Popular Post EcoShifter Posted June 2, 2021 Popular Post Share Posted June 2, 2021 (edited) Just one week after launch the developer, based on players' feedback, dropped their first major patch for Biomutant, coming with it an immense number of changes related to trophies, other bugs, narrator, gibberish, sound, combat, difficulty, loot, and much more! Quote Here is the full changelog for the patch that we just launched, the entire patch will roll out on PC first and then Consoles as soon as possible due to the submission process and so on, will ofc give an update when it is launched there. Update: June 7th 2021; This patch [1.4 on PC, 2.02 on consoles] has been released on PS4 and Xbox One. PC Specific ● Fixed crash with AMD-based CPUs with built-in graphics. ● Fixed crash when device info contains invalid display data on AMD-based CPUs.PlayStation 4 Specific ●Fixed alignment on memory allocation on some buffers to avoid crashes Tutorial Area In order to improve the pacing of the early parts of the game, we’ve edited dialogues to be shorter. We’ve also added more enemies and loot to these areas to better represent the experience later in the game. ● Added more early enemy encounters. ● Added missing loot in empty trenches outside Jagni Fortress. ● Added Item drop chance for Bunker 101 crates. ● Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree. ● Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing. ● Removed multiple dialogue fragments to shorten tutorial area length. ● Removed some parts of Goop and Gizmo’s dialogues to improve pacing. ● Removed multiple camera presentations to improve pacing. Dialogue & Narrator ● Reduced the amount of gibberish spoken before the Narrator starts translating. ● Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs. ● Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely. ● Removed the text delay animation when either gibberish or narration is disabled. Difficulty Settings ● Added "Extreme" difficulty setting, where enemy damage and attack rate is further increased. ● Fixed difficulty settings not being applied for already spawned enemies. New Game+ ● Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes. Settings ● Added Motion Blur slider to the settings. ● Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat. ● Fix Depth of Field toggle not being applied in dialogues Items & Loot ● Increased chances that items found have a level requirements closer to the player's actual level when found. Players will still be able to find items with higher level requirements, but player level is now taken into account. ● Removed Common item loot drops from high level loot crates. ● Reduced the amount of healing items that the player will find from crates and defeated enemies. ● Increased base damage from melee bodies, handles and addons by approximately 5%. ● Reduced base damage from ranged bodies, muzzles and grips by approximately 5%. ● Fixed resistance stats not being applied for crafted gear when adding addons. ● Reduced gear addon resistance and critical chance bonuses. ● Ensured that quest reward “Diver's Helmet” will no longer drop as random loot. ● Removed slots from all protective suits. Sound ● Updated melee sound effects across the board. ● Updated mount sound effects volume. ● Added sound effects for tribe war trebuchet. ● Updated sounds when the player lands inside HQ after being launched from catapult. Combat ● Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip. ● Fixed ability damage not being able to inflict critical hits. ● Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks. ● Disabled end-of-combat slow motion camera for short combat scenarios. ● Adjusted valid angles for combat targets to reduce camera movement in combat. ● Disabled camera look-at when striking characters up in the air. ● Fixed a few cases where airstriking would not complete its last attack. ● Adjusted speed of some enemy grabs. It is now a bit easier to dodge them in time. ● Fixed kick attack from smaller enemies being too difficult to parry. Parry window is now more consistent and enemies can be staggered out of it. ● All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack. ● Fixed issues with tracking on Jagni Staff attacks. First three hits will no longer overshoot targets and dodge attack is more reliable. ● Fixed sometimes spawning double death particle effects on defeated enemies. ● Fixed issue with Pichu Nanchuk not stopping its animation. ● Fixed larger enemies with melee weapons animating too quickly at slow walking speeds. ● Adjusted hit reactions for Morks to make melee more viable and satisfying to use. ● Fixed issue with dodge shooting while reloading not moving the character correctly. ● Fixed issue with Airstrike sometimes being canceled. ● Adjusted the range for melee attacks to improve enemy tracking and reduce misses. ● Fixed issue where melee gap closer would sometimes overshoot. ● Fixed backwards attack for crush weapons resulting in a miss most of the time. ● Adjusted animations for unarmed and glove attacks to be faster. ● Fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground. ● Added ability to slide underneath legs of