interact with the crate at the OM to make it explode (requires 1 x Alchemical preparation of elemental damage). - Bring the documents to Sir De Courcillon - 41 - Go into the palace and talk with De Courcillon at the OM upstairs. Show him the recovered documents and the contract. Leave Exp x 2200 (level 33). SQ - STRIKE BACK - Plan a diversion with Lady Morange. 42 - Go and talk with Lady Morange at the OM to update the objective. Leave. - Ask Admiral Cabral for information - 43 - Go and speak with Admiral Cabral at the OM. Leave. - Search for the missing Nauts - 44 - Now use the globe and FT to the Aidag Ol Creidaw, West Road in Aidag Ol Creidaw. 45a - Now make a AUTOPOP SAVE if you are planning to transfer your save to the PS5 and make a note of the save details. 45b - Make your way east to the OM search area and kill the 4 x Egsregatts enemies you first encounter which should pop the trophy below. Wildcat Hunter - Kill 20 Egsregatts. 46a - Now enter the nearby southwest cave and enter the first room on the right which will have some enemies and a chest inside. Kill the enemies and then loot the chest for the trophy required weapon below. De Vespe Golden Pistol 3/5. 46b - Now exit the cave via the way you entered and make your way around to the OM and you will encounter some human enemies on the way. 46c - Kill the humans and then loot the 2 files below from the tables in the ruins. These are needed for a trophy so it is important you collect them, there will also be a Key to the Nauts Cell in the same area. Notes on Governor Cornelia. Notes on Governor Burhan. 46d - Once you have the files above, carry on into the basement at the OM search area to find the missing Nauts held captive. - Free the Nauts - 47 - Now free the Nauts by picking lock 23/20 with Lockpicking Level 1. - Search the camp - 48a - Now go east from the QM (campfire) nearby to find a slope leading down to the ocean and a wrecked ship. Go down this slope and then go left to find a chest in the ruins and loot it for the trophy weapon below. Confessor’s Ceremonial Hammer 4/5. 48b - Now go back to the west and to the nearby QM to find the final campfire and light it. 49 - Now FT to the De Vespe Camp. 50 - Kill any enemies in your way, then go into the northern tent and pick up the file below. Note Concerning The Nauts. 51 - Now go to the far eastern tent and pick up the item and file below. Fake D'Orsay Seal. Aurelia De Vespe's Diary. De Vespe Secret Archives - Recover all of Aurelia De Vespe’s files. - Learn about local poisons from the doneigada - 52 - Go to the nearest campfire and FT to the Cliff Camp. 53a - Now go north down the hill into the lower swamp part of the region, turn left at the bottom and follow the outer path around clockwise to reach a small camp on the right with a chest. Loot this chest by picking lock 24/20 on it with Lockpicking Level 1 and grab the final trophy weapon below. Marksman’s Arquebus 5/5. Unique Weapons - Find all unique weapons hidden in the Aidag ol creidaw region. 53b - Now go to the nearby OM and talk with Vad at the OM to get the Antidote For Aurelia De Vespe's Poison. Ask them about the poisonous plants. - Save Lady Morange - 54 - Now go back to the campfire and FT to the De Sardet Residence in New Serene. 55 - Go to Lady Morange at the OM and interact with her to administer the antidote. - Arrest Aurelia De Vespe - 56 - Head into the palace at the OM for a lengthy cutscene. SQ - EXPLORATION AND CARTOGRAPHY - Tell De Courcillon about the camps you found. (Optional - If you are still to complete this step, you could trigger the Cancelled Wedding trophy further below first, then do this SQ last if you want the Platinum trophy to be your last!!) 57a - If you have not yet acquired the trophy below, then make a AUTOPOP SAVE if you are planning to transfer your save to the PS5 and make a note of the save details. 57b - If you have not yet completed this SQ, go upstairs and report to De Courcillon at the OM, otherwise move onto the SQ below. Talk about something else… Talk about the camps. Leave. Exp x 500. Explorer - Find and set all camp fires. Trophy Platinum - Earn all Greedfall trophies. SQ - STRIKE BACK - Destroy the compromising documents. 58 - Go into your residence and interact with the fire to burn the documents and to complete the DLC. Also burn all the files about your companions. All companions - Reputation +1. Cancelled Wedding - Put an end to Aurelia De Vespe's schemes. Edited September 14, 2022 by Optinooby 13 Link to comment Share on other sites More sharing options...
