kidson2004

Sekiro Patch update 1.03

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Posted (edited)

Looks like they made the game slightly easier for those who were struggling to Git Gud. Here’s the patch notes:

 

 

Sekiro Update 1.03 Patch Notes

 

Improvements to Strategic Approaches

 

Adjusted the efficiency and Spirit Emblem cost of the following to encourage usage and diversity of approach: 

 

Prosthetic Tools: Lazulite Sacred Flame, Loaded Axe series, Sparking Axe, Lazulite Axe

 

Combat Arts: Ashina Cross, Dragon Flash, One Mind, Floating Passage, Spiral Cloud Passage, Mortal Draw, Empowered Mortal Draw

 

Items: Spiritfall series

Reduced the Posture damage dealt by the first hit of the Combat Arts "Senpou Leaping Kicks" and "High Monk" as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.

 

Increased the Poison build-up dealt by the Prosthetic Tool "Sabimaru" against enemies that were intended to be weak against it.

 

Increased the drop rate of "Divine Confetti" for Fencers in Ashina Castle.

 

Adjusted loading screen tips and tutorial text, as well as adding new text.

 

Other Fixes

Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.

 

Lowered the price of information sold by Anayama the Peddler.

 

The Chained Ogre inside Ashina Castle is now Red Eyed.

 

Fixed a bug where "Gokan's Sugar" and "Gokan's Spiritfall" were not mitigating player Posture damage taken while guarding or deflecting enemy attacks.

 

Fixed a bug where system crashes could cause save data to become corrupted on PC.

 

Fixed a bug where certain enemies would sometimes stop attacking the player.

 

Fixed a bug where certain actions could not be performed after reconfiguring the controls.

 

Fixed certain bugs that were allowing the player to access unexpected areas, which could result in becoming unable to obtain items or make further progress.

 

Fixed cases of certain text being displayed incorrectly.

Improved stability.

Improved performance.

Other various bug fixes.

 

 

Also here’s the link from the article itself:

 

https://www.google.com/amp/s/www.gamespot.com/amp-articles/new-sekiro-patch-coming-tonight-gives-shinobi-tool/1100-6466393/

Edited by kidson2004
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1 hour ago, kidson2004 said:

Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.

Oh, an easy mode people were waiting for is finally in!

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48 minutes ago, Akrioz said:

Oh, an easy mode people were waiting for is finally in!

Would have been funny if they put a hard mode in the game to fuck with everyone bitching for easy mode.

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Posted (edited)

Reduced the price of information from Anayama the peddler? What, from 100 sen to 50 sen? Wow

Edited by Ptirle
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1 hour ago, iGGTheEnd said:

Would have been funny if they put a hard mode in the game to fuck with everyone bitching for easy mode.

 

Not sure if this is serious or not, but in case you've missed it, the game is on easy-mode per default. Hard mode can be activated mid-game. 😅 I wished activating it would also increase the XP gain to at least add some incentive other than challenge, but oh well. 

 

 

As for the update, a bit of balancing here and there but I don't see anything that will drastically change how the game plays and feels. The blazing bull is anyways only an endurance test, and will usually be killed by draining his life bar and not by building up his posture, so a little less vit shouldn't make a huge difference. The changes in spirit emblem efficiency affect mostly late NG+ prosthetics and skills, and Sabimaru was already OP anyways. 😃

 

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They could patch the cheese of Demon of hatred and Gyouyabou or whatever he is called, to not fall down over the cliff.

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14 hours ago, Arcesus7 said:

 

Not sure if this is serious or not, but in case you've missed it, the game is on easy-mode per default. Hard mode can be activated mid-game. 1f605.png I wished activating it would also increase the XP gain to at least add some incentive other than challenge, but oh well. 

 

 

As for the update, a bit of balancing here and there but I don't see anything that will drastically change how the game plays and feels. The blazing bull is anyways only an endurance test, and will usually be killed by draining his life bar and not by building up his posture, so a little less vit shouldn't make a huge difference. The changes in spirit emblem efficiency affect mostly late NG+ prosthetics and skills, and Sabimaru was already OP anyways. 1f603.png

 

More of a joke,  just maybe when starting up the game you could chose from Normal and Hard and it does absolutly nothing,  and then if you click "easy" it just says "git gud"..

 

Just for the memes.

12 hours ago, Ptirle said:

They could patch the cheese of Demon of hatred and Gyouyabou or whatever he is called, to not fall down over the cliff.

Patching it for Demon is whatever but speedrunners would be pissed if they patched Oniwa skip.

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PATCH UPDATE 1.04

 

 

  • Fixed an issue with the Vitality / Posture adjustments in the “Blazing Bull”.
  • Improvements to Strategic Approaches Adjusted the efficiency and Spirit Emblem cost of the following to encourage usage and diversity of approach:
  • Prosthetic Tools: “Lazulite Sacred Flame,” “Loaded Axe” series, “Sparking Axe,” “Lazulite Axe”
  • Combat Arts: “Ashina Cross,” “Dragon Flash,” “One Mind,” “Floating Passage,” “Spiral Cloud Passage,” “Mortal Draw,” “Empowered Mortal Draw”
  • Items: “Spiritfall” series
  • Reduced the Posture damage dealt by the first hit of the Combat Arts “Senpou Leaping Kicks” and “High Monk” as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.
  • Increased the Poison build-up dealt by the Prosthetic Tool “Sabimaru” against enemies that were intended to be weak against it.
  • Increased the drop rate of “Divine Confetti” for Fencers in Ashina Castle.
  • Adjusted loading screen tips and tutorial text, as well as adding new text.
  • Other Fixes Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.
  • Lowered the price of information sold by Anayama the Peddler.
  • The Chained Ogre inside Ashina Castle is now Red Eyed.
  • Fixed a bug where “Gokan’s Sugar” and “Gokan’s Spiritfall” were not mitigating player Posture damage taken while guarding or deflecting enemy attacks.
  • Fixed a bug where system crashes could cause save data to become corrupted on PC.
  • Fixed a bug where certain enemies would sometimes stop attacking the player.
  • Fixed a bug where certain actions could not be performed after reconfiguring the controls.
  • Fixed certain bugs that were allowing the player to access unexpected areas, which could result in becoming unable to obtain items or make further progress.
  • Fixed cases of certain text being displayed incorrectly.
  • Added Dragonrot balancing
  • Fixed text and voice-over issues.
  • Sekiro patch 1.04 added stuttering and lag fixes.
  • Fixed issue with textures.
  • Added UI Improvements.
  • Fixed low framerate/stuttering issues.
  • Fixed some minor glitches.
  • Sekiro update 1.04 added various performance and stability improvements.
  • Added minor bug fixes and changes with Sekiro Shadows Die Twice version 1.04

Sekiro Shadows Die Twice update 1.04 for PS4 and Xbox One is now available for download.

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