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No Man's Sky v1.2


damon8r351

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PlayStation 4 Pro

PS4 Pro support has been enabled allowing 4K resolution gameplay. 4K rendering on PC has also been optimized. Together with visual improvements for all versions, No Man’s Sky has never looked better:

  • Support For PS4 Pro 4K Rendering
  • Support For PS4 Pro Delta Colour Compression
  • Support For PS4 Pro automatic Depth Buffer decompression

Visual Updates

  • High and ultra resolution textures
  • More accurate Ambient Lighting
  • Horizon Based Ambient Occlusion
  • High contrast lighting effects
  • Crepuscular Rays from the Sun
  • Improved post-processing with several filter options
  • HDR mode for compatible monitors and televisions

Online Base Sharing

  • Bases can now be shared online, allowing other players to discover and explore your outpost.

Own Multiple Ships

  • Use the enormous hanger in your Freighter to purchase and store your own collection of starships.
  • This is even more meaningful with the introduction of ship specialisation, classes and the ability to trade in previous ships against new purchases

Starship Specializations

Find and collect the perfect starship with new specialisations and classes:

  • Each starship has a specialisation (Shuttle, Fighter, Hauler or Science) that improves performance in specific areas.
  • Shuttles are all-rounders, Fighters specialise in combat, Haulers have expanded cargo holds and Science vessels feature increased warp capabilities
  • In addition to new ship types, all ships will now be class-rated: A, B, C or the ultra rare S class.
  • When purchasing a new ship, you’ll now be given the option to trade in your current ship for a discount.

New Vehicles – Exocraft

Master the surface of your home planet using new Exocraft. These land-based vehicles give new meaning to planetary navigation, combat and mining – and can be summoned from anywhere on the planet they were constructed upon:

  • The smallest Exocraft is the Nomad. What it may lack in cargo space, this hovercraft makes up for in speed, agility and its ability to glide over water
  • The mid-range Exocraft is the Roamer, a great all-rounder capable of quickly crossing rugged terrain and adapting to most situations
  • Finally, the Colossus is the largest of the Exocraft. This lumbering behemoth offers an enormous cargo hold perfect for those looking to harvest resources

Acquire Exocraft by hiring a Vy’keen Technician for your planetary base and completing a new series of missions:

  • Mount powerful mining lasers and harvest resources with far greater efficiency
  • High-intensity long-range scanners aid the discovery of distant buildings, objects and resources
  • Equip weapons and eliminate threats with increased firepower
  • Boost your vehicle’s speed with the acceleration module

Exocraft Races

Hone your driving skills by building your own race circuit on your home planet. Find the most interesting planet, create a time trial and challenge others to beat it:

  • Obtain the Race Initiator and place it inside your Base Building zone
  • Hop into your vehicle and drive the route you’d like to map out, dropping checkpoint markers anywhere on the planet
  • Once a circuit is complete, race the track over and over to set an unbeatable lap time
  • Players visiting your base via Base Sharing will be able to race using the circuit you created, challenging themselves against your split times.

New Shops and Traders

New traders have been added to space stations and bases, as well as a new currency:

  • A valuable new currency called Nanite Clusters can be found in various locations including abandoned bases and cargo crates
  • Blueprint stock will refresh periodically, so check back from time to time to see if any new or rare blueprints have become available.
  • Traders aboard space stations will exchange Nanite Clusters for your choice of blueprints
  • Your standing with the three NPC factions is now more important, as traders will only sell the best technology to their closest allies
  • Your standing with a faction can be improved by offering relics and curiosities to their representatives, or through conversation choices
  • Seek out Vy’keen traders for Multi-tool technology, Gek for ship upgrades and the Korvax for Exosuit improvement blueprints
  • A new building trader will now visit your home base, and will sell new base constructs in exchange for credits

Base Building Variety

Customisation options for your base have more than doubled:

  • More than 40 new base-building parts have been added, including coloured lights, stairs, observation domes and more
  • Personalize your base further with new material aesthetics including Wood, Stone, Metal as well as several new colours
  • Put the finishing touches to your home, choosing from an array of new furniture finishes
  • Decorate your walls with dozens of new decals. Earn extra decals by visiting the bases of other players

Multi-Tool Specialization and Classes

Multi-tool specializations and classes have been introduced. Choose between pistol, rifle, experimental and alien specializations:

  • Pistols offer increased mining capabilities, Rifles provide combat advantages and Experimental weapons are attuned to scanning. The rarest and most powerful are Alien Multi-tools
  • Similar to starships, weapons are also S, A, B or C class-rated
  • When purchasing a new Multi-tool, you can now trade in your current model for a discount

New Weapon Modes

Three new weapons can be installed into Multi-tools alongside the existing Boltcaster weapon. Each weapon provides a unique combat style:

  • The Scatter Blaster is most effective in close range encounters, able to damage multiple foes at once
  • The Pulse Spitter is ideal for mid-range skirmishes, particularly against fast moving opponents
  • The Blaze Javelin is a long range weapon, capable of eliminating enemies from afar

