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The Drop Mechanic


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I'm sorry, but I've now come to hate this mechanic, to the point in that I can even finish off a secret portal fight.  God forbid I even attempt to fight Julius, least I run out of time in the middle of the damn fight.

 

I mean I tried to fight Hockamonkey as Riku, fine, battle wasn't difficult, but hey, gotta keep that drop mechanic going.  And what's more, i swear I had plenty of time, but nope, battle just drags out and before I know it, almost out of time.

 

So what I would like to know is, what will be useful in the secret portal fights, just so I don't run out of time? I mean I couldn't even beat Pete and the Beagle Boys in time because of the mechanic.  I mean, I was holding my own rather well, but of course, apparently, not long enough >.>

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8 minutes ago, Divewinds said:

I'd say the main advice would be to change your commands: Balloonra/Balloonga commands are very good at quick resolutions to battles, alternatively you may simply want to put some Drop-me-nots to be used in your command deck (they restore some of your drop gauge).

Hmm, may have to try those... I mean I think I have the Balloon related commands, not sure.  But I do have some drop me nots at least.  How much of the gauge do they take off?

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Just now, Divewinds said:

I've only played on beginner mode, so don't know about other difficulties, but about a gauge and a half. Two drop-me-nots restore you to the full 3 gauges

Ah, cause I've never really needed to use them as such.  But seems like I may need to within these secret portals.  Especially the one against Pete... cause that one seems to take forever.

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The drop mechanic really clashes with the BBS style for the items. It would work a lot better if you could go through the menu like the other games and pick an item anytime. I would just switch to a different deck that only had drop me nots in it, and use it, then switch back to my other deck.

 

You shouldn't have to waste a slot just so you don't run out of time.

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6 hours ago, DrakeHellsing said:

I'm sorry, but I've now come to hate this mechanic, to the point in that I can even finish off a secret portal fight.  God forbid I even attempt to fight Julius, least I run out of time in the middle of the damn fight.

 

I mean I tried to fight Hockamonkey as Riku, fine, battle wasn't difficult, but hey, gotta keep that drop mechanic going.  And what's more, i swear I had plenty of time, but nope, battle just drags out and before I know it, almost out of time.

 

So what I would like to know is, what will be useful in the secret portal fights, just so I don't run out of time? I mean I couldn't even beat Pete and the Beagle Boys in time because of the mechanic.  I mean, I was holding my own rather well, but of course, apparently, not long enough >.>

 

You have enough time before you drop to complete an entire world, and that's without any drop-me-nots, if you think you don't have enough time to beat a boss then simply drop manually before you tackle them, if you can't defeat any of them with a full drop gauge you're playing the game wrong.

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