Happy Posted November 24, 2014 Share Posted November 24, 2014 So one more or less novelty in this game is that your character is now given one out 2 voices per species/gender combo. Now this is something i've really been looking forward to, as having a voice can greatly help flesh out your character, but ever since i actually got the game my opinion on the matter is rather split. While playing it has often occured to me that my character would not say things the way i wanted him too. I pick the sarcastic answers rather often but my character often voices them in amuch more aggresive manner than i originally intended him to, sometimes even downright changing large parts of the statements, which is always extremely weird to me. I'd still say it's a nice thing to have but these matters could really have been done better. What's your opinion on this? Link to comment Share on other sites More sharing options...
devourerplease Posted November 24, 2014 Share Posted November 24, 2014 I've yet to play DA:I, but one of my pet peeves with Origins is that the character had no voice (outside of combat, anyway), yet was surrounded by companions and NPCs who each had their own unique voice. 3 Link to comment Share on other sites More sharing options...
Parker Posted November 24, 2014 Share Posted November 24, 2014 I prefer my characters to have a voice. I think it completely breaks the immersion when someone is talking to your character and he is completely silent, it isn't realistic at all. Parker 2 Link to comment Share on other sites More sharing options...
Lady Lilith Posted November 24, 2014 Share Posted November 24, 2014 Looking back to DA Origins, it seemed really odd having dialogue choices, but your character doesn't say a word. Also struck me as weird that the combat was the only time they said anything. Really EA? 1 Link to comment Share on other sites More sharing options...
Splathew Posted November 24, 2014 Share Posted November 24, 2014 I haven't played DA:I yet either but HATE when your character doesn't speak in any game. Link to comment Share on other sites More sharing options...
Gatatog Posted November 24, 2014 Share Posted November 24, 2014 As someone who has at least a couple dozen playthroughs across DA2 and the Mass Effect trilogy I'm used to the conversation wheel not actually representing the exact words the character ends up speaking. However, I much prefer my character having a voice and the ability to convey her general personality vocally, than to be a silent protagonist like that of Origins. I tend to get more attached to my characters when I can hear them voice opinions and have proper conversations than when they're nothing more than a line of text I chose from a selection. 1 Link to comment Share on other sites More sharing options...
Kurobleidd Posted November 24, 2014 Share Posted November 24, 2014 (edited) I really like it and was happy when they gave Hawke a voice in DAII. So having more voice options is always a plus for me, even when the VA desn't necessarily deliver a line of dialogue as you expected. Edited November 24, 2014 by Hikari_Symphony Link to comment Share on other sites More sharing options...
CandiBunni Posted November 24, 2014 Share Posted November 24, 2014 (edited) In general: It all depends on what kind of character the developers are trying to create. If they've provided backstory on the playable character, given them a personality, then it only seems fitting that they also give him or her a voice. Making them silent only comes across as odd, lazy even, and takes me out of the experience more than it immerses me. Take the Master Chief from Halo, for example. Throughout Halo 1, 2, and 3 he's hardly said a thing, and Bungie's reason for this was that they wanted the player to feel like they were the Master Chief, that it was them in the suit, performing all of these heroic feets. That's all well and good, but because they fleshed him out with a backstory, gave him a personality, and even a name, it only served to lessen the experience for me. In Halo 4, 343 Industries really seemed to develop his character in the game, and he spoke a lot more, probably more than he had through Halo 1, 2, and 3 combined. That's not to say he was a chatterbox, because he wasn't, but he at least felt alive, and certainly less boring.On the other hand, a silent protagonist like Gordon Freeman actually works, and this is because Valve has given him no backstory or personality. Players can thus create any kind of backstory and personality that they want, and apply them to Gordon because he lacks either of these. We get to make Gordon into whoever we want to be, and this further helps us develop an attachment to him.tl;dr - If the player character has a backstory and/or personality, or we give them one through actions and events in game, then I prefer the character to have a voice. If they lack these things, then I feel that making them silent suits them best. Edited November 24, 2014 by Candi B 1 Link to comment Share on other sites More sharing options...
Ryumoau Posted November 24, 2014 Share Posted November 24, 2014 i appreciate the playable character having a voice. I personally think using a silent protagonist in 2014 is beyond lazy of the developer. They should be good enough to give the characters an interesting personality like in last of us or let us choose it ourselves like in the bioware games. Either way the character should talk. Link to comment Share on other sites More sharing options...
merciful84 Posted November 24, 2014 Share Posted November 24, 2014 (edited) Why not? Shephard had a full on personality and backstory that you could build. I'm just recently starting to warm up to the whole "silent protagonist" thing especially in RPGs. Traditionally, I prefer my lead characters to have a bit of a personality...I mean we are about to be stuck together for next 20+ hours, lol Edited November 24, 2014 by merciful84 Link to comment Share on other sites More sharing options...
Redgrave Posted November 25, 2014 Share Posted November 25, 2014 I like my character having a voice. My only problem is there are only two options to choose from. I liked how in Origins you could pick between cocky, angry, wise, etc. All that's in Inquisition is either a slightly high pitched voice or a low pitched one. Link to comment Share on other sites More sharing options...
Nihiris- Posted November 25, 2014 Share Posted November 25, 2014 I've yet to play DA:I, but one of my pet peeves with Origins is that the character had no voice (outside of combat, anyway), yet was surrounded by companions and NPCs who each had their own unique voice. This was literally my only complaint with Origins. My character just felt like a stand-in in basically every conversation. Link to comment Share on other sites More sharing options...
karar Posted November 25, 2014 Share Posted November 25, 2014 Ehm in Dragon Age 2 Hawke also had a voice or am i wrong!? Link to comment Share on other sites More sharing options...
Gatatog Posted November 25, 2014 Share Posted November 25, 2014 Ehm in Dragon Age 2 Hawke also had a voice or am i wrong!? Hawke had a voice, yes. Link to comment Share on other sites More sharing options...
KeyvanNav Posted November 25, 2014 Share Posted November 25, 2014 It's good. But it would have been better if there were more voices to choose for your character. Link to comment Share on other sites More sharing options...
Gatatog Posted November 25, 2014 Share Posted November 25, 2014 It's good. But it would have been better if there were more voices to choose for your character. More options would have been nice but it's understandable that there are only 2 for each gender, considering how many lines of text each voice actor has to go through. Even DA2 only had one for each gender, and the same with Mass Effect. Link to comment Share on other sites More sharing options...
KeyvanNav Posted November 25, 2014 Share Posted November 25, 2014 More options would have been nice but it's understandable that there are only 2 for each gender, considering how many lines of text each voice actor has to go through. Even DA2 only had one for each gender, and the same with Mass Effect. You're probably right. Link to comment Share on other sites More sharing options...
Dragon-Archon Posted November 25, 2014 Share Posted November 25, 2014 I really like a voiced protagonist. A good voice actor/actress can make a huge difference. Link to comment Share on other sites More sharing options...
timothyonfire Posted November 25, 2014 Share Posted November 25, 2014 I like the interaction, I felt a little weird with the character in Origins just blankly staring at other companions. Link to comment Share on other sites More sharing options...
bmakar83 Posted December 7, 2014 Share Posted December 7, 2014 Voiced all the way. Makes my character seem more alive. Link to comment Share on other sites More sharing options...
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