CannibalX666X Posted March 4, 2019 Share Posted March 4, 2019 Hello, I'm not too far off getting the trials trophy on this game, but I'm having serious problems on C Vipers 22 Trial. Specifically its the link between Standing Light Punch and High Jump that is causing me the most trouble. but I'm trying to do the High Jump input as I am doing the Standing Low, which I'm really usure if that is correct or not. The input has shown up red on only one of my attempts, but I am more than sure I was mashing inputs by then as I was certainly getting a little bit frustrated on this. This is the last trial I need to do on Viper, so any advice from anyone recently doing this move would be greatly appreciated! Cheers Link to comment Share on other sites More sharing options...
SnowNinjaRaccoon Posted March 4, 2019 Share Posted March 4, 2019 I always modify this particular trial by adding an additional cr. LP to the combo. This gives you more time to input 2 quartel circles and when you do the second one extend it from down, down forward, forward to down, down forward, forward, up forward and this will register as a high jump cancel. 1 Link to comment Share on other sites More sharing options...
CannibalX666X Posted March 4, 2019 Author Share Posted March 4, 2019 (edited) 17 minutes ago, SnowNinjaRaccoon said: I always modify this particular trial by adding an additional cr. LP to the combo. This gives you more time to input 2 quartel circles and when you do the second one extend it from down, down forward, forward to down, down forward, forward, up forward and this will register as a high jump cancel. Thankyou for the quick reply! Would I start the D,DF, F, after inputting the LP? So like Cr. Lp then straight into D,DF,F? Or would it as I press Cr. LP then, DF, F, so use the Crouch Low Punch as the start of the input you suggested? Edited March 4, 2019 by CannibalX666X Link to comment Share on other sites More sharing options...
SnowNinjaRaccoon Posted March 4, 2019 Share Posted March 4, 2019 Since Viper has no move with the D, DF, F input you do: j HK, s LK, cr. LP, D DF F cr LP and then do a second quarter circle ending with Up forward and pressing 3Punches. 1 Link to comment Share on other sites More sharing options...
CannibalX666X Posted March 4, 2019 Author Share Posted March 4, 2019 Thankyou very much for all that information! I'll give it a go tonight! Many thanks! Link to comment Share on other sites More sharing options...
EdgeHosenka Posted March 5, 2019 Share Posted March 5, 2019 (edited) You Can Jump Hk Stand Lk Stand Lp Crouch MP ( 236 during MP ) 2369 Lp+Mp+Hp For me the only trials hard is the 21 of guile ( i hate flash kick cancel Double flash ) if you need other trials help's tell me and good Luck is not really hard bro you Can Do it Edited March 5, 2019 by EdgeHosenka 1 Link to comment Share on other sites More sharing options...
CannibalX666X Posted March 5, 2019 Author Share Posted March 5, 2019 4 hours ago, EdgeHosenka said: You Can Jump Hk Stand Lk Stand Lp Crouch MP ( 236 during MP ) 2369 Lp+Mp+Hp For me the only trials hard is the 21 of guile ( i hate flash kick cancel Double flash ) if you need other trials help's tell me and good Luck is not really hard bro you Can Do it Awesome. I'll keep your advice in mind! Many thanks! Link to comment Share on other sites More sharing options...
DeathShadoow Posted March 5, 2019 Share Posted March 5, 2019 you can also do s.MP and do the ulltra motion with an addition of forward up motion and hit the 3ppp. Just make sure that the s.MP hits close not the far s.MP attack. 1 Link to comment Share on other sites More sharing options...
CannibalX666X Posted March 5, 2019 Author Share Posted March 5, 2019 12 minutes ago, DeathShadoow said: you can also do s.MP and do the ulltra motion with an addition of forward up motion and hit the 3ppp. Just make sure that the s.MP hits close not the far s.MP attack. Ill be trying this, and all the solutions that are in this post ASAP. I am hoping to make this the last one, so hopefully the trophy pops after completion, which I'm not far off! Thanks all. Link to comment Share on other sites More sharing options...
EdgeHosenka Posted March 5, 2019 Share Posted March 5, 2019 You have finish all other trials ? Link to comment Share on other sites More sharing options...
CannibalX666X Posted March 5, 2019 Author Share Posted March 5, 2019 49 minutes ago, EdgeHosenka said: You have finish all other trials ? Not yet. I have left a few characters that I'm comfortable with, such as. ken, Ryu, Dan, as I wanted to get the harder characters done first but I also have yet to do El Fuere and the dreaded 24 trial. I haven't attempted that yet, but my thought was as I get more practice in, to get the tight timing may well be a little easier after I play more. Link to comment Share on other sites More sharing options...
AiKmAn_MZ Posted March 5, 2019 Share Posted March 5, 2019 For everyone who is struggling with Viper's trial 22: make sure you link s LK to s LP (linking = always wait for the move to end until you input next one). I think you can also cancel s LK to s LP (you input next move while current move is in motion). That would prevent you from pulling off High Jump Cancel after that as multiple cancels are only allowed between special and super moves (not when a normal move like s LK to s LP is canceled before). Keep that in mind as many normal moves can also be canceled to another normal move. Typically for a link you have to wait slightly longer before inputting next move which can be difficult for light kicks/punches. 1 Link to comment Share on other sites More sharing options...
EdgeHosenka Posted March 5, 2019 Share Posted March 5, 2019 7 hours ago, CannibalX666X said: Not yet. I have left a few characters that I'm comfortable with, such as. ken, Ryu, Dan, as I wanted to get the harder characters done first but I also have yet to do El Fuere and the dreaded 24 trial. I haven't attempted that yet, but my thought was as I get more practice in, to get the tight timing may well be a little easier after I play more. the 24 of fuerte is pretty easy, the 23 is harder Link to comment Share on other sites More sharing options...
DeathShadoow Posted March 6, 2019 Share Posted March 6, 2019 13 hours ago, EdgeHosenka said: the 24 of fuerte is pretty easy, the 23 is harder It's not as hard as you think, after the forward mk you can input Cr.LP into s.LK it will help getting the rest of the trial much easier. Link to comment Share on other sites More sharing options...
EdgeHosenka Posted March 6, 2019 Share Posted March 6, 2019 16 minutes ago, DeathShadoow said: It's not as hard as you think, after the forward mk you can input Cr.LP into s.LK it will help getting the rest of the trial much easier. yes is not hard, but i have more trouble for the 23, the 24 is very easy Link to comment Share on other sites More sharing options...
FawltyPowers Posted March 6, 2019 Share Posted March 6, 2019 I can't remember the trials very well because I've gotten old and forgetful but here are the notes I made to it at the time after I'd done it: This is so precise but it's not as fast as other trials if you buffer the QCF before the s.LP, check out Vesper Arcade to see how slow it is. I did j.HK > s.LK > QCF > s.LP > QCF UF > PPP Hope it helps 1 Link to comment Share on other sites More sharing options...
JakoMan64 Posted March 13, 2019 Share Posted March 13, 2019 I did that with my eyes closed too. I did with the dp motion and qcf and buffered with 236 medium with all 3 punches Ultra 1. It’s been so long though lol. C viper high jump doesn’t show but you can tell it count but only Ultra 1 is what shows up there. I did it with eyes closed. Shows you how trial is performed. 1 Link to comment Share on other sites More sharing options...
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