New ship weaponry offers advanced tactical opportunities:

  • The Cyclotron Ballista fires a concentrated ball of charged particles at forward targets, causing heavy damage
  • The Positron Ejector shoots in a wide cone of destruction
  • The Infra-Knife Accelerator releases a sustained burst of rapid fire

Permadeath Mode

  • A new Permadeath mode has been added, offering the greatest challenge yet. The consequences of death will be absolute.
  • The difficulty level of Permadeath mode mirrors Survival mode
  • Survival mode difficulty has been further increased. Dying in space will now restart you on the nearest planet’s surface, away from your crashed ship
  • Prove your mettle by unlocking new survival and permadeath Trophies

Photo Mode

  • Find the perfect angle for your shot in free camera mode, revealing your Starship in third person
  • Pause and change the time of day for the perfect lighting conditions
  • Change cloud layers and fog density to take the most atmospheric shots possible
  • New photo filters can be used to add ta finishing touch
  • Share your favourite screenshots with the community using PS4 or Steam sharing functionality

Discovery Menu

  • Your home planet is marked on the Galaxy Map, giving you a clearer feeling of your place in the universe
  • Use the discovery page to easily browse planetary information, including resource and biome data.
  • Previously visited planets can be marked with Waypoints, simplifying return navigation

Music From 65daysofstatic

  • Our favorite band 65daysofstatic has been back in the studio recording 8 new soundscapes for in-game, as well as lots of new loading music.

Quality of Life Improvements

  • It is now possible to skip the ‘Journey Milestone’ black bars, and these have been reduced or removed in many areas.
  • NPC interaction text now appears faster, and can now be skipped.
  • The option to return to ‘Game Mode Select’ has been added, allowing players to quickly change game mode
  • A Mission Log has been added to allow players to track multiple objectives
  • The user interface has been made easier to read in many places, and background graphics have been added
  • Atmospheric low-flight has been adjusted and improved
  • Ships, weapons, vehicles, freighters and bases can now all be renamed.
  • Long-clicks have been removed in many menus places to allow for faster interface navigation

@

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Now why couldn't they have just warned people that the thing we were buying last summer was a work in progress. They'd probably have lost out on sales but they'd have so much more goodwill right now if they had. 

 

These look like interesting changes and, as they seem to have introduced a few new trophies this time, I might give them a look. It's pretty low down on my gaming priority list though...

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ever since this game came out i have been intrested in it, mincraft in space sort of thing, updates do look good though, did i think it was cheap of them to lie to the consumer or at the worst misslead them, yup it sucked, but still a cool game, i guess alot of people thought they could fly around and blast others out of the sky, like we need another game for that lol, the game has always been an MMO style thing i think and like most if not all MMOs they are work in progress

 

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29 minutes ago, Maxie the Mouse said:

I'm still waiting for more contents before I consider buying this game. Maybe the game will be like Sean Murray have "promised".

lol good luck with that one. I doubt they'll ever add multiplayer. I doubt they'll ever give a meaningful reason to reach the center of the galaxy (aside from trophies).

Tbh, at this point, I'm not even sure they're going to even address the MP at all. Sean Murray was all "OMG 2 PEOPLE MET!?!?" when it first happened and seemed to ignore the fact they couldn't see each other, and it was never really confirmed whether it was a network issue, a game issue, or MP just doesn't exist at all. Some clarification would go a long way even if it means admitting they lied lol

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27 minutes ago, mojtaba333 said:

i love Conan it's such a good exploration experience 

and it's coming to ps4 2018 

Too skyrim-ish, not what I'm aiming for at the current moment. Maybe by the time i buy it, i will want Conan more than this, BUT NMS is still a 1st place winner to me

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Love the exocraft, surface rovers were something I suggested at the beginning as a later addition. Except my idea had it as something you could carry in a craftable bay in a ship of appropriate size. Now all they need to do is change it so not all planets' gravity is at 1.00g of Earth standard. It'd be awesome to ramp that sumbitch like the General Lee on a low grav planet.

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I'm still waiting for an update that lets us destroy a single planet each. Or, at the very least, add deep-space exploration probes that tells us the states of every planet in each system they traverse over a few hours, so we can plan accordingly.

Edited by GarryKE
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  • 1 month later...

The updates they've done so far have really transformed the game for the better. And it's not just the new things like the bases, exocraft, and new modes, or fixing the bugs. They've put a lot of work in tweaking the graphics, lighting, and sounds; a dust storm is now a legitimate threat to your visibility. They've done a lot toward making the game much more user friendly: streamlining the technology recharge process so now it takes only a couple D-Pad keystrokes, being able to set a waypoint to any system you've previously discovered, being able to scan a planet from space to see what minerals you can expect to find on it, making your relationship to the three alien races much more relevant by basing what technology blueprints you can obtain by how well they like you, being able to set a personalized waypoint on a planet surface so you can find an interesting spot again after you've left it, being able to construct autonomous mining units to do your tedious resource gathering for you, being able to scan fauna that's in flight instead of having to shoot it down to scan it. All sorts of things.

Edited by damon8r351
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