Gretchen27 Posted March 24, 2020 Share Posted March 24, 2020 @ladynadiad The few tutorials haven't been much help at all, & I've just been skimming through the menu. Knowing the menu can increase skills is a huge help. I'll have to go through it more carefully now. & I felt like Mayura was a healer class, but she only has some wind move at the moment. Thankfully the after battle heals have kept my party going & healing in battle hasn't been necessary yet. Vita version. I've unlocked the speedrun trial for the first boss & gave it a go. Failed. The battle system doesn't work well timed with the gaps between stages. If you've already posted about the issue/solution in the forums I'll check them out after finishing a story run (in case of spoilers). Even without a trophy guide the game doesn't look too bad, just time consuming. 1 Link to comment Share on other sites More sharing options...
ladynadiad Posted March 24, 2020 Share Posted March 24, 2020 24 minutes ago, Gretchen27 said: @ladynadiad The few tutorials haven't been much help at all, & I've just been skimming through the menu. Knowing the menu can increase skills is a huge help. I'll have to go through it more carefully now. & I felt like Mayura was a healer class, but she only has some wind move at the moment. Thankfully the after battle heals have kept my party going & healing in battle hasn't been necessary yet. Vita version. I've unlocked the speedrun trial for the first boss & gave it a go. Failed. The battle system doesn't work well timed with the gaps between stages. If you've already posted about the issue/solution in the forums I'll check them out after finishing a story run (in case of spoilers). Even without a trophy guide the game doesn't look too bad, just time consuming. Without spoilers, the freeze issue is related to the last class you get via story. There is one move that most strategies will advise to spam repeatedly, but if you do that, the game freezes. So you instead have to make sure to end the turn with some other move, which means you need to adjust the speedrun strategies for the harder bosses. And yeah, the tutorials don't help that much, you'll learn the mechanics by trying out different techniques and seeing what works well. I learned what I did by playing it and also reading topics on the GameFAQs forum along with the topics on the Playstation Trophies forum. Pretty much, you're going to earn the majority of the trophies at the end of the game because you need access to all the characters, including a post game one to even get some of the trophies. 2 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted March 25, 2020 Popular Post Share Posted March 25, 2020 (edited) Game #4, Final Review SaGa Scarlet Grace: Ambitions The game is a turn based rpg where you pick one of four protagonists. I chose Urpina for my playthrough. Battles are pretty challanging so far and it is not uncommon for a character to lose life points. Unlike previous SaGa games 0 LP no longer means death and LP recovers by removing the party member for a few battles. SaGa games normally do not like to explain their mechanics to the player and it is usually left up to the player to discover how things work. This game however, has a great tip section which lays out the mechanics pretty well. A SaGa game which does not hide as much information as possible is certainly a welcome surprise. Visually, I probably prefer the more simplistic style of Romancing SaGa 2 and 3. I don't dislike how 3 looks though. It looks unique which is certainly something I appreciate. You can also recruit many characters into the party. There seem to be a huge amount of side content to do which is great as a lot of what I have played of the story so far can be brutal. Battles are turnbased but it has a unique aspect to it. You have a certain amount of Battle Points to use per turn. Your entire party shares in this pool so you have to decide whether one character uses a powerful attack or lots of characters attack normally. Your enemy has its own BP pool so it can sometimes be a bad idea to defeat the weaker enemies first. You unlock skills by using different weapon attacks during battle. Use an axe to learn axe skills. Think of Legend of Legacy or Alliance Alive. I have only put a few hours into this game and have only scratched the surface. I kind of prefer playing these type of games on my vita but I think those days are over now. I enjoyed what I played and am dissapointed I didn't get further. If you are looking for a non linear turnbased jrpg, then this may be the game for you. It should be noted however that the series is usually love it or hate it so it may be wise to look up about it before hand. Time played: 4 hours Trophy progress: 2/57 Completion percentage: 32.00%(+.0.01%). Edited March 25, 2020 by purgta 7 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted March 25, 2020 Popular Post Share Posted March 25, 2020 Brat Learns to Help Others ~ Scribblenauts Mega Pack Scribblenauts Mega Pack is two Scribblenauts games packaged as one game. You get both Scribblenauts Unlimited & some super hero crossover game I don't care about. I'll only be talking about Unlimited since I haven't played the other game I can't even bother to name. In Scribblenauts Unlimited, you play a Maxwell. Maxwell has a magic notebook that spawn anything that's profanity or copyrighted material. The plot is about how Maxwell's father sent him and his sister, Lily, out into the cold harsh world because he was worried they were becoming spoiled brats. The first thing that Maxwell does is try to kill a old man with a poison apple. His assassination attempt fails and the old man is a bit upset. The old man puts a curse on Lily that will slowly turn her to stone. Maxwell can't use his notebook to spawn a Super Soft or some other item that cures petrification, so he has to go around the world collecting Starites. Starites are the magic collectable that cures petrification. Starites only appear after helping people, so Maxwell has to become a saint to save his sister. The gameplay consists of going around levels and helping anybody that needs help for Starite Shards or full starites. Levels have a bunch of little requests that only give you a shard (I think 7 Shards make a full Starite but I not sure since I never actually bothered to count) but the requests are usually very easy. You get a hint to what object you need to spawn in from the person (animals & objects require assistance too sometimes) and usually spawning in a object that works gets you a Starite Shard. Sometimes you need to use a item to help or find an object hidden in a level. You can also add adjectives to anything and sometimes requests require adding adjectives. To get a full Starite, you need to a small mission that's basically a series of small requests; if you or an ally dies during these missions, your forced to restart the whole thing. Missions firmly hold your hand, so it's a bit annoying when you have to redo one. Scribblenauts is more of game made for consoles with touchscreens or PC; so I was worried about the controls being terrible and having to use the PS4 digital keyboard a lot. The game doesn't have keyboard support; well I tried using my keyboard and it didn't work. The game doesn't use the PS4 keyboard and has it's own typing system. You select a group of 4 letter with the left analog stick and hit the coresponding for the letter you want. After 3 letters, the game will try to help giving you autocomplete suggestions at the bottom. The game pauses while your typing so there is no rush. Selecting between interactable objects is a hassle and the controls in general are awkward. Sometimes you'll accidentally point your flamethrower the wrong way and kill Santa Claus. The awkwardness is fine since things are usually chill and you don't need to be very precise. The pool of spawnable objects is very large. I can't remember a instance where I couldn't find the object I wanted. I should mention that can also spawn people, buildings, vehicles and anything that's a noun. There is also character customization that allows you to create anything but is very hard to use. I took me about 2 hours to create a character that I was happy with and didn't have janky animations. You can also create your own objects and the creation tool is hard to use but let you create anything without restriction. It's possible to share your creations online and download others creations but the sharing system is terrible and I felt there was no real community behind it. Scribblenauts is technically a game made for children but adults can enjoy it too. I felt the game was easy and the hints were very straight forward. A lot of the fun in Scribblenauts comes from trying to find unorthodox solutions to problems instead of doing it the easy way. The objectives tend to be open ended enough that you can be creative with your solutions. Sometimes you have your failed solutions make a messy pile. I really like playing Scribblenauts Unlimited. It's a fun game with a lot of messing about potential. The levels are themed very well and there is a good amount of variety. Levels are short but sweet, I like that. 7 Link to comment Share on other sites More sharing options...
