CelestialRequiem Posted May 7 Author Share Posted May 7 20 hours ago, ElfenLied2003 said: oh man congrats on the 50th platinum friend looking good Thank you very much! 20 hours ago, Jeanolt said: You have to make another difficulty scale for humans, like I played the demo once and it's tough lol Congrats on the 50th platinum! Back on the Wii U or on PS4? The game is pretty tough... it's got a lot going into it mechanically, and I don't even think infinite hours with a demo would be enough to grasp the game, lol. Thank you, friend. 8 hours ago, jonesey46 said: Man, this is such a good feeling! Replaying a great game with no overhanging goals, no guides to look at, no optimisations to work out, just play the game at your own pace and chill the F out. Great review friend! Oh man, it was great. And I'm sure I'll be returning to it soon, knowing I've done everything. I do want to get Pure Platinum in all operations on the hardest difficulty some day. I really appreciate the kind words, man. 3 Link to comment Share on other sites More sharing options...
ObsoleteWoman Posted May 7 Share Posted May 7 (edited) On 5/6/2024 at 1:48 PM, CelestialRequiem said: Once the platinum popped, the first thing that struck me was "I'm free to replay this game, with no trophy obligation." So I did. I replayed Operation 101, without my bullshit, and had a blast. I feel great knowing that whenever I have the itch to play this immaculate game, there are no more trophies for me to earn. Oh man, I feel this. I've had it both ways: one on hand, there are games I've replayed on Playstation that I originally played on Xbox because I wanted to get the achievements/trophies again. But I'm also currently playing FF7 Rebirth, and I'm almost done with all the minigames and keep thinking "man, I can't wait to replay this and enjoy the story without having to worry about some of these damn minigames" lol Congrats on the trophy by the way! Edited May 7 by ObsoleteWoman 2 Link to comment Share on other sites More sharing options...
CelestialRequiem Posted May 8 Author Share Posted May 8 I'm a little behind on project closures right now, only because it is very unusual to earn multiple platinums for me in one day. I had started a bunch of games throughout the past 8 months and had the opportunity to close some out. I'll be posting them eventually, just going to space them out a bit as it's multiple reviews I need to write. Plus I'm starting a new game today, which I'll post about later. 16 hours ago, ObsoleteWoman said: Oh man, I feel this. I've had it both ways: one on hand, there are games I've replayed on Playstation that I originally played on Xbox because I wanted to get the achievements/trophies again. But I'm also currently playing FF7 Rebirth, and I'm almost done with all the minigames and keep thinking "man, I can't wait to replay this and enjoy the story without having to worry about some of these damn minigames" lol Congrats on the trophy by the way! Hey, friend -- great to see you here! I still think about how we knew each other from Discord not realizing we're both on PSNP, lol. Yeah... that's definitely what I experienced here. Good luck with Rebirth! I've heard it's a nightmare. 2 Link to comment Share on other sites More sharing options...
ObsoleteWoman Posted May 8 Share Posted May 8 4 minutes ago, CelestialRequiem said: Hey, friend -- great to see you here! I still think about how we knew each other from Discord not realizing we're both on PSNP, lol. Yeah... that's definitely what I experienced here. Good luck with Rebirth! I've heard it's a nightmare. I mostly just casually trophy hunt (trophy hunt but move on before getting the platinum and sometimes come back later lol) but I still enjoy this site even if I'm not a hardcore trophy hunter like you and others! The weirdest coincidence was finding out that not only does Ruhyah live in my city, but now he attends the school I work at! 1 Link to comment Share on other sites More sharing options...
