Popular Post AuroraHistoire Posted March 25, 2021 Popular Post Share Posted March 25, 2021 I Have Dodged Millions of Bullets, A Rubber Ball Should Be Baby Stuff - Stikbold! Dodging a rubber ball was a little harder than I thought it would it would be. Stikbold!: A Dodgeball Adventure is a little more complicated than dodging a rubber ball. In this co-op (sadly local only) centered dodgeball themed twin stick shooter, you and a friend play as Bjorn and Jerome. Bjorn and Jerome are dodgeball champions with multiple gold trophies but only got second place last year to another team. After a quick warm up session, the other team gets kidnapped by The Devil. Bjorn decides to go on a wacky adventure to save them because he has a crush on the girl from the other team; while Jerome is there to support his friend. The co-op story has a whole 12 boards to play. Don't worry if you can't get a friend to play with you, the game will give an AI teammate that actually kind of helpful. The AI won't win the game for you but can take some of the pressure off your back. The gameplay is simple and easy to learn. The left stick moves and the right stick aims. R2 throws the ball (or anything else that can be thrown) and L2 is the dodge. There is a button for passing but I forgot what it is. Throwing has a bit of complexity with you needing to hold R2 and let go with the correct timing to throw the ball at full power. You can also curve the ball with the right stick after throwing. You can also dodge into a thrown ball to catch it too. The goal of most of the levels is too eliminate the other team of 2-3 players while not getting eliminated yourselves. To eliminate a player, they need to be hit twice within 10 seconds of the first hit or get hit with a lucky stinger shot. Lucky stinger shots are full powered curved shots at long range; they are hard to pull off and feel more luck than skill at the best of times. Normal levels are split into rounds; best 3 out of 5. You can revive your downed teammate on the lower difficulties of story by standing near them for a few seconds. There are also quite a few boss levels too. The controls are the same but you will be throwing a lot of balls at the boss until it dies. The boss levels are some of the harder levels and they are a bit unforgiving with you only having 1 life. I had a lot of fun playing Stikbold!. The gameplay is very fun. The story was quirky and entertaining. The trophy list is a decent challenge while being pretty quick if you are good at the game. You only need 1 console, 1 controller and 1 person to get all the trophies. 11 of the boards have 3 optional objectives and doing all 3 will get you a trophy. You don't have to do all three in one run but they won't count unless you finish the level. Most of the optional objectives are straight forward and not too hard with a few being a little annoying. Two playthroughs are required, one on baby or medium difficulty and one on All Star. There are no revives on All Star but I never noticed the game being harder than baby on All Star. There are some trophies in the local multiplayer mode that took a few tries. 7 Link to comment Share on other sites More sharing options...
Popular Post Static_Rook Posted March 25, 2021 Popular Post Share Posted March 25, 2021 (edited) Game 5 Review - Labyrinth of Refrain Hours played - 5 Trophies earned - 4/58 Completion PCG - 7% Effect on overall completion PCG (-0.06%) It seems like I'm alternating between hits and misses. I generally like DRPGs, but I guess I wasn't really in the mood for one right now. This would have worked better for me if it was on the Vita. Every time I sat down go play this I wasn't really excited. It didn't help that the game goes out of its way to make everything feel way more complicated than it should be with the puppets and covens and goofy names for everything. And then add a layer of weird anime tropes and horniness in the story and it made playing it a chore. I have a feeling that this one will be sitting in my backlog for a while before I begrudgingly go back to finish it. Maybe it will click with me more then, but for now it's a big miss. Game 6 Preview - Stellaris Stellaris is a grand strategy sci-fi 4X game from Paradox Interactive. You can make your own faction with a bunch of variable traits (Pacifist, Xenophobic, Fanatic, etc) or use a pre-made one, then set about exploring and expanding throughout the galaxy. There's a big update dropping for the console edition tomorrow* so I'm waiting for that to hit before I start playing. I'm excited to give the game a shot again. I've picked up every Season Pass and always try to play it when some new content comes out, but I barely last a few turns. This time, though, I've been watching some console specific video guides about the update and I'm going in a little more prepared. I've always wanted to get into these style of games so that's why I used it in this event. Instead of going in and trying to learn everything right away and work towards specific trophies, etc, I'm just going to start a game or two and let things get messy. I can tell myself I'm still "accomplishing" something since just playing it is helping me complete this event. Yes, it's silly, but that's how my brain works in backlog clearing mode. *Edited to add - Looks like the update is out, actually. Downloading it now! See you on the 31st! Edited March 25, 2021 by Static_Rook 8 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 25, 2021 Author Popular Post Share Posted March 25, 2021 Game #5 - Monster Boy and the Cursed Kingdom - Final Impressions Time played: about 1h30m Trophies earned: 3/33 Didn't end up playing as much as I would have liked. Unfortunately I ept getting stuck in several areas throught the game, and eventually just got fed up trying to progress. The game itself is not really difficult, but the platforming in conjunction with the enemy behaviour, which often knock you down from where you're holding on to or standing on, is something that just got too annoying too quickly. So yeah, not going to have much to say about this one. The game looks great, has no voice acting and the little gamplay i had was decent. There seem to be several characters you'll end up playing as. You start out as a boy with a sword and a fireball and after a few areas you get to play asa pig that can sniff out hints. As far as defeating enemies goes, you got a melee /fireball or you can jump on them a few times. There are also some puzzle areas, with switches and paths you need to take in the correct order. In the end, it's not really a game for me, but I can see that this might be quite enjoyable to someone that likes these types of games more. For me it's just a . 8 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 26, 2021 Author Popular Post Share Posted March 26, 2021 Game #6 - Control - Preview Developer:: Remedy Entertainment Publisher: 505 Games Genre: TPS Price: 39,99€ So I actually bought the Ulitmate Edition about a month before it ended up on PS+. So this better be bloody worht the money ?. I've been looking forward to playing this as I've heard so many good things about it. I also heard that it ran like absolute arse on the regular PS4, so we'll see if that got fixed I guess. This being a third person shooter and being developed by Remedy (the dev responsible for Max Payne 1 and 2), leaves me with high hopes. It would also be nice to jsut play a really good game in this event, as so far it's been mostly just decent games. 9 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted March 26, 2021 Popular Post Share Posted March 26, 2021 KYC 15 Game No. 6 A Tale of Paper Playing Time: 3-4 hours Trophies Earned: 16/18 (90%) Final Review: So in typical KYC fashion, I’ve fallen a bit behind in reviews. I will do my best to catch up bc I hope I have a strong set of remaining games. On to this one though - A Tale of Paper somehow ended up in a recent shopping cart thanks to the PSNP member-created website www.platprices.com. It is the most user-friendly store for information on PSN games and I highly recommend it. This game looked like a blatant ripoff of Unravel and after beating the story and doing some collectible cleanup, I can definitely say it is a blatant ripoff of Unravel. But I’m fine with that! Most games are retreading old genres and ideas. This game also might be developed by some students, as it’s listed under the PlayStation Talents Program. I’m not exactly sure what that is but it seems like these developers are pretty new, especially with their self-congratulating in the credits. Anyways, onto the gameplay! In Unravel, you play as Yarnie, a ball of yarn who uses his string to perform a variety of tasks. A Tale of Paper’s character is a wad of paper molded into a walking entity. Let’s call him Paper Dude. Except Paper Dude can walk freely unlike Yarnie (no strings attached!) and this game has some 2.5D portions to it. As you progress through the levels, Paper Dude picks up perks like changing into an origami frog which let’s him jump higher, or into a ball which lets him roll down hills. The gist of the game is to go from Point A to B using your perks to figure out the path. And similar to Unravel, you play in the real world of mostly mundane objects, but at a mouse-size level. Level environments include dusty attics, rooftops, sewers, etc. The world is nowhere near as polished as Unravel, but was done well enough to provide some entertainment and puzzling fun. It was never terribly difficult to figure out the path, though there’s certainly times where you will be doing some trial-and-error. Also, there is a bit of platforming involved, and Paper Dude has some Lara Croft DNA in him because he just loves running off cliffs! Again, nothing too hard but there will be spots you will have to repeat 5-10 times bc Paper Dude has plunged off the abyss again. This game is pretty easy and short and could be knocked out in a couple hours. There’s one timed section that the developers must have thought was hard so they made a trophy for it. But unlike Unravel’s maddening speed runs, this section will take you under 10 minutes to figure out with Chapter Select (which also helps with the 7-8 collectibles). This game was fine. I found no glitches and it was entertaining. Final Grade: Next Up: Sudden Strike 4 9 Link to comment Share on other sites More sharing options...