Popular Post ladynadiad Posted March 25, 2020 Popular Post Share Posted March 25, 2020 Game #5 Crossing Souls (PS4) Trophies: 31/33 (90%) A Rank Current completion: 94.26% (-1.86%) Current unearned trophies: 352 (+120) Current games played: 196 Current games completed: 181 Current unstarted games in backlog: 71 games Decided to update my review now that I've beaten the game and will attempt to avoid spoilers. Pretty much later in the game it starts putting in platforming elements and difficult boss battles. On top of that, the retro graphics are accompanied by retro game styles, like going back to a specific point if you die and not allowing you to skip cutscenes. Normally, I'd be fine with this, but sometimes it's unclear where it reverted you back to and you have to collect the collectables again if it goes back to before you got one and you can't always backtrack to a save point after getting one. And in one case I ran into an issue where I went into a cave with some monsters, came out and did some stuff outside the cave, then went back in and accidentally got killed by the monsters. Well, it reverted me back to before I entered the cave the first time but that wasn't obvious since it just put me back to the beginning of the cave and I thought it was the second time I went in since I left and came back. Said cave had a collectable in it, and since I didn't realize it reverted to first visit, I didn't go get that item again and now am having to replay the whole game because of one missed collectable that I actually got at one point and didn't realize it reverted me to my first visit to that area rather than my second. The can get frustrating in the last few chapters where the save points are sparse and you have a couple of collectables along the way and some really BS platforming sections. Also, if a boss has multiple phases (the final boss has three), if you die in the last phase, you have to redo the whole thing. There were also two instances where I ran into bugs that caused me to have to quit and start the game again because my progress was impeded due to the bug, but only two times isn't terrible, it's just that the existence of said bugs is a bit frustrating too. One came on the chapter 3 boss which has a memory game gimmick to it, and it just stopped triggering another round of the game and outside of winning that, there is no other way to damage the boss. Still will say the game is recommended and has a good story, but keep in mind that later in the game it can get frustrating and to save often and make use of backup saves in case of missed collectables, because it's a replay of the whole game if you miss one and you can't backtrack to previous areas and there is no chapter select or NG+. It's pretty short in all, but the hard sections are definitely a bit frustrating and take a lot of patience to get past. Anyway, will try to wrap this one up and get the plat before starting my next one, The Alliance Alive HD Remastered. 8 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 26, 2020 Author Popular Post Share Posted March 26, 2020 Game #5 - Beholder 2 - Final Impressions Time played: over 14h Tropheis earned: 12/53 Alright, so there are some similarities and some major differences between the first and the second game. Ufnortunately the changes and gameplay mechanics are mostly for the worse. The art style is still the same, it's still sort of a 2D sidescroller (2.5D at times) and is still mostly black and white. Once again there also is no voice acting, with the exception to the endings. Speaking of endings, there are seemingly several again, as I already got one by accident. THe premise is also still quite grimm and arguably a bit more brutal than the predecessor. As mentioned in my previous update, you work at the ministry and have to do "work" to get money in order to pay bills. Since my last update I found out that you actually end up doing different types of work each time you get promoted. Not going into any specifics here, but let's say all of them feel unintuitive and kind of boring after a while. Furhtermore there's one job that more often than not doesn't seem to be properly fine-tuned, as options given at times don't seem to add up at all with what's requested. This is also the worst part of the game, as it pays so little that you kind of have to spend a good amount o the available 9h doing the work just to pay the bills. These bills also do not stop coming in. There's always at least one random bill that shows up, no matter what. This whole part of the game feels like a chore. To get promoted to the next floor, youl need 15000 authority points, which you mostly get from completing quests, the main quest alone yields 10000 each, and performing the job correctly also gives a small amaount. I've gotten two promotions so far and am now in the third segment of the game. All of the except for the first one have the same routine going on. There's 3 co-workers that you got to get rid of in any way possible, the supervisor who gives you the rundown for your job and eventually a quest and lastly there's the boss of the current floor. There are still interesting quests and the side objective that is finding out what happened to your father, is intriguing. Most quests have two different possibilities to be completed, so there's some replayability. A new addition is fast travel (which wasn't needed in the first game), which lets you teleport from floor to floor. Sine the area of choice for this game is an office building, there's usually a bunch of NPCs walking around. Unfortunately that becomes a problem at times, ebcause those NPCs have collision. Guess what, collision in a 2D environment is kind of a problem. I think that I'm fairly close to the end, so I'll probably still play this tomorrow to wrap up my playthrough. Regardless this will be a . It's not as good as the first one, but it's still a solid game overall. 8 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 26, 2020 Popular Post Share Posted March 26, 2020 Game #5, Final Review Dragon Quest XI: Echoes of an Elusive Age Had to add that extra game.. I don't want to stop playing this. :/ The story is pretty darn good, I like pretty much all of the main cast, and the gameplay is fun. Don't know if I have anything negative to say about it. Many characters do have a funny way of talking, though, that may or may not bother you. I don't want to spoil too much more of the story, but I will mention what happened when I reached the very next town. So, you went to see the king to ask for his help, based on a note left by your mother. Well, this guy throws you in the dungeon.. Has some kind of warped view of things, thinking because the Luminary has appeared, the Dark Lord will surely follow. But if that's the case, what does locking him up accomplish? He'll still appear, and the Luminary will be locked in a dungeon. Something's not right.. The answers to this and other questions from my first review are slowly unraveled, as you play through the game. Getting hit in the feels also included. I don't really know if there's any benefit to moving around during fights. Maybe to spread your party members out, and avoid techniques that hit the entire party? I stopped doing it after awhile, and just played it like any other turn based JRPG. You get a horse, which lets you get around faster, and even avoid fights. If you're running with , the horse will send enemies it runs into flying. Running on foot is also done by holding the same button, and I guess that would be the one thing I don't like. Hate to wear out that trigger playing this, but not much I can do.. Unless I change the button used; might have to try that. There are some minigames and side activities, as well. A lot of areas have targets hidden around the map. Shoot all of them with your crossbow, and you can claim a reward. Horse races, where you try to run over objects to keep your stamina bar from emptying, resulting in your horse slowing down. And a casino with some gambling games. I only played the slot machine some, and it's basically just pull the handle and see if you win. Seemed pretty easy to do so. Went from 100 Tokens to over a thousand, after playing it for a bit. The camps you can rest at and save your game, also have a place to make equipment. Ingredients can be found on the map, and show up as blue lights. They also respawn. Or you can buy them at a shop. But once you have what you need to make a piece of equipment, you can create it and play a minigame. You have to fill up bars, trying to get them in the sweet spot, by using different skills to hit the item with a hammer. Depending on how well you do, the item will have better or worse stats. Not much else to say. The game is pretty great, though. And because this is the same artist who does Dragon Ball, a lot of characters look like they were plucked straight from that. Going to have a hard time deciding between this and Kiwami, once KYC is over.. Another . Time played: 27 hours. Trophy progress: 18/59 for 27% and a D rank. Completion percentage: 92.01% (-0.42%) Up next: Mitsurugi Kamui Hikae Hey, we've reached the end. I don't know a lot about this one. It's a hack and slash game, I think. Probably looked into it more when I bought it, but that was years ago. :/ This backlog, man.. Will find out soon if it's any good. 10 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 26, 2020 Author Popular Post Share Posted March 26, 2020 Game #6 - Darkwood - Preview Developer: Acid Wizard Studio Publisher: Acid Wizard Studio Genre: Survival Horror Price: 14,99€ It's time for another game I don't know much about. Don't know the dev/publisher and all I saw of the game was a few minutes of gameplay. So I know, it's a horror game, it's isometric and you walk around in dark woods (hence the name?). I d like my horror games, so I'm looking forward to this one. There is however one thing that worries me. I've made the experience that some horror games like to go overboard with the whole "darkness" thing. Having played 2Dark a while back, the game was so dark in some sections, that it wasn't possible to see what was on the ground (the game had traps...), I'm all for atmosphere, but in a reasonable realm. If this is going to be similar, and it just places you in a dark wood where you can't see shit, well then I'm out. 7 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 27, 2020 Popular Post Share Posted March 27, 2020 Game #6, Day 1 Mitsurugi Kamui Hikae Well, this one is probably gonna be a , at best. :/ There's just really not much to it. My first playthrough on Easy took less than an hour. Normal was slightly longer, but it's still going through the same 6 stages (more like 5), and doesn't take long. The story is barebones, too. With how little you get to know about the characters, it's hard to care about anything going on. You play as the girl with black hair, and she sets out to kill her friend (the blond in the image) because she surrendered to the Dark Side or something. So, then you just go through these 5 stages, fighting 5 waves of enemies per stage, getting a tiny scene for whatever boss is at the end, and it all ends with you fighting her. Which is basically Stages 5 & 6 rolled into one, and you don't fight any waves in them. Luckily, there are 5 difficulty settings, as well. They really like the number 5... Have fun playing through it 5 times for the Plat, though, since difficulties don't stack. :/ Alhough, considering the jump from Easy to Normal, you're probably better off doing that, anyways. Without any upgrades, Normal would have been pretty tough. I really had to change strategies towards the end of that one, and have continued to use that strategy on the first couple stages on Hard. So, how is the gameplay? Well, it's alright. Until you get to these harder difficulties and have to just run around, and spam one of your attacks when you can. On Easy, I was able to just spam and kill most things. Not even worrying about parrying and flourishes. Something that you supposedly need to get very good at for Inferno mode. But the timing is so strict to activate a flourish, that