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Hollow Knight: Silksong coming to PS4 & PS5 (2023)


ziggypossum

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This is just great... I'm currently playing Hollow Knight and it's just fantastic... Happy to see that the development of Silksong is that advanced already! ?

I only hope that now that they have experience with bringing a game to the PS4, it won't take as long with this one.. Fingers crossed!

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  • 1 year later...

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Quote

- Team Cherry's next game will not be Hollow Knight related
- Team Cherry like Castlevania Lords of Shadow!
- Hornet will have the ability to perform tasks for NPC's, keep track of tasks you've completed through noticeboards around Pharloom.
- Not replacing organic quest lines from the first Hollow Knight.
- Instead of rescuing Grub's from jars, now you rescue fleas, that get themselves into little scraps.
- Hornet's Crests are fully customisable, can be easily changed to reflect your play style.
- Trying to create a game that's accessible to new players, but also matches the difficulty of the original game.
- 'Tricks' such as Sting Shards, Pimpillo Bombs, straight pins, can be crafted at benches from shards gathered from defeated enemies.
- The objective of the game is to climb to the Citadel, but there will be 'many other lands'
- Hollow Knight composer Christopher Larkin returns
- Start off the game having lost many of your powers
- PC and Switch only at launch, release date TBA.

 

Quote

 

– Hornet can travel faster and is more acrobatic than Knight
– Can mantle or clamber onto ledges as well
– Caves around Hornet have expanded to accommodate her height
– Team Cherry approached the enemy design differently since Hornet is a fast and competent fighter
– Cancel out of mantling animations to gain height faster
– Enemies are more complex
– One enemy disguises itself as a discarded skull
– Another enemy is like the Moss Charger, but has more legs and accelerates as it goes with more complex patterns
– Magic isn’t as prominent in Pharloom, but there are strange things happening like pilgrims involved with cult-like behavior
– Hollow Knight: Silksong starts out by getting players acclimated to old and new systems
– More varied areas to start out with, beginning in Moss Grotto and then going into the lava-moated ‘boneforest’ area, which was cut from the first game
– This plays host to the hub town of Bonebottom and the bell-lined tunnel known as The Marrow
– Many early enemies and falling hazards now give out two hits to the health bar
– Hornet can heal with Bind, an ability that uses the silk she gathers by hitting enemies to bandage wounds
– Three masks instead of one
– Team Cherry’s Ari Gibson: “… you spend more time either at full health or almost dead, and the gameplay is kind of snapping between those two states”
– You’ll come across strings of beads, and they can be broken at any point to use as currency
– While strung, you’ll keep the beads if you die; they’re like a banking system
– Some vendors will string beads up for you so that you can pay them a small amount and get them to put back onto strings
– There are around 100 different benches that come out of the floor when approached that act as save spots
– Difficulty intended to be around the same as the first Hollow Knight
– Those that haven’t played the first game can jump in here easily
– Hornet has tools that can be crafted or replenished at benches by using Shell Shards from enemies
– Pimpillo Bomb: area-of-effect blast
– Sting Shards: extend spikes in mid-air or when struck with a weapon
– Straight Pins: can be thrown like kunai
– Straight Pins can be modified to become Tri-Pins to throw three at once
– Hornet learns these tools and their modifications from Pharloom residents
– Hornet is a strong personality with a clear role, and she speaks
– Players will be able to see “a variety of strange places”
– Initial goal is to get to the Citadel, which is at the top of the world
– Hornet’s Crests: customizable, themed loadouts
– Hornet can take on different tasks for NPCs
– Keep track of tasks with noticeboards scattered throughout the world such as Bonebottom
– Tasks go along with the organically unfolding quest lines of the first game
– Tasks seem to involve combat challenges, finding secret locations, and more
– One task, “Gather” has players rounding up Mossberries and bringing them to the Druid of the Moss Temple
– Hollow Knight composer Christopher Larkin is back
– Hornet lost her traditional strength after time being bound in a cage, and is now sort of restoring it; the Weavers are helping her
– Silk Spear: get a superpowered forward lunge and cut through sticky web barriers; uses part of Hornet’s silk supply
– Last Judge: foe that fires rings of flame

 

A release window for Hollow Knight: Silksong has not yet been determined, and EDGE lists the game as “TBA”. It’ll be on Switch when it’s ready.

 

 

https://nintendoeverything.com/hollow-knight-silksong-new-details-revealed/

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  • 2 weeks later...
11 minutes ago, glassphantom123 said:

Or is that just because it is an Xbox event and they don't want to mention their competitor?

 

Silksong could be exclusive but it's hard to tell, because none of the trailers will include PlayStation logo during this event even if they support the platform.

Edited by HusKy
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12 minutes ago, glassphantom123 said:

Should I be concerned that it doesn't list coming to Playstation alongside Xbox and PC? Or is that just because it is an Xbox event and they don't want to mention their competitor? *Sweats nervously...

 

Don't expect to see it on Sony consoles at launch. It's not unlikely that it will be on those systems eventually, kinda like what happened with Hollow Knight 1.

We can point fingers at Sony and their mediocre indie support for being to blame for this and it probably wouldn't be too far off the mark, but it's also worth keeping in mind that Team Cherry is a very small studio. Launching on 3 systems simultaneously is already extremely unusual for a team their size.

Edited by Happy
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Great to finally see more of the game; looks to be coming along nicely. Hopefully, I'll actually get to play it before I keel over.

 

Many enemies with different armored areas, I see. Should lead to more variety in how players approach combat, and prevent overreliance on pogoing, which was pretty strong in the first game.

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  • 7 months later...

Hollow Knight: Silksong delayed beyond first half of 2023

"We want to take the time to make the game as good as we can."

 

Team Cherry has delayed Hollow Knight: Silkskong beyond its previously planned “first half of 2023” release window, the developer announced.

 

“We had planned to release [Hollow Knight: Silkskong] the first half of 2023, but development is still continuing,” Team Cherry marketing and publishing representative Matthew Griffin said in a tweet. “We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can.

“Expect more details from us once we get closer to release.”

 

Hollow Knight: Silksong will be available for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam, GOG, and Humble Store.

 

https://www.gematsu.com/2023/05/hollow-knight-silksong-delayed-beyond-first-half-of-2023

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