Chambers35 Posted April 10, 2013 Share Posted April 10, 2013 (edited) http://youtu.be/yJ65NMfnXls "Today, IGN will debut the world exclusive first look at Dark Souls II.Come back today at 12PM PT/ 8PM BST for a 12-minute demo that reveals the first gameplay and includes an introduction to a number of new mechanics, dungeons, creatures, scenarios and combat. We will also have a video Q&A session, both of which feature FromSoftware director Yui Tanimura, and Namcobandai global producer, Tak Miyazoe, both hosted by IGN's Marty Sliva.Until then, here's two screens to tide you over. Tell us what you think in the comments below, and tweet your thoughts to @IGN and @Lynchtacular with the hashtag #DarkSouls2. Something wicked this way comes. What terrors lie in wait?" SourceI'll update this topic with a youtube video once there is one Can't wait to see this!!! Edited April 12, 2013 by Chambers35 4 Link to comment Share on other sites More sharing options...
Yoshi Posted April 10, 2013 Share Posted April 10, 2013 I'm a huge darksouls fan (have both platinum and 1000gs for it) so i'm definitely looking forward to this. Link to comment Share on other sites More sharing options...
MatCauthon Posted April 10, 2013 Share Posted April 10, 2013 Chambers - You are such a tease Link to comment Share on other sites More sharing options...
Kirbz Posted April 10, 2013 Share Posted April 10, 2013 Awesome can't wait! Now I need to go back and plat Dark Souls. Link to comment Share on other sites More sharing options...
Vacio_Luna Posted April 10, 2013 Share Posted April 10, 2013 I'm excited to see this, I almost have the plat for Dark Souls and from what I've played of Demon's Souls I also like it. Hope it's as challenging as the other two. Link to comment Share on other sites More sharing options...
SSarcasm Posted April 10, 2013 Share Posted April 10, 2013 (edited) . Edited April 22, 2019 by SSarcasm Link to comment Share on other sites More sharing options...
Aexuz Posted April 10, 2013 Share Posted April 10, 2013 Damn sweet. I'm doing the "Joy" gesture right now. Praise the sun! Link to comment Share on other sites More sharing options...
rwnica Posted April 10, 2013 Share Posted April 10, 2013 Awesome, I really hope they stick to the dark/demon souls difficult and gameplay. Link to comment Share on other sites More sharing options...
Chambers35 Posted April 10, 2013 Author Share Posted April 10, 2013 Added the video to the OP 1 Link to comment Share on other sites More sharing options...
TheNastyChocobos Posted April 10, 2013 Share Posted April 10, 2013 (edited) http://www.youtube.com/watch?feature=player_embedded&v=biW7B15h17g Edited April 10, 2013 by TheNastyChocobos 2 Link to comment Share on other sites More sharing options...
Vacio_Luna Posted April 10, 2013 Share Posted April 10, 2013 It looks so good!! I can't wait for this, instant pre-order for me so far. Link to comment Share on other sites More sharing options...
Bullstomp Posted April 10, 2013 Share Posted April 10, 2013 Huge Demon's and Dark Souls fan, plats in both. This will be one of the few that I pre-order Link to comment Share on other sites More sharing options...
wolf723 Posted April 10, 2013 Share Posted April 10, 2013 Cool, haven't had a chance to play the first one Link to comment Share on other sites More sharing options...
skinner49 Posted April 12, 2013 Share Posted April 12, 2013 This gave me an erection. Link to comment Share on other sites More sharing options...
voodoo_eyes Posted April 12, 2013 Share Posted April 12, 2013 Can't wait for this one to come out. Looks pretty neat so far, I just hope they keep the difficulty challenging as in the previous releases. Link to comment Share on other sites More sharing options...
EliteVega Posted April 12, 2013 Share Posted April 12, 2013 This looks..wow . I haven't played Dark souls however. Link to comment Share on other sites More sharing options...