I don't know how that's going to go... Normal was a pretty big step up in difficulty, and almost felt like a Hard mode. I had to learn how to use this special attack called Divine Wind, which does a number on most enemies. It also requires sword energy, though, so you need to be careful you don't run out. But this is basically all I've used on Hard. Lol. Running away from enemies, so I can get it off. You have to stand still for a second, and input the buttons needed. Which kind of makes it a bit boring, so I ended up stopping after a couple levels last night. You attack with and mainly. The former slashes with your sword, while the latter does bare handed attacks. And then your special attacks are done by holding , pressing R1 a couple times to speed up the charge time. After taking enough damage, enemies will bleed. The goal is to not get hit, since it's at this point you can press and instantly kill bleeding enemies. Provided you're powered up enough by having a high combo, obtained by not getting hit. Enemies come in a few different varieties, and different colors. There are human-like enemies, bigger versions of them that seem like ones that took steroids, some kind of giant robot things, and the knights. Knights are the most annoying, since they can block and counter Divine Wind. Inferno difficulty is where this will really be a pain in the ass. On that mode, you can't take a single hit. You're supposed to learn how to Flourish. This is done by pressing just as an attack is about to hit. The timing is very strict, and it's not something I may ever be able to pull off with regularity. Which may mean it breaks me, if I get that far. :/ You do get a checkpoint after every wave, though, so you don't have to complete entire stages without getting hit. You get points to spend on upgrades from killing enemies. I already have them all after two and a third playthroughs, except for the costume, which costs a ludicrous 100,000 points. And that's about it. Probably won't have much to add to the final review. But if you want to hack through a bunch of enemies with what looks like a Japanese schoolgirl, with the occasional panty shots, I guess this is the game for you? Time played: Almost 3 hours. Trophy progress: 27/34 for 58% and an A rank. 8 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 28, 2020 Author Popular Post Share Posted March 28, 2020 Game #6 - Darkwood - Progress Update This is going to be a short one, as I only managed to put 3 hours into it so far. It's a survival horror game, from an isometric perspective. I've only done the prologue so far and am now on day 4 of the actual game. I'm not sure what my objective is, ewell except for surviving obviously. The prologue has eactly the problem, that I was worries about. It's way too dark. I spent over 30 minutes, trying to find the exit (it was covered by a cabinet that you had to drag (which wasn't visible on screen). The actual game fairs a little bit better in that regard. During the day most of the surroundings are visible. However, as soon as night time hits, it's literally lights out. Your starting point (which is an abandoned house) has lights in it, but needs a generator to be functional. So it's either searching the woods and it's locations for gasoline and other thigns or hide in a corner and hope for hte best. Because when it becomes night, scavengers have a tendency to invite themselves into your house. I'm not too confident in my survival past the 4th day. Guess I'll end up finding out whether or not the areas are procedurally generated or not. 7 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted March 28, 2020 Popular Post Share Posted March 28, 2020 Game #4 - Chaos;Child Time played: 5 hours Trophies: 3/34 (4% - E) Chaos;Child is one of the visual novels in the now very large Science Adventure series. Of the games in the series, the only ones I've played were Steins;Gate and it's interquel Steins;Gate 0, the former being one of my favorite visual novels in the entire genre, and the latter being very good in its own right, though not as good as the first one. So I did have some expectations going into this one. Chaos;Child's main character is Takuru Miyashiro, a high school student of Hekiho Academy who is the president of his school's newspaper club. Six years ago, during the events of the prequel Chaos;Head, a number of murders called the New Generation murders happened in Shibuya, which eventually leads into Shibuya being destroyed by an earthquake. In the present day, Takuru now lives in Miyashita Park in a trailer, having lost his parents in the earthquake. Also, a number of murders have been happening similar to the New Generation murders that happened six years ago, on the same dates that those murders happened. The murders all have a single thing similar between them - a "Sumo Sticker" is near all of the crime scenes, looking at the area where the death occurred. Takuru and his friends in the newspaper club decide to investigate these murders. As this is a visual novel, the game has little interaction beyond a "delusion trigger" which happens frequently throughout the story. At these points Takuru can experience a positive or negative delusion, or he can choose neither and stay in reality. So far, I've only chosen positive delusions, and some of the scenes that have followed have been pretty hilarious (while also making some characters act completely opposite of the way they would usually act). There's also mapping triggers where you place pictures on a map to match up your data, which are pretty basic. There's a few trophies related to doing it all correctly or messing up 20 times. I have not seen much of the game yet, having just started into chapter 2 so far, though there have already been some interesting scenes that have expanded the mystery so far, different from Steins;Gate which stumbles a bit with its own slow start. That's a good sign so far, and I hope it continues as the game progresses. However, I am not impressed by the constant repeating of information throughout the game. It seems Takuru has to explain everything in the most long-winded explanation every time, and it gets kind of annoying when you already know what is going on and he has to explain it again to another character. I think he's explained the first two murders at least five times now, and it will probably only get worse as more will come. However, I think I'll continue reading this after the event. It limits the school scenes (always a plus) and has already given me enough reason to continue onward with what the game has given me so far. It will probably be the first game I go back to, unless the next two games are any different. Starting completion: 71.83% Current completion: 71.27% Difference: -0.56% One Piece: Pirate Warriors 2: 11/40 (17% - E) Resonance of Fate: 7/49 (10% - D) Girls und Panzer: Dream Tank Match: 14/37 (20% - D) Nothing surprising here. Next game: Deadly Premonition: The Director's Cut (PS3) 9 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted March 28, 2020 Popular Post Share Posted March 28, 2020 Hey, No Bully ~ Ninja Pizza Girl I've fallen head over heels in love with gameplay while not liking some of the visuals, music and story. Ninja Pizza Girl is a 2D side scrolling Platformer with a focus on speed. I would describe the gameplay as the love child of Mirror's Edge & Sonic Mania. You hold left or right on the D-pad or analog stick to run. You press to jump (holding will have you jump farther). You can wall jump too. You can dive-kick by pressing while in the air when near an enemy or breakable object. You can use to slide under obstacles and defeat enemies. You need to hold when falling long distances to roll when you land, instead of face planting. That's everything control wise. The goal of each level is too make it to the end before time runs out. You can adjust the timer to make it super forgiving or only allowing a couple mistakes in the difficulty settings. The game is quite simple to play but hard to master. The story is about Gemma, who is the pizza delivery girl for her dad's small humble pizza restaurant. Gemma delivers pizza via rooftop parkour because everybody lives on the rooftops of skyscrapers; it's never explained. Her brother Tristan helps with navigation and emotional support remotely. The title is a bit misleading because the closet Gemma came to being a ninja was reading a volume of Naruto. The enemies in this game are "ninjas" though. Well, they're punk kids that are employed buy the totally evil company (you know they're evil because they're pizza tastes terrible) that wear ninja outfits and they're only purpose is to constantly bully Gemma (and ruin my speedrun attempts). The writing quality is alright with a few good jokes. The game is very aggressive with it's anti-bullying message. The enemies in this game are very annoying to deal with. The environment is mostly gray and their clothing is gray; except the enemy type that throws pizza, they're orange (the least sneaky colour). It's hard to see them coming; especially when they hide behind background objects to ambush you. Well, they're "ninjas", so I guess they're suppose to be sneaky. They get knocked down in a single attack and you can easily outrun them. Getting hit yourself only loses a few precious seconds of time. The worst thing they can do is hit you repeatedly, causing Gemma to get temporary crippling low self esteem. You must button mash until Gemma gets sudden determination to keep going. The levels and the 3D characters look fine. The game does a neat thing where the levels become more colorful the better you're doing. If you're good at the game, the levels look good. If your bad, the levels look gray & depressing. The look of a level will change from colorful to absolute depression because you get hit, forget to roll when landing or stop going at your maximum speed for 0.39 seconds. I really don't like the art style of everything in 2D. The game tells it's story through comics and text boxes with the characters face on the side. I found most characters looking kind of "off" at least a little bit. Sometimes it's fine but I really didn't like looking at it. The game only took me under two hours to get through the story & earn most of the trophies. Most of the trophies are easy to earn but they are two that are very tricky. Attaining 100% completion and beating every level with a "beyond classification" rating. Attaining 100% requires collecting every recycling symbol and QR Code in every level. The recycling symbols are barley hidden and the QR Code are a bit hidden. I found them all without a guide but it took me a few attempts each level. The recycling symbols can be spent on new outfits, tea, chocolate, bubble baths and video games. QR Codes can be spent on behind the scenes stuff and a few gameplay modifiers (big head mode, double jump, emotionally supportive enemies and first person mode). First person mode is technically a lie since the camera is technically third person. The game is borderline unplayable in "first person mode". It's good for a laugh and a bronze trophy. Getting a "beyond classification" rating only requires you to speedrun the level, yay! It's balanced for speedrunners; the game literally has a speedrun mode (both full game and individual levels). You pretty much have to play the level error free while taking the fastest possible route. It took me 10+ attempts on many levels. Fortunately you're allowed to have double jump and emotionally supportive enemies on. Having enemies not attack and shout supportive things is nice. The double jump is definitely not required. It make dive kicking slowler since it requires a extra button input but it makes platforming a little more forgiving. Double jumping allows for a few cool alternate routes too. I didn't put the game down until I attained 100% trophy completion. Today I picked the game up to play 1 or 2 levels but ended up spending an hour just playing the game, on multiple occasions. Ninja Pizza Girl is definitely one of my favorites now. 8 Link to comment Share on other sites More sharing options...
