Popular Post Optinooby Posted February 16, 2023 Popular Post Share Posted February 16, 2023 (edited) Hi everyone, welcome to another full text and video guide for the Dead Space Remake platinum! Following this makes the Platinum perhaps a 5/10 difficulty and will take under 20 hours. We do Impossible Plasma Cutter 100% first followed by NG+ clean-up using all the weapons alongside the Hand Cannon and collecting the Marker Fragments. You could switch up this route if you wish by doing Impossible or Plasma Cutter on an extra 3rd playthrough, entirely up to yourself, this just shows one of the more simpler routes. Alternatively, keeping it as 2 playthroughs, you could do Plasma Cutter on NG+ instead. Just bear in mind that if doing in 2 playthroughs, Impossible will ALWAYS need doing on the first playthrough so that you can NG+ from it. After 100% NG and collecting most the Power Nodes and valuable resources in NG+, we end up with about 40 Power Nodes spare after upgrading everything, so there is plenty to go around. No glitches or exploits as usual unless you consider saving and quitting to avoid deaths in Impossible an exploit. There are resources everywhere and when it comes to loot, a lot of it is random. Any Ammo, Med Packs, Stasis Packs, Credits x 100 and Credits x 400 can all randomise between them or may even spawn nothing! So where it is said in the guide, 'Credits x 400' as an example, that maybe Credits x 100 or Ammo instead. Sometimes, these basic resources will have fixed locations and anything OTHER than these basic resources are always fixed such as Credits x 1500 or Credits x 1800 as an example! Ammo also always comes in the same quantities, no matter the difficulty! Any further questions, please fire away and I will do my best to answer in a timely manner. Opti Sell Prices Plasma Energy x 25 - 2500. Pulse Rifle x 100 - 2500. Ripper Blades x 15 - 3750. Flamethrower Fuel x 150 - 5250. Contact Energy x 15 - 3000. Line Racks x 9 - 3150. Force Energy x 15 - 6000. Small Med Pack - 1000. Medium Med Pack - 2500. Large Med Pack - 5000. Stasis Pack - 1250. Bronze Semiconductor - 2000. Gold Semiconductor - 3000. Ruby Semiconductor - 10000. Diamond Semiconductor - 25000. Peng - 30000. Oxygen Tank - 1250. Buy Prices Plasma Energy x 6 - 1200. Pulse Rounds x 25 - 1250 (schematic). Ripper Blades x 3 - 1500 (schematic). Flamethrower Fuel x 25 - 1750 (schematic). Line Racks x 3 - 2100 (schematic). Force Energy x 3 - 2400 (schematic). Contact Energy x 5 - 2000 (schematic). Stasis Pack - 2500 (schematic). Suit Level 2 - 10000. Suit Level 3 - 20000 (schematic). Suit Level 4 - 35000 (schematic). Suit Level 5 - 60000 (schematic). Suit Level 6 - 99000 (NG+, 30% armor). Small Med Pack - 2000. Medium Med Pack - 5000 (schematic). Large Med Pack - 10000 (schematic). Power Node - 10000. Oxygen Tank - 2500 (schematic). Plasma Cutter Upgrade - Heat Accumulator - 11000 (chapter 3). Pulse Rifle Upgrade - Kinetic Autoloader - 11000 (chapter 3). Ripper Upgrade - Ricochet Tracer - 11000 (chapter 3). Flamethrower Upgrade - Gellified Hydrazine - 11500 (chapter 3). Contact Beam Upgrade - Supersymmetry Tether - 12000 (chapter 3). Line Gun Upgrade - Ionized Capacitor - 11500. Force Gun Upgrade - Subsonic Oscillator - 12000. NEW GAME Main Menu Impossible difficulty. Change X & Y camera speed if you need to. Turn the Persistent Dot on. Raise the brightness. New Game. Chapter 1: New Arrivals HANGAR - CARGO - TRAM CONTROL – Ship – 1/16 Text Log - Background Request - In the side room. – Flight Lounge – Credits x 400 - Left locker in the Flight Lounge. Save Station - Inactive currently. 2/16 Text Log - Sponsored Article: The USG Ishimura - On a bench near the save station. Use the terminal in the back room, then run from the Necromorphs to the cargo lift and quickly activate the controls inside. 3/16 Audio Log - Run! - Story-related. – Service Workshop – 1/7 Weapon - Plasma Cutter - On the workbench. Plasma Energy x 6 - Small container beside the workbench. Credits x 1200 - Small container beside the workbench. Plasma Energy x 6 - Stomp box in the corner before the workbench. – Service Workshop 1st Corridor – Necromorph x 1 - Outside the next door. If quick, you can sprint past it and to the next door. – Service Workshop 2nd Corridor – 4/16 Text Log - Send Help - Interact with the Security Phone on the wall. Small Med Pack x 1 - On the floor beside the corpse just before the next door. – Tram Control Room – 5/16 Video Log - Repair the Tram System - Story-related. Save Station - On the north wall in the middle. Credits x 400 - Table near the save station. Loot - Wall locker on the east wall. Plasma Energy x 6 - Northeast locker. – Tram Tunnel – Stasis Module - Beside the faulty door. Stasis Recharge - Near the Stasis Module item location. 6/16 Audio Log - Stasis Door - This is missable, avoid using stasis on the faulty door for 25 seconds to trigger this. – Tram Station Hall – Stasis Pack x 1 - On the floor at the top of the first slope. Save Station - On the wall near the item above. Stasis Recharge - Near Save Station. Plasma Energy x 6 - Inside the stomp box beside the southern door. – Bathroom – Credits x 100 - Beside one of the 2nd fixed toilets. Plasma Energy x 6 - Inside a locker. Credits x 1200 - Inside another locker. Credits x 400 - Shower area beside the corpse. – Tram Repair Room – 7/16 Audio Log - Dismemberment - Story related. Medium Med Pack x 1 - On the left atop 2 stacked crates after entering. Plasma Energy x 6 - In the stomp box in front of the entrance door. Power Node x 1 - Inside the wall box on the right just after entering. Plasma Energy x 6 - In the wall box beside the power node. 8/16 Audio Log - Stasis Module Request - On a workbench near the ramp. Loot - In the locker near the workbench. Stasis Recharge - On the wall up the slope, opposite the Shutter control panel. Activate the Shutter controls. Plasma Energy x 6 - In the stomp box at the bottom of the next slope. Credits x 400 - In the southeast corner. Plasma Energy x 6 - Beside the northeast railing. Plasma Energy x 6 - In the northeast stomp box. Loot - Behind the northeast stomp box. Activate the east Claw Control arm, but don’t stasis it just yet. Necromorph x 1 - Comes through an eastern vent, stasis and shoot. Now activate the east Claw Control arm again, but don’t stasis it just yet. 9/16 Audio Log - Autoloader - This is missable, you must fail to stasis the eastern Claw Control twice to trigger it. Now activate the east Claw Control arm a 3rd time, but this time you will need to stasis it in place once it’s extended. Necromorph x 1 - Make your way to the west Claw Control panel and this will spawn from another vent. Stasis and shoot. Necromorph x 1 - This will come from the opposite side shortly after approaching the 2nd Claw panel. Quickly kill the 2nd necromorph so that you are ready to stasis and shoot this enemy. Now activate the west Claw Control arm. Then go to the main controls in the middle and begin the tram repair. Necromorph x 1 - Stasis and shoot again quickly ready for the next enemy. Necromorph x 1 - Stasis and shoot again. Necromorph x 1 - This will spawn once you kill one of the enemies above. Stasis and shoot. 10/16 Audio Log - Replaced the Tram Car - Story-related. – Tram Tunnel – Necromorph x 1 - You will encounter this on the way back, stasis it and kill. – Cargo and Baggage Hall – Credits x 400 - Turn right after entering and this is on the floor in the corner. Plasma Energy x 6 - This is on the floor beside some baggage on the right, a little further down the corridor. Necromorph x 1 - This is actually behind a blocked doorway up ahead. Keep looking left till you reach this blocked doorway, then safely kill the enemy stuck behind the blockade. This is actually the enemy we ran past earlier. Necromorph x 1 - At the end of the hall playing dead, kill it. Plasma Energy x 6 - In a small alcove behind where the enemy was laying. Interact with the Circuit Breaker and turn on the Maintenance Bay. – Maintenance Bay (floor 1) – Save Station - On the wall in front of you. Credits x 100 - In the stomp crate on the left beside the railing in front. Necromorph x 1 - Use an explosive canister. Necromorph x 1 - May spawn behind you, position yourself to use another explosive canister if possible. Loot - In the northeast wall box. Credits x 400 - On a northeast shelf. Plasma Energy x 6 - In a northeast stomp box. Necromorph x 2 - These will spawn to the southwest as you approach the southern part of the area. Use the explosive canisters. 1/48 Marksman - Dismember 50 Limbs. Loot - In a stomp box beside the northern cargo lift. – Maintenance Bay (floor 2) – Plasma Energy x 6 - In the eastern stomp box. Necromorph x 1 - This will be playing dead on the way to the southwest corner. You can shoot it. 11/16 Text Log - Repair Invoice - On a chair near the circuit breaker. Loot - In a stomp box near the log above. Loot - In a locker near the log above. Loot - In a locker near the log above. Now use the Circuit Breaker and reroute power to the Maintenance Room. Necromorph x 2 - These will spawn on the way back to the cargo lift, just run past them and use an explosive canister. – Maintenance Bay (floor 1) – Necromorph x 3 - These will spawn once you come back down, be sure you kill these. Plasma Energy x 6 - Inside a wall box beside the Office Maintenance door. – Maintenance Bay Office – Power Node x 1 - In the wall box. 12/16 Text Log - Poker Invitation - On the shelf. Loot - Inside a locker. Loot - Inside a locker. Credits x 400 - On the shelf beside the workbench. Data Board. 13/16 Audio Log - Found the Data Board - Story-related. Upgrade Bench - Plasma Cutter > DMG / CAP (node x 2). – Maintenance Bay (floor 1) – Necromorph x 2. Necromorph x 1 - This will be playing dead near the northwest exit. Medium Med Pack x 1 - On a shelf in the southwest corner. Plasma Energy x 6 - In the stomp crate near the exit. – Cargo Baggage Hall – Interact with the Circuit Breaker and turn on the Cargo Hall Storage. Necromorph x 1 - Shoot and kill. – Cargo Hall Storage – Bronze Semiconductor x 1 - On the left shelf. Loot - In a locker. Credits x 1200 - In a locker. Power Node x 1 - Inside the wall box. – Tram Control Room – Now install the Data Board. Then call the Tram. 14/16 Video Log - En Route to the Bridge - Story-related. Now go to the Tram Tunnel and recharge your stasis, then follow the objective. Save your stasis for after the ship. – Service Workshop 1st Corridor – Plasma Energy x 6 - Down a ramp, on the floor beside a blocked doorway. – Flight Deck Corridor – Necromorph x 2 - Kill these before you enter the next room, they will spawn as you reach the exit door, 1 behind you and the other in front. – Flight Deck Supply Room – Credits x 100 - In the stomp box. Loot - In the locker. Loot - In the locker. Loot - In the locker. Power Node x 1 - Wall box. – Flight Lounge – 15/16 Audio Log - Arrived on the Bridge - Story-related. Save Point - On the wall. – Ship – Now interact with the panel. – Main Hangar Bay – Necromorphs x 1 & Necro Lizard x 2 - Stasis and kill these. – Security Check-In – 16/16 Audio Log - Go to Medical - Story-related. – Bathroom – Loot - Near the northern toilets. Credits x 1200 - Near the southern toilets. – Flight Deck Tram Station – Credits x 100 - In a stomp box immediately on the left. Loot - In a 2nd stomp box immediately on the left. Plasma Energy x 6 - Small container to the right of the store. Store - Sell everything except for your Stasis Packs and some Plasma Energy. Store - Buy Power Nodes x 2 for 20000. – Flight Deck Cargo Lift access – Upgrade Bench - REL / DMG / CAP / DMG (nodes x 4). Save Station - On the wall near the bench. – Medical Cargo Depot – 2/48 Welcome Aboard - Complete Chapter 1 on any difficulty setting. Chapter 2: Intensive Care MEDICAL – Medical Cargo Depot – Weapon – Kinesis Module - Immediately in front of you at the beginning of the chapter. Loot - In the northeast part of the room, tucked in the left corner behind some crates. Bronze Semiconductor x 1 - There are 2 large crates you have to move to progress, and a 3rd which you don't need to. Move the 3rd crate to find a wall box with this inside. Small Med Pack x 1 - On a shelf in the northwest corner. – Medical Tram Station – Call the tram ready for later. Loot - Stomp box behind the pulse rifle. Plasma Energy x 6 - On a seat behind the stomp box. Credits x 100 - On the floor in the corner near the body bags. 2/7 Weapon - Pulse Rifle - A dying security officer will drop this. Save Station - On the wall. – Security Station – 1/20 Video Log - Destroy the Barricade - Story-related. Plasma Energy x 6 - In the stomp box on the right beside the seats. Credits x 400 - On the table between the seats. Loot - In the stomp box in the security room. Pulse Rounds x 25 - Inside the locker. Loot - Inside the locker. Save Station - Beside the security room. Store - Deposit the Pulse Rifle, but keep some Plasma Energy and your Stasis Packs, then sell everything else. Store - Buy Suit Level 2 for 10000. – Imaging Diagnostics Corridor – Stasis Recharge - On the wall opposite the northwest door. – Imaging Diagnostics – Credits x 400 - On the seats opposite the entrance. Plasma Energy x 6 - On the floor in the small booth to the northeast. Move the medical capsule in the middle. Loot - In a stomp box in the middle. Necromorphs x 1 - This will spawn in the western part of the room. Place the power cell into the western wall slot to power the Circuit Breaker. Then turn on the doors. – Diagnostic Technician – Necromorphs x 1. Loot - Inside a stomp box. Power Node x 1 - Wall box. Upgrade Bench - In the corner. – Consultation Room – Loot - On the floor in the corner. Plasma Energy x 6 - In the stomp box in the corner. 2/20 Audio Log - Patient Harris - On a desk. – Imaging Diagnostics – Go to the Circuit Breaker, then turn on the Elevators. – Imaging Diagnostics (floor 5) – Necro Lizard x 1 - Spawns as soon as the lift stops. Loot - Beside the broken floor in the northwest corner. Move the platform into place. Necromorph x 1 - On the eastern side of the area. Loot - In the stomp box in the northeast corner. Stasis Recharge - On the southeast wall. – Observation Room – Loot - In the wall box beside the entrance. Plasma Energy x 6 - On the 3rd terminal. 3/20 Text Log - Calculated Risks - On the medical bed. – Zero-G Therapy Access Hall – Save Station - On the wall. – Zero-G Corridor – Loot - In a stomp box floating in the northwest room. Plasma Energy x 6 - In a stomp box floating in the northeast room. Bronze Semiconductor x 1 - On a shelf in the northeast room. – Zero-G Therapy – Credits x 100 - Inside a stomp box floating in the middle of the upper northern edge. Loot - Inside a stomp box floating in the middle of the lower northern edge. – Zero-G Therapy Maintenance – Hydrazine Canister - On the bench. 4/20 Audio Log - Found a Hydrazine Tank - Story-related. Credits x 100 - In a locker. Loot - In a locker. Loot - In a locker. 3/48 Wishbone - Rip off a dangling limb using kinesis. Credits x 400 - On top of some cabinets near the entrance. – Zero-G Therapy – Necro Lizard x 1 - Will spawn beside the opposite door. 5/20 Audio Log - Shook the Whole Ship - Story-related. – Zero-G Corridor (floor 6) – Loot - In a wall box in the northeast room after floating up onto this upper level. Oxygen Recharge - On the upper northwest wall. Loot - In a stomp box near the upper northwest exit. – Coolant Pipelines Corridor – Necro Lizard x 1 - Stasis and then kill this. Plasma Energy x 6 - Floating at the top of the elevator shaft. 6/20 Audio Log - Almost Got Me - Story-related. – Coolant Pipelines – Schematics - Pulse Rounds - On the workbench on the left. Necromorph x 1 & Necro Lizard x 1 - Spawn once you get near the opposite side of the room. Stasis and kill. Medium Med Pack x 1 - On top of the circular machinery core in the centre, use kinesis to get this. Unlock the shortcut door at the end by smashing the fuse. – Security Station – Store - Keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. – Main Lab Access – Stasis Recharge - Throughout this next section, keep 1 stasis for this door on the journey back, otherwise you will need to backtrack slightly. – Main Lab – Spears x 2 - Leaning against the pillar near the entrance, in the middle of the area. Spears x 2 - On the ceiling on each side further down. Spears x 4 - Smash the northeast trolley. Necromorphs x 4 - These will gradually spawn. 4/48 Raise the Skies - Pin an enemy. Plasma Energy x 6 - On the floor near the spear trolley. Credits x 400 - On a desk in the northeast corner. – Main Lab (floor 1) – Necromorphs x 5 - Use spears. Stasis Recharge - On a pillar in the middle of the room. Spear x 1 - On a desk near the stasis recharge. Spears x 4 - Break the trolley beside the door to Dr. N. Brennans room Credits x 100 - On a middle desk. Plasma Energy x 6 - On a middle desk. Plasma Energy x 6 - In the northwest corner on a bench. Plasma Energy x 6 - In a stomp box in the northwest corner. 7/20 Audio Log - They Defy Death Itself - In the western toilets on the floor. Credits x 100 - On the floor in the southwest corner. Credits x 100 - In a stomp box in the southwest corner. Spears x 4 - Smash the trolley in the southwest corner. – Dr. T. Kyne - CSO – 8/20 Text Log - Marker Discovery - On a table beside the door. Loot x 2 - Move the shelf with kinesis to find a hidden room with these on the desk. – Dr. N. Brennan - SMO – 9/20 Audio Log - Nicole’s Log - On the desk. Side Mission - Scientific Methods - Pick up the above log to trigger this. 10/20 Text Log - Anonymized Transcript - On the shelf. Loot - Inside a locker. Loot - Inside another locker. Medium Med Pack x 1 - On the corner desk. – Main Lab Changing Room – Schematic - Stasis Pack - On the bench. Loot - Locker. Loot - Locker. Loot - Locker. Upgrade Bench - In the middle. Save Station - Far wall. – Biological Prosthetics Center – Necro Tentacle Baby x 1. Loot - Corner desk. 11/20 Text Log - Vital Personnel - Corner desk. – Biological Prosthetics Center (floor 2) – Spears x 4 - Break the northwest trolley. Necro Tentacle Baby x 2. Loot - In the southeast corner room. Loot - Smash the stomp box in the southeast corner room. – Sanitary Showers – Loot - On the floor. – Limb Stimulation Therapy – Loot - On the floor. Power Node x 1 - Wall box. Use the Circuit Breaker and reroute the power to the doors. Shock Pad - Pick this up from the bed. 12/20 Audio Log - Found a Shock Pad - Story-related. – Main Lab Access – Necromorphs x 2 - These spawn after getting past the faulty door. – Security Station – Store - Keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. Now plant the Hydrazine Bomb on the nearby barricade and take cover to destroy it. Necromorph x 1 - Spawns after destroying the barricade. – Ishimura Clinic – 13/20 Audio Log - Find the Captain’s Rig - Story-related. Weapon Upgrade - Cartridge Rack (Plasma Cutter) - On the corner seats. Plasma Energy x 6 - Stomp box near the item above. – Emergency Room – Spear x 1 - On the northwest medical bed. 14/20 Text Log - Patient Observations - On the southwest medical bed. Plasma Energy x 6 - Stomp box in the southwest corner. Stasis Canister - In the southwest corner. Loot - Northeast bed. Plasma Energy x 6 - Stomp box in the small room. Loot - Floor in the small room. Plasma Energy x 6 - Locker in the small room. Plasma Energy x 6 - A 2nd locker in the small room. Side Mission - Scientific Methods - This will update after Nicole’s hologram in the eastern part of the room has finished. Spear x 1 - Between the 2 emergency showers. Use the circuit power and direct power to the doors. Pulse Rounds x 25 - Inside the emergency shower, use the Circuit Breaker to unlock it. – Secret Southeast Room – 15/20 Audio Log - Nicole’s Study - On the bench. Side Mission - Scientific Methods - Updates the log has finished above. Gold Semiconductor x 1 - Locker. Credits x 1500 - Locker. Loot - Locker. – Emergency Room – Necro Tentacle Baby x 2 - Spawn when you take the power cell. Necromorph x 3 - Spawn after killing the 2 babies. If you kill the 2 babies while you are in either of the 2 side rooms here, these 3 enemies don't seem to spawn. – ER Hallway A – Credits x 400 - In front of you on the floor when you first enter. Loot - Northwest corner on the floor. Loot - On the floor beside the bed opposite the locked Equipment Storage room. Necro Lizard x 1 - Spawns shortly after passing the level 2 door above. Spear x 1 - On a broken bed near where the enemy above spawned from. – ER Hallway B – 16/20 Audio Log - Rats in the Walls - Take this from the Security Phone beside the southeast door. Medium Med Pack x 1 - On a bed in the southeast corner. Spear x 1 - Leaning against the 4th bed in the southwest corner. Necromorphs x 3 - Spawn when you reach the far southwest corner. Oxygen Recharge - Far southwest corner. Loot - Stomp box in the far southwest corner. Loot - Stomp box in the far southwest corner. Power Node x 1 - Wall box in the far southwest corner. 