titans. ● Fixed issue where the player would sometimes get stuck inside an enemy after a vault or legslide move. ● Fixed issue where the player would sometimes get stuck inside an enemy after Airstrike. ● Adjusted sound and rumble effect for successful parry to improve feedback. ● Fixed issue where Airstrike would cause enemies to be launched very far. ● Improved aiming for Jumbo Puff when throwing rocks. Quests & Achievements ● Fixed game progress not being able to reach 100% due to unavailable quest states within a single playthrough. ● Fixed "Back to the Roots" quest sometimes not being completed. ● Adjusted tribe war flow to be more robust. ● Fixed the “Old World Gadgets” trophy correctly unlocking after finding old world gadgets. Crash Fixes ● Fixed crash when moving objects between areas using Telekinesis. User Interface ● New weapon Wung-Fu is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component. ● Added correct “fast travel locked” message when attempting to fast travel while climbing a ladder or falling. ● Added Mercenary DLC indicator to the main menu. ● Added dark backdrop to QTE prompts to improve readability on lighter backgrounds. ● Moved Comic-book Effects to ensure that the counter QTE prompt is visible. ● Reversed Hypoxia Warning percent value to be consistent with other zones. ● Added fading to enemy & friendly markers at 30m distance to reduce HUD clutter. World ● Remove several area objectives from Suburbia, as they are tied to the Moog quest and could cause confusion. ● Replaced a couple of NPC tasks that didn't work as intended. ● Added missing “No-Rain” volume to the sewer entrance at oil fields to prevent indoor rain effect. ● Subnautica station is now fully covered by correct post-process volume. ● Improved look for indoor puddles. ● Fixed issue where the player was able to fall through the world in the Myriad Fortress. ● Fixed issue where the player was able to fall through the world in an Ankati Outpost. ● Fixed issue where big oil planes were possible to walk on. ● Fixed Oil Field Monster's presentation camera being triggered underground. ● Fixed area objectives for Gutway 6G counting incorrect amount of Superb Loot. Miscellaneous ● Disabled fast travel when jumping from water. ● Fixed issue where the “Unspeakable hand” Wung-Fu could cause NPCs to fall through water surfaces instead of drowning. ● Fixed issue with rocket NPC being stuck in air after explosion. ● Fixed issue with rocket NPC explosion particle effects popping when being removed. ● Adjusted free-fall duration needed for Mounts to trigger hard landing. ● Fixed attribute check labels in puzzles incorrectly being displayed as “Loot Chance” instead of “Intellect”. ● Fixed infinite jump while using photo mode. ● Fixed fireflies not spamming narration when caught. ● Fixed child memories being auto-completed when opening photo mode. ● Fixed some doors opening after using photo mode. ● Fixed smoke from burning villages sometimes being rendered as stripes on AMD GPU's. ● Adjusted default camera pitch up a bit so it's not positioned directly behind the player ● Fixed resistance being reset after modifying appearance. Source (all platforms) In addition to a native PS5 version in the works and possibly unlocked 4K support when played backwards compatibly on PS5, they also stress how this will not be the last patch for Biomutant and that there is more to come- Quote It's definitely not our last patch for Biomutant! We will continue to listen to player feedback and improve the game with your ideas! Expected nothing less from such a passionate, dedicated, transparent, and hard working team that has cared deeply for the game. Edited June 7, 2021 by EcoShifter *LIVE* on PlayStation consoles 7 Link to comment Share on other sites More sharing options...
Popular Post Crispy_Oglop Posted June 2, 2021 Popular Post Share Posted June 2, 2021 It's great that they are a caring developer which is always lovely to see, especially considering how some of them behave nowadays. But, I dunno, the game is still kinda mediocre isn't it. It's great that they are fixing so much so quickly, but you could also argue that a game that has been in development for 3-4 years should not have shipped in this state at all. Ultimately - passion only goes so far before things rest heavily on the merits of the game that is being made and this one is a bit bland. It's effectively a basic indie game with a very long development cycle for the type of content it provides, and one that launched with bugs & issues and is set incorrectly at a AAA/new release price point. If you enjoy it, I fully respect that, but I don't think the developers should necessarily be put up on a pedestal for fixing things (and it was alot of things) that shouldn't have made it past launch in the first place. Being passionate, dedicated, transparent and hard working should be a basic expectation of a developer releasing a high profile game. Not trying to rain on your positive vibes about the developers, but it's important to not elevate developers for pretty much just showing up to work and doing their basic job. 5 Link to comment Share on other sites More sharing options...