Popular Post Fnee2000 Posted March 29, 2020 Popular Post Share Posted March 29, 2020 Game #4 - Sea of Solitude Time Played - 3-4 hours (took 7-8 hours because of a system error) Trophies Earned - 23 of 23 Completion % - 100% Sorry for the delay on this write up. So when I booted this game up for the first time I received an error code of NP-32091-5. It was actually the second time I had seen it that week. It is an error code that will block trophies from unlocking. I did not experience an issue with the earlier game I played. That was not the case with this game unfortunately. The very first trophy did not unlock so I had to go back to restart it. Then one of the "die x times" trophies wouldn't unlock, no matter how many tries. So I rebooted my system, loaded up, died another time and the trophy unlocked. The biggest pain came when the final two story trophies did not unlock. I tried rebooting and doing chapter select to no avail. So I bit the bullet and did a new playthrough. The trophies still did not unlock. This is when I decided to do one of the only fixes for the error code and deleted my PS4 profile and reload the profile. That was a pain because it deleted all my saves and pictures. The saves were thankfully in the cloud. It deleted all of my custom folders too ? Anyway, after all that was done I decided to do a fresh playthrough on a new save file and the final two trophies finally unlocked along with the platinum. So a 3-4 hour game took me 7-8 hours total from 3 playthroughs because of this error code. This was not exactly the rosy cheerful "I wouldn't mind going through the game many times" type of game. No, this game was dark and full of mental health issue storylines (more on that below)... The Good: One thing you don't see is too many games going full boar on talking a multitude of mental health issues. This game certainly did that, in spades. You had bullying, torture, suicidal thoughts, isolation, loneliness, divorce, bipolar, and schizophrenia. Like I said above, not a cheerful game. The graphics were quite nice to look at. It did remind me a bit of Legend of Zelda Wind Waker in the cell shaded effect in the art style. There was also a lot of water and using a boat. The Bad: The controls were something that were a bit finicky at times. For a simple platformer, this game sometimes seemed to want me to be pinpoint accurate. There were times where it looked like I made the jump perfectly but somehow fell off. The monster in the game would also just sometimes appear out of nowhere, even if it was far away a moment ago. The Ugly: Honestly there was nothing that bugged me so much about this game other than the system error I got and that was not this game's fault. The Verdict: This is a simple platformer at heart but it tackles some very serious subject matters. Yes, the character does appear to overcome her monsters in the end bit the ride to get there was harrowing. ??? out of 5 This game won't wow you gameplay or graphics wise but the story is something you don't see too much in gaming. Next Up - Game #5 Wattam 8 Link to comment Share on other sites More sharing options...
Popular Post ladynadiad Posted March 29, 2020 Popular Post Share Posted March 29, 2020 Game #6 The Alliance Alive HD Remastered (PS4) Trophies: 4/35 (5%) E Rank Current completion: 94.38% (-2.23%) Current unearned trophies: 341 (+136) Current games played: 198 Current games completed: 183 Current unstarted games in backlog: 70 games So pretty much all I knew about this game going into it was that it was a remake of a DS game brought to PS4 with trophies and it was made by the creator of Suikoden. The latter made it a must buy for me because I loved the Suikoden games. The Alliance Alive definitely will scratch the itch any fan of the Suikoden series may have even if this is a very different game. The game draws upon many elements that made the Suikoden series lots of fun. You play as members of a resistance force that are trying to make the world better, you have people you can recruit to your side and you have fun turn based battles with a very interesting system of leveling up. Pretty much we find out in the beginning that there was some war a long time ago between the humans and the daemons that resulted in a barrier being put up that divided the human world (also know as the surface world from the daemon perspective). Due to the humans losing, they are in a bad position of pretty much being the most inferior of the three races and the daemons are the most superior and the ruling class. In between humans and daemons are the beastmen who are humanoid animal creatures. The beastmen get to rule over the surface world, while the daemons live up in their own world away from the surface and they come to visit as needed. The world is definitely pretty messed up after that barrier went up. We start off in a place known as the Rain Realm where it is constantly raining and they never get to see a clear, blue sky or an end to the rain. The initial party members are Azura and Galil, who are newer members of a resistance group. They are sent on a simple mission to send a letter to other members of the resistance at the Recon Guild Tower. The Guilds are groups among the humans who do research into various subjects. While they aren't outright resistance groups, they do aid many resistance members. After they finish up their mission, they hear about a ruin discovered that supposedly has a painting of a blue sky. Azura is curious about this and cons Galil into taking her to see it. They break in and do find the picture, but a daemon of great power finds them and because they broke the laws, the daemon blinds Azura and is about to do the same to Galil, but Azura pulls off a really great move to get them out of there. One would think that blindness would stop Azura, but nope, she's determined to do something about this truth she's seen and find a way to regain her vision. They hear a rumor about a ship that can travel past the dark current (which is part of what divides the world now) and head out to find more about the ship. At the same time, there are other people who later join up doing their own stuff. There's a human who works with the daemons and is sent to spy on resistance forces and a pair of daemons who decide to visit the human world on a whim and end up deciding to help when they see how things are for themselves. One thing I found refreshing about this is the fact that the humans are the lesser race and the beastmen and daemons are the superior races. Daemons are pretty much like catpeople, they have tails and ears like animals, but otherwise look human. They mostly are superior because of winning that war in the past and their skill at using sorcery, but they also lead long lives and many of the daemons living now were around during that war. Now as far as the battle system, it's a turn based RPG. So you fight using various weapons and magic. With daemons and beastmen you use sorcery, and with humans they use something called Sigilmancy, which is a somewhat inferior form of sorcery. You also have various types of weapons and in most cases characters can learn any weapon you want. Weapons have what is called arts, that are various sorts of attacks you can use. Some cost SP and some don't. There are also talents that can be bought to increase skill with weapons, which decreases SP cost of arts. As you use the weapon more, you have a chance to awaken new arts and improve current ones. There isn't a traditional leveling system, but as you fight there is a chance your character's max HP and SP can increase. The chance goes up depending on how powerful the monsters you fight are. So pretty much its encouraged to fight battles when you can and make use of arts to make them more powerful. You regain HP every battle, and gain 1 SP per turn in battle. Also there is something called ignition where your character pretty much does something like a limit break and can use a powerful attack called a final strike, but it breaks their weapon (later on these can be fixed for free by resting and the daemons have a