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What do you think about the new Sniper rifle in NG+


VegaTheGreat

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Stat wise it's a slightly improved C8 rife (up until now 3rd best) making the new one the new 3rd best rifle (behind USSR and BFG).

 

However, this NG+ sniper also has access to the X-bow bolts (poison, explosion etc etc).

It carries 15 sniper ammo and 5 of each other bolt type.

Bolts need 2Scrap + 1material depending on type.

 

As someone that hates X-bows and praises snipers, I currently find it "quite good".

At the beginning of NG+ Survival2 it works well and 1~2-shots things

but enemies have boosted HP and overall take around 50% more DMG to die.

That means that this rifle might have issues in the 4th and 5th area with the Breakers, Ragers and Reachers, forcing you to go back to the BFG.

 

 

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Anyone knows if there's a clip size upgrade for the new sniper?

16 hours ago, Fr_0zt said:

got the trophy and then back to crossbow

 

How do you get the Logan's Shadow trophy?

 

When I use the Poison ammo, enemies quickly recover-heal poison and don't die.

 

When i use the Paralyze ammo, it doesn't kill enemies.

 

Also do you unlock new ammo types beyond the starting ones?

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6 hours ago, VegaTheGreat said:

Anyone knows if there's a clip size upgrade for the new sniper?

 

How do you get the Logan's Shadow trophy?

 

When I use the Poison ammo, enemies quickly recover-heal poison and don't die.

 

When i use the Paralyze ammo, it doesn't kill enemies.

 

Also do you unlock new ammo types beyond the starting ones?

 

It takes 2 bullets of each on hard 2 to kill an enemy and there are no new ammo types for it later on. 

 

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So I tested the Sniper DMG on the Breaker boss by hitting his chest

since the HP bar visible and you can see the amount of DMG.

 

BFG has about 90% more DMG, Stagger and Penetration in each shot compared to BND

but

BND's explosive bullet deals 300% more DMG compared to a normal bullet or 50% more DMG compared to BFG's shots.

 

Sniper ammo can't be crafted but Explosive ones can be crafted which can mean +30Explosive ammo (with max scrap and gun powder)

However, it takes 2Scrap + 1Gun powder for 3 ammo

and Gun Powders are kinda rare to find, Scrap is already heavy in use elsewhere and searching for supplies is boring (while bullet purchase is convenient).

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So I played a lot with the BND and concluded that it's not good for the higher difficulties.

It has a lot of negatives.

 

It needs 2 shots for a kill and it has limited normal ammo capacity of 15

while SSR and BFG have 25 on default.

 

Gun powder is rare and hard to find for the Explosive shot

and Scrap is drained too fast just for ammo crafting.

 

Explosive shot at close range can kill you too.

 

Why bother with poison and stun when BFG just 1-Shots everything

or when the SSR carries the double ammo?

 

BND would good for a new file on Normal's early-mid-end game

but you get it in NG+ when you have access to better snipers.

 

In the end, BND needs a buff in ammo capacity, reduction of scrap needed and ATK buff to at least 1shot freaks in the day

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