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Lords of the Fallen to hit PS4 next year


Lady Lilith

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http://www.psu.com/a019186/Lords-of-the-Fallen-announced-for-PS4-inspired-by-Dark-Souls

 

 


 


We already know that The Witcher 3 is heading to PlayStation 4, but what you may not know is that the producer of the first two Witcher games, Tomasz Gop, has also been working on another action RPG for almost two years.

Lords of the Fallen is set to launch on PlayStation 4, PC and next-generation Xbox sometime next year and is said to be as challenging as Dark Souls. Speaking with Eurogamer, Gop said:

"It's a challenging game, action RPG, which means a lot of advanced combat. When you walk through a location, and you have to fight 10 enemies, that takes around an hour.”

"When you fight in Mortal Kombat, when you fight in Tekken, that's why it takes so long - Dark Souls is probably a strong reference as well. But we've done a lot of things differently. For example, we have a skill tree. I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this.

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When asked about developing for the PlayStation 4, Gop had some good things to say about Sony’s next-generation system, specifically the 8GB GGDR 5 that is packed into the machine,

"Way more richer detail on all of the assets," he said. "For example, I couldn't even imagine making a tessellated game on the current generation of consoles. It might even be one of the biggest gaps. And on the next ones [consoles] it's going to be standard, in my opinion. And you just can see more on the screen right now, because it's gonna fit and the memory's gonna be fast."

Developed by Deck 13 and published by City Interactive, Lords of the Fallen is set to launch sometime in 2014. Make sure to check out the full interview over at Eurogamer.

 

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  • 3 weeks later...

It looks awesome.

 

 

Great! I'm always up for a challenge and it looks really good :)

 

 

Sounds awesome, hopefully a lot of these mentioned games are released with PS4 to create a good beginning lineup to play :)

 

Difficult action RPG like Dark Souls?... Yup, that sounds awesome.

 

 

I'll trump all of you and say that this sounds delicious. I hunger for more.

 

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Source: http://www.gameinformer.com/games/lords_of_the_fallen/b/playstation4/archive/2013/08/20/lords-of-the-fallen-trailer-showcases-battles-with-giant-monsters-in-the-snow.aspx

 

 

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Lords of the Fallen, the RPG from the mind of Tomasz Gop, former senior producer of The Witcher 2: Assassin of Kings, has received its first official trailer.

You can check out the footage below, which features a burly mustachioed man taking on a monster in a church, and then moving outside to take on a much larger monster in the snow.

Lords of the Fallen is coming to PlayStation 3 and 4, PC, Xbox 360 and Xbox One. For more on Lords of the Fallen, you can head here.

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  • 5 months later...

More info HERE!

 

 

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Publisher: City Interactive Developer: In-house, Deck13 Format; PC, PS4, Xbox One Origin: Poland, Germany Release: 2014

The most surprising thing about Deck13 and CI Games’ Lords Of The Fallen is how something so technically accomplished – even in its pre-alpha state – could sneak up on us so completely. When the game debuted at E3 in June, focus was pulled from its high-fantasy sword swinging and demon hunting by eighth-gen launch titles and its perceived competitor, Dark Souls II. Such was the bustle that people had little time for a pseudo-medieval thirdperson action adventure that occupies a space somewhere between the Souls series, Peter Jackson’s Lord Of The Rings and Warhammer. And that’s a shame, because our first look at Lords Of The Fallen reveals a game filled with smart combat, striking style and, most of all, promise.

Lords’ story focuses on an antihero named Harkyn, a tattooed quasi-Viking who has been cast out from society for crimes unspecified. The runes that cover his face each represent a ‘capital sin’ he’s committed, singling him out as what CI Games executive producer Tomasz Gop calls “a very bad guy”.

Without friends, family or purpose, Harkyn lives as a pariah until an ancient god (the titular Fallen) overthrown by humans thousands of years ago dispatches his Lords back to the human realm to reconquer it. Naturally, Harkyn is the only one with the skills to prevent this, and so begins a so-far fairly standard fantasy quest for redemption by way of lots of brutal swordfighting.

Gop has no pretence when it comes to Lords’ narrative ambitions: this is not a game with an encyclopedic backstory like Skyrim. “I don’t want to cheat anybody,” he tells us. “This isn’t a game that revolves around story; it’s a gameplay-focused experience.” For all its grand fantasy, Lords Of The Fallen is primarily about a grizzled warrior taking on a series of progressively more violent demons, besting them through skill and cleaving them apart with axes, swords and daggers.

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While most battled are one-on-one, occasionally the game will pait two demons together.

To that end, the combat system has been tailored to present just the level of challenge that will, Gop hopes, appeal not just to Dark Souls veterans, but also to gaming’s less committed masochists. “We’re focusing on the guys who love a challenge,” he says. “But we believe we can reach out to at least the borders of the players who are [of middling skill]. We want to make a game that doesn’t lack any elements of tactical combat, but at the same time isn’t punishing.”

Even at this early stage, Gop’s team has achieved a feeling of weighty physical combat and movement. Harkyn trudges under the weight of heavy armour, visibly slowed by its bulk. Swings from larger weapons, such as hammers, aren’t just slow, but really feel like they’re testing the limits of his strength. Which isn’t to say Harkyn feels underpowered: Lords strikes a fine balance between the heft of its weaponry and its hero’s combat style, with successful strikes and well-timed button presses unlocking chains of smoothly animated attacks that deal extra damage to anything in their path.

Most of Harkyn’s battles will be one-on-one duels against demonic footsoldiers of The Fallen, known as Rhogars. These enemies will come at him in different ways – some might dash in and out of strike range and jab with spears; others are lumbering, armoured shells with swords so heavy that each missed swing leaves their weapon buried in the floor.

In battling these enemies, Lords doesn’t limit players to any one combat style. While the game has a skills system, players won’t be forced into any corners when choosing upgrades. Instead, you can switch weapons, gadgets and armour on the fly, allowing you to respond to whatever threat is bearing down on you. A light, nimble Rhogar might be too quick for Harkyn to land a blow of his Cleric’s Hammer, so getting up close with daggers might prove a better strategy. By contrast, daggers are poor weapons against armoured demons – better to let them put all their might into an easily dodged heavy attack, then pound at them with a double-handed axe as they attempt to recover balance. It’s a case of finding which murderous key fits which fleetingly presented lock.

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Dual-wielding daggers makes it harder to avoid incoming enemy swings, but presents one of the fastest ways of dealing damage to to lightly armoured enemies.

Lords also stands out visually, ditching dull browns and greys in favour of a high-contrast colour palette. In a rare two-on-one encounter in a frozen courtyard, Harkyn lunges, weaves and stabs at an enemy every bit his equal in agility, while putting distance between himself and a heavier-armoured Rhogar giving laboured chase. As the two lighter combatants move, their red capes are believably yanked after them. Intricate layers of armour plate flash in the sunlight, and the mountains and sky shine a cold, wintry blue. It feels crisp, light and fresh, a palette cleanser after years of murky dungeons.

Lords Of The Fallen is a single-minded proposition, a game that eschews anything that might distract from beautifully rendered fantasy characters knocking seven shades out of each other with broadswords. There’s still plenty of time between now and its release for technical demons to make themselves known, but as a taste of what a new generation of epic fantasy might look like, Lords Of The Fallen is a vivid prospect.

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