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Project CARS PS4: First Look


UndreyVITA

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If you haven’t heard about it already, Project CARS is a bit different. Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created — by YOU, the gamers!

Project CARS was conceived back in October 2011 (Wow, time flies!) as a natural continuation of our work on two of racing’s biggest franchises — Need For Speed and Test Drive — and as a return to our roots when we created GTR and GT Legends.

Back when we were conceiving the idea, we knew we wanted to create a racing game that covered a wide range of different car types and motorsports, and gave you the freedom to play and experiment with them however you wanted.

We wanted the core driving experience to be the most authentic on the planet, and we wanted to provide you with all the features you need to recreate a race weekend as it happens in real life — complete with a dynamic time of day and a weather system that not only looks beautiful but challenges your skills and provides strategic opportunities. And we wanted to connect players together with a variety of online and community features — time trials, events, competitive multiplayer, content sharing, stat comparisons, and more.

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That was the goal we set out with — to stand alongside the competition with a fresh new racing game that combined best-in-class features you guys have been asking for and innovations that’ll blow you away — but we knew we were going to need some help. Which is why over the last few years we’ve been helped by a community of passionate and dedicated players like yourselves on our WMD Portal site. They’re people like you that are looking for the next big thing, have been playing games all their life, and are finally making the racing game of their dreams. As we’ve said for a while now, this is a racing game for racers, made by racers. It’s your game.

As you may have seen, we’re very excited that Project CARS is going to be launching in November, and as you’ll see from these screenshots here it looks fantastic on PS4. It’s definitely something you’ll want to show off to your friends when they visit.

Whether you’re recreating Lewis Hamilton’s fearlessness out on a European racing circuit, searching for that perfect opportunity to break out of a close pack of GT cars, testing your stamina doing a 24 hour race in an LM Prototype, or simply taking a muscle car out for a drive down the US West Coast, both the cars and tracks are exact 1:1 recreations of the real things.

On the cars that means visually down to the screws that hold the suspension manifold together, physically in terms of recreating the exact handling and performance characteristics, and sonically representing the various roars or purrs or growls that each exhibits. Others may say similar, but they don’t come close to the attention to detail we put in.

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When it comes to the tracks too, thousands of reference photos were taken, height information was recorded, laser scans were done, and — most importantly — real drivers like former “Stig” Ben Collins, Nicolas Hamilton, and Oli Webb trawled over every track giving us inside info on the nuances of every corner, every rumble strip, every bump on the tarmac to ensure they not only look great but feel authentic to play, too.

Over the coming months you’ll see more here on PlayStation.Blog — like cars and tracks, career mode, online modes, social & community features, and a special feature on Project Morpheus.

That’s right, Project CARS will be one of the first games on PS4 to support virtual reality via the Project Morpheus headset. Finally, you’re going to really feel what it’s like sitting in the driving seat of a high performance machine as you look around the cockpit, glance left and right as you overtake an opponent, and get an exhilarating sense of speed as you scream down the finishing straight.

So stay tuned and head over to projectcarsgame.com in the meantime for more screenshots and videos.

http://blog.us.playstation.com/2014/05/01/first-look-at-project-cars-on-ps4/

 

If Driveclub doesn't interest you then there's this!

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I've been following this since they released the teaser of the Lotus 49 F1 car before anyone knew what this was going to be. I've been lucky enough to play the different builds of this and it is going to be absolutely amazing. It is definitely going to make Sony and Polyphony Digital step their game up because now they have an actual competitor on their console. GT Legends and GTR 2 are in my top 5 racing sims and these are the people behind those masterpieces.

 

Day one purchase for sure.

 

 

Parker 

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For those interested in seeing some gameplay...

 

This one is for the sounds mostly...

 

https://www.youtube.com/watch?v=ZSvRjLOp08o

 

Actual gameplay...

 

 

 

 

 

 

 

Keep in mind those are being playing on high end PCs so don't expect the PS4 version to look exactly like that. Of course they still aren't finished with the game either so everything you've seen so far can still be improved too. 