17/20 Audio Log - Colony’s Problems - On the floor beside the far southwest wall. – Intensive Care Unit – Stasis Recharge - On the wall beside the entrance. Loot - On a cabinet in the southeast corner. Plasma Energy x 6 - Stomp box in the southeast corner. Save Station - Beside the southwest exit door. – Morgue corridor – Necro Tentacle Baby x 1 - Spawns at the end. Slot the power cell. Oxygen Recharge - At the bottom after using the Cargo Lift (floor 1) – Morgue – Credits x 1200 - On the bed to the left when you first enter. Plasma Energy x 6 - In the stomp box just behind the bed with the credits above. Loot - In the morgue draw that opens itself. Stasis Pack - On a bed in the northeast corner 18/20 Text Log - Autopsy Report - On the side of the western wall, near the middle of the room. Plasma Energy x 6 - In a stomp box near the log above. Credits x 100 - Northwest wall. Now stomp the 2 complete corpses in here to pieces so that the upcoming Necro Spawner can’t create any allies. – Autopsy Room – Necromorph x 1 & Necro Spawner x 1 - These will spawn after the cutscene. Captain's Rig - On the bed. 19/20 Audio Log - Transmitting Codes - On the operation table. Security Clearance Level 1 - Acquired from collecting the log above. Loot x 1 - On the floor in the northwest corner. Now use the nearby elevator. – Emergency Room – 20/20 Video Log - Go to Engineering - Get this during the elevator ride. Loot - Small container (Security Clearance Level 1). Loot - Small container (Security Clearance Level 1). Credits x 1200 - Locker (Security Clearance Level 1). – Ishimura Clinic – Power Node x 1 - Wall box (Security Clearance Level 1). – Security Station – Recharge your stasis as well in the nearby room if you need to. – Medical Tram Station – Ride the tram to Hangar - Cargo - Tram Control. HANGAR - CARGO - TRAM CONTROL – Flight Deck Tram Station – Ride the elevator to the flight lounge, then carry on following the objective. – Main Hangar Bay – 5/48 Lab Rat - Complete Chapter 2 on any difficulty setting. Chapter 3: Course Correction – Main Hangar Bay – Necromorph x 1 & Necro Lizard x 1. 1/15 Text Log - It’s Mine - On the floor inbetween the 2 main paths. Bronze Semiconductor x 1 - Floating beneath your wrecked ship. – Main Hangar Bay vacuum – Voelker’s Rig (Item for Side Mission 2 – You Are Not Authorized) - Float all the way along the left path of the Flight Deck, across from the Cargo Lift where you need to go. Floating over here by an oxygen tank will be the rig. Oxygen Recharge - On the wall near the suit above. Necro Lizard x 1 & Necro Tentacle Baby x 1 - Spawn after taking the suit, just fly away quickly. Use stasis if you need to. – Cargo Lift – Necro Tentacle Baby x 2 - Just fly past quickly, use stasis if you need to. Oxygen Recharge - On the wall beside the doorway. Oxygen Tank x 1 - Floating further down in the shaft where you have to go beneath the floor and into a lower shaft. ENGINEERING – Cargo Hall Storage – (Security Clearance Level 1) Credits x 400 - Beside the body. Loot - Open locker. Loot - Wall box. – Cargo Hall Storage corridor – 2/15 Text Log - Growth - Beside the far door. Use the nearby cargo lift. – Control Room – Now interact with the panel to update the objectives. 3/15 Video Log - Engine Diagnostics - Story-related. Stomp the body beside the panels because later a spawner will be here. Plasma Energy x 6 - East locker. Save Station - East wall. Store - Keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. Store - Buy the Plasma Cutter Upgrade (Heat Accumulator) and the Pulse Rifle Upgrade (Kinetic Autoloader) for 22000. Store - Buy Power Nodes x 3 for 30000. 4/15 Audio Log - Temple’s Log 01 - On a seat near the store. Loot - South shelf. – Preparation Room – Loot - Locker. Credits x 100 - Seats near the lockers. – Machine Shop – 3/7 Weapon - Ripper - Down the ramp near the body. Ripper Blades x 3 - Nearby shelf. Necromorph x 1 - Near the upgrade bench playing dead. Ripper Blades x 3 - On the workbench near the upgrade bench. Upgrade Bench - Power Nodes x 3. Upgrade Bench - Plasma Cutter - CAP / ROF / ROF / DMG / REL / DMG - Power Nodes x 6. Upgrade Bench - Suit - HP / AIR / ERG - Power Nodes x 3. – Calibration Room – Side Mission - Scientific Methods - The hologram will play upon entry and this mission updates once it has finished. Gold Semiconductor x 1 - Wall box. Loot - Wall box. – Bathroom – 5/15 Audio Log - His Own Teeth - obtain this from the Security Phone in front. Credits x 400 - Southeast corner on a step ladder. Plasma Energy x 6 - Northeast corner in the toilets. – Refuelling Control Station (north) – Credits x 400 - In the southern corner. Necromorph x 1 - Spawns in the southern corner on the floor. Oxygen Recharge - Near the southern gondola. Now ride the gondola over to the southern side. – Refuelling Control Station (south) – Necromorphs x 3 - Spawn once you arrive here on the gondola. These will spit acid and you have very little space to evade, so might be better to stasis these first, then shoot. Necromorphs x 2 - Spawn once you exit the gondola. Loot - Turn left from the gondola to find this in a wall box nearby. 6/15 Audio Log - Temple’s Log 02 - On a fallen locker near the Fuel Management room. Oxygen Recharge - Near the Fuel Management room. Necromorph x 1 - Spawns on the eastern side. Loot - Wall box. Spear x 1 - On the wall beside the wall box. Save Station - On an eastern wall. Spear x 1 - On the wall near the save station. Fuel Station Keycard - On an eastern workbench. Loot - Floor near the workbench. Loot - In a stomp box on a shelf beside the workbench. Make your way to the Fuel Management room you recently passed. 7/15 Video Log - Kendra is Alive - Story-related, triggers shortly after picking up the keycard. – Fuel Management – Power Node x 1 - In the wall box. Loot - Small container - Security Clearance Level 1. Use the Circuit Breaker and turn on the South Refuel Station. – Refuelling Control Station (south) – Necromorph x 1 - On your way to the south refuel station. Plasma Energy x 6 - Beside the south refuel station. Use the south refuel station. Necro Tentacle Baby x 2 - Spawn as you go back to the gondola. Necromorph x 1 - Spawns nearer the gondola. – Refuelling Control Station (north) – Necro Lizard x 1 - Will spawn on your way towards the north refuel station. Spear x 1 - On the wall just around the corner near, where the enemy spawns from. Loot - On the shelf near the north refuel station. Use the north refuel station. 8/15 Audio Log - Engines are Refuelled - Story-related. Necromorph x 2 - These will spawn on the way back, one will spawn in front, the other behind you. – Control Room – Necro spawner x 1. Store - Deposit the Ripper. – Decontamination Room Access Corridor – Credits x 400 - On top of a locker near the cargo lift. Loot - In an open locker on the right in the corridor. Loot - In a locker near the security clearance room. – Decon Equipment Storage – (Security Clearance Level 1) Medium Med Pack x 1 - On a shelf. Plasma Energy x 6 - In a stomp box. – Decontamination Room Access Corridor – Plasma Energy x 6 - In a northeast locker. Plasma Energy x 6 - In a northeast locker. Upgrade Bench - Northeast part of the room. 9/15 Text Log - Chaos - In an open locker at the end of the corridor. Plasma Energy x 6 - Locker beside the log - Security Clearance Level 1. – Decontamination Room – Begin the decontamination sequence using the panel. Necro Tentacle Baby x 1. Necro Tentacle Baby x 1. Necromorph x 1. Necro Lizard x 1. – Centrifuge Access Corridor – Schematics - Medium Med Pack - In the open locker in front of the door. Plasma Energy x 6 - In a locker. Plasma Energy x 6 - In another locker. – Centrifuge Outer Corridor – 10/15 Text Log - Rig Transcript - This is in the western corner on the floor. Bronze Semiconductor x 1 - In the small crawlspace near the log above. Save Station - On the wall just before the Centrifuge entrance. – Centrifuge – Loot - Inside the stomp box floating in front of the entrance. Plasma Energy x 6 - In the wall box on the left wall. Stasis Recharge - Near the wall box above. Oxygen Tank x 1 - Floating in front of the stasis recharge. Medium Med Pack x 1 - Look east from the stasis recharge and you will see this floating below the centrifuge upper arm. Necro Lizard x 1 - Spawns as you get close to the northern module. Spawns via a ceiling vent directly above it. Now freeze the north generator module and then slot it into place. Necro Lizard x 1 - Spawns as you get close to the southern module. Spawns from the alcove directly below it. Now freeze the southern generator module and slot it into place. Now restart the Centrifuge via the southeast panel. 11/15 Audio Log - Centrifuge is Online - Story-related. Necromorph x 1 - Spawns on the lower catwalk. Oxygen Recharge - Southwest alcove. Necromorph x 1 - Spawns near the Oxygen Recharge. Use the cargo lift. Necro Lizard x 1 - Waiting on the upper catwalk to the right. – Centrifuge outer corridor – Be ready to shoot the weak point on the tentacle that grabs you. Loot - On the floor at the far east end of the corridor. Power Node x 1 - At the far east end of the corridor in the fallen wall box. Now go back to the control room. – Control Room – 12/15 Audio Log - They Found an Artefact - Story-related. Automatically after returning to the Control Room. Store - Keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. Store - Buy the Ripper Upgrade (Ricochet Tracer) for 11000. – Fuel Storage Zero-G – Plasma Energy x 6 - Beneath the start of the catwalk. Stasis Recharge - Beneath the western fan. Plasma Energy x 6 - Northern wall box, between the fans. Use the Circuit Breaker, disable the fans and turn on Airlock 2. Necro Lizard x 1 - Spawns after rerouting the power. Loot - Beneath the eastern fan. Credits x 400 - Beneath the eastern end of the catwalk. – Fuel Storage – Necro Sac x 1 - This is actually in the room just before, you need to shoot it to gain entry. 4/7 Weapon - Flamethrower - Stuck to a corpse on the wall in the hallway leading to the main chamber. Necro Impaled Torso x 1 - After the shimmy. Necro Sac x 1 - Above the enemy in the step above. Flamethrower Fuel x 25 - Beside the railing in front. – North Store Room (floor 5) – 13/15 Audio Log - Temple’s Log 03 - On the left when you enter. Plasma Energy x 6 - Locker. Loot - Locker. Credits x 400 - In the corner beside the entrance. Power Node x 1 - Wall box. – Fuel Storage (floor 4) – Necro Impaled Torso x 1 - On the left, no need to kill. Plasma Energy x 6 - On the floor near the enemy above. – North Store Room (floor 4) – Upgrade Bench - Power Nodes x 1. Upgrade Bench - Suit - AIR / DUR / SIZE / AIR - Power Nodes x 4. Flamethrower Fuel x 25. Loot - In the small container. – Fuel Storage (floor 4) – Necro Sac x 1 - Need to shoot to progress. Necro Ants x 8 - Throw fire extinguishers at them, there are 3 on this floor. Schematic - Ripper Blades - In the small room where the soldier is dying, on the left crate. Plasma Energy x 6 - Inside an open locker near the schematic. Loot - Locker opposite the schematic - Security Clearance Level 1. Necromorph x 1 - Will be out on the catwalk playing dead once you leave the small room. Credits x 1200 - On the crate at the end of the catwalk. – Fuel Storage (floor 3) – Necro Mama x 1 - In front of you, don't shoot its belly or it will explode and additional enemies will spawn. Necro Impaled Torso x 1 - On the southwest corner. Necro Sac x 2 - On the wall opposite the cargo lift. – Lower Deck Supply Room (south) – Stasis Pack x 1 - On the floor. Stasis Recharge - On the wall. Loot - In the stomp box. – Lower Deck Supply Room (north) – Gold Semiconductor x 1 - On the floor. Credits x 100 - Small container. Necro Impaled Torso x 1 - No need to kill. – Lower Deck Corridor – Necromorph x 1 - Playing dead near the faulty door. If you shoot it through the door to aggro it, it will run into the door and die. Spear x 1 - On the ceiling. Necromorph x 1 & Necro Ants x 8 - Spawns further into the corridor, up the ramp. Use the 2 explosive canisters. Save Station - On the wall at the end. – Engine Room – Necromorphs x 3 - These enemies all spawn as soon as you enter. Necro Mama x 1. Loot - Stomp box, beside the entrance. Spear x 1 - On the corner of the wall ahead. Loot - Wall box near the ramp on the right. Credits x 400 - On the floor in power sub-station 02. Plasma Energy x 6 - Behind power sub-station 02. Loot - Small container in the northeast corner. Credits x 400 - Wall box beneath the middle ramp. Credits x 1200 - Southeast upper level, on a table near the power cell. Loot - Stomp box on shelf near the power cell and credits above. Now slot the power cell. Medium Med Pack x 1 - Desk in the southeast corner. Spear x 1 - On a desk in the southeast corner. Spear x 1 - In the far northeast corner, leaning against a machine. Necromorphs x 3 - Spawn after slotting the power cell. Necromorphs x 3 & Necro Lizard x 1 - Spawn after killing the enemies above. Power Node x 1 - Wall box in a small room below the catwalk to the south. Loot - Locker near the node. Credits x 100 - Shelf opposite the locker. Schematic - Flamethrower Fuel - Inside the Engine Room, upper level next to the Primary Engine panel that you will need to activate. Loot - Stomp box near the engine terminal. Now activate the upper level west engine controls to confirm ignition. 14/15 Video Log - Go to the Bridge - Story-related. – Control Room engine shortcut – Loot - Stomp box on the left. Unlock the far shortcut door by smashing the fuse beside it. – Refuelling Control Stations (north) – 15/15 Audio Log - Nicole? - Story-related. Now carry on to the tram station. – Engineering Tram Station – Call the tram by using the panel. 6/48 All Systems Go - Complete Chapter 3 on any difficulty setting. Chapter 4: Obliteration Imminent – Engineering Tram Station – Enter the tram, then travel to the Bridge. BRIDGE – Bridge Tram Station – 1/19 Video Log - The Marker - Story-related. Loot - Southeast wall box. Loot - 2nd southeast wall box. Loot - Seated area. Plasma Energy x 6 - Seated area stomp box. – Bridge Hall – Save Station - On the wall ahead. Credits x 400 - On the floor where the necro bursts through the window. Store - Northwest corner. Loot - In the stomp box beside the store. Store - Deposit the Flamethrower, keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. You will need full stasis for an upcoming battle. Store - Buy the Flamethrower Upgrade (Gellified Hydrazine) for 11500. – Main Atrium – Plasma Energy x 6 - In the stomp box on the right near the entrance. 2/19 Audio Log - Bridge Attack - After the hull breach in Main Atrium, turn right to find this down the steps near where the ground was damaged. Loot - Inside the stomp box, northwest corner. Save Station - Down the western steps. Now use the cargo lift. – Captain's Nest – 3/19 Text Log - Eckhardt’s Clearance - On the right. 4/19 Text Log - More Time - Left of the previous log. Security Clearance Level 2 - Story-related, you will get this once Hammond has finished talking. Do NOT interact with the northwest red terminal – Main Atrium – Credits x 400 - On the floor beside the terminals in the southwest corner. Plasma Energy x 6 - In a stomp box, southwest corner up a small set of steps. Loot - In a stomp crate down some steps to the south. Loot - Locker - Security Clearance Level 2 - Beside the entrance. Loot - Locker - Security Clearance Level 2 - Beside the entrance. Necro Brute x 1 - Get the log below, then stasis and shoot off both its arms by aiming and shooting the highest point beside the shoulder. Alternatively, shoot the weak points from behind. Don't reload your weapon afterwards. 5/19 Audio Log - Shoot It In the Back - Once the Brute appears, wait for this to trigger before you attack it. Power Node x 1 - The Brute drops this. 7/48 Brute Force - Kill a Brute. – Security Room – Loot - Wall box - Security Clearance Level 2. Upgrade Bench - Power Node x 1. Upgrade Bench - Plasma Cutter - REL / SP1 / SP2 - Power Nodes x 3. 6/19 Video Log - Captain’s Fate - Beside the upgrade bench. Loot - In a stomp box beside the log. Activate the elevators by using the nearby panel. Take the Admin Systems and Comm Array cargo lift to floor 2. – Lift Lounge (floor 2) – Save Station - On the wall. – Admin Access Corridor – Credits x 400 - Floating near the hull breach. Loot - Floating just outside the hull breach, use kinesis. – Storage Room – Loot - Small container. Plasma Energy x 6 - Small container. Power Node x 1 - Wall box. – Admin Access Corridor – 7/19 Audio Log - Electrical Fault - Story-related. – Records Office – (Security Clearance Level 2) 5/7 Weapon - Contact Beam - On the floor. Contact Energy x 5 - On the desk. Contact Energy x 5 - On the desk. Loot - In the stomp box. Loot - In the stomp box. – Mining Administration – Necromorphs x 2 - Spawn when you first enter. DO NOT destroy the 2 corpses here. – Main Fuses – (Security Clearance Level 2) Loot - Stomp box. Bronze Semiconductor - On the table. Contact Energy x 5 - Wall box. Smash the fuse here to open the Admin Server Maintenance door. – Admin Server Maintenance – (Security Clearance Level 2) Loot - Wall box on the left in the 1st room. 8/19 Text Log - Tracking Infection - On the workbench. Power Node x 1 - Wall box. Loot - Stomp box. Loot - Small container. – Coolant Monitoring – Small Med Pack x 1 - Locker. Credits x 1200 - Open locker. Credits x 100 - Stomp box. Loot - Small container. Upgrade Bench. – Mining Administration – Spear x 1 - On the wall beside the coolant monitoring door. Spear x 1 - Same spot on the wall as the previous spear, but on the opposite side of the room. Necro Tentacle Baby x 2 - These spawn further west in the room. Loot - Stomp box up some northern steps near the middle. Plasma Energy x 6 - Far southwest corner. Use the Circuit Breaker, disable Mining and turn on the ADS Cannons. 9/19 Audio Log - Mining Admin Rerouted - Story-related. Necromorph x 1 & Necro Spawners x 2 - Spawn after using the circuit breaker. If you haven't destroyed the 2 corpses here, you may sprint past all the enemies quickly while they are creating more necros. Now backtrack and take the Cargo Lift to floor 3. – Lift Lounge (floor 3) – Credits x 400 - On the floor. – Bridge – Save Station - On the wall ahead when you first enter. – Break Room – Bronze Semiconductor x 1 - Small table. 10/19 Audio Log – Believers - Triggers automatically once you enter. 11/19 Text Log - Unitology Article - on the table. Stand in the ritual circle and perform the melee and stomp clockwise combo that the prints on the floor instruct. A handprint means melee and a footprint indicates a stomp with the infinity symbol (8) being the start. Melee > Stomp > Stomp > Stomp > Melee > Stomp > Melee > Stomp > Stomp > Stomp > Melee > Stomp. 12/19 Text Log - Unknown - This appears on the floor after inputting the commands above. Now also input the commands from with the circle. Melee > Stomp > Melee > Melee > Stomp > Melee > Stomp > Melee > Melee > Melee > Melee > Stomp. 13/19 Audio Log - Strange Shanty - Will appear on the floor after inputting the commands above. Now input the final commands below from with the circle. Melee > Melee > Stomp > Melee > Melee > Stomp > Stomp > Melee > Melee > Melee > Stomp > Stomp. Power Nodes x 2 - Appear on the floor near the circle after inputting the final commands above. – Bridge – Credits x 400 - Beside the corpse hanging out the window to the east. Pull a crate down and shoot the fuse through the broken window to open the storage door. – Electrical Systems Storage – Weapon Upgrade - P.C.S.I Custom Magazine (Pulse Rifle) - On the shelf. Stasis Recharge - On the wall. Loot - Wall box. – Electrical Systems – Loot - Small container on the right near the entrance. Loot - Small container on the right near the entrance. Necro Tentacle Baby x 1 - Can let it die on the electrical flooring. Necromorph x 1 & Necro Tentacle Baby x 1 - Spawn further ahead. Credits x 1500 - Hidden in a small space behind some walls, you should see the item flashing. Necromorph x 1 - Spawns further ahead. Necro Tentacle Baby x 2 - Spawn further along the path. Stasis Recharge - On the wall just before the open area to the west. Brute x 1 - Spawns in the open area, freeze and destroy 2 weak spots. Power Node x 1 - Dropped by the Brute in Electrical Systems. 8/48 Freeze - Use Stasis on 50 enemies. Loot - Stomp box on the right in the brute arena. Credits x 100 - Brute arena, stomp box at the back left. Loot - Wall box at the back. Loot - 2nd wall box at the back. Loot - Southwest stomp box. Stasis the loose cables, then quickly use the Circuit Breaker and reroute power to the ADS Cannons. 14/19 Audio Log - Watch the Outlets - Story-related. – Bridge – 15/19 Audio Log - Med-Sci Reports - Story-related. Now ride the cargo lift up to floor 1. – Main Atrium – Necro Lizard x 2 - Spawn here as you come back. – Bridge Hall – Store - Deposit the Contact Beam, keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. You will need full stasis for an upcoming battle. Store - Buy the Contact Beam Upgrade (Supersymmetry Tether) for 12000. – Main Atrium – Now use the Water Purification Cargo Lift. – Cargo Lift Lounge – 16/19 Audio Log - Looking for Elizabeth - On the floor to the left. Loot - Wall box. Loot - Small container. Loot - Small container. – Bridge – Save Station - On the wall straight ahead. Loot - Wall box nearby. Loot - Wall box nearby. Loot - Wall box nearby. Necro Mama x 1 & Necromorph x 1 - Spawn ahead, quickly kill the Mama before the Morph gets close. Credits x 400 - On the floor in the southeast corner. Use the Circuit Breaker and enable the ADS Cannons. 17/19 Audio Log - Manual Targeting? - Story-related. – EVA Prep Room – Schematic – Intermediate Engineer Rig - Inside on the bench. Gold Semiconductor x 1 - On the seats. Loot - Locker. Loot - Locker. Now use the cargo lift in the corridor. – Bridge – 18/19 Audio Log - Sync the ADS Cannons - Story-related. 