Popular Post Helyx Posted June 2, 2021 Popular Post Share Posted June 2, 2021 With so much being changed so quickly, you'd almost think the game wasn't ready for release and needed more development and thorough testing. 15 Link to comment Share on other sites More sharing options...
Popular Post RNumbers Posted June 2, 2021 Popular Post Share Posted June 2, 2021 In my experience, the game was playable with only minor issues. I imagine a game release is always an exercise in threading a needle, and my perspective is that they did it pretty well. Game is enjoyable with the day 1 patch and they followed up very quickly with a patch to clean up some things that weren't polished. Knowing this was made by a 20-person team, I give them a lot of credit for making an ambitious game and being responsive. Just my 2 cents, of course. 7 Link to comment Share on other sites More sharing options...
EcoShifter Posted June 2, 2021 Author Share Posted June 2, 2021 (edited) 3 hours ago, Crispy_Oglop said: It's great that they are a caring developer which is always lovely to see, especially considering how some of them behave nowadays. But, I dunno, the game is still kinda mediocre isn't it. It's great that they are fixing so much so quickly, but you could also argue that a game that has been in development for 3-4 years should not have shipped in this state at all. Ultimately - passion only goes so far before things rest heavily on the merits of the game that is being made and this one is a bit bland. It's effectively a basic indie game with a very long development cycle for the type of content it provides, and one that launched with bugs & issues and is set incorrectly at a AAA/new release price point. Not going to get into the irrelevant subjectivity of the game's quality, because that's not really what this thread is about. There's very clearly another Biomutant thread far more suited for that already. This is the newly formed developer's first game, made by 20 people, which originally started out with 2-4 people. Quite an impressive feat and more importantly fun (their priority) game considering. Time as proven with previous games doesn't always equate to more polish/good game, including games with longer development cycles and more developers onboard than this game. Quote If you enjoy it, I fully respect that, but I don't think the developers should necessarily be put up on a pedestal for fixing things (and it was alot of things) that shouldn't have made it past launch in the first place. Being passionate, dedicated, transparent and hard working should be a basic expectation of a developer releasing a high profile game. Not trying to rain on your positive vibes about the developers, but it's important to not elevate developers for pretty much just showing up to work and doing their basic job. So the thing is, I didn't actually do that. A "basic" expectation that plenty of developers (including many AAA) lack, hence the acknowledgement. The transparency & communication this game's team has shown since pre-release that you're not aware of, has been exceptional. It's also important to remember (again) that not all developers do their "basic" job and/or do it as well as they should. Generally. Based on your profile though, you don't even own/played the game. So I don't know why in certain parts of your post you feel qualified to speak on the game's quality, Edited June 2, 2021 by EcoShifter 4 Link to comment Share on other sites More sharing options...
Crispy_Oglop Posted June 2, 2021 Share Posted June 2, 2021 (edited) 27 minutes ago, EcoShifter said: Based on your profile though, you don't even own/played the game. So I don't know why in certain parts of your post you feel qualified to speak on the game's quality, It's moderately adorable how you've incorrectly assumed this is PSN profile is the only thing I use to play games, then used that assumption to gatekeep my opinion out of your way. I'm sorry that you don't feel i'm qualified enough to hold an opinion over the game you regard positively just because it's at odds with yours. Or that it's an invalid opinion because you think I haven't played the game. My opinion isn't going to hurt your game or your experience of it, if I say something here you disagree with, it won't make the game go owwie or disappear. You don't need to feel threatened to the point where you feel this reaction is necessary we're all friends here. Anyway, I'll leave you to your echo chamber, peace! Edited June 2, 2021 by Crispy_Oglop 1 Link to comment Share on other sites More sharing options...
