Popular Post TheBlaskar Posted May 30, 2022 Popular Post Share Posted May 30, 2022 (edited) Gamers! Welcome to a “mini-guide” for BEAUTIFUL DESOLATION. It’s really a full trophy guide and full walkthrough, but I can’t figure out the formatting for the guide system here, so here we are. I used quite a few websites while playing, and I’ve combined them all into a guide, and then I used that guide and edited it a lot to make it smooth. I’m really not a guide writer so if this is unusual, that’s why. The guides I used either only focused on story and ignored trophies, or only focused on trophies and ignored where in the story you need to get the trophies. So, my guide will do all of the work for you. I will also put the links to my sources at the start of the actual guide so that you can use those as well, if necessary. This game is an isometric puzzle adventure with a cool concept and marvelous cutscenes. It’s also full of fetch-quests, characters I couldn’t have cared less about, and pacing that could bore a turtle. However, this isn’t a review, so I’ll just get on with the guide. Difficulty: 2/10. It’s impossible to die or take damage, to my knowledge. There’s only one part of the game with any sort of “difficulty,” but we’ll mop up in that section.Playthroughs: 3. We’ll only play the beginning once, but we’ll play the last 33% of the game four times. So, a total of maybe 2.5, but we’ll say 3 to temper expectations.Hours: 20. My PS told me I’d spent 29 hours in the game, but I was juggling four guides and messed up quite a few times. You can do it in just under 20. The reason the completion percentage is so low is because this game doesn’t tell you much. Fortunately, I had nothing to do this weekend and I love indie games. My sources:https://steamcommunity.com/sharedfiles/filedetails/?id=2741467521https://www.gog.com/forum/beautiful_desolation/tokens_massive_spoilershttps://www.youtube.com/watch?v=Rh0AnwHa5hg&ab_channel=IndieJameshttps://steamsolo.com/guide/achievements-arena-tokens-and-secrets-beautiful-desolation/https://gameplay.tips/guides/6931-beautiful-desolation.html Step 1: Understanding the Game Usually, Step 1 is about playing the game, learning your way around, and figuring some things out, but I find the language of the game to be very vague and left me feeling very lost and confused. The game deals in ambiguous clues that often lead you running around in circles. I don’t want you to have to go through that, so he’s a little bit to understand before diving in. *Pretty much every trophy is missable, I wouldn’t do much without a guide.* I can't put pics in here but I'll link the Imgur I just made with all my reference photos here: https://imgur.com/a/FVgHhlm I'd just leave those pics open in another tab for easy access, there aren't too many of them and I've labeled them so you'll know when they're relevant. 1: Karma / Morality / Honor. After the “time jump” at the beginning of the game (flashes forward a few thousand years), you’ll find something in your inventory called the SIMULACRUM. This keeps track of how other people perceive you, how you treat others, and the effects of the decisions you make. It’s split into four parts, each part representing a different section of the spectrum… a. 0%-35%: White “Generosity” (This section is larger because it’s the ‘canonical’ ending, and the easiest to get) b. 35%-50%: Blue “Compassion” c. 50%-75%: Yellow “Selfishness” d. 75%-100%: Red “Wrath” Now, the game doesn’t describe how this works, but I played it 5 times yesterday and here’s what I gather: every dialogue choice you make awards you a point based on how honorable it was: +1, +/-0, and -1. This also means that the points work on a percentage-based system: (the number of points you have) / (total possible points) So, the more conversations you have, the harder it will be to change your Karma towards the end of the game, which we will be doing four times. At the beginning of the game, you can jump from WHITE to RED really easily, since you haven’t had many chances to earn Karma yet. The less unnecessary conversations we have, the easier it’ll be to push the needle in the right direction when we need to make last-minute adjustments. 2: The Arena. This is the only portion of the game with any sort of “difficulty” involved. There is a Tik fight (basically a cockfight) earlier on, but it’s completely luck-based and you can do it as many times as it takes to win with no consequences. The Arena is different. The Arena is just a turn-based battle game, where three of your combatants fight 1-3 combatants from another army. Think: Gladiator Pokémon Stadium, or something. Combatants aren’t just readily available to you, though. You must earn the favors of various armies to be able to use their combatants (the armies will give you a TOKEN which you can use to access their warriors). We’re going to save this until the end of our first playthrough, at which time we’ll have 4 TOKENS, including the best ones. You’ll mop up. There are really only 3 warriors we’ll be using, 1 of which is basically just a tank and the other are OP DPS. In the arena itself: the way the rounds work is that you’re given a point to spend on attacks. At the start of each round, you’re given ONE point per warrior you have standing. So, it’s usually 3 points per round. Most moves cost 1-3 points, but some of the better ones cost 4-6. The way you get more points is by pressing R2 to advance rounds without spending any points, and then your next round points will be added to your current total. Because of this system, it’s best to take out the opponent’s weakest enemy first, which will mean they’ll have weaker moves available at the start of each round, and will have to “pass” more turns in order to save up- at which time you’ll have done a lot of damage. There are 5 battles you have to win, each of which has 2-4 rounds. The final enemy in each Battle has quite a lot of hit points, and does a lot of damage. The last thing you need to know about the Arena before I save the rest for later: the damage you take on every warrior carries over to the next round in the battle, but does not carry over from battle to battle. Each battle is a clean slate for you, so you can always use your best warriors every time. If you lose, you lose that battle. NOTE: I did not lose any battles, so I do not know if there are consequences to losing. I assume no, given the way the Tik fight works earlier on, but I can’t say for sure. Because of this, we’ll make a SAVE GAME before going in. 3. Save Games, and Autosaves. This game, as you can tell from the Karma, is full of choices. A wrong choice is a step in the wrong direction- and there are limited opportunities to undo those choices. Granted, the outcome of all conversations is always the same, it’s just others’ perception of you that changes. So, we Save Game. However, you’re only allowed 7 saves. If you save an 8th time, the game will overwrite it with an autosave with no warning- potentially costing you most of a playthrough as happened to me twice before I figured out how it works. We’re going to be saving at very specific points, but know that this isn’t as bad as it seems. It’s not like HITMAN on Master, for which you have to have done everything perfectly up to a point, use your one save, and then do everything perfectly for the rest of the run. No, there’s room for error and the places we’ll be saving at leave some wiggle room. Still, we’ll be using our saves intelligently. We’ll save at seven main points: About 33% way through the campaign, about 66%- twice, about 99%, and three times before miscellaneous trophies, which we’ll grab and then load the save to undo our decision. These three miscellaneous saves CAN be overwritten, as once we get the trophies they’re useless. We just NEED to keep the 33/66/99 saves because that’s how we save playthroughs. Which brings me to my final point before we actually begin: 4. Playthroughs. If you play this game without loading saves, you’re looking at 5 full playthroughs, and that’s IF you’re successful in landing in the right grade of SIMULACRUM. The way we cut this down is by saving at 33%, 66%, and 99%. This gets a little complicated so come back to this as many times as you need for it to make sense. Seriously, it’s really confusing unless you start experiencing it for yourself and have a visual reference. EDIT: The image of the simulacrum is in the Imgur link, you can reference that during this next explanation. When we play the game for the first time, we’ll be making sure our SIMULACRUM grade is between BLUE and YELLOW: right in the middle of the SIMULACRUM. At 33% way through the story (MAJOR SAVE FILE ONE), we’ll save. This gives us quite a bit of time to move the needle to ANY of the colors from here. Then, we’ll continue the game, making sure to be AS NICE AS POSSIBLE at ALL OPPORTUNITIES, in order to move from the top of BLUE to the top of WHITE. Then, we’ll be at 66% through the story (MAJOR SAVE FILE TWO) and can save again. For the last third of the run, we’ll make sure to continue to be nice. At 99%, we’ll save (MAJOR SAVE FILE THREE). Once we finish that run, and earn ourselves the WHITE SIMULACRUM ending (Generosity). Then, we load MAJOR SAVE FILE TWO at 66%. From there, we be a little meaner to everybody in order to move the needle into the BLUE. Finish run (Compassion). Then, we load MAJOR SAVE FILE ONE at 33%, and start being really mean to everybody until we’re right between YELLOW and RED. At 66%, we save (MAJOR SAVE FILE FOUR), and then work on the YELLOW ending. So, be a little nice to everybody for the rest of the run (Selfishness.) Then, load MAJOR SAVE FILE FOUR, and be an absolute dick to in every opportunity. You’ll earn yourself the RED ending, and like 4 more trophies, but we’ll get there when we get there. At that point, we’ve have gotten the four endings and can load MAJOR SAVE FILE THREE for the Plat! I know this is a lot of info at the start, but knowing these things will save you time in the long run. They could’ve saved me close to a dozen hours, so I’m glad I can give the info to others. Step 2: Playing Until 33% Through the Game In this section, we’re going to want to be nice to “Don” and “P00CH,” but we’re going to be a little mean to everybody else. Not too mean, yet, though. When we get the SIMULACRUM soon, we’ll need to pay attention to how we’re perceived. Spoiler THERE IS ALWAYS A FIRST TIME THIS LOOKS FAMILIAR... Location: DONS HANGAR - Pick up the OLD ENERGY CELL close to the entrance of the hangar. - Pick up DON’S ACCESS KEYCARD from the pile of tools under the helicopter. - Access the television and watch the documentary. - Use DON’S ACCESS KEYCARD on the yellow databox on the reception counter to unlock it. - Walk to where the old car is being repaired (green indicator will appear). - Talk to Don. Location: THE PENROSE (’86) - Combine the OLD ENERGY CELL with the UNPOWERED AGNATE RETINA to get the POWERED AGNATE RETINA. - Use the POWERED AGNATE RETINA on the first databox. - Turn off the security systems. - Open your CODEX and take note of the codes page. - Access the second databox. - Type in the code 7734 (taken from the CODEX notes). - Run to the large backup systems to the right. - Pick up the PENROSE DATA DISK. - Talk to P00CH. Location: THE PENROSE (future). This is the time skip I may refer to more than once. - Consult your inventory and note THE SIMULACRUM. This will change depending on how this world perceives you, ranging from white to red. - Run to the military transport on the bottom left. - Talk to DON. - A sound effect will play. - Run to the scanners and access the databox. - Talk to the AGNATES. This is where the game actually begins. Sub-Location: MILKBUSH OVERPASS - Press down on the D-Pad to access the Radio and talk to Don. - Try to access the crashed transport. You will need an AGNATE to access it’s systems. - Explore the overpass. - To the east you will find the OLD DOLI. Talk to him. - He tells you that you will need an AVIONICS DATABUS. - Run up to the top of the destroyed overpass (south) - Exit to the MILKBUSH SEAWALL. Sub-Location: MILKBUSH SEAWALL - Explore the seawall. - You will find a BUFFALO TROOP TRANSPORT to the east. - Pick up the page from the technical manual, adding it to your CODEX. - Head South towards the shipwrecks, and exit to MILKBUSH BEACH. Sub-Location: MILKBUSH BEACH - Pickup the GOLD – to the south by the wrecked cars on the beach. - Find POOCH at the beach and talk to her. - Head back to the MILKBUSH OVERPASS. - Talk to Pooch and ask her to access the crashed transport. - Access the crashed Agnate transport and get the AVIONICS DATABUS. - Take the ejected AVIONICS DATABUS back to the BUFFALO in the MILKBUSH SEAWALL. Sub-Location: MILKBUSH SEAWALL - Load the AVIONICS DATABUS into the receiving tray inside the workshop. - Head back to the MILKBUSH OVERPASS Sub-Location: MILKBUSH OVERPASS - Talk to OLD DOLI. - He will tell you that you need a TEAR SLINGSHOT DEVICE, TETHER DEVICE, and RED MERCURY to start up the ARRAY and open a portal back home (what we’re working towards for the entirety of the game) - Take the ejected NEURAL NETWORK CONTROLLER from OLD DOLI to the BUFFALO TROOP TRANSPORT in the MILKBUSH SEAWALL and place it into the receiving tray inside the workshop. - The Buffalo has been fixed and a cutscene will play. - Call it using the RADIO. - Talk to Pooch. Location: VESTA WORLD MAP Sub-Location: WITHERBERG - Land at the SANCTUARY AT WITHERBERG. - Talk to JAREK the mechanic. - He will add coordinates to a crashed satellite at the ROCKFACE to your map. - Enter the ABBEY. Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY - Talk to BRA’ BONES. - He will tell you about his brother who is currently at THE KETTLE and give you the WARDEN MAP which will be added to your codex. - He will add coordinates to a CRASHED LAB to your map. - Head up the stairs and explore the attic. - Steal the CREDIT WALLET from the sleeping woman and receive 2 CREDITS. - Talk to the MISTRESS OF WITHERBERG. - TRADE with her to get a FIRST AID KIT. - Leave the attic and the Abbey back into the SANCTUARY. - Exit to the OVERLOOK in the east. Sub-Location: WITHERBERG Sub-Sub-Location: OVERLOOK - Talk to ISHMAEL and learn about his travels. - Leave WITHERBERG using the Buffalo. Location: VESTA WORLD MAP - Fly to the CRASHED LAB. Sub-Location: CRASHED LAB - Run towards Don. - Talk to Pooch about Dons wounds. - Use the FIRST AID KIT on Don to revive him. - Access the computer terminal by the crashed lab and unlock The Alexis Disaster Recovery terminal. - Exit on the Buffalo and fly to the ROCKFACE in the southwest. Sub-Location: ROCKFACE - Walk to the west. Find GOLD by the edge of the cliff to the northwest. - Walk to the east. - Access the Alexis Disaster Recovery terminal. - Reference the puzzle answer I've screenshotted in the Imgur link - Take the ALEXIS DATA CORE from the open airlock. - Leave on the Buffalo. Location: VESTA WORLD MAP - Fly to WITHERBERG. Sub-Location: WITHERBERG - Give the ALEXIS DATA CORE to JAREK, and he will install a WARDEN ACCESS DEVICE into your Buffalo. - Leave on the Buffalo Location: VESTA WORLD MAP - Fly towards the WARDEN. Accessing the WARDEN, you can fly to multiple areas. You can go to any map and any location. - Cutscene will play. - Now that you have access to the WARDEN, you can fly to ZOZO. Location: ZOZO WORLD MAP - Fly to the TRAIN YARD Sub-Location: TRAIN YARD - Here, you can talk to SHONGOLOLO. You need to talk to it 5 times in the game for a trophy, and there are a limited number of times you can do this. Characters will only be able to be talked to if they have something new to say. So, after every section or as often as you feel like it, return here and talk to Shongololo. I’ll put reminders every so often for you. Note that you cannot: talk to it, leave in the Buffalo, and immediately return. - Also note: when I put in the guide "talk to Shongololo around this time," it's not an exact time- there may not be a conversation waiting for you right then and there. But, around that time, there will be. If not right then, then do another few things and return promptly - Also note: after you talk to her for the 5th time, a new location will open up on the ZOZO world map, where you can find some extra gold if you need it to buy everything (you probably won’t). Location: ZOZO WORLD MAP - Fly to the WARDEN. - Using the WARDEN, fly to SAXONWOLD. Location: SAXONWOLD WORLD MAP. - Land at the TRAVELLERS GRAVEYARD. Sub-Location: TRAVELLERS GRAVEYARD - Pickup the gold in the EAST (by the wagon). - Find the open grave and pick up the FEMUR BONE. - Hop in the BUFFALO. Sub-Location: THE KETTLE GATE - Fly to THE KETTLE, and land at THE KETTLE GATE. - Talk to THABS the trader for some history on THE KETTLE. - You can trade with him at any time in the game. - Run up the stairs and talk to the DOOR GUARD. - To the east, there is the SANGOMA TABERNACLE. Sub-Sublocation: SAGNOMA TABERNACLE - Enter it, and talk to SIZA. - Exit the TABERNACLE to the KETTLE GATE and leave on the BUFFALO. Location: SAXONWOLD WORLD MAP - Fly to the WARDEN and go back to VESTA. Location: VESTA WORLD MAP - In VESTA, fly back to WITHERBERG. Sub-Location: WITHERBERG - Enter the ABBEY. Sub-Sub-Location - Talk to BRA’ BONES. - He will tell you what the password is to enter THE KETTLE. - Leave the ABBEY and leave in the BUFFALO. Location: VESTA WORLD MAP - Fly to the WARDEN and to SAXONWOLD. Location: SAXONWOLD WORLD MAP - Fly back to THE KETTLE GATE. Sub-Location: THE KETTLE GATE. - Talk to the DOOR GUARD. - He will open the door, and you can now enter THE KETTLE COURTYARD. ACTION: 33% MAJOR SAVE FILE ONE. - You should be balancing the SIMULACRUM between BLUE and YELLOW up to here. - From this point to 66% way through, we’ll be moving it from BLUE/YELLOW to WHITE/BLUE. - So, be a little nicer! Step 3: Play Until We Hand Over the Caecus Map Data (just before the 66% save) Again, be a little nicer for these next couple hours. We’re aiming for the point between WHITE and BLUE now. Let’s continue… Sub-Location: THE KETTLE COURTYARD - Explore the KETTLE COURTYARD. - You will find a gold item to the North East by the fighting pits. - Talk to the drunk floating CAECUS, LOOSE LIPS to the west. - Enter the SHEBEEN. Sub-Sub-Location: KETTLE SHEBEEN - Talk to GRAVE. - He will grant you access to THE BULWARK. - Speak to BRA BONES’S Brother in the corner of the dance floor, he will give you the location of the KETTLE GARAGE. - Leave the SHEBEEN to the KETTLE COURTYARD and call the Buffalo. Location: SAXONWOLD WORLD MAP - Fly to the BULWARK GATES Sub-Location: THE BULWARK GATES - Enter the THRONE ROOM at the base of the stairs, between the two large golden statues. Sub-Sub-Location: THRONE ROOM - Talk to BOOMELAAR and challenge The Five to combat. - BOOMELAAR will tell you that you need an offering of bone and blood to officially compete. - Leave on the Buffalo, and return to THE KETTLE. Sub-Location: THE KETTLE GATE - Enter the SANGOMA TABERNACLE. - Access the computer system in the small library to the east. - Shut down SIZA. - Access SIZA (Who is in recharge mode) - Back out and walk to the other module. - Enter 8451 to gain access to the storage room. - Here you will find a DNA SEQUENCER. - Add the FEMUR BONE into the DNA SEQUENCER and it will produce a BAG OF BLOOD. - Combine the BAG OF BLOOD with the FEMUR BONE in your inventory to create your offering of the BONE COVERED IN BLOOD. - Also pickup the NECROSIS STIMULATION TANK in the store room. - Leave in the Buffalo and fly back to the BULWARK GATES Sub-Location: BULWARK GATES - Enter the THRONE ROOM. Sub-Sub-Location: THRONE ROOM - Make an offering of the BONE COVERED IN BLOOD, which will open THE ARCADE. Sub-Sub-Sub-Location: THE ARCADE - Collect the gold that is hidden in the south east of THE ARCADE. Location: SAXONWOLD Sub-Location: HANASI JUNK YARD. - Run towards the gate and speak to Cottonmouth. - He will give you a GOURD OF MOTHERS MILK. - Leave on the Buffalo, and head to the Warden. Location: ZOZO Sub-Location: TRAIN YARD - Talk to SHONGOLOLO if there’s anything to talk about. Just keep doing this whenever you can until the trophy pops, really. - Leave in Buffalo Sub-Location: CHIZNYAMA - There’s nobody to talk to, but you can pick up two things: - STRANGE SEEDS in the blue tent to the north, where a Hanasi villager has passed out. - GOLD, in the South. - Speak to DON here about this place and it will unlock the HALKET HANGAR - Leave Sub-Location: HALKET HANGAR - Collect BUDDY in the south - Collect GOLD in the north - Leave in the Buffalo Location: SAXONWOLD WORLD MAP ACTION: Create a new SAVE GAME, we’ll overwrite this later. - This should be Save 2. Location: SAXONWOLD WORLD MAP - Fly to THE KETTLE GATES Sub-Location: THE KETTLE GATES - Sell the BUDDY BOT by making an offering. Spoiler WHATEVER IT TAKES BYE, BUDDY! ACTION: LOAD SAVE 2 Location: SAXONWOLD WORLD MAP - Fly to THE KETTLE COURTYARD Sub-Location: KETTLE COURTYARD - Talk to the KETTLE MAIDEN in the garden. - Combine the STRANGE SEEDS with the GOURD OF MOTHERS MILK to get the SEEDS SOAKED IN MOTHERS MILK. - Give the SEEDS SOAKED IN MOTHERS MILK to the KETTLE MAIDEN. - Leave the KETTLE COURTYARD in the Buffalo. - Aaaand return immediately to the KETTLE COURTYARD. - Once you return, run to the gardens and pick up the CULTIVATED HERB. - Leave in the Buffalo Location: SAXONWOLD WORLD MAP - Fly to the HANASI JUNK YARD. Sub-Location: HANASI JUNK YARD - Go to Cottonmouth and give him the CULTIVATED HERB. - You can now enter FORT HANASI. Sub-Location: FORT HANASI - Once inside FORT HANASI, you can enter the HANASI TAPHOUSE. Sub-Sub-Location: HANASI TAPHOUSE - Run up the stairs, and talk to GOGGA. - He will tell you that you need to bring a fresh bushel of CULTIVATED HERB to play Tik. - Leave in the BUFFALO Location: SAXONWOLD WORLD MAP - Teturn to the KETTLE COURTYARD Sub-Location: THE KETTLE COURTYARD - Collect CULTIVATED HERB from the gardens. - Back in the BUFFALO LOCATION: SAXONWOLD Sub-Location: FORT HANASI Sub-Sub-Location: HANASI TAPHOUSE - Return to the HANASI TAPHOUSE and give the CULTIVATED HERB to Gogga. - You can play Tik until you win! o How to play Tik: basically, the highest role wins the round. The winner of each round will do 1 point of damage to the opponent. You both start with 6 points of health. o There are three “power-ups” to use. They basically work like Rock-Paper-Scissors. One of the power-ups curses your opponent’s next role with two 1’s. One of the power-ups allows you to re-roll on a loss. One of the power-ups blesses you with two 6’s. So, be smart about how you use these o If your opponent throws the power-up that gives him 6’s, either do the same, or bite the bullet. Don’t waste you other power-ups o If he curses you with 1’s, either do the same or use a reroll. Basically, you want to tie whenever he uses a power-up and roll the dice on the other turns. No penalty for losing, you can immediately play again - Once you have won a game of Tik, you can now speak to Oothee. - She will give you a CHIZNYAMA COMMUNICATION DEVICE. - Exit the HANASI TAPHOUSE and leave FORT HANASI with the Buffalo. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation. Location: ZOZO Sub-Location: CHIZNYAMA - You can now communicate with the CHIZNYAMA. - They will give you a list of ideas on how to prove yourself worthy of entering their village. - They will also update your map with the location of an abandoned Chiznyama village inside the CITY RUINS. - Leave on the Buffalo and land at the CITY RUINS. Location: ZOZO Sub-Location: CITY RUINS - Explore the area, and pick up the WORMS in the vegetable patch by the skeletal remains of a beast. - Collect the GOLD in the North of this area. - Leave Location: VESTA Sub-Location: WITHERBERG – OVERLOOK - Talk to ISHMAEL about his dealings with the CHIZNYAMA and their search for the TOKOLOSHE beast. - He will give you an EMPTY TRAP. - Combine the WORMS with the EMPTY TRAP to create the BAITED TRAP. - Leave on the Buffalo. Sub-Location: MILKBUSH BEACH. - Run to the top of the beach, where a boat rests. - When you reach the boat, a creature will run away. - Place the BAITED TRAP on the ground where the creature ran away. - Run to the MILKBUSH SEA WALL and immediately return to MILKBUSH BEACH - Pick up the TRAPPED BEAST. - Leave on the Buffalo. Location: ZOZO Sub-Location: CHIZNYAMA - Place the TRAPPED BEAST on the receiving tray. - You now have access to the Chinzyama village. - Talk to the CHIZNYAMA. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation. Location: SAXONWOLD Sub-Location: FORT HANASI - Run up the gantry around the left side of the Fort, past the TAPHOUSE, to the floating CAECUS DRONE who is manning the antennae. - Talk to NARCHEE. - After talking to NARCHEE, you now have the location of the CAECUS HOMETREE in your maps. - Leave on the Buffalo, and fly to the CAECUS HOMETREE. Sub-Location: CAECUS HOMETREE - Talk to RAISIN at the gate. - Leave on the Buffalo and head back to NARCHEE. Sub-Location: FORT HANASI. - Talk to NARCHEE about his TRANSPONDER - Leave in the Buffalo and head to THE KETTLE COURTYARD. Sub-Location: KETTLE COURTYARD - Talk to LOOSE LIPS - Take her CAECUS TRANSPONDER. - Leave on the Buffalo. Sub-Location: CAECUS. - Talk to Pooch. - She will access the CAECUS HOMETREE. - Controlling Pooch, switch to her alternate vision mode using CIRCLE. This will show an intense piece of electrical signals. - Walk to the right, and then stop to the right of the Hut. Activate the COMMUNICATIONS ARRAY. - Return to Mark and Don and leave the CAECUS using the Buffalo. Location: ZOZO Sub-Location: CHIZNYAMA ARK. - Talk to the Chiznyama. - Access their transmitter – which has now been turned on in the CAECUS HOMETREE. - Take control of the CAECUS - Right next to where you spawn, enter the CAECUS CONTROL. - Connect to the Mainframe, and download the CAECUS MAPPING DATA by clicking on the waypoint symbol. - If this is you’re YELLOW/RED run, you can self destruct all CAECUS DRONES ACTION: 66% MAJOR SAVE FILE TWO. - Overwrite Save 2, which we used to get the Buddy Bot sold. - In the CHIZNYAMA ARK, hand over the CAECUS MAP DATA Spoiler FAREWELL SEND THE CHIZNYAMA HOME. ACTION: LOAD SAVE 2 Location: SAXONWOLD Sub-Location: FORT HANASI Sub-Sub-Location: TAPHOUSE - Give the CAECUS MAP DATA to Oothee. - Oothee will give you a token - HANASI TOKEN acquired! Spoiler I SEE MY 'DA FREE THE HANASI. Step 4: Play Until We Infect the Doctor Here, we should be between WHITE and BLUE on the SIMULACRUM on the first playthrough. On the third playthrough, we should be between YELLOW and RED. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation. - Here's where I got the trophy for talking to the Shangololo 5 times, and access to the new location in ZOZO. Spoiler NICE GUY ENTERTAIN SHONGOLOLO. You’ll receive the trophy and the Train Tracks area opens up with two GOLD items to loot. Once the TRAIN TRACKS open up, go there and loot the gold items. There’s not too much wiggle room with the GOLD you can get, so get all you can find. Sub-Location: CHIZNYAMA - Collect the TETHER DEVICE from the dirt path next to where you spawn. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY, attic - Sell your gold stuff. - You will need to upgrade your Buffalo with the ELECTRICAL RESISTANCE UPGRADE, purchased from the Mistress Of Witherberg. - Go ahead and purchase the HEAT RESISTANCE UPGRADE as well. - If you've found all the gold I found up to this point, you should have 7 credits left after these purchases. - If you have 6, you'll be fine for the rest of the run as I had an extra after purchasing everything needed for the trophies. - If you have less, you’ll be fine as long as you hunt for the gold items you’ve missed thus far. There are extra around the maps, but not many. Sub-Location: Old Ark 1 site - Land here and explore the old ruins of the crashed Chiznyama Ark 1. - In the ruins you will find a PORTAL SPAWNER to the far east. - Leave with the Buffalo. Location: VESTA WORLD MAP Sub-Location: TEAR - You can enter the TEAR by using the PORTAL SPAWNER on the Tear to travel to UNKNOWN. - To do this, open your inventory while at the TEAR (or while autopiloting to the TEAR) and then hover over the PORTAL SPAWNER. - Press TRIANGLE when you’re at the TEAR. Location: UNKNOWN - Inside UNKNOWN, land at NEST ALPHA. Sub-Location: NEST ALPHA (you need the ELECTRICAL RESISTENCE UPGRADE to land here) - Talk to DA7ABA5E5. - It will update your map with the location of NEST BETA. - DA7ABA5E5 will also tell you about the BIOME SEEDING DEVICE, and give you the location of the COMMAND MODULE. - Leave on the Buffalo, and fly to NEST BETA. Sub-Location: NEST BETA - Talk to ONE, who will give you a NEST PROTONANITE. - Talk to CA5CADAB1E to the north of ONE. - It will ask you to help them bridge the divide. - Fly the BUFFALO to the COMMAND MODULE. Sub-Location: COMMAND MODULE - In the South East you will find an empty THERMAL STORAGE CUBE. - Leave in the BUFFALO Location: UNKNOWN - Fly to the TEAR, it will take you back to VESTA Location: VESTA - Travel to the WARDEN, and then travel to SLAG Location: SLAG Sub-Location: FLEY (you need the HEAT RESISTANCE UPGRADE to land here) - Use the THERMAL STORAGE CUBE on the bubbling lava, filling it up. - Leave. Fly back to the WARDEN, back to VESTA, back to the TEAR, and back to the COMMAND MODULE. Yeah, it sucks. Location: UNKNOWN Sub-Location: COMMAND MODULE - Use the FULL THERMAL STORAGE CUBE on the FROZEN COMMAND MODULE. - This will defrost it. - Talk to DR ANNA TAYLOR. - Leave. Sub-Location: NEST ALPHA - Return to DA7ABA5E5 and talk to it about the other Nest, as well as DR TAYLOR. Sub-Location: MOSS GULCH - Attempt to communicate with the MOSS GUARD. Sub-Location: COMMAND MODULE - Return to DR ANNA TAYLOR and talk to her about The Divide Sub-Location: NEST BETA - Talk to CA5CADAB1E about what caused The Divide. - It will give you the NEST VIRUS. ACTION: SAVE GAME. This will be Save 3 Sub-Location: COMMAND MODULE - Go to DR ANNA TAYLOR - Apply “upgrade,” which inserts the NEST VIRUS into her capsule, killing her. - We need her alive for later, though, so once the trophy pops we’ll load Save 3 Spoiler "IT’S A FEATURE, NOT A BUG" INFECT THE DOCTOR. ACTION: LOAD SAVE 3 Step 5: Play Until We Get the Biome Seeding Device Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: SAGNOMA TABERNACLE - Talk to SIZA about his life as a wandering medicine man. - He will give you a MOSS VOCAL DECODER. - Return to UNKNOWN. Location: UNKNOWN Sub-Location: MOSS GULCH - Talk to the MOSS that we tried to communicate with earlier. - You now have access to the MOSS CAVE. - Inside the MOSS CAVE, go right and talk to the NURSE. - You can also find a FUEL CELL to the east of the nurse. Take it. - Before you leave, go to the top entrance of the CAVE and go left. - There, you will find a MOSS SPORE POD growing close to the nursery. - Leave the MOSS GULCH and land at NEST ALPHA. Sub-Location: NEST ALPHA - Use the MOSS SPORE POD on the captured MOSS (go left, down the ramp, then right). - Return to the MOSS GULCH Sub-Location: MOSS GULCH - With the FULL MOSS SPORE POD and give it to the MOSS NURSE. - Talk to the MOSS ROOT. - He will give you a MOSSLING. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation if you need to. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Speak to STEYN in the far north west, on the bridge. - Before you leave, go down and find the PRAWN EGG in the grass patch in the SOUTH WEST, it will lead to a trophy soon. Sub-Location: ARRAY SITE - Grab the BLASTING CAP (north east). Sub-Location: FLEY SCORIA - Speak to the Legut to the north (go left first, and then up the stairs) and get permission to visit the GRAND MAW. - Access the FLEY HATCHERY - And speak to the GRAND MAW. - Scan BROKEN BUDDY at the FLEY terminal to have him repaired. - Also, scan the PROTONANITE here, this will queue us for another trophy. - Pickup the DEAD BRISSEL WORM in the far West (from the exposed tanks). L - eave the FLEY and return to the MONGRELS. Sub-Location: MONGREL NOXIOUS BASE - Combine the DEAD BRISSEL WORM and the NECROSIS STIMULATION TANK and give the guard on the bridge the OCCUPIED NECROSIS STIMULATION TANK. - Access the NOXIOUS BASE. Speak to the MONGREL LEADER by the helicopter and learn about the MONGRELS. - Copy the CHIRON/BAAS COORDINATES from the large statue to the west (and south a little) - Leave the Mongrels and fly to VESTA. Location: VESTA Sub-Location: WITHERBERG – OVERLOOK - Give the PRAWN EGG it to Ishmael at the OVERLOOK in WITHERBERG Spoiler GOOD BOY! RED 2.0 Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY - Speak to ATUM (the FLEY) In the bottom corner of the Bar. - Learn about the location of the NEXUS GUARDIAN in ZOZO at the HANGING NEXUS. Location: SAXONWOLD Sub-Location: KETTLE GARAGE - Retrieve the NEXUS GUARDIAN CPU (down and left). - Fly to the KETTLE GATES and purchase the AGNATE TRANSPONDER from THABS. - If it's not available, fly to the ABBEY again and purchase everything from the store upstairs and return here. - If you don’t have enough gold at the moment, do the next step and come back. Location: ZOZO Sub-Location: HANGING NEXUS - Access the Nexus terminal to the right - Walk north, up the spiral ramp, and speak to the NEXUS GUARDIAN. - Give the GUARDIAN the NEXUS GUARDIAN CPU. - After speaking to her again, go back to the Nexus terminal and input the BAAS COORDINATES. - Now, go back up the ramp. - Explore the RECLAIMED NATURE to the North and collect the gold by the edge of the cliff to the north west. Location: CHIRON - Just enter the world map, we’re collecting an ARENA TOKEN now Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Talk to the Commander, he’ll give you a TOKEN - MONGREL TOKEN acquired! Location: CHIRON Sub-Location: NECROPOLIS (fly to BONEYARD) - Land at NECROPOLIS - Walk towards the stairs to the left - Talk to JERRY - He’ll give you a CORE CARTRIDGE, which will queue us for another trophy - Walk to the BONEYARD Sub-Location: BONEYARD - Talk to LEBANON in the northern part. - He will activate KUSH in the GLOSSOLALIA. - Speak to the BONEYARD MAIDENS and collect the BAAS SKULL from their bone pits. - Walk into the GLOSSOLALIA Sub-Sub-Location: GLOSSOLALIA - Talk to KUSH, and ask him to scan the PROTONANITE. - Walk a bit left and talk to DON about blowing a hole wide enough to enter the SECRET GARDEN. - Take the FUEL CELL and combine it with the BLASTING CAP. - Place the newly created UNEXPLODED ORDNANCE close to the wall and back up. - Once the wall has been blown up, Talk to POOCH. - Now controlling POOCH, run to the east of the garden. - You will see the BIOME SEEDING DEVICE protected by a forcefield. - In the South East of the garden, there is a DIAGRAM inscribed onto a stone panel. - Turn on POOCH’s special vision which allows you to turn off the FORCEFIELD GENERATORS. - Turn off the generators in the order shown on the diagram. - Basically… 1) Top Left 2) Next to Top Left 3) Top Right 4) Bottom Right 5) Next to Bottom Right 6) Run all the way around the stairs as fast as possible for Bottom Left - Collect the BIOME SEEDING DEVICE and return to MARK. - COMBINE the BIOME SEEDING DEVICE with the PROTONANITE and the MOSSLING to repair it. - On the way out, pick up the GOLD PHALLUS. Sub-Location: BONEYARD - Talk to LEBANON once more. He will give you a LIST to give to THABS at KETTLE GATE. - Instead, we're going to give the LIST to MINA at WITHERBERG for a trophy. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY, attic - Talk to the Mistress upstairs at the store. - WITNESS TOKEN acquired! Spoiler WITNESS TO ME UNLOCK THE WITNESSES IN THE ARENA. ACTION: SAVE GAME. Overwrite Save 3. - We’re going to be doing a lot here, so it will all be its own step Step 6: Queueing For & Collecting More Trophies Location: UNKNOWN Sub-Location: NEST BETA - Give ONE the BIOME SEEDING DEVICE Spoiler CURRENT SPECIALIST HELP THE NEST. ACTION: LOAD SAVE 3 Location: UNKNOWN Sub-Location: MOSS GULCH Sub-Sub-Location: MOSS CAVE - Give the BIOME SEEDING DEVICE to MOSS ROOT Spoiler SALAD BAR HELP THE MOSS. ACTION: LOAD SAVE 3 Location: UNKNOWN Sub-Location: COMMAND MODULE - Give the BIOME SEEDING DEVICE to DR ANNA TAYLOR, and leave. Sub-Location: WILDERNESS (remains of NEST BETA) - Collect the RED MERCURY - In the sand, to the South, collect the BLANK TOKEN Location: VESTA Sub-Location: AGNATE OUTPOST - Land and walk to the gate - Use the console - Taking control of the Agnate, walk to the left - Use the console, and download the file - Back out, and leave Location: SLAG Sub-Location: FLEY SCORIA Sub-Sub-Location: FLEY HATCHERY - Go to where we scanned the Broken Buddy Bot earlier - Scan the BLANK TOKEN - It will ask us what we want to put on there. - We want the AGNATES. - AGNATE TOKEN acquired! Spoiler METAL MASTERS UNLOCK THE AGNATES IN THE ARENA. Location: SAXONWOLD Sub-Location: BULWARK GATES Sub-Sub-Location: THRONE ROOM Sub-Sub-Sub-Location: THE ARCADE - You guessed it, it’s time for the Arena! - We’re only going to do one match now, and save the other four for later on. - So, lets go ahead and spend the tokens we have now at the red console at the start of the room, and then walk to the arcade machine in the back. ACTION: SAVE GAME. Overwrite Save 3. ARENA: BATTLE 1 - This is going to be very easy with the warriors we have. We just saved the game, so feel free to experiment. Read my instructions at the top again, and have fun. You won’t lose. - Make sure you talk to the priest before this next step or you won't be able to enter the next area and the conversation with Don won't trigger (thanks to Stormwarrior90 for pointing this out!) - When you win, leave the ARCADE, leave the THRONE ROOM - Walk up some stairs outside to go to where the Fighting Pits are, outside. - Notice the bloodstains by clicking on them - Talk to Don, this queues us for another trophy Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation if you need to. ACTION: SAVE GAME. Overwrite Save 3. Step 7: The Ion Cannon Controller Trophies We’re getting pretty close to the end, so for PLAYTHROUGH ONE make sure you’re in the WHITE. PLAYTHROUGH TWO, the BLUE. THREE, the YELLOW. FOUR, the RED. There’s still a little bit of time to bump you in a certain direction, but not much. If you’re not in the right zone, be extra cruel or kind to everybody. I’ll let you know when we’re approaching the point of no return, don’t worry. Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Access the terminal and download the coordinates for the BAAS RUINS – ENDORHEIC LAKE. - Leave. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the north east into THE BAAS FELLED FOREST Sub-Sub-Location: THE BAAS FELLED FOREST - To the east of the crashed aircraft, by the edge of the cliff, you will find some gold. Exit this area and return to the BAAS RUINS. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the North West and access the BAAS FELLED FOREST (this time from the left). Sub-Location: THE BAAS FELLED FOREST - Cross the bridge, and note that terminal by the spinning force field. - The purpose of walking here is just to unlock our ability to land here for later - Hop onto the BUFFALO and leave. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: TABERNACLE - Use SIZA’s DNA Scanner on the BAAS SKULL - This will give you BAAS DNA - Leave Location: CHIRON Sub-Location: BAAS RUINS Sub-Sub-Location: BAAS FELLED FOREST - Land, walk across the bridge. - Now you will be able to access the terminal and disable everything, opening the BAAS CAVERN which contains the Reactor. - Walk back across the bridge and into the CAVERN Sub-Sub-Sub-Location: BAAS CAVERN - (NOTE: If you sold BUDDY to the earlier at the ABBEY in WITHERBERG and were unable to load your SAVE GAME, you can now buy him back and he will be repaired.) - Head into the MINE and use BUDDY to unlock the reactor. - There's a puzzle here, and it's a pain in the ass. - On the First terminal you see, copy the Protocol COOLANT SYSTEM by just clicking on it. It should back out of the screen automatically - Go to the north west and click "Connect to Terminal," and then click CIRCLE to back out. - Return to the First Terminal. - Copy the CONTROL RODS from the First Terminal - Go to the Second Terminal. It should copy the CONTROL RODS automatically BUT BEFORE YOU BACK OUT download the COOLANT SYSTEM - Return the COOLANT SYSTEM from the Second Terminal to the First Terminal -- if you back out of a screen without doing it, it'll make you restart. Again, it's a pain. - Copy the BACKUP FUSION SYSTEM from the First Terminal, bring it to the Second Terminal. - Copy the PLASMA MODERATION from the First Terminal, bring it to the Second Terminal. - Copy the COOLANT SYSTEM from the First Terminal, bring it to the Second Terminal. - Shut down the power. - Leave Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Land. Enter BAAS ION CONTROL. - Access the terminal at the bottom of the stairs and turn on the Security Hologram (Press X twice, and it should back you out automatically). ACTION: SAVE GAME. Overwrite Save 3. - Walk down all the stairs and talk to the big red hologram. - The answers are: 1) EMMERSON 2) BAQUIR and DOOMSAGE 3) TECHNOLOGY 4) MENDELBAUM WAS AN AGNATE SPY (answers found on the gold phallus we picked up earlier). - Collect the ION CANNON Controller. - Talk to Don who will ask you to blow up the Arena. - Blow that sh!t up. Spoiler HIGH EXPLOSIVE VENGEANCE IS MINE! ACTION: LOAD SAVE 3. - Collect the ION CANNON Controller. - Talk to Don, but tell him NO. We need the Arena for later. - Leave ACTION: SAVE GAME. Overwrite Save 3. Location: SLAG Sub-Location: FLEY SCORIA Sub-Sub-Location: FLEY HATCHERY - Talk to the GRAND MAW. It will tell you to speak to the Legut and give it the ION CANNON CONTROLLER. - So, leave the HATCHERY, walk around and up the stairs. - Give the ION CANNON CONTROLLER to the Legut. Let the trophy pop. Spoiler YOU MAGMA ME CRAZY! ASSIST THE GRAND MAW. ACTION: LOAD SAVE 3. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Give the ION CANNON CONTROLLER to COMMANDER SWART. - The Mongrels will allow you to take the TEAR SLINGSHOT DEVICE by interacting with the terminal afterwards Spoiler BRAAI TIME! SAVE THE MONGRELS. Sub-Location: FLEY SCORIA - Enter Scoria, and talk to the CHILDREN OF ONE. Go all the way down to the right, then across to the left, and then up - Another token, babyyy - FLEY TOKEN acquired! Spoiler YOU ARE A PLAGUE, AND WE ARE THE CURE FREE NEST ONE. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation if you need to. ACTION: SAVE GAME, overwrite save 3. Step 8: Endgame: Playthrough One Location: SAXONWOLD Sub-Location: BULWARK GATES Sub-Sub-Location: THRONE ROOM Sub-Sub-Sub-Location: THE ARCADE - It’s time to finish rounds 2-5 of the ARENA - Turn in the other token we’ve gotten, and get to work. - The team I used: one of the FLEY who has a tube on our left (his right) neck/head to his right arm in his picture. He has a move that costs one point, and the name of the move is two words. The second work is in italics. I’m sorry I’m not more help. That move destroys. There’s also an AGNATE (robot guy) who, in his picture, has HIS right arm sort of outstretched and his hand is like a large wrench. He has a move that costs 2 points and does 4-7 damage each time. The last guy I use is the AGNATE with 10 health and 10 shield - When you make your team, use TWO of all three of those, and then three more of whatever you want (for NINE total warriors). - When you play, start with the AGNATE’s 4-7 move on the weakest enemy, and then the FLEY’s 1-point move on the same enemy. Rinse and repeat on the enemy with the lowest health until they’re all dead. This method carried me through battles 3-5 as I experimented with different movesets - After each battle, walk back out to the throne room, talk to the next boss, and go back to the arcade to fight - Also, feel free to overwrite save 3 between all battles just in case - Once you win, congrats, by the way, the hardest part of the game is now done, go ahead and leave. You should have gotten this trophy: Spoiler DEVIL CLAIM THE MASK OF NEVROGORSES. Location: SAXONWOLD Sub-Location: KETTLE COURTYARD Sub-Sub-Location: SHABEEN - Talk to GRAVE for another slice of RED MERCURY Now, go between the shops at THE KETTLE GATE and the WITHERBERG ABBEY to clean out both shops. So far, you should have: Heat Shielding, Agnate Military Transponder, Electrical Shielding. For the trophy of owning everything, you need: Fusion Reactor, Fuzzy Dice, Cigs, and the Hula Girl. The Fusion Reactor can be bought from the ALLEY, and the other three from the KETTLE GATE. One shop doesn't get to wares until you clean out the other shop, and you should have enough gold if you've been selling everything that's GOLD. I had an extra credit after the trophy popped. Spoiler PIMP MY RIDE STYLE THE BUFFALO INTERIOR. This is also the point of the game where you should make sure you’re definitely in the right section of SIMULACRUM because there are very, very few opportunities left to move the needle. With all of the conversations we’ve had so far, there might not be enough to raise/lower your percentage to the right amount. Travel everywhere, if you need to. Search high and low for people to be nice or mean to. Location: VESTA Sub-Location: ARRAY SITE 2. - Walk south a little and open the ARRAY, this will open our inventory - Place BOTH pieces of RED MERCURY in the ARRAY - Place the TEAR SLINGSHOT DEVICE, and the TETHER DEVICE here as well. - Access the ARRAY TERMINAL and turn on the ARRAY. - A cutscene will play ensuring you did it right, and POOCH will stay or leave. For playthroughs 1 and 2, he’ll stay. 3 and 4, probably leave. 4, definitely. Spoiler MERCURY RISING USE BOTH ITEMS IN THE ARRAY. Spoiler WE ARE A PACK! POOCH REMAINS. With this next step, the entirety of the BULWARK/THRONE ROOM/ARCADE becomes inaccessible. Location: VESTA Sub-Location: AGNATE BASE - Land, and access the terminal we used before - We can control our pal again - Have him run to the middle, and turn on the ARRAY - After the ARRAY is turned on, you can talk to the BASE GUARD. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation if you need to. - This is your last chance, IF she has anything to tell you. I’m not sure if she will. ACTION: 99% MAJOR SAVE THREE! Don’t overwrite Save 3 from now on, we need this. Overwriting this save will cost you 2 hours from now on. POINT OF NO RETURN! Location: Babel - As soon as you press TRIANGLE, you’ll get a cutscene and be teleported to the TOWER as a reflection of your SIMULACRUM. - Before you go in, Don will talk to you and either stay or leave Spoiler BROTHERS IN ARMS I LOVE YOU, DON. Spoiler TEMPLE OF GENEROSITY GENEROSITY Location: Temple of Generosity - Here, MAKE SURE you pick up the sketch. There’s one of these in every Temple, and you have to collect all four of them. In the first temple, it’s to the right of the statue at the start. It’s a pain to get to, you have to go up and then right and then down. Here’s the source that has the locations of each one in each tower, pictured for visual clues: https://gameplay.tips/guides/6931-beautiful-desolation.html Location: PENROSE - Talk to Daris. - Game ends. Playthrough one is done, congrats! We still have a ways to go, so let’s take stock. We should have three save game files 1) 33% way through the game. The SIMULACRUM in that save file should be between YELLOW and BLUE 2) 66% way through the game. The SIMULACRUM in that save file should be between BLUE and WHITE 3) 99% way through the game. The SIMULACRUM in that save file should be WHITE (we’ll overwrite this at the end of every run) So, we’re going to LOAD SAVE TWO here, and work on a BLUE ending… Step 9: BLUE Ending: Temple of Compassion ACTION: LOAD SAVE TWO. To save you the trouble of scrolling back up, I’m going to go ahead and copy/paste the guide from that point on, and delete anything miscellaneous that only applied to the first playthrough to get trophies. Location: SAXONWOLD Sub-Location: FORT HANASI Sub-Sub-Location: TAPHOUSE - Give the CAECUS MAP DATA to Oothee. - Oothee will give you a token which we don't need anymore Location: ZOZO Sub-Location: CHIZNYAMA - Collect the TETHER DEVICE from the dirt path next to where you spawn. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY, attic - Sell your gold stuff. - You will need to upgrade your Buffalo with the ELECTRICAL RESISTANCE UPGRADE, purchased from the Mistress Of Witherberg. - Go ahead and purchase the HEAT RESISTANCE UPGRADE as well. - If you've found all the gold I found up to this point, you should have 7 credits left after these purchases. - If you have 6, you'll be fine for the rest of the run as I had an extra after purchasing everything needed for the trophies. - If you have less, you’ll be fine as long as you hunt for the gold items you’ve missed thus far. There are extra around the maps, but not many. Sub-Location: Old Ark 1 site - Land here and explore the old ruins of the crashed Chiznyama Ark 1. - In the ruins you will find a PORTAL SPAWNER to the far east. - Leave with the Buffalo. Location: VESTA WORLD MAP Sub-Location: TEAR - You can enter the TEAR by using the PORTAL SPAWNER on the Tear to travel to UNKNOWN. - To do this, open your inventory while at the TEAR (or while autopiloting to the TEAR) and then hover over the PORTAL SPAWNER. - Press TRIANGLE when you’re at the TEAR. Location: UNKNOWN - Inside UNKNOWN, land at NEST ALPHA. Sub-Location: NEST ALPHA (you need the ELECTRICAL RESISTENCE UPGRADE to land here) - Talk to DA7ABA5E5. - It will update your map with the location of NEST BETA. - DA7ABA5E5 will also tell you about the BIOME SEEDING DEVICE, and give you the location of the COMMAND MODULE. - Leave on the Buffalo, and fly to NEST BETA. Sub-Location: NEST BETA - Talk to ONE, who will give you a NEST PROTONANITE. - Talk to CA5CADAB1E to the north of ONE. - It will ask you to help them bridge the divide. - Fly the BUFFALO to the COMMAND MODULE. Sub-Location: COMMAND MODULE - In the South East you will find an empty THERMAL STORAGE CUBE. - Leave in the BUFFALO Location: UNKNOWN - Fly to the TEAR, it will take you back to VESTA Location: VESTA - Travel to the WARDEN, and then travel to SLAG Location: SLAG Sub-Location: FLEY (you need the HEAT RESISTANCE UPGRADE to land here) - Use the THERMAL STORAGE CUBE on the bubbling lava, filling it up. - Leave. Fly back to the WARDEN, back to VESTA, back to the TEAR, and back to the COMMAND MODULE. Location: UNKNOWN Sub-Location: COMMAND MODULE - Use the FULL THERMAL STORAGE CUBE on the FROZEN COMMAND MODULE. - This will defrost it. - Talk to DR ANNA TAYLOR. - Leave. Sub-Location: NEST ALPHA - Return to DA7ABA5E5 and talk to it about the other Nest, as well as DR TAYLOR. Sub-Location: MOSS GULCH - Attempt to communicate with the MOSS GUARD. Sub-Location: COMMAND MODULE - Return to DR ANNA TAYLOR and talk to her about The Divide Sub-Location: NEST BETA - Talk to CA5CADAB1E about what caused The Divide. - It will give you the NEST VIRUS. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: SAGNOMA TABERNACLE - Talk to SIZA about his life as a wandering medicine man. - He will give you a MOSS VOCAL DECODER. - Return to UNKNOWN. Location: UNKNOWN Sub-Location: MOSS GULCH - Talk to the MOSS that we tried to communicate with earlier. - You now have access to the MOSS CAVE. - Inside the MOSS CAVE, go right and talk to the NURSE. - You can also find a FUEL CELL to the east of the nurse. Take it. - Before you leave, go to the top entrance of the CAVE and go left. - There, you will find a MOSS SPORE POD growing close to the nursery. - Leave the MOSS GULCH and land at NEST ALPHA. Sub-Location: NEST ALPHA - Use the MOSS SPORE POD on the captured MOSS (go left, down the ramp, then right). - Return to the MOSS GULCH Sub-Location: MOSS GULCH - With the FULL MOSS SPORE POD and give it to the MOSS NURSE. - Talk to the MOSS ROOT. - He will give you a MOSSLING. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Speak to STEYN in the far north west, on the bridge. Sub-Location: ARRAY SITE - Grab the BLASTING CAP (north east). Sub-Location: FLEY SCORIA - Speak to the Legut to the north (go left first, and then up the stairs) and get permission to visit the GRAND MAW. - Access the FLEY HATCHERY - And speak to the GRAND MAW. - Scan BROKEN BUDDY at the FLEY terminal to have him repaired. - Pickup the DEAD BRISSEL WORM in the far West (from the exposed tanks). L - eave the FLEY and return to the MONGRELS. Sub-Location: MONGREL NOXIOUS BASE - Combine the DEAD BRISSEL WORM and the NECROSIS STIMULATION TANK and give the guard on the bridge the OCCUPIED NECROSIS STIMULATION TANK. - Access the NOXIOUS BASE. - Speak to the MONGREL LEADER by the helicopter and learn about the MONGRELS. - Copy the CHIRON/BAAS COORDINATES from the large statue to the west (and south a little) - Leave the Mongrels and fly to VESTA. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY - Speak to ATUM (the FLEY) In the bottom corner of the Bar. - Learn about the location of the NEXUS GUARDIAN in ZOZO at the HANGING NEXUS. Location: SAXONWOLD Sub-Location: KETTLE GARAGE - Retrieve the NEXUS GUARDIAN CPU (down and left). - Fly to the KETTLE GATES and purchase the AGNATE TRANSPONDER from THABS. - If it's not available, fly to the ABBEY again and purchase everything from the store upstairs and return here. - If you don’t have enough gold at the moment, do the next step and come back. Location: ZOZO Sub-Location: HANGING NEXUS - Access the Nexus terminal to the right - Walk north, up the spiral ramp, and speak to the NEXUS GUARDIAN. - Give the GUARDIAN the NEXUS GUARDIAN CPU. - After speaking to her again, go back to the Nexus terminal and input the BAAS COORDINATES. - Now, go back up the ramp. - Explore the RECLAIMED NATURE to the North and collect the gold by the edge of the cliff to the north west. Location: CHIRON Sub-Location: NECROPOLIS (fly to BONEYARD) - Land at NECROPOLIS - Walk towards the stairs to the left - Talk to JERRY - He’ll give you a CORE CARTRIDGE - Walk to the BONEYARD Sub-Location: BONEYARD - Talk to LEBANON in the northern part. - He will activate KUSH in the GLOSSOLALIA. - Speak to the BONEYARD MAIDENS and collect the BAAS SKULL from their bone pits. - Walk into the GLOSSOLALIA Sub-Sub-Location: GLOSSOLALIA - Talk to KUSH, and ask him to scan the PROTONANITE. - Walk a bit left and talk to DON about blowing a hole wide enough to enter the SECRET GARDEN. - Take the FUEL CELL and combine it with the BLASTING CAP. - Place the newly created UNEXPLODED ORDNANCE close to the wall and back up. - Once the wall has been blown up, Talk to POOCH. - Now controlling POOCH, run to the east of the garden. - You will see the BIOME SEEDING DEVICE protected by a forcefield. - In the South East of the garden, there is a DIAGRAM inscribed onto a stone panel. - Turn on POOCH’s special vision which allows you to turn off the FORCEFIELD GENERATORS. - Turn off the generators in the order shown on the diagram. - Basically… 7) Top Left 8) Next to Top Left 9) Top Right 10) Bottom Right 11) Next to Bottom Right 12) Run all the way around the stairs as fast as possible for Bottom Left - Collect the BIOME SEEDING DEVICE and return to MARK. - COMBINE the BIOME SEEDING DEVICE with the PROTONANITE and the MOSSLING to repair it. - On the way out, pick up the GOLD PHALLUS. Sub-Location: BONEYARD - Talk to LEBANON once more. He will give you a LIST to give to THABS at KETTLE GATE. Location: UNKNOWN Sub-Location: COMMAND MODULE - Give the BIOME SEEDING DEVICE to DR ANNA TAYLOR, and leave. Sub-Location: WILDERNESS (remains of NEST BETA) - Collect the RED MERCURY Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Access the terminal and download the coordinates for the BAAS RUINS – ENDORHEIC LAKE. - Leave. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the north east into THE BAAS FELLED FOREST Sub-Sub-Location: THE BAAS FELLED FOREST - To the east of the crashed aircraft, by the edge of the cliff, you will find some gold. Exit this area and return to the BAAS RUINS. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the North West and access the BAAS FELLED FOREST (this time from the left). Sub-Location: THE BAAS FELLED FOREST - Cross the bridge, and note that terminal by the spinning force field. - The purpose of walking here is just to unlock our ability to land here for later - Hop onto the BUFFALO and leave. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: TABERNACLE - Use SIZA’s DNA Scanner on the BAAS SKULL - This will give you BAAS DNA - Leave Location: CHIRON Sub-Location: BAAS RUINS Sub-Sub-Location: BAAS FELLED FOREST - Land, walk across the bridge. - Now you will be able to access the terminal and disable everything, opening the BAAS CAVERN which contains the Reactor. - Walk back across the bridge and into the CAVERN Sub-Sub-Sub-Location: BAAS CAVERN - (NOTE: If you sold BUDDY to the earlier at the ABBEY in WITHERBERG and were unable to load your SAVE GAME, you can now buy him back and he will be repaired.) - Head into the MINE and use BUDDY to unlock the reactor. - There's a puzzle here, and it's a pain in the ass. - On the First terminal you see, copy the Protocol COOLANT SYSTEM by just clicking on it. It should back out of the screen automatically - Go to the north west and click "Connect to Terminal," and then click CIRCLE to back out. - Return to the First Terminal. - Copy the CONTROL RODS from the First Terminal - Go to the Second Terminal. It should copy the CONTROL RODS automatically BUT BEFORE YOU BACK OUT download the COOLANT SYSTEM - Return the COOLANT SYSTEM from the Second Terminal to the First Terminal -- if you back out of a screen without doing it, it'll make you restart. Again, it's a pain. - Copy the BACKUP FUSION SYSTEM from the First Terminal, bring it to the Second Terminal. - Copy the PLASMA MODERATION from the First Terminal, bring it to the Second Terminal. - Copy the COOLANT SYSTEM from the First Terminal, bring it to the Second Terminal. - Shut down the power. - Leave Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Land. Enter BAAS ION CONTROL. - Access the terminal at the bottom of the stairs and turn on the Security Hologram (Press X twice, and it should back you out automatically). - Walk down all the stairs and talk to the big red hologram. - The answers are: 1) EMMERSON 2) BAQUIR and DOOMSAGE 3) TECHNOLOGY 4) MENDELBAUM WAS AN AGNATE SPY (answers found on the gold phallus we picked up earlier). - Collect the ION CANNON Controller. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Give the ION CANNON CONTROLLER to COMMANDER SWART. - The Mongrels will allow you to take the TEAR SLINGSHOT DEVICE by interacting with the terminal afterwards This is also the point of the game where you should make sure you’re definitely in the right section of SIMULACRUM because there are very, very few opportunities left to move the needle. With all of the conversations we’ve had so far, there might not be enough to raise/lower your percentage to the right amount. Travel everywhere, if you need to. Search high and low for people to be nice or mean to. Location: VESTA Sub-Location: ARRAY SITE 2. - Walk south a little and open the ARRAY, this will open our inventory - Place our piece of RED MERCURY in the ARRAY - Place the TEAR SLINGSHOT DEVICE, and the TETHER DEVICE here as well. - Access the ARRAY TERMINAL and turn on the ARRAY. - A cutscene will play ensuring you did it right, and POOCH will stay or leave. For playthroughs 1 and 2, he’ll stay. 3 and 4, probably leave. 4, definitely. Location: VESTA Sub-Location: AGNATE BASE - Land, and access the terminal we’ve used before - We can control our pal again - Have him run to the middle, and turn on the ARRAY - After the ARRAY is turned on, you can talk to the BASE GUARD. POINT OF NO RETURN! Location: Babel - As soon as you press TRIANGLE, you’ll get a cutscene and be teleported to the TOWER as a reflection of your SIMULACRUM. - Before you go in, Don will talk to you and either stay or leave Location: Temple of Compassion - Here, MAKE SURE you pick up the sketch. There’s one of these in every Temple, and you have to collect all four of them. Here’s the source that has the locations of each one in each tower, pictured for visual clues: https://gameplay.tips/guides/6931-beautiful-desolation.html Spoiler TEMPLE OF COMPASSION COMPASSION Location: PENROSE - Talk to Daris. - Game ends. Step 10: Yellow Ending, the Temple of Selfishness We have to replay the game from 33% now, this is the biggest jump. So, buckle up! At least the last third can be breezed through now, though, right? Be a lot meaner this time, most of the time. This is our YELLOW/RED run, so make sure it’s as close to YELLOW/RED as possible, right in the middle! BUT, make SURE we’re mean as possible to POOCH and DON. Like, really lay into them. ACTION: LOAD SAVE ONE Sub-Location: THE KETTLE COURTYARD - Explore the KETTLE COURTYARD. - You will find a gold item to the North East by the fighting pits. - Talk to the drunk floating CAECUS, LOOSE LIPS to the west. - Enter the SHEBEEN. Sub-Sub-Location: KETTLE SHEBEEN - Talk to GRAVE. - He will grant you access to THE BULWARK. - Speak to BRA BONES’S Brother in the corner of the dance floor, he will give you the location of the KETTLE GARAGE. - Leave the SHEBEEN to the KETTLE COURTYARD and call the Buffalo. Location: SAXONWOLD WORLD MAP - Fly to the BULWARK GATES Sub-Location: THE BULWARK GATES - Enter the THRONE ROOM at the base of the stairs, between the two large golden statues. Sub-Sub-Location: THRONE ROOM - Talk to BOOMELAAR and challenge The Five to combat. - BOOMELAAR will tell you that you need an offering of bone and blood to officially compete. - Leave on the Buffalo, and return to THE KETTLE. Sub-Location: THE KETTLE GATE - Enter the SANGOMA TABERNACLE. - Access the computer system in the small library to the east. - Shut down SIZA. - Access SIZA (Who is in recharge mode) - Back out and walk to the other module. - Enter 8451 to gain access to the storage room. - Here you will find a DNA SEQUENCER. - Add the FEMUR BONE into the DNA SEQUENCER and it will produce a BAG OF BLOOD. - Combine the BAG OF BLOOD with the FEMUR BONE in your inventory to create your offering of the BONE COVERED IN BLOOD. - Also pickup the NECROSIS STIMULATION TANK in the store room. - Leave in the Buffalo and fly back to the BULWARK GATES Sub-Location: BULWARK GATES - Enter the THRONE ROOM. Sub-Sub-Location: THRONE ROOM - Make an offering of the BONE COVERED IN BLOOD, which will open THE ARCADE. Sub-Sub-Sub-Location: THE ARCADE - Collect the gold that is hidden in the south east of THE ARCADE. Location: SAXONWOLD Sub-Location: HANASI JUNK YARD. - Run towards the gate and speak to Cottonmouth. - He will give you a GOURD OF MOTHERS MILK. - Leave on the Buffalo, and head to the Warden. Location: ZOZO Sub-Location: CHIZNYAMA - There’s nobody to talk to, but you can pick up two things: - STRANGE SEEDS in the blue tent to the north, where a Hanasi villager has passed out. - GOLD, in the South. - Speak to DON here about this place and it will unlock the HALKET HANGAR - Leave Sub-Location: HALKET HANGAR - Collect BUDDY in the south - Collect GOLD in the north - Leave in the Buffalo Location: SAXONWOLD WORLD MAP - Fly to THE KETTLE COURTYARD Sub-Location: KETTLE COURTYARD - Talk to the KETTLE MAIDEN in the garden. - Combine the STRANGE SEEDS with the GOURD OF MOTHERS MILK to get the SEEDS SOAKED IN MOTHERS MILK. - Give the SEEDS SOAKED IN MOTHERS MILK to the