Satoshi Ookami Posted March 25, 2016 Author Share Posted March 25, 2016 The idea of randomizing events in Zero Time Dilemma is interesting. Why did you add this in? Kotaro Uchikoshi, Director: To kind of spoiler proof the game. If you go onto a FAQ site you’ll learn how to do this and that and beat the game. That’s not very interesting. I thought adding a random element would add a sense of surprise. Also, a major theme of the game is coincidence and how small coincidences can lead to big changes. By making these random elements a part of gameplay marries the idea with the story’s theme. Ah, I remember in the demo Zero was talking about how a snail crossing the road spiraled up to six billion deaths. You’ve read a lot of philosophies from Rupert Sheldrake’s morphic resonance and plenty of science fiction. What philosophies about coincidences have inspired you? This is a real tough question. Thinking about this I might be going in a different direction than thinking about coincidences, but I read a lot of Buddhist philosophy books in particular there is this one Zen Buddhist idea “shiki soku zeku” which can be explained as matter is void and form is emptiness. In particular, the ideas of good and evil. There is no absolute good and no absolute evil. I wanted to touch upon those ideas in the game. In an earlier interview with Siliconera we talked about Akane and it’s interesting to see how the theme of no absolute good or evil fits into your character design. Going back to theme that there is no absolute good or evil, when I design characters I try to give them their own sense of personal justice that they believe to be true. Because you have characters with different philosophies they play off each other. They are kind of like character foils. Another thing Siliconera brought up last time was the sense of fear and level of gore in 999 compared to Virtue’s Last Reward. While it was toned down in Virtue’s Last Reward to make the game more appealing in Japan, Zero Time Dilemma seems much more violent. Why did you go this direction? [Laughs] I spoke with the producer, Iizuka-san, and since this is the third and final entry in the series we should do all of the things that we’ve always wanted too. We were holding back before, but this is a chance to do everything. Since the game revolves around making absolute decisions life and death hangs in the balance. If we were to pull our punches, it would take away a lot of the narrative impact. By making the violence more extreme it makes the choices hit home. How graphic does the game get? In 999 a lot of the details are written so your mind fills in the gaps, but since Zero Time Dilemma is cinematic how far did you push the limits? I can’t go into too much detail since that would spoil the fun. I’ll leave that to your imagination! In terms of the level of violence originally we were going for a CERO D rating which is 17 and over. We realized that with those restrictions we wouldn’t get the same visual and emotional impact we wanted so at the end of the day we went with a CERO Z rating, which is the highest rating in Japan. Can you tell us more about Zero’s new design and his plague mask? Zero has always been a masked character. In the past, he’s worn a gas mask. This time he has a plague doctor mask from the Middle Ages where they had a long nose so you wouldn’t contact the Black Death. Since the story involves a mysterious virus I thought having him with the plague doctor motif would be appropriate. This is probably in spoiler territory, but in Virtue’s Last Reward Junpei says he hasn’t seen Akane in a long time, but in Zero Time Dilemma both characters meet again and they’re on the same team. Yeah, you guessed it this is a spoiler. [Laughs] It may appear this contradicts the previous game, but if you play this you’ll find a plausible explanation. Are you going to address mysteries from 999 like All-Ice? Zero Time Dilemma promises to solve all of the mysteries from Virtue’s Last Reward, but that doesn’t mean it will solve all of the mysteries from 999. Now that Zero Escape series is coming to an end, what do you as a creator want to do next? With Zero Time Dilemma we changed to a more cinematic method of storytelling and the honest reason is people don’t like reading. Cinematics are much more direct and it’s much easier to keep people invested in a story. While adventure game genre has a lot going for it, it also has a high barrier of entry. Hopefully, I can continue making adventure games with a more cinematic bent. We made this new engine for Zero Time Dilemma and I would like to use this engine to create further cinematic stories in the future. Read more at http://www.siliconera.com/2016/03/25/zero-time-dilemma-director-randomized-events-graphic-game-will/#XBsiVYdXaZTCtG6O.99 UCHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII! It may not solve mysteries of 999, 4th game confirmed Link to comment Share on other sites More sharing options...