Popular Post EcoShifter Posted June 2, 2021 Author Popular Post Share Posted June 2, 2021 2 minutes ago, Crispy_Oglop said: It's moderately adorable how you've incorrectly assumed this is PSN profile is the only thing I use to play games, then used that assumption to gatekeep my opinion out of your way. The point likely still holds true, which if so would be far more adorable. Regardless, I did preface by saying "based on" [the account publicly linked on your profile]. Gatekeep as in keeping the thread on focused on what it's about—the patch notes—and not your feelings of the "bland" & "mediocre" game? Sure. Your point easily could have been made without constantly insulting the game's quality directly in the process. 2 minutes ago, Crispy_Oglop said: I'm sorry that you don't feel i'm qualified enough to hold an opinion over the game you regard positively just because it's at odds with yours. Or that it's an invalid opinion because you think I haven't played the game. It's not about me, again. Stop making this personal. Nor is your opinion "at odds with mine", given I've never shared my opinion on the game's quality here. "The game you regard positively"? The thread is literally more pro-developer than it is pro-game; notice how I didn't praise or defend the actual game in the OP. But ?. That's the secondary reason. The primary reason was stated at the top, having nothing to do with whether I agree or disagree with your claims on game's quality. 2 minutes ago, Crispy_Oglop said: My opinion isn't going to hurt your game or your experience of it, if I say something here you disagree with, it won't make the game go owwie or disappear. You don't need to feel threatened to the point where you feel this reaction is necessary we're all friends here. Anyway, I'll leave you to your echo chamber, peace! That is quite some projection, because none of those feelings exist on my end. Besides me possibly getting it right that you haven't played the game, I don't see why (else) you feel threatened, especially since you decidedly came into this thread boldly with some paragraphs and statements on your own free will. Imagine talking about someone's "reactions" when you respond with completely unnecessary and unwarranted lines like "owwie" and "threatened" over what should have been a simple and moderate level discussion. And there's literally no established context to say something as a stupid as "I'll leave you to your echo chamber". Yeah, sure. 5 Link to comment Share on other sites More sharing options...
Crispy_Oglop Posted June 2, 2021 Share Posted June 2, 2021 (edited) 23 minutes ago, EcoShifter said: **snip** Some fair points raised here for sure, even though it's pretty clear that a couple have been somewhat downplayed and reframed to suit the reply. I'm not trying to be combative with you at all. Nor am I trying to offend or derail your attempts at creating a discussion. I'll leave you to it pal, have a nice life. Edited June 2, 2021 by Crispy_Oglop 1 Link to comment Share on other sites More sharing options...
Soraking1991 Posted June 2, 2021 Share Posted June 2, 2021 Oh wow! That's a very impressive list of fixes! I wonder how many of those were known issues before release though... ? Glad to hear read they are listening to players' feedback and making adjustments so quickly, just hope it doesn't break anything (I've had too many of those "fixes" lately). I'll probably buy the game sometime "soon"... need to reduce my backlog a bit (fingers crossed for the summer!) Link to comment Share on other sites More sharing options...
yowzagabowza Posted June 2, 2021 Share Posted June 2, 2021 All I care about is the trophies being fixed. There's so much to do in this game it can be overwhelming. Every damn thing or NPC I encounter starts a new side quest : / I still don't like the combat because it just feels hack and slashy and all jumbled. I can pretty much win every fight just by circling and shooting. Melee is a mess. Link to comment Share on other sites More sharing options...
WhosBroden16 Posted June 2, 2021 Share Posted June 2, 2021 In a future patch I’d love a visual indicator on the map for areas you’ve completed. There have been so many areas I’ve not been able to complete due to a locked level two door or crate. Good patch though. Looking forward to jumping back in and seeing some quality of life improvements. 1 Link to comment Share on other sites More sharing options...
Bykovsky7 Posted June 3, 2021 Share Posted June 3, 2021 8 hours ago, WhosBroden16 said: In a future patch I’d love a visual indicator on the map for areas you’ve completed. There have been so many areas I’ve not been able to complete due to a locked level two door or crate. Good patch though. Looking forward to jumping back in and seeing some quality of life improvements. Exactly, it would be helpful. When you move the cursor over an area on the map, you can't see its completion. The only way to check it is to go into that area... Link to comment Share on other sites More sharing options...