19/19 Audio Log - Hold On - Take this from the Security Phone ahead. Save Station. – ADS Cannon Sequence – Interact with each cannons targeting panel, then aim and shoot asteroids until each is 100%. There will be multiple Oxygen Recharge stations throughout the area, opposite each cannon. Necro Tentacle Baby x 2 - These will spawn as you approach the 3rd cannon. One will spawn on a lower alcove on the left shortly before the 3rd cannon and the 2nd will spawn on the floor at the back almost in line with the 3rd cannon. White’s Rig - This is at the far end floating on the left just after the final ADS cannon. – Bridge – 9/48 Cannon Fodder - Complete Chapter 4 on any difficulty setting. Chapter 5: Lethal Devotion – Bridge – Use the cargo lift. – Cargo Lift Lounge – Necro Parasites x 3 - These will be waiting in the lift lounge, stasis and then stomp. – Bridge Hall – Be careful entering here as there will likely be a bunch of random Necros waiting for you. Store - Keep one stack of Plasma Energy and your Stasis Packs, but sell everything else. Store - Buy the Suit Level 3 for 20000 (22 slots & 10% armor). – Bridge Hall Storage Room – (Security Clearance Level 2) Plasma Energy x 6 - Locker. Gold Semiconductor x 1 - Locker. Plasma Energy x 6 - Small container. Credits x 1500 - On a crate. Credits x 100 - Small container. Plasma Energy x 6 - Small container. – Bridge Tram Station – Ride the tram to Medical. MEDICAL – Medical Tram Station – 1/12 Audio Log - Follow Nicole’s Signal - Story-related. – Security Station – Loot - Locker (Security Clearance Level 2). 2/12 Audio Log - Locked In - Story-related. – Imaging Diagnostics Corridor – Necro Tentacle Baby x 2 - Spawn around the first corner. Use the Stasis Recharge you pass. – Imaging Diagnostics – Necro Wall Mama - On the far wall, you have to keep shooting the tentacles to kill this. Necro Sac x 1 - In the centre. Necro Lizard x 1 - Spawns after shooting the sac, use stasis and kill. Now leave a fire extinguisher or 2 on the middle of the floor here ready for the trip back later. There is one stood against a wall in the northeast part of the room. – Diagnostic Technician – Credits x 400 - Small container - Security Clearance Level 2. Plasma Energy x 6 - Small container - Security Clearance Level 2. – Imaging Diagnostics (floor 5) – Necro Sac x 1. Necro Lizard x 1 - Spawns after the sac above, use stasis and kill. Necro Sac x 1. – Observation Room – 3/12 Audio Log - Mercer’s Volunteer - On a table on the left. Credits x 1200 - Small container - Security Clearance Level 2. Plasma Energy x 6 - Small container - Security Clearance Level 2. – Dr. B. Warwick - CPO – (Security Clearance Level 2) Power Node x 1 - In the wall box. Schematic - Line Racks - on the desk. Line Racks x 3 - Locker. Loot - Locker. Plasma Energy x 6 - Locker. Medium Med Pack x 1 - Locker. – Chemical Lab Hall – Power Node x 1 - Wall box in front of you. Imaging Diagnostics shortcut door - Smash the fuse to unlock it. Credits x 400 - On the floor near the debris. – Chemical Lab – Now shutdown the broadcast using the panel. Necro Hunter x 1 - Spawns after the cutscene. Destroy all its limbs, then stasis it. Loot - Wall box near the entrance. Bronze Semiconductor x 1 - Corner desk. Then stasis the Hunter once more when the door unlocks. 4/12 Audio Log - Open the Door! - Story-related. – Imaging Diagnostics – Necro Ants x 8 - You will encounter these on your way back near the exit, make sure you're ready with stasis. – Imaging Diagnostics Corridor – On your way back, use the Stasis Recharge that you pass. – Security Station – 5/12 Audio Log - Hunted - Story-related. 10/48 Story Teller - Collect 75 Logs. – Emergency Room – Quickly grab the power cell and slot it into the north slot. Necromorph x 1 - If you quickly leave the room the way you entered and kill this 1st necromorph from outside this room, the 2 enemies below don't seem to spawn. Necromorph x 1 & Necro Tentacle Baby x 1 - Spawn after walking further into the room. Plasma Energy x 6 - Locker in the small northwest room - Security Clearance Level 2. – ER Hallway A – 6/12 Audio Log - Dr. Kyne’s Dementia - On the hospital bed outside Emergency Equipment Storage. – Emergency Equipment Storage – (Security Clearance Level 2) 6/7 Weapon - Line Gun - On the floor. Line Racks x 3 - Small container. Line Racks x 3 - Small container. Loot - Stomp box. Credits x 1500 - Shelf. Line Racks x 3 - On the floor. Power Node x 1 - Wall box. – Intensive Care Unit – Use the Stasis Recharge. Credits x 1500 - Wall box near the entrance (Security Clearance Level 2). 7/12 Text Log - Harris’s Choice - On a desk in the southeast corner. – Dr. C. Mercer - 2SO – Now use the terminal to override the lockdown. 8/12 Text Log - Mercer’s Journal - On the main desk. Ruby Semiconductor - Main desk. Loot - Stomp box. Large Med Pack x 1 - Desk beside the door. 9/12 Audio Log - Our Air Supply - Story-related. – ER Hallway B – Necro Mama x 1 - Spawns here, just kill it. 10/12 Audio Log – Sterile Instruments - On a medical bed near the southwest door. – Emergency Room – Necro Hunter x 1 - Freeze it. – Ishimura Clinic – Necro Tentacle Baby x 1 - Freeze it and kill it. – Security Station – Use the Life Support terminal and enable it. 11/12 Audio Log - Get to Cryogenics - Story-related. Store - Deposit the Line Gun, keep any Stasis Packs and a stack of Plasma Energy, then sell everything else. Store - Buy the Line Gun Upgrade (Ionized Capacitor) for 11500. Store - Also buy Power Nodes x 4 for 40000. – Imaging Diagnostics Corridor – Use the Stasis Recharge. – Cargo Lift Access Corridor – Bronze Semiconductor x 1 - Hidden in the debris near the lab storage door. Save Station - Northwest wall. Stasis Pack x 1 - Wall Box. Loot - Locker. Loot - Locker. Credits x 1500 - Locker. – Cryogenics – Liquid Nitrogen x 1 - In the middle chamber. Stasis Recharge - Northwest corner. Plasma Energy x 6 - Stomp box beside the stasis recharge. Credits x 100 - Stomp box in the southwest corner. Plasma Energy x 6 - Stomp box in the southwest corner. Loot - Stomp box in the southeast corner. Necro Hunter x 1 - You need to cause it to regenerate inside the chamber, then freeze it and activate the panel in the control room. Shoot it twice in the leg as it spawns, then shoot the leg once more in the chamber to make it crawl. Then stasis it in the chamber, run through the southwest door and use the panel. Necro Tentacle Baby x 3 - Spawn with the hunter, but will retreat once the hunter is killed. – Cryogenics Control Room – Large Med Pack x 1 - On the desk. 12/12 Audio Log - Go to Hydroponics - Story-related. 11/48 True Believer - Complete Chapter 5 on any difficulty setting. Chapter 6: Environmental Hazard – Cryogenics – 1/22 Audio Log - Hydroponics Access - Story-related. 2/22 Audio Log - A Tissue Sample - Loot this from the Hunter corpse in the chamber. Collecting this will update the Premeditated Malpractice side mission. Use the Stasis Recharge. – Main Lab – Necro Lizard x 1. Necro Mama x 1 - This might be waiting for you on your way back. – Main Lab (floor 1) – Side Mission - Premeditated Malpractice - Use the Tissue Sample on the device to update this mission. Use the nearby Stasis Recharge. – Intensive Care Unit – Side Mission - Premeditated Malpractice - Interact with the panel beside the enclosed chamber ahead. Use the Stasis Recharge. – Medical Tram Station – Ride the tram to Hangar - Cargo - Tram Control. HANGAR - CARGO - TRAM CONTROL – Tramway Storage Room – (Security Clearance Level 1) Power Node x 1 - Wall box. Plasma Energy x 6 - Locker 1. Plasma Energy x 6 - Locker 2. Plasma Energy x 6 - Stomp Box. HYDROPONICS – Hydroponics Tram Access Corridor – 3/22 Audio Log - Find a Workstation - Story-related. Plasma Energy x 6 - On the floor near the far door. – Hydroponics Tram Station – 4/22 Audio Log - Cross’s Log 01 - On the seats in front. Loot - Small container ahead. – Cargo Lift Lounge (floor 1) – Credits x 400 - Stomp box immediately on the left. Credits x 1800 - On the floor near the plants. – Sapling Room – Loot - Small container on the right. Loot - Small container on the right. Loot - Stomp box before the next door. – Hydroponics Central Hub – Interact with the main panel. Store - Keep any Stasis Packs and a stack of Plasma Energy, then sell everything else. Save Station - Straight ahead. Now go back to the panel and take the Enzyme. Credits x 100 - Locker near the store. Credits x 1200 - Locker near the store. 5/22 Audio Log - Go to Food Storage - Story-related. – Food Storage Access Corridor – 6/22 Video Log - The Leviathan - Story-related. Loot - Stomp box. – B. Andonov - Flow Supervisor – Weapon Upgrade - Angled Launcher (Ripper) - On the desk. Loot - Small Container. Loot - Below the shelf. Credits x 1800 - On the terminal. – West VATS Maintenance Room – Loot - Small container. Upgrade Bench - Power Node x 4. Upgrade Bench - Plasma Cutter - CAP / CAP - Power Nodes x 2. Upgrade Bench - Suit - KI/R / HP / SIZE - Power Nodes x 3. Credits x 400 - Shelf. – Flow Control – Small Med Pack x 1 - Wall box. Credits x 100 - Wall box. Use the far cargo lift. – Flow Control (floor 2) – Necromorph x 1 - This will be waiting for you on the catwalk. – West Grow Chamber – Try to avoid everything in this area for now, otherwise most of the enemies will keep respawning each time you enter the nearby rooms. Quickly take the central cargo lift up to floor 2. 7/22 Audio Log - Jacob and Nicole - Story-related. – Refrigeration Store Access – Store. – West Refrigeration Core – Necro Bomber x 1 - Already spawned. Necro Bomber x 4 - Spawn at the end. – Refrigeration Tower access – Save Station - On the wall. – Refrigeration Tower – Power Node x 1 - Wall box in front. Loot - Locker. Credits x 1500 - Locker. Necro Tentacle Baby x 2 - Spawn in the middle section of the shaft. Open the first kinesis door while still grounded, then these will come to you. Loot - Stomp box in middle section. Loot - 2nd stomp box in middle section. Necro Tentacle Baby x 1 - Spawns in the top section of the shaft. Try to just aggro this and then move back down. Necro Wall Mama x 1 - In the room at the top, there is an explosive canister around the corner that you can use. 8/22 Audio Log - Use the Enzyme - Shoot/melee the Wheezer before interacting with it. Wheezer 03 - Next to the enemy above. Necro Lizard x 1 - Spawns in the bottom section on your way back down. Stay near the door in the middle section and let this come to you. – West Refrigeration Core – Necro Bomber x 2 - Will spawn on your way back, 1 in front and 1 behind. – West Grow Chamber (floor 2) – Use the nearby circuit breaker, disable the jungle ambiance and enable the remaining doors fuse. Loot - On the floor, southeast corner. Credits x 1800 - On a platform to the southeast, pull it over to you. – Hydroponics Control – 9/22 Video Log - Help Me… - Story-related. Credits x 1500 - Locker on the left. Loot - Locker on the left. Loot - Between the seats on the left. Necro Wall Torso x 2 - Near the Wheezer. Necro Sac x 1. Inject Wheezer 04. Necromorph x 1 & Necro Spawner x 2 - Spawn after approaching the Wheezer and then moving back. If you drag the corpses near the middle, then stasis the Necromorph once it gets close, you can then grab an explosive canister and destroy all 3 enemies at once when the Spawners get close. – East Grow Chamber – 10/22 Audio Log - Ghosts on the Monitor - Story-related. Loot - Stomp box middle catwalk. Necro Sac x 3 - One is in the northeast corner, one in the southeast corner and the 3rd is on the side of the west railing, shoot from the south. Necro Sac x 1 - Spawns on the east railing after shooting the 3 sacs beforehand. Bronze Semiconductor x 1 - Look down to the west and you will see this on top of a petition, pull it towards you. Holt’s Rig - after destroying all 3 eastern Necro Sacs, you can find this on a corpse on the east side of the catwalk. – Air Filtration Hall Store – Store. Save Station. – Air Filtration Hall – Loot - Stomp box, halfway tucked under some growth on the left. Plasma Energy x 6 - On the floor at the end. – Air Filtration Tower Corridor – Necro Tendril - This will grab you when you open the door. 11/22 Audio Log - Corporate Assholes - Story-related. Save Station. – Air Filtration Tower – Power Node x 1 - In the wall box ahead. Loot - Locker. Credits x 1800 - Locker. Stasis Recharge - Beside the entrance. Loot - Stomp box at the bottom of the shaft. Necro Tentacle x 1 - On the growth above, you will hear it shooting. Loot - Stomp box in an alcove behind the enemy in the step above. Necro Tentacle x 1 - Just above the 1st electric trap, behind it to the south. Loot - Behind the enemy in the step above. Necro Tentacle x 1 - North from the 1st electric trap, in a small alcove. Schematic – Force Energy - Inside an alcove where the enemy above was. Necro Tentacle x 1 - Northwest corner. Necro Tentacle x 1 - Southwest corner. Stasis Recharge. Plasma Energy x 6 - Stomp box. Necro Lizard x 1 - Top section after passing the 2nd electricity trap. Necro Tentacle Baby x 1 - Top section. Loot - Top section stomp box in a southern alcove. Bronze Semiconductor x 1 - Same alcove as the stomp box above. Disable the turbine using the panel at the top. – Filtration Tube Annex (floor 6) – Loot - Small container on the left. – Filtration Tube Annex (floor 5) – Loot - Smash the stomp box. Loot - Near the stomp box above, on the floor. Necromorphs x 2 - Spawn as you progress through tube 2. If you stasis these, the blast will kill them. Loot - Stomp box in the far north tube. Loot - On the floor at the west side of the northern tube, behind the crates. Loot - On the floor at the east side of the northern tube. – Filtration Tube Annex (floor 6) – Loot - Stomp box near the cargo lift. – Annex Storage – Plasma Energy x 6 - Locker. Credits x 100 - Floor. Loot - Near Wheezer. Inject Wheezer 07. – Filtration Tube Annex (floor 6) – Necromorph x 1 - Spawns near Annex Control once you return after Wheezer 07. Necromorph x 1 - Spawns behind you when you approach Annex Control. – Annex Control – 12/22 Text Log - Technical Manual - On the floor. Power Node x 1 - Wall box. Loot - Stomp box. Credits x 1800 - Locker. Smash the fuse to unlock the shortcut Door. – East Seedling Room B Corridor – 13/22 Audio Log - I Need You - Story-related. Loot - Stomp box. – East Seedling Room B – Inject Wheezer 08. Necro Sac x 2. – East Grow Chamber – Necro Brute x 1. Power Node x 1 - Dropped by the Brute. – East Seedling Room B – Stasis Recharge. Medium Med Pack x 1. Deck Systems Keycard - On the desk. Upgrade Bench. Loot - Stomp box. – East Seedling Room A – Wheezer 05. Spear x 1 - Leaning near the west door. Necro Tentacle Baby x 1 - Spawns after destroying the Wheezer. Loot - Stomp box. Loot - Stomp box. – East Grow Chamber – Necro Tentacle Baby x 1 - Spawns after coming back once you destroy Wheezer 05. Loot - Stomp box near the cargo lift. Spear x 1 - Floor near west wall. Spear x 1 - In the corner of the middle section of the northeast wall. Loot - Stomp box near the southeast corner. Loot - On the upper ring of the northeast capsule. Loot - Stomp box southwest corner. Necro Lizards x 2 - Spawn after slotting the power cell. The power cell is to the southwest and the slot is to the northwest Necro Lizards x 3 - Spawn after using the circuit breaker and the Deck Systems Keycard to enable zero gravity. – East Grow Chamber (floor 4) – Necro Tentacle Baby x 2. Loot - Stomp box. 14/22 Audio Log - Cross’s Log 03 - On the north part of the top catwalk Inject Wheezer 06. – West Grow Chamber – Ride the central cargo lift up to floor 3. – West Grow Chamber (floor 3) – Necromorphs x 5 - These will come through the southern vent providing you haven't killed any at the bottom. Ruby Semiconductor x 1 - Near the southern wall. Loot - In the stomp box on the catwalk. Loot x 2 - In 2 side by side stomp boxes on the catwalk. – Dr. E. Cross - Sr Horticulturist – Loot - On the desk. Inject Wheezer 02. 15/22 Text Log - Corruption - On the desk. Large Med Pack x 1 - On the shelf. Plasma Energy x 6 - On the desk. Credits x 1800 - Hidden beneath the desk with the log. – West Grow Chamber floor 3 – Necromorph x 1 - Will be waiting for you on your return. Now take the cargo lift down to floor 1. – West Grow Chamber – Necro Tentacle Baby x 2 - These will be waiting for you. Spear x 5 - Leaning against the south side of the central glass petition. 1 is leaning against the northeast wall. Another is Leaning against a northwest wall. A 4th is above the western entrance and the 5th is in middle near the cargo lift. Loot - Southwest small container. Loot - Southwest small container. Loot - Southwest small container. Loot - Stomp box in the middle. Loot - Stomp box in the northeast corner. Loot - Stomp box in the northeast corner. 16/22 Audio Log - Cross's Log 02 - Take this from the Security Phone on the middle part of the eastern wall. Enter the northern room via its nearest door. – West Seedling Room A – (Security Clearance Level 2) Force Energy x 3 - Small container. Loot - Stomp box. Loot - Stomp box. Force Energy x 3 - On the floor. 7/7 Weapon - Force Gun - On the floor. 12/48 Full Arsenal - Own every weapon in the game. Now quickly use the south door and take the next door directly in front. – West Seedling Room B – Loot - Stomp box near the middle. Now inject Wheezer 01. Necromorph x 1 - Spawns after injecting the Wheezer. 17/22 Audio Log - Space the Leviathan - Story-related. Loot - Stomp box near the far door. Now quickly take the west exit. – West Grow Chamber – Necromorph x 2, Necro Mama x 1 & Necro Tentacle Baby x 1 - Spawn on your return, but can be avoided if you run straight through the far western door and onto the far cargo lift. – Hydroponics Central Hub – Store - Deposit the Force Gun, keep your Stasis Packs, all your Plasma Energy, then sell everything else. Store - Buy the Force Gun Upgrade (Subsonic Oscillator) for 12000. – Food Storage – Use the panel and initiate Airlock release. 18/22 Audio Log - Bad Ideas - Story-related. The Leviathan fight doesn't begin until you take-off, so you can gather most the items before the battle begins. If you leave any remaining when the boss is defeated, most of it will be vacuumed into space. Leviathan - Stage 1 - Kill Leviathan by shooting the weak points on its tentacles to begin, fly around to avoid them. Leviathan - Stage 2 - Once all 3 tentacles are destroyed, begin shooting the central weak spot when exposed. If it throws any bombs, grab them and throw them back. 19/22 Audio Log - Finish It Off! - Story-related. Leviathan - Stage 3 - The previous attacks are combined now, try to focu on hitting the central weak spot. Credits x 400 - Stomp Box floating near the entrance. Credits x 400 - Stomp Box floating near the entrance. Medium Med Pack x 1 - Floating loose near the roof. Oxygen Tank x 1 - Floating loose near the roof. Plasma Energy x 6 - Floating loose near the bottom. Medium Med Pack x 1 - Floating loose near the bottom. Pulse Rounds x 25 - Floating loose near the bottom. Pulse Rounds x 25 - Floating loose near the bottom. Medium Med Pack x 1 - Floating loose on the left. Pulse Rounds x 25 - Floating loose near the roof. Plasma Energy x 6 - Floating loose near the roof. Plasma Energy x 6 - Floating loose near the roof. Plasma Energy x 6 - Floating loose near the roof. Plasma Energy x 6 - Floating loose near the roof. Pulse Rounds x 25 - Floating loose near the roof. Plasma Energy x 6 - Floating loose near the roof. Pulse Rounds x 25 - Floating loose near the roof. Oxygen Tank x 1 - Floating near the bottom. Plasma Energy x 6 - Floating near the bottom. 13/48 Exterminator - Kill the Leviathan. 20/22 Audio Log - Head Back Inside - Story-related. 21/22 Video Log - The SOS Beacon - Story-related. 22/22 Audio Log - Go to the Mining Deck - Story-related. 14/48 Greenhouse Effect - Complete Chapter 6 on any difficulty setting. Chapter 7: Into the Void MINING – Mining Cargo Lift Lounge – Loot - Small container on the left. Credits x 1200 - On the small table. Loot - Small container. Loot - On the bench. When you pass the Tram Station, call it ready for later. – Mining Operations – 1/20 Video Log - Hammond’s Return - Story-related. Power Node x 1 - Move the stasis crates near the west door to find the wall box containing this. – Rig Room – Loot - Locker. Loot - Locker. Credits x 400 - Floor in the northwest corner. Store. Save Station. Loot - Beneath the 2nd large stasis crate. Loot - Small container. Loot - Small Container. Upgrade Bench. Take the large cargo lift down to Deck C - Mining. 3/20 Audio Log - Weird Malfunctions - Story-related. – Cargo Lift – Necromorph x 3 - Will spawn gradually once the lift stops. 1 will drop down from the west wall and shortly after another will drop from the east wall. Then once the first 2 are dead, the final enemy will drop down from the west wall. Good idea to stasis the first 2 due to the confined space. – Deck C: Mining – Loot - Stomp box. Spear x 1 - Leaning against the left wall. Necromorph x 1 - Spawns between the lasers, the laser will kill it. Credits x 1200 - On the right before the 1st lasers. Spear x 1 - On the wall in the far corner. Loot - In a stomp box hidden in the far corner behind a stasis crate. – Ore Storage – 4/20 Audio Log - Ore Storage Report - Move the stasis crates in the corner to find a Security Phone and take this from it. Ruby Semiconductor x 1 - On some equipment. Loot - Stomp box. Loot - Stomp box. Loot - Stomp box. – Extraction Area – Loot - Small container. Store - Keep any Stasis Packs and a stack of Plasma Energy, but sell everything else. Necro Spawner x 1 - This will appear once you go down the first ramp, quickly kill it before it spawns anything. Loot - Stomp box. Save Station. 