Popular Post CelestialRequiem Posted May 8 Author Popular Post Share Posted May 8 Project Title: Demon's Souls (NA) Project Start Date: 05/08/2024 Project Deadline: 06/01/2024 Platform: PS3 Objective: Pursuing the platinum Risk Analysis: Servers are offline, though everything can be achieved offline anyway. The game's difficulty isn't a concern given personal familiarity of Soulsborne titles. General Information: Hidetaka Miyazaki's third directed title, and first "Souls" game in the Soulsborne sub-genre. So, I actually imported this game from Asia way back in '09. FromSoftware has been a big part of my gaming history, starting with the original Armored Core on the PS1. A major standout with FromSoft for me was Evergrace on the PS2. A very unique RPG with an incredibly strange (but good) OST. Even though my obsession with gaming is with PlatinumGames, I do want to play as many FromSoft games as I possibly have available to me. Back when I did import the game, I thought it was even weirder than their other RPGs. With very little information on this game in 2009 until it released in the West, it took me quite some time to get through the game. Anyway, I haven't played this game since 2015, and with negative interest in the remake on PS5, I'm really excited to revisit Demon's Souls and see how I like it compared to my favorites from Miyazaki (Dark Souls OG, Bloodborne). 11 Link to comment Share on other sites More sharing options...
jonesey46 Posted May 8 Share Posted May 8 Can I ask why you aren't interested in the Demon's Souls remake? 1 Link to comment Share on other sites More sharing options...
Popular Post CelestialRequiem Posted May 8 Author Popular Post Share Posted May 8 (edited) 43 minutes ago, jonesey46 said: Can I ask why you aren't interested in the Demon's Souls remake? Sure! Just to preface my feelings, I want to make sure it's understood that I do find the remake of Demon's Souls inherently impressive. Its graphics and performance are definitely a real marvel, even nearly four years later. Bluepoint is a remarkable studio that has some of the strongest grasps on tech in our industry. I've been a fan of their ports/remasters for a long time -- and I am grateful for bringing so many excellent games to the present at the time of their release. They even really elevated my appreciation of the Uncharted series, given how great those ports were. Not even really a fan of Uncharted myself, but with improved load-times, and 60fps, I was able to have a great time with the trilogy back when it released on PS4. However, those are ports. The original experience, just enhanced with modern tech. The voice acting, visuals, art-style(s), etc. -- all of those remained intact. With Demon's Souls, it's a total remake and a total deviation of what I really loved about Demon's Souls with its art-style, music, atmosphere, and other artistic changes. It's not to say that they're bad, because obviously they aren't. They're impressive -- and to many people, they're probably superior. For me, I want the original game, just enhanced. Back before the game was announced, it was rumored that the game was just getting a remaster on PS4. That, ideally, is what I would have wanted. My original beloved game, just with an enhanced resolution and FPS. It's sort of like the MGS3 remake that's on the way. I don't need the remake, when I have the Bluepoint port on PS5. I'm satiated. I want replayability of my games in a stronger form, not for them to be replaced outright. I know that this ideal may not be totally common and sort of unique to how I feel. The one thing I will give Demon's Souls is that despite how I feel about its aesthetics, it's obviously incredibly faithful gameplay wise. That I absolutely appreciate. It isn't like the Resident Evil "remakes" where they are just re-imaginings. Those are totally different games, which is interesting, but I'd prefer just having the original games accessible to make for platforms that are newer than the PS3/PS Vita. Ideally, it'd be nice to have both, like what Konami is doing with MGS3. EDIT: I will say, there are some exceptions to the rule. Like the NieR Replicant remake. That keeps the original gameplay, emulates the original music and art-style well, and has additional content. That might be one of the best remake examples I can think of, and I'm eager to finally play it. Edited May 8 by CelestialRequiem 10 Link to comment Share on other sites More sharing options...