Titanomachy_75 Posted July 27, 2022 Share Posted July 27, 2022 On 7/18/2022 at 5:19 AM, Optinooby said: An extra reserved post just to space the text out as there will be a lot! Cant wait to play ... Hope I like it! Cause it seems to be a hand full! 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 11, 2022 Author Share Posted August 11, 2022 (edited) I've just finished planning the main playthrough, but for anybody who is perhaps following this in its current state, I think everything will work correctly here except for 1 trophy due to, I guess what I have read in trophy guides being incorrect. I still have a few reloads to make and plan yet in order for the other ending trophies, everything may work out yet, but just letting ya know just incase because at the moment, I'm not very confident about 1 particular trophy. The Trophy is 'A Big Step Towards Peace'. I've read everywhere that you need one faction at Nice or lower to qualify for this, but I have one at Nice and they have all still joined me, which shouldnt happen unless Friendly apparently! Much more to the dialogue options in this game than we know! There are a few SQs already mentioned in the walkthrough above that don't need doing, I will be removing these when I proof-check everything and fixing that trophy above if I can't trigger it. Will also be leaving the SQ - COIN GUARD MERCHANDISE until end game I think so the Coin Guard are at Suspicious and hopefully that will fix the trophy above. Then it is just a brief spell of clean-up and a very brief 2nd playthrough for the final romance trophy!! One more thing is for those wanting to play blind, but also pop everything optimally in regards to trophies, from my experience, if you want EVERYTHING to work out exactly in regards to missable trophies like I've mentioned above, then you would need to follow EVERY action of mine above accurately!!! Some dialogue options and certain actions have a massive impact later on, much later and so following me exactly is the only way to be 100% certain. Perhaps a bit overkill doing everything exactly the same, but without hundreds of hours to test each little dialogue variable, it's the safest way!! If you look around the net at Trophy Guides and the comments, no bad intentions towards and Authors, but there are so many dialogue variables in this game, you would be able to see that even following Trophy Guides, things can still not work out!! Listing every single action and choice is the only sure -fire way and from what I've seen, I think this is the first walkthrough to accurately detail every single action!! Edited August 11, 2022 by Optinooby 4 Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 11, 2022 Share Posted August 11, 2022 50 minutes ago, Optinooby said: The Trophy is 'A Big Step Towards Peace'. I've read everywhere that you need one faction at Nice or lower to qualify for this, but I have one at Nice and they have all still joined me, which shouldnt happen unless Friendly apparently! Much more to the dialogue options in this game than we know! I didn't do Face of Egon (coin guard sq) and i got that trophy even if everyone was friendly i believe (on ps4) Right now i am there so i will skip your guide and still won't do it, i just hope the rest of your choises won't mess it up 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 11, 2022 Author Share Posted August 11, 2022 1 minute ago, sephiroth4424 said: I didn't do Face of Egon (coin guard sq) and i got that trophy even if everyone was friendly i believe (on ps4) Right now i am there so i will skip your guide and still won't do it, i just hope the rest of your choises won't mess it up I haven't even unlocked Face of Egon on the Walkthrough so far above because if I finish Dirty Traffic (the SQ before Egon), that puts Coin Guard to friendly!! It's why I've held off from handing that in!! Most guide say don't do Face of Egon till last because it will put Coin Guard to friendly, but they must have missed some reputation cause I get to Friendly on previous SQ. I've actually just read some steam comments that said they got it with everyone at Friendly, maybe it will work out, I think it's more related to current standing in terms of alliances as opposed to reputation status. My problem is that when doing the ending with Derdre, all factions joined, so I'm just hoping siding with Dunncas for the crown, does something so Coin Guard don't join... Will hopefully be able to see soon enough once I get time to reload for the other 2 kings Link to comment Share on other sites More sharing options...