5/20 Text Log - Miner’s Log - Beside the upgrade bench. Credits x 100 - Small container. Upgrade Bench. Slot the power cell and ride the cargo lift, but take a fire extinguisher with you. – Extraction Area floor 4 – Necro Ants x 8 - These will be just around the 2nd corner. – Mining Control – First interact with the panel. 6/20 Text Log - Mining Progress - On the desk in front. Loot - On a desk on the left. Credits x 1500 - On the far right desk. 7/20 Audio Log - Launch Tubes Sealed - Story-related. – Cargo Lift – Ride it to Deck B - Processing. – Deck B: Processing – Loot - Square cupboards opposite the entrance, behind the workbench. Loot - Small container. Loot - Small container. Necromorph x 1 & Necro Mama x 1. Loot - On the floor in the middle of the eastern wall. Necro Lizard x 1 & Necromorph x 2 - These spawn as you head a little further south. Be careful as some may spawn behind you. Open the break room door by shooting the fuse inside through the broken east window. Loot - Stomp box. Loot x 2 - On the chairs opposite the break room door. 8/20 Audio Log - Dr. Kyne’s Hostage - Take this from the Security Phone beside the break room door. Save Station. – Mineral Processing Area – Necromorph x 1 - Spawns as you follow the path. Necromorph x 1 - Spawns when you open either of the small containers. Store - Sell everything except for Plasma Energy and Stasis Packs. If you don't have Stasis Pack x 2, then buy for 7500 or take some from storage. Loot - Small Container. Loot - Small container. Go to the burning debris in the southwest corner and shoot the door fuse that you can see beyond the debris to the south. – Processing Chamber – 9/20 Audio Log - Fail-Safes - Story-related. Loot - Stomp box. Loot - Stomp box. Explosive Canister x 3 - Floating around the room. Throw ONLY 1 anomaly into the central core. Place the other 3 anomalies near the door and control terminal in the southwest corner. Now enter the southwest door. – Mineral Processing Area – Credits x 1800 - On the floor. Loot x 1 - Wall box. Loot x 1 - Small container. Loot x 1 - Wall box. Loot x 1 - Wall box. Now open the doorway but don't go through. Then destroy the remaining 3 anomalies. Destroying the anomalies while not in the Processing Chamber prevents the 1st bunch of enemies listed below from spawning! – Processing Chamber – Necro Lizard x 2 & Necro Tentacle Baby x 3 - Spawn after destroying 2 anomalies (these can be avoided by following the previous step). Now activate the gravity at the southwest panel. Multiple Necros x 8+ - Kill all these and then enter the northeast door. – Mineral Processing Control – Loot - In front of the door. Loot - Small container. Plasma Energy x 6 - Small container. 10/20 Audio Log - Supervisor’s Choice - On a desk. Dalla's Rig - On the floor. Security Clearance Level 3 - Obtained automatically after collecting Dallas’s Rig. Credits x 1800 - Small container - Security Clearance Level 3. – Mineral Samples – (Security Clearance Level 3) Gold Semiconductor x 1. Medium Med Pack x 1. Ripper Blades x 3 - Locker. Loot - Locker. – Mineral Processing Area – 11/20 Audio Log - Found the Admin’s Rig - Story-related – Processing Break Room – Power Node x 1 - In the wall box. Schematic - Contact Energy - On the table. Plasma Energy x 6 - Locker - Security Clearance Level 3. Loot - Locker. Loot - Locker. Credits x 100 - Wall box - Security Clearance Level 3. – Cargo Lift – Ride it to Deck D - Maintenance. 12/20 Video Log - Through the Vents - Story-related. – Deck Maintenance – Necro Spawners x 2 - Run forward and these will appear. Kill the eastern one first, then turn and kill the western one. Necro Wall Mama x 1. Loot. Loot. Loot - Small container. Loot. – Equipment Supply / Secure Storage – Go to the circuit breaker and open Storage 02. – Storage 02 – 13/20 Audio Log - Nicole and Dr. Kyne - On the floor to the left. 14/20 Audio Log - Thank You, Isaac - On the desk. Loot - Locker. Loot - Locker. – Equipment Maintenance Bay – Save Station. Necro Wall Torso x 1. Use the gondola. Gondola ride - Tentacle x 1 on the east side, then a Tentacle x 1 and Morph x 1 on the west. Then a Tentacle x 1 on the east with another Morph x 1 shortly after. Loot - Small container. Loot - Small Container. Loot - Shelf. – Repair Room – Loot - Small container. Loot - Small container. Necromorph x 2 - Will spawn near you. Stand near the door, then these both should be either side of the south stasis canister, which you can then shoot to freeze them both. Necromorph x 1 - Spawns near Nicole, throw the remaining stasis canister at this enemy to buy some time. Necromorph x 1. Spawns near you. – Equipment Workshop – Loot - Small container. Loot - On a small table. Credits x 400 - Stomp box behind the stasis crate. SOS Beacon - On a workbench. Plasma Energy x 6 - Small container. Plasma Energy x 6 - Small container. Schematic – Intermediate Miner Rig - On a workbench. 15/20 Audio Log - Found the SOS Beacon - Story-related. Use the cargo lift. Loot - Stomp box (floor 2). – Equipment Maintenance Bay (floor 2) – Necro Wall Torso x 1. Power Node x 1 - Wall box beside the door. Plasma Energy x 6 - Below the small table. Loot - On the floor. Necro Tentacle x 1 - On the floor below to the north. Loot - On the shelf. Use the circuit breaker and activate Zero Gravity. Now make your way down to the lower northwest door. Try to fly down to the west and then follow the north wall in order to avoid most of the enemies here. Plasma Energy x 6 - On the terminal near the upper southwest doors. Necro Tentacle x 4 - These are scattered throughout the room. Stomp box x 4 - 3 on the bottom, 1 near the top. Necro Tentacle x 1 - Outside the Utility Room door. Loot - Also outside the Utility Room door. – Utility Room – (Security Clearance Level 3) Loot - Locker. Credits x 1800 - Locker. Necro Wall Torso x 1. Weapon Upgrade - Macroliter Fuel Tank (Flamethrower) - On the floor (Security Clearance Level 3). Power Node x 1 - Wall box. Loot. – Cargo Lift – Ride the lift to Deck C - Mining. Necro Tentacle Baby x 2 - These will spawn once you try to exit. If you look up the shaft, 1 spawns on the west wall and the other on the east. Necro Lizard x 1 - Spawns at the top of the west wall once the enemies in the above step are dead. Necromorph x 1 - Spawns from the lower east vent once the lizard is dead. – Extraction Area – Store - Sell everything except for your Stasis Packs and some Plasma Energy. Store - Buy the Suit Level 4 for 35000 (26 slots, 15% amor). Upgrade Bench - Power Nodes x 2. Upgrade Bench - Suit - KI/D / DUR / ERG / HP - Power Nodes x 4. Use the cargo lift. – Storage Room – (Security Clearance Level 3) Loot - Stomp box. Loot - Stomp box. Credits x 1800 - Wall box. Gold Semiconductor x 1 - Locker. Loot - Locker. Power Node x 1 - Wall box. – Mining Control – Now use the panel and load the Beacon. Loot - Small container (Security Clearance Level 3). Loot - Small container (Security Clearance Level 3). 16/20 Audio Log - Launch the Asteroid - Story-related. – Mining Bay Corridor – Bring the power cell with you from the previous room. Necro Bomber x 3 - Waiting for you throughout the room Loot - Wall box on the right. Necromorph x 1 - Spawns after inserting the power cell. Use the cargo lift. – Mining Bay Storage Room – Loot - Stomp box. Loot - Stomp box. Loot - Stomp box. Gold Semiconductor x 1 - On the workbench. Stasis Pack x 2 - On the workbench. Loot - Wall box. – Mining Bay Entrance – Stasis Recharge. Spear x 1. Loot - On the floor in the far corner. – Mining Bay – Stasis Recharge. 17/20 Audio Log - Gravity Tethers - Story-related. Destroy the lower Interior Tether by freezing and shooting a fuse. Try to do this in the doorway as it will be easier to kill the enemies below in the corridor. Necro Lizard x 2 - Spawn after destroying 1 Tether. Destroy the upper Interior Tether by freezing and shooting a fuse. Necro Tentacle Baby x 2 - Outside. 15/48 Surgeon - Dismember 500 Limbs. Destroy an Exterior Tether. Oxygen Recharge. Stasis Recharge. Destroy the remaining Exterior Tether. Oxygen Recharge. Stasis Recharge. Now plant the SOS Beacon on the asteroid. – Mining Bay Corridor – Take the power cell with you, back to its original slot. – Mining Control – Now use the main panel and release the payload, then try to exit. 18/20 Audio Log - Beacon is Away - Story-related. Now try to exit the room to spawn the enemies listed below. 19/20 Audio Log - Manual Override - Story-related. Necro Hunter x 1 - This, along with the other enemies will spawn here and along the path back to the lift, try to stasis and run past them all. Necromorph x multiple - Try not to kill any, just stasis and shoot a leg off. – Cargo Lift – Take it up to Deck A - Preparation. 20/20 Video Log - Go to Communications - Story-related. – Rig Room – Necro Parasites x 3. Credits x 1800 - Locker (Security Clearance Level 3). – Mining Operations – Necromorph x 1 - Spawns near Tools Storage. 2/20 Audio Log - Custom Lockdown - Interact with the Master Override door. Side Mission - You Are Not Authorized - As long as you don't already have this mission, it will trigger once you approach the Master Override door. Loot - Small container outside tram station door (Security Clearance Level 3). Now make your way back to the Mining Tram Station. 16/48 S.O.S. - Complete Chapter 7 on any difficulty. Chapter 8: Search and Rescue – Mining Tram Station – Head through the tram and into Engineering. ENGINEERING – Fuel Storage Zero-G – Use the Stasis Recharge here if you need to. – Fuel Storage Supply Room (floor 5) – (Security Clearance Level 3) Loot - Stomp box. Rousseau’s Rig - On the floor. Necromorph x 1 - Spawns from the nearby vent once you collect the rig. 1/16 Audio Log - Chief Engineer’s Log - Also on the floor. Loot - Locker. Now go back to the Tram Station. – Engineering Tram Station – Use the tram to go to the Bridge. BRIDGE – Bridge Tram Station – 2/16 Video Log - Chance for Rescue - Story-related. – Main Atrium – Necro Bombers x 3 - A safe place to kill all these is at the western door. Necro Bomber x 1 & Necromorph x 1. Necro Bomber x 1 & Necro Lizard x 2. Necro Bomber x 3 & Necromorph x 1. Loot - Small Container - Security Clearance Level 3. Loot - Small Container - Security Clearance Level 3. Loot - Small Container - Security Clearance Level 3. 3/16 Audio Log - Eavesdropper - Story-related. Side Mission - Premeditated Malpractice - Interact with the northern orange panel at this objective in front of the entrance. Now go back to the Tram Station and ride it to Mining / Engineering, then head to the room below. HYDROPONICS – Rare Specimens – (Security Clearance Level 3) Plasma Energy x 6 - Stomp box. Gold Semiconductor x 1. Power Node x 1 Wall box. – West Grow Chamber – Take the cargo lift up to floor 2 and then take the southern door. – Hydroponics Control – Take the east door. – Nutrition Systems – Necro Mama x 1. Power Node x 1 - In the wall box near the entrance. – Diagnostic Lab – 4/16 Audio Log - Working Discreetly - On the cabinet. 17/48 Final Regeneration - Discover the Hunter's Origins. Large Med Pack x 1 - Small container. Ruby Semiconductor x 1 - Small container. Prototype Stasis Module. Loot - Stomp box. Loot - Stomp box. Now go all the way back to the Mining Tram Station and then travel to the Bridge. BRIDGE – Main Atrium – Take the Admin Systems cargo lift to floor 3. – Electrical System Storage – Loot - Locker - Security Clearance Level 3. Loot - Locker - Security Clearance Level 3. Loot - Locker - Security Clearance Level 3. Bronze Semiconductor x 1 - Small Container - Security Clearance Level 3. – Bridge – Necro Wall Mama x 2 - You can shoot/stasis these through the window from inside the previous room. – E. Bailey - 1st CO – 5/16 Audio Log - Mayday - On the middle table. Bailey’s Rig - On drawers beside the corpse. Credits x 1800 - Beside the Rig. – Comms Control Room – Save Station. – Airlock Access Hall – Credits x 1200 - Below the small table. – Comms Array Locker Room – (Security Clearance Level 3) Loot - Stomp box. Plasma Energy x 6 - Stomp box. Ruby Semiconductor x 1 - Locker. Loot - Locker. Plasma Energy x 6 - Locker. – Communications Array – Necro Lizard x 2 & Necro Tentacle Baby x 2 - Kill these from within the airlock. 6/16 Audio Log - Comm Array Error - Story related. Credits x 1200 - Floating in front of the airlock. Credits x 1800 - Floating in the northern part of the area. 7/16 Audio Log - Open a Channel - Story-related. – Comms Control Room – Now go and interact with the Comms terminal. 8/16 Video Log - First Contact - Story-related. 9/16 Video Log - Hit the Manual Release - Story-related. Credits x 1500 - To the left of the terminal. – Communications Hub Corridor – Necromorph x 1. – Comms Access Storage – (Security Clearance Level 3) Plasma Energy x 6 - Stomp box. Plasma Energy x 6 - Stomp box. Loot - On the floor. Plasma Energy x 6 - Small container. Credits x 1200 - On the table. – Maintenance Gondola – Credits x 1800 - On the shelf. Plasma Energy x 6 - Stomp box. Power Node x 1 - Wall box near the entrance. Now use the gondola. Loot - Stuck on the right wall during the gondola ride. 10/16 Text Log - The Comms Relay Crew - On the seat after the gondola. Upgrade Bench (east). Save Station (east). – Comms Maintenance Hall – Necro Paralimb x 1. – Maintenance Locker Room – Loot - Locker. Credits x 1800 - Open Locker. Weapon Upgrade - Weighted Blades (Plasma Cutter) - On the seat. Plasma Energy x 6 - Small Container. Store - Sell everything except for your Stasis Packs and 3 stacks of Plasma Energy. – Maintenance Gondola – Upgrade Bench - Power Node x 1. Upgrade Bench - CAP / DMG / ROF / SP3 / CAP / CAP (power Node x 6). Upgrade Bench - Suit - HP - Power Node x 1. – Comms Maintenance Hall – Necromorph x 1 - Hiding in the cargo lift. – Comms Maintenance Hall (floor 1) – Loot - Wall box. Save station. – Comms Maintenance – Interact with the panel to update the objective. 11/16 Audio Log - Big Problems - Story-related. – Comms Maintenance Hall (floor 1) – Power Node x 1 - Wall box to the south. Pulse Rounds x 25 - On the floor. Credits x 1500 - On the seat. Plasma Energy x 6 - On the floor. Pulse Rounds x 25 - Open Locker. Pulse Rounds x 25 - Locker. Medium Med Pack x 1 - Locker. Oxygen Tank x 1 - Locker. – Comms Array Exterior – Oxygen Recharge x 4 - 2 of these are on both the far sides of the arena and 2 are beside the entrance. Leviathan Remnant - First destroy all 3 weak spots until they have 1 hit left. Usually 7 hits to pop the skin, then 8 hits on the weak spot beneath saving the 9th and final hit for later. Leviathan Remnant - Once all have 1 hit remaining, begin destroying them all, do the far weak spots first saving the middle for last, then shoot the last one. 18/48 Get Off My Ship! - Kill the Leviathan Remnant. 12/16 Audio Log - Deploy the Antenna - Story-related. – Comms Maintenance – Interact with the panel again to update the objective. 13/16 Audio Log - Collision Imminent - Story-related. 14/16 Audio Log - No Survivors - Story-related. – Comms Maintenance Hall (floor 1) – 15/16 Audio Log - Get to the Valor - Story-related. – Comms Array Exterior – 16/16 Audio Log - Hammond on the Bridge - Story-related. 19/48 Strange Transmissions - Complete Chapter 8 on any difficulty setting. Chapter 9: Dead on Arrival (Everything in this chapter is missable!) VALOR – Airlock – Save Station. – Barracks – Plasma Energy x 6 - On a burning bed in the southeast corner. Plasma Energy x 6 - Locker. 1/10 Audio Log - Eject the Warhead - Story-related. Credits x 1500 - On the floor in the middle, between the 2 rows of sinks. Credits x 1200 - Open Locker. Plasma Energy x 6 - Locker. Credits x 1200 - Locker. Plasma Energy x 6 - Southwest bed. Loot - Western bed. Plasma Energy x 6 - Western bed. – Briefing Room Corridor – Necro Stasis x 1 - Spawns further along the corridor. 2/10 Audio Log - Transformed Soldiers - Story-related. Loot - Open the airlock on the right and this will be on the floor. – Briefing Room – Credits x 400 - Southeast floor. 3/10 Text Log - Orders - On the middle work desk. 4/10 Audio Log - Alien Boarders - Beside the airlock door. – Airlock – Power Node x 1 - wall box. – Briefing Room – Necro Spawner x 1 & Necro Stasis x 1 - Spawn when you take out the power cell. You can be ready to exit the way you came straight after getting the power cell to avoid fighting these enemies. – Cargo Lift – 5/10 Video Log - Dr. Kyne - Story-related. – Torpedo Bay Access Corridor (east) – Save Station. Smash the fuse to unlock the door. – Torpedo Bay – Spear x 3 - One is beside the southeast debris, another beside the central ramp and the 3rd is near the first fuse on the right. Necro Bomber x 2 - Do NOT let their bombs explode in this room otherwise the warhead will explode and you will die. Destroy all 6 fuses, then slot the power cell from the southeast corner and finally use the panel to update the objective. 6/10 Audio Log - Why Bring a Nuke? - Story-related. – Armory Access Corridor – Save Station. Gold Semiconductor x 1 - In the small room on the far left, use kinesis. Plasma Energy x 6 - Beside the west debris. – Armory – Necro Paralimb x 1 - Shoot a leg off, then use stasis to kill the parasites. Pulse Rounds x 25 - Locker. Pulse Rounds x 25 - Locker. Credits x 1200 - Locker. Necro Stasis x 2 - Using spears from the Torpedo Bay will instantly kill. Loot - Small Container. Credits x 1500 - Small Container. – Shooting Range – Pulse Rounds x 25 - Table. Pulse Rounds x 25 - Table. Pulse Rounds x 25 - Table. Pulse Rounds x 25 - On the floor where the targets are. Activate the shooting range, no need to shoot any targets, just wait for it to finish. Necro Stasis x 1 & Necromorph x 1 - These will spawn once the shooting range has finished. Necromorph x 1 - This will spawn next. Necro Bomber x 1 & Necro Tentacle Baby x 2 - These will spawn shortly after the previous enemy. 20/48 Front Toward Enemy - Survive the Shooting Gallery. Power Node x 1 - Locker. Loot - Locker. Loot - Locker. Loot - Locker. Ruby Semiconductor x 1 - Locker. – Infirmary – Necro Stasis x 1 - Should run into the laser, but be ready in case it gets lucky. Schematic - Large Med Pack - Desk on the left. Stasis Recharge. Necro Stasis x 1 - Spawns on the opposite side of the room. Stasis Recharge x 1. Medium Med Pack x 1 - On the floor. – Cargo Bay Corridor – 7/10 Audio Log - He’s Alive - Story-related. Save Station. – Cargo Bay – Plasma Energy x 6 - On the floor to the left. Credits x 100 - Near the northern stasis recharge. Stasis Recharge (north). Stasis Recharge (south). Necro Mama x 1, Necro Bomber x 1, Necro Tentacle Baby x 2 - These will spawn once you get halfway through the room. There are no spawn vents to the far west, so that is a better place to kill these from. Necro Stasis x 2 - These spawn after killing the enemy group above. Necro Brute x 1 - Spawns after killing the stasis enemies. Power Node x 1 - Dropped by Brute in Cargo Bay. Plasma Energy x 6 - Locker. Plasma Energy x 6 - Locker. Loot - Locker. Credits x 1200 - Locker. Plasma Energy x 6 - Just past the southern stasis recharge, on some small crates. Plasma Energy x 6 - On the floor in the southwest corner. Ruby Semiconductor x 1 - Small container in the small northwest room where the Brute came from. Plasma Energy x 6 - Small container in the same small room as the item above. Stasis Pack x 1 - Small container in the same small room as the item above. 8/10 Audio Log - Dead on Arrival - Story-related. – Engine Room Access – Loot - On the floor where the path bends. – Engine Room – Credits x 1800 - Floor on the right. Save Station. Plasma Energy x 6 - Floor in the northwest corner. Loot - Small container. Credits x 1500 - Wall box. Plasma Energy x 6 - Small container. Use the circuit breaker, then enable the Elevators only. Necro Lizard x 3 - These spawn after activating the elevator, the fire should kill these. Now use the circuit breaker again, then enable the Fire Suppression System. Necro Lizard x 1 - Spawns from a floor vent when you approach the southwest corner. Power Node x 1 - Southwest wall box. Loot - Small Container. Credits x 1800 - Small Container. Use the now active cargo lift. – Engine Room (floor 2) – Singularity Core x 1. 9/10 Audio Log – Go! Go! - Story-related. – Upper Deck Corridor – Save Station. Now use the nearby cargo lift. – Mess Hall – Necro Stasis x 2 - These spawn once you enter. Credits x 100 - Floor in the southeast corner. Loot - Near the electric trap in the middle. Loot - On the floor near the exit door. – Mess Hall Corridor– Destroy the fuse to open the shortcut door back towards the Barracks. – Communications Array – 10/10 Log - Go to the Crew Deck - Story-related. 21/48 Legend Teller - Collect 150 logs. 22/48 Wreckage - Complete Chapter 9 on any difficulty. Chapter 10: End of Days BRIDGE – Bridge Hall – Store - Keep some Plasma Energy and Stasis Packs, but sell everything else. – Tram Tunnel – Necro Lizard x 1 & Necromorph x 1 - Spawn if you head west. Benson's Rig - Head west and this will be on the floor to the right. Credits x 1200 - Small container. Now backtrack to the Main Atrium and then go into the Captain's Nest at the back. – Captain's Nest – Side Mission - You are not Authorized - Interact with the right panel to declare all the Rig's you have found and complete this mission. 