Popular Post CelestialRequiem Posted May 10 Author Popular Post Share Posted May 10 Project Title: #51 - Marvel Ultimate Alliance 2 Initial Start Date: 05/21/2023 Project Closure: 05/07/2024 Platform: PS4 Personal Difficulty: ★★✩✩✩ Enjoyment: ★✩✩✩✩ Project Conclusion: Impossible to Recommend Man. Hopefully this will be the only time that I'm this negative about a game, because I really don't have much to say. Let's get the good out of the way. I'll state now that I like the original game a lot, but my favorite entry in this series is Marvel UItimate Alliance 3: The Black Order on the Switch. This was my first time playing MUA2 -- and if I had known how abysmal I would have found the game, I wouldn't have started it; UR plat be damned. Don't worry! This won't take long. If you're really into Marvel, this game probably is really enticing. In particular, this game's story line is based on the Civil War story form the comics. Even though it has fewer playable characters compared to the original Marvel Ultimate Alliance. Though the game has long been delisted and was only available digitally on PS4, the online mode is perfectly operational and works well, unlike the first game. Like the original MUA, this game is like a top-down Beat-'Em-Up just like the original. I've heard that this series has some soft similarities to Diablo if that were to interest anyone. Oh right, the good parts about the game... Roster of Marvel heroes Co-op is fully operational Great, that's out of the way. Usually, I'm a "Less is more" sort of person. I find that a lot of games or media could do with reducing content and instead refine what's there. Given this game is comically short compared to the original game, less is indeed less here. You're working about 5 IIRC fewer characters than the original title, with half of the game's duration. Annoyingly, the collectibles in this game are heinous and pretty boring. Between Marvel trivia, optional dialogue, and these "Boosts" items that you need to collect, the monotony builds up fast. If anyone caught the initial start date, I WAS planning on platting this game when I started it; but it was so boring, that the idea of powering on my PS5 for a game that I was NOT enjoying disgusted me enough to partake in other games/other hobbies. I told myself "I'll finish this game after TW101" just so I could justify putting it off. Anyway, sorry. I'm pretty good at complaining; complete with hyperbole and sensationalism, even if I don't like to. I'll try to refrain from that as much as I can and explain what I disliked about the game. The moment-to-moment gameplay isn't that different from the original game. The game introduces a new element called "Fusions" where you're able to do powerful attacks. These are put into three categories: Guided Targeted Clearing Guided is where you're able to control the attack for a duration. Targeted, it's a powerful attack against a singular target (pretty good for boss fights). Clearing is like a large AoE attack to destroy mobs. On the surface, even with this new gameplay element, weaker roster and shorter duration, this doesn't mean it's a bad game compared to the original, necessarily. It's just a diluted experience compared to the original game. If someone were to crave more MUA, then I guess on the PlayStation side, this is the best you can do, given that MUA3 is unlikely to leave Nintendo platforms. However, with a duller game, and a more monotonous plat, my feelings toward it are pretty sour. With these Fusions, you need to do each one with every possible pairing of the base-game heroes. I saved this for last as it takes a couple of hours, even with the fastest possible method -- but it's hard to believe that anyone got this trophy organically. More annoying than that, are the Boosts I had mentioned earlier. They can vary from collectibles on the level, leveling up characters/unlocking costumes, as well optional dialogue throughout the game. You need to collect 200 of these things, so it's a high volume of bullshit. Bouncing back and forth in level select to not involve myself in combat, the best part of the game, despite being weaker than the original, was sort of agonizing. It's a good thing that MS Excel is one of my favorite programs, because seeing the visual progress to keep track of everything helped reduce the mental terrorism that this game inflicted (sorry, needed to sneak that in there). Even the level design compared to the original is really dull. In the original game, it really capitalized how varied Marvel can be -- from going to Atlantis (and being able to breathe underwater, somehow), being on a space-ship, doing weird shit in Canada -- what the game lacked in technical gameplay, really made up for it with the variety of everything else. I'll save more of my thoughts for the eventual write-up on that game, but please know that for me liking two entries out a trilogy, is pretty good, in my opinion. In short, if a diluted version of the original game is enticing somehow, look into acquiring this somehow, I guess. But the platinum is not organic to how most people would play this game. Maybe that's true for a majority of trophy lists, but it hurts more when the game is inadequate. 9 Link to comment Share on other sites More sharing options...