JaM Posted March 26, 2016 Share Posted March 26, 2016 The idea of randomizing events in Zero Time Dilemma is interesting. Why did you add this in? Kotaro Uchikoshi, Director: To kind of spoiler proof the game. If you go onto a FAQ site you’ll learn how to do this and that and beat the game. That’s not very interesting. I thought adding a random element would add a sense of surprise. Also, a major theme of the game is coincidence and how small coincidences can lead to big changes. By making these random elements a part of gameplay marries the idea with the story’s theme. This is probably in spoiler territory, but in Virtue’s Last Reward Junpei says he hasn’t seen Akane in a long time, but in Zero Time Dilemma both characters meet again and they’re on the same team. Yeah, you guessed it this is a spoiler. [Laughs] It may appear this contradicts the previous game, but if you play this you’ll find a plausible explanation. soooo... another RNG in VN? ha! knew it... that is a fake Akane... Fakane!!!! 1 Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted March 26, 2016 Author Share Posted March 26, 2016 soooo... another RNG in VN? Seems so. Trophy: View all possible outcomes Link to comment Share on other sites More sharing options...
Priere Posted March 26, 2016 Share Posted March 26, 2016 Seems so. Trophy: View all possible outcomes That seems...enjoyable....if i was to kill Yotsuba-chan over, and over, and over and ooooooover But doesn't that all possible outcomes *imaginary-for-now-* trophy means....*cough* "EVERYTHING" *cough* in this game...? So it obviously means a fourth game needs to be made with Yotstuba-chan In an earlier interview with Siliconera we talked about Akane and it’s interesting to see how the theme of no absolute good or evil fits into your character design. Going back to theme that there is no absolute good or evil, when I design characters I try to give them their own sense of personal justice that they believe to be true. Because you have characters with different philosophies they play off each other. They are kind of like character foils. This is probably in spoiler territory, but in Virtue’s Last Reward Junpei says he hasn’t seen Akane in a long time, but in Zero Time Dilemma both characters meet again and they’re on the same team. Yeah, you guessed it this is a spoiler. [Laughs] It may appear this contradicts the previous game, but if you play this you’ll find a plausible explanation. Ha, i knew it....*aids Jeieem-kun* Fakane & Fumpy confirmed And while am at it, Fiana because she's still suspicious in my eyes Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted March 26, 2016 Author Share Posted March 26, 2016 That seems...enjoyable....if i was to kill Yotsuba-chan over, and over, and over and ooooooover But doesn't that all possible outcomes *imaginary-for-now-* trophy means....*cough* "EVERYTHING" *cough* in this game...? So it obviously means a fourth game needs to be made with Yotstuba-chan Killing Yotsuba disables trophies And while am at it, Fiana because she's still suspicious in my eyes So she was actually Luna all along! 1 Link to comment Share on other sites More sharing options...
Priere Posted March 26, 2016 Share Posted March 26, 2016 (edited) Killing Yotsuba disables trophies Fiiiine....just a faint stab will be good, i guess So she was actually Luna all along! ....Objection!...or not, just make sure Fiana is disappeared and Diana + Moony are raising kittens somewhere safe Happy end trophy confirmed Edited March 26, 2016 by YaoiGod Link to comment Share on other sites More sharing options...
thegirlruka Posted March 27, 2016 Share Posted March 27, 2016 (edited) The idea of randomizing events in Zero Time Dilemma is interesting. Why did you add this in? Kotaro Uchikoshi, Director: To kind of spoiler proof the game. If you go onto a FAQ site you’ll learn how to do this and that and beat the game. That’s not very interesting. I thought adding a random element would add a sense of surprise. Also, a major theme of the game is coincidence and how small coincidences can lead to big changes. By making these random elements a part of gameplay marries the idea with the story’s theme. Now that Zero Escape series is coming to an end, what do you as a creator want to do next? With Zero Time Dilemma we changed to a more cinematic method of storytelling and the honest reason is people don’t like reading. Cinematics are much more direct and it’s much easier to keep people invested in a story. While adventure game genre has a lot going for it, it also has a high barrier of entry. Hopefully, I can continue making adventure games with a more cinematic bent. We made this new engine for Zero Time Dilemma and I would like to use this engine to create further cinematic stories in the future. 2 Things: 1. Fuck this guy. 2. Seriously, fuck this guy. Seems so. Trophy: View all possible outcomes I would honestly love this trophy. Edited March 27, 2016 by kuuhaku Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted March 27, 2016 Author Share Posted March 27, 2016 2 Things: 1. Fuck this guy. 2. Seriously, fuck this guy. Well, what would you expect from western gamers? Reading? That is a curse word. Link to comment Share on other sites More sharing options...
thegirlruka Posted March 27, 2016 Share Posted March 27, 2016 Well, what would you expect from western gamers? Reading? That is a curse word. I think he just wants us to despair Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted March 27, 2016 Author Share Posted March 27, 2016 I think he just wants us to despair Well, he and Kodaka are friends so... it could be it =D But well, if it appeals more to the audience it's directed at, nothing to do. Link to comment Share on other sites More sharing options...
