Jump to content

Souls fans, you really should check this out


StrickenBiged

Recommended Posts

thanks for the write up! i've had my eye on this one for a while and definitely want to try it out while waiting for Dark Souls 3. might not be able to answer this since you just started playing, but how is the level design so far? is it laid out in a more traditional platformer kind of way or can you see different levels end up weaving in between each other like in Dark Souls and Bloodborne? also, how does the game run? have you run into any technical issues at all? gaming nowadays always has me skeptical about performance....

Link to comment
Share on other sites

Saw someone play it earlier today (yes, this helps selling games). Looked fun enough, and likely something I'd be into. Now it just comes down to the price... lol (will check now)

 

EDIT:

Price wasn't too high, but I usually like to pay a little less for digital games. Luckily the game has a platinum. I couldn't actually buy it in the PSN store, but the price was there.

Edited by MMDE
Link to comment
Share on other sites

thanks for the write up! i've had my eye on this one for a while and definitely want to try it out while waiting for Dark Souls 3. might not be able to answer this since you just started playing, but how is the level design so far? is it laid out in a more traditional platformer kind of way or can you see different levels end up weaving in between each other like in Dark Souls and Bloodborne? also, how does the game run? have you run into any technical issues at all? gaming nowadays always has me skeptical about performance....

 

So far, it's definitely the latter, sort of a Metroidvania type of level design (which Dark Souls took inspiration from and made 3D, if you think about it).

 

I've already passed a number of doors that are locked from the other side, items that I can't get to, that sort of thing. So I think there will be a bit of backtracking as you acquire new abilities and equipment or keys that allow you to access these areas. 

  • Like 1
Link to comment
Share on other sites

If you do want a review, the only one I've seen is on Destructiod. It's not particularly good (as a review I mean - it's mostly a list of features, like I have given here - his opinion on the game is very positive). 

 

One important thing though - it sounds like the Co-op might be couch only, so if online co-op is important to you it might be a good idea to try and get more info before buying. 

Link to comment
Share on other sites

Interesting, I'll look into the game. Thnx for the detailed comparison Stricken. 

 

Do you know what happens if you run out of gold and die?

 

The reviver guy took a different amount of gold depending on how much I was carrying, so I think he takes a % of what you've got on you, like the gate-keeper in Rogue Legacy. Presumably, you'd lose no gold if you're not carrying any, but who knows. (It'd be interesting if he takes you to a debtors prison or something instead, like the prison twists in Bloodborne and Dark Souls 1...

 

Gold seems to be a common enough drop anyway, so far. I don't think the Knight starts with particularly good item discovery, but every other enemy seems to be dropping a pile of Gold when he dies.

Link to comment
Share on other sites

The reviver guy took a different amount of gold depending on how much I was carrying, so I think he takes a % of what you've got on you, like the gate-keeper in Rogue Legacy. Presumably, you'd lose no gold if you're not carrying any, but who knows. (It'd be interesting if he takes you to a debtors prison or something instead, like the prison twists in Bloodborne and Dark Souls 1...

 

Gold seems to be a common enough drop anyway, so far. I don't think the Knight starts with particularly good item discovery, but every other enemy seems to be dropping a pile of Gold when he dies.

I'm fairly certain it's always 10% of the gold you're carrying, if you have no gold he won't take any of it. Might take an item instead though, not 100% sure.

I've gotten into the game a good bit and i can recommend it as well. I'd compare the gameplay to that of Rogue Legacy with a bigger emphasis on dodging and blocking. The design of the entire map is excellent so far, you get many more "oh shit place x links to place y" moments than i would have expected, though backtracking for trophies at the end of the game will still get extremely tedious unless they introduce a more efficient for of fast travel.

It does lack a little bit of polish though. The skilltree can be extremely overwhelming for people starting out and i can see many people poorly investing their level-up points before they know what they really want to do with their character. Also, during my up to that point favorite bossfight, the boss glitched out of the arena and fell off a cliff. And no, it didn't seem intentional like it did with Ceaseless Discharge. Then there's the immersion breaking walls of light a la "you can't go through here without a special item", which i'd hoped to see done in a way that isn't as intrusive. Then again Dark Souls did the same thing.

But so far, the pros absolutely outweigh the cons. This game gets the "this time i'll absolutely beat this boss" feeling that Souls games invoke in me perfectly right. It's not quite as hard or big as the Souls games, thus being better suited for 1-3 hour playing sessions.

  • Like 2
Link to comment
Share on other sites

I'm fairly certain it's always 10% of the gold you're carrying, if you have no gold he won't take any of it. Might take an item instead though, not 100% sure.