KETTLE MAIDEN. - Leave the KETTLE COURTYARD in the Buffalo. - Aaaand return immediately to the KETTLE COURTYARD. - Once you return, run to the gardens and pick up the CULTIVATED HERB. - Leave in the Buffalo Location: SAXONWOLD WORLD MAP - Fly to the HANASI JUNK YARD. Sub-Location: HANASI JUNK YARD - Go to Cottonmouth and give him the CULTIVATED HERB. - You can now enter FORT HANASI. Sub-Location: FORT HANASI - Once inside FORT HANASI, you can enter the HANASI TAPHOUSE. Sub-Sub-Location: HANASI TAPHOUSE - Run up the stairs, and talk to GOGGA. - He will tell you that you need to bring a fresh bushel of CULTIVATED HERB to play Tik. - Leave in the BUFFALO Location: SAXONWOLD WORLD MAP - Return to the KETTLE COURTYARD Sub-Location: THE KETTLE COURTYARD - Collect CULTIVATED HERB from the gardens. - Back in the BUFFALO Location: SAXONWOLD Sub-Location: FORT HANASI Sub-Sub-Location: HANASI TAPHOUSE - Return to the HANASI TAPHOUSE and give the CULTIVATED HERB to Gogga. - You can play Tik until you win! - Once you have won a game of Tik, you can now speak to Oothee. - She will give you a CHIZNYAMA COMMUNICATION DEVICE. - Exit the HANASI TAPHOUSE and leave FORT HANASI with the Buffalo. Location: ZOZO Sub-Location: TRAIN YARD - Return to SHONGOLOGO for another conversation. Sub-Location: CHIZNYAMA - You can now communicate with the CHIZNYAMA. - They will give you a list of ideas on how to prove yourself worthy of entering their village. - They will also update your map with the location of an abandoned Chiznyama village inside the CITY RUINS. - Leave on the Buffalo and land at the CITY RUINS. Sub-Location: CITY RUINS - Explore the area, and pick up the WORMS in the vegetable patch by the skeletal remains of a beast. - Collect the GOLD in the North of this area. - Leave Location: VESTA Sub-Location: WITHERBERG – OVERLOOK - Talk to ISHMAEL about his dealings with the CHIZNYAMA and their search for the TOKOLOSHE beast. - He will give you an EMPTY TRAP. - Combine the WORMS with the EMPTY TRAP to create the BAITED TRAP. - Leave on the Buffalo. Sub-Location: MILKBUSH BEACH. - Run to the top of the beach, where a boat rests. - When you reach the boat, a creature will run away. - Place the BAITED TRAP on the ground where the creature ran away. - Run to the MILKBUSH SEA WALL and immediately return to MILKBUSH BEACH - Pick up the TRAPPED BEAST. - Leave on the Buffalo. Location: ZOZO Sub-Location: CHIZNYAMA - Place the TRAPPED BEAST on the receiving tray. - You now have access to the Chinzyama village. - Talk to the CHIZNYAMA. Location: SAXONWOLD Sub-Location: FORT HANASI - Run up the gantry around the left side of the Fort, past the TAPHOUSE, to the floating CAECUS DRONE who is manning the antennae. - Talk to NARCHEE. - After talking to NARCHEE, you now have the location of the CAECUS HOMETREE in your maps. - Leave on the Buffalo, and fly to the CAECUS HOMETREE. Sub-Location: CAECUS HOMETREE - Talk to RAISIN at the gate. - Leave on the Buffalo and head back to NARCHEE. Sub-Location: FORT HANASI. - Talk to NARCHEE about his TRANSPONDER - Leave in the Buffalo and head to THE KETTLE COURTYARD. Sub-Location: KETTLE COURTYARD - Talk to LOOSE LIPS - Take her CAECUS TRANSPONDER. - Leave on the Buffalo. Sub-Location: CAECUS. - Talk to Pooch. - She will access the CAECUS HOMETREE. - Controlling Pooch, switch to her alternate vision mode using CIRCLE. This will show an intense piece of electrical signals. - Walk to the right, and then stop to the right of the Hut. Activate the COMMUNICATIONS ARRAY. - Return to Mark and Don and leave the CAECUS using the Buffalo. Location: ZOZO Sub-Location: CHIZNYAMA ARK. - Talk to the Chiznyama. - Access their transmitter – which has now been turned on in the CAECUS HOMETREE. - Take control of the CAECUS - Right next to where you spawn, enter the CAECUS CONTROL. - Connect to the Mainframe, and download the CAECUS MAPPING DATA by clicking on the waypoint symbol. - If this is you’re YELLOW/RED run, you can self destruct all CAECUS DRONES and return here later to spit on the body of a dying man, so to speak ACTION: 66% MAJOR SAVE FOUR! The needle should be right between YELLOW and RED! This is the save we’ll be going back to next run to make it red for the remainder. For this time, we gotta stay YELLOW. Location: SAXONWOLD Sub-Location: FORT HANASI Sub-Sub-Location: TAPHOUSE - Give the CAECUS MAP DATA to Oothee. - Oothee will give you a token Location: ZOZO Sub-Location: CHIZNYAMA - Collect the TETHER DEVICE from the dirt path next to where you spawn. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY, attic - Sell your gold stuff. - You will need to upgrade your Buffalo with the ELECTRICAL RESISTANCE UPGRADE, purchased from the Mistress Of Witherberg. - Go ahead and purchase the HEAT RESISTANCE UPGRADE as well. - If you've found all the gold I found up to this point, you should have 7 credits left after these purchases. - If you have 6, you'll be fine for the rest of the run as I had an extra after purchasing everything needed for the trophies. - If you have less, you’ll be fine as long as you hunt for the gold items you’ve missed thus far. There are extra around the maps, but not many. Sub-Location: Old Ark 1 site - Land here and explore the old ruins of the crashed Chiznyama Ark 1. - In the ruins you will find a PORTAL SPAWNER to the far east. - Leave with the Buffalo. Location: VESTA WORLD MAP Sub-Location: TEAR - You can enter the TEAR by using the PORTAL SPAWNER on the Tear to travel to UNKNOWN. - To do this, open your inventory while at the TEAR (or while autopiloting to the TEAR) and then hover over the PORTAL SPAWNER. - Press TRIANGLE when you’re at the TEAR. Location: UNKNOWN - Inside UNKNOWN, land at NEST ALPHA. Sub-Location: NEST ALPHA (you need the ELECTRICAL RESISTANCE UPGRADE to land here) - Talk to DA7ABA5E5. - It will update your map with the location of NEST BETA. - DA7ABA5E5 will also tell you about the BIOME SEEDING DEVICE, and give you the location of the COMMAND MODULE. - Leave on the Buffalo, and fly to NEST BETA. Sub-Location: NEST BETA - Talk to ONE, who will give you a NEST PROTONANITE. - Talk to CA5CADAB1E to the north of ONE. - It will ask you to help them bridge the divide. - Fly the BUFFALO to the COMMAND MODULE. Sub-Location: COMMAND MODULE - In the South East you will find an empty THERMAL STORAGE CUBE. - Leave in the BUFFALO Location: UNKNOWN - Fly to the TEAR, it will take you back to VESTA Location: VESTA - Travel to the WARDEN, and then travel to SLAG Location: SLAG Sub-Location: FLEY (you need the HEAT RESISTANCE UPGRADE to land here) - Use the THERMAL STORAGE CUBE on the bubbling lava, filling it up. - Leave. Fly back to the WARDEN, back to VESTA, back to the TEAR, and back to the COMMAND MODULE. Location: UNKNOWN Sub-Location: COMMAND MODULE - Use the FULL THERMAL STORAGE CUBE on the FROZEN COMMAND MODULE. - This will defrost it. - Talk to DR ANNA TAYLOR. - Leave. Sub-Location: NEST ALPHA - Return to DA7ABA5E5 and talk to it about the other Nest, as well as DR TAYLOR. Sub-Location: MOSS GULCH - Attempt to communicate with the MOSS GUARD. Sub-Location: COMMAND MODULE - Return to DR ANNA TAYLOR and talk to her about The Divide Sub-Location: NEST BETA - Talk to CA5CADAB1E about what caused The Divide. - It will give you the NEST VIRUS. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: SAGNOMA TABERNACLE - Talk to SIZA about his life as a wandering medicine man. - He will give you a MOSS VOCAL DECODER. - Return to UNKNOWN. Location: UNKNOWN Sub-Location: MOSS GULCH - Talk to the MOSS that we tried to communicate with earlier. - You now have access to the MOSS CAVE. - Inside the MOSS CAVE, go right and talk to the NURSE. - You can also find a FUEL CELL to the east of the nurse. Take it. - Before you leave, go to the top entrance of the CAVE and go left. - There, you will find a MOSS SPORE POD growing close to the nursery. - Leave the MOSS GULCH and land at NEST ALPHA. Sub-Location: NEST ALPHA - Use the MOSS SPORE POD on the captured MOSS (go left, down the ramp, then right). - Return to the MOSS GULCH Sub-Location: MOSS GULCH - With the FULL MOSS SPORE POD and give it to the MOSS NURSE. - Talk to the MOSS ROOT. - He will give you a MOSSLING. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Speak to STEYN in the far north west, on the bridge. Sub-Location: ARRAY SITE - Grab the BLASTING CAP (north east). Sub-Location: FLEY SCORIA - Speak to the Legut to the north (go left first, and then up the stairs) and get permission to visit the GRAND MAW. - Access the FLEY HATCHERY - And speak to the GRAND MAW. - Scan BROKEN BUDDY at the FLEY terminal to have him repaired. - Pickup the DEAD BRISSEL WORM in the far West (from the exposed tanks). L - eave the FLEY and return to the MONGRELS. Sub-Location: MONGREL NOXIOUS BASE - Combine the DEAD BRISSEL WORM and the NECROSIS STIMULATION TANK and give the guard on the bridge the OCCUPIED NECROSIS STIMULATION TANK. - Access the NOXIOUS BASE. Speak to the MONGREL LEADER by the helicopter and learn about the MONGRELS. - Copy the CHIRON/BAAS COORDINATES from the large statue to the west (and south a little) - Leave the Mongrels and fly to VESTA. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY - Speak to ATUM (the FLEY) In the bottom corner of the Bar. - Learn about the location of the NEXUS GUARDIAN in ZOZO at the HANGING NEXUS. Location: SAXONWOLD Sub-Location: KETTLE GARAGE - Retrieve the NEXUS GUARDIAN CPU (down and left). - Fly to the KETTLE GATES and purchase the AGNATE TRANSPONDER from THABS. - If it's not available, fly to the ABBEY again and purchase everything from the store upstairs and return here. - If you don’t have enough gold at the moment, do the next step and come back. Location: ZOZO Sub-Location: HANGING NEXUS - Access the Nexus terminal to the right - Walk north, up the spiral ramp, and speak to the NEXUS GUARDIAN. - Give the GUARDIAN the NEXUS GUARDIAN CPU. - After speaking to her again, go back to the Nexus terminal and input the BAAS COORDINATES. - Now, go back up the ramp. - Explore the RECLAIMED NATURE to the North and collect the gold by the edge of the cliff to the north west. Location: CHIRON Sub-Location: NECROPOLIS (fly to BONEYARD) - Land at NECROPOLIS - Walk towards the stairs to the left - Talk to JERRY - He’ll give you a CORE CARTRIDGE - Walk to the BONEYARD Sub-Location: BONEYARD - Talk to LEBANON in the northern part. - He will activate KUSH in the GLOSSOLALIA. - Speak to the BONEYARD MAIDENS and collect the BAAS SKULL from their bone pits. - Walk into the GLOSSOLALIA Sub-Sub-Location: GLOSSOLALIA - Talk to KUSH, and ask him to scan the PROTONANITE. - Walk a bit left and talk to DON about blowing a hole wide enough to enter the SECRET GARDEN. - Take the FUEL CELL and combine it with the BLASTING CAP. - Place the newly created UNEXPLODED ORDNANCE close to the wall and back up. - Once the wall has been blown up, Talk to POOCH. - Now controlling POOCH, run to the east of the garden. - You will see the BIOME SEEDING DEVICE protected by a forcefield. - In the South East of the garden, there is a DIAGRAM inscribed onto a stone panel. - Turn on POOCH’s special vision which allows you to turn off the FORCEFIELD GENERATORS. - Turn off the generators in the order shown on the diagram. - Basically… 13) Top Left 14) Next to Top Left 15) Top Right 16) Bottom Right 17) Next to Bottom Right 18) Run all the way around the stairs as fast as possible for Bottom Left - Collect the BIOME SEEDING DEVICE and return to MARK. - COMBINE the BIOME SEEDING DEVICE with the PROTONANITE and the MOSSLING to repair it. - On the way out, pick up the GOLD PHALLUS. Sub-Location: BONEYARD - Talk to LEBANON once more. He will give you a LIST to give to THABS at KETTLE GATE. Location: UNKNOWN Sub-Location: COMMAND MODULE - Give the BIOME SEEDING DEVICE to DR ANNA TAYLOR, and leave. Sub-Location: WILDERNESS (remains of NEST BETA) - Collect the RED MERCURY Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Access the terminal and download the coordinates for the BAAS RUINS – ENDORHEIC LAKE. - Leave. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the north east into THE BAAS FELLED FOREST Sub-Sub-Location: THE BAAS FELLED FOREST - To the east of the crashed aircraft, by the edge of the cliff, you will find some gold. Exit this area and return to the BAAS RUINS. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the North West and access the BAAS FELLED FOREST (this time from the left). Sub-Location: THE BAAS FELLED FOREST - Cross the bridge, and note that terminal by the spinning force field. - The purpose of walking here is just to unlock our ability to land here for later - Hop onto the BUFFALO and leave. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: TABERNACLE - Use SIZA’s DNA Scanner on the BAAS SKULL - This will give you BAAS DNA - Leave Location: CHIRON Sub-Location: BAAS RUINS Sub-Sub-Location: BAAS FELLED FOREST - Land, walk across the bridge. - Now you will be able to access the terminal and disable everything, opening the BAAS CAVERN which contains the Reactor. - Walk back across the bridge and into the CAVERN Sub-Sub-Sub-Location: BAAS CAVERN - (NOTE: If you sold BUDDY to the earlier at the ABBEY in WITHERBERG and were unable to load your SAVE GAME, you can now buy him back and he will be repaired.) - Head into the MINE and use BUDDY to unlock the reactor. - There's a puzzle here, and it's a pain in the ass. - On the First terminal you see, copy the Protocol COOLANT SYSTEM by just clicking on it. It should back out of the screen automatically - Go to the north west and click "Connect to Terminal," and then click CIRCLE to back out. - Return to the First Terminal. - Copy the CONTROL RODS from the First Terminal - Go to the Second Terminal. It should copy the CONTROL RODS automatically BUT BEFORE YOU BACK OUT download the COOLANT SYSTEM - Return the COOLANT SYSTEM from the Second Terminal to the First Terminal -- if you back out of a screen without doing it, it'll make you restart. Again, it's a pain. - Copy the BACKUP FUSION SYSTEM from the First Terminal, bring it to the Second Terminal. - Copy the PLASMA MODERATION from the First Terminal, bring it to the Second Terminal. - Copy the COOLANT SYSTEM from the First Terminal, bring it to the Second Terminal. - Shut down the power. - Leave Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Land. Enter BAAS ION CONTROL. - Access the terminal at the bottom of the stairs and turn on the Security Hologram (Press X twice, and it should back you out automatically). - Walk down all the stairs and talk to the big red hologram. - The answers are: 1) EMMERSON 2) BAQUIR and DOOMSAGE 3) TECHNOLOGY 4) MENDELBAUM WAS AN AGNATE SPY (answers found on the gold phallus we picked up earlier). - Collect the ION CANNON Controller. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Give the ION CANNON CONTROLLER to COMMANDER SWART. - The Mongrels will allow you to take the TEAR SLINGSHOT DEVICE by interacting with the terminal afterwards This is also the point of the game where you should make sure you’re definitely in the right section of SIMULACRUM because there are very, very few opportunities left to move the needle. With all of the conversations we’ve had so far, there might not be enough to raise/lower your percentage to the right amount. Travel everywhere, if you need to. Search high and low for people to be nice or mean to. Location: VESTA Sub-Location: ARRAY SITE 2. - Walk south a little and open the ARRAY, this will open our inventory - Place our piece of RED MERCURY in the ARRAY - Place the TEAR SLINGSHOT DEVICE, and the TETHER DEVICE here as well. - Access the ARRAY TERMINAL and turn on the ARRAY. - A cutscene will play ensuring you did it right, and POOCH will stay or leave. For playthroughs 1 and 2, he’ll stay. 3 and 4, probably leave. 4, definitely. Location: VESTA Sub-Location: AGNATE BASE - Land, and access the terminal we’ve used before - We can control our pal again - Have him run to the middle, and turn on the ARRAY - After the ARRAY is turned on, you can talk to the BASE GUARD. POINT OF NO RETURN! Location: Babel - As soon as you press TRIANGLE, you’ll get a cutscene and be teleported to the TOWER as a reflection of your SIMULACRUM. - Before you go in, Don will talk to you and either stay or leave Location: Temple of Selfishness - Here, MAKE SURE you pick up the sketch. There’s one of these in every Temple, and you have to collect all four of them. Here’s the source that has the locations of each one in each tower, pictured for visual clues: https://gameplay.tips/guides/6931-beautiful-desolation.html Spoiler TEMPLE OF SELFISHNESS SELFISH Location: PENROSE - Talk to Daris. - Game ends. Step 11: Red Ending, The Temple of Wrath Boot up SAVE FOUR. The needle should be right between YELLOW and RED! For this final run, we’re going RED AF, BABY. Be a total dick to everybody. Especially Don and Pooch, we have to make sure they leave us. Location: SAXONWOLD Sub-Location: FORT HANASI Sub-Sub-Location: TAPHOUSE - Give the CAECUS MAP DATA to Oothee. - Oothee will give you a token Location: ZOZO Sub-Location: CHIZNYAMA - Collect the TETHER DEVICE from the dirt path next to where you spawn. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY, attic - Sell your gold stuff. - You will need to upgrade your Buffalo with the ELECTRICAL RESISTANCE UPGRADE, purchased from the Mistress Of Witherberg. - Go ahead and purchase the HEAT RESISTANCE UPGRADE as well. - If you've found all the gold I found up to this point, you should have 7 credits left after these purchases. - If you have 6, you'll be fine for the rest of the run as I had an extra after purchasing everything needed for the trophies. - If you have less, you’ll be fine as long as you hunt for the gold items you’ve missed thus far. There are extra around the maps, but not many. Sub-Location: Old Ark 1 site - Land here and explore the old ruins of the crashed Chiznyama Ark 1. - In the ruins you will find a PORTAL SPAWNER to the far east. - Leave with the Buffalo. Location: VESTA WORLD MAP Sub-Location: TEAR - You can enter the TEAR by using the PORTAL SPAWNER on the Tear to travel to UNKNOWN. - To do this, open your inventory while at the TEAR (or while autopiloting to the TEAR) and then hover over the PORTAL SPAWNER. - Press TRIANGLE when you’re at the TEAR. Location: UNKNOWN - Inside UNKNOWN, land at NEST ALPHA. Sub-Location: NEST ALPHA (you need the ELECTRICAL RESISTANCE UPGRADE to land here) - Talk to DA7ABA5E5. - It will update your map with the location of NEST BETA. - DA7ABA5E5 will also tell you about the BIOME SEEDING DEVICE, and give you the location of the COMMAND MODULE. - Leave on the Buffalo, and fly to NEST BETA. Sub-Location: NEST BETA - Talk to ONE, who will give you a NEST PROTONANITE. - Talk to CA5CADAB1E to the north of ONE. - It will ask you to help them bridge the divide. - Fly the BUFFALO to the COMMAND MODULE. Sub-Location: COMMAND MODULE - In the South East you will find an empty THERMAL STORAGE CUBE. - Leave in the BUFFALO Location: UNKNOWN - Fly to the TEAR, it will take you back to VESTA Location: VESTA - Travel to the WARDEN, and then travel to SLAG Location: SLAG Sub-Location: FLEY (you need the HEAT RESISTANCE UPGRADE to land here) - Use the THERMAL STORAGE CUBE on the bubbling lava, filling it up. - Leave. Fly back to the WARDEN, back to VESTA, back to the TEAR, and back to the COMMAND MODULE. Location: UNKNOWN Sub-Location: COMMAND MODULE - Use the FULL THERMAL STORAGE CUBE on the FROZEN COMMAND MODULE. - This will defrost it. - Talk to DR ANNA TAYLOR. - Leave. Sub-Location: NEST ALPHA - Return to DA7ABA5E5 and talk to it about the other Nest, as well as DR TAYLOR. Sub-Location: MOSS GULCH - Attempt to communicate with the MOSS GUARD. Sub-Location: COMMAND MODULE - Return to DR ANNA TAYLOR and talk to her about The Divide Sub-Location: NEST BETA - Talk to CA5CADAB1E about what caused The Divide. - It will give you the NEST VIRUS. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: SAGNOMA TABERNACLE - Talk to SIZA about his life as a wandering medicine man. - He will give you a MOSS VOCAL DECODER. - Return to UNKNOWN. Location: UNKNOWN Sub-Location: MOSS GULCH - Talk to the MOSS that we tried to communicate with earlier. - You now have access to the MOSS CAVE. - Inside the MOSS CAVE, go right and talk to the NURSE. - You can also find a FUEL CELL to the east of the nurse. Take it. - Before you leave, go to the top entrance of the CAVE and go left. - There, you will find a MOSS SPORE POD growing close to the nursery. - Leave the MOSS GULCH and land at NEST ALPHA. Sub-Location: NEST ALPHA - Use the MOSS SPORE POD on the captured MOSS (go left, down the ramp, then right). - Return to the MOSS GULCH Sub-Location: MOSS GULCH - With the FULL MOSS SPORE POD and give it to the MOSS NURSE. - Talk to the MOSS ROOT. - He will give you a MOSSLING. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Speak to STEYN in the far north west, on the bridge. Sub-Location: ARRAY SITE - Grab the BLASTING CAP (north east). Sub-Location: FLEY SCORIA - Speak to the Legut to the north (go left first, and then up the stairs) and get permission to visit the GRAND MAW. - Access the FLEY HATCHERY - And speak to the GRAND MAW. - Scan BROKEN BUDDY at the FLEY terminal to have him repaired. - Pickup the DEAD BRISSEL WORM in the far West (from the exposed tanks). L - eave the FLEY and return to the MONGRELS. Sub-Location: MONGREL NOXIOUS BASE - Combine the DEAD BRISSEL WORM and the NECROSIS STIMULATION TANK and give the guard on the bridge the OCCUPIED NECROSIS STIMULATION TANK. - Access the NOXIOUS BASE. Speak to the MONGREL LEADER by the helicopter and learn about the MONGRELS. - Copy the CHIRON/BAAS COORDINATES from the large statue to the west (and south a little) - Leave the Mongrels and fly to VESTA. Location: VESTA Sub-Location: WITHERBERG Sub-Sub-Location: ABBEY - Speak to ATUM (the FLEY) In the bottom corner of the Bar. - Learn about the location of the NEXUS GUARDIAN in ZOZO at the HANGING NEXUS. Location: SAXONWOLD Sub-Location: KETTLE GARAGE - Retrieve the NEXUS GUARDIAN CPU (down and left). - Fly to the KETTLE GATES and purchase the AGNATE TRANSPONDER from THABS. - If it's not available, fly to the ABBEY again and purchase everything from the store upstairs and return here. - If you don’t have enough gold at the moment, do the next step and come back. Location: ZOZO Sub-Location: HANGING NEXUS - Access the Nexus terminal to the right - Walk north, up the spiral ramp, and speak to the NEXUS GUARDIAN. - Give the GUARDIAN the NEXUS GUARDIAN CPU. - After speaking to her again, go back to the Nexus terminal and input the BAAS COORDINATES. - Now, go back up the ramp. - Explore the RECLAIMED NATURE to the North and collect the gold by the edge of the cliff to the north west. Location: CHIRON Sub-Location: NECROPOLIS (fly to BONEYARD) - Land at NECROPOLIS - Walk towards the stairs to the left - Talk to JERRY - He’ll give you a CORE CARTRIDGE - Walk to the BONEYARD Sub-Location: BONEYARD - Talk to LEBANON in the northern part. - He will activate KUSH in the GLOSSOLALIA. - Speak to the BONEYARD MAIDENS and collect the BAAS SKULL from their bone pits. - Walk into the GLOSSOLALIA Sub-Sub-Location: GLOSSOLALIA - Talk to KUSH, and ask him to scan the PROTONANITE. - Walk a bit left and talk to DON about blowing a hole wide enough to enter the SECRET GARDEN. - Take the FUEL CELL and combine it with the BLASTING CAP. - Place the newly created UNEXPLODED ORDNANCE close to the wall and back up. - Once the wall has been blown up, Talk to POOCH. - Now controlling POOCH, run to the east of the garden. - You will see the BIOME SEEDING DEVICE protected by a forcefield. - In the South East of the garden, there is a DIAGRAM inscribed onto a stone panel. - Turn on POOCH’s special vision which allows you to turn off the FORCEFIELD GENERATORS. - Turn off the generators in the order shown on the diagram. - Basically… 19) Top Left 20) Next to Top Left 21) Top Right 22) Bottom Right 23) Next to Bottom Right 24) Run all the way around the stairs as fast as possible for Bottom Left - Collect the BIOME SEEDING DEVICE and return to MARK. - COMBINE the BIOME SEEDING DEVICE with the PROTONANITE and the MOSSLING to repair it. - On the way out, pick up the GOLD PHALLUS. Sub-Location: BONEYARD - Talk to LEBANON once more. He will give you a LIST to give to THABS at KETTLE GATE. Location: UNKNOWN Sub-Location: COMMAND MODULE - Give the BIOME SEEDING DEVICE to DR ANNA TAYLOR, and leave. Sub-Location: WILDERNESS (remains of NEST BETA) - Collect the RED MERCURY Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Access the terminal and download the coordinates for the BAAS RUINS – ENDORHEIC LAKE. - Leave. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the north east into THE BAAS FELLED FOREST Sub-Sub-Location: THE BAAS FELLED FOREST - To the east of the crashed aircraft, by the edge of the cliff, you will find some gold. Exit this area and return to the BAAS RUINS. Sub-Location: BAAS RUINS – ENDORHEIC LAKE - Walk to the North West and access the BAAS FELLED FOREST (this time from the left). Sub-Location: THE BAAS FELLED FOREST - Cross the bridge, and note that terminal by the spinning force field. - The purpose of walking here is just to unlock our ability to land here for later - Hop onto the BUFFALO and leave. Location: SAXONWOLD Sub-Location: THE KETTLE GATE Sub-Sub-Location: TABERNACLE - Use SIZA’s DNA Scanner on the BAAS SKULL - This will give you BAAS DNA - Leave Location: CHIRON Sub-Location: BAAS RUINS Sub-Sub-Location: BAAS FELLED FOREST - Land, walk across the bridge. - Now you will be able to access the terminal and disable everything, opening the BAAS CAVERN which contains the Reactor. - Walk back across the bridge and into the CAVERN Sub-Sub-Sub-Location: BAAS CAVERN - (NOTE: If you sold BUDDY to the earlier at the ABBEY in WITHERBERG and were unable to load your SAVE GAME, you can now buy him back and he will be repaired.) - Head into the MINE and use BUDDY to unlock the reactor. - There's a puzzle here, and it's a pain in the ass. - On the First terminal you see, copy the Protocol COOLANT SYSTEM by just clicking on it. It should back out of the screen automatically - Go to the north west and click "Connect to Terminal," and then click CIRCLE to back out. - Return to the First Terminal. - Copy the CONTROL RODS from the First Terminal - Go to the Second Terminal. It should copy the CONTROL RODS automatically BUT BEFORE YOU BACK OUT download the COOLANT SYSTEM - Return the COOLANT SYSTEM from the Second Terminal to the First Terminal -- if you back out of a screen without doing it, it'll make you restart. Again, it's a pain. - Copy the BACKUP FUSION SYSTEM from the First Terminal, bring it to the Second Terminal. - Copy the PLASMA MODERATION from the First Terminal, bring it to the Second Terminal. - Copy the COOLANT SYSTEM from the First Terminal, bring it to the Second Terminal. - Shut down the power. - Leave Location: CHIRON Sub-Location: BAAS LAUNCH PLATFORM - Land. Enter BAAS ION CONTROL. - Access the terminal at the bottom of the stairs and turn on the Security Hologram (Press X twice, and it should back you out automatically). - Walk down all the stairs and talk to the big red hologram. - The answers are: 1) EMMERSON 2) BAQUIR and DOOMSAGE 3) TECHNOLOGY 4) MENDELBAUM WAS AN AGNATE SPY (answers found on the gold phallus we picked up earlier). - Collect the ION CANNON Controller. Location: SLAG Sub-Location: MONGREL NOXIOUS BASE - Give the ION CANNON CONTROLLER to COMMANDER SWART. - The Mongrels will allow you to take the TEAR SLINGSHOT DEVICE by interacting with the terminal afterwards This is also the point of the game where you should make sure you’re definitely in the right section of SIMULACRUM because there are very, very few opportunities left to move the needle. With all of the conversations we’ve had so far, there might not be enough to raise/lower your percentage to the right amount. Travel everywhere, if you need to. Search high and low for people to be nice or mean to. Location: VESTA Sub-Location: ARRAY SITE 2. - Walk south a little and open the ARRAY, this will open our inventory - Place our piece of RED MERCURY in the ARRAY - Place the TEAR SLINGSHOT DEVICE, and the TETHER DEVICE here as well. - Access the ARRAY TERMINAL and turn on the ARRAY. - A cutscene will play ensuring you did it right, and POOCH will stay or leave. For playthroughs 1 and 2, he’ll stay. 3 and 4, probably leave. 4, definitely. - So, if you don’t have it yet, you should be getting this right now. Spoiler YOU MEAN NOTHING TO ME POOCH EXPLORES THE WORLD. Location: VESTA Sub-Location: AGNATE BASE - Land, and access the terminal we’ve used before - We can control our pal again - Have him run to the middle, and turn on the ARRAY - After the ARRAY is turned on, you can talk to the BASE GUARD. POINT OF NO RETURN! Location: Babel - As soon as you press TRIANGLE, you’ll get a cutscene and be teleported to the TOWER as a reflection of your SIMULACRUM. - Before you go in, Don will talk to you and either stay or leave. - If you don’t have it yet, you should be getting this now: Spoiler I DON’T FORGIVE YOU GOODBYE, BRO. Location: Temple of Wrath - Here, MAKE SURE you pick up the sketch. There’s one of these in every Temple, and you have to collect all four of them. Here’s the source that has the locations of each one in each tower, pictured for visual clues: https://gameplay.tips/guides/6931-beautiful-desolation.html - With the fourth sketch picked up, A POSSIBLE FUTURE should pop automatically. - If it does not, finish this run, start a new game, and play until the TIME JUMP on PENROSE. It should pop when you receive a SIMULACRUM Spoiler TEMPLE OF WRATH WRATHFUL Spoiler A POSSIBLE FUTURE COLLECT THE ANACHRONOUS SKETCHES. Location: PENROSE - Talk to Daris. - Game ends. Step 12: Desolation, of a Beautiful Sort There’s only one thing you have left do to. Load up MAJOR SAVE FILE THREE, the one at 99%. Go ahead and fast travel to BABEL and press TRIANGLE. Spoiler DESOLATION INTO THE ETERNAL DARKNESS, INTO FIRE AND INTO ICE. Spoiler PLATINUM COLLECT ALL OTHER TROPHIES. You did it. Well done, my old friend. Message me for any edits, things that I could make clearer, or anything else! Edited June 8, 2022 by BCWrites Spoiler Tags on Trophies, Link to Pictures, Edits 18 Link to comment Share on other sites More sharing options...
DaivRules Posted May 30, 2022 Share Posted May 30, 2022 Some spoiler tags would make this much more readable and navigable when someone wants to use it for reference while playing. 1 Link to comment Share on other sites More sharing options...
TheBlaskar Posted May 30, 2022 Author Share Posted May 30, 2022 7 minutes ago, DaivRules said: Some spoiler tags would make this much more readable and navigable when someone wants to use it for reference while playing. Great idea, thank you. Just added spoilers on trophies and it makes it a lot easier to jump around Link to comment Share on other sites More sharing options...
Stormwarrior90 Posted June 3, 2022 Share Posted June 3, 2022 (edited) I just started the game yesterday @BCWrites@BCWrites you did an amazing job. This will be helpful, the karma system isn't very understandable at first glance, but I just started Is that a complete walkthrough? Edited June 3, 2022 by Stormwarrior90 1 Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 3, 2022 Author Share Posted June 3, 2022 2 hours ago, Stormwarrior90 said: I just started the game yesterday @BCWrites@BCWrites you did an amazing job. This will be helpful, the karma system isn't very understandable at first glance, but I just started Is that a complete walkthrough? Thank you! it took quite a bit of time to compile, organize, and edit but yeah it'll guide you completely through the game and all trophies 2 Link to comment Share on other sites More sharing options...
visighost Posted June 3, 2022 Share Posted June 3, 2022 Amazingness! Thanks so much! Been meaning to start it for a while... 1 Link to comment Share on other sites More sharing options...
Alos88 Posted June 3, 2022 Share Posted June 3, 2022 Absolutely fantastic work, you've turned what looked like a miserable slog into something people will actually have a chance at completing! 1 Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 4, 2022 Author Share Posted June 4, 2022 thanks for the kind support so far, I'm glad this guide will help people through this otherwise tedious experience, haha. went ahead at added screenshots to an imgur folder to help with the visual references, it was hard to gather what I was trying to say unless you have a picture to go along with it 3 Link to comment Share on other sites More sharing options...
Stormwarrior90 Posted June 4, 2022 Share Posted June 4, 2022 (edited) the third conversation with Shogo doesn't not trigger for me,any tips?continue with the story? ediit got it ,but after you combine the worms with the empty trap Edited June 4, 2022 by Stormwarrior90 Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 5, 2022 Author Share Posted June 5, 2022 20 hours ago, Stormwarrior90 said: the third conversation with Shogo doesn't not trigger for me yeah the places I put in "go talk to shogo" are just broad/rough estimates. Somewhere around there will have a conversation triggered but not necessarily right where I put it 1 Link to comment Share on other sites More sharing options...
Stormwarrior90 Posted June 8, 2022 Share Posted June 8, 2022 I can't trigger the conversation with don after the first arena fight Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 8, 2022 Author Share Posted June 8, 2022 5 minutes ago, Stormwarrior90 said: I can't trigger the conversation with don after the first arena fight If you've won the first arena game, his dialogue should spark once you click on the bloodstains in the area above the arena, in the sand. Clicking on the bloodstains should make him want to talk to you. Is that not working for you? Link to comment Share on other sites More sharing options...
Stormwarrior90 Posted June 8, 2022 Share Posted June 8, 2022 4 minutes ago, BCWrites said: If you've won the first arena game, his dialogue should spark once you click on the bloodstains in the area above the arena, in the sand. Clicking on the bloodstains should make him want to talk to you. Is that not working for you? where are the bloodstains? outside the the arcade? Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 8, 2022 Author Share Posted June 8, 2022 16 minutes ago, Stormwarrior90 said: where are the bloodstains? outside the the arcade? yeah they're outside of the arcade, you have to leave the building entirely and then go up some stairs to reach the area in which he'll talk to you trying to find a video reference to show you, it's hard. this game is so unknown haha 1 Link to comment Share on other sites More sharing options...
Stormwarrior90 Posted June 8, 2022 Share Posted June 8, 2022 4 minutes ago, BCWrites said: yeah they're outside of the arcade, you have to leave the building entirely and then go up some stairs to reach the area in which he'll talk to you trying to find a video reference to show you, it's hard. this game is so unknown haha I found it!!! I forgot to talk to the priest!!!! then i was able to enter the fighting pits....i know i'm really dumb lol anyway thanks for all the quick replys!! Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 8, 2022 Author Share Posted June 8, 2022 Just now, Stormwarrior90 said: I found it!!! I forgot to talk to the priest!!!! then i was able to enter the fighting pits No worries at all, happy to help! I'll put "make sure to talk to the priest" in that part of the guide, you probably just saved some other gamers a lot of time wandering around confused as well, haha. Sorry it wasn't more clear, I'll be here in case the rest of the guide is a tad vague in some areas 1 Link to comment Share on other sites More sharing options...
WreckItPhil Posted June 8, 2022 Share Posted June 8, 2022 @BCWrites god damnit, finished the game last december with all these half-finished guides. Could have used it then Nice work for a game thats flying under the radar for most people! 2 Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 8, 2022 Author Share Posted June 8, 2022 (edited) 10 minutes ago, WreckItPhil said: @BCWrites god damnit, finished the game last december with all these half-finished guides. Could have used it then Nice work for a game thats flying under the radar for most people! Haha sorry I wasn't quicker to the punch! In any case, if you want to Plat the NA version, you've got a guide waiting for you And under-the-radar games are my favorite. Recently I've been playing mostly games with under 100 owners, and I have quite a few of them waiting in my library. They just make me so happy, even when they bore me to death Edited June 8, 2022 by BCWrites Link to comment Share on other sites More sharing options...
WolfgangDC Posted June 15, 2022 Share Posted June 15, 2022 Thanks for the guide and for another shiny platinum Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 17, 2022 Author Share Posted June 17, 2022 You got it, happy to help @WolfgangDC 1 Link to comment Share on other sites More sharing options...
TheBlaskar Posted June 22, 2022 Author Share Posted June 22, 2022 The game has been dancing around the $1.50 mark for a little while now. It's an ultra-rare for dirt cheap, but it's quite tedious and you'll need to be following a guide for around 15-20 hours of gaming. Following a guide for a 1-hour plat is a lot of work so this one is up to your discretion. Best of luck, gamers 1 Link to comment Share on other sites More sharing options...
MattPieti Posted December 11, 2022 Share Posted December 11, 2022 @APeskyAxolotl I've published a few official guides on this site myself. I can help you if you want to turn this into one. Either I can explain how the formatting works or you can add me as a co-author and we can edit it together. If you're interested, I'll probably see a PSN message quicker than a forum reply. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now