Optinooby Posted August 11, 2022 Author Share Posted August 11, 2022 (edited) 2 hours ago, sephiroth4424 said: I didn't do Face of Egon (coin guard sq) and i got that trophy even if everyone was friendly i believe (on ps4) Right now i am there so i will skip your guide and still won't do it, i just hope the rest of your choises won't mess it up I'm doing Dunncas next, hopefully it works, if not though you may be able to pick or perform specifics actions or dialogue during the Dirty Traffic and Face of Egon SQs to loose favour with the Coin Guards. Doing the ending with Ullan, the Coin Guard still decided to help, maybe giving crown to Dunncas will change that, will find out soon but I'm not hopeful. Seiglinde in Coin Barracks says he helps because I didn't dishonor them and the ending says they are still doing stuff despite some traitors still in their ranks. So the outcome with them isn't perfect, but seems the correct actions was taken that make them join the alliance!! So the way around it if it doesnt work, which I still need to test is to either leave the Coin Guard Merchandise SQ until end game as well (we did it earlier), or pick certain negative outcomes during the remaining SQs with them if possible. Or perhaps go along with a different faction being negative altogether......guess things still to finalise. Also, a few changes is I added a 777a and I think 777b, and I think a 778a, b and c as well. They are just to optimise a little more otherwise would mean revisiting the same spot later on, this way we do all at once while in a certain area. I may change Talent allocation as well so would go Vigor > Intuition > Charisma instead of Science after Intuition as don't really use it, I did do on 1st blind playthrough which is why I thought would need it. There are also a few different ways to make things a little more optimal which I may change on next platinum, just a small reshuffle but a lot of it there is too much to reshuffle so won't be like a perfected optimal quest order, but more or less will be. So now just hoping everything pops ok on Dunncas endings now... @sephiroth4424 BY THE WAY, have you been following it all then, if so, has it all worked out exactly so far....??? Edited August 11, 2022 by Optinooby Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 11, 2022 Share Posted August 11, 2022 (edited) 12 minutes ago, Optinooby said: @sephiroth4424 BY THE WAY, have you been following it all then, if so, has it all worked out exactly so far....??? I am at 300. I stopped there in case you made some changes. If it doesn't work, can we get that trophy in second pt by just doing main quests? We have to do a semi pt for Aphra's trophy Oh, the only differences till 300 are the level ones (i am 2 levels above without going out of the way) and an option at 37 -Ask why the Nauts would have taken their son (if available).- (it wasn't available for me) Edited August 11, 2022 by sephiroth4424 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 11, 2022 Author Share Posted August 11, 2022 18 minutes ago, sephiroth4424 said: I am at 300. I stopped there in case you made some changes. If it doesn't work, can we get that trophy in second pt by just doing main quests? We have to do a semi pt for Aphra's trophy Yea got speedrun NG a 2nd time quickly to romance Aphra but shouldn't take long. We need to do everything else in 1st playthrough really. You can do other stuff in the 2nd run, but some trophies will require spending ages doing everything which we don't want to otherwise it means doing 2 full runs instead of 1.2 runs. If you're on step 300, nothing else will really change from there as that Coin Guard Merchandise SQ which I may need to be left until later, has already been done by that point iirc. It's something I gotta check myself yet though to make sure all works out fine. The Aspiring Merchant SQ btw, Im wanting to remove all steps of that completely once we clean this up. For that missable ending trophy I'm not sure off which I mentioned further up, it maybe the case that if you avoid doing any SQ Dirty Traffic steps until end game, and perhaps then it will work out ok.....?? I've still a few things to test, but if you follow it in its current form, everything will still work except for the TROPHY 'A Bug Step Towards Peace' which I'm not sure of it. I will know in about 24 hours if it can be popped or not with the walkthrough in its current draft 1 Link to comment Share on other sites More sharing options...