spell that gives them a burner weapon to use for this). The final strike mechanic allows you to beat some pretty powerful monsters at the beginning. However, if someone is KOed in battle, their max HP decreases until you rest at an inn and if you run away from battle there is a chance that the character who initiated the retreat will lose max HP as well. Overall, it's a very fun game. About the only drawback to it is that the battles can get tedious and its very possible to end up in a battle you can't win or run away from. The graphics are also a bit dated looking since it is a remake of a DS game, but the style does have its charm. The story is interesting and the system is unique. It's got all the elements that made the Suikoden games a lot of fun and very addictive. Definitely would consider it a must play for people who loved the Sukoden games, but also a great game to play for any fans of turn based JRPGs. I'll definitely be playing this one until I get the plat. The game is a bit stingy with trophies, with few being story related (and the first story related one not coming until you're about a third of the way into the game), but once I get to the end there will be plenty of trophies to earn and the game itself isn't difficult. And since this is my last game, let me go ahead and rank my games in order from favorite to least favorite: 1. The Alliance Alive HD Remastered 2. Nier 3. Crossing Souls 4. Hero Must Die. Again 5. MeiQ 6. Tales of Symphonia 9 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 30, 2020 Author Popular Post Share Posted March 30, 2020 (edited) Game #6 - Darkwood - Final Impression Time played: 9h Trophies earned: 3/16 I'm still going to play some more of this tonight, but I'll get the writing about it out of the way. First off, I'll need to make a rectification, this is not quite an isometric, but rather a top-down game. This is actually quite an important diffference, as it makes the game worse Since it's top-down and the NPCs are in the same color as the floor they're standing on, it makes it an absolute pain in hte ass to find them. One of hte big things in this game is the sound and music. It tries to be very atmospheric, but for me it misses hte ball in two extremes. The music seems to randomly pick up at times, which just seems odd.When it comes to the sound effects though, it's a bigger problem. So everything in this game makes a sound, walking, iambience sound dragging things across the room makes the corresponding sound,. The latter only works one way though. If you drag or push it there's sound, but when you're blocking the way for unwelcome visitors, they push past it without making noise. I've been caught off guard numerous time because of this. Due to hte fact that this game tries to go so hard on immersion, that's a major flaw Now let's talk about hte gameplay. The concept is somewhat similar to This War of Mine, you go out (during the day) to gathe rmaterials, do quests and craft items, and then hunker down at night in a safe house that is completely destroyded. preferably you managed to barricade the doors and windows ppreviously or you'll have a really bad time. There are enemies that will break in eventually and you'll have to fight them with whatever weapons you have available, and let me tell you the combat absolutely blows. You also need to have fueled the generator so you have light, because there are also ghosts who will kill you if you don't have light. Basically night, time, is shitshow time. There are also skills that you can unlock by collecting mushrooms, but the skills come with a negative effect to counteract them. I have unlocked 3 positive and 2 negative traits so far and have come to the conclusion that it's better to completely ignore the upgrades, as none of htem are good enough to justify the attached downsides. The game does not hold your hand at all, so a lot of time is spent, trying to figure out what to do and where to go. There are the occasional nudges from NPCs (the ones that are easily missed), but for hte most part going one way and hoping for hte best. I've spend several hours on the latest objective, because I couldn't find the NPC, even though I knew the location. Found her eventually, but I don't know hwether or not I had been walking past her all the time or doing some other seemingly unrelated stuff made her show up. When you die (and you will die), your invenotry contents will be left on the ground where you died. They seem to not disappear even if you die several times in a row. That's kind of nice, but also makes it so that I stopped caring about dying. It is just a nuisance that I have to go back to pick up my stuff, but that's it. The locations and story seem interesting and the eerie, creepy and even vile atmosphere fits it well. That part of hte game is great, but then there's everything else that drags it down. There's also a technical issues, namely frequent lagspikes out of nowhere. Personally I think this game is way overrated. as I can't give it more than a . Edited March 30, 2020 by voodoo_eyes 8 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 30, 2020 Popular Post Share Posted March 30, 2020 Game #6, Final Review Mitsurugi Kamui Hikae Well, I managed to finish it. It gets so much worse after Normal difficulty... Swarms and swarms of enemies that will take all your health out quickly. How do you counteract this insanity? Well, you be as cheap as the game. Running around the arenas in circles, turning around and unleashing Divine Wind, and then finishing any bleeding enemies with . You see, enemies won't attack if the camera isn't on them. It's only when you turn around to face them, that you have a chance of getting hit. With running around like this, the occasional panty shots becomes uhh, pretty much constant? There are a few different costumes you'll unlock for beating the game on the various difficulties, and a couple are much more modest kimonos. So, you can change to one of those if you're uncomfortable, or are worried about who might see. ;P But maaaan, at least Very Hard and Inferno difficulties are a bitch, even with this cheap method. You really have to be able to flourish, at least against the knights and the blond girl. And it's still insanely difficult. There's a wave with 15 of those damn knights, and it gave me so much grief on both difficulties. They block Divine Wind, so you must flourish. And the timing of their attacks, or which one they decide to use, makes it completely random at how likely you are to succeed. You can flourish one, and get immediately hit by another. They'll get kind of stuck on each other, and won't attack until they're right on top of you. Seriously, almost everything else is literally cakewalk compared to the round with these guys. It takes a lot of practice and probably some luck. The blond girl is kind of tough, too. But I didn't realize you're kind of invincible after flourishing her. I kept trying to dodge her flurry of attacks after a flourish, when I should have just stood still. :/ Her final form is harder to flourish, requiring you to block, perfect block, and then flourish the third hit in a combo. Fuck that. I just spammed Divine Wind on her ass. It's really difficult on Very Hard, but I managed it eventually. She's not nearly as difficult on Inferno. Inferno was honestly not as bad as I thought it would be. Enemies die a lot faster, so it's not as bad as playing say, on Very Hard without taking a hit. That would have been a nightmare.. And I guess that's about it. Another round of KYC comes to an end. When I realized how short this was, I decided to work on RDR2's online and got that done, as well. Still not a fan. But at least that's over with. Time played: Save file says 9 hours and change, but I don't know how it calculates playtime. Felt much longer. Trophy progress: 34/34 for 100% and an S rank. Completion percentage: 92.02% (-0.41%) Final stats: Games played: 662 (+6) Games completed: 559 (+2) Unearned trophies: 1,670 (+133) Completion percentage: 92.02% (-0.41%) 9 Link to comment Share on other sites More sharing options...
