Jump to content

Days Gone [April 26, 2019]


Ghost

Recommended Posts

Previews are coming in. You want to AVOIDย the metro.co.uk preview as it contains spoilers about Deacon's wife.

ย 

One big feature they removed from the game is choices. This is why as per GameInformer's preview

ย 

Quote

John Garvin (Creative Director)

โ€œIt was kind of one of those things where we fought for it for a long time and had binary choices throughout the game, and we did a lot of user testing and at the end of the day it became hard to communicate what the impact of those choices were,โ€ Garvin says. โ€œWhen we cut them, we found out that we just didnโ€™t need them. It made it stronger, and it made it way more clear, and it also helped Deaconโ€™s character, to not give the player a chance to make Deacon an a--hole. Heโ€™s not going to take Boozerโ€™s shotgun, and heโ€™s not going to leave this guy to be eaten alive. Heโ€™s got a code, and for the strength of the story and the strength of the character it was a good cut to make for the game.โ€

ย 

Jeff Ross (lead designer) added that one of the concerns he had about showing so much during our previous visit was that we were seeing a game that was still in active development. โ€œThe game was not done at the time we were sharing it, and game development is a process,โ€ Ross says. โ€œBefore โ€˜choicegateโ€™ gets out there where people start calling us out on things, we share. We expose stuff. We were pretty transparent, and I think thatโ€™s our philosophy moving forward. We set out to do one thing, and I think largely that vision is intact but there are micro course corrections that weโ€™ve done along the way that I think make for a better game.โ€

ย 

ย 

EuroGamer contains new gameplay footage (8 Things you didn't know about days gone)

ย 

Spoiler

ย 

ย 

Playstation Access: 25 things we learned from the first few hours (No spoilers)

Spoiler

ย 

ย 

Other previews *thanks to LoudNinja at Resetera for posting the links*

ย 

Spoiler

ย 

Push Square

Quote

Days Gone, though, is exactly what you expect it to be โ€“ but thatโ€™s perhaps a reductive way of looking at things. The production values are almost on par with Sonyโ€™s premier first-party studios, which is impressive when you consider Bendโ€™s back-catalogue. And the gameplay loop appears to be very strong, with limited resources lending a real sense of tension to each and every encounter โ€“ whether theyโ€™re with the living or the living dead. The bike adds a unique twist, as it becomes your sanctuary out in the field and something that you need to plan around. But its own idiosyncrasies aside, this isnโ€™t reinventing the wheel, and if youโ€™re burned out on franchises like Far Cry, then donโ€™t expect Deacon St. Johnโ€™s inaugural outing to rip up the rule book โ€“ even if it does look like he has a rebellious streak.

https://www.pushsquare.com/news/2019/03/hands_on_can_days_gone_keep_sonys_first-party_streak_alive


Press Start

Quote

Days Gone has the potential to be another stellar game in Sonyโ€™s first party line up, but Iโ€™m a little bit less confident than I have been in the past few years (with games such as God of War and Horizon Zero Dawn). Everything is there, but itโ€™ll be how well itโ€™s brought together over a 30-hour period.

https://press-start.com.au/previews/2019/03/06/days-gone-hands-on-preview-big-brutal-world/


PowerUp

Quote

Thereโ€™s a great deal more that I want to see out of Days Gone. Thus far itโ€™s a huge open world filled with zombies, hordes, human enemies, I even saw a zombie bear on another playerโ€™s screen. But what really has me intrigued is the world-building, modding your bike and building reputation with the camps around the world

https://powerup-gaming.com/2019/03/06/days-gone-preview-event/


Polygon

Quote

As I play through, I find myself engrossed and impressed. Iโ€™ve pretty much forgotten that I came to this media event expecting to be disappointed. Days Goneis one to watch. Itโ€™s out for PlayStation 4 on April 26. I really didnโ€™t think I was going to say this, but Iโ€™m looking forward to it.

https://www.polygon.com/2019/3/6/18252021/days-gone-ps4-preview-impressions


Vandel

Quote

Days Gone isย going to be the most important and expected title of Sony in this first half of 2019, and so We have been able to verify we believe that it will not disappoint . An action adventure in the open world with zombies and elements of survival that will delight lovers of this type of games, and that will catch many people off guard and will surprise them with their proposal: solid, complete and very entertaining .

https://translate.google.com/translate?sl=auto&tl=en&u=https://vandal.elespanol.com/avances/ps4/days-gone/38421/7#p-73


Metro

Quote

The bike controls are fine, the gunplay is fine, the stealth isโ€ฆ fine, the dialogue is completely bland but still better than many games, and the graphics are good but not amazing (limited, no doubt, by the processing power needed to have so many zombies on screen at once).