Rollers23 Posted March 28, 2016 Share Posted March 28, 2016 I think I prefer plain text boxes rather than cinematic cutscenes but I don't mind as long as the story is good. And I hope ZTD is more like 999 which was darker and had better puzzles Link to comment Share on other sites More sharing options...
Kishnabe Posted March 28, 2016 Share Posted March 28, 2016 June 28th 2016 release date(Localized version)...was not expecting it to be ready this soon. Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 6, 2016 Author Share Posted April 6, 2016 http://gematsu.com/2016/04/zero-time-dilemma-pre-orders-include-exclusive-booklet-japan Okay, Japanese version will be imported earlier than I thought Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 7, 2016 Author Share Posted April 7, 2016 http://gematsu.com/2016/04/zero-time-dilemma-ps-vita-3ds-screenshots#comment-2611620890 #Vitamasterrace @Jiaho: Better start saving for Vita-tan 1 Link to comment Share on other sites More sharing options...
Ichiban-Hybrid Posted April 7, 2016 Share Posted April 7, 2016 So those who preorder in Japenese gets a artbook. No fair what about US? I hated that they had quietly announced about the LE and its out like giving free sample of cookies. What about the rest who came late for the party huh? If nothing im resort to resellers (which I dont want to pay $100). T_T Also the screenshots... #Vitamasterrace Link to comment Share on other sites More sharing options...
LastPisTolman Posted April 7, 2016 Share Posted April 7, 2016 I purchased Virtue's Last Reward for Vita today, I want to replay it before this arrives. I've stayed away from any details about this game at all, and I'm very much looking forward to seeing how they continue this. I would love some sort of save game read - a little minor thing. Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 8, 2016 Author Share Posted April 8, 2016 So those who preorder in Japenese gets a artbook. No fair what about US? I hated that they had quietly announced about the LE and its out like giving free sample of cookies. What about the rest who came late for the party huh? If nothing im resort to resellers (which I dont want to pay $100). T_T Well, at least it's physical compared to EU... :/ Also the screenshots... #Vitamasterrace I purchased Virtue's Last Reward for Vita today, I want to replay it before this arrives. Brilliant idea! Link to comment Share on other sites More sharing options...
Dead Weight Posted April 14, 2016 Share Posted April 14, 2016 Amazon page now has the game's box art 2 Link to comment Share on other sites More sharing options...
xZoneHunter Posted April 14, 2016 Share Posted April 14, 2016 (edited) Saw these screens popping up on my FB page. Edited April 14, 2016 by Zone Hunter 1 Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 14, 2016 Author Share Posted April 14, 2016 Amazon page now has the game's box art So they put the main characters to the foreground. Looks great. Just a few months and it will be mine Saw these screens popping up on my FB page. HOLY COW THAT FLOWCHART! o.O Amazing, Brilliant, Coolest, Definitely Uchi =D Link to comment Share on other sites More sharing options...
JaM Posted April 14, 2016 Share Posted April 14, 2016 (edited) Saw these screens popping up on my FB page. that flowchart.... it seems like the left part has a loooot of bad endings... maybe Team Diana's route? *sob* Jumpy's sad eyes... Edited April 14, 2016 by JaM Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 14, 2016 Author Share Posted April 14, 2016 *sob* Jumpy's sad eyes... It's actually his concentrated expression =D I would say it is obvious from the context, but I forgot you still haven't started diving into Nipponese :/ He says "There is something in that Glass Case". Link to comment Share on other sites More sharing options...
JaM Posted April 14, 2016 Share Posted April 14, 2016 (edited) It's actually his concentrated expression =D I would say it is obvious from the context, but I forgot you still haven't started diving into Nipponese :/ He says "There is something in that Glass Case". concentrating or not... that Jumpy just looks sooo sad for me... not enough time atm to start some Jap 101 and finding out that I have a Chinese (instead of Jap) copy of a certain game doesn't help... well maybe (just maybe) I could learn some stuff starting next month Edited April 14, 2016 by JaM Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 15, 2016 Author Share Posted April 15, 2016 well maybe (just maybe) I could learn some stuff starting next month And you will say the same next month as well Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted April 20, 2016 Author Share Posted April 20, 2016 Ohoho, Sugita cannot die 2 Link to comment Share on other sites More sharing options...
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