Popular Post Gretchen27 Posted March 30, 2020 Popular Post Share Posted March 30, 2020 (edited) Game #7 Review Exist Archive: The Other Side of the Sky Playtime: 3 hours Trophies: 2/45 (2% complete) Percent Change: -3.50% (includes game #8) Enjoyment: 8/10 I only managed to tack another hour onto my playthrough as I felt like playing some backlog games instead. Nothing has changed since my initial review. Got a new party member & more of the story has unfolded (stuff I’d consider too spoilery to mention). My first impressions of the game remain; I love the art style, the story’s interesting, but the combat is stilted. It’s a long game, my favorite kind. I’d recommend it as a good pick up & play title. You can clear a dungeon/quest in under 15min. Don’t be deterred by a lack of guides if you really enjoy RPGs. Game #8 Review Ni no Kuni: Wrath of the White Witch Playtime: 4 hours Trophies: 2/34 (2% complete) Enjoyment: 9/10 Here’s the thing: I’m an idiot. I have wanted to start this game for a few years now, but my PS3 never had the room for my digital copy. So I had to finish up some old games & delete movies & such to make room. Still wasn’t enough. There was so much unaccounted for stuff taking up space that I couldn’t see. Well I’ve found out about the poorly designed feature to have DLC & updates not delete with a game. Had the system for 9 years, never realized that. What a journey just to get the game downloaded. Ni no Kuni was first released in NA in 2013, & for a 7 year old game it already exceeds my expectations. I was going to temper my judgement to account for an older game & its quirks. What I got instead was an RPG that I could easily see being released today. One that needs no filter of nostalgia to keep its shine. It has its own sense of style that’s held well over the years. The story follows Tidy Oliver, a young boy from a typical small town. He’s a very well mannered, respectful, nice little boy with equally good friends. You start the game with a simple movement & map tutorial by picking up the groceries for his mother across town. It’s just Oliver & his mother in the household, no mention of where or what happened to the father. Other than that, everything is pretty idyllic. There’s a little troubling matter of, I’m guessing the titular White Witch, who has been keeping tabs on him. Have to say, I like her design. She basically looks like Maleficent, a stone faced Medusa version. Mainly grey, except for the lining of her coat which changes like a mood ring from a vibrant starry night to a fiery magma background. There’s even a colorful Iago bird companion…It’s hard not to compare with other animations. Back on track: apparently Oliver is a pure hearted soul destined to wreck her plans. Even if he’s just a child now, she decides he has to die. An opportunity for that arises when Oliver sneaks out one night to meet up with a friend. They’ve been working on a project that’ll be the talk of their car-centric town. A go kart, & the test drive is tonight. While the boys are getting ready, Oliver spots a ghost girl who adamantly warns him not to go. But with something like this that they’ve probably been working on for a good while, it doesn’t stop them. They take the go kart out onto a narrow gravel road with water on both sides. Oliver gets to go first, & the White Witch gets her chance to sabotage the run, sending the kart careening into the water. I’m going to put the rest of my story progress & thoughts regarding it in the spoiler below. If you’re a latecomer to the game like me & have any intentions of playing it down the road, do not read it. The first hour’s impact will be meaningless then. Spoiler Thanks to some motherly intuition or a magical nudge, Oliver’s mom was already awake & out looking for him. She’s the one to pull Oliver from the water. & here’s where I thought the magical part would come, with the rest of the game being played in the afterlife or it’d all be a dying dream. That idea got derailed when Oliver’s mother was the one to die. Either way it was a bad situation no matter who died, but the mother was unexpectedly cruel. In comes Oliver’s magical abilities when days later he unintentionally lifts the curse on one of his toys. Mr. Dribby is amazing. I love his personality, all the little jabs he makes at tutorials or other characters. I wasn’t really buying his sales pitch to Oliver on soulmates. Your copy in the parallel world that can maybe bring his mother back. He is a fairy with an agenda after all, so not entirely trustworthy. But I’ve gotten as far as the cat king main quest. Soulmates are a thing, still don’t see how it can save his mother. I also saw the dream with his mother about meeting an important man along the journey. My first guess was that’d be his father. Then with the whole soulmate angle I said the dark wizard guy is probably Oliver’s soulmate. That’s the theory I’m sticking to at the moment. I’m going to try & get another hour or so into the game today (I know I haven't even mentioned the graphics or music yet). So I should have a few more things to say about it in my wrap up tomorrow. Edited March 30, 2020 by Gretchen27 10 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted March 31, 2020 Popular Post Share Posted March 31, 2020 Game #5 - Deadly Premonition: The Director's Cut Time played: 3 hours Trophies: 1/60 (1% - E) My friend keeps bugging me to play these weird Japanese games, like the one above - I've never played any of SWERY's games before, so it's been a whole new experience. Last year I did the same thing with The Silver Case and Suda51 in KYC 10, and enjoyed myself there. With Deadly Premonition 2 coming out later this year as well I believe it is finally time to play this game. Also, this game is more interesting to someone like myself, as my real name is Zach. More on that in a bit. Deadly Premonition: The Director's Cut stars FBI Special Agent Francis York Morgan as he heads to the town of Greenvale to investigate an unusual murder case that happened out there. On the way to the town, he encounters a man in a raincoat standing in the middle of the road. He swerves to avoid the man, but ends up crashing his car and is then attacked by zombies on his way to the actual town. He also encounters the man in the raincoat again, who attempts to kill him, but fails and runs away. So far, York has been exploring the various areas of Greenvale, including the hotel, police station, and hospital as he gathers clues towards the murder case. One of York's strange behaviors is that he talks to an imaginary friend a large portion of the time - York has named this person Zach, and based on what I have said before, it feels like sometimes that York is talking directly to me instead of his friend. With others around, York usually limits talking to Zach through thoughts, but he does sometimes talk to him aloud. The game is split into two distinct modes - the investigation phase and the combat phase. There are no enemies in the investigation phase and you can basically take your time - the in-game clock is very slow and the time things are open is very generous (so far). I don't expect any problems until I start doing the sidequests in the next chapter, which make up the majority of the trophy list. The combat phase involves only York as he fights through a mostly linear path against numerous zombies. Luckily his gun has almost infinite ammo, which is useful at taking out the zombies. Zombies can also use weapons themselves, including steel pipes, shovels, or even guns - taking them out quickly is the key to staying alive, though with the abundance of healing items and the fact that your health auto-restores to full upon leaving a combat phase, I haven't needed to do much else besides shoot zombie dead in these. My only death was the QTE event with the man in the raincoat the first time - I was totally unprepared for it the first time, but I passed it the second time. For the record, I'm pretty enthusiastic on continuing, despite the game looking like it stepped right out of the PS2 with its 'graphics'; the polygons are easily visible in some of the art. The mystery took an interesting turn in the last story cutscene before the combat phase I just finished, so I'm interested to see how this continues. Starting completion: 71.83% Current completion: 71.05% Difference: -0.78% One Piece: Pirate Warriors 2: 11/40 (17% - E) Resonance of Fate: 7/49 (10% - D) Girls und Panzer: Dream Tank Match: 14/37 (20% - D) Chaos;Child: 3/34 (4% - E) Nothing more to say. On to the final game! Next: Assassin's Creed II (PS3) 8 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted March 31, 2020 Popular Post Share Posted March 31, 2020 A Cute Little Fantasy RPG ~ Final Fantasy IX I was bored and had 2 free days, so I played Final Fantasy 9. The version on PS4 that looks a little better and has trophy support to be exact. I played the original PS1 version a lot when I was little and finished the game once. The visuals don't look much better then the PS1 counterpart. The PS1 looked crazy good when it released and is still visually sound to this day. I played my PS1 copy yesterday to compare visuals; the PS1 version looks almost the same as the PS4 version but a little blurry. The only noticeable visual improvement are the character models. There are few other differences between the PS1 original & PS4 HD port. Menus look a little different, characters name can now be 8 letters long instead of 7, you get a small bit of relevant information when naming a character (race, gender, dominant hand), the game now auto-saves in addition to manual saving, no swapping discs (the PS1 game came on 4 discs), there are built in cheats you can enable (some disable trophies but many useful ones don't, supposedly) and various small differences not worth mentioning. Final Fantasy 9 takes place in a medieval fantasy world with magic & airships powered by the souls of the dead, I mean "mist". The game starts with a thief named Zidane (or whatever you decide to name him) being apart of princess kidnapping scheme. Zidane is apart of a band thieves that plan on kidnapping