Psy-Tychist Posted March 26, 2021 Share Posted March 26, 2021 4 hours ago, voodoo_eyes said: Game #6 - Control - Preview Developer:: Remedy Entertainment Publisher: 505 Games Genre: TPS Price: 39,99€ I've been looking forward to playing this as I've heard so many good things about it. I also heard that it ran like absolute arse on the regular PS4, so we'll see if that got fixed I guess. Overall, the main issues I had were frame rate jumps and stalls from the pause menu or upgrade menu going back into gameplay. They were not short stalls either, being up to 4-5 seconds without any input showing. Only when lots of explosions etc were occuring did I see more slowdown. Just so you know, if its still the same. 1 Link to comment Share on other sites More sharing options...
DamagingRob Posted March 26, 2021 Share Posted March 26, 2021 As someone who played Control not too long ago on a base PS4, I can tell you it hasn't changed. @Psy-Tychist 1 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 26, 2021 Popular Post Share Posted March 26, 2021 Game #5- Killzone Shadow Fall- Review The fight against the Helghast rages on! After Lucas witnesses his father gunned down by them at a young age, he joins the fight against them. Though I guess this one tries to say not all Helghast are evil, since you team up with one to try and prevent a war. The campaign is a fair bit meatier than I expected. 10 hours in and haven't beat it yet. Though part of that has to do with playing on Hard. Which hasn't been too bad, but I regret buying the DLC a bit. Lol. Basically, the DLC has a new difficulty where you play on Hard, but no checkpoints and only 3 lives. Sounds like an even worse version of Heroic difficulty in Shadow Warrior.. You can back up your save to get around the life limitation, but I'm dying enough that I know it won't be fun. At least this one won't affect me getting the plat? The game is pretty fun, though. Obviously, it's an FPS and you'll be shooting with a variety of guns. But you also get a drone buddy. It will shoot at and kill (or distract) enemies, you can have it stun them and some have shields that can be taken down with the stun mode, it can create ziplines, and it can revive you if you're killed. Though the last one requires you having an adrenaline pack on you. These can heal you and you enter a slowdown when shooting temporarily. Your main gun functions as a machine gun/sniper rifle. With the press of a button, it switches from one to the other. Then you usually have a pistol, which I swap for whatever weapon I find. I don't really see the difference between most, so don't have a huge preference. The minigun feels very overpowered, though. Give me unlimited ammo and that, please. ? The enemy A.I. leaves something to be desired, at times. I had one get stuck walking in place, making for the easiest stealth kill ever. Another on a train had his back to me, and if I hadn't shot him, might not have known it was a live enemy. Then when I finally defeated this big robot boss, it was because it just kinda froze in place. So yeah... For a PS4 launch game, it still looks really good. Fairly impressed with the graphics. Platinum doesn't look too bad, either. Will probably need to replay a lot of sections without dying, though. Hopefully, will be much easier on the lowest difficulty. And I'm not sure how long or difficult the multiplayer stuff is. Lot of collectibles, adding a bit to the lore. They include audio logs, newspapers, dossiers, and comic book pages. So yeah, a pretty fun FPS. Kinda heard mixed things, and wasn't sure about a Killzone without the guys from the previous 3. But has exceeded my expectations, so far. Another . Time played: 10 hours (Exophase says, anyway). Trophy progress: 8/47 for 8% and a D rank. Completion percentage: 92.70% (-0.66%) Game #6- Dreams- Preview And so we've reached the end. Don't know a lot about Dreams, to be honest. From the makers of LittleBigPlanet, which I have played a couple of. Assuming a platformer? Can also make any game in Dreams, supposedly. So, it should be the end all be all of video games as we know it. ...But it's not. 10 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted March 26, 2021 Author Share Posted March 26, 2021 1 hour ago, Psy-Tychist said: Overall, the main issues I had were frame rate jumps and stalls from the pause menu or upgrade menu going back into gameplay. They were not short stalls either, being up to 4-5 seconds without any input showing. Only when lots of explosions etc were occuring did I see more slowdown. Just so you know, if its still the same. 1 hour ago, DamagingRob said: As someone who played Control not too long ago on a base PS4, I can tell you it hasn't changed. @Psy-Tychist Yeah, at least the menu slowdown is there. Haven't had major framerate drops yet, but hte again I'm pretty early on. Lip-sync seems to be way off though for some reason. Link to comment Share on other sites More sharing options...
Troz Posted March 26, 2021 Share Posted March 26, 2021 I haven't seen this thread until now, I've been working on getting my completion percentage up (I started a bunch of games before I became a trophy hunter) #1: LittleBigPlanet 2 This game is the game of my childhood. I remember getting on my PS3 after school every day to play some LBP2. This game was so fun to play, especially all the prize bubbles (I love collectables). Only thing that I HATED was the trophy where you had to spend 24 active hours in create. I stayed up from 8AM to 8PM with an interval timer that beeps every 2 minutes and I press twice. Longest, most mind numbing grind I've ever done. Other than that, It was very fun! #2: Skate 3 Another game of my childhood, I couldn't help but get this. All the story missions are fun, even though there is no story. The problems arise when it comes to online. Activision has shut down the ability to make skate teams (which is heavily needed) but they kept the active ones. There are only 5 active teams left, and one accepting invites (sometimes). I had to pay somebody $7 to join the team (it sucked, but it was literally the only way), once I was in the team, I was invited to a discord group with other members of the team. From there, we had to organize times where we were open to play (they are 8 hours ahead) and eventually I got the platinum. I had to call on a bunch of people to help with the online, but it was worth it in the end. I will not be surprised if I'm the last ever achiever of this one. #3: Superhot VR This is not a game from my childhood (even though it will be one day when I grow up). I got this game when I got my PSVR. DAMN I didn't know the game would be so difficult. From headshots only, beat the game with no deaths, and beating the game in under 10 minutes, this game earns its 0.70% completion on PSNP. I urge you to try it! (so the completion % can go down) #4: Grand Theft Auto V I got this game around 2 years ago now, and it instantly became my favorite game (until I came across RDR2). I instantly knew I had to get the platinum for this. With 100s of collectables, fun miscellaneous trophies, and an online that is blooming, this was the perfect platinum for me! I might even do it again on PS3! 1 Link to comment Share on other sites More sharing options...