I've gotten into the game a good bit and i can recommend it as well. I'd compare the gameplay to that of Rogue Legacy with a bigger emphasis on dodging and blocking. The design of the entire map is excellent so far, you get many more "oh shit place x links to place y" moments than i would have expected, though backtracking for trophies at the end of the game will still get extremely tedious unless they introduce a more efficient for of fast travel.

It does lack a little bit of polish though. The skilltree can be extremely overwhelming for people starting out and i can see many people poorly investing their level-up points before they know what they really want to do with their character. Also, during my up to that point favorite bossfight, the boss glitched out of the arena and fell off a cliff. And no, it didn't seem intentional like it did with Ceaseless Discharge. Then there's the immersion breaking walls of light a la "you can't go through here without a special item", which i'd hoped to see done in a way that isn't as intrusive. Then again Dark Souls did the same thing.

But so far, the pros absolutely outweigh the cons. This game gets the "this time i'll absolutely beat this boss" feeling that Souls games invoke in me perfectly right. It's not quite as hard or big as the Souls games, thus being better suited for 1-3 hour playing sessions.

 

Yeah, I thought it was 10%, but wasn't certain. Never paid attention to the numbers, just noticed it was more when I had more, etc. 

 

Yeah, that skill tree is vast. The Fextralife wiki does say somewhere that there are items you can use to re-spec though, so it should be somewhat fluid if you mess up your build. 

 

What trophies are you anticipating having to backtrack for? Some of the bosses or oaths down hidden or locked paths?

 

Is the combat that close to RL though? If you stick with the sword, maybe, but even then you've still got nuance like parrying, light/heavy combos, etc. RL you just smack a dude with a 90 degree swing. I defer to your having played the game for longer, but don't the different weapons have different combos, reach, pros & cons?

Edited by StrickenBiged
Link to comment
Share on other sites

Yeah, I thought it was 10%, but wasn't certain. Never paid attention to the numbers, just noticed it was more when I had more, etc. 

 

Yeah, that skill tree is vast. The Fextralife wiki does say somewhere that there are items you can use to re-spec though, so it should be somewhat fluid if you mess up your build. 

 

What trophies are you anticipating having to backtrack for? Some of the bosses or oaths down hidden or locked paths?

 

Is the combat that close to RL though? If you stick with the sword, maybe, but even then you've still got nuance like parrying, light/heavy combos, etc. RL you just smack a dude with a 90 degree swing. I defer to your having played the game for longer, but don't the different weapons have different combos, reach, pros & cons?

I'm pretty sure that at least some of the oaths and sidequest are missable, so i'm expecting to have to walk all the way back at the end of the game. Unless we'll have to do NG+ for the second ending anyway, but there's not enough i fo to prove or disprove any of that. I know that there is an item that lets you fast travel to any Sanctuary that you used a specific stone statue on though.

The reason the game reminds me of Rogue Legacy is that spacing seems to be extremely important in this game. I've mostly been running around twohanding a greatsword, so i'd usually space myself so that hit my enemies but staying far away enough not to risk getting overwhelmed. That's exactly what i used to do in Rogue Legacy, so i make the subconscious connection fairly often.

Different weapons may obviously force different playstyles and i haven't even touched magic so all i can really conclude here is that twohanding a greatsword feels like playing Rogue Legacy lol

  • Like 2
Link to comment
Share on other sites

not a Souls fan but I am interested in this. Bloodborne was not too bad since it had improved controls and was Lovecraft inspired.

 

Mechanically, Bloodborne is almost identical to the Souls games - it's basically just an asset/theme/setting swap. If you liked the gameplay/mechanics of BB you'll like the Souls games. 

 

I should have mentioned that this game plays a lot faster too. Because it's 2D it's much easier to navigate than the Souls games, and you won't have to be checking your corners, etc, because there aren't any!

The reason the game reminds me of Rogue Legacy is that spacing seems to be extremely important in this game. I've mostly been running around twohanding a greatsword, so i'd usually space myself so that hit my enemies but staying far away enough not to risk getting overwhelmed. That's exactly what i used to do in Rogue Legacy, so i make the subconscious connection fairly often.

Different weapons may obviously force different playstyles and i haven't even touched magic so all i can really conclude here is that twohanding a greatsword feels like playing Rogue Legacy lol

 

Ok, I get what you were saying now. I thought you were being unfair to the game earlier! I know some people would have found RLs simple combat a turn off and I'd hate for them to leave this thread thinking that the combat here was as simple as it is in RL

 

I'm keen to try out magic. Might start an alt character before I get too far into it, just to check it out. The Hunter looks like it'd have an interesting playstyle too - crossbow and whip seems like it would lend itself to fast, long-to-mid range combat. 

