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Driveclub closed beta


kidhero99

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 Surprised no one brought up the smooth transition from hard to diffused shadows as the clouds roll over (most noticeable in those cast by trees). Forget screenspace-reflections for various parts of the car. This shadow effect and the technique used to mimic fresnel effect for reflections are by far more impressive, and something I've never seen in any other games before.

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More private Beta clips

 

https://www.youtube.com/watch?v=75-Xq1i0Vb8

https://www.youtube.com/watch?v=L9KJ7n88MSg

https://www.youtube.com/watch?v=wRGL2bZ2RBA


Captured by PS4 share button: It's disabled for the beta, but I found a work around. ;)

The screens were grabbed with PS Share Button, all while I was controlling the car, I just had the HUD turned off.

- Image quality and AA is not an issue. This is playing the beta on a 50" Panasonic Plasma that has been calibrated (though I have sharpness up to 15). Aliasing is definitely visable, but it's not distracting and is barely noticeable while racing.

- Gameplay really is fantastic. I've played a lot of racing games. From Burnout, PGR, Need For Speed series, Motorstorm, Gran Turismo, Forza (though not the Horizon series) and more. The car handling feels semi realistic, so a mix or realism and PGR style arcade, though I think it leans more towards realism.

- Plenty of content/events/challenges. I'm not going into details on these, you'll have to wait until release.

- Graphically it is the best racing game I've played (haven't played PC racing games). At first I didn't think it looked that great, but then you keep racing and it just hits you. It's stunning, and just feels so rich. The environments just feel like they've had so much attention and it really brings the races to life. I haven't really experienced this before, it's just very dense. Motion blur is really well implemented, it doesn't feel distracting at all.

- Sound quality is obviously amazing.

- There is no rubber banding. Though the AI does remind me of Motorstorm in how aggressive the other drivers can be. No mercy here.

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More private Beta clips

 

https://www.youtube.com/watch?v=75-Xq1i0Vb8

https://www.youtube.com/watch?v=L9KJ7n88MSg

https://www.youtube.com/watch?v=wRGL2bZ2RBA

Captured by PS4 share button: It's disabled for the beta, but I found a work around. ;)

The screens were grabbed with PS Share Button, all while I was controlling the car, I just had the HUD turned off.

- Image quality and AA is not an issue. This is playing the beta on a 50" Panasonic Plasma that has been calibrated (though I have sharpness up to 15). Aliasing is definitely visable, but it's not distracting and is barely noticeable while racing.

- Gameplay really is fantastic. I've played a lot of racing games. From Burnout, PGR, Need For Speed series, Motorstorm, Gran Turismo, Forza (though not the Horizon series) and more. The car handling feels semi realistic, so a mix or realism and PGR style arcade, though I think it leans more towards realism.

- Plenty of content/events/challenges. I'm not going into details on these, you'll have to wait until release.

- Graphically it is the best racing game I've played (haven't played PC racing games). At first I didn't think it looked that great, but then you keep racing and it just hits you. It's stunning, and just feels so rich. The environments just feel like they've had so much attention and it really brings the races to life. I haven't really experienced this before, it's just very dense. Motion blur is really well implemented, it doesn't feel distracting at all.

- Sound quality is obviously amazing.

- There is no rubber banding. Though the AI does remind me of Motorstorm in how aggressive the other drivers can be. No mercy here.

Good to see no rubber banding and alright AI. I dont mind aggressive as long as they spin if they hit me, not be invincible.

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