PerryToxteth Posted March 26, 2021 Share Posted March 26, 2021 2 hours ago, HYPERS said: I haven't seen this thread until now, I've been working on getting my completion percentage up (I started a bunch of games before I became a trophy hunter) Thanks for posting! Kill Your Completion events happen every three months so hoping to see you join the one in July! 1 Link to comment Share on other sites More sharing options...
Popular Post Gretchen27 Posted March 27, 2021 Popular Post Share Posted March 27, 2021 I started a new job yesterday, throwing off my usual schedule & ultimately falling behind on gaming. I did play FF X-III for about an hour this week (just forgot to sync after updating the PS3). Hopefully this weekend I'll catch up on some gaming. I'll just make it easier on myself & throw in the FF final review with my last game, Sly Cooper. Sly Cooper: Thieves in Time (or something close to that, I don't have the case in front of me) Preview: Short version - "I know nothing," Schultz (no, I'm not old enough for that reference, but I like to watch old programs). Medium version - it's a family friendly kids game about a thieving raccoon. I think of it that way, it looks like it'd be someone's childhood favorite anthropomorphic character like TMNT. Personally, I haven't heard of it until a few years back. Growing up, I'd get new games twice a year; Christmas & Birthdays. & really, that was all I needed as I typically only played during the summer months. So, we'll see what I've been missing with Sly Cooper: Thieves in Time. The title sounds like a good standalone point for jumping into the series. 7 Link to comment Share on other sites More sharing options...
Popular Post Fenrirfeather Posted March 27, 2021 Popular Post Share Posted March 27, 2021 Akiba’s Beat My playtime: 3:53 Trophies earned: 1/45 The opening is Jpop-py colourful but going in with zero knowledge like I do now, it doesn’t tell much about what to expect from the game. From the title screen, Akiba’s Beat offers Japanese and English language options for both voice-work and text, same as the English versions of Akiba’s Trip 2 did. A very welcome addition, even if interesting to a small number of people only, probably. As soon as you hit start, your screen is bombed with various customisable options, ranging from text speed over difficulty to camera operation. Foregoing a slider for volume options, the game restricts volume management for background music, sound effects and voice acting to 4 default options. The chosen difficulty level apparently does not matter for trophies but I read that it affects EXP gain. (I picked Normal and breezed through the first proper dungeon.) The game explains that you can alter settings at any time. The opening starts with an edgy youth shrouded in shadows seemingly criticising humanity and urging to live out delusions made real. I’ve no idea what he’s rambling about. Firings this game up at midnight may not have been the greatest of plans, I suddenly tell myself. When the opening scene ends, I am in control of a boy with a blade in a sea of white. I can do nothing but run forward, towards a creature that looms ahead and gives off the clear vibes of an enemy. Although I suspected the setup would lead to an action battle in the normal dungeon environment, there’s a screen transition when battle is initiated. Surprisingly, the controls that are explained to me remind me of my good old favourite LMBS/linear motion battle system of the Tales of franchise! What this means is that your character movement on the battle field is restricted to a fixed line, one you can approach the enemy on or run down the opposite direction to distance yourself from the battle action. There’s a jump button, Aerial attacks, Around Step that allow you to circle around an enemy and even Free Run (that you might recognise from, say, Tales of Graces), pardon, Free Running, as Akiba’s Beat calls it. By pressing and holding the L1 shoulder button, the character your control is released from movement restriction on his or her fixed line and you can freely direct your character across the entire of the battle field. Same as with Free Running As in Tales of the Abyss, I quickly find that I am more comfortable with evading attacks by free run than use the designated guard button. This battle system is my jam, I can tell already and I will likely play more of this game when I am in the mood for some Tales even in the worst case scenario that the plot, characters and world turns out to be my personal skipfest. Skill activation and customisation also seem to be a near 1:1 adoption from the newer entries of the Tales of franchise. Skills are set to a combination of directional input of the L- and R-sticks in combination with the X-button. There’s little else to say about skills for this review because my character starts with just one single skill. Early in the game, a furry companions joins your party and starts commentating during your battles and during your runs through the dungeons, reminiscent of how a certain furred companion creature does the same in Persona 4. The clear difference between Akiba’s Beat and P4 being that the commentary in the former (so far) is more repetitive and only loosely corresponds to character actions in battle. The most strategically helpful the commenting creature has been (so far) is pointing out the total number of memories. His (?) voice is also annoyingly squeaky in English, as you’d expect from a floating pink plushie. The battle in my very first dungeon right after starting the game is very easy, the fight ends quickly, as does the next and I soon find myself at a door near the end of the small platform that my teenage boy called Asahi moves on in that dreamy sea of complete white. I keep running down straight floating corridors of white, fighting enemies that too are white until I am greeted by a familiar figure. Hat-boy (?) talks to me and I’ve no idea what any of it means when the scene cuts off abruptly and changes to seemingly perfect normalcy and a decidingly vulgar English interpretation/localisation. As someone who’s pursuits in acquiring a kitchen has been thwarted by the year long lockdown, the sight of one in the completely non-interactive but modern and nice looking one-room apartment bums me out a little. The apartment, as most areas on the games, are to be admired/looked at but there’s no interaction with the environment beyond a few NPCs. All looking, no touching. I exit the apartment to a place called “Electric Town Area” and it drives home the point that (at least this part of) the game takes place in a world modelled after Akihabara. An Akihabara where people were exchanged with pastel coloured, still and unmoving silhouettes that become transparent when I close in on them with my player character. The one maid that I meet further down the street is well fleshed out, nyan. She purrrrresents me with information about their nyaly opened meowcafe until a phone call interrupts our comeowsation and I’m being hurried to head to a location far across the map to meet up with a friend that will hand me a magazine. Save points are plenty in this overworld which is fitting my playstyle of playing most games in short bursts. As Akiba’s Beat is also available on VITA, the numerous save points hopefully enable gamers who decide to play that version to save often for a “pick up and play” playstyle. As I’ve replayed Akiba’s Trip 2 not long ago, navigating the streets of “Akiba” comes easy. If you played the game, you may find it as funny as me to have an NPC silhouette call for blood donations near UG. Compared to AT2, Main Street is now a quieter place with nothing but human-shaped pastel silhouettes. Asahi, the character I am controlling, has dropped out of high school and lives his days out as a full-blooded NEET, hoping to NEET-it-out forever. In his interactions with NPCs, he’s portrayed as friendly, a little slow, a little guillable and incredibly passive - at least he acts like such in the beginning of the game. During yet another trip out of Asahi’s NEET shell and into the outside world to meet a friend, he comes across a peculiar phenomenon right outside the station. A pair of giant speakers is floating in the air above his head, a cheerful girl chats him up over the issue and the next moment he is face to face with a talking pink pig plushie wearing a pink sweater. The very plushie that is the squeaky battle commentator. Some random musicophile guy is found