patrickogorman19 Posted April 7, 2016 Share Posted April 7, 2016 Can't even finish the second tutorial it's taking me a couple of hours. Link to comment Share on other sites More sharing options...
A1rPun Posted April 20, 2016 Share Posted April 20, 2016 (edited) Yeah the second tutorial is kind of weird but you have to ship more soup then the rival (this will be main gameplay). Even if you do nothing, the tutorial factory is build like it could complete the level itself I believe. So a couple of tips for playing this game: - Automation is key! In the first few levels you don't have many robot types so you have to do things yourself. - Make a farm! A farm can be just a row of blocks stacked on top of girders, food will grow faster with oxygen around it. Punch it to farm! Plant it back to keep it sustaining. - Make use of girders(horizontal) and ladders(vertical). These will make traveling by foot easier. - Control your oxygen. I doesn't matter too much if you die but you will lose 1/4 of your money and your weapons if you had any. You can loot the money where you died tho. - Beat up baddies with melee/weapons rather then your saw. The saw is good for crowd control or unreachable enemies. - Eat ingredients when you are low on health while farming mobs. - All infrastructure you build needs power. It has to connect with your power source(s). - Press the touch button to view your astro pins & recipes in-game. Edited April 29, 2016 by A1rPun 2 Link to comment Share on other sites More sharing options...
A1rPun Posted April 21, 2016 Share Posted April 21, 2016 Don't At first I didn't like this game at all but man I was wrong, I kept playing because PixelJunk makes fun games and they didn't let me down, again. I know you are one of the people who shit on indies but Nom Nom Galaxy is very cool if you know what you are doing. 1 Link to comment Share on other sites More sharing options...
A1rPun Posted April 22, 2016 Share Posted April 22, 2016 Well 9 out of 10 indies do suck. I just don't see the point of getting a hard on for them. I'm not sure why you bother visiting this game forum then but I do respect your opinion. Some indies do suck but it's not a 9/10 ratio, more like a 2/10. But can we please talk about tips again? This is a little off-topic and ranting on something you haven't played for more than an hour is very easy. Link to comment Share on other sites More sharing options...
Killah184 Posted April 22, 2016 Share Posted April 22, 2016 (edited) I'm not sure why you bother visiting this game forum then but I do respect your opinion. Some indies do suck but it's not a 9/10 ratio, more like a 2/10. But can we please talk about tips again? This is a little off-topic and ranting on something you haven't played for more than an hour is very easy. Please, you're giving this game way too much credit. An hour? Ha! Try about 15 minutes. Ok, I'm out! Have fun! Edited April 22, 2016 by Killah184 Link to comment Share on other sites More sharing options...
TesseractE Posted August 20, 2016 Share Posted August 20, 2016 Here's a tip (not just for Killah)... 15 minutes is NOT ENOUGH. This game is not a short-play game. Playing a level from beginning to end will usually take at least 30-45 minutes. If you need to stop, just keep in mind that it saves at the beginning of each 'day', so for better or for worse, you'll lose everything you've done since the last 'break time'. This can be useful if something gets screwed up. Another thing about 'Break Time': Any 'loose' ingredients will disappear, so be careful. Anything that's being carried by yourself or a robot will be safe, but anything laying on the ground in a 'bubble' will be lost, so be careful if you're collecting ingredients near the end of a day! 2 Link to comment Share on other sites More sharing options...
Lorajet Posted March 27, 2017 Share Posted March 27, 2017 On 8/20/2016 at 3:26 PM, TesseractE said: Here's a tip (not just for Killah)... 15 minutes is NOT ENOUGH. This game is not a short-play game. Playing a level from beginning to end will usually take at least 30-45 minutes. If you need to stop, just keep in mind that it saves at the beginning of each 'day', so for better or for worse, you'll lose everything you've done since the last 'break time'. This can be useful if something gets screwed up. Another thing about 'Break Time': Any 'loose' ingredients will disappear, so be careful. Anything that's being carried by yourself or a robot will be safe, but anything laying on the ground in a 'bubble' will be lost, so be careful if you're collecting ingredients near the end of a day! Very good tips, and thanks. Found this game in my old PS+ folder and thought I'd give it a go. Link to comment Share on other sites More sharing options...