Read more: https://metro.co.uk/2019/03/06/days...really-unique-experience-8826097/?ito=cbshare


IGN

Quote

Ultimately, I want to say that Days Gone looks good. I really enjoyed the few hours I spent with it and Iโ€™m eager to explore more of its grim, dangerous world. Even though it doesnโ€™t seem to bring anything revolutionary to the table (though the zombie freaker tech Iโ€™ve seen in previous demos is impressive), based on what Iโ€™ve seen, what it does, it does well. The big question I have is no longer โ€œis Days Gone fun to play?โ€ because the answer there is yes - the real issue, now, is โ€œIs Days Gone fun to play for 30+ hours?โ€ And my answer to that isโ€ฆ hopefully.

https://www.ign.com/articles/2019/0...y-impressions?abthid=5c7f7fc3c94459997900137d


US Gamer

Quote

It will be interesting to see how this approach plays in one of the most politically polarizing eras since the Civil War. But while Days Gone may promise to represent all viewpoints, that doesn't mean that it doesn't have a philosophy of its own. With its strong anti-government bent and lionization of self-reliance, it feels very much like Red Dawn with zombies and bikersโ€”a survivalist fantasy of the sort that Copeland would probably love. And agree with it or not, Bend Studio isn't shy about owning it.

https://www.usgamer.net/articles/days-gone-interview


VentureBeat

Quote

Iโ€™m more than willing to give Days Gone a chance to be great. I expect it to be so, based on what Iโ€™ve seen. The hordes will make it seem different from every other zombie game (save maybe World War Z), and the story and characters could elevate it, giving the player both a great single-player narrative and a lot of action.

But every preview I play leaves me wondering whether thereโ€™s more to it, in terms of that story or action or characterization. I hope itโ€™s going to all come together as a great narrative experience with fine gameplay action. Iโ€™ve got my fingers crossed, as I know there could be a lot of haters out there ready to dismiss this game as one more zombie apocalypse title.

https://venturebeat.com/2019/03/06/...ew-great-expectations-from-hours-of-gameplay/


Gameinformer

Quote

I also learned that off-roading isnโ€™t off limits, but that each botched landing or collision has consequences. If youโ€™re methodical about looting, youโ€™ll generally be all right. As with the gunplay, the bikeโ€™s overall handling seems significantly improved since I last played. Thereโ€™s a nice sensation of weight to it, and it sounds absolutely amazing. They did cheat us to the second tier of upgrades, so I canโ€™t say with certainty how the upgrade path flows, or whether it requires a lot of grinding. The bike is a constant part of your journey, so itโ€™s going to be a worthwhile investment regardless.

ย 

https://www.gameinformer.com/preview/2019/03/05/10-big-takeaways-after-five-hours

Gamespot

Quote

My biggest takeaway from this game was how much I enjoyed the different ways you could use your variety of abilities and the environment to complete objectives, whether that be to get into a place, or destroy people or things. I respect any game that attempts to emphasise a flexibility to move back and forth between stealthy and loud approaches, or the fluidity to switch between ranged, melee, and guerilla combat techniques on the fly. I like mixing things up.

Alessandro: That's actually a pretty fair way to describe the game. You do go around collecting herbs and helping survivors in the bases around the map. It channels a lot of the survivalist-experience you'd find from State of Decay, all within a large open world like Far Cry.

And you know, I actually have to say that I ended up enjoying the setting of the Pacific Northwest a lot more than I thought I would. It went against a lot of my expectations for the region and it was pretty educational to be honest.

https://www.gamespot.com/articles/days-gone-is-a-familiar-experience-but-that-might-/1100-6465365/


VG247

Quote

But hereโ€™s the thing โ€“ I played for four hours straight, and never got bored. If the preview event hadnโ€™t ended, I would have been quite happy to keep going. Thereโ€™s something here. Itโ€™s a clumsy game, but itโ€™s charming and big and increasingly engaging as it goes on. I even started to come around on Deacon a bit the more he was fleshed out. Days Gone might not be another immediate classic, but thereโ€™s more to it than I expected

https://www.vg247.com/2019/03/06/days-gone-gameplay-ps4-preview/


Newsweek

ย 
Quote

ย 

Days Goneย is a game that took i's time, and the wait seems worth it. In todayโ€™s gaming climate it's easy to picture a studio receiving pressure to launch, to strike while a trend is climbing. But by doing it right, and inadvertently waiting until a swath of generic sandbox fare faded from memory, Days Gone is poised to give the fad the farewell it deserves. My hands-on left me feeling that the game does things right, even if some of them arenโ€™t great. A smooth story, familiar combat and the fantastic, unique motorcycle mechanics add up to strong single-player promise. Itโ€™s a world I want to spend some time with, even if I might not like what I find.