Kefka1986 Posted August 11, 2022 Share Posted August 11, 2022 I will be playing this game next week, so thank you so much for the walkthrough! I was overwhelmed for the amount of missables reading other guides, but with this I feel confident enough to start. Let us know if that trophy works for you! 1 Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 11, 2022 Share Posted August 11, 2022 5 minutes ago, Optinooby said: Yea got speedrun NG a 2nd time quickly to romance Aphra but shouldn't take long. We need to do everything else in 1st playthrough really. You can do other stuff in the 2nd run, but some trophies will require spending ages doing everything which we don't want to otherwise it means doing 2 full runs instead of 1.2 runs. If you're on step 300, nothing else will really change from there as that Coin Guard Merchandise SQ which I may need to be left until later, has already been done by that point iirc. It's something I gotta check myself yet though to make sure all works out fine. The Aspiring Merchant SQ btw, Im wanting to remove all steps of that completely once we clean this up. For that missable ending trophy I'm not sure off which I mentioned further up, it maybe the case that if you avoid doing any SQ Dirty Traffic steps until end game, and perhaps then it will work out ok.....?? I've still a few things to test, but if you follow it in its current form, everything will still work except for the TROPHY 'A Bug Step Towards Peace' which I'm not sure of it. I will know in about 24 hours if it can be popped or not with the walkthrough in its current draft I am certain i did everything in one pt on ps4 but i used several guides. I prefer yours since it's all-in-one. If ''A Big Step Towards Peace'' can be done in secont pt with speedrun, don't change anything from current guide, it's not worth it. But i am certain that when i did it on ps4, it worked by just not doing Face of Egon. Someone else tested it at that time and got the same results as me 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 11, 2022 Author Share Posted August 11, 2022 15 minutes ago, Kefka1986 said: I will be playing this game next week, so thank you so much for the walkthrough! I was overwhelmed for the amount of missables reading other guides, but with this I feel confident enough to start. Let us know if that trophy works for you! Of course Kefka ;)!! The guide isn't fully done yet, updating and testing as I go, but once I learn complete new parts, will all be added. Testing that trophy in the current draft is next so will be updated with that info by the weekend! 17 minutes ago, sephiroth4424 said: I am certain i did everything in one pt on ps4 but i used several guides. I prefer yours since it's all-in-one. If ''A Big Step Towards Peace'' can be done in secont pt with speedrun, don't change anything from current guide, it's not worth it. But i am certain that when i did it on ps4, it worked by just not doing Face of Egon. Someone else tested it at that time and got the same results as me I want to pop it all in 1.2, if I can pop it in the current draft, will just mean some small changes is all. Yea, I've read so many contradictions, I think it's just coincidence. For every post I've read it has worked fine, I've found a few where things didn't work, yet those 'apparent believed conditions' were are still met. I think this trophy in particular isn't neccesarily linked to Nice or Friendly, but is actually linked to specific dialogue choices. And because nobody mentions those, it's just coincidence that those that say it worked fine, they just picked the same dialogue......just me theory. I've read alliances won't join unless friendly, but mine all have, I've also read that Coin guard will still be at Nice as long as Face of Egon isn't done, whereas mine could be at Friendly before that. I've also read you need to convince Mother Cardinal to reveal the truth about the tablets, but I avoided that and everything has worked out so far regarding that choice which apparently shouldn't. When I read all over the net, honestly I read so much conflicting info!! I should know soon enough anyway!! 1 Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 11, 2022 Share Posted August 11, 2022 2 minutes ago, Optinooby said: Of course Kefka ;)!! The guide isn't fully done yet, updating and testing as I go, but once I learn complete new parts, will all be added. Testing that trophy in the current draft is next so will be updated with that info by the weekend! I want to pop it all in 1.2, if I can pop it in the current draft, will just mean some small changes is all. Yea, I've read so many contradictions, I think it's just coincidence. For every post I've read it has worked fine, I've found a few where things didn't work, yet those 'apparent believed conditions' were are still met. I think this trophy in particular isn't neccesarily linked to Nice or Friendly, but is actually linked to specific dialogue choices. And because nobody mentions those, it's just coincidence that those that say it worked fine, they just picked the same dialogue......just me theory. I've read alliances won't join unless friendly, but mine all have, I've also read that Coin guard will still be at Nice as long as Face of Egon isn't done, whereas mine could be at Friendly before that. I've also read you need to convince Mother Cardinal to reveal the truth about the tablets, but I avoided that and everything has worked out so far regarding that choice which apparently shouldn't. When I read all over the net, honestly I read so much conflicting info!! I should know soon enough anyway!! According to my post regarding A Big Step, i got it when: -Every Faction joined -Every Companion was alive -Didn't finish Face of Egon (but it was present in quest log) -Kill Constantine (i think i sided with Duncas) Now that you mention it, i think i revealed the truth about the tablets ( i will do that again) If you want, try ending the game with the above and see if it pops 1 Link to comment Share on other sites More sharing options...