Popular Post cr1s Posted October 4, 2017 Popular Post Share Posted October 4, 2017 (edited) I'll share some tips based on my experience with the game below: General Tips: So much for a multi-story, fully automated factory being "essential", as the guide on .org claims. It's not. You can beat all missions that don't give you a preset factory with a basic one-story factory that consists of the following: A few Soup Machines (I'd usually build 5 of those) 3 Soup Rockets 3 Charlie & Charles A few Shot Towers (to be replaced by Missile Towers as soon as you unlock them - don't bother using Laser Towers as enemies tend to move a lot and Laser Towers only fire either horizontally or vertically) 2-3 Arthurs (whenever you unlock them) in case some of those enemies manage to get inside your factory. Using the above setup (which might need to be slightly altered if necessary, but only slightly), the only thing you'd have to worry about is having a lot of ingredients available around you so that you can make enough soup to beat your rival in a timely manner. The sweet spot for your factory is usually very close to your starting point; however, that isn't the case sometimes, and you'll have to explore for a bit in order to find that sweet spot. In that case, I'd suggest spending the entire first day exploring the map until you find a very good spot. When you're done, restart the mission and immediately go there and start setting up your factory. Your primary task would just be to gather ingredients and put them in the Soup Machines, while your secondary task(s) would be to help kill enemies and repair structures as necessary. Using this strategy, I was able to beat each mission within a week at most (4-5 days most of the time). Don't pay attention to what news broadcasts say that much, except during the mission on Planet Ryoho (more on that in a bit). Yes, you'll need to make 50 cans of yummy soup for one of the Astro Pins, but if you're just looking to beat the campaign then shipping yummy soup won't be necessary for almost all missions, not to mention that: 1) the ingredient mentioned in the news broadcast might not even be anywhere near your factory's position, so you'd wasting time in that case, and 2) rival companies will barely ship any yummy soup. Just spam basic soup and you'll be fine. In case you end up shipping bad soup (which only happened a few times to me), then just make a mental note of what that ingredient is and avoid shipping soup that contains it. A surefire way to maintain 100% market share until the end of the current day (which might come in handy during a few of the later levels, where rival companies can ship more soup than usual) is to leave 1 or 2 cans of soup aside when you reach 100% market share and only ship them if the rival company ships some soup. Keep in mind that once Break Time occurs, any soup you ship won't reach its destination in time, so make sure you ship any necessary soup before that. That said, the rocket upgrade that makes shipping soup 20% faster that you gain later on in the campaign will give you a bit more leeway when it comes to that. Watch out for your office's HP. If it gets destroyed, it's game over and you'll have to restart the mission from the beginning, not from your current day. If you feel like it's gonna get destroyed and you can't repair it in time, immediately quit the mission and continue it, which will put you back to the start of your current day. Mission-Specific Tips: I only had a bit of trouble with a couple of missions, so I'll only list tips for those. Planet Ryoho: This is the mission where you have a preset multi-story factory. Start by gathering some matter and removing some of the Soup Machines in order to build other ones in which you'll put ingredients that you can actually easily find. Make as much basic soup as you can (you can find a lot of the ingredients southwest of the factory's position) and try to gain the upper hand as soon as possible. Also, deploy 4-5 Arthurs where your Power Generator is as soon as you have enough gold for them, as that's the only spot where enemies will appear, so you can just let them take care of the enemies. Make sure you occasionally check in and see if your Power Generator needs repairing, though. You wouldn't want to lose it... Anyway, the news broadcast will eventually show up and mention the flower as a yummy ingredient. Flowers will have grown on the spikes that are around your factory by that time, so you should switch your focus to making yummy soup from then on. The rival company will produce yummy soup from that point as well, which is why it's absolutely essential to make them too. Leave 1 or 2 cans of yummy soup aside if possible whenever you reach 100% market