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Nothing looks too difficult just time consuming like the first one. I was so hyped about the game but most likely I'll pass on it for now since the performance on ps5 just isn't worth 70$. I can't look over the 30 fps unlocked with around 20 in towns & max 40 in the best case scenario. Really hoping to get at least a locked 30 mode soon.

Edited by Andrei-Balan
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Beating Gigantus "in a short span of time" might be hard depending what "a short span of time" is. A few look like missables, such as acquiring lessons from all maisters.

But yeah, looks much easier than the first game, though that wasn't hard to begin with.

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I agree on it looking easier than Dark arisen. This is one of the few rare games I would platinum no matter how hard the trophy list looked.

 

Dragons dogma 1 was my first platinum (on an old account) and also became my favourite game of all time

Edited by Rorro_Lux
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10 minutes ago, shadaik said:

A few look like missables

 

Aside from the automatic story-related trophies, there is almost everything missable in this game, since you can't continue playing after beating the story. It's just over. You also can't load an earlier save because there is no such thing. This game has one save for the whole game, that is overwritten constantly.

Your only option than is to start NG+ and try again.

Edited by Couga83
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As someone who tried to pick up DD1 again on my PS3, I still don't know if I'll get this game. The amount of tediousness that I experienced in DD1 (like stamina exhaustion out of combat while exploring) made playing through it quite a slog. I don't mind the lack of reliable fast travel, but damn let me at least explore freely. With saying that though, what kept me playing DD1 (at least before Persona 3 Reload/FF7 Rebirth came out) is the combat and vocation system which I did find very fun. I've also read Powerpyx's early wiki on this game and it looks like the one save slot auto save is going to cause me nightmares, even with PS+ cloud backup.

 

Maybe I'll wait at least till they fix the performance issues before getting this game. From what I've seen PS5 performance is a rocky 20-30 fps. Considering I was getting maybe 15-20 fps for DD1 on my PS3, it seems par for the course lmao.

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1 hour ago, Couga83 said:

 

Aside from the automatic story-related trophies, there is almost everything missable in this game, since you can't continue playing after beating the story. It's just over. You also can't load an earlier save because there is no such thing. This game has one save for the whole game, that is overwritten constantly.

Your only option than is to start NG+ and try again.

More missable than that. The first game regularly locked away events, characters and quests depending on progress in the main quest. This made accidentally locking oneself out of trophies a common occurence even early on in the game.

DD2 likely does that again.

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Waiting on Powerpyx to post up the guide, I know there will be missables but I hope it isn't terrible. The first game looked nightmarish, although I never played it so don't know just HOW bad it was experience wise.

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From what I can tell the list has many unmissable story related trophies and many simple "try this" trophies. Since it is a game which values exploration, my first playthrough will be totally blind, although I kinda already know what to expect.

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I get the no manual save and only 1 auto save thing from one perspective but I don't trust that at all. I lost 7 hours of progress in Code Vein last month to that exact set up. That sounds like a disaster waiting to happen when it crashes and you haven't closed the app to backup in a few hours

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12 minutes ago, GrainsOfWrath said:

I get the no manual save and only 1 auto save thing from one perspective but I don't trust that at all. I lost 7 hours of progress in Code Vein last month to that exact set up. That sounds like a disaster waiting to happen when it crashes and you haven't closed the app to backup in a few hours

You can manually save whenever you want.
But it always overwrites the sole save slot of the game.

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Would note re the saving there are technically two saves slots, one it holds as a hard save when you rest at an inn and one that is the rolling autosave that occurs otherwise. This means if you are planning around inn resting you can keep a save in-game to revert to whenever you need, and can always backup your whole save to PS+. 

 

We won't have a full trophy guide up on Powerpyx for probably another week, review codes were real late considering the size and type of game, and most of the trophies are for finding specific stuff. Nothing seems as bad as the side quest trophy from the first game though, where you can completely ruin the playthrough and are required to do all of it again. Closest thing is Sphinx riddles because you have one attempt at each per playthrough, but that doesn't have any actual prerequisites to do them. 

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1 hour ago, PhantomFear94 said:

Sounds similar to the first game based on that. You could blow through NG+ in DD1 in a matter of hours, constantly restarting was not really a big deal (I was on my like 7th or 8th NG+ run when I stopped playing my original save file.) I'd bet their 10 hour estimate can be done way shorter too once you're comfortable with the game.

 

I am just gonna do a totally blind playthrough for fun and then work on trophies with NG+.

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Quests can be time sensitive. Quests will continue even if you are not actively playing them. (Not sure if you need to accept it first)

 

And I don't think npcs stay dead. I did one quest where I need to escort an npc. I threw him of the bridge a few times and he keeps respawning. And if I throw a hired pawn of the same bridge he's a goner:angel:

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1 hour ago, Mr_Marty84 said:

Quests can be time sensitive. Quests will continue even if you are not actively playing them. (Not sure if you need to accept it first)

 

And I don't think npcs stay dead. I did one quest where I need to escort an npc. I threw him of the bridge a few times and he keeps respawning. And if I throw a hired pawn of the same bridge he's a goner:angel:

 

I believe they're much less time-sensitive than the game seems to imply. The ones that show the hourglass on them in the menu imply that the thing happening is occurring right this second, but there's also been at least one I ran into where it always showed that but was able to come back and do the quest much later, so I think any like that you have to actively engage with the main part of the quest for it to be time sensitive and therefore failable in that way. You'd have to get halfway through and then actively run away for that to matter. 

 

If the pawn fell in water that would be why, because hired pawns falling in deep water is just an instant disappear, realized after the second time that happened and I was wondering why I suddenly was down a party member. 😁 Arisen, Main Pawn, and NPCs can fall in the water and just get respawned on land. 

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iffy performance + a trophy list with too many missables means I'll go with Steam for this one

 

I'm not a completionist, so I'm fine with not getting the platinum in every game I play, but I enjoy some trophy hunting post game. too many missables doesn't sound like fun and would probably require a guide 

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