 

 

Parker

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Wow! I was just reading about Drive Club and thinking to myself whats the point!? Another racing game. There's not alot people can do to alter the experience of driving pretty cars. Just making them look more gorgeous each time. Then I read about this. I may have to eat my words.

 

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I just HOPE the handling and AI work this time. Slightly Mad Studios created Shift 2 and that game was a DISASTER. Handling was retarded and AI were verrrrrrrrrrrrry agressive on easy, and if they touched you. Time to restart the race.

 

This will be a day one for me, if the handling is well.

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I just HOPE the handling and AI work this time. Slightly Mad Studios created Shift 2 and that game was a DISASTER. Handling was retarded and AI were verrrrrrrrrrrrry agressive on easy, and if they touched you. Time to restart the race.

 

This will be a day one for me, if the handling is well.

 

This is a realistic sim and you can have full faith in the handling being realistic. 

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I just HOPE the handling and AI work this time. Slightly Mad Studios created Shift 2 and that game was a DISASTER. Handling was retarded and AI were verrrrrrrrrrrrry agressive on easy, and if they touched you. Time to restart the race.

 

This will be a day one for me, if the handling is well.

 

From what I can recall Ian Bell saying on the WMD website, the reason the Shift series had such wonky handling characteristics was because it was intended to be a simulation racing game in the vein of Gran Turismo and Forza but EA decided to scrap that and go for a more arcade approach to appeal to more people. SMS didn't have the time they needed (nor the desire) to change the game so we were stuck with what they could finish. In the PC version people were able to look at the physics engine underneath all the garbage and supposedly it is very good. Of course now EA has nothing to do with the studio so they are free to do whatever they want with the game. 

 

I've personally been able to play Project CARS on PC (obviously) and I can say it handles absolutely nothing like the Shift games. While all the cars aren't complete yet, the ones that are definitely feel extremely realistic, on par with Gran Turismo and Forza for sure. The AI isn't all that but the game is still in Alpha so I'm sure that will change. I'm definitely looking forward to the full release. 

 

 

Parker

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From what I can recall Ian Bell saying on the WMD website, the reason the Shift series had such wonky handling characteristics was because it was intended to be a simulation racing game in the vein of Gran Turismo and Forza but EA decided to scrap that and go for a more arcade approach to appeal to more people. SMS didn't have the time they needed (nor the desire) to change the game so we were stuck with what they could finish. In the PC version people were able to look at teh physics engine underneath all the garbage and supposedly it is very good. 

 

That being said, I've personally been able to play Project CARS on PC (obviously) and I can say it handles absolutely nothing like the Shift games. While all the cars aren't complete yet, the ones that are definitely feel extremely realistic, on par with Gran Turismo and Forza for sure. The AI isn't all that but the game is still in Alpha so I'm sure that will change. I'm definitely looking forward to the full release. 

 

 

Parker

Thanks for this. Faith fully restored.

 

I prefer Arcade anyday, but Shift 1 was fine with handling, Shift 2 was just fucked.

 

How is the AI? They never get it right in Sim games [in GT they are perfect racers who never crash, in Shift 2 they smash you like no tomorrow and don't take any effect]

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Thanks for this. Faith fully restored.

 

I prefer Arcade anyday, but Shift 1 was fine with handling, Shift 2 was just fucked.

 

How is the AI? They never get it right in Sim games [in GT they are perfect racers who never crash, in Shift 2 they smash you like no tomorrow and don't take any effect]

 

To me personally, the AI is a little slow. I've never really seen them mess up much but they are certainly much better than the aggressive assholes we saw in Shift 2. They are still working on the AI though and in each build is generally gets better and better so I hope by the time the full game releases we'll have the best racing game AI we've ever seen. They are certainly on track to do just that. 

 

 

Parker

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To me personally, the AI is a little slow. I've never really seen them mess up much but they are certainly much better than the aggressive assholes we saw in Shift 2. They are still working on the AI though and in each build is generally gets better and better so I hope by the time the full game releases we'll have the best racing game AI we've ever seen. They are certainly on track to do just that. 

 

 

Parker

Thats good to hear. Hopefully no rubber banding as well.

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