23/48 Full Clearance - Create the Master Security Override. Master Override Security Clearance - Obtained from completing the side mission above. Now go back up to the Main Atrium and take the first cargo lift. – Water Purification Storage – (Master Override Security Clearance) Loot - Stomp box. Weapon Upgrade - High-Yield Grenades (Pulse Rifle) - Locker. Plasma Energy x 6 - Locker. Line Racks x 3 - Locker. Power Node x 1 - Wall box. Contact Energy x 5 - Locker. Now ride the cargo lift back up and go back to the Crew Deck. – Tram Tunnel – Loot - Stomp box to the far east. – Crew Deck Cargo Lift – Loot - Locker (lower level). Loot - Locker. Credits x 1200 - Locker. Loot - Stomp box. Upgrade Bench. CREW QUARTERS – Crew Deck Tram Station – 1/11 Video Log - The Marker is Active Story-related. Call the tram. Loot - On the floor in the seating area. Loot - Small container. Now enter the tram and ride it to Mining / Engineering. MINING – Mining Tram Station – Head into the east cargo lift and take it down. – Mining Cargo Lift Lounge – Weapon Upgrade - Precision Lasers (Line Gun) - Loot the Master Override chest. Now take the cargo lift back up to the tram station and then take the western door. – Tools Storage – (Master Override) Large Med Pack x 1 - Locker. Large Med Pack x 1 - Locker. Contact Energy x 5 - Small Container. Credits x 1800 - Beneath the table. Weapon Upgrade - Diffraction Module (Contact Beam) - Loot the Master Override chest. Now head back to the Tram Station and go through the tram to reach Engineering, then take the eastern path. ENGINEERING – Control Room – Take the western door here labelled 'Preparation Room'. – Machine Shop – Weapon Upgrade - Carbon-Fiber Blades (Ripper) - Loot the Master Override chest. Now take the south door. – Platform Storage – (Security Clearance Level 2) Loot - Wall box. Schematic – Oxygen Tank - On the workbench. 24/48 Merchant - Collect all Schematics. Loot - Small container. Medium Med Pack x 1 - Shelf. Loot - shelf. Power Node x 1 - Wall box. Loot - Stomp box. – Refuelling Control Stations Storage (north) – Loot - Wall box. Loot - Stomp box in the southwest corner. Now go back to the Tram Station and ride it to the Crew Quarters. CREW QUARTERS – Crew Deck Tram Station – Take the northern path. – Common Area – Stasis Pack x 1 - Small container in the southwest corner. Credits x 400 - Southwest floor. Credits x 400 - West shelf. Store - Keep some Stasis Packs, Plasma Energy and all the Weapon Upgrades, but sell everything else. Save Station. – Standard Bathrooms – Plasma Energy x 6 - Locker. Plasma Energy x 6 - Locker (Security Clearance Level 3). Stasis Pack x 1 - Locker. Loot - Stomp box. Schematic - Advanced Engineering Rig - On a bench. Loot - On a sink. Loot - Beside a toilet. – Zero-G Lounge – 2/11 Text Log - Z-Ball Rules - On a stall. – Zero-G Gym – Necro Tentacle Baby x 3 - Spawn from the vent high above the entrance once you progress further into the room. Power Cell x 1 - Place this near the door so it's not in your way. Now activate Z-Ball at the panel and get a score over 220. 25/48 Z-Baller - Complete Level 6 in Zero-G Basketball. Grab the power cell and take it into the previous room. – Zero-G Lounge (upper level) – Pulse Rounds x 25 - Locker 1. Contact Energy x 5 - Locker 2. Force Energy x 3 - Locker 3. Credits x 1200 - Locker 4. Ruby Semiconductor - Locker 5. Power Node x 1 - Locker 6. Slot the power cell, then use the cargo lift. – Zero-G Lounge (floor 5) – Plasma Energy x 6 - Table in the southwest corner. Crew Deck Keycard. – Standard Bathroom – Necromorph x 2 - Spawn if you take this path 1st after the keycard. – Zero-G Gym Corridor – Necro Mama x 2 - Spawns if you take this path 1st after the keycard. – Common Area – Necromorph x 1 - This is near the entrance, though if you shoot it without entering, you can engage it before the spawners. Necro Spawner x 2 - These spawn when you move a few steps into the room. First try to quickly kill the one that spawns beside the store and then the one that spawns opposite the save point. Store - Keep some Plasma Energy, Stasis Packs and all your Weapon Upgrades, but sell everything else. Store - Buy Suit Level 5 for 60000 (30 slots / 15% armor). Unlock the Central Nexus cargo lift and ride it to floor 1. – Central Nexus – Necro Hunter x 1 - Freeze it and destroy it limbs. Necro Sac x 1 - You need to shoot this to open the door to the Mess Hall. Should be through the broken glass in the corner behind you. Plasma Energy x 1 - Left of the exit door. – Mess Hall – Loot - Stomp box (floor 2). Loot - Stomp box (floor 2). Use the cargo lift. Necro Paralimb x 2 & Necro Parasite x 1 - Spawn once you move a few steps of the cargo lift. Shoot a leg off and then stasis the parasites. The single parasite spawns from a vent beside the cargo lift. Plasma Energy x 6 - Southern seat. Loot - East corner on the floor. Loot - Stomp box on the bar. Ruby Semiconductor x 1 - Behind the bar, use kinesis. Upgrade Bench - Power Node x 4. Upgrade Bench - Suit - HP / SIZE / AIR / ERG / DUR - Power Nodes x 5. Store. – Mess Hall Corridor – Power Node x 1 - Turn left and this is in the wall box in the corner. Plasma Energy x 6 - On the floor near the wall box. Necro Lizard x 1 - Spawns once you get near the save station. Save Station. – Crew Deck Lounge – Spear x 1 - On the southwest wall. Loot - Northwest table. Plasma Energy x 6 - Stomp box atop the eastern cabinets. Plasma Energy x 6 - Southeast table. Stasis Recharge - South wall. – Standard Quarters – Spear x 1 - On some seats opposite the entrance. 3/12 Text Log - Thank You Doctor - On a bunk on the same wall as the entrance, slightly more to the east. Spear x 1 - On the north wall opposite the log. Oxygen Recharge - Southeast wall. Necro Wall Mama x 2 - Eastern wall, kill them with stasis. Necro Sac x 1 - Southeast corner. Don't shoot this yet, first loot the nearby Storage Room and slot the power cell in the steps below. – Storage Room – Power Node x 1 - wall box on the left. Loot - Stomp box. Plasma Energy x 6 - Small container. Plasma Energy x 6 - Locker. Loot - Locker. Plasma Energy x 6 - Stomp box. Power Cell x 1 - Take this to the cargo lift before shooting the sac. – Cargo Lift Access – Save Station. Slot the power cell. Loot - On the floor in the corner near the power cell slot. – Standard Quarters – Necro Sac x 1 - Now go back and shoot this with stasis. To escape, quickly take the entrance you initially entered from, then go back and use the cargo lift where you just slotted the power cell. – Mess Hall Corridor (floor 2) – Necro Bomber x 1 - Watch out for this around the corner on your way back. – Central Nexus – Use the cargo lift. – Central Nexus (floor 3) – Loot - On the railing behind the cargo lift. Loot - Seat near the store. Store - Keep some Plasma Energy and Stasis Packs but sell everything else. Loot - Wall box near the save station. Save Station. – Deluxe Quarters Access – 4/11 Audio Log - Get to the Shuttle - Story-related. Loot - Wall box where you enter. Plasma Energy x 6 - On the floor to the left. – Deluxe Quarters – Necromorph x 3 - These will spawn once you move into the room. Kill these from the southwest corner and use the pillar for acid spit cover. Loot - Northwest table. – Deluxe Quarters Corridor – Spear x 5 - Scattered throughout the room. Necromorph x 1 - Spawns as you progress a little into the room. Do NOT shoot the necro sac in this room yet. – Deluxe Quiet Bunks – Necro Tentacle Baby x 1 - Will spawn once the person dies. Loot - Beneath the tables on the right. Loot - Northwest stomp box. Power Cell. Loot - Shelf - Near the southwest door. – Deluxe Quarters Corridor – Necromorph x 1 - Will be playing dead near the power cell slot. Now slot the power cell. Necromorph x 1 - Spawns when slotting the power cell. After slotting the power cell, use the circuit breaker and open the Doors. – Guest Consultant's Suites – Plasma Energy x 6 - Locker. Plasma Energy x 6 - Locker. Plasma Energy x 6 - Small container. Plasma Energy x 6 - Small container. Plasma Energy x 6 - Locker. Loot - Locker. Side Mission - Scientific Methods - Wait for the recording to finish and then the doors will unlock. Weapon Upgrade - Gravitic Amplifier (Force Gun) - On a workbench in the back room. Side Mission - Scientific Methods - Play the recording on the nearby terminal to finish this mission. 26/48 Whole Again - Pursue Nicole's investigation. – Deluxe Shift Bunks (north) – Plasma Energy x 6. Gold Semiconductor x 1 - On the floor beside the east door. – Deluxe Shift Bunks (south) – Loot - Near the eastern table, on a toppled chair. Weapon Upgrade - High-Pressure Nozzle (Flamethrower) - Loot the Master Override chest. Gold Semiconductor x 1 - Wall box near the master override chest. Loot - Small container. Loot - Floor in the northeast corner. – Deluxe Quarters Corridor – Loot - Beneath the necro sac. Necro Sac x 1 (tendril) - Shoot this with stasis from the exit doorway, then you can escape quicker. Necro Hunter x 1 - Spawns after destroying the sac. – Central Nexus (floor 3) – Credits x 100 - Southeast wall box. – Executive Quarters Access – 5/11 Audio Log - More than Sacrifices - On the floor to the left. Credits x 100. – Executive Quarters Portrait Hall – Gold Semiconductor x 1 - Behind the far painting. – Executive Quarters – 6/11 Text Log - Planetary Mining – On the floor near the middle. Spear x 1 - Southwest wall. Loot - Middle stomp box. Plasma Energy x 6 - Small container. Loot - Small container. – Captain B. Mathius (northeast room) – Plasma Energy x 6 - On the floor to the left. 7/11 Text Log - Eternal Rest - On the far left drawers. – First Officer D. White (southeast room) – 8/11 Text Log - White’s List - On the left. Loot - On the far right drawers. Credits x 100 - Small container. – Executive Bathrooms – Exec Quarters Keycard - In the shower to the left. Spear x 1 - Near the keycard. Loot - Wall box at the back (Security Clearance Level 3). Necro Sac x 1 (tendril) - Near the wall box. – Executive Quarters – Necromorphs x 2 & Necro Spawner x 1 - After shooting the tendril, you have to kill these. The Necros will be armoured so you can't slow them down, so be sure to make use of stasis. Necromorphs x 2. – Lt Commander V. Holt (northwest room) – Gold Semiconductor x 1 - Loot the Master Override crate. Necromorph x 1 - Playing dead on the right. Loot - Small container. Smash the fuse to unlock the neighbouring room. – Second Officer J. Chic (southwest room) – Credits x 100 - Small container. Credits x 1800 - On the left. Loot - At the end of the bed. Power Node x 1 - Wall box on the right. – Central Nexus (floor 3) – Small Med Pack x 1 - Southwest wall box. Loot - Small container. – Chief Steward's Offices – Plasma Energy x 6 - Locker. Medium Med Pack x 1 - Locker (Security Clearance Level 3). Plasma Energy x 6 - Locker. – Maintenance Hall – Upgrade Bench. Stasis Pack x 1 - Left wall box. Loot - On the floor. – Inquiry Desks – 9/11 Text Log - Nexus Organism - on a table to the left. Plasma Energy x 6 - On the floor near the window on the right. Plasma Energy x 6 - On a small trolley to the far right. Necro Sac x 1. – Central Nexus – Store - Sell everything except for your Stasis Packs, some Plasma Energy and your Weapon Upgrades. Go down the cargo lift to begin a battle. Necromorph x 3 - These spawn first and if quick, you can go back up on the cargo lift where it's a bit safer to kill them all. Necromorph x 2, Necro Lizard x 1 & Necro Bomber x 1 - These will spawn in the final wave. Use the central panel and load the Marker. 10/11 Audio Log - Mercer is Close - Story-related. – Executive Shuttle Bay (north) – Power Node x 1 - On the northeast wall. Loot - Stomp box just past the power node. Loot - Stomp box on the middle crates. Loot - On the crates near the northwest door. Plasma Energy x 6 - Stomp box beside the west wall. Spear x 1 - Near the stomp box above. Spear x 1 - On the left of the large doorway. – Executive Shuttle Bay (south) – Loot - Stomp box on the right. Loot - 2nd stomp box on the right. Loot - Middle right stomp box. Loot - Middle right stomp box. Loot - Middle right stomp box. Plasma Energy x 6 - Stomp box behind the marker. Spear x 1 - Near the marker. Stasis Recharge. Spear x 1 - Beside the stasis recharge. Plasma Energy x 6 - Northeast stomp box. Plasma Energy x 6 - Northeast stomp box. Loot - Northeast stomp box. Enter the ship and install the Singularity Core. Loot - On a seat within the ship. – Shuttle Bay Controls – Loot - Locker. Loot - Stomp box. Loot - Stomp box. Activate the controls to test-fire the shuttle, then defeat the Hunter. Necro Hunter x 1 - After performing the test-fire. – Executive Shuttle Bay – Necromorph x 1, Necro Stasis x 1, Nexro Tentacle Baby x 1 & Necro Lizard x 1 - Spawn once you activate the controls and may keep spawning until the Necro Hunter is defeated. First freeze the Hunter, then run out, through the shuttle and melee then shoot the Necro Stasis on the other side to pop its stasis module and freeze it. Then go to the back of the ship and keep using stasis until the Hunter is at the back and frozen, then go back and activate the test-fire again. 11/11 Video Log - Retrieve the Marker Story-related. 27/48 Keeper of the Faith - Complete Chapter 10 on any difficulty setting Chapter 11: Alternate Solutions MEDICAL – Cryogenics Tram Access – Turn around and destroy the fuse beside the western door to unlock the shortcut. Loot - Small container on the south wall. Loot - Small container on the south wall. Loot - Small container in the middle. Loot - Stomp box near the east door. – Cargo Lift Access Corridor – Power Node x 1 - On the wall in the right corner. – Cryogenics Access Corridor – Loot - Locker x 2 on the right (Security Clearance Level 3). – Lab Storage – (Security Clearance Level 3) Plasma Energy x 6 - Stomp box on the right. Credits x 100 - Stomp box on the right. Weapon Upgrade - Photon Energizer (Line Gun) - Small container. Loot - Stomp box. Line Racks x 3 - On the racking. Line Racks x 3 - Small container. 1/11 Video Log - Get to Cargo - Story-related. This will trigger along your way to the next room below. – Bioprosthetics Locker Room – (Security Clearance Level 3) Credits x 100 - Locker. Plasma Energy x 6 - Locker. Weapon Upgrade - Portable Heliotron (Contact Beam) - On the workbench. – Medical Tram Station – Ride the tram to Hangar - Cargo - Tram Control. HANGAR - CARGO - TRAM CONTROL – Flight Deck Tram Station – Store - Keep some Stasis Packs, Plasma Energy and all your Weapon Upgrades, but sell everything else. – Cargo Bay – Upgrade Bench - Power Nodes x 4. Upgrade Bench - Suit - HP - Power Node x 1. Necro Sac x 1 - You can see this on the mass down below. Ride the cargo lift. Necro Bomber x 1 - This will be waiting for you. Peng x 1 - Locker hidden behind the bottom of the cargo lift. 28/48 There’s Always Peng! - Find the Peng Treasure. Credits x 400 - Northwest locker. Credits x 1200 - Northwest locker. Spear Trolley - Near the northwest lockers. Plasma Energy x 6 - Stomp box in the right corner near the Necro Wall Mama. Necro Wall Mama x 1 - On the western wall, kill it with a stasis canister. 2/11 Audio Log - Last Word - Left corner near the Necro Wall Mama. Weapon Upgrade - Suspension Module (Force Gun) - Loot the Master Override chest near the Necro Wall Mama. Necro Sac x 3 - These are all in the western part. Credits x 1200 - Southwest locker. Loot - Southwest locker. Credits x 1800 - Beside the southwest spear trolley. Spear Trolley - Southwest corner. Loot - Southwest locker. Credits x 1200 - Southwest locker. Power Node x 1 - southwest wall box. Plasma Energy x 6 - Southeast locker. Plasma Energy x 6 - Southeast locker. Loot - Southeast Stomp box. Gold Semiconductor x 1 - Southeast locker (Security Clearance Level 3). Credits x 1800 - On an eastern terminal. Necro Mama x 1 - Spawns when you approach the northeast or southeast corners. Plasma Energy x 6 - Northeast stomp box. Loot - Northwest stomp box. Credits x 1500 - Northeast Locker. Loot - Northeast locker. Spear Trolley - Between the 2 lockers above. Now activate the Cargo Crane via the panel to the far east. Necromorph x 1 - Kill from the northwest corner. Necromorphs x 2 - Kill from the northwest corner. Necromorph x 2, Necro Bomber x 1 & Necro Mama x 1 - Kill from the northeast corner. Necro Tentacle x 2 - Kill the western tentacle and then the eastern tentacle, a Necro spear will instant kill them. Once the Marker has stopped, then go and raise the bridge via the northern panel in the middle. Loot - Stomp box in the middle. Necromorph x 3, Necro Mama x 1 & Necro Bomber x 1 - Kill these from the southwest corner. Once the Marker has stopped again, then go and raise the bridge via the southern panel in the middle. 3/11 Audio Log - Wish Me Luck - Story-related. Now go back to the Flight Deck Tram Station and take the cargo lift down to the Flight Lounge. – Flight Deck Tram Station cargo lift – 4/11 Audio Log - He’s Here - Story-related. – Flight Lounge – Necro Stasis x 1 - These will start to spawn once you approach the eastern door and the lockdown begins. Necromorph x 1. Necromorph x 2 & Necro Stasis x 1. – Flight Deck Runway #2 – Loot - Locker (Security Clearance Level 3). – Main Hangar Bay – 5/11 Audio Log - Arrival - Story-related. 6/11 Audio Log - Loading Procedure - Story-related. Deactivate the gravity by using the panel. Go to the southern lower circuit breaker and slot the nearby power cell, then open the Loading Shutter. If the power cell isn't nearby, then take the power cell from the Marker loading bay. Diamond Semiconductor x 1 - Small container in the southwest loading bay (Security Clearance Level 3). Loot x 2 - Stomp box x 2 that are near the small container. Loot x 4 - Locker x 4 opposite the small container. Loot x 2 - Stomp box x 2 that are near the lockers. Now go back to the circuit breaker and activate the Cargo Rail Tracks. Then fly to the middle of the 3 panels just above and use the western panel once followed by the middle panel to switch the tracks so that they are in-line with the ledge you're on, east to west. Activate the loader via the panel beside the marker. Power Node x 1 - On the wall next to where the Marker comes up from Cargo Bay. Plasma Energy x 6 - Locker near the wall box. Credits x 1500 - Locker near the wall box. Loot - Stomp box near the wall box. Plasma Energy x 6 - Stomp box near the wall box. Power Cell x 1 - Near the wall box if needed. Necro Lizard x 1 & Necro Tentacle Baby x 1 - Spawn after activating the loader. Now switch the tracks using the 4 panels so that the Marker can be loaded into the ship. Use the eastern panel first. Necro Tentacle Baby x 1 & Necro Lizard x 1 - These spawn after using the 1st panel. You would now need to activate the middle panel if you haven't already done so. Necro Tentacle Baby x 1 & Necro Lizard x 1 - These spawn shortly after using the 2nd panel. Then activate the west and final panel. 7/11 Video Log - Safety First - Story-related. Once the Marker is below the ship, go back to the gravity panel and enable it. 8/11 Audio Log - Let Him In - Story-related. Now go around to the shuttle entrance. 9/11 Video Log - Betrayal - Story-related. 10/11 Video Log - Nicole’s Return - Story-related. – Flight Control Center – Power Node x 1 - Wall box on the right. Credits x 1800 - Beside the 1st terminal. Credits x 1500 - Locker. Credits x 1800 - Locker. – Flight Control Main Tower – Use the panel to recall the Shuttle. 11/11 Audio Log - We Lost Her - Story-related. – Flight Control Center – Necro Stasis x 1. Boarding the Shuttle is the Point of No Return. – Main Hangar Bay – Necro Lizard x 3 - Just stasis them and run into the Shuttle. 29/48 Betrayed - Complete Chapter 11 on any difficulty. Chapter 12: Dead Space COLONY – Main Landing Pad – Credits x 1200 - Beneath the Shuttle door ramp. Activate the loader using the panel near Nicole. Stasis recharge - Northwest corner. Loot - Stomp box near the stasis recharge. Plasma Energy x 6 - Northeast wall box. Loot - Northeast wall box. Gold Semiconductor x 1 - Small container opposite the wall boxes. Power Node x 1 - Northeast wall box. Credits x 1200 - Southwest corner on a crate. Plasma Energy x 6 - Wall box near the southern door. Plasma Energy x 6 - Wall box near the southern door. – Living Quarters – Plasma Energy x 6 - On the floor. Save Station. Upgrade Bench - Power Node x 1 - Open every weapon tab so the upgrades update. 30/48 Built To Order - Install every weapon upgrade. 1/9 Text Log – Retrieval Order - On the floor. Store. Necromorphs x 1 & Necro Spawners x 2 - Spawn once you open the Server Room door. – Server Room – Stasis Recharge. 2/9 Audio Log - There’s A Dead Space - Story-related. Plasma Energy x 6 - Stomp box. Plasma Energy x 6 - Stomp box. Power Cell x 1. – Landing Pad Atrium – Flamethrower Fuel x 25 - Small container on the left. Credits x 1200 - Near the 2nd terminal. Plasma Energy x 6 - On the floor to the right. 3/9 Audio Log - They Left Us - On the floor in the right corner. Power Node x 1 - Right corner wall box. Now get the power cell from the previous room and place it into the slot at the objective. – Main Landing Pad – Necromorph x 1 - Spawns once you come back here. Use the panel near the power cell to open the shutter. – Supply Depot Shutter – Use the panel to open the next shutter. – Supply Depot – Plasma Energy x 6 - Stomp box in front. Loot - Southwest floor. Stasis Recharge - Southeast wall. Loot - On the floor near the southern middle stasis recharge. Stasis Recharge - On the southern wall in the middle. Necro Lizard x 1, Necro Tentacle Baby x 1, Necromorph x 1 & Necro Mama x 1 - Spawn once you progress so far into the room. Necromorph x 2 & Necro Tentacle Baby x 1 - These will eventually spawn. Necromorph x 2 & Necro Tentacle Baby x 1 - These will also eventually spawn. 