share so that you can ship them right before Break Time occurs, just in case the rival company tries to be sneaky. Planet Shasango: This is the mission with falling meteors. There's a safe place southeast of your initial position with a lot of ingredients. You'll know when you get there because you'll see one of those big-ass Mammoths. Here's a screenshot of the spot for visual reference. (Side Note: The final mission must've been one of the easiest as Mr. Chopsticks sent a grand total of FIVE cans of soup. ) Astro Pin Grinding Tips: Here's a general tip for grinding any and all pins after the campaign is done. If you quit right after make some progress towards whatever pin(s) you're working on, that progress will be saved. As such, you can replay any campaign level, gather a good amount of resources and/or go to a certain spot (e.g. next to a nest) for a certain pin, then wait for the current day to end and the game to save. This will allow you to farm any time-consuming pin you might need (50 nests, 500 robots, etc.) faster by performing the specific action and then quitting and resuming the mission over and over again. 50 cans of yummy soup: I farmed those on Planet Tyrall. The guide on here states that only the "8% market share" yummy soup counts, so make sure you focus on those (which are denoted by the blue news broadcasts). I ended up getting Bisausage as the yummy ingredient, but you might end up getting the Tomaty. Either way, there's plenty of both around. Once the news broadcast appears, mass-produce as many of those as you can during the same day and ship them as soon as the next day starts, then quit and continue the mission and you can ship those same cans again. Rinse and repeat until you're done. (Note: You must wait for the Soup Rocket to return to your factory for it to count!) 50 nests / 50 kills with Arthurs or Jacks / 200 melee kills / 200 shotgun kills / 200 sword kills / 100 Tomaties: You can grind all of these at the same spot, which is the Tomaty nest southeast of your starting position on Planet Tyrall. I can confirm that this one does count for the 50 nests. (Note: Enemies that are sent by rival companies don't count for the kills - or so it seemed anyway.) 500 meters of corridors: This pin will likely mislead you into thinking that building Corridors (the longest ones) will allow you to get it quicker. That's not the case. Progress towards this pin is measured by how many corridors you place, not by their length, meaning you'll have to place a total of 500 corridors to get this pin, regardless of their length. As such, only focus on placing Narrow Corridors due to their low cost. 300 Soup Machines: Just building Soup Machines isn't enough. You'll also have to fill them with 2 ingredients, so keep that in mind when going for this pin! 300 Soup Rockets: Unlike the previous pin, merely building Soup Rockets is enough, so you can just mass-produce them. Edited October 4, 2017 by cr1s 5 Link to comment Share on other sites More sharing options...
A1rPun Posted February 26, 2018 Share Posted February 26, 2018 (edited) @Zero I came here to give some more tips because I recently speedrunned the game solo but your general tips section cover most of the things I wanted to say I want to add: all soup adds 5% to your market share no matter what ingredients you used to make the soup (yummy soup and bad soup being the exceptions here). You do get more money on mixed ingredients instead of same ingredients but money isn't that important.. Only for automation and defense. A little bit of math here knowing every soup is 5%.. You theoretically have to ship 20 cans of soup to get 100% market share. That means you need to gather 40 ingredients. Of course the rival is going to get some market share too so you have to gather more ingredients then the theoretical 40. If you want to beat a planet quickly you need to focus on ingredients that grow fast. Here is the top 5 ingredients to use: - Chickenberry (grows infinitely on trees) - Brineweed (3 ingredients per harvest) - Sunblossom (3 ingredients per harvest) - Bluecap (2 ingredients per harvest and grows fast) - Greenstalk (2 ingredients per harvest and grows fast) When encountering one of the top 3 you are set and you can win within 3 days if you put in some work. The bluecap and greenstalk are just dependable ingredients to put in your soup. Just what @Zero said.. Make a small base, preferably next to an oxygen pocket or oxygrass because this will make plants grow so much faster. I'll upload a screenshot of one of my bases soon to show a good setup Edit: That time never came Edited July 6, 2023 by A1rPun Link to comment Share on other sites More sharing options...
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