TurtlePM Posted August 8, 2020 Share Posted August 8, 2020 (edited) The game finally arrived. I've been waiting for it for a long time since it was announced on PS4. I played the demo on Switch and I absolutely adored the character, controls and the level design. It wasn't anything that complex, but I had a good time playing it and I was super excited to be released on my main system. Today the game arrived and I played the first world. The first level is the 3D level I played on Switch and, obviously, it was great after completing the level, I noticed the first world has 22 lost pages (items required to progress on story by completing the level or as a reward for collecting other stuff). Then I noticed there were some extra puzzle sections that also rewards you with pages... Basically, I was sold with the first level from the demo, I was expecting levels like that. But in the first world, you have 10 levels: 6 out of 10 are Puzzle games by moving statues or using a marble to collect coins. The second level was a short 2D level; the third was a mix of "avoid the obstacles" with some 3D Platforming; and the final level before the boss battle was a "Subway Surfer" style game that lasts less then a minute. I thought: OK this is the first world, maybe the second world is bigger, I mean, this is the beginning of the game. When I reached the second world, it had 22 pages to collect again with the similar kind levels of the first one. I haven't completed the game yet, sure, but looking at the number of worlds (6 if I'm not mistaken) and expecting a 3D platforming game approaching Super Mario style... This was really really disappointing I'm OK with a short game, but for a game that is sold as 3D platform (because that's what the demo showed me) with some exploring areas, why there's 60% of basic puzzle levels? Everything else is great, from animations, physics, controls... But the lack of actual Platforming levels left me disappointed. Anyone else felt the same? (I don't see anyone talking about this game yet) Edited August 8, 2020 by TurtlePM 1 Link to comment Share on other sites More sharing options...
Titanomachy_75 Posted August 8, 2020 Share Posted August 8, 2020 34 minutes ago, TurtlePM said: The game finally arrived. I've been waiting for it for a long time since it was announced on PS4. I played the demo on Switch and I absolutely adored the character, controls and the level design. It wasn't anything that complex, but I had a good time playing it and I was super excited to be released on my main system. Today the game arrived and I played the first world. The first level is the 3D level I played on Switch and, obviously, it was great after completing the level, I noticed the first world has 22 lost pages (items required to progress on story by completing the level or as a reward for collecting other stuff). Then I noticed there were some extra puzzle sections that also rewards you with pages... Basically, I was sold with the first level from the demo, I was expecting levels like that. But in the first world, you have 10 levels: 6 out of 10 are Puzzle games by moving statues or using a marble to collect coins. The second level was a short 2D level; the third was a mix of "avoid the obstacles" with some 3D Platforming; and the final level before the boss battle was a "Subway Surfer" style game that lasts less then a minute. I thought: OK this is the first world, maybe the second world is bigger, I mean, this is the beginning of the game. When I reached the second world, it had 22 pages to collect again with the similar kind levels of the first one. I haven't completed the game yet, sure, but looking at the number of worlds (6 if I'm not mistaken) and expecting a 3D platforming game approaching Super Mario style... This was really really disappointing I'm OK with a short game, but for a game that is sold as 3D platform (because that's what the demo showed me) with some exploring areas, why there's 60% of basic puzzle levels? Everything else is great, from animations, physics, controls... But the lack of actual Platforming levels left me disappointed. Anyone else felt the same? (I don't see anyone talking about this game yet) When I first saw it at e3 announced for xbox I never saw it as a TRUE platformer ... It was more running around and digging around collecting items with platforming elements added in Link to comment Share on other sites More sharing options...
TurtlePM Posted August 8, 2020 Author Share Posted August 8, 2020 22 minutes ago, Titanomachy_75 said: When I first saw it at e3 announced for xbox I never saw it as a TRUE platformer ... It was more running around and digging around collecting items with platforming elements added in Well... Super Mario Odyssey is basically running around collecting items with platforming elements... And so Yooka Laylee, Spyro, A Hat in Time... You have some 2D sections in Super Mario, Flying Levels with Spyro and Yooka Laylee has some "Riding a Kart" areas, where you basically jump to avoid obstacles... But it's not half or more of the game around those "sections". I don't know if you played Spyro, but if you did, imagine you ended up getting 6 out of 10 levels of Flying inside circles before the time runs out. Sure, I saw some videos about the game, I honestly don't recall any mini games from the footage. But even though, I wouldn't expect to have more mini game levels then the actual exploring 3D levels... Link to comment Share on other sites More sharing options...