4/9 Audio Log - Do You Miss Them? - Story-related. Stasis Recharge - Northeast wall. Now activate the bridge using the northeast panel. Loot - On the crates near the panel. Loot - small container near the southern middle stasis recharge Stasis Recharge - Southwest wall. Then activate the next bridge using the southwest panel. – Holding Zone 2B (north) – Loot - On the floor. Loot - On the floor. Power Node x 1 - Wall box. Loot - Small container. Loot - Small container. Necro Sac x 1 - Shoot this to the south. – Holding Zone 2B (south) – Plasma Energy x 6 - Small container. Plasma Energy x 6 - Small container. Credits x 100 - Locker. Plasma Energy x 6 - Locker. Loot - Locker. – Transfer Junction Shutter – Use the panel to try and open the shutter. 5/9 Audio Log - Groundside Tether - Story-related. Save Station. – Transfer Junction – Loot - On the crates in front of you. Loot - On the floor near the crates in front of you. Plasma Energy x 6 - On the floor in the northwest corner. Stasis Recharge - Northwest corner. Necro Wall Mama x 2 - Beside the west door. These are the last of these enemies, so if you still need the stomp 10 enemies trophy, kill one of these and then use the last one to get it. 31/48 Backbreaker - Kill 10 enemies with a stomp attack. Loot - On the floor near the enemies above. Explosive Canister x 1 - Near the enemies. Stasis Recharge - Near the enemies above. Plasma Energy x 6 - Beside the stasis recharge above. Loot - On the floor in the southwest corner. Loot - Floor near the store. Store - Keep some Stasis Packs and Plasma Energy but sell everything else. Stasis Pack x 1. – Tether Control – Use the cargo lift. Power Cell x 1 - Elevator slot. Stasis Recharge - Northeast wall. Loot - Northeast stomp box. Loot - Northeast somp box. Power Cell x 1 - Northeast corner. Power Cell x 1 - Southwest corner. Stasis Pack x 1 - Southwest stomp box. Now slot all 3 power cells into the generator slots, then activate the Tether Generator at the panel. 6/9 Audio Log - Power is Restored - Story-related. Necro Sac x 5 - No need to shoot these unless you need to take the turbine route back up. You can actually fly straight into the elevator shaft and avoid all the steps below. – Transfer Junction – Necro Brute x 1 - You can kill all these enemies from back in the room you came from. Necro Tentacle Baby x 1, Necro Bomber x 3, Necro Lizard x 1 & Necromorph x 2. Power Node x 1 - Dropped by Brute. Once the enemies are dead, use the panel to activate the bridge. Loot - Floor in the southeast corner. Credits x 1500 - Southeast corner small container. Power Node x 3 - Inside the southeast Master Override chest. Stasis Recharge - East wall. – Storage Chamber Shutter – Use the panel to open the next shutter. Save Station. – Storage Chamber – Loot - Southwest locker. Loot - Southwest locker. Loot - Southwest locker. Plasma Energy x 6 - Southeast stomp box. Plasma Energy x 6 - Southeast stomp box. Necro Sac x 1. Necromorph x 1 - Spawns after shooting the first sac. Loot - Small container in front after going up the next ramp. Loot - Small container. Necromorph x 2 - These will spawn as you approach the next ramp. Necro Wall Torso x 3. Plasma Energy x 6 - Northeast small container. Loot - Northeast small container. Necro Sac x 1. Necro Paralimb x 1 - Spawns once you shoot the sack. Credits x 1500 - Southwest locker. Loot - Southwest locker. Now use the cargo lift and activate the 2 panels. – Extraction Site Shutter – Activate the shutter. Loot - Locker. Plasma Energy x 6 - Locker. Plasma Energy x 6 - Locker. Plasma Energy x 6 - Locker. Plasma Energy x 6 - Locker. Save Station. – Extraction Site – 7/9 Audio Log - Return the Marker! - Story-related. Loot - On the bridge. Necro Tentacle x 1 - Spawns from the northern pit. Loot - Beside the north sac. Necro Sac x 2 - Destroying these will spawn some enemies. Necromorph x 1 & Necro Bomber x 1. Necromorph x 3 & Necro Mama x 1. Loot - Southern small container. Credits x 1500 - Small container. Loot - Southern small container. Necro Sac x 1 - Be ready for more enemies to spawn after shooting this. 8/9 Text Log - Recombination Study - On the floor where you destroy the third sac. Necro Tentacle x 1 - This spawns in from the southeast pit right beside you after shooting the 3rd sac, so be ready to quickly move or stasis/kill it. Necromorph x 2, Necro Tentacle Baby x 1 & Necro Mama x 1. Now activate the bridge nearest the Marker. Necro Tentacle x 1 - This will spawn from the northern pit once you approach it. Necromorph x 6 & Necro Bomber x 1. Now use the final panel. Now restart the Tether at the terminal. Credits x 1800 - Small container near the tether controls. 9/9 Video Log - Nicole’s Farewell - Story-related. – Access Tunnel – Credits x 1200 - Wall box on the immediate left. Credits x 400 - Small container. Small Med Pack x 1 - Small container. Credits x 1800 - Small container. Credits x 1200 - Wall box near the end. Loot - Small container. Large Med Pack x 1 - Wall box near the end. Plasma Energy x 6 - Small container. Plasma Energy x 6 - Small container. – Living Quarters Storage – Power Node x 1 - In the wall box on the right. Loot - Locker. Loot - Locker. Loot - Locker. Loot - Locker. Loot - Small container. Loot - Small container. Loot - Small container. Loot - Locker. Credits x 1800 - Locker. Unlock the shortcut door by breaking the fuse. – Main Landing Pad – Hive Mind x 1. Loot x 13 - Stomp boxes in the boss arena. First destroy the 5 weak spots while avoiding its tentacle slams and the sacs it spits. Necromorphs x 5 & Necro Bomber x 2. You will now shoot the 6 protected weak points once it exposes them. You will need to dodge its 4 slams followed by its 1-3 acid spits depending on how many weak points you have destroyed. Then you attack the weak points once exposed. If you keep the 2 bombs from the Necro Bombers earlier, you can destroy 3 weak spots at once instead of 1 at a time. Once all weak points are destroyed, a tentacle will grab you and then you will need to shoot the final weak spot once it settles in place briefly. 32/48 Mindless Prey - Kill the Hive Mind. Now run towards the Shuttle to finish the game. 33/48 Exodus - Complete Chapter 12 on any difficulty setting. 34/48 Untouchable - Complete the game in Impossible Mode. 35/48 One Gun - Beat the game using only the Plasma Cutter. 36/48 Set A Benchmark - Complete the game on Medium difficulty or above. New Game Plus Once you complete the game on Impossible, you will be rewarded with the following items for use in NG+. 50000 Credits 10 x Power Nodes 5 Text Logs. Advanced Soldier Rig (Suit Level 6). Master Override. Burnished Suit (Impossible completion). Hand Cannon (Impossible completion). A manual NG+ save will also be automatically saved providing you have an empty save slot (game holds 50). NEW GAME + Main Menu New Game +. Select your recently completed Impossible save. Story difficulty. Chapter 1: New Arrivals – Ship – 37/48 Pack Rat - Place 25 items in Storage. – Flight Lounge – Credits x 400 - Shelf on the left. Save Station - Inactive currently. Use the terminal in the back room, then run from the Necromorphs to the cargo lift and quickly activate the controls inside. – Service Workshop – Weapon - Plasma Cutter - On the workbench. Plasma Energy x 6 - Small container beside the workbench. Credits x 1200 - Small container beside the workbench. – Service Workshop 1st Corridor – Necromorph x 1 - Outside the next door, kill it quickly. – Tram Control Room – Save Station - On the north wall in the middle. Credits x 400 - Table near the save station. Loot - Wall box on the east wall. Plasma Energy x 6 - Northeast locker. – Tram Tunnel – Stasis Module - Beside the faulty door. Stasis Recharge - Near the Stasis Module item location. – Tram Station Hall – Stasis Pack x 1 - On the floor at the top of the first slope. Save Station - On the wall near the item above. Stasis Recharge - Near Save Station. Plasma Energy x 6 - Inside the stomp box beside the southern door. – Tram Repair Room – Loot - In the locker near the workbench. Stasis Recharge - On the wall up the slope, opposite the Shutter control panel. Activate the Shutter controls. Plasma Energy x 6 - In the stomp box at the bottom of the next slope. Credits x 400 - In the southeast corner. Plasma Energy x 6 - Beside the northeast railing. Plasma Energy x 6 - In the northeast stomp box. Loot - Behind the northeast stomp box. Activate the east Claw Control arm and stasis it when it's fully extended to lock it in place. Necromorph x 1 - Comes through an eastern vent, stasis and shoot. Necromorph x 1 - Make your way to the west Claw Control panel and this will spawn from another vent. Stasis and shoot. Necromorph x 1 - This will come from the opposite side shortly after approaching the 2nd Claw panel. Quickly kill the 2nd necromorph so that you are ready to stasis and shoot this enemy. Now activate the west Claw Control arm. Then go to the main controls in the middle and begin the tram repair. Necromorph x 1 - Stasis and shoot again quickly ready for the next enemy. Necromorph x 1 - Stasis and shoot again. Necromorph x 1 - This will spawn once you kill one of the enemies above. Stasis and shoot. Medium Med Pack x 1 - On the left atop 2 stacked crates after entering. Plasma Energy x 6 - In the stomp box in front of the entrance door. Power Node x 1 - Inside the wall box on the right just after entering. Plasma Energy x 6 - In the wall box beside the power node. – Tram Tunnel – Necromorph x 1 - You will encounter this on the way back, kill it quickly. – Cargo and Baggage Hall – Plasma Energy x 6 - This is on the floor beside some baggage on the right, a little further down the corridor. Necromorph x 1 - At the end of the hall playing dead, kill it. Plasma Energy x 6 - In a small alcove behind where the enemy was laying. Interact with the Circuit Breaker and turn on the Maintenance Bay. – Maintenance Bay (floor 1) – Save Station - On the wall in front of you. Necromorph x 2 - These spawn as you approach the northern part of the room Necromorph x 2 - These will spawn as you approach the southern part of the room. Use the cargo lift. – Maintenance Bay (floor 2) – Necromorph x 1 - This will be playing dead on the way to the southwest corner. Now use the Circuit Breaker and reroute power to the Maintenance Room. Necromorph x 2 - These will spawn on the way back to the cargo lift. – Maintenance Bay (floor 1) – Necromorph x 3 - These will spawn once you come back down. – Maintenance Bay Office – 1/12 Marker Fragment - On the shelf. 38/48 Marked - Pick up a Marker fragment for the first time. Power Node x 1 - In the wall box. Data Board. – Maintenance Bay (floor 1) – Necromorph x 2. Necromorph x 1 - This will be playing dead near the northwest exit. Medium Med Pack x 1 - On a shelf in the southwest corner. – Cargo Baggage Hall – Interact with the Circuit Breaker and turn on the Cargo Hall Storage. Necromorph x 1 - Shoot and kill. – Cargo Hall Storage – Bronze Semiconductor x 1 - On the left shelf. Power Node x 1 - Inside the wall box. – Tram Control Room – Now install the Data Board. Then call the Tram. – Flight Deck Corridor – Necromorph x 2. – Flight Deck Supply Room – Power Node x 1 - Wall box. – Flight Lounge – Save Station - On the wall. – Ship – Now interact with the panel. – Main Hangar Bay – Necromorphs x 1 & Necro Lizard x 2 - Kill these. – Bathroom – Loot - Near the northern toilets. Credits x 1200 - Near the southern toilets. – Flight Deck Tram Station – Store - Buy Suit Level 6 for 99000. Store - Take out the Hand Cannon, then leave the store and equip it. Store - Take out the Pulse Rifle. and then put the Plasma Cutter into storage. Store - Sell everything. Store - Buy as many Power Nodes as you can, should be approximately 43 for 430000. Equip the Pulse Rifle. – Flight Deck Cargo Lift access – Upgrade Bench - Fully upgrade the Suit, Pulse Rifle, Ripper, Flamethrower and the Line Gun. Save Station - On the wall near the bench. Chapter 2: Intensive Care – Medical Cargo Depot – Kinesis Module - Immediately in front of you at the beginning of the chapter. – Medical Tram Station – Call the tram ready for later. Loot - Stomp box behind the pulse rifle. Plasma Energy x 6 - On a seat behind the stomp box. Credits x 100 - On the floor in the corner near the body bags. Save Station - On the wall. – Security Station – Plasma Energy x 6 - In the stomp box on the right beside the seats. Credits x 400 - On the table between the seats. Loot - In the stomp box in the security room. Pulse Rounds x 25 - Inside the locker. Loot - Inside the locker. Save Station - Beside the security room. – Imaging Diagnostics Corridor – Stasis Recharge - On the wall opposite the northwest door. – Imaging Diagnostics – Move the medical capsule in the middle. Necromorphs x 1 - This will spawn in the western part of the room. – Diagnostic Technician – Necromorphs x 1. Power Node x 1 - Wall box. Upgrade Bench - In the corner. – Imaging Diagnostics – Place the power cell into the western wall slot to power the Circuit Breaker. Then turn on the elevators. Now ride the cargo lift to the upper floor. – Imaging Diagnostics (floor 5) – Necro Lizard x 1 - Spawns as soon as the lift stops. Move the platform into place. Necromorph x 1 - On the eastern side of the area. Stasis Recharge - On the southeast wall. – Zero-G Therapy Access Hall – Save Station - On the wall. – Zero-G Corridor – Bronze Semiconductor x 1 - On a shelf in the northeast room. – Zero-G Therapy Maintenance – Hydrazine Canister - On the bench. Credits x 100 - In a locker. Loot - In a locker. Loot - In a locker. Credits x 400 - On top of some cabinets near the entrance. – Zero-G Therapy – Necro Lizard x 1 - Will spawn beside the opposite door. – Zero-G Corridor (floor 6) – Oxygen Recharge - On the upper northwest wall. – Coolant Pipelines Corridor – Necro Lizard x 1. – Coolant Pipelines – Necromorph x 1 & Necro Lizard x 1 - Spawn once you get near the opposite side of the room. Medium Med Pack x 1 - On top of the circular machinery core in the centre, use kinesis to get this. Unlock the shortcut door at the end by smashing the fuse. – Main Lab Access – Stasis Recharge - Throughout this next section, keep 1 stasis for this door on the journey back, otherwise you will need to backtrack slightly. – Main Lab – Necromorphs x 4 - These will gradually spawn. – Main Lab (floor 1) – Necromorphs x 5. Stasis Recharge - On a pillar in the middle of the room. – Dr. T. Kyne - CSO – 2/12 Marker Fragment - Use kinesis to move the shelf in the corner and reveal a hidden room. This will be on the desk inside. – Main Lab Changing Room – Upgrade Bench - In the middle. Save Station - Far wall. – Biological Prosthetics Center – Necro Tentacle Baby x 1. – Biological Prosthetics Center (floor 2) –. Necro Tentacle Baby x 2. – Limb Stimulation Therapy – Use the Circuit Breaker and reroute the power to the doors. Shock Pad - Pick this up from the bed. Power Node x 1 - Wall box. – Main Lab Access – Necromorphs x 2 - These spawn after getting past the faulty door. – Security Station – Now plant the Hydrazine Bomb on the nearby barricade and take cover to destroy it. Necromorph x 1 - Spawns after destroying the barricade. – Emergency Room – Use the circuit breaker and direct power to the doors. – Secret Southeast Room – Gold Semiconductor x 1 - Locker. – Emergency Room – Necro Tentacle Baby x 2 - Spawn when you take the power cell. Necromorph x 3 - Spawn after killing the 2 babies. – ER Hallway A – Necro Lizard x 1 - Spawns shortly after passing the level 2 door above. – ER Hallway B – Medium Med Pack x 1 - On a bed in the southeast corner. Necromorphs x 3 - Spawn when you reach the far southwest corner. 39/48 Autofire - Kill 30 enemies with the Pulse Rifle. Oxygen Recharge - Far southwest corner. Power Node x 1 - Wall box in the far southwest corner. – Intensive Care Unit – Stasis Recharge - On the wall beside the entrance. Save Station - Beside the southwest exit door. – Morgue corridor – Necro Tentacle Baby x 1 - Spawns at the end. Slot the power cell. Oxygen Recharge - At the bottom after using the Cargo Lift (floor 1) – Autopsy Room – Necromorph x 1 & Necro Spawner x 1 - These will spawn after the cutscene. Captain's Rig - On the bed. Security Clearance Level 1 - Acquired from collecting the log above. – Morgue – Credits x 1200 - On the bed to the left where you first enter. Plasma Energy x 6 - In the stomp box just behind the bed with the credits above. Loot - In the morgue draw that opens itself. Stasis Pack - On a bed in the northeast corner Plasma Energy x 6 - In a stomp box near the log above. Credits x 100 - Northwest wall. Now use the nearby elevator. – Ishimura Clinic – Power Node x 1 - Wall box (Security Clearance Level 1). – Security Station – Store - Deposit the Pulse Rifle and take out the Ripper. Equip the Ripper. – Medical Tram Station – Ride the tram to Hangar - Cargo - Tram Control. – Flight Deck Tram Station – Ride the elevator to the flight lounge, then carry on following the objective. Chapter 3: Course Correction – Main Hangar Bay – Bronze Semiconductor x 1 - Floating beneath your wrecked ship. – Cargo Lift – Necro Tentacle Baby x 2 - Just fly past quickly. Oxygen Recharge - On the wall beside the doorway. – Cargo Hall Storage corridor – Use the nearby cargo lift. – Control Room – Now interact with the panel to update the objectives. Loot - East locker. Save Station - East wall. Loot - South shelf. – Machine Shop – Ripper Blades x 3 - Shelf at the bottom of the ramp. – Refuelling Control Station (north) – Necromorph x 1 - Spawns in the southern corner on the floor. Oxygen Recharge - Near the southern gondola. Now ride the gondola over to the southern side. – Refuelling Control Station (south) – Necromorphs x 3 - Spawn once you arrive here on the gondola. These will spit acid and you have very little space to evade, so might be better to stasis these first, then shoot. Necromorphs x 2 - Spawn once you exit the gondola. Oxygen Recharge - Near the Fuel Management room. Necromorph x 1 - Spawns on the eastern side. Save Station - On an eastern wall. Fuel Station Keycard - On an eastern workbench. Make your way to the Fuel Management room you recently passed. – Fuel Management – Power Node x 1 - In the wall box. Use the Circuit Breaker and turn on the South Refuel Station. – Refuelling Control Station (south) – Necromorph x 1 - On your way to the south refuel station. Use the south refuel station. Necro Tentacle Baby x 2 - Spawn as you go back to the gondola. Necromorph x 1 - Spawns nearer the gondola. – Refuelling Control Station (north) – Necro Lizard x 1 - Will spawn on your way towards the north refuel station. Use the north refuel station. Necromorph x 2 - These will spawn on the way back, one will spawn in front, the other behind you. – Control Room – Necro spawner x 1. – Decontamination Room Access Corridor – Upgrade Bench - Northeast part of the room. – Decontamination Room – Begin the decontamination sequence using the panel. Necro Tentacle Baby x 1. Necro Tentacle Baby x 1. Necromorph x 1. Necro Lizard x 1. – Centrifuge Outer Corridor – Bronze Semiconductor x 1 - In the small crawlspace near the log. Save Station - On the wall just before the Centrifuge entrance. – Centrifuge – Stasis Recharge - Near the wall box above. Medium Med Pack x 1 - Look east from the stasis recharge and you will see this floating below the centrifuge upper arm. Necro Lizard x 1 - Spawns as you get close to the northern module. Spawns via a ceiling vent directly above it. Now freeze the north generator module and then slot it into place. Necro Lizard x 1 - Spawns as you get close to the southern module. Spawns from the alcove directly below it. Now freeze the southern generator module and slot it into place. Now restart the Centrifuge via the southeast panel. Necromorph x 1 - Spawns on the lower catwalk. Oxygen Recharge - Southwest alcove. Necromorph x 1 - Spawns near the Oxygen Recharge. Use the cargo lift. Necro Lizard x 1 - Waiting on the upper catwalk to the right. – Centrifuge Outer Corridor – Be ready to shoot the weak point on the tentacle that grabs you. Power Node x 1 - At the far east end of the corridor in the fallen wall box. Now go back to the control room. – Fuel Storage Zero-G – Stasis Recharge - Beneath the western fan. Use the Circuit Breaker, disable the fans and turn on Airlock 2. Necro Lizard x 1 - Spawns after rerouting the power. – Fuel Storage – Necro Sac x 1 - This is actually in the room just before, you need to shoot it to gain entry. – North Store Room (floor 5) – Power Node x 1 - Wall box. – Fuel Storage (floor 4) – Necro Ants x 8. Credits x 1200 - On the crate at the end of the catwalk. – Fuel Storage (floor 3) – Necro Mama x 1 - In front of you, don't shoot its belly or it will explode and additional enemies will spawn. Necro Sac x 2 - On the wall opposite the cargo lift. – Lower Deck Supply Room (north) – Gold Semiconductor x 1 - On the floor. – Lower Deck Corridor – Necromorph x 1 - Playing dead near the faulty door. If you shoot it through the door to aggro it, it will run into the door and die. Necromorph x 1 & Necro Ants x 8 - Spawns further into the corridor, up the ramp. Use the 2 explosive canisters. 40/48 A Cut Above - Kill 30 enemies with the Ripper. Save Station - On the wall at the end. – Engine Room – Necromorphs x 3 - These enemies all spawn as soon as you enter. Necro Mama x 1. 