to be the cause of the strange, floaty phenomen called a “Delusion” and as it so happens, Asahi appears to be a Delusioner capable to shattering Delusions, so the poor teen is swiftly whisked through a handy magic door into the random guy’s Delusionscape. The dungeon looks fine but backgrounds and visual effects are not overwhelmingly detailed. To be honest, it’s anything but a looker. Reaching the end of the dungeon and defeating the boss, the Grand Phantasm, that lurks there clears the first dungeon and Asahi and his unlikely new companions leave it, effectively returning the station to normal. The girl explains that by nullifying it, the world’s been saved from the delusion. Asahi’s initial reaction to the ordeal he’s just gone through is one of desinterest and flat out refuses to get involved further than he already had, until he notices in shock that the Sunday that should have been over with midnight isn’t over, that the date hasn’t moved on, that it’s not Monday but Sunday all over again! I turned off the game at this point but I expect it to continue in the fashion of a teenager with magic powers living out Groundhog Day. The English VA is fine, the translation is wild and occasionally borderline vulgar, but the overall tone of the dialogue between party characters is often ranging from lighthearted to silly. A point of annoyance, however. Upon loading my save, VA and text always default to English (on the North American PS4 version that I am playing). Adjusting language options on the main title screen before starting a new game or loading a save is mandatory if you intend to play anything other than with English text and VA. The main menu has an event log wherein short summaries of the events in the main story are archived which should prove to be a nice, quick read up upon returning to the game after a break. And I know that I’ll need it because while the battle system has me wanting for more, there are a number of other games that I’ll likely end up playing first, such as Yu-no and NieR. In the meantime, Akiba’s Beat will go back into my backlog and sleep there a little longer. 10 Link to comment Share on other sites More sharing options...
Popular Post PerryToxteth Posted March 27, 2021 Popular Post Share Posted March 27, 2021 KYC 15 Game No. 7 Sudden Strike 4 Playing Time: 5-6 hours Trophies Earned: 5/61 (5% C ranking) Final Review: I played plenty of games on the PS1, and there are many that don’t hold up anymore (hello Syphon Filter!), but a game that is still great and still replayable is Panzer General (and it’s sequel Allied General). These were military strategy games that were phenomenal on the console, as most games of this genre are PC only. Gameplay was turn-based on a hexagonal map that were loosely based on real World War II battles. I loved both of them and have occasionally returned to them over the years (though my PS1, PS2 and sadly, PS3 are hiding in moving boxes right now). Finally! There is a military strategy game for the PS4 that is outstanding! I had more thinking fun with Sudden Strike 4 than I have had in quite awhile. SS4 is tactical-based combat, so gameplay is moving infantry platoons, tanks, artillery pieces, etc. across a terrain map. It is in real-time which is much more challenging. Here’s a quick look at what gameplay looks like: To be successful in this game, you will need to examine the terrain features and use it to your advantage. It is absolutely imperative that you deploy scouts to see what lies ahead. In the screen above, the top left corner is shaded, which means any enemy unit is hidden from view. If you blitzkrieg in with your tanks and they stumble upon an anti-tank roadblock, they will become burning hulks in seconds. But if you take your time and scout the location, you can see which direction they guns are facing and pincer around them with your armor. And then - BOOM! There are three campaigns in the game - German, Soviet and Allied. In each campaign, there are 7-8 missions. Each mission is historically based (Overlord, Battle of Sedan, Barbarossa, etc.) and takes around an hour or so. I am guessing it will take longer to complete as you get into more complicated missions. Before each mission, you can choose one of three doctrines (armored, infantry and support). Each doctrine choice wil give you a slightly different lineup of units, and various perks. Your goal in each mission is to complete 3-4 objectives given to you as you advance across the map. Once you have finished all objectives, based on how effective you were, you will be awarded 1-3 stars. Any stars earned will be accumulated to your campaign, and you can gain more perks on future missions with your stars. For trophy purposes, you will need to earn three stars in each mission. AND, you will need to beat each mission with all the doctrines. So you are looking at replaying each mission at a minimum, three times. Add that up and that’s 63 missions required for a couple trophies. Thankfully, you can play on easy for a doctrine that is a bit harder in a certain mission. And, you can save mid-mission which will be key to preserving your sanity. If you advance in the wrong direction on a target and get obliterated, you can just pull up an old save. But you will need to beat all levels on normal, and with three stars, to get the platinum. Speaking of the platinum, you are looking at some heavy lifting to attain this one. The current PSNP rarity is 1.82, and including dlc’s, there are 21 ultra rare trophies associated with SS4. I only earned five trophies out of 61, and I am already at a C ranking. I think one reason the platinum numbers are so low is that the Tutorial section is sparse and abysmal. Remember back in the day when you had to read the paper game manual before playing a game? This game is sorely lacking a manual because the tutorial covers about 5% of what is actually in the game. I had to do a lot of investigating on Steam and other websites, just to get explanations on what various game icons mean, or what certain action buttons actually did. There were also some great YouTube videos explaining some basic tactical strategies and advice which were quite helpful. Including the dlc content, I am easily looking at 100+ hours to 100% this game. And I look forward to every second of it! Grade: Next Up: Far Cry 5 9 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted March 28, 2021 Popular Post Share Posted March 28, 2021 No Straight Roads Sparks Electric Joy On day 1, I only meant to play No Straight Roads for 10 minutes before bed and I played it for 3 hours. I also spent all my free time playing that day nothing but No Straight Roads. I might of spent the whole 3 playing this but Monster Hunter Rise came out and that is a match up that only Fallout and Valkyria Chronicles could win. The story is that there is a music label know as No Straight Roads that controls Vinyl city. Our protagonists Mayday and Zuke get rejected from NSR because they play Rock while NSR is all about EDM and nothing else. Mayday is ready to kick their butts immediately while it takes seeing NSR's poor management of the city before Zuke gets on board. Music = power in Vinyl city and NSR is having trouble keeping the lights on all the time. Mayday and Zuke fight back against NSR by beating up their artists and taking back the districts one by one. A game that is mostly about music makes the bold to be a 3D beat 'em up instead of being a rhythm game. Enemy's attacks follow the music but that is about it. The controls are pretty simple. You have a dodge roll and double jump to evade attacks. Melee attack combos are done with one button. There is also ranged attacks that require ammo but they are homing (literally require no aiming). Mayday and Zuke have different playstyles. Mayday is about strong hits and has a higher maximum ammo capacity. Zuke is about fast low damage long combos. You can switch between the two in combat but there is a small cooldown between switches. The game has co-op but I haven't tried it. There is also the parry mechanic that lets you shoot purple attacks back at your enemies. You attack the moment a purple attack hits you... Umm, I think that is the timing. There are a few cases where it feels a bit weird. Parrying is optional (but rewarded) on the lower difficulties and very few of a boss' attacks are purple. Parrying is my favorite mechanic in No Straight Roads and I wish there was more of it. No Straight Roads has 3 types of levels and