Popular Post CelestialRequiem Posted May 11 Author Popular Post Share Posted May 11 (edited) Project Title: Call of Duty: Black Ops III Project Start Date: 05/11/2024 Project Deadline: TBD (gonna take a while...) Platform: PS4 Objective: Getting the MP done + chipping away at the Zombies/DLC trophies Risk Analysis: Weird reports regarding this game's multiplayer. Something about the online being compromised on PC. IDK, I still want to do it -- and I don't think the game is going anywhere anytime soon. Regardless, I'll enjoy my time with the multiplayer and getting annihilated. General Information: This is one of the few CoD titles I'm interested in, and I was an avid CoD player back on the Xbox 360 days. I'm excited for a CoD title that's really challenging and a huge investment. My "last" CoD was Modern Warfare 3 on 360 and PS3, though I've sort of always paid attention to the series to see if I'd ever return for an entry. I did get the remastered version of Modern Warfare, since that was my first Call of Duty, and I got the 1000G back on Xbox 360. I also did platinum Black Ops 1 back on PS3 on my American account, but I'm wanting something I haven't experienced before. I'm sure this will be an open project for like a year or something, lol. __________________________________________________ Project Title: NieR Replicant ver.1.22474487139... Project Start Date: 05/12/2024 Project Deadline: 06/12/2024 Platform: PS4 Objective: Complete the game and have it be my next platinum. Risk Analysis: None. Unless the RNG wants to really screw me. General Information: This is one of the few CoD titles I'm interested in, and I was an avid CoD player back on the Xbox 360 days. I'm excited for a CoD title that's really challenging and a huge investment. I platinum'd the original NieR on PS3 back in 2015 on my American account. Funny how the topics of remakes came into dicussion -- because to me, it seems clear that this remake would provide a superior experience to the original game. Not only with 1:1 gameplay, but with additional content, improved framerate, and re-orchestrated OST. This was a really special game for me nearly 10 years ago. I am hoping Yoko Taro comes back for another RPG, someday. Edited May 13 by CelestialRequiem New Project Initiation 8 Link to comment Share on other sites More sharing options...
Popular Post CelestialRequiem Posted May 15 Author Popular Post Share Posted May 15 (edited) Project Title: #52 - X-Men Origins: Wolverine Initial Start Date: 02/16/2024 Project Closure: 05/07/2024 Platform: PS3 Personal Difficulty: ★★✩✩✩ Enjoyment: ★★★✩✩ Project Conclusion: Recommended So, we're returned to Marvel once again. I probably should have mentioned this in my review for MUA2, but I'm not really a Marvel or comic book fan of any sort. The closest I get to that realm is my love for manga. That being said, I don't discriminate against licenses of any sort when it comes to gaming. As long as it's fun, it could be any license. Anyway, I knew what to expect with this game as I played it when it released. More specifically, I downloaded the demo on Xbox 360, and then pleaded with my dad to let me rent it from Blockbuster, as even he knew that paying full price for a movie tie-in game was out of the question -- especially as he took me to see the movie when it released. That film has pretty much largely left my brain (which, by the sounds of things, it seems like I should be grateful for), so I don't know what's accurate here and what isn't. Wolverine is an action game very similar to something like classic God of War. When it comes to this genre, I have a high bar for what I would consider to be "Good" and a low bar for what can be considered "fun". Because this is in the genre that I love the most, I can enjoy the more simple entries like the aforementioned God of War, or the incredibly technical like Bayonetta. This is more toward the former than the latter in terms of execution and what kind of game it is, but honestly, the intent is clear with this game. It isn't meant to satiate those looking for a complex combat system -- this game is here because you want to be Wolverine and comically annihilate your enemies. Honestly, I think this game really usurps the games it's trying to emulate. Raven Software being the developer is a peculiar choice, given their association with shooters. They developed the original Marvel Ultimate Alliance title (the good one, don't worry -- when I revisit that game, I promise I'll be speaking favorably about that game) though this doesn't play anything like MUA. From what's been reported, Raven sought out to make a Wolverine game after MUA, as they really liked the character. Curiously, this game also did not start off as a movie tie-in game. Raven was already working on a Wolverine game for Activision -- but fate intercepted, and allowed it to become a game related to the upcoming movie. This is an M-rated title for a PG-13 movie, so I think we got lucky with being blessed with gore and dismemberment. Even though I'm a fair weather Wolverine fan, I at least know that they did playing as him justice with this game -- something I'm skeptical that Insomniac will be able to pull off based on the leaked game footage of the PS5 Wolverine game (I won't be talking about the upcoming game and its contents further -- it'd be unfair to spoil the surprise of what that game is like for people who are avoiding all content of it, especially when it came from a data breach). Sorry for a bit of an exposition there with the game's development story. I found this video over a year ago when I was looking to return to the game. If this game's history somehow interests you like it did for me, I recommend this as a watch when you need some background noise: ...Right, sorry, back to the game. Wolverine is structured very similarly to God of War even beyond its moment-to-moment gameplay. You'll have some light puzzle solving throughout the game, whilst you're tearing people apart. What makes the game particularly fun are Wolverine's mobility and combat options. Something unique to this game that I don't see in the genre much, is a specific input for closing the distance between you and an enemy. The closest