a princess by putting on play with their theater airship for the royal family and taking the princess while everyone is distracted by the play. Princess was planning to stowaway on their airship, so she agrees with the whole plan. A knight named Steiner is trying very hard to return the princess to the castle, so the princess decides to be the lead actress in the play and pretends to die of sword stabbing; Steiner is fooled because he doesn't know what acting is. The plan works until a black mage, named Vivi, accidentally sets the princess on fire. She had to take of her face hiding robe to avoid burning to death, so everyone saw her. The theater airship gets shot at a lot but is able to escape the castle before crash landing in a evil forest called Evil Forest. The princess gets taken by a evil plant monster. Zidane wants to go save her but his boss says "no". Zidane leaves the band of thieves to save the princess with Steiner & Vivi. Final Fantasy 9 is a sort of turn based RPG but technically not. Characters have to wait until their action bar fills up before they can act. The speed the bar fills is based on a characters speed. When the bar is filled, they can attack, defend, change row and use items. Attacking just has a character attack a single enemy with their weapon. Change has characters change what row they're in. The front row has characters deal more damage but take more damage. The back row has characters deal less damage while taking less damage; certain attacks, like spells, deal the same amount damage regardless of what row a character is in. Characters also have two other actions exclusive to them (magic, stealing, skills, eating, summoning) that usually take MP (magic points) to use. Characters enter a special state called "trance" after taking many hits. The trance meter's progress carries over between battles but trance will end at the end of a battle. Characters tend to trance at the worst possible times, usually wasting it completely. In trance, characters deal more damage and they can access trance exclusive ability quirks. Zidane's trance is probably the best since it turns his thief skills (I rarely use them) into stylish attacks that deal massive damage. The soundtrack is one of my favorite soundtracks of all time. All the song I enjoy listening to. There isn't a song that I dislike. The movement controls in the game don't feel great. The game doesn't have full analog movement since the analog sticks were optional in the PS1 days. In most areas it's awkward to move around. I find myself running into walls a lot and I feel it's hard to move freely when I can only move in eight directons. Most environments don't feel designed with that limitation in mind. I also dislike the menu for selecting a characters action on their turn in the PS4 version. In the PS1 version, it was a small list of 4 options; you had to hold left or right on the D-pad to select defend and change. The PS4 version adds change and defend to the menu; it's also 2 columns of three options and the menu takes up more space. The change makes it a lot harder to find the action I want to take and I hate it. Trophy wise, the game is a bit of a nightmare, probably. Final Fantasy 9 has a lot of side content that is not very good that the trophy list "encourages" you to play. There is frog catching, a card game nobody understands and rng screws you over constantly, a terrible mini game you need to play 1000 times, jump rope, hitting a wall with a pickaxe until you get a rare item and some other stuff. There are also a lot of collectables and sidequests. Fortunately, there is a speedrun trophy. Speaking of speedruns, I was able to steal the Mage Masher from the first battle in 2 steals. If I was speedruning, that would of been very good rng. I've also been trying various speedrun techniques during my playthrough. Final Fantasy 9 is a very good game. The story bits I can't talk about because of spoilers is very good. The soundtrack is amazing. The gameplay is enjoyable. 9 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 31, 2020 Author Popular Post Share Posted March 31, 2020 Final Overview This time none of the games were terrible nor great. Which I guess, isn't a bad thing. In retrospect, I probably should have included a game that I knew I was going to love. Guess that'll have to wait until next time. Worth playing: Beholder 2 - Even though it was worse than it's predecessor, it was still the most enjoyable one out of the bunch. The story is still an interesting one (I finished it btw) and mainly the "work" segments are the game's weak link. Dead Rising 4 - It's just mindless fun. It's not exceptional in any way, but it fullfills it's purpose. I'm not sure how I would feel about this game, if it had the time constraints like it's predecessors. Toukiden 2 - I've decided to put this game in this pile, because it was just more fun than the upcoming rest. It also has an option for co-op play, so it has potential to be more enjoyable, which could help overlook the flaws a bit. Get on a sale: Secret of Mana - I've platted this one since and it's an OK game overall. It feels a bit clunkier than hte first game from what I remember, but it's biggest flaw is the absolutely stupid item grind. I spent over 10 hours just grinding for items that have a double drop rate percentage attached to them. I hope the sequel will cut out that sort of shit, as I really hate it when games waste my time. It's a crutch that too many JRPGs lean on to make the game seem like it has more content and needs to stop as it's an outdated approah to the genre. Darkwood - Well, this one wa a let-down. I've heard so many people speak highly of this, and what I encountered was far from something worth praising. The feel of hte game when it comes to atmosphere and story presentation is pretty cool, but all the rest falls flat. The combat is clunky, imprecise and just feels bad. What also feels bad is when you can run as fast as the enmies can walk. There are some enemies, that are impossible to outrun, because they aren't bound to the law of stamina that you're tied to. When I play a horror game, and I stop caring about whether I die or not, it's a really bad sign. Flatout 4 - It's barely decent. AI lovs to rubberband in the last lap and is more focused in making your day miserable than winning the races. THe rewards are minimal and the unlockable cars aren't really better than what you already have available. Just kind of a bland experoence, that starts to recycle tracks early on (and yes, flipping or segmenting the track is still recyling it). As usual I also played some stuff on the side. Conception II - A game from a previous KYC event. I quite enjoyed it, but it has one major flaw that makes me not want to continue it. One of the game mechanics is that you need to "make" new children who can become various classes and ultimately will be your party members. The issue is, they always start at level 1 and have a cap. So this means, that eventually they'll become useless, because they stop doing decent damage. So you have to level up new ones that have a higher level cap, from level 1 all the way to that cap. It'm still willing to give it a though, as it's a neat game to pick up and play as you can save wherever. Regalia: of Men and Monarchs - This game was pretty cool and one I'd recommend. It's a tactical RPG, which fantastic voice-acting. It looks pretty good and is well-written. There are some management aspects to tackle as well,.I platted this fairly quickly and I'd give it a . Tron Evolution - This game is not as bad as it may seem. It's not great by any means, but it's an alright experience. The gameplay is solid for hte most part and contrary to a lot of people I didn't have a big issues with the platforming. The bike sections were terrible though. This one was a . The Witness - I decided to try this out, because I just felt like playing something completely different. Well, it was different alright, unfortunatly I didn't really enjoy it. It's an open world puzzle game, that I find lacks direction. I do not think it did a good job at expllaining the various puzzles and it being open world and therefore you being able to run into a puzzle that hasn't been introduced yet is an approach I do not approve of. Luckily I understood the puzzles fairly quickly and had my own approach to the infamous teris pzulles, that made them a lot easier to go though. The final timed puzzle took me a couple dozen tries, before I finally got it though. The game just getts a . Killing Floor 2 - Went back for that one DLC trophy that gets added like every three months. Still a great game. No need to say more about it, as it's like the third time I mention this game in these events. Lightning Returns - I held this one off for so long, because I really wasn't a fan of the time constraints when I first played a couple of hours of it, a few yesrs ago. During this month I started from scratch and got the plat. I'm still not a fan of the time constraint, especially because it's an RPG. I just like to explore at my own pace in those games, and this gimmick interfered with that. The boss fights unfortunately feel kind of cheap, which is a bummer. Still I enjoyed it for the most part and would give it a . Iron Crypticle - Another game from a previous KYC iteration. I picked this win-stick shooter back up, because I just wanted to play something where I could get a couple of short runs in. It's still mediocre, so nothing changed on that front . Mortal Kombat - Another time filler game. I'm not going to pretend that I'd ever intended to get hte platinum in this, so even without the server closure I'm just having a good time trying out all the characters. It looks a tad date by todays standards, but the playability is still great. It also gets a from me. So yeah, that another KYC coming to a close. I hope everyone had a good time participating and/or reading through it. Feel free to get in the remaining updates, as well as your progress throughout the coming months until the next one starts in July. 8 Link to comment Share on other sites More sharing options...