3/12 Marker Fragment - On the floor in the northeast corner behind Power Sub Station 03. Credits x 1200 - Southeast upper level, on a table near the power cell. Necromorphs x 3 - Spawn after slotting the power cell. Necromorphs x 3 & Necro Lizard x 1 - Spawn after killing the enemies above. Power Node x 1 - Wall box in a small room below the catwalk to the south. Now activate the upper level west engine controls to confirm ignition. – Control Room engine shortcut – Unlock the far shortcut door by smashing the fuse beside it. – Refuelling Control Stations (north) – Now carry on to the tram station. – Engineering Tram Station – Call the tram by using the panel. Chapter 4: Obliteration Imminent – Engineering Tram Station – Enter the tram, then travel to the Bridge. – Bridge Hall – Save Station - On the wall ahead. Store - Sell everything, then deposit the Ripper and take out the Flamethrower. Then equip the Flamethrower. – Main Atrium – Save Station - Down the western steps. Now use the cargo lift. – Captain's Nest – Security Clearance Level 2 - Story-related, you will get this once Hammond has finished talking. – Main Atrium – Necro Brute x 1 - Kill it with the Hand Cannon, you will still need to hit its weak points. Power Node x 1 - The Brute drops this. – Security Room – Activate the elevators by using the nearby panel. – Main Atrium – Now use the Water Purification Cargo Lift. – Water Purification Storage – Power Node x 1 - Wall box. – Bridge – Save Station - On the wall straight ahead. Necro Mama x 1 & Necromorph x 1 - Spawn ahead, quickly kill the Mama before the next enemy gets close. Use the Circuit Breaker and enable the ADS Cannons. 1/1 Audio Log - Water Purification - Story-related. Now ride the cargo lift back up to the Main Atrium. – Main Atrium – Take the Admin Systems and Comm Array cargo lift to floor 2. – Lift Lounge (floor 2) – Save Station - On the wall. – Storage Room – Power Node x 1 - Wall box. – Mining Administration – Necromorphs x 2 - Spawn when you first enter. DO NOT destroy the 2 corpses here. – Main Fuses – (Security Clearance Level 2) Bronze Semiconductor - On the table. Smash the fuse here to open the Admin Server Maintenance door. – Admin Server Maintenance – (Security Clearance Level 2) Power Node x 1 - Wall box. – Mining Administration – Necro Tentacle Baby x 2 - These spawn further west in the room. Use the Circuit Breaker, disable Mining and turn on the ADS Cannons. Necromorph x 1 & Necro Spawners x 2 - Spawn after using the circuit breaker. If you haven't destroyed the 2 corpses here, you may sprint past all the enemies quickly while they are creating more necros. Now backtrack and take the Cargo Lift to floor 3. – Bridge – Save Station - On the wall ahead when you first enter. – Break Room – Bronze Semiconductor x 1 - Small table. 4/12 Marker Fragment - Below the large monitor. Stand in the ritual circle and perform the melee and stomp clockwise combo that the prints on the floor instruct. A handprint means melee and a footprint indicates a stomp with the infinity symbol (8) being the start. Now input the commands below from within the circle. Melee > Melee > Stomp > Melee > Melee > Stomp > Stomp > Melee > Melee > Melee > Stomp > Stomp. Power Nodes x 2 - Appear on the floor near the circle after inputting the final commands above. – Electrical Systems – Necro Tentacle Baby x 1 - Can let it die on the electrical flooring. Necromorph x 1 & Necro Tentacle Baby x 1 - Spawn further ahead. Credits x 1500 - Hidden in a small space behind some walls, you should see the item flashing. Necromorph x 1 - Spawns behind you once you get further ahead. Necro Tentacle Baby x 2 - Spawn further along the path. Stasis Recharge - On the wall just before the open area to the west. Brute x 1 - Spawns in the open area, freeze and destroy 2 weak spots with the Hand Cannon. Power Node x 1 - Dropped by the Brute in Electrical Systems. Stasis the loose cables, then quickly use the Circuit Breaker and reroute power to the ADS Cannons. – Bridge – Now ride the cargo lift up to floor 1. – Main Atrium – Necro Lizard x 2 - Spawn here as you come back. – Main Atrium – Now use the Water Purification Cargo Lift again. – EVA Prep Room – Gold Semiconductor x 1 - On the seats. Now use the cargo lift in the corridor. – Bridge – Save Station - On the wall nearby. – ADS Cannon Sequence – Interact with each cannons targeting panel, then aim and shoot asteroids until each is 100%. There will be multiple Oxygen Recharge stations throughout the area, opposite each cannon. Necro Tentacle Baby x 2 - These will spawn as you approach the 3rd cannon. One will spawn on a lower alcove on the left shortly before the 3rd cannon and the 2nd will spawn on the floor at the back almost in line with the 3rd cannon. Chapter 5: Lethal Devotion – Bridge – Use the cargo lift. – Cargo Lift Lounge – Necro Parasites x 3 - These will be waiting in the lift lounge. – Bridge Hall – Be careful entering here as there will likely be a bunch of random Necros waiting for you. – Bridge Hall Storage Room – (Security Clearance Level 2) Gold Semiconductor x 1 - Locker. Credits x 1500 - On a crate. – Bridge Tram Station – Ride the tram to Medical. – Imaging Diagnostics Corridor – Necro Tentacle Baby x 2 - Spawn around the first corner. Use the Stasis Recharge you pass. – Imaging Diagnostics – Necro Wall Mama - On the far wall, you have to keep shooting the tentacles to kill this. Necro Sac x 1 - In the centre. Necro Lizard x 1 - Spawns after shooting the sac, use stasis and kill. – Imaging Diagnostics (floor 5) – Necro Sac x 1. Necro Lizard x 1 - Spawns after the sac above, use stasis and kill. Necro Sac x 1. – Dr. B. Warwick - CPO – (Security Clearance Level 2) Power Node x 1 - In the wall box. – Chemical Lab Hall – Power Node x 1 - Wall box in front of you. Imaging Diagnostics shortcut door - Smash the fuse to unlock it. – Chemical Lab – Now shutdown the broadcast using the panel. Necro Hunter x 1 - Spawns after the cutscene. Destroy all its limbs, then stasis it. Loot - Wall box near the entrance. Bronze Semiconductor x 1 - Corner desk. Then stasis the Hunter once more when the door unlocks. – Imaging Diagnostics – Necro Ants x 8 - You will encounter these on your way back near the exit, make sure you're ready with stasis. 41/48 Live with the Hot Ones - Kill 30 enemies with the Flamethrower. – Imaging Diagnostics Corridor – On your way back, use the Stasis Recharge that you pass. – Emergency Room – Necromorph x 1 - If you quickly leave the room the way you entered and kill this 1st necromorph from outside this room, the 2 enemies below don't seem to spawn. Necromorph x 1, Necro Hunter x 1 & Necro Tentacle Baby x 1 - Spawn after walking further into the room. Quickly grab the power cell and slot it into the north slot. – Emergency Equipment Storage – (Security Clearance Level 2) Power Node x 1 - Wall box. – ER Hallway B – Necro Wall Mama x 1 - Outside the southeast exit door, kill this. – Intensive Care Unit – Use the Stasis Recharge. – Dr. C. Mercer - 2SO – Now use the terminal to override the lockdown. 5/12 Marker Fragment - On the main desk. Ruby Semiconductor - Main desk. Loot - Stomp box. Large Med Pack x 1 - Desk beside the door. – ER Hallway B – Necro Mama x 1 - Spawns here, just kill it. – Emergency Room – Necro Hunter x 1 - Freeze it. – Ishimura Clinic – Necro Tentacle Baby x 1 - Freeze it. – Security Station – Use the Life Support terminal and enable it. – Imaging Diagnostics Corridor – Use the Stasis Recharge. – Cargo Lift Access Corridor – Bronze Semiconductor x 1 - Hidden in the debris near the lab storage door. Save Station - Northwest wall. – Cryogenics – Liquid Nitrogen x 1 - In the middle chamber. 6/12 Marker Fragment - On top of the central chamber, stand near a control room door and use kinesis. Stasis Recharge - Northwest corner. Plasma Energy x 6 - Stomp box beside the stasis recharge. Credits x 100 - Stomp box in the southwest corner. Plasma Energy x 6 - Stomp box in the southwest corner. Loot - Stomp box in the southeast corner. Necro Hunter x 1 - You need to cause it to regenerate inside the chamber, then freeze it and activate the panel in the control room. Shoot it twice in the leg as it spawns, then shoot the leg once more in the chamber to make it crawl. Then stasis it in the chamber, run through the southwest door and use the panel. Necro Tentacle Baby x 3 - Spawn with the hunter, but will retreat once the hunter is killed. – Cryogenics Control Room – Large Med Pack x 1 - On the desk. Chapter 6: Environmental Hazard – Cryogenics Control Room – Take the west door. – Cargo Lift Access Corridor – Power Node x 1 - On the wall straight ahead. – Cryogenics Tram Access – Destroy the fuse beside the western door to unlock the shortcut. – Bridge Tram Station – Take the tram to the Hangar - Cargo - Tram Control. – Hydroponics Tram Station – Loot - Small container ahead. Now head east to the objective. – Cargo Lift Lounge (floor 1) – Credits x 1800 - On the floor near the plants. – Hydroponics Central Hub – Ignore everything in here for now and save your game, then head to Food Storage. Save Station - Straight ahead. – Food Storage Access Corridor – Loot - Stomp box. Trigger the story log here. – Hydroponics Central Hub – Credits x 100 - Locker near the store. Credits x 1200 - Locker near the store. Interact with the main panel. Save Station - Straight ahead. Now go back to the panel and take the Enzyme. 1/1 Audio Log - Inject the Wheezers - Story-related. Store - Sell everything, deposit the Flamethrower and take out the Line Gun. Store - Buy as many Power Nodes as you can. – Flow Control (floor 2) – Necromorph x 1 - This will be waiting for you on the catwalk. – West Grow Chamber – Try to avoid everything in this area for now. Quickly take the central cargo lift up to floor 2. – Refrigeration Store Access – Store. – West Refrigeration Core – Necro Bomber x 1 - Already spawned. Necro Bomber x 4 - Spawn at the end. – Refrigeration Tower access – Save Station - On the wall. – Refrigeration Tower – Power Node x 1 - Wall box in front. Necro Tentacle Baby x 2 - Spawn in the middle section of the shaft. Open the first kinesis door while still grounded, then these will come to you. Necro Tentacle Baby x 1 - Spawns in the top section of the shaft. Try to just aggro this and then move back down. Necro Wall Mama x 1 - In the room at the top, there is an explosive canister around the corner that you can use. Wheezer 03 - Next to the enemy above. Necro Lizard x 1 - Spawns in the bottom section on your way back down. Stay near the door in the middle section and let this come to you. – West Refrigeration Core – Necro Bomber x 2 - Will spawn on your way back, 1 in front and 1 behind. – West Grow Chamber (floor 2) – Use the nearby circuit breaker, disable the jungle ambiance and enable the remaining doors fuse. – Hydroponics Control – Necro Wall Torso x 2 - Near the Wheezer. Necro Sac x 1. Inject Wheezer 04. Necromorph x 1 & Necro Spawner x 2. – East Grow Chamber – Necro Sac x 3 - One is in the northeast corner, one in the southeast corner and the 3rd is on the side of the west railing, shoot from the south. Necro Sac x 1 - Spawns on the east railing after shooting the 3 sacs beforehand. Bronze Semiconductor x 1 - Look down to the west and you will see this on top of a petition, pull it towards you. – Air Filtration Hall Store – Store. Save Station. – Air Filtration Tower Corridor – Necro Tendril - This will grab you when you open the door. Save Station. – Air Filtration Tower – Power Node x 1 - In the wall box ahead. Stasis Recharge - Beside the entrance. Necro Tentacle x 1 - On the growth above, you will hear it shooting. Necro Tentacle x 1 - Just above the 1st electric trap, behind it to the south. Necro Tentacle x 1 - North from the 1st electric trap, in a small alcove. Necro Tentacle x 1 - Northwest corner. Necro Tentacle x 1 - Southwest corner. Stasis Recharge. Necro Lizard x 1 - Top section after passing the 2nd electricity trap. Necro Tentacle Baby x 1 - Top section. 42/48 Eviscerator - Kill 30 enemies with the Line Gun. Loot - Top section stomp box in a southern alcove. Bronze Semiconductor x 1 - Same alcove as the stomp box above. Disable the turbine using the panel at the top. – Filtration Tube Annex (floor 5) – Necromorphs x 2 - Spawn as you progress through tube 2. If you stasis these, the blast will kill them. – Annex Storage – Inject Wheezer 07. – Filtration Tube Annex (floor 6) – Necromorph x 1 - Spawns near Annex Control once you return after Wheezer 07. Necromorph x 1 - Spawns behind you when you approach Annex Control. – Annex Control – Power Node x 1 - Wall box. Smash the fuse to unlock the shortcut Door. – East Seedling Room B – Necro Sac x 2. Inject Wheezer 08. – East Grow Chamber – Necro Brute x 1. Power Node x 1 - Dropped by the Brute. – East Seedling Room B – Stasis Recharge. Medium Med Pack x 1. Deck Systems Keycard - On the desk. Upgrade Bench. – East Seedling Room A – Wheezer 05. Necro Tentacle Baby x 1 - Spawns after destroying the Wheezer. – East Grow Chamber – Necro Tentacle Baby x 1 - Spawns after coming back once you destroy Wheezer 05. Necro Lizards x 2 - Spawn after slotting the power cell. The power cell is to the southwest and the slot is to the northwest Necro Lizards x 3 - Spawn after using the circuit breaker and the Deck Systems Keycard to enable zero gravity. – East Grow Chamber (floor 4) – Necro Tentacle Baby x 2. Inject Wheezer 06. 7/12 Marker Fragment - This is stuck into the upper part of the northwest pillar, the opposite corner to the Wheezer. – West Grow Chamber – Ride the central cargo lift up to floor 3. – West Grow Chamber (floor 3) – Necromorphs x 5 - These will come through the southern vent providing you haven't killed any at the bottom. Ruby Semiconductor x 1 - Near the southern wall. – Dr. E. Cross - Sr Horticulturist – Inject Wheezer 02. Large Med Pack x 1 - On the shelf. – West Grow Chamber floor 3 – Necromorph x 1 - Will be waiting for you on your return. Now take the cargo lift down to floor 1. – West Grow Chamber – Necro Tentacle Baby x 2 - These will be waiting for you. Now quickly use the northern door of the southeast room. – West Seedling Room B – Now inject Wheezer 01. Necromorph x 1 - Spawns after injecting the Wheezer. Now quickly take the west exit. – West Grow Chamber – Necromorph x 2, Necro Mama x 1 & Necro Tentacle Baby x 1 - Spawn on your return, but can be avoided if you run straight through the far western door and onto the far cargo lift. – Hydroponics Central Hub – Store - Deposit the Line Gun, take out the Contact Beam and sell everything else. – Food Storage – Use the panel and initiate Airlock release. The Leviathan fight doesn't begin until you take-off, so you can gather most the items before the battle begins. If you leave any remaining when the boss is defeated, most of it will be vacuumed into space. Leviathan - Stage 1 - Kill Leviathan by shooting the weak points on its tentacles to begin, fly around to avoid them. Leviathan - Stage 2 - Once all 3 tentacles are destroyed, begin shooting the central weak spot when exposed. If it throws any bombs, grab them and throw them back. Leviathan - Stage 3 - The previous attacks are combined now, try to focu on hitting the central weak spot. Chapter 7: Into the Void Collectibles – Mining Cargo Lift Lounge – When you pass the Tram Station, call it ready for later. – Mining Operations – Power Node x 1 - Move the stasis crates near the west door to find the wall box containing this. – Rig Room – Grab the loot in the room while the story dialogue plays. Store. Save Station. Upgrade Bench. Take the large cargo lift down to Deck C - Mining. – Cargo Lift – Necromorph x 3 - Will spawn gradually once the lift stops. 1 will drop down from the west wall and shortly after another will drop from the east wall. Then once the first 2 are dead, the final enemy will drop down from the west wall. Good idea to stasis the first 2 due to the confined space. – Deck C: Mining – Necromorph x 1 - Spawns between the lasers, the laser will kill it. Credits x 1200 - On the right before the 1st lasers. – Extraction Area – Store. Necro Spawner x 1 - This will appear once you go down the first ramp, quickly kill it before it spawns anything. Save Station. Upgrade Bench. Slot the power cell and ride the cargo lift. – Extraction Area floor 4 – Necro Ants x 8 - These will be just around the 2nd corner. – Mining Control – Use the panel to load the beacon. Loot - On a desk on the left. Credits x 1500 - On the far right desk. – Cargo Lift – Ride it to Deck B - Processing. – Deck B: Processing – Necromorph x 1 & Necro Mama x 1. Necro Lizard x 1 & Necromorph x 2 - These spawn as you head a little further south. Be careful as some may spawn behind you. Open the break room door by shooting the fuse inside through the broken east window. Save Station. – Processing Break Room – Power Node x 1 - In the wall box. – Mineral Processing Area – Necromorph x 1 - Spawns as you follow the path. Necromorph x 1 - Spawns when you open either of the small containers. Go to the burning debris at the end and shoot the fuse you can see ahead to unlock the southwest door. – Processing Chamber – Throw ONLY 1 anomaly into the central core. Place the other 3 anomalies near the door and control terminal in the southwest corner. Now enter the southwest door. – Mineral Processing Area – Now open the doorway but don't go through. Then destroy the remaining 3 anomalies. Destroying the anomalies while not in the Processing Chamber prevents the 1st bunch of enemies listed below from spawning! – Processing Chamber – Necro Lizard x 2 & Necro Tentacle Baby x 3 - Spawn after destroying 2 anomalies (these can be avoided by following the previous step). Now activate the gravity at the southwest panel. Multiple Necros x 8+ - Kill all these and then enter the northeast door. 43/48 Full Contact - Kill 30 enemies with the Contact Beam. – Mineral Processing Control – Dalla's Rig - On the floor. Security Clearance Level 3 - Obtained automatically after collecting Dallas’s Rig. – Mineral Samples – (Security Clearance Level 3) 8/12 Marker Fragment - On the shelf. Gold Semiconductor x 1. Medium Med Pack x 1. – Cargo Lift – Ride it to Deck D - Maintenance. – Deck Maintenance – Necro Spawners x 2 - Run forward and these will appear. Kill the eastern one first, then turn and kill the western one. Necro Wall Mama x 1. – Equipment Maintenance Bay – Save Station. Use the gondola. Gondola ride - Tentacle x 1 on the east side, then a Tentacle x 1 and Morph x 1 on the west. Then a Tentacle x 1 on the east with another Morph x 1 shortly after. Loot x 2 - Small container x 2 on the far platform. Loot - Shelf on the far platform. – Repair Room – Loot - Small container. Loot - Small container. Necromorph x 2 - Will spawn near you. Stand near the door, then these both should be either side of the south stasis canister, which you can then shoot to freeze them both. Necromorph x 1 - Spawns near Nicole, throw the remaining stasis canister at this enemy to buy some time. Necromorph x 1 - Spawns near you. – Equipment Workshop – SOS Beacon - On a workbench. Use the cargo lift. – Equipment Maintenance Bay (floor 2) – Necro Wall Torso x 1. Power Node x 1 - Wall box beside the door. Necro Tentacle x 1 - On the floor below to the north. Use the circuit breaker and activate Zero Gravity. Now make your way down to the lower northwest door. Try to fly down to the west and then follow the north wall in order to avoid most the enemies here. Necro Tentacle x 4 - These are scattered throughout the room. Necro Tentacle x 1 - Outside the Utility Room door. Loot - Also outside the Utility Room door. – Utility Room – (Security Clearance Level 3) Necro Wall Torso x 1. Power Node x 1 - Wall box. – Cargo Lift – Ride the lift to Deck C - Mining. Necro Tentacle Baby x 2 - These will spawn once you try to exit. If you look up the shaft, 1 spawns on the west wall and the other on the east. Necro Lizard x 1 - Spawns at the top of the west wall once the enemies in the above step are dead. Necromorph x 1 - Spawns from the lower east vent once the lizard is dead. – Extraction Area – Use the cargo lift. – Storage Room – (Security Clearance Level 3) Gold Semiconductor x 1 - Locker. Power Node x 1 - Wall box. – Mining Control – Now use the panel and load the Beacon. – Extraction Area – Store - Deposit the Contact Beam and take out the Force Gun. Store - Sell anything you can, then buy as many Power Nodes as you can. Upgrade Bench - Force Gun - Fully upgrade this. 44/48 Maxed Out - Fully upgrade all weapons and equipment. – Mining Bay Corridor – Bring the power cell with you from the previous room. Necro Bomber x 3 - Waiting for you throughout the room Necromorph x 1 - Spawns after inserting the power cell. Use the cargo lift. – Mining Bay Storage Room – Gold Semiconductor x 1 - On the workbench. Stasis Pack x 2 - On the workbench. – Mining Bay Entrance – Stasis Recharge. – Mining Bay – Stasis Recharge. Destroy the lower Interior Tether by freezing and shooting a fuse. Try to do this in the doorway as it will be easier to kill the enemies below in the previous corridor. Necro Lizard x 2 - Spawns after destroying 1 Tether. Though only 1 may spawn if you destroy the first Tether while standing in the corridor. Destroy the upper Interior Tether by freezing and shooting a fuse. Necro Tentacle Baby x 2 - Outside. Destroy an Exterior Tether. Oxygen Recharge. Stasis Recharge. Destroy the remaining Exterior Tether. Oxygen Recharge. Stasis Recharge. Now plant the SOS Beacon on the asteroid. – Mining Bay Corridor – Take the power cell with you, back to its original slot. – Mining Control – Now use the main panel and release the payload, then try to exit. Loot x 2 - Small container x 2 (Security Clearance Level 3). Now try to exit the room to spawn the enemies listed below. Necro Hunter x 1 - This, along with the other enemies will spawn here and along the path back to the lift, try to stasis and run past them all. Necromorph x multiple - Try not to kill any, just stasis and shoot a leg off. 45/48 Pusher - Kill 30 enemies with the Force Gun. – Cargo Lift – Take it up to Deck A - Preparation. – Rig Room – Necro Parasites x 3. – Mining Operations – Now make your way back to the Mining Tram Station. Chapter 8: Search and Rescue – Mining Tram Station – Use the tram to go to the Bridge. – Main Atrium – Necro Bombers x 3 - A safe place to kill all these is at the western door. Necro Bomber x 1 & Necromorph x 1. Necro Bomber x 1 & Necro Lizard x 2. Necro Bomber x 3 & Necromorph x 1. Take the Admin Systems cargo lift to floor 3. – Bridge – Necro Wall Mama x 2. – Comms Control Room – Save Station. – Communications Array – Necro Lizard x 2 & Necro Tentacle Baby x 2 - Kill these from within the airlock. 