Titanomachy_75 Posted August 8, 2020 Share Posted August 8, 2020 (edited) 34 minutes ago, TurtlePM said: Well... Super Mario Odyssey is basically running around collecting items with platforming elements... And so Yooka Laylee, Spyro, A Hat in Time... You have some 2D sections in Super Mario, Flying Levels with Spyro and Yooka Laylee has some "Riding a Kart" areas, where you basically jump to avoid obstacles... But it's not half or more of the game around those "sections". I don't know if you played Spyro, but if you did, imagine you ended up getting 6 out of 10 levels of Flying inside circles before the time runs out. Sure, I saw some videos about the game, I honestly don't recall any mini games from the footage. But even though, I wouldn't expect to have more mini game levels then the actual exploring 3D levels... I know what you mean .. But I dont see a problem with it .. Just doing there own thing! But anyways I cant wait to get it .. If the price is right! Hope its 19 or at least 29 dollars? Edited August 8, 2020 by Titanomachy_75 Link to comment Share on other sites More sharing options...
TurtlePM Posted August 8, 2020 Author Share Posted August 8, 2020 43 minutes ago, Titanomachy_75 said: I know what you mean .. But I dont see a problem with it .. Just doing there own thing! But anyways I cant wait to get it .. If the price is right! Hope its 19 or at least 29 dollars? I bought it for €35, pre order price. Guess the regular price will be €40. And considering the price, both Yooka Laylee and Spyro (one of them alone) has more to do then this title. It's cute, it controls perfectly well... I just wish there were more exploring levels. Those in this game are very well done, imho. I just with there were a lot more And yeah, if it was cheaper, maybe I wouldnt create a topic around this. Link to comment Share on other sites More sharing options...
Popular Post Eremoto Posted August 18, 2020 Popular Post Share Posted August 18, 2020 While I do agree that it's short length can be a detriment to some people, after completing it myself I have to say that there's something special about New Super Lucky's Tale. The Pros: -Not fully priced, so it's an easier sell right of the bat. -Lucky Swiftail has some very fun movement, which is CRUCIAL in any 3D platformer that's worth anything, even if it comes down to using double jumps. (You will notice some of the top tier 3D platformers do not rely on double jumps with odd exceptions like A Hat in Time). It might be downright basic but when I figured that you could delay a second jump for more time in the air and horizontal movement finishing in an air tail swipe that further delays your fall, I started pulling some crazy movement stunts (hence why the trophy for beating the resort level without using levers is so freacking dope, almost as if the designers new 3D platformer nuts like myself go crazy over sequence-breaking movement options.) -The cartoon aesthetic akin to a lower-budget Spyro Reignited is greatly appreciated specially in this day and age where everything wants to be hyper-realistic. -The game is full of child-like wonder and charm like a sunday morning cartoon which makes it a perfectly functional game for a younger audience (surprise, not every game has to cather to us older folk). At least I can say that this made me feel like I was twelve again playing my B grade platformers that felt so much more special that the big boys on the AAA scene. No bad blood towards Mario's 3D outings, but there's something unique about the "not big enough to be triple AAA but not small enough to be fully indie" 3D platformer. -Lucky's world has enough magic and whimsical wonder in it to make many more sequels with, hopefully, more ambition and a bigger scope if the cliffhanger ending is anything to go by. So yeah, I'd say the promise of even bigger and better games in the future from Lucky is a good thing. And it truly feels that the game had actual passion put into it. As long as you don't stare long enough into the large pool of crappy puzzle stages, that is. -Without opening the debate of "easy games versus hard games" I think anyone with a brain knows that the healthy truth is that we need both easy peasy games as well as painfully challenging ones. Different strokes for different folks, and at least for me, now that I'm trying to complete Cuphead, I know NSLT will be a nice detox mechanism whenever a boss gets too hectic for my taste, so there's a place and a moment for either type of game, and with many games heavily inspired by the trend of challening games rising in popularity, it's nice to see a more laid-back casual experience that doesn't resort to mobile loot box shenanigans in order to be casual and easy. -The puzzles. While you'll see that I also consider the puzzles a negative because of what they mean in terms of content, considering children are the core demographic for this game, it could be argued that the puzzles might be an actual beneficial tool in helping them think of a solution and develop