Popular Post Optinooby Posted August 11, 2022 Author Popular Post Share Posted August 11, 2022 (edited) @Kefka1986 and @sephiroth4424. It all worked out, phew!!! Guess I was getting wet eyes over nothing xD!! I think having a perfect outcome just means doing the last SQ of all Alliances I think as I left a SQ or 2 with a certain Alliance, a Nice or Friendly rep and trophies still popped fine, anyway though, all done! It's all done for now, the first main playthrough anyway. It will all work out in its current draft, I've just got a few minor things to juggle around later, but that's mainly for a little more optimisation. Finishing the last 2 Coin Guard SQs actually fit in pretty well where I put them. I though lt I was going to have to juggle them into the walkthrough somewhere, but seems it's good where they are! All that's left to do is the clean up and the Aphra romance. Then of course I need to finally format this and start practicing the route to record!! Oh and I need to clean up the autopop saves, at the moment they are a bit messy. If anybody does follow it before properly finished, please let me know how it all goes!! Thanks Edited August 12, 2022 by Optinooby 6 Link to comment Share on other sites More sharing options...
TheSlyGCooper Posted August 11, 2022 Share Posted August 11, 2022 Looking forward to the video guide on this. 2 Link to comment Share on other sites More sharing options...
Kefka1986 Posted August 11, 2022 Share Posted August 11, 2022 6 minutes ago, Optinooby said: @Kefka1986 and @sephiroth4424. It all worked out, phew!!! Guess I was getting wet eyes over nothing xD!! I think having a perfect outcome just means doing the last SQ of all Alliances I think as I left a SQ or 2 with a certain Alliance, a Nice or Friendly rep and trophies still popped fine, anyway though, all done! It's all done for now, the first main playthrough anyway. It will all work out in its current draft, I've just got a few minor things to juggle around later, but that's mainly for a little more optimisation. Finishing the last 2 Coin Guard SQs actually fit in pretty well where I put them. I though lt I was going to have to juggle them into the walkthrough somewhere, but seems it's good where they are! All that's left to do is the clean up and the Aphra romance. Then of course I need to finally format this and start practicing the route to record!! If anybody does follow it before properly finished, please let me know how it all goes!! Thanks Amazing!!!! Thank you so much!!! I think I'll start next week after I finish shadows of mordor, I'll let you know if I find something to improve or fix!! And again, thank you!!! 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 12, 2022 Author Share Posted August 12, 2022 (edited) All done!!! 2nd partial is really quick actually if you know exact triggers for Aphras SQs. I had to spend a few hours to work out the minimal way to unlock them, once I did though, all went pretty fast. Crazy still to this day, no where knows the minimal requirements to unlock Aphras SQs :(!! I've learnt a few new things on top of everything else I have learnt: -- I think you can maybe avoid ALL THE SQs in the prologue area in both playthroughs and still get Platinum so that's something I'm looking into when I do anything run just to proof-read and optimise a little more. -- I've also learnt that depending on what side of the World Map you are travelling from, it makes the different globes appear to FT to. What I mean is that by default, once you unlock a campfire, it remains unlocked and always an option, but if I warp to a region to the west of my current location, all the campfires in that region will be a FT option, but the East Road globe in that region will also been an option. Now if I'm in a region to the south of that region and then try to FT to it, then the South Road globe will be an option along