ย 


Stevivor

Quote

From what Iโ€™ve seen, thereโ€™s a real conflict between wanting to tell a highly impactful and emotional story like that seen in Uncharted and The Last of Us and giving the player the freedom to do as he or she pleases in an open world epic. While titles like God of War were able to marry these two worlds together, Days Gone didnโ€™t hit that sweet for me in the short time I had with it. Worst case scenario though, I get a better version of State of Decay, a franchise I clearly enjoy. Expectations somewhat in check, Iโ€™m now more than ready to continue Deacon St. Johnโ€™s adventure when Days Gone heads to PS4 on 26 April.

https://stevivor.com/previews/days-gone-preview-forced-to-the-open-road/


Mercury News
https://www.mercurynews.com/2019/03...orcycle-is-lifeline-in-survival-horror-world/

Shacknews

Quote

Overall, I found my hands-on time with Days Gone to be an intense experience. The stunningly gorgeous visuals are a stark contrast to the main charactersโ€™ rather bleak existence. While the story may seem like a dark and hopeless scenario, there are glimmers of light strewn about that I wonโ€™t go into, as to not spoil any major plot points. Days Gone is a title thatโ€™s looking to blend a lot of great mechanics from various genres and then throw in some survival game aspects on top of that. Riding around on a motorcycle is pretty enjoyable as well. Days Gone will be coming to the PS4 exclusively on April 26.

https://www.shacknews.com/article/110313/days-gone-hands-on-preview-uneasy-rider



Gamereactor

Quote

We had the opportunity to play the game for just under three hours, which was an adequate chunk of time to explore Bend Studio's work. From the first minute the incredibly realistic and well-written characters are striking. The presented material was divided into two parts, the first of which (without unnecessary spoilers) introduced us to the realities of the game and allowed us to become more familiar with Deacon. We can already say that both the protagonist and all the important figures surrounding him will be the main strength of Days Gone. Even after the first few flashbacks and directed interludes, we were able to get along with them and understand their motivations and the difficult situation in which they find themselves. The first meeting between Deacon and Sarah was so natural and uncomfortable at the same time, and we easily slipped into the reality of the scene.

https://www.gamereactor.eu/previews/740613/Days+Gone+HandsOn/


TechRadar

Quote

Days Gone has all the characteristics of a top-tier PS4-exclusive, with its movie-quality presentation, engaging characters and beautifully-realised open world setting.

That said, the story in Days Gone hews very closely to the well-worn zombie apocalypse rulebook, with its biker angle being the game's only real distinguishing factor amidst a sea of similarly-themed titles.

https://www.techradar.com/reviews/hands-on-days-gone


gamer.nl

Quote

Days Gone's cinematics compare to the quality of Nathan Drakes adventures and, maybe more, to the ones in The Last of Us.

Acting is solid and moving around in the world feels really smooth with the same polished feeling as in most of Sony's first party titles.

You really get the feeling you're living inside The Walking Dead and are part of a world that's been ravaged by a zombie apocalypse for years where strong people found the means to survive.

ย 

https://gamer.nl/artikelen/preview/...wereld-vol-zombies?API_COOKIE_REDIRECTED=True

ย 

ย 

Edited by Ghost
Link to comment
Share on other sites

ย 

Really liked this video. Seems honest and 100% rant-free. Basically, Days Gone will most likely be a good, low-production (by Sony standards) AAA-title that'll keep us sated while we wait for the big games like TLOU 2 and Death Stranding.

Link to comment
Share on other sites

  • 2 weeks later...

Photo Mode Revealed

ย 

Days Gone: Photo Mode

ย  ย 

ย 

ย  ย ย Days Gone: Photo Modeย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย ย Days Gone: Photo Mode

Days Gone: Photo ModeDays Gone: Photo Mode

Days Gone: Photo ModeDays Gone: Photo Mode

ย 

ย 

Edited by Ghost
Link to comment
Share on other sites

ย 

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

ย 

Link to comment
Share on other sites

"Bend Studios' first game of this console generation has finally arrived, after seven years in development. It's powered by Unreal Engine 4, but it's quite unlike anything we've seen before on that engine. Join John Linneman for this detailed tech breakdown of Days Gone."

ย 

ย 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...