a overworld hub to explore. The overworld hub is basically a level select screen with extra steps but it is very cool. There are a lot objects to look at with Mayday and Zuke; they both have their own unique text box about each object. You also have power cells to collect. Power cells are used on objects with no power to get collectables, more fans and stickers. The overworld gets a little bigger with each boss you defeat and you get closer to that giant evil looking NSR tower in the background. You can unlock a fast travel option but I prefered to not use it. You can also visit Mayday and Zuke's sewer base but it is just a nice looking menu. It is mostly used to put stickers (temporary buffs) on weapons, switch out special attacks and spend your fans on passive upgrades. There are options to look at collectables and there is a little arcade game to play too. The collectables are kind of cool since they provide back story to some of the character and little bits of information about the world. The worst type of levels are the approach stages before you fight a boss. They're basically long hallways with a bunch of copy pasted enemies, that you need to defeat most of before you can proceed. They is sometimes have a bit of light platforming too. Also, the games camera is completely uncontrollable anywhere that isn't the overworld hub. The game is mostly built around not being able to control the camera but the game is mostly built around it. There have been plenty of times I have been hit by things off screen. There is even a section where you have to run towards the camera and hope you don't get by obstacles off screen (during a boss). Anyway, the approach stages kinda suck but at least they only need to be played once. No Straight Roads is at its best during the boss fights. They are all very good multi-staged fights that take around 10 minutes to beat. The music during every fight is enjoyable and is what made me want to play No Straight Roads. The fights tend to be on the hard side but you can rety from the moment you died on normal but your rank will be a C automatically. At the end of each fight, you are given a rank based on how well you did. Rank is broken down by how quickly you beat the boss, how little damage you took, your highest combo and how many attacks you parried. I have got S ranks with 3/4 of the citera being good; getting a S rank is good since you will earn fans. All the boss fights can be replayed at your leisure and on higher difficulty levels. Hard and Crazy didn't feel much harder than normal in most cases but I noticed a few bosses getting new attacks and being able to be parried more often. There is parry difficulty (my dream come true) where parries become necessary to win boss fights. Last and hardest is perfect parry mode where you die in one hit; let's say I am putting a pin in No Straight Roads and will platinum it later. The boss fights could be improved by having a option to automatically skip the cutscenes since bosses have a lot of brief and not so brief cutscenes through the fight. Most of them can be skipped but having to wait a couple seconds to hit the skip button is annoying. The third type of level are the DK West rap battles. It is the closest this game about music gets to being a rhythm game. The levels look like Guitar Hero and play like the karaoke in Sleeping but you want to avoid everything. There a bit complicated since you have to play two boards at the same time; you control one with the left and the other with the right stick. Only one is required to beat the game and that one is easy. The other two are a lot harder but I was able to barely finish them on my first try. I really like the DK West battles because they give a lot of backstory to Zuke and are really fun to listen to. Mayday talks a lot while Zuke will only have a few lines during most scenes. I find really it funny the character with not much to say has such a developed back story. I also really liked the story. It is told very well while having some really funny moments. I liked No Straight Roads a lot and the few issues I have with the game didn't impact my enjoyment that much. 8 Link to comment Share on other sites More sharing options...
Popular Post Arctic Cress Posted March 28, 2021 Popular Post Share Posted March 28, 2021 Game #3 - Earth Defense Force 2: Invaders From Planet Space Time played: 4 hours, 30 minutes Trophies: 3/63 (4% - D) Continuing the XSEED Vita game playthroughs, Earth Defense Force 2 is a remake of the second game in the Earth Defense Force series, of which the original was only released in Japan and Europe, strangely enough. The first game in the series had a similar release pattern. I asked my friend who has played most of the games in the series on where to start this, as I had a bunch of these on PS+ and he advised me to start with this game. Earth Defense Force 2 does not have much of a story or anything; basically, the Earth is being invaded by aliens that utilize a massive wave of giant bugs and UFOs as well as other monsters such as Godzilla Solas to destroy as much of the Earth as possible. You start off with three different classes that can be used interchangeably - the Infantry, who uses regular weapons such as shotguns and sniper rifles; the Pale Wing, who uses energy weapons and a jetpack for faster movement (but less armor); and the Air Rider, who can call down airstrikes and set up turrets to shoot down enemies. Infantry and Air Riders can also use vehicles that are found in many of the above-ground stages. When defeated, enemies can occasionally drop new weapons as well as armor boxes which can be used to permanently add 1 point to the character's armor amount. Each class has its own different armor amount to raise up with multiple trophies tied to them. So far I've cleared up to 30 missions with the Infantry, as well as a few with each of the other two classes. Missions in-game are pretty simple; just kill all of the enemies on the map. Easier said then done though, as enemies tend to swarm you extremely quickly once they notice you shooting them. However, most of my deaths have been accidentally shooting myself with the Pale Wing's energy weapons, which I suggest not doing when playing the game. Since I've only been playing on the lowest difficulty due to how the trophies are structured (no stacking here), I assume it gets harder the farther you go through. The boosts to armor and weapons should prove useful once I do get to those higher difficulties - though the amount of missions I would need to clear is completely ridiculous overall; 78 missions, 3 characters, and 5 difficulties means a whopping 1,170 mission clears - and that's not even counting multiple runs for weapons and armor if needed, or to farm certain weapon kills. I really don't know if I'll even come close to that by the time I am done, since while the game is interesting and fun now, I don't think I'll be playing it for that long. The time commitment is presented well by the huge amounts of high rarity trophies all over the trophy list, as well as receiving a D rank in the game with only 3 bronzes. Regardless, this is a game I'll definitely make a good attempt to beat the game and then go from there if I want to continue or try something else. Regardless, I have plenty of EDF through PS+ to keep continuing the series if need be. One note though - if you have a fear of insects or spiders, this is a game you want to stay far, far away from. The giant bugs are everywhere in missions and things can get very hectic in a hurry. Starting completion: 74.01% Current completion: 73.33% Difference: -0.68% Dragon Sinker: 3/32 (4% - E) London Detective Mysteria: 2/16 (3% - E) Like I said in the previous write-up I'm cutting a few of the games from the list due to time constraints from work - the games I'm cutting are Utawarerumono: Mask of Truth (as Mask of Deception is still not completed), Revenant Dogma (one Kemco game is enough), Genkai Tokki: Moe Chronicle (I have more than enough weird anime Vita dungeon crawlers already on my trophy list) and Tales of Hearts R (I'd rather spend my time catching up in the series with Tales games I've already started, not starting new ones). That leaves Nurse Love Syndrome, World of Final Fantasy, and The House in Fata Morgana, and I'll be playing those last three in that order. But since I'm cutting a few games, have a bonus writeup as well. Bonus Game #1 - Love Live! School Idol Festival ~after school activity~ Wai