with the campfires instead of the East Road globe!!! What this means is that potentially less running around if you plan it right, though that remains to be seen!! Anyway, outside the little bit of extra optimisation and some extra QoL info I need to do add, it's pretty much done except for the videos and formatting!! Edited August 12, 2022 by Optinooby 1 Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 12, 2022 Share Posted August 12, 2022 Not that it matters, but i think some negative reputation with Coin Guard that results with them being Nice in the end, is given during the MQ Treason. When i did that on ps4, i arrested the lieutenants which gave me negative points. You skip that objective and go straight to defeat the commander so that may be the reason you end up friendly with Coin Guard. Also you used some equipment that disguised you as a recruit and got into the barracks from some scallfolding, while i went from the front door and murdered everyone (on ps4) Those were the steps 429-433 in your guide 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 13, 2022 Author Share Posted August 13, 2022 (edited) 10 hours ago, sephiroth4424 said: Not that it matters, but i think some negative reputation with Coin Guard that results with them being Nice in the end, is given during the MQ Treason. When i did that on ps4, i arrested the lieutenants which gave me negative points. You skip that objective and go straight to defeat the commander so that may be the reason you end up friendly with Coin Guard. Also you used some equipment that disguised you as a recruit and got into the barracks from some scallfolding, while i went from the front door and murdered everyone (on ps4) Those were the steps 429-433 in your guide I actually tried those routes you mentioned and went the route I did in the guide because that 'didn't' give me negative points!! Maybe that is why though!! There are a few other times where you must avoid the objective altogether to avoid negative points I think. Though it all works out anyway so all is good ;)!! Edited August 13, 2022 by Optinooby Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 15, 2022 Share Posted August 15, 2022 (edited) @Optinooby is there any reason you are not completing the SQ An Aspiring Merchant? Or have you completed it and i didn't undersand? Edited August 15, 2022 by sephiroth4424 1 Link to comment Share on other sites More sharing options...
Optinooby Posted August 15, 2022 Author Share Posted August 15, 2022 27 minutes ago, sephiroth4424 said: @Optinooby is there any reason you are not completing the SQ An Aspiring Merchant? Or have you completed it and i didn't undersand? Because we end up doing about 26 SQs thereabouts for the 20 SQ trophy and I was hoping to remove any that don't reward Reputation (companion SQs don't count btw). Aspiring Merchant doesn't give any Reputation, so I complete it to find that out, then reloaded a save before doing it and left it unfinished as a test and yes, everything still works out fine. When I go through this one more time to further refine this, I will be removing all Aspiring Merchant steps altogether. AND.... I think I'm going to try and remove all Prologue SQs. We have so much Reputation at the end everywhere, I think I can remove those few, further removing unnecessary clutter. As mentioned in my last post though, the guide all works in its current form 1 Link to comment Share on other sites More sharing options...
sephiroth4424 Posted August 17, 2022 Share Posted August 17, 2022 Everything worked out fine in first playthrough. Only note, if you have the dlc installed, you need the three camps in the dlc map for the Explorer trophy. Maybe if you avoid picking the letter in your residence (it's how the dlc starts), you can avoid those three, it's not a big deal anyway Link to comment Share on other sites More sharing options...