9/12 Marker Fragment - In a small alcove covered in growth on the lower northeast wall. – Comms Control Room – Now go and interact with the Comms terminal. Credits x 1800 - On the left near the console. – Communications Hub Corridor – Necromorph x 1. – Maintenance Gondola – Power Node x 1 - Wall box near the entrance. Now use the gondola. Upgrade Bench (east). Save Station (east). – Comms Maintenance Hall – Necro Paralimb x 1. Necromorph x 1 - Hiding in the cargo lift. – Comms Maintenance Hall (floor 1) – Loot - Wall box. Save station. – Comms Maintenance – Interact with the panel to update the objective. – Comms Maintenance Hall (floor 1) – Power Node x 1 - Wall box to the south. – Comms Array Exterior – Oxygen Recharge x 4 - 2 of these are on both the far sides of the arena and 2 are beside the entrance. Leviathan Remnant - First destroy all 3 weak spots until they have 1 hit left. Usually 7 hits to pop the skin, then 8 hits on the weak spot beneath saving the 9th and final hit for later. Leviathan Remnant - Once all have 1 hit remaining, begin destroying them all, do the far weak spots first saving the middle for last, then shoot the last one.. – Comms Maintenance – Interact with the panel again to update the objective. Chapter 9: Dead on Arrival Collectibles (Everything in this chapter is missable!) – Airlock – Save Station. – Briefing Room Corridor – Necro Stasis x 1 - Spawns further along the corridor. – Airlock – Power Node x 1 - wall box. – Briefing Room – Necro Spawner x 1 & Necro Stasis x 1 - Spawn when you take out the power cell. You can be ready to exit the way you came straight after getting the power cell to avoid fighting these enemies. – Torpedo Bay Access Corridor (east) – Save Station. Smash the fuse to unlock the door. – Torpedo Bay – Necro Bomber x 2 - Do NOT let their bombs explode in this room otherwise the warhead will explode and you will die. Destroy all 6 fuses, then slot the power cell from the southeast corner and finally use the panel to update the objective. – Armory Access Corridor – Save Station. Gold Semiconductor x 1 - In the small room on the far left, use kinesis. – Armory – Necro Paralimb x 1 - Shoot a leg off, then use stasis to kill the parasites. Necro Stasis x 2 - Using spears from the Torpedo Bay will instant kill. – Infirmary – Necro Stasis x 1 - Should run into the laser, but be ready in case it gets lucky. Stasis Recharge. Necro Stasis x 1 - Spawns on the opposite side of the room. Stasis Recharge x 1. Medium Med Pack x 1 - On the floor. – Cargo Bay Corridor – Save Station. – Cargo Bay – Stasis Recharge (north). Stasis Recharge (south). Necro Mama x 1, Necro Bomber x 1, Necro Tentacle Baby x 2 - These will spawn once you get halfway through the room. There are no spawn vents to the far west, so that is a better place to kill these from. Necro Stasis x 2 - These spawn after killing the enemy group above. Necro Brute x 1 - Spawns after killing the stasis enemies. Power Node x 1 - Dropped by Brute in Cargo Bay. Ruby Semiconductor x 1 - Small container in the small northwest room where the Brute came from. – Engine Room – Save Station. Use the circuit breaker, then enable the Elevators only. Necro Lizard x 3 - These spawn after activating the elevator, the fire should kill these. Now use the circuit breaker again, then enable the Fire Suppression System. Necro Lizard x 1 - Spawns from a floor vent when you approach the southwest corner. Power Node x 1 - Southwest wall box. Use the now active cargo lift. – Engine Room (floor 2) – Singularity Core x 1. – Upper Deck Corridor – Save Station. Now use the nearby cargo lift. – Mess Hall – Necro Stasis x 2 - These spawn once you enter. – Mess Hall Corridor– Destroy the fuse to open the shortcut door back towards the Barracks. Chapter 10: End of Days – Crew Deck Cargo Lift – Upgrade Bench. – Crew Deck Tram Station – Call the tram. Loot - On the floor in the seating area. Loot - Small container. Take the northern path. – Common Area – Store. Save Station. – Zero-G Gym – Necro Tentacle Baby x 3 - Spawn from the vent high above the entrance once you progress further into the room. Grab the power cell and take it into the previous room. – Zero-G Lounge – Slot the power cell, then use the cargo lift. – Zero-G Lounge (floor 5) – Crew Deck Keycard. – Standard Bathroom – Necromorph x 2 - Spawn if you take this path 1st after the keycard. – Zero-G Gym Corridor – Necro Mama x 2 - Spawns if you take this path 1st after the keycard. – Common Area – Necromorph x 1 - This is near the entrance, though if you shoot it without entering, you can engage it before the spawners. Necro Spawner x 2 - These spawn when you move a few steps into the room. First try to quickly kill the one that spawns beside the store and then the one that spawns opposite the save point. Unlock the Central Nexus cargo lift and ride it to floor 1. – Central Nexus – Necro Hunter x 1 - Freeze it and destroy it limbs. Necro Sac x 1 - You need to shoot this to open the door to the Mess Hall. Should be through the broken glass in the corner behind you. – Mess Hall – Necro Paralimb x 2 & Necro Parasite x 1 - Spawn once you move a few steps of the cargo lift. Shoot a leg off and then stasis the parasites. The single parasite spawns from a vent beside the cargo lift. Ruby Semiconductor x 1 - Behind the bar, use kinesis. Upgrade Bench. Store. – Mess Hall Corridor – Power Node x 1 - Turn left and this is in the wall box in the corner. Necro Lizard x 1 - Spawns once you get near the save station. Save Station. – Crew Deck Lounge – Stasis Recharge - South wall. – Standard Quarters – Oxygen Recharge - Southeast wall. Necro Wall Mama x 2 - Eastern wall, kill them with stasis. Necro Sac x 1 - Southeast corner. Don't shoot this yet, first loot the nearby Storage Room and slot the power cell in the steps below. – Storage Room – Power Node x 1 - wall box on the left. Power Cell x 1 - Take this to the cargo lift before shooting the sac. – Cargo Lift Access – Save Station. Slot the power cell. – Standard Quarters – Necro Sac x 1 - Now go back and shoot this with stasis. To escape, quickly take the entrance you initially entered from, then go back and use the cargo lift where you just slotted the power cell. – Mess Hall Corridor (floor 2) – Necro Bomber x 1 - Watch out for this around the corner on your way back. – Central Nexus – Use the cargo lift. – Central Nexus (floor 3) – Store. Save Station. – Deluxe Quarters – Necromorph x 3 - These will spawn once you move into the room. Kill these from the northeast corner and use the pillar for acid spit cover. – Deluxe Quarters Corridor – Necromorph x 1 - Spawns as you progress a little into the room. Do NOT shoot the necro sac in this room yet. – Deluxe Quiet Bunks – Necro Tentacle Baby x 1 - Will spawn once the person dies. Power Cell. – Deluxe Quarters Corridor – Necromorph x 1 - Will be playing dead near the power cell slot. Now slot the power cell. Necromorph x 1 - Spawns when slotting the power cell. After slotting the power cell, use the circuit breaker and open the Doors. – Deluxe Shift Bunks (north) – Gold Semiconductor x 1 - On the floor beside the east door. – Deluxe Shift Bunks (south) – 10/12 Marker Fragment - On the left when you enter via the left door. Gold Semiconductor x 1 - Wall box near the master override chest. – Deluxe Quarters Corridor – Necro Sac x 1 (tendril) - Shoot this with stasis from the exit doorway, then you can escape quicker. Necro Hunter x 1 - Spawns after destroying the sac. – Executive Quarters Portrait Hall – Gold Semiconductor x 1 - Behind the far painting. – Executive Bathrooms – Exec Quarters Keycard - In the shower to the left. Necro Sac x 1 (tendril) - Near the wall box. – Executive Quarters – Necromorphs x 2 & Necro Spawner x 1 - After shooting the tendril, you have to kill these. The Necros will be armoured so you can't slow them down, so be sure to make use of stasis. Necromorphs x 2. – Lt Commander V. Holt (northwest room) – Gold Semiconductor x 1 - Loot the Master Override crate. Necromorph x 1 - Playing dead on the right. Smash the fuse to unlock the neighbouring room. – Second Office J. Chic (southwest room) – Power Node x 1 - Wall box on the right. – Inquiry Desks – 11/12 Marker Fragment - In the corner on the table straight ahead. Necro Sac x 1. – Central Nexus – Store. Go down the cargo lift to begin a battle. Necromorph x 3 - These spawn first and if quick, you can go back up on the cargo lift where it's a bit safer to kill these all. Necromorph x 2, Necro Lizard x 1 & Necro Bomber x 1 - These will spawn in the final wave. Use the central panel and load the Marker. – Executive Shuttle Bay (north) – Power Node x 1 - On the northeast wall. – Executive Shuttle Bay (south) – Stasis Recharge. Enter the ship and install the Singularity Core. – Shuttle Bay Controls – Activate the controls to test-fire the shuttle, then defeat the Hunter. Necro Hunter x 1 - After performing the test-fire. – Executive Shuttle Bay – Necromorph x 1, Necro Stasis x 1, Necro Tentacle Baby x 1 & Necro Lizard x 1 - Spawn once you activate the controls and may keep spawning until the Necro Hunter is defeated. Kill enemies with the force gun, then freeze the Hunter behind the ship, then go back and activate the test-fire again. Chapter 11: Alternate Solutions – Cryogenics Tram Access – Head through the western door and to the Tram Station. – Bridge Tram Station – Ride the tram to Hangar - Cargo - Tram Control. – Cargo Bay – Upgrade Bench. Necro Sac x 1 - You can see this on the mass down below. Ride the cargo lift. Necro Bomber x 1 - This will be waiting for you. Peng x 1 - Locker hidden behind the bottom of the cargo lift. Necro Wall Mama x 1 - On the western wall, kill it with a stasis canister. Necro Sac x 3 - These are all in the western part. Power Node x 1 - southwest wall box. Gold Semiconductor x 1 - Southeast locker (Security Clearance Level 3). Necro Mama x 1 - Spawns when you approach the northeast or southeast corners. 12/12 Marker Fragment - On a shelf in the southeast corner. Now activate the Cargo Crane via the panel to the far east. Necromorph x 1 - Kill from the northwest corner. Necromorphs x 2 - Kill from the northwest corner. Necromorph x 2, Necro Bomber x 1 & Necro Mama x 1 - Kill from the northeast corner. Necro Tentacle x 2 - Kill the western tentacle and then the eastern tentacle, a Necro spear will instant kill them. Once the Marker has stopped, then go and raise the bridge via the northern panel in the middle. Necromorph x 3, Necro Mama x 1 & Necro Bomber x 1 - Kill these from the southwest corner. Once the Marker has stopped again, then go and raise the bridge via the southern panel in the middle. Now go back to the Flight Deck Tram Station and take the cargo lift down to the Flight Lounge. – Flight Deck Tram Station cargo lift – Ride the tram to the Crew Quarters. – Crew Deck Tram Station – Take the northern path. – Common Area – Use the Central Nexus cargo lift and ride it to floor 1. – Central Nexus – Use the cargo lift. – Central Nexus (floor 3) – Take the southeast door. – Executive Quarters – Enter the northeast room – Captain B. Mathius (northeast room) – Interact with the central tables with the Marker and the candles to place the 12 Marker Fragments you have found. This will lock you into the alternative ending once you finish the game. Now head all the way back to the tram station and ride to Hangar - Cargo - Tram Control. – Flight Deck Tram Station – Store - Sell anything you don't need to clean up your inventory. Now use the southern cargo lift and head to the Flight Lounge. – Flight Lounge – Necro Stasis x 1 - These will start to spawn once you approach the eastern door and the lockdown begins. Necromorph x 1. Necromorph x 2 & Necro Stasis x 1. – Main Hangar Bay – Deactivate the gravity by using the panel. Go to the southern lower circuit breaker and slot the nearby power cell, then open the Loading Shutter. If the power cell isn't nearby, then take the power cell from the Marker loading bay. Diamond Semiconductor x 1 - Small container in the southwest loading bay (Security Clearance Level 3). Now go back to the circuit breaker and activate the Cargo Rail Tracks. Then fly to the middle of the 3 panels just above and use the western panel once followed by the middle panel to switch the tracks so that they are in-line with the ledge you're on, east to west. Activate the loader via the panel beside the marker. Power Node x 1 - On the wall next to where the Marker comes up from Cargo Bay. Power Cell x 1 - Near the wall box if needed. Necro Lizard x 1 & Necro Tentacle Baby x 1 - Spawn after activating the loader. Now switch the tracks using the 4 panels so that the Marker can be loaded into the ship. Use the eastern panel first. Necro Tentacle Baby x 1 & Necro Lizard x 1 - These spawn after using the 1st panel. You would now need to activate the middle panel if you haven't already done so. Necro Tentacle Baby x 1 & Necro Lizard x 1 - These spawn shortly after using the 2nd panel. Then activate the west and final panel. Once the Marker is below the ship, go back to the gravity panel and enable it. Now go around to the shuttle entrance. – Flight Control Center – Power Node x 1 - Wall box on the right. – Flight Control Main Tower – Use the panel to recall the Shuttle. – Flight Control Center – Necro Stasis x 1. Boarding the Shuttle is the Point of No Return. – Main Hangar Bay – Necro Lizard x 3 - Just stasis them and run into the Shuttle. Chapter 12: Dead Space – Main Landing Pad – Activate the loader using the panel near Nicole. Stasis recharge - Northwest corner. Gold Semiconductor x 1 - Small container opposite the wall boxes. Power Node x 1 - Northeast wall box. – Living Quarters – Save Station. Upgrade Bench. Store. Necromorphs x 1 & Necro Spawners x 2 - Spawn once you open the Server Room door. – Server Room – Stasis Recharge. Power Cell x 1. – Landing Pad Atrium – Power Node x 1 - Right corner wall box. Now get the power cell from the previous room and place it into the slot at the objective. – Main Landing Pad – Necromorph x 1 - Spawns once you come back here. Use the panel near the power cell to open the shutter. – Supply Depot Shutter – Use the panel to open the next shutter. – Supply Depot – Stasis Recharge - Southeast wall. Stasis Recharge - On the southern wall in the middle. Necro Lizard x 1, Necro Tentacle Baby x 1, Necromorph x 1 & Necro Mama x 1 - Spawn once you progress so far into the room. Necromorph x 2 & Necro Tentacle Baby x 1 - These will eventually spawn. Necromorph x 2 & Necro Tentacle Baby x 1 - These will also eventually spawn. Stasis Recharge - Northeast wall. Now activate the bridge using the northeast panel. Stasis Recharge - Southwest wall. Then activate the next bridge using the southwest panel. – Holding Zone 2B (north) – Power Node x 1 - Wall box. – Transfer Junction Shutter – Use the panel to try and open the shutter. Save Station. – Transfer Junction – Stasis Recharge - Northwest corner. Necro Wall Mama x 2 - Beside the west door. Loot - On the floor near the enemies above. Explosive Canister x 1 - Near the enemies. Stasis Recharge - Near the enemies above. Store. – Tether Control – Use the cargo lift. Power Cell x 1 - Elevator slot. Stasis Recharge - Northeast wall. Power Cell x 1 - Northeast corner. Power Cell x 1 - Southwest corner. Stasis Pack x 1 - Southwest stomp box. Now slot all 3 power cells into the generator slots, then activate the Tether Generator at the panel. Necro Sac x 5 - No need to shoot these unless you need to take the turbine route back up. You can actually fly straight into the elevator shaft and avoid flying up through the turbines. – Transfer Junction – Necro Brute x 1 - You can kill all these enemies from back in the room you came from. Necro Tentacle Baby x 1, Necro Bomber x 3, Necro Lizard x 1 & Necromorph x 2. Power Node x 1 - Dropped by Brute. Once the enemies are dead, use the panel to activate the bridge. Power Node x 3 - Inside the southeast Master Override chest. Stasis Recharge - East wall. – Storage Chamber Shutter – Use the panel to open the next shutter. Save Station. – Storage Chamber – Necro Sac x 1 - After shooting this sac and killing the next enemy, if you recall where the 2nd sac is in this room, you can shoot and destroy it from here with the Force Gun alternate fire, saving the journey onto the upper platforms. Necromorph x 1 - Spawns after shooting the first sac. Necromorph x 2 - These will spawn as you approach the next ramp. Necro Wall Torso x 3. Necro Sac x 1. Necro Paralimb x 1 - Spawns once you shoot the sack. Now use the cargo lift and activate the 2 panels. – Extraction Site Shutter – Activate the shutter. Save Station. – Extraction Site – Necro Tentacle x 1 - Spawns from the northern pit. Necro Sac x 2 - Destroying these will spawn some enemies. Necromorph x 1 & Necro Bomber x 1. Necromorph x 3 & Necro Mama x 1. Necro Sac x 1 - Be ready for more enemies to spawn after shooting this. Necro Tentacle x 1 - This spawns in from the southeast pit right beside you after shooting the 3rd sac, so be ready to quickly move or stasis/kill it. Necromorph x 2, Necro Tentacle Baby x 1 & Necro Mama x 1. Now activate the bridge nearest the Marker. Necro Tentacle x 1 - This will spawn from the northern pit once you approach it. Necromorph x 6 & Necro Bomber x 1. Now use the final panel. Now restart the Tether at the terminal. Credits x 1800 - Small container near the tether controls. – Living Quarters Storage – Power Node x 1 - In the wall box on the right. Unlock the shortcut door by breaking the fuse. – Living Quarters – Store - Deposit the Force Gun and take out the Contact Beam. The Contact Beam is the easiest weapon to hit the weak spots with on the upcoming boss. – Main Landing Pad – Hive Mind x 1. Loot x 13 - Stomp boxes in the boss arena. First destroy the 5 weak spots while avoiding its tentacle slams and the sacs it spits. Necromorphs x 5 & Necro Bomber x 2. You will now shoot the 6 protected weak points once it exposes them. You will need to dodge its 4 slams followed by its 1-3 acid spits depending on how many weak points you have destroyed. Then you attack the weak points once exposed. If you keep the 2 bombs from the Necro Bombers earlier, you can destroy 3 weak spots at once instead of 1 at a time. Once all weak points are destroyed, a tentacle will grab you and then you will need to shoot the final weak spot once it settles in place briefly. Now run towards the Shuttle to finish the game. 46/48 Trusted Contractor - Complete New Game Plus on any difficulty mode. 47/48 Reunion - See the alternative ending on any difficulty. 48/48 Concordance Officer - Collect all Trophies. – NG+ Story Completion Rewards – 50000 Credits. 10 Power Nodes. NG++. Edited February 16, 2023 by Optinooby 10 Link to comment Share on other sites More sharing options...
BusyFace13 Posted February 16, 2023 Share Posted February 16, 2023 (edited) Optinooby doing The Lord's work as always. My personal recommendation is to go for the two playthroughs outlined here. I went for three (normal plasma only, NG+ clean up, impossible) and I ended up using the plasma cutter for 90% of my impossible playthrough anyway. I was also pretty burnt out by that point too. Edited February 16, 2023 by BusyFace13 1 Link to comment Share on other sites More sharing options...
Platisfaction Posted February 16, 2023 Share Posted February 16, 2023 Awesome job as always! But why is this a forum post and not a guide? Are you tired of winning goty-awards? ? 1 Link to comment Share on other sites More sharing options...
Optinooby Posted February 16, 2023 Author Share Posted February 16, 2023 3 hours ago, Platisfaction said: Awesome job as always! But why is this a forum post and not a guide? Are you tired of winning goty-awards? Exactly, gotta be a good sport and let others have a chance xD. In all honesty though mate, its just much easier to do this, i dont have the time to make every guide into a proper site guide. I'd like to, but just dont have the time. Though i will be making a site Witcher 3 guide so hopefully that will make up for it 3 Link to comment Share on other sites More sharing options...
TemplePilot Posted February 16, 2023 Share Posted February 16, 2023 You wild homie 1 Link to comment Share on other sites More sharing options...
FontenelIe Posted February 23, 2023 Share Posted February 23, 2023 Very impressive guide, wow. Well done, really 1 Link to comment Share on other sites More sharing options...
Optinooby Posted February 23, 2023 Author Share Posted February 23, 2023 44 minutes ago, FontenelIe said: Very impressive guide, wow. Well done, really Thanks mate, it is quite a plain guide though 1 Link to comment Share on other sites More sharing options...
elpoko Posted May 30, 2023 Share Posted May 30, 2023 Thanks for taking the time to write up this guide, I found it very useful. 1 Link to comment Share on other sites More sharing options...
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