lettmon

The Journey 2 that couldn't

15 posts in this topic

Congrats, this game has even less gameplay than Journey, and the music is so unfitting, they missed a great opportunity here to use cool ambient music, but they had to go with generic classical music like 95% of modern games 😂

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Well I might give a try then.

 

What actually matters is the gaming experience - gameplay is just one aspect of it...

 

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There is no Classical music in Abzû though? :dunno:

 

The soundtrack is all original score by Austin Wintory, AFAIK, and was written for the game.

 

 

 

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Has anyone else noticed that the title for this game is incorrect? It's listed as 'ABZ' in this forum.

 

I didn't particularly like Journey so Abzu isn't top of my list of must-play games, but for free I'll definitely grab it! 

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10 minutes ago, DrBloodmoney said:

There is no Classical music in Abzû though? :dunno:

 

The soundtrack is all original score by Austin Wintory, AFAIK, and was written for the game.

 

 

 

 

Classical string instrument music.

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24 minutes ago, lettmon said:

 

Classical string instrument music.


I believe it was a full scoring orchestra, with an additional choral ensemble - some strings in there, of course (pretty hard to curate a scoring orchestra without some 😜) but the score is a far cry from Classical, or even Classical-style.

 

Felt pretty modern-filmic to me :dunno:

 

I quite liked it, and the game too, but for sure it’s not for everyone.


 

 

30 minutes ago, JoesusHCrust said:

Has anyone else noticed that the title for this game is incorrect? It's listed as 'ABZ' in this forum.

 

I didn't particularly like Journey so Abzu isn't top of my list of must-play games, but for free I'll definitely grab it! 


Yeah, I’ll bet there is some issue where the ‘û’ character isn’t supported in the titles of the forums - strange that it would default to just omitting it though, rather than replacing with a ‘u’ 😂

 

If you weren’t a Journey fan, yeah, tough to recommend Abzû, though there may be something to be said for the visuals -

 

I found it quite similar to Journey in the sense of the meditative pace and the slow discovery of mysterious stuff, but Abzû, while it has nothing quite as technically impressive as the sand surfing lighting effects and such in Journey, has a leg up in terms of the overall look being more consistently interesting and beautiful.

 

It’s not a game for high tension or thrills, but can be a very pleasant, low-key way to pass a few hours.

Edited by DrBloodmoney
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It's an interesting question. Can Wintory's music be described as 'classical'? I think there's a case to be made but his music is generally classed as 'electronica'. 

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5 minutes ago, JoesusHCrust said:

It's an interesting question. Can Wintory's music be described as 'classical'? I think there's a case to be made but his music is generally classed as 'electronica'. 


Not to get too technical - but Classical music is only ‘Classical’ if it was written in the Classical period, i.e. late 1700s to mid 1800s.

Immediately prior to that is generally ‘Baroque’ and immediately after is ‘Romantic’.

 

There is ‘Classical-style’ modern music, but it is specifically music aping the style of that period. I think if Austin Wintory had released his Abzû sountrack in 1790, it would have felt quite ahead of it’s time 😂

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Download Spotify and listen to cool ambient music. Problem solved...

Edited by LoveInHell
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58 minutes ago, DrBloodmoney said:


Not to get too technical - but Classical music is only ‘Classical’ if it was written in the Classical period, i.e. late 1700s to mid 1800s.

Immediately prior to that is generally ‘Baroque’ and immediately after is ‘Romantic’.

 

There is ‘Classical-style’ modern music, but it is specifically music aping the style of that period. I think if Austin Wintory had released his Abzû sountrack in 1790, it would have felt quite ahead of it’s time 😂

Yes, sort of. Classical music is used coloquially for what we should properly call 'Western Art Music'. You could make a case for including earlier liturgical music under this category but you're right that we have Baroque, Galant, Classical, Romantic, Modernist, Postmodernist etc. as separate music styles colloquially grouped together as 'classical music'. 

 

I disagree that Modernist or Postmodernist Western Art Music are aping the style of Classical music. I don't like them, but they are music forms in their own right. 

11 minutes ago, LoveInHell said:

Download Spotify and listen to cool ambient music. Problem solved...

But then I wouldn't be able to demonstrate to a stranger on the internet that I'm familiar with the correct terminology for different forms of Western Art Music! I don't want people thinking I'm stupid ;)

 

I don't really like ambient music. If I got a spotify account, I think I'd listen to 'Old Time' Appalachian fiddle music, Baroque Western Art Music and Reggae!! Those are my favourite genres!

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1 minute ago, JoesusHCrust said:

 

I disagree that Modernist or Postmodernist Western Art Music are aping the style of Classical music. I don't like them, but they are music forms in their own right. 


Yes - sorry, that is what I was saying - I meant that there is a modern style of music that apes Classical music, i.e. Classical-style, but not that all, or even a majority of modern orchestral music is that.
It exists, but is a specific niche, and the Abzû soundtrack definitely does not fall into that niche.

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2 hours ago, Neef-GT5 said:

Well I might give a try then.

 

What actually matters is the gaming experience - gameplay is just one aspect of it...