  • Like 1
Link to comment
Share on other sites

Looks like a game desperately trying to cash in on the Souls series success. It has way too much shameless similarities to be called a tribute.

 

Are you saying this is a bad thing? If they had used completely original mechanics, would the game have been better? 

 

Games borrow good ideas from one another all the time. Almost every FPS since Halo had regenerating health and a 2 weapon carry-limit, Gears of War set the standard for 3rd person cover shooters, the list goes on and on. 

 

Copying and evolving on good ideas doesn't make a game bad, it can only make it better, surely? Imitation is the best form of flattery and all that. 

Link to comment
Share on other sites

Are you saying this is a bad thing? If they had used completely original mechanics, would the game have been better? 

 

Games borrow good ideas from one another all the time. Almost every FPS since Halo had regenerating health and a 2 weapon carry-limit, Gears of War set the standard for 3rd person cover shooters, the list goes on and on. 

 

Copying and evolving on good ideas doesn't make a game bad, it can only make it better, surely? Imitation is the best form of flattery and all that. 

I'm not saying it cant be a good game. Just wondering why anyone would be inspired to make something so damn similiar and not to do something original. Of course the gameplay might be solid, personally I dont care for this.

Link to comment
Share on other sites

Mechanically, Bloodborne is almost identical to the Souls games - it's basically just an asset/theme/setting swap. If you liked the gameplay/mechanics of BB you'll like the Souls games. 

 

I should have mentioned that this game plays a lot faster too. Because it's 2D it's much easier to navigate than the Souls games, and you won't have to be checking your corners, etc, because there aren't any!

 

Ok, I get what you were saying now. I thought you were being unfair to the game earlier! I know some people would have found RLs simple combat a turn off and I'd hate for them to leave this thread thinking that the combat here was as simple as it is in RL

 

I'm keen to try out magic. Might start an alt character before I get too far into it, just to check it out. The Hunter looks like it'd have an interesting playstyle too - crossbow and whip seems like it would lend itself to fast, long-to-mid range combat. 

 

The Souls series games very sluggish and clunky. i say this after playing Demon and Dark Souls 1 simply because i love the Designs. Bloodbourne plays smoother than Souls which is why i felt it was OK. However the controls killed the games for me but i still give each entry a chance.

  • Like 1
Link to comment
Share on other sites

Played another few hours last night. Tried a Mage and a Hunter out. 

 

The Mage is fun. Thought that the spellcasting system was interesting - casting your spell uses stamina and each cast reduces your maximum stamina by a few points until you next rest at a sanctuary. Makes for an interesting trade-off, where you're constantly thinking "right, so do I risk taking these guys on with just a sword, or do I deplete my max stamina further", especially when you're feeling that a boss or another tough enemy might be right around the corner. 

 

Hunter was also good fun. Dual-wielding a whip and a crossbow, you can get some pretty cool combos going and, provided you're quick, generally stay out of range of any attacks while still being able to dish the damage yourself. Unfortunately, ammo becomes a concern. Bolts that miss their target are lost for good, but any that connect are dropped by the enemy when they die. Managed to keep almost all of the starting 20 bolts as I traveled through the first zone, but spent them all on the boss, who I then had to finish off with my whip. The boss didn't seem to drop any of the bolts I'd spent on him though. 

 

Both magic and ranged weapons can be aimed by holding down the cast button and using :l:, so it's useful to take out enemies on different levels.

 

Getting fed up of using :circle: to attempt to dodge... Still in that Souls mindset, must remember that it's :r2: in this game... Most of my deaths come when I panic and press :circle:...

 

Found out that by answering differently to the first guy on the beach you can start with either The Three, Devara's Light or The Iron Ones as your religion, so those 3 trophies are available from the start. 

 

While playing as my Hunter I found a level 1 greatsword. Couldn't equip it so switched back to my Knight and got to the same place. So, with greatswords, if you have the same swordmanship level (unlocked on the skill tree) as the greatsword you want to use then you can only dual hand equip it. If you're one swordmanship level above the greatsword, you can equip it one handed. Really like using this weapon - it's got phenomenal reach and damage - might stick with the character for a bit longer. 

Link to comment
Share on other sites

I've found greatsword to be the best so far. Two hand with light armor, basically walk through most enemies so far up to the 7th boss area. Gave up on blocking with the shield right away and just dodge roll all the time.

 

Yeah, I'm only wearing the Knight's heavy armour chest piece and rogue set for the hands, legs, head so that I can roll quickly. 

 

Do you know what the exact encumbrance level for quicker rolling is? (e.g. 50%?). My style in DS has always been to boost my endurance so that I could roll like a ninja while wearing a really heavy armour set, would quite like to try the same with this character.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...