Optinooby Posted August 17, 2022 Author Share Posted August 17, 2022 14 hours ago, sephiroth4424 said: Everything worked out fine in first playthrough. Only note, if you have the dlc installed, you need the three camps in the dlc map for the Explorer trophy. Maybe if you avoid picking the letter in your residence (it's how the dlc starts), you can avoid those three, it's not a big deal anyway Great to know that all works fine currently, guess I just have to test my changes next. Yea my bad with the DLC, I know about it as happened to me first pass through, I had to delete game, then reinstall without DLC for 2nd platinum. Something I need to add amongst much more stuff. Link to comment Share on other sites More sharing options...
Optinooby Posted August 23, 2022 Author Share Posted August 23, 2022 Finishing this up now, I've placed the Old Draft in the 2nd post for now which is still complete and works, and im currently editing the 1st post with the final more optimised draft alongwith the videos and formatting once I get to it. One final draft is done, i'll update here one more time to notify everybody and likely delete the old draft after a week or so in case anybody is following it at the time. I did another playthrough and everything still worked out fine skipping prologue SQs and the Aspiring Merchant SQ altogether! Link to comment Share on other sites More sharing options...
PhyrxianLibrarin Posted August 23, 2022 Share Posted August 23, 2022 Bringing my notes over here from the PS4 thread, since this one is more heavily trafficked. I can't believe how much misinformation is out there about this game! Excellent work on this guide, I've been working my way through mostly unoptimized 100%ing it based on the old guides I can find around the Internet. I think the amount of negative/positive points you get from quests heavily depends on which other quests have been done beforehand, and your relative relationships to factions/companions. Most side and main quests tend to be an issue between two factions, so I always put those two faction members in my party for maximum dialogue options. A lot of conversations can be passed without skill checks by having Aphra talk to the Bridge, Petrus talk to Theleme, etc. On the Coin Guard side quest, I tried sneaking into the barracks in disguise, but the lieutenant still recognized and attacked me. You lose -1 CG reputation for that, I'm not sure exactly what the trigger is. Thankfully, the Coin Guard will still join the Alliance if their reputation is Nice, so you can afford the points. Kurt gives +1 Craftsmanship and Aphra gives +1 Science once you advance them to Friendly. Combined with the duplication glitch, this makes both of those skills almost entirely redundant, as you can usually swap them into your party when you need to craft or do alchemy for quest purposes. If you're looking to min/max talents, you can get away with 1 in Vigor (you get +2 from armor/Siora), 2 in Lockpicking (+1 from armor), 1 in Charisma (+2 from cape/Petrus), and 2 in Intuition (+1 from Vasco, the Intuition hat is pre-order DLC). Any spare skills can go into whatever talent lets you drop the companion you like the least. I think it should also be possible to avoid some duplication and overlap between the 5 endings as they're currently written. The conditions seem to be: Spare Constantin. Sidequests don't matter, high king doesn't matter. Give the crown to Ullan, kill Constantin. Sidequests & alliance doesn't matter. Give the crown to Derdre, kill Constantin. Sidequests & alliance doesn't matter. Give the crown to Duncass, kill Constantin, not all sidequests completed. Give the crown to Duncass, kill Constantin, all sidequests completed. Allegedly, this also requires that Theleme reveal the tablets and change their dogma, and that Dr. Asili goes to trial and is found guilty, and that Aphra is in your party during the trial and execution. So the smallest amount of overlap would be something like: Complete all side quests except for The Face of Egon or The Trial (seen conflicting reports, but it sounds like maybe it doesn't matter). Complete the main quest up until A New High King where you get the crown, but before you give it to anyone. Create Save A. Give the crown to Ullan, speedrun to the end of the game (Island for Sale). Load Save A. Give the crown to Derdre, speedrun to the end of the game (Back to the Roots). Load Save A. Give the crown to Duncass, complete the main quest up to Together for Teer Fradee but don't start it. Create Save B. Speedrun to the end of the game, kill Constantin (A Big Step Towards Peace). Load Save B. Finish the last side quests, continue the main quest to the end of the game right before you enter the final boss. Create Save C. Spare Constantin (New Gods). Load Save C. Kill Constantin (A Better World). 1 Link to comment Share on other sites More sharing options...
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