Wai! Home Meeting!! Time played: 5 hours Trophies: 8/15 (42% - A) No, I don't know what the title means. Just released on Wednesday, this is a port of the arcade version of Love Live School idol festival obviously only available at the time in Japan. I have played both of the mobile games and have been a fan of the series for a while now, so downloading this was a no-brainer, especially since the base game is free. The base game includes eight songs, four from each group, and a ridiculously huge task list that gives rewards for almost everything you can do in the game. The game also has a few costumes that can be downloaded for free, as well as the entire rest of the costumes being able to craft with materials received from playing songs and completing tasks (that includes every costume in the massive DLC fest on the store. None of them need to be purchased to unlock them.) Speaking of DLC though, this game has a crazy amount of it. With only eight base songs and the game boasting 125 songs in total - yep, all of the rest are available as DLC with each song costing either $4 individually or much less when purchased in a pack with other songs in it. It's still very overpriced even in the packs, unfortunately. I have downloaded a few that I wanted to take a look at, but it's still to expensive to buy all of them when it costs over $300 to purchase the full catalog. The rhythm game, though, is very challenging even from the get-go. There's two modes you can play from, the original arcade version or a modified one. The original arcade version uses a nine-button layout (5 and 7 in the lower difficulties), using , , , , or , , , , and in that order. It's very challenging even at the third difficulty, and there's five of them to go through! The modified difficulty drops the triggers and the middle note (also dropping two more for easier difficulties), using only six for the entire songs. I played a song on the highest difficulty and wondered how this was even possible with a controller (luckily, the trophy list only requires playing a song on this difficulty and nothing else). I do wonder if I'll ever be able to get those Full Combo trophies on Hyper mode because it's way over my skill level at this point. There are also skills that you get from using your own skill cards and profile cards that are received from other players, which provide various effects during the song. They range from useless (your character says a quote before the song) to somewhat useful (a combo continues to run even if a note is ht with less than GREAT timing). The delay can be a bit annoying at times, so I recommend setting it to -2 or -3 for better timing results. I had no problem getting many ALL PERFECTs once I had that done! If you're a fan of the series, it's definitely a game to play around with, and even if you are not, the base game is free so you can take a look at it if you want. It wasn't released in Europe for whatever reason, but it got a NA release at least. Apparently Square-Enix thinks worldwide doesn't include Europe this time for reasons unknown. 9 Link to comment Share on other sites More sharing options...
ladynadiad Posted March 29, 2021 Share Posted March 29, 2021 So I tried to play my last game for a bit and just really can't get into it. I did earn one trophy in Shiness, but really am just not feeling very motivated to play it much more. So I'm going to call it quits with that one and go back to it at a later date when I hopefully have a bit more motivation to give it a fair shot. Sorry to anyone who was looking forward to a review, I just don't think I'm quite in the mindset right now to be anything but overly harsh. Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 30, 2021 Popular Post Share Posted March 30, 2021 Game #6- Dreams- Review Wasn't sure how far I'd get in this, since I really only had one good day to play. Starting a new job today, after working the usual Sunday and Monday at my previous one (which I will soon no longer be at; one more week which means working on my birthday ?). But it was surprisingly quick and easy. I don't even know why this is an UR plat. And if anything, Level 30 should be UR, not some of the other trophies. Lol. So, it started out pretty good. Media Molecule created a very unique and wonderful campaign, with very little stress. No trophies for not dying in levels, like LBP. In a way, it reminded me of Concrete Genie, which I played just before this event. But there was more variety and creativity, elevating it above that game in the gameplay department. You play as a struggling musician named Art, who let his ego get the best of him and tried to go solo. Reconciling with his former bandmates seemed to be the focus. When playing as him, the game acts like a point and click. Until the musical numbers come in, that is.. And yes, I groaned at that at first, myself. ? But they're not bad. Though, and here's where the gameplay felt similar to Concrete Genie, collecting the bubbles during the songs probably needs the motion controls. I had switched to analog controls early, but I couldn't move fast enough with those when I reached the first song, and so I changed back. But with those, it's fairly easy. Now, playing as Art isn't all there is. He also has these... dreams (name drop ?). In them, you play as creatures and there is platforming and puzzle solving involved. Sometimes, a fox and a bear. The fox shoots projectiles, and the bear smashes things with a hammer. Then others, a little robot with an elephant robot. The little one can charge up with energy, and the elephant can suck things with its trunk. Even the smaller robot, and it will then launch him across a gap or whatever. The game can be played in co-op, if you would prefer only controlling one character/playing with a buddy. This part would easily be a as it is a lot of fun. But levels are short, and so is the campaign. Got through the entire thing in a handful of hours. And everything that came after... wasn't really my cup of tea. I never really wanted to be a game dev, and found the menus in the creating part kinda cumbersome. Then there's the Level 30 trophy, which takes a lot of playing other people's stuff, or making your own. I wouldn't even know where to start with what to play, or if anything here is better than a game made by a team of devs. I'm really glad I have a turbo controller, because this would be painful otherwise. Even after turboing all day Sunday and Monday, I only went up 13 levels. :/ Started at 10, so need 7 more. If not today, will hopefully finish tomorrow. This part of the game would be a , so it probably averages out to a . Time played: Hard to say how many active hours. 10-15? Exophase says 44 already. ? Trophy progress: 37/39 for 91% and an A rank. Completion percentage: 92.70% (-0.66%) No change from doing an extra game. That's lucky, I suppose. Lol. And that's a wrap. Thanks to @voodoo_eyes for hosting once again, and to all the participants. Will either do a wrap-up post after work, or tomorrow. 9 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 30, 2021 Author Popular Post Share Posted March 30, 2021 Game #6 - Control - Final Impressions Time played: about 15h? Trophies earned: 21/68 I think I'm roughly halfway through the game at this point and I've enjoyed most of it. The game looks and sounds great, although the environments are a bit one-dimensional. Plenty of corridors and rooms with locked doors, that require keycards to unlock, but at least the environment is quite detailed. Initually just equipped with a gun, you make your way through said corridors, unlocking new abilities as you go. The same goes for upgrade materials and weapon mods. There are several weapon types availabe, they also gradually unlock, and mainly vary in fire type nd usefulness against specific enemies. Each weapon can hold up to three mods (so far only able to add one),and some extra buffs like more health or less energy consumption. Speaking of energy, that's what your abilities use up. Those include dodging, creating a shield, gaining control of enemies and telekinesis. There's probably still more to unlock later on in the game. The only thing that holds this game back, is it's performance. The slowdowns are becoming more frequent the more I've progressed and the pausing and unpausing is a major pain, if you need to do so during combat. The game just comes straight to a halt. That's why its only a 9 Link to comment Share on other sites More sharing options...
