NaseemJohn Posted July 18, 2017 Share Posted July 18, 2017 Kept my eye on this one for awhile now as it seems like it's going to be a great game. Trophy list seems pretty simple and straightforward but it all depends on how difficult the actual game is. Anyone else looking forward to this game? thoughts on the trophy list? Link to comment Share on other sites More sharing options...
crimsonidol38 Posted July 18, 2017 Share Posted July 18, 2017 5 hours ago, NaseemJohn said: Anyone else looking forward to this game? Here me! I backed the Kickstarter and can't wait for the release, even if the overall setting ain't my cup of tea normally (I'm not really into any horror-style). But I'm curious to see how procedural levels will feel like in a Metroidvania-like game. 5 hours ago, NaseemJohn said: thoughts on the trophy list? It looks like less difficult than the trophylist for Jotun. Overall the list looks straightforward, although I wonder if any of the trophies is tied to "keep your sanity" aka good run. Doesn't look like that although the devs said they wanted to make that run more rewarding. Only Hoarder seems to be some kind of grind, depending on how many shards you can gain and if it's cumulative or not. Link to comment Share on other sites More sharing options...
Neme-ita Posted July 18, 2017 Share Posted July 18, 2017 Look's ok not like Jotun, i pre-order the game tomorrow i LOVE Metroidvania games Link to comment Share on other sites More sharing options...
yowzagabowza Posted July 18, 2017 Share Posted July 18, 2017 I was interested in this right up until I read the comment above talking about procedurally generated levels ? Turns into a game I'll maybe get to one day if the trophies aren't hard. I hate pro-gen so much. Just design a good game! Link to comment Share on other sites More sharing options...
Neme-ita Posted July 19, 2017 Share Posted July 19, 2017 I hear the world is different only everytime you play a new game, not on every dead or anything. Is not like Rogue Lecacy for example. World is fix when you start a game Link to comment Share on other sites More sharing options...
crimsonidol38 Posted July 19, 2017 Share Posted July 19, 2017 (edited) 18 hours ago, yowzagabowza said: I was interested in this right up until I read the comment above talking about procedurally generated levels Turns into a game I'll maybe get to one day if the trophies aren't hard. I hate pro-gen so much. Just design a good game! 1 hour ago, Neme-ita said: I hear the world is different only everytime you play a new game, not on every dead or anything. Is not like Rogue Lecacy for example. World is fix when you start a game I just looked it up on the Kickstarter and it says the following: Quote When we announced Sundered, many players argued that a Metroidvania could not be procedural. We respectfully disagree. Though the overall structure of the world is set in stone, sub-sections (the green and grey squares on the map below) are procedurally generated every time you die. This allows us to make design choices which are core to a Metroidvania experience, like backtracking and unlocking new abilities that unlock new sub-sections, while keeping the experience fresh. The structure of the world stays the same. Purple, red and blue rooms are always there. https://www.kickstarter.com/projects/thunderlotus/sundered-a-horrifying-fight-for-survival-and-sanit So a few fixed locations but the way to those locations changes every time you die. Edited July 19, 2017 by Crimson Idol Link to comment Share on other sites More sharing options...
Neme-ita Posted July 19, 2017 Share Posted July 19, 2017 Ok thx for clarification. I pre-order the game right now. I want metroidvania like air Link to comment Share on other sites More sharing options...
NashtyMouse Posted July 20, 2017 Share Posted July 20, 2017 (edited) I am also a little disappointed that the game is procedurally generated, but as a metroidvania fiend I will pick it up day 1. I don't think a good metroidvania has come out since forma.8. Trophy list looks simple enough, I wonder if the game is as short as jotun. Also, I am surprised at the list, it looks like only one playthrough is necessary even though it's been confirmed the game has multiple endings. Edited July 20, 2017 by NashtyMouse Link to comment Share on other sites More sharing options...