Popular Post Gretchen27 Posted March 31, 2020 Popular Post Share Posted March 31, 2020 Ending Stats + Wrap Up Completion Percent: 86.77% (-3.49%) Games Played: 171 (+8) Completed Games: 128 (+1) Unearned Trophies: 922 with DLC (+267) Well I certainly bit into a large, time consuming chunk of my backlog this round. Also, learned my lesson to stick with 5 games next time. & I got around to screenshots! Except for Ni no Kuni, cause PS3. Nothing with story spoilers to worry about. My games from best to worst are: 1. Spider-Man – Peter Parker for the win. I never doubted this would be a good game, but I didn’t expect it to be this good. I’ve been leaning to more chill games of late & it fills that niche. Spoiler 2. Monster Hunter World: Iceborne – A runner-up that may be considered cheating since much of its enjoyment piggy backs off of the main game. Spoiler 3. The Evil Within 2 – The not so Evil Within sequel. On its own, pretty good survival horror masquerading with RPG elements. I’m looking forward to playing through it. Spoiler Save cat is back. Except she's gel cat now. 4. Ni no Kuni: Wrath of the White Witch – It deserves all the hype attributed to it. Not just for the story, which so far has been a magical adventure. Or the graphics; well, some are artwork animations for cut scenes, but the in game graphics fit the animated style. It’s pretty cool to watch an in game scene in full screen that slowly transitions to wide screen for gameplay. The music is another high point. I think I caught in the opening credits it was performed by a philharmonic orchestra. The effect really adds to the sense of adventure. One gripe to note, overused sound bites when entering/leaving a battle. Oliver has a short range of high pitched cheers that have already grown annoying. 5. Exist Archive: The Other Side of the Sky – The top spot for Vita titles started this time around. Spoiler The game is vibrant with a cute style. 6. Borderlands 3 – Okay, slight disclaimer. Just cause this is near the bottom of the list, that doesn’t mean I think this Borderlands is bad. Everything under it, sure. But it was up against better titles that I felt like playing at the time. I haven’t gone back to it since the start. In fact, it had to be deleted to make room. Though I just noticed yesterday a new DLC dropped. Trophies are now: 8/60 (8% complete). I’ll get back to it when the mood arises. It’s very similar to how I felt about The Witcher III in KYC 9, I like it, just don’t have the time to devote to it right now. Spoiler I like the look of the new choices, especially looking forward to a Zane run. 7. Bad Apple Wars – So I finally can give this one an enjoyment rating after nearing the end of chapter 4. It’s a whopping 6/10. There’s still no dialogue choices & I’ve figured out routes must be decided by choosing locations to visit in the beginning chapters. There is a soul touching feature that means you touch CG scenes to unlock memories of a person’s past. Other than that, nothing really interesting has happened in the story. It’s mild on actions, the restrictions on the students are dull. I keep waiting on something interesting to happen. Spoiler Maybe I should have chosen the Bad Apples for my first route. 8. Drive Girls – A game that is much deserving of its bottom of the pile standing. It’s gonna be a pain to complete at some point. Spoiler I’m completely undecided on what I want to work on first. Most are great, but don’t lend well to pick up & play at any time. I might just pick one, finish the story mode, then do the same for the others & see where that leads. As always, thank you for hosting @voodoo_eyes & there’s a few games I’m interested in playing from others reviews. Like: Coffee Talk, Nier, The Sexy Brutale, Yakuza, Nekopara, & Chaos;Child. 7 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 31, 2020 Popular Post Share Posted March 31, 2020 I really should play Lightning Returns, at some point. I hate time limits in general, though. Conception 2 was a really good game. Used it for a milestone. And I also went back to KF2 for that one trophy. The never-ending cycle.. Now made worse with glitches. Had the last enemy not come down, and thought I'd have to start over. Managed to blow him up, by throwing grenades up the elevator shaft. But still, a bug is a bug. Mine were uhh, kind of a mixed bag. I played a couple of really great ones, but the rest were fairly mediocre. With the exception of my bonus game, which seemed pretty decent. From best to worst: Dragon Quest XI- This feels like a really great JRPG early on, with fun characters and a good story. I'm torn between it and Kiwami to go back to now, in fact. But I think it'll be this. Yakuza Kiwami- I don't think it's possible for me to not enjoy one of these, at this point. Even the subpar spinoff, which a lot of people hated, I didn't think was completely without merit. Should enjoy the rest of it when I return. Digimon World: Next Order- The bonus game. A fun game where you raise Digimon, and go out and explore. Having them die of old age after so much time and having to raise new ones, could be a bit of a turnoff for some, though. injustice 2- Ugh.. It really is a shame that Cat Call trophy exists. This is a pretty fun fighting game, otherwise. With a robust roster. But forcing players to spend the majority of their time playing as Catwoman, or having the A.I. do it, is just stupid and can't be ignored. You could get super lucky and have Cat Call show up early, negating the need to play as her for 3,000 minutes.. But as I said, RNG hates my guts, so that didn't happen for me. :/ Basically done with it, and will pop the Plat on my birthday. Between a and a Mitsurugi Kamui Hikae- Weird and very short hack and slash. Also a bit of a nightmare to complete. Mostly because of those horribly designed knight enemies, and needing to pull off multiple flourishes without getting hit. Red Dead Redemption II- Had high hopes for this one, based on how much I enjoyed the previous entry. But so far, those hopes have been dashed. Granted, I played the first one on Xbox, and didn't give two shits about earning multiplayer achievements over there. And that has mostly been what I've played, so far. But with the early bug in single player, and all the ones I've encountered online, I can't say I'm not a teensy bit worried.. Touhou Double Focus- Yeah, this was not a very good metroidvania, and I'm fairly sure I won't play another Touhou game after this. Lol. I also really hate speedruns and limited live runs, so combining the two was a recipe for disaster. Between a and a Thanks to Voodoo for hosting, and everyone who participated. Always fun reading the reviews. 7 Link to comment Share on other sites More sharing options...
ladynadiad Posted March 31, 2020 Share Posted March 31, 2020 1 hour ago, Gretchen27 said: & there’s a few games I’m interested in playing from others reviews. Like: Coffee Talk, Nier, The Sexy Brutale, Yakuza, Nekopara, & Chaos;Child. In good news, I heard recently that Nier: Replicant (which is another version of the original Nier that I played this month, what I played is Nier: Gestalt) is actually going to get released outside of Japan for PS4, Xbox One and PC. So that means anyone who is interested in it will have an easier time obtaining the game once that version is released. Really good news to have heard because it truly is not an easy game to obtain right now. 3 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted March 31, 2020 Popular Post Share Posted March 31, 2020 (edited) Game #5, Final Review # Kingdom Hearts 3 I have been playing this series from its first installment on PS2. The series has its ups and downs. I really liked Birth by Sleep but did not care for re:coded at all. 358/2 Days has some great character moments although the gameplay loop was really boring after a while. So how does Kingdom Hearts 3 stack up? I am currently 10 hours into the game and the word I would use to describe it would be messy. The game is an action RPG. The series started off as a kind of a universe combined of Disney and Final Fantasy characters. As the series progressed, the Final Fantasy angle kind of diminished. The story focuses on a kid named Sora who weilds a giant key and his adventures with Donald Duck and Goofy. Does the story get more complicated than that? Yes. Yes it does. Advance warning. To get the full experience you will have to played every single game in the series. That crazily enough includes the mobile game. Thankfully you can get what you need from the 1.5, 2.5 and 2.8 collections. I do not recommend jumping into the game if you have never played a game in the series. Battles look nice although the enemies kind of feel like they have no weight behind them. There are new special attacks that seem to be inspired by disneyland rides. These are nice to look at the first time but it is at the stage where I choose not to use them when they become available. They really take you out of the moment. I never want to see the pirate ship attack again. Bosses are pretty basic so far although I am not too far yet so that may change. I have always disliked the gummyship mini game and this title did nothing to change that. The graphics look nice although the kingdom hearts character models look slightly off. Donald really sticks out to me. I think this has more to do with being so used to seeing them in a different style. The Disney/Pixar worlds look brilliant. I won't mention them for fear of spoilers but it looks like part of the movies. I always like the kingdom hearts music. I am kind of dissapointed with it so far although it is early days yet. All my issues are pretty minor though and I am interested in the main plot so far. I sound really negative but I am having fun. Time played: 10 hours Trophy progress: 7/46 Completion percentage: 31.98%(-.0.02%). Final Thoughts The event was a lot of fun and it was nice to play games that have been sitting in my backlog for too long. I have been pretty busy the latter half of the month due to the Coronavirus pandemic. Thought there would be more time to game but unfortunately that was not the case. Luckily no one I know has it yet. Shibuya Scramble was probably my favourite of the five games played. I would recommend it to those who have their eye on it. I know visual novels are not for everyone but it is a lot of fun. The Last Guardian can have some camera issues but Trico is adorable and easy to grow attached to. Recommended if you enjoyed Ico Hatoful Boyfriend is completely bonkers and can be gotten very cheap on sale. You probably have it from PSPlus. The fact you are trying to connect with talking pidgeons does not even get close to the real crazy parts. SaGa Scartlet Grace: Ambitions I have not given this game a fair shake yet. I will probably restart it in a few months and binge it. Kingdom Hearts 3 is kind of dissapointing so far. Things may change however. It was nice reading everyones reviews. Like Gretchen27, I have a few games I will be keeping my eye on. It was also interesting to see how similar/different my views on certain games were to others. Edited March 31, 2020 by purgta 8 Link to comment Share on other sites More sharing options...
Arctic Cress Posted April 1, 2020 Share Posted April 1, 2020 In the end, I do not have the time or the motivation to start Assassin's Creed II at the moment, and have been sick most of the day so I am just going to end it here at five games. I'll do a short wrap-up post tomorrow. Link to comment Share on other sites More sharing options...
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