Popular Post AuroraHistoire Posted March 30, 2021 Popular Post Share Posted March 30, 2021 My Feeling Are Lukewarm at Best - Vambrace: Cold Soul I have been playing Vambrace: Cold Soul for a few hour before bed for the past few day. The game has been okay so far. I could grow to like or hate the game if I played more of it. I had a hard time understanding the story at first but I feel like I have a firm enough grasp of it now. A cult erected a giant magic ice wall around the city that will kill anyone who touches it instantly. Also, everyone who dies turns into a ghost because of a curse. Things have been like that for a year and the last members of civil society are forced to live underground. During a scouting expedition to the surface, a team of scouts find a girl unconscious in the snow. They take her back and find out that she was able to pass through the giant ice wall with the help of a magic gauntlet she has. The girls name is Lyric and she is the protagonist you will be playing as for most of the game. Vambrace: Cold Soul is about going to the surface on expeditions to progress the plot. Your base is in the underground portion of the city and you mainly use this in between mission to heal up, recruit new party members, buy items and talk to the different factions. Occasionally parts of quests will take place underground. Expeditions are romps through 5 procedurally generated mini-dungeons called neighborhoods and one actual dungeon with a boss at the end. The neighborhoods are not too interesting and they are just a series of rooms with branching paths. Rooms are usually a fight, a bunch of chests, a camp or a random event. There are also a lot of traps that get annoying but they fail 9/10 times if you bring a character with high awareness. You also can't take too long in a neighborhood or rest at camps for too much since a ghost meter is also filling up. If it gets to a certain point, you'll be fighting nothing but ghost every 2 steps. I always check the map and find the shortest route to the exit and have no trouble. You can only carry so much stuff since everything has weight; you can technically go past the weight limit but you'll get so many debuffs. You have to manage your HP and Vigor on expeditions because if either reaches 0, a character will die. HP works like every other game while Vigor drains mainly while exploring. Fights in the game are not very interesting. Each party member 4 moves, an attack (a heal in one instance), a block and 2 attacks/skills that require energy to use. You gain a point of energy each turn. I think you can gain energy and avoid damage if you get hit while blocking but I don't really block much so I am not too sure. The party members you recruit have little to no personality. You'll mostly recruit them based on their stats and maybe their combat skills. I found it best to have one party member be really good at one thing since most rolls use the party member with the best appropriate stat (like the character with the highest awareness will be used to avoid traps). Lyric has plot armour but your other 3 party members can permanently die. It is not really a big deal since you can always recruit someone to replace them. I kinda like the game but I also feel like it is kind of boring. The combat is kind of boring and I haven't found much strategy to it. Your party members don't get any progression aside from being able to equip a relic. Lyric will get a perk point when you progress the story enough to improve max HP, max vigor or any of her other stats. Lyric has over 20 costumes to unlock too. Also, I haven't found a way to check buff/debuffs and status effects when you have them and I haven't found a tutorial page explaining all of them in detail. It is really annoying and it is hard to use the right item to cure them when you don't want you are trying to cure; you can also use an item up even if it it would have no effect. My last complaint is that the game will have a notification telling you saved every time you take 2 steps in the underground map. That's it pretty much. Time can only tell if I'll like this game or not because I feel pretty mixed at the moment. 8 Link to comment Share on other sites More sharing options...
Popular Post purgta Posted March 31, 2021 Popular Post Share Posted March 31, 2021 Game #5 - Valkyria Revolution This is a spin off of the series known as Valkyria Chronicles. I absolutely love Valkyria Chronicles so I wanted to give this game a shot. Valkyria Revolution differs from chronicles in that it is an action rpg rather than a turn based strategy rpg. I have been pretty dissapointed in my playthrough so far. I don't think it is completely fair to judge a spin off against the main series but it is impossible not to. The character models have changed from the more picture book style from chronicles to a style more similar to what you would see in a Gust game. I do feel like it is a bit of a downgrade as I felt Chronicles art style was really charming. So far at least, the playable characters feel more like a large adventuring party rather than part of an army. Characters feel kind of generic at the moment but that may change as I get further in. Chronicles characters were always tropey but they grew on you in the end. You can bring four party members into a battle with you. You have a large amount of characters to choose from but not all characters are created equally. The main character and one or two others stand well above the others in usefulness. You can use a melee weapon or ranged. Ranged have limited ammo that can only be restocked during battle by capturing an enemies base camp. I am actually pretty disappointed with it so far. I think I would enjoy it a lot more if it did not have the Valkyria name attached to it. It reminds me of how I felt when I played Suikoden Tierkries. I am still early in so it may change but the outlook is not looking great so far. 8 Link to comment Share on other sites More sharing options...
Popular Post Static_Rook Posted March 31, 2021 Popular Post Share Posted March 31, 2021 Game 5 review - Stellaris Console Edition Hours played: 10 Trophies earned: 1 / 92 Completion PCG 1% I've tried to get into Stellaris a few times since the console version came out, and I always bounced off. It seemed too overwhelming while also being kind of boring in the moment-to-moment gameplay. Most of my attempts to play the game went something like this: "Okay, I know I should be expanding, but I have to wait for this system to get fully scanned and I need more Alloy to build the right ship, but to get more Alloy I need to unblock a section of my homeworld...*checks Youtube for a guide and comes back 10 minutes later* Wait, what was I doing again? Eh, I'll just play something else." But this time I was determined to actually sit down and stick with the game, and also not worry about getting everything perfect. 10 hours is the longest I've stayed with the same campaign, and the game overall. I know I've still barely scratched the surface but I feel like I'm finally getting it, just a little. Thanks to the nature of this KYC event, I let myself just get in and play the game and see what happens. Instead of stopping to look up what every little detail means or possible outcomes. I'm just going with the flow, deciding what feels right in the moment, and seeing what happens. My poor pre-set humans are probably doomed, but their noble sacrifice will make me a better leader in the future. I was boring and went with humans as my learning faction, but I'm looking forward to getting into the more scifi factions and eventually creating some of my own. Stellaris is called a "grand strategy" game and the name fits thanks to all the decisions and customization available to you. It's a 4X game at its core, but there's so much more going on at the grand and granular level. It's still overwhelming, but even in the relatively short time I've been playing it I've been getting a better grasp of things. I don't know if it's from the recent update or not, but the opening of the game is much more newbie friendly with clear goals and some step by step instruction. That can all be turned off, of course, but for me it's been essential help and most of the reason why I've stuck with this playthrough for so long. Again, I look forward to when I won't need the extra structure but for now I'm enjoying having the training wheels on, so to speak. It's obvious that this is a PC first game - even with the recent huge update the console version is still a year behind the PC one - but the controls are pretty quick and