problem-solving skills. A bit of a stretch but hey, any chance that you see to make a game look educational is a chance that you take in order to combat the conception that games rot children's brains. The Cons: -It's painfully short. Perhaps being an adult and an avid 3D platformer enthusiast muddies this point, but I fully completed the game in a mather of a single day, which is no bueno for a 40$ game to be this short. Overall I might consider it a positive as I did with A Hat in Time which focused on well thought-out collectables instead of Super Mario's Odyssey flood of collectable moons that end up amounting to busy work, but when you're paying 40 bucks for a game, even if it will mean dragging the game a bit longer, you might want to add more meat to your product. At least, it's pretty cool that the DLC of the base game is added here without and extra fee. -The puzzles. I mean, putting aside my prior distate to puzzles and how many games use them to slow the pace to a crawl just to tease your brain even when it's not part of their genre, at least non-completionists can choose to ignore them. Shame that so many of the collectable pages are tied to either the statue puzzles or gimmicky maps that can be enjoyable at first but take a turn for the tedious near the end. It truly feels like the puzzles where put to fill in space and make the game feel lenghty in a very artificial way. Like instead of developing a smaller-scope level with less collectables they just threw in some puzzles because so many other games do it, we might as well too. Nah fam, it's not good when non-puzzle games shove in shitty puzzle minigames, be them small budget or big budget. Drop that shit, grow some balls and trust people liking your core mechanics enough that they don't demand puzzles to be mixed in every damn game. -Stage variety. This game rocks whenever it gives you a big stage with multiple objectives to satisfy. Not to shit on the 2D levels, runner levels or the other weird unique levels, but if some of the puzzles were fully scrapped in orde to have some more, big and fresh levels with stuff to do involving platforming and not puzzles, then the game would be oh so much better. Again, some may see the variety as a pro, and on some of the game's worlds it is as it leaves you guessing and most level types are fun, but it sucks that the best built level type of the bunch gets so few actual levels. -Baby's first platformer: while enjoyable and fun, if you seek a challenge, the game won't provide and it's meant for either newbies or people who love the genre so much that they don't care. Veredict: Don't go in expecting a mind-blowing journey that takes a long time, expect a short, focused and easy platformer aimed to children and newcomers to the genre that comes with enough charm and potential for it to blossom into a good, more in-depth series in the future. Personally consider it being worth a shot if you don't care about a lack of difficulty and a very brief duration., want to get into 3D platformer collectathons or are already an enthusiast of the genre. 8 Link to comment Share on other sites More sharing options...
Spraragen88 Posted August 20, 2020 Share Posted August 20, 2020 This is a kids game. Like made for 5 year olds, not adults. I literally let my 4 year old play it and she understood what to do and she still has a hard time jumping over a gap in Super Mario Bros on NES. Link to comment Share on other sites More sharing options...
TurtlePM Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) 5 hours ago, Spraragen88 said: This is a kids game. Like made for 5 year olds, not adults. I literally let my 4 year old play it and she understood what to do and she still has a hard time jumping over a gap in Super Mario Bros on NES. Why is this a kids game? Because it has a cute cartoonish fox? Because it's a Pegi 3 or E in America? Is your daughter able to complete the Puzzles from World 3 by herself? Or complete the challenges in the final island since she still have hard time jumping in a Mario game? I must say these boss battles leave any Super Mario Odyssey boss Battle crying in a corner, in terms of variety and difficulty. Don't get me wrong, but don't come here saying "it's a kids game" as it justifies anything. It sounds like "don't expect too much from a 3D Platformer because its a kids game" when you might know there are very good platformers out there. I ended up loving the game and I must honestly say this is one of the best 3D Platformers out there. It doesn't mean I'm still not disappointed. In terms of length, New Super Lucky’s Tale is very very short, even compared to a single Spyro game. The game was made from the ground up, fixing all issues etc, it still is the same thing as the original Super Lucky’s Tale on Xbox. Maybe Pac-Man and the Ghostly Adventures on PS3 has passed under the radar for a lot of people because it seems Just a game for kids. Edited August 20, 2020 by TurtlePM 2 Link to comment Share on other sites More sharing options...