SSarcasm Posted April 12, 2013 Share Posted April 12, 2013 (edited) . Edited April 22, 2019 by SSarcasm Link to comment Share on other sites More sharing options...
skinner49 Posted June 13, 2013 Share Posted June 13, 2013 E3 Dark Souls 2 Impressions! We rather set the world on fire when we revealed that FromSoftware wanted Dark Souls II to be more accessible than its predecessor. So we shrink into our seat when Brian Hong, director of strategic and digital marketing for Namco Bandai US, references it. He admits there have been “incremental improvements to make the game experience better” but insists there is “no easy mode, no invincible mode.” He points out that no-one has defeated the new demo’s boss, the Mirror Knight, all day. Not even Matt Warner, the QA lead playing it for the press, has managed it. And when we later pick up a DualShock and try it for ourselves, Hong’s claim seems vindicated. We die a lot, of course, even to the most basic of foes. Improved AI animation means enemies now launch straight into multi-hit combos of their own that do a lot of damage. One of the Mirror Knight’s combo enders is a thrust designed to catch you as you backroll to safety. They backstep now. Some kick to break your guard. They don’t dumbly commit themselves while you sit there with your shield up. A backstab isn’t necessarily a done deal; it’s now a multi-hit attack that begins with a quick whack to your foe’s shoulder, and if that attack misses, the backstab will too. Dark Souls II’s new engine also does away with the first game’s canned animations: if you’re surrounded by a group, you can’t game the animation system and buy yourself time with the invincibility frames of a backstab or riposte. Combat itself is more fluid now. Health and stamina bars are seemingly maxed out for the purposes of the demo but we’re able to do lengthy combos of light attacks that are far more natural-looking than Dark Souls’ rigid strings.The game’s core rhythm – aggro the enemies one by one (“try luring it out”), watching their movements, creating an opening and moving in – remains, and is as delightful as ever. Other little tweaks emerge. You can carry three weapons instead of two, with one of the demo’s character builds carrying a Halberd for big damage, an axe for speed and a catalyst for sorceries. You can dual wield weapons now, and shields too. You carry a torch which you light using lanterns dotted about the place to let you see in darkness – at the expense of your shield. We use it to ignite some explosive barrels, that destroyed a wall, that revealed a bonfire. There is much here to like. There is an awful lot that reassures us this is still Dark Souls. And yet we have concerns. You can warp between bonfires from the very beginning of the game – as long as you’ve already visited them, of course. Dark Souls kept this ability from you until a good way through the game, until you had learnt area after area like the back of your hand. Even then it limited those you could warp to a relative handful. We worry that letting us move freely from one bonfire to the next will mean we feel less connected to Dark Souls II’s world than we did to its predecessor’s. That desire for accessibility means that Dark Souls’ character creation system, which was admittedly baffling on first playthrough, has been replaced by what Hong says will ask you to define “parameters and preferences about the way you want to play the game.” It will then present you with a number of choices for a starting build. The four available here – Warrior, Sorcerer, Temple Knight and Dual Swordsman – serve only to streamline this particular demo, and won’t necessarily be in the final game. The reasons for this are clear, and understandable – and you’ll still be able to switch class completely as you progress through the game – but it does rather pull the game away from its D&D roots. In the sequel’s most worrying deviation, FromSoftware appears to have overhauled the health management system to reduce difficulty. In the demo a single, non-upgraded Estus flask refills our health bar completely, even when we’re down to the last pixel. We hope that’s another concession made solely for demo purposes. Perhaps most distressing of all is the Lifegem, a storable, usable healing item dropped by fallen enemies. If it’s a drop, can you buy it, too? We’ll go back and ask. Yet these concerns aside, this is still clearly Dark Souls at heart. Healing items may be plentiful but when the first enemy we encounter takes off three quarters of our life bar with a single combo, those doubts start to fade. It’s beautiful, too, the new engine making the previous game look positively last-gen – and the framerate held stable. With a March 2014 release date now set, FromSoftware has nine months to tinker with balance, and history suggests it knows exactly what it’s doing. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now