intuitive with a controller. Performance is also fine on a Pro, but I've read that late game can slow way down. Hopefully I'll actually find out this time! There really isn't anything else like this on console so I'm glad it exists and continues to be supported. I'm hoping that this will be what finally gets me into the "strategy / simulation" genre as a whole since it's been a huge blindspot in my gaming up 'til now. I figure starting with one of the hardest will make the others easier to learn. We'll see! This was my last game for the event. I'll write a brief overall wrap up tomorrow, but in short this has been fun! I've played some games I've been neglecting and found a couple gems. What more can you ask for? Take care! 7 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted March 31, 2021 Author Popular Post Share Posted March 31, 2021 Well, it's time to wrap things up. My picks ended up turning out pretty mediocre overall I suppose. Clear stand out was one game though, Recommendable: Control - Got hooked on it quite a bit, usually for three hours straight each time. The framerate issues are a shame though. A Plague Tale Innocence - I'm bumping this one up, as ot was substantialy better than the remaining games. It has some unique and interesting concepts at least that make it worth playing through. Maybe worth it on sale: The Mummy Demastered - It's a decent enough metroidvania. Could've been better though. Cyberdimension Neptunia - It started out stron, and then became rather dull. Bosses repaeting themselves is a big no-no in an RPG for me. Monster Boy and the Nameless Kingdom - Couldn't get into it, but hey it looks good. Yeah, not a fan:: Adventure Time: Secrets of the Nameless Kingdom - Was just a bit bland and simplistic, and not really up my alley. Other games played during the event: Irony Curtain: From Matryoshja with Love - Was alrigh. Expected a little bit more of it. Moons of Madness - an almost good horror/sci-fi game, has a few good jump scares, but lacks that extra something to make it a good game. Sengokua Basara: Samurai Heroes - It's a pretty fun musou game, especially because the leves aren't took long. Guacamelee - Have tried to pick this up over and over and can't get into it. Still decent though Dead or School - This one has been a nice surprise. A bit of an metroidvania feel to it, with lots of hacking and slashing and shooting. Beach Sou Resurreccion - Probably the weakest musou game I've played. Very bland and the only postivie are that it has characters from the anime Vanquish - A different enough action game that makes it fun to play X-Com Enemy Unknown - Another really fun title. THe luck-based hits are a tad annoying though Doom 3 BFG - Not as good as I had hoped. To me it feels like it hasn't aged well, and that's saying something as I still hold Quake 2 in high regard silver Bionic Commando - It's just an ok third-person shooter. The controls feel very clunky. Serious Sam 3 BFE- It's stupid fun, but has many game-breaking bugs. Fall of Light - Top-down Soulslike. Has the odd pointless mechanic that doesn't add anything to it. The camera makes this game more difficult than it should be as it needed to be zoomed out more. 8 Link to comment Share on other sites More sharing options...
Popular Post Lodbizarro Posted March 31, 2021 Popular Post Share Posted March 31, 2021 (edited) I'm going to combine two reviews for this post since I'm short on time Game #4 Review Tales from the Borderlands I really enjoyed this game the playstyle of Telltale and humor of Borderlands really made this a amazing experience, I was captivated from the beginning to the end. I loved how the narrative gave us a look of the universe outside of Pandora and a different prospective from that of a Vault hunter who are mostly badasses in this world. We get the perspective from Rhys a middle management employee of a evil corporation(Hyperion) who dreams of getting a promotion and Fiona a con women who pulls jobs with her baby sister both of them basically everyday people from two opposing sides who are forced to work together to pull off a big job. While the premise isn't the most original the execution was masterful between the dialogue and character interaction we see real charters grow and bond over the course of the journey and grow fond of not just the main characters but the supporting cast to that when members start dying you really are sad and question your decisions. I only played once so I have no idea if my choices actually effect the ending of the story though I know they do matter for the final chapter, I really cant stop praising this game. I waited years hoping this game would come back and I'm so glad it did It was so worth the wait and I truly hope that now telltale is back they make a sequel for this in my opinion underrated gem. This might be my favorite game this KYC I still have a few games to play but It will be hard to follow this one. Also just want to add this game also is monumental for me in that this was my very first Platinum Trophy I'm truly excited and while it wasn't a difficult one I'm truly proud to finally have gotten one ? Rating 10/10 Trophies 36/36 Playtime 12 hours Game # 5 review Bioshock remastered I'm not going to lie I did not get to spend much time with this game It's been on my list for a long time and so I decided to start working on it but honestly it's a bit of a slow burn for me don't get me wrong the graphics are not bad and the atmosphere is done well i be really creeped out walking down some of the halls and I'm interested and whats really going on in rapture and how it ended up in this state honestly I don't really have any complaints besides some of the questionable choices the main character makes( why would you inject yourself with something you know nothing about) the reason I think I didn't play longer is I'm just not in the right mood at the moment unfortunately this was the game that followed Tales from the borderlands that just knocked it out of the park for me with its action and storytelling that this game is a little to slow paced for me right now. Don't worry I'm definitely going to come back in finish this game it'll just be after my TFTB high wares off. Rating 7.5/10 Playtime 6 hours Trophies 6/54 Completion 18% Next/Last game Danganronpa Trigger Happy Havoc My last game for this event will be Danganronpa its a series I've been interested in for awhile and thanks to the wonderful review by @Gretchen27 this will be the game I close the event on. Edited March 31, 2021 by Lodbizarro 9 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 31, 2021 Popular Post Share Posted March 31, 2021 Final Stats: Games played: 731 (+7) Games Completed: 629 (+1) Unearned trophies: 1,733 (+197) Completion percentage: 92.71% (-0.65%) Quite a few unearned trophies added. May take awhile to get back to where I was, if I do. Wasn't a bad round of KYC. Most games seemed decent to pretty good. With one being supremely exceptional, even if I may never get its plat. From best to worst 1. Unravel 2- The only game I gave a platinum score this time. Awesome sequel, that is fun enough solo. Just really damn hard to complete that way. ? May be even more fun with a friend, sibling, significant other, etc. 2. Killzone Shadow Fall- First game I returned to, so putting it above the other gold score games. But I don't know if I vastly prefer one over the other. I just didn't want rust to set in in my Hard playthrough. Lol. One level left, after completing a couple yesterday. Still a fun enough entry, but is fairly annoying at certain points. Elite difficulty has gotten even less appealing.. 3. Wolfenstein II: The New Colossus- Seeing a pattern with new games in franchises I've already played, here.. But yeah, I do think I'll prefer this over Child of Eden. Which, while good, is outside my comfort zone. It's also on PS3, and I find it hard to go back to that system. ? 4. Child of Eden- A cool and unique experience. But again, don't know when I'll feel like firing up that PS3 to try and at least beat it. 5. Dreams- While the post game grind hasn't been very fun, and this Level 30 trophy is taking forever... I did very much enjoy the campaign, so putting it above DRV. Not super far into that, though. 6. Dark Rose Valkyrie- Decent Compile Heart game early on. Other than those, I only played Killing Floor 2 (just for a quick new trophy) and MLB The Show 18. Oh, and Fall Guys. ? Probably never get tired of that game. Until next time.. 5 Link to comment Share on other sites More sharing options...
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