yowzagabowza Posted July 20, 2017 Share Posted July 20, 2017 On 7/19/2017 at 0:06 PM, Crimson Idol said: I just looked it up on the Kickstarter and it says the following: https://www.kickstarter.com/projects/thunderlotus/sundered-a-horrifying-fight-for-survival-and-sanit So a few fixed locations but the way to those locations changes every time you die. Thanks for clarification. Still doesn't change my point of view, though. Still most of the world changes all the time. I don't want that. I want to be able to get across the map (backtracking is a core mechanic of MV games after all) quickly, not have to figure it out again each time I die. Oh well, their loss. Link to comment Share on other sites More sharing options...
xKrAzY_8sx Posted July 28, 2017 Share Posted July 28, 2017 On 7/19/2017 at 10:15 PM, NashtyMouse said: I am also a little disappointed that the game is procedurally generated, but as a metroidvania fiend I will pick it up day 1. I don't think a good metroidvania has come out since forma.8. Trophy list looks simple enough, I wonder if the game is as short as jotun. Also, I am surprised at the list, it looks like only one playthrough is necessary even though it's been confirmed the game has multiple endings. Did you play Axiom Verge?! That is a great metroidvania game. Try it! Link to comment Share on other sites More sharing options...
starcrunch061 Posted March 9, 2018 Share Posted March 9, 2018 So, in hindsight, this game sucks. The procedural generation is exactly as people feared - it makes the world dull and lifeless. But the real kicker is the "horde" crap. Also, the bosses are remarkably uninspiring. They look really cool, and the music is great, and you think something really nice is happening, but at the end of the day, it's just another flippin' horde. The humanity boss is probably the most annoying boss I've fought in a decade. Comparing this to a game like Axiom Verge is just laughable. Thunder Lotus showed a lot of potential with Jotun, but this game feels like it was mailed in, in a remarkably nice graphical package, but with little care for the contents within. Link to comment Share on other sites More sharing options...
MVashM Posted July 30, 2018 Share Posted July 30, 2018 played the game. loved the game. platinumd the game. I think the developers did a great job with this title. I am no fan of procedurally generated levels but it was done perfectly here. the map is pretty much static except that going from the right door to the left door of the room might be a little different each time you die. Link to comment Share on other sites More sharing options...
jh7459 Posted July 30, 2018 Share Posted July 30, 2018 Anyone have any thoughts on the big Finisher update they released about a month ago? They said they rebalanced some things, sped up loading times, etc. I was curious how this new update affected the game, as I haven't started it yet. Link to comment Share on other sites More sharing options...
NathanDarko Posted August 28, 2018 Share Posted August 28, 2018 (edited) Hey guys, short question. Is the difficulty relevant for the platinum? I started on normal. Is the platinum obtainable in this mode? Cheers Nate Edited August 28, 2018 by NathanDarko Link to comment Share on other sites More sharing options...
KyonKuchiki Posted October 3, 2018 Share Posted October 3, 2018 On 8/28/2018 at 1:57 AM, NathanDarko said: Hey guys, short question. Is the difficulty relevant for the platinum? I started on normal. Is the platinum obtainable in this mode? Cheers Nate Going through the game currently myself. Nope, you can thankfully keep it on normal and not lose out on the platinum. It's offset though by doing your best to not corrupt or destroy the elder shards, so you're purposely nerfing your potential until the final boss (back up save with 7 shards, then destroy or corrupt all and do opposite upon reload) to avoid a second playthrough. 1 Link to comment Share on other sites More sharing options...
NathanDarko Posted October 3, 2018 Share Posted October 3, 2018 Just now, KyonKuchiki said: Going through the game currently myself. Nope, you can thankfully keep it on normal and not lose out on the platinum. It's offset though by doing your best to not corrupt or destroy the elder shards, so you're purposely nerfing your potential until the final boss (back up save with 7 shards, then destroy or corrupt all and do opposite upon reload) to avoid a second playthrough. Thank you for your answer, pal good luck on your platinum run! 1 Link to comment Share on other sites More sharing options...
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