thing I can think of is in DmC when you have the ability to yank enemies toward you, or pull yourself toward them. More specifically, Wolverine lunges through a powerful jump with his claws out first, penetrating them into the enemy upon landing. This works excellently as a way to do damage, as well as stun an enemy. Can't do this to everything, of course -- but you can do it to pretty much any basic-bitch dude. Wolverine does something in games that I think gets a little overlooked, which is violence. Obviously a highlight of the game is its barbarity, but I mean what purpose it serves mechanically. Ninja Gaiden and Wolverine are really good examples of what I mean. Striking an enemy and seeing a lot of blood come out of them isn't just meant to satisfy a player's blood-lust -- but it also signifies contact. Specific attacks can yield an enemy basically being blended by Wolverine. At the surface level, it's amusing, seeing someone have all limbs and their head totally divorced from their body; but it's a bit deeper than that, I think. The enemy is no more, and it's time to focus on other enemies. Same thing goes for if you're able to get an enemy to blow its head off with its own shotgun. Sure, it is REALLY funny, and the game always made me laugh whenever I played it; but it's Raven trying to indicate that you can focus on other aspects of the fight. Ninja Gaiden handles this a bit better, but I'll go into that another time. ...But you'll also have moments like this: All right, yeah. Maybe a lot of it is for comedy, and the mechanical aspect of it may just be ancillary; but this scene in particular is what REALLY sold me from the demo when I was a kid. I mean, wow. I know violence in games is used as political fodder for my fellow Americans here, but I think even our own Jurassic politicians knew that this is just hilarious, and isn't harming anyone. Combat upgrades and new abilities that you possess are present, of course. And they do well to extend the nature of this game and help diversify what is your basically a genocide throughout this game. You aren't really helping people much, beyond giving them to God sooner than they expected. ...And this is something I've talked about with my friend that I've always found amusing, and seems to be present in every super hero/comic book game. These basic enemies think they're going to be the ones to stop YOU? It's just such a hilarious concept to me. No doubt that these guys have heard that Wolverine butchered all of their friends and comrades. But yep, you'll stop him. For sure. Like the goons throughout the Spider-Man games. YOU'LL stop me? Right. Something that the game does have some weakness with are the boss fights. Every time I ran into one, I was ready to go back to fighting normal enemies. Normally in action games, bosses are supposed to be the past part of the level -- and allow you to really be tested with what you've learned. Sure, this game definitely does that -- but with great monotony. Dodge rocks thrown at you, lunge to a specific part of the body of this rock monster, etc. It seems like with games like these, their combat engines are great for multiple enemies on the screen, but get boring when it's time for a boss. That's not to say all bosses are like that -- because Sabertooth in this game is a really cool fight; but for once, I'm grateful that an action game like Wolverine didn't have a boss rush (one of my favorite elements in games when it actually does happen). I don't want to spend too much time on what I didn't like about the game, so I'll itemize them: Performance -This game is rough on PS3. Because it runs on Unreal Engine 3, you'll have a lot of screen-tearing, low FPS drops, and long loading times Duration -Many games could stand to be shorter, in my opinion. It's not about getting to as many games as I can, but refining what you have. Wolverine is almost 10 hours long, which is pretty incredible for a movie game, but unless your mechanics are deep enough to justify that sort of length (like The Wonderful 101), then this game could have definitely been more condensed Price of Entry -As everyone here probably knows, the retro game market is totally fucked. Completely molested by the worst possible people, shit that used to be accessible and cheap is now hard to come by. I paid $60 USD for my copy, when copies for the game are going for over $100 USD. Even with what I paid, it's still unacceptable -- and makes it hard to recommend the game. Worth noting that my last point isn't really a dig at the game itself, just the situation this game is in. A fun action game that is now way more than it's worth. If you like action games like this, or are a Wolverine fan, I'm "recommending" the game under the context that once you get your hands on it, it's fun. But because there was no digital version of the game, you can't even bum it off of a friend who has it on their account. You have to buy the disc. In my case, yes, $60 was worth it to relive the game, and get the platinum, since nostalgia is my most consumed recreational drug [citation needed]. I'll be lending the game to a friend in the future, only because I don't want this game to be so inaccessible to people. I guess I'm in a position to even sell it twice the amount of what I got it for, but despite me likely not ever going to return to it now that I've had my fill, it's really hard for me conceptually to part with the game. It'll only get rarer over time, and fewer people will play it. That's really shitty for the average dude who's looking to finally give this game a shot. I'd rather my copy get played by people who want to play it, in some manner. If the disc gives at any point, then it was better to have Wolverine shared than for it to go to some troglodyte's "collection" just collecting dust. ...Right, sorry, I covered more topics than I had intended, but with the historical elements of Wolverine, and where the gaming market is today, I felt like it was needed to touch on them. Yes, the game is worth playing, in my opinion. Just know what you're getting into for what price you may pay. Edited 11 hours ago by CelestialRequiem 7 Link to comment Share on other sites More sharing options...