 


Well said, and I agree completely. Of course gameplay matters for the most part, but these types of games woke me up to the fact that a video game has the power to offer something completely different... an experience that is unconventional, yet equally valuable.

 

Journey was the first game I played that, to me at least, came across as much more than just a game. To be honest, it felt much more like an emotional experience, like a incredible piece of music or a sublime painting, a piece of art designed to immerse you in beauty and make you feel something special.

 

Not only did I find it to be a playable metaphor for the journey that each of us takes throughout life, but I found the whole experience to be filled with a kind of indescribable wonder and beauty that no game before had ever offered. Everything about it was beautiful to me, particularly the moments in which I would cross paths with other faceless, nameless souls embarking on their own journies, using nothing but primitive chimes and musical notes to try and communicate with one another, causing us to share these small but meaningful moments together before diverging on our own paths once again.

 

Yes, it was very short. And yes, it didn’t have much in terms of traditional gameplay. But I don’t think it needed to either. It offered me something so much more, a unique and heartfelt experience that I hadn’t had before in a video game.

 

Journey did something ballsy and special, and in my opinion it paid off for a lot of people. There have been other games like RiME, Abzu, Fe, Sea of Solitude etc. that have set out to offer player’s something similar, and personally I’m always happy to dive in to these kinds of games as I find them really relaxing and strangely cathartic in a way. I am personally enjoying the vibrant, underwater refuge of Abzu. 😊

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On 28.03.2021 at 10:38 AM, lettmon said:

Congrats, this game has even less gameplay than Journey, and the music is so unfitting, they missed a great opportunity here to use cool ambient music, but they had to go with generic classical music like 95% of modern games 1f602.png

Agree. I'm not even sure if it's a game. And I dislike the idea of "emotional expierience". I mean - it feels more like a longer tech demo with minimal gameplay and almost no story at all. Yeah, there is a "story", just like in Journey. But both these "games" are lacking - in terms of gameplay and story. You can interpret it any way you want, but without it, there is almost nothing.

 

And I think these both "experiences" are wasted potential. You can tell great many things with product like that, but they did something that looks beautiful and "deep". And people seem to forget, that Journey is not first game in that style. There was Rez and it's one example. It told story in minimalistic way, and was still a game and an expierence with unique music. And if you don't care about its story, there is still engaging gameplay, beautiful and unique visuals.

 

When it comes to Abzu or Journey, when you don't care about story, there is no engaging gameplay. Which leaves only beautiful (?) music and visuals. And I won't forget the most beautiful games ever made like Shadow of the Colossus, The Last Guardian and many more - that are considered art. Like I said before, Journey and Abzu are lacking in many things. And mind you, I'm emotional guy. Shadow of the Colossus or The Last Guardian left me devastated, and I cried like a bitch when I had to go trough microwave part in Metal Gear Solid 4. No to mention Nier or Okami. These are masterpieces.

 

And most importantly, creators like this (and fans of these games) forget (or so it seems), that gameplay is also a way to tell a story. And that is why games can differ from other mediums. It's a shame that Journey and Abzu doesn't do that, and still are considered beautiful works of art.

 

Shaking my head.

 

 

Edited by kALWa888
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On 10/5/2021 at 4:15 AM, kALWa888 said:

Agree. I'm not even sure if it's a game. And I dislike the idea of "emotional expierience". I mean - it feels more like a longer tech demo with minimal gameplay and almost no story at all. Yeah, there is a "story", just like in Journey. But both these "games" are lacking - in terms of gameplay and story. You can interpret it any way you want, but without it, there is almost nothing.

 

And I think these both "experiences" are wasted potential. You can tell great many things with product like that, but they did something that looks beautiful and "deep". And people seem to forget, that Journey is not first game in that style. There was Rez and it's one example. It told story in minimalistic way, and was still a game and an expierence with unique music. And if you don't care about its story, there is still engaging gameplay, beautiful and unique visuals.

 

When it comes to Abzu or Journey, when you don't care about story, there is no engaging gameplay. Which leaves only beautiful (?) music and visuals. And I won't forget the most beautiful games ever made like Shadow of the Colossus, The Last Guardian and many more - that are considered art. Like I said before, Journey and Abzu are lacking in many things. And mind you, I'm emotional guy. Shadow of the Colossus or The Last Guardian left me devastated, and I cried like a bitch when I had to go trough microwave part in Metal Gear Solid 4. No to mention Nier or Okami. These are masterpieces.

 

And most importantly, creators like this (and fans of these games) forget (or so it seems), that gameplay is also a way to tell a story. And that is why games can differ from other mediums. It's a shame that Journey and Abzu doesn't do that, and still are considered beautiful works of art.

 

Shaking my head.

 

 

 

hate this "arty" games. Boring, boring, and again boring. Playing them only beacuse was free somewhere (ps+/playathome) and because of easy trophies. Worst game of this kind, played recently, was paper beast. 

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On 28.03.2021 at 10:59 AM, Neef-GT5 said:

Well I might give a try then.

 

What actually matters is the gaming experience - gameplay is just one aspect of it...

 

Nope. Every game should have a solid gameplay to justify a story and atmosphere, that someone would not care about

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