themindisacity Posted February 29, 2016 Share Posted February 29, 2016 When Heavy Rain came out on PS3, part of the experience was that trophies wouldn't pop until the loading screen for the next part of the game - whenever you switched characters/scenes. Quantic Dream had to petition Sony to let them do that, and Sony allowed it. I wonder if that'll be in effect in the PS4 remaster as well? Link to comment Share on other sites More sharing options...
Super-Fly Spider-Guy Posted February 29, 2016 Share Posted February 29, 2016 Well, most remasters seem to have the same trophy triggers, so it's probably gonna be the same. Your guess is as good as mine though. Realistically, if they wanted the trophies to pop at a specific time, they could have just coded it that way, or changed the trophy description to something that worked better. Link to comment Share on other sites More sharing options...
Willstown Posted February 29, 2016 Share Posted February 29, 2016 Well for Beyond two souls (PS4), no trophies pop until the chapter decision summaries so it's the same deal there. 1 Link to comment Share on other sites More sharing options...
QuentinCle95 Posted February 29, 2016 Share Posted February 29, 2016 How strange, why would Quantic Dream ask Sony this explicitly? I always though the delayed trophies were because the game only really 'decided' what the outcome of your actions would be when it summarised all events of a Chapter at its end. I see no reason why this wouldn't be in place for the Remaster again, however. Link to comment Share on other sites More sharing options...
DaivRules Posted February 29, 2016 Share Posted February 29, 2016 I like that it did that. Made it more of a cinematic experience with no disruptions during gameplay. The tensions during loading screens was awesome. 3 Link to comment Share on other sites More sharing options...
stitchesnscars Posted February 29, 2016 Share Posted February 29, 2016 (edited) How strange, why would Quantic Dream ask Sony this explicitly? I always though the delayed trophies were because the game only really 'decided' what the outcome of your actions would be when it summarised all events of a Chapter at its end. I see no reason why this wouldn't be in place for the Remaster again, however. I believe that the above is answered with the below: I like that it did that. Made it more of a cinematic experience with no disruptions during gameplay. The tensions during loading screens was awesome. For story purposes they want you fully immersed. Although satisfying every time i hear that chime, it would remove you from the experience when you hear and see the grey tag on the top right corner of the screen. Edited February 29, 2016 by stitchesnscars Link to comment Share on other sites More sharing options...
smellslikejavier Posted February 29, 2016 Share Posted February 29, 2016 I believe that the above is answered with the below: For story purposes they want you fully immersed. Although satisfying every time i hear that chime, it would remove you from the experience when you hear and see the grey tag on the top right corner of the screen. yeah the thing with david cage is that he really cares about his stories, they can be good or bad depending on everyone's opinion but i like that he is really passionate with his work, and that's why he also kept the 30 fps for beyond so the "movie feel" will not get lost and didn't went for the 60 fps route. 1 Link to comment Share on other sites More sharing options...
QuentinCle95 Posted February 29, 2016 Share Posted February 29, 2016 Fair enough Link to comment Share on other sites More sharing options...
dalailama1989 Posted February 29, 2016 Share Posted February 29, 2016 I think it was good for dramatic purposes, that the trophies came in the loading screen on the PS3. Just a bummer for all the lovers of the new PS4 automatic-trophy-screenshot feature. 57 black photos - hurray 3 Link to comment Share on other sites More sharing options...
smellslikejavier Posted February 29, 2016 Share Posted February 29, 2016 I think it was good for dramatic purposes, that the trophies came in the loading screen on the PS3. Just a bummer for all the lovers of the new PS4 automatic-trophy-screenshot feature. 57 black photos - hurray but in the loading screens the faces of the characters appear i think, unless the trophy pops up just seconds before the game shows the character's face. Link to comment Share on other sites More sharing options...
MMDE Posted February 29, 2016 Share Posted February 29, 2016 This is an interesting read: http://superflatgames.com/wordpress/?p=1182 Link to comment Share on other sites More sharing options...
demonoutcast Posted March 2, 2016 Share Posted March 2, 2016 (edited) Yeah I've been having trophy delays lately with Heavy Rain Remastered, I've played through the prologue at least 10 times today and never got the 'Happy Birthday' bronze trophy. Anyone else having these problems? Edit: Found a fix to 'Happy Birthday' trophy; Follow instructions in prologue and play up until scott shelbys first chapter. Trophies won't pop unless you reach the character loading screen. Edited March 2, 2016 by DemonOutcast 1 Link to comment Share on other sites More sharing options...
Satele-Shan87 Posted March 2, 2016 Share Posted March 2, 2016 (edited) Yeah I've been having trophy delays lately with Heavy Rain Remastered, I've played through the prologue at least 10 times today and never got the 'Happy Birthday' bronze trophy. Anyone else having these problems? yes, i did the prologue twice and it didn't unlock. Same problem with "interactive drama". Guess what ? the two trophies unlocked after I finished the first chapter with Scott at the motel Edited March 2, 2016 by Kylo_Ren87 1 Link to comment Share on other sites More sharing options...
snakebit10 Posted March 2, 2016 Share Posted March 2, 2016 Happy Birthday, Interactive Drama and Good Father all popped right when Scott was getting out of his car at the hotel. Link to comment Share on other sites More sharing options...
LeetWolf2 Posted June 30, 2016 Share Posted June 30, 2016 (edited) Found a way to force trophies to pop sooner. Once you've met the requirements of the trophy and reached an autosave point, you can quit the game and select "continue". This will go to the character face loading screen and pop the trophies even though you haven't finish the chapter yet and reached the next character face loading screen. Useful if you want to see if you've earned the trophy before finishing a chapter. Edited June 30, 2016 by LeetWolf2 Link to comment Share on other sites More sharing options...
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