YaManSmevz Posted May 16 Share Posted May 16 Good shit, my dude! 19 hours ago, CelestialRequiem said: More specifically, I downloaded the demo on Xbox 360, and then pleaded with my dad to let me rent it from Blockbuster, I'ma stop you right there and old man rant about how "these kids just don't know." We were both there though and already know all the words, so I'll stop typing and just say the rant out loud to spare anyone reading this the trouble. 19 hours ago, CelestialRequiem said: Dude, now I wanna play it🤣🤣🤣 Did you ever see that movie Shoot Em Up? That clip reminds me of the levels of absurdity that one went to... dude literally delivers a baby and shoots the umbilical cord, like what the fuck😂 19 hours ago, CelestialRequiem said: ...And this is something I've talked about with my friend that I've always found amusing, and seems to be present in every super hero/comic book game. These basic enemies think they're going to be the ones to stop YOU? It's just such a hilarious concept to me. No doubt that these guys have heard that Wolverine butchered all of their friends and comrades. But yep, you'll stop him. For sure. Like the goons throughout the Spider-Man games. YOU'LL stop me? Right. Hahaha yeah this has always been a good laugh - surely you'd think that the crumpled bodies of all your peers that you've presumably trained with for moments like these would be enough to make somebody like "Ayo I'm out." Sleeping Dogs aaalllmmoooost did this, with how enemies would stop in their tracks and wince when you'd snap somebody's arm or leg, but then they'd go right back into Nah, I Totally Got This mode. 19 hours ago, CelestialRequiem said: Performance -This game is rough on PS3. Because it runs on Unreal Engine 3, you'll have a lot of screen-tearing, low FPS drops, and long loading times Duration -Many games could stand to be shorter, in my opinion. It's not about getting to as many games as I can, but refining what you have. Wolverine is almost 10 hours long, which is pretty incredible for a movie game, but unless your mechanics are deep enough to justify that sort of length (like The Wonderful 101), then this game could have definitely been more condensed Price of Entry -As everyone here probably knows, the retro game market is totally fucked. Completely molested by the worst possible people, shit that used to be accessible and cheap is now hard to come by. I paid $60 USD for my copy, when copies for the game are going for over $100 USD. Even with what I paid, it's still unacceptable -- and makes it hard to recommend the game. Thank you, you're real af for adding this! A very sobering finish, reminding me that I have plenty of super hero gaming to tend to in my life😂 Again, great work! 4 Link to comment Share on other sites More sharing options...