AllanGronkjaer Posted August 25, 2020 Share Posted August 25, 2020 On 8.8.2020 at 9:22 PM, TurtlePM said: The game finally arrived. I've been waiting for it for a long time since it was announced on PS4. I played the demo on Switch and I absolutely adored the character, controls and the level design. It wasn't anything that complex, but I had a good time playing it and I was super excited to be released on my main system. Today the game arrived and I played the first world. The first level is the 3D level I played on Switch and, obviously, it was great after completing the level, I noticed the first world has 22 lost pages (items required to progress on story by completing the level or as a reward for collecting other stuff). Then I noticed there were some extra puzzle sections that also rewards you with pages... Basically, I was sold with the first level from the demo, I was expecting levels like that. But in the first world, you have 10 levels: 6 out of 10 are Puzzle games by moving statues or using a marble to collect coins. The second level was a short 2D level; the third was a mix of "avoid the obstacles" with some 3D Platforming; and the final level before the boss battle was a "Subway Surfer" style game that lasts less then a minute. I thought: OK this is the first world, maybe the second world is bigger, I mean, this is the beginning of the game. When I reached the second world, it had 22 pages to collect again with the similar kind levels of the first one. I haven't completed the game yet, sure, but looking at the number of worlds (6 if I'm not mistaken) and expecting a 3D platforming game approaching Super Mario style... This was really really disappointing I'm OK with a short game, but for a game that is sold as 3D platform (because that's what the demo showed me) with some exploring areas, why there's 60% of basic puzzle levels? Everything else is great, from animations, physics, controls... But the lack of actual Platforming levels left me disappointed. Anyone else felt the same? (I don't see anyone talking about this game yet) nah i really enjoy this . gives me a total cool retro vibe Link to comment Share on other sites More sharing options...
sealightbreeze Posted August 30, 2020 Share Posted August 30, 2020 I’m having fun with it. Link to comment Share on other sites More sharing options...
communistwookiee Posted December 28, 2020 Share Posted December 28, 2020 (edited) Got it last week at Best Buy for $20. Honestly glad I didn't pay full price. It's an okay enough game, but definitely lacks in content. Edited December 28, 2020 by communistwookiee 1 Link to comment Share on other sites More sharing options...
ArmoredSnowman Posted February 19, 2021 Share Posted February 19, 2021 Got it from GameFly for $13. So far, it's a pleasant surprise, though the hub words can be tricky to figure out what I've completed, and haven't. I don't particularly like the statue minigames, but it's fun trying to figure out how to get all these different pages/letters in the different levels. It's not as a great as Spyro, maybe, but I'm fond of it. Link to comment Share on other sites More sharing options...
Wagszilla Posted February 13, 2022 Share Posted February 13, 2022 Loved it. Fun, light hearted, with mostly great controls. I’d be all in for a sequel with a little sharper writing and improvements to camera, lighting, and world art direction. 1 Link to comment Share on other sites More sharing options...
MikeCheck-- Posted April 13, 2022 Share Posted April 13, 2022 On 2/12/2022 at 9:41 PM, Wagszilla said: Loved it. Fun, light hearted, with mostly great controls. I’d be all in for a sequel with a little sharper writing and improvements to camera, lighting, and world art direction. Agree, I am really enjoying this cute platformer! I don't mind the lack of a challenge, it is a damn good time with lots of light hearted jokes and environments. 3 Link to comment Share on other sites More sharing options...
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