CelestialRequiem Posted May 16 Author Share Posted May 16 3 hours ago, YaManSmevz said: I'ma stop you right there and old man rant about how "these kids just don't know." We were both there though and already know all the words, so I'll stop typing and just say the rant out loud to spare anyone reading this the trouble. Yeah man, honestly. This will be one of our first conversions to being a "boomer" to our future adolescents. Blockbuster was such a big part of American culture. For my family in particular, we'd always get one film that was for everyone to watch, one film for my folks, and one video game for me. This occurred nearly every Friday -- and was always so exciting. Before my relocation to Japan, I visited the last Blockbuster in Bend, Oregon. I know it's largely transformed since 2018, but it WAS the exact experience I remembered. Complete with your own membership card. It's going to be a really sad day when that one closes its doors for good. 3 hours ago, YaManSmevz said: Dude, now I wanna play it🤣🤣🤣 Did you ever see that movie Shoot Em Up? That clip reminds me of the levels of absurdity that one went to... dude literally delivers a baby and shoots the umbilical cord, like what the fuck😂 "Eat your vegetables": That movie was really insane. Again, another Blockbuster film my dad rented that I ended up watching. Hadn't thought about this film in so long -- but may need to rewatch it now. It's not even my kind of film, but I know I'm going to really dig its absurdity. I vaguely recall the scene you mentioned happening after this one, so I'm eager to see it for myself. 3 hours ago, YaManSmevz said: Hahaha yeah this has always been a good laugh - surely you'd think that the crumpled bodies of all your peers that you've presumably trained with for moments like these would be enough to make somebody like "Ayo I'm out." Sleeping Dogs aaalllmmoooost did this, with how enemies would stop in their tracks and wince when you'd snap somebody's arm or leg, but then they'd go right back into Nah, I Totally Got This mode. Haven't played Sleeping Dogs yet, but did you play the True Crime series? I had a bunch of those as a kid -- and I know Sleeping Dogs sort of started from that series. Maybe I should give it a shot since I have great fondness for True Crime. That is hilarious, though -- all of these peons having delusions of grandeur, lmfao. 3 hours ago, YaManSmevz said: Thank you, you're real af for adding this! A very sobering finish, reminding me that I have plenty of super hero gaming to tend to in my life😂 Again, great work! Of course! It's a flawed product, even if I think it's worth experiencing. However, we only have a finite amount of time. You can and will get better experiences than Wolverine that are also less expensive. If I hadn't already had rapport with the title, it's likely that I would have sort of shrugged it off. Thank you so much, man. 3 Link to comment Share on other sites More sharing options...
DEI2EK Posted May 16 Share Posted May 16 Just chiming in to say, play Sleeping Dogs. I didn’t expect much from it when it came out in 2012 and my friend gave me his steam code he got with his graphics card, but it became one of my favorite games. Highly quotable, fun combat, great characters. Shame there will be no sequel ever. 4 Link to comment Share on other sites More sharing options...
YaManSmevz Posted May 17 Share Posted May 17 2 hours ago, CelestialRequiem said: "Eat your vegetables": That movie was really insane. Again, another Blockbuster film my dad rented that I ended up watching. Hadn't thought about this film in so long -- but may need to rewatch it now. It's not even my kind of film, but I know I'm going to really dig its absurdity. I vaguely recall the scene you mentioned happening after this one, so I'm eager to see it for myself. Aaaaaahahahahahahaha🤣🤣🤣 I forgot, he had a thing for carrots. I remember him slipping one into a pistol's trigger guard and shooting people with it for whatever dumb reason... yeah I gotta slap that one on again😂😂😂 2 hours ago, CelestialRequiem said: Haven't played Sleeping Dogs yet, but did you play the True Crime series? I had a bunch of those as a kid -- and I know Sleeping Dogs sort of started from that series. Maybe I should give it a shot since I have great fondness for True Crime. That is hilarious, though -- all of these peons having delusions of grandeur, lmfao. I have not! I never did play a True Crime game, I just know that those serve as Sleeping Dogs' origin (as you mentioned). Dynasty Warriors has the same thing... "He killed 2,000 of our soldiers, and almost all of our generals!! I'll bet the three of us could take him thou-AAAUUUGGGHHH!!" 1 hour ago, DEI2EK said: Just chiming in to say, play Sleeping Dogs. I didn’t expect much from it when it came out in 2012 and my friend gave me his steam code he got with his graphics card, but it became one of my favorite games. Highly quotable, fun combat, great characters. Shame there will be no sequel ever. 100% facts! 3 Link to comment Share on other sites More sharing options...
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