EcoShifter Posted June 3, 2021 Author Share Posted June 3, 2021 36 minutes ago, Crispy_Oglop said: *snip* Downplay and reframe are interesting word choices. There's always room for improvement, but I moderately disagree and think I stuck to what you were saying, with balanced thoroughness and word count, decently well. Last comment on this. I couldn't see another person making a thread acknowledging the developer's efforts and plans in updating the game post-release and continuing to do for however long that'd be. I'd imagine especially among the common and persistent cynics, as well as those persuaded by them and their reviews, that game owners and non-owners would have thought otherwise and that the developer would leave the game in its launch state or somewhere close to it. It's great to see that isn't the case, especially for someone who's followed the developer pre-release and become aware of how actively engaged they've been with the community, everywhere. With the game itself, it's looking like another No Man's Sky and Days Gone situation—but taking effect much faster—wherein the launch is simultaneously a bit rough in some areas and still playable, enjoyable, and fun, but through additional patches the game evolves into a different and far better experience than it was at launch. It's interesting so far. Link to comment Share on other sites More sharing options...
Skurkitty Posted June 4, 2021 Share Posted June 4, 2021 Pre ordered this but put it on hold after the issues came to light. Glad to see SO MUCH being addressed. Regardless of the "released too soon" mindset I give them credit for tackling so much in one patch. This will be the next SP game I tackle on my list after AC Valhalla. Clap. Link to comment Share on other sites More sharing options...
Rayze_Darr Posted June 4, 2021 Share Posted June 4, 2021 (edited) I always thought the issues with the game were blown way out of proportion. It's unpolished and a bit buggy, and some of the ideas (ie, narrator) didn't quite hit home, but the open world scrounging, crafting, exploration, and (on hard) combat are all phenomenal, I think. Seeing them take player feedback and release a patch that fixes so many of its major issues and nitpicks, so soon after launch, just accelerates the game higher for me. I'm stoked to see all of the improvements this patch brings for myself. To clarify, I'm playing it on XBox right now, as my wife is using our PS5. Will be buying on PS5 after I get full Gamerscore, currently 7 achievements away. Edited June 4, 2021 by Rayze_Darr Clarification 1 Link to comment Share on other sites More sharing options...
Bykovsky7 Posted June 7, 2021 Share Posted June 7, 2021 Performance is much worse now with Patch 2.02. The picture is juddering so much that I have a feeling it's running at 30 fps, but there is 60 fps in the setting menu... Link to comment Share on other sites More sharing options...
EcoShifter Posted June 7, 2021 Author Share Posted June 7, 2021 (edited) The patch is LIVE for all consoles, including PlayStation 4/PlayStation 5. The "Old World Gadgets" trophy has evidently been fixed. Players on PlayStation 5 should also notice some considerable update to resolution at least. And there's still more info/updates to come in regards to a native PlayStation 5 version. Edited June 7, 2021 by EcoShifter 2 Link to comment Share on other sites More sharing options...
EcoShifter Posted June 9, 2021 Author Share Posted June 9, 2021 (Probably warrant its own topic but-) Today another new patch (2.03) has been deployed that addresses stability issues on PlayStation 4 Pro and PlayStation 5 from P.2.02. (@Bykovsky7) Link to comment Share on other sites More sharing options...
TimeLordCrow13y Posted June 9, 2021 Share Posted June 9, 2021 It’s great to see the devs care enough about the game to release major fixes like this. In a world where some devs do the bare minimum (See Balan Wonderworld’s patch to prevent some people having seizures during the last boss fight-and that’s a AAA game with, I’d assume, a large team), it’s always nice to see indie devs listen to players’ feedback and improve the game. Hopefully this will be another No Man’s Sky situation and the game will eventually be what most people hoped for. Link to comment Share on other sites More sharing options...
iGGTheEnd Posted June 9, 2021 Share Posted June 9, 2021 On 6/2/2021 at 10:24 AM, Crispy_Oglop said: It's great that they are a caring developer which is always lovely to see, especially considering how some of them behave nowadays. But, I dunno, the game is still kinda mediocre isn't it. It's great that they are fixing so much so quickly, but you could also argue that a game that has been in development for 3-4 years should not have shipped in this state at all. Ultimately - passion only goes so far before things rest heavily on the merits of the game that is being made and this one is a bit bland. It's effectively a basic indie game with a very long development cycle for the type of content it provides, and one that launched with bugs & issues and is set incorrectly at a AAA/new release price point. While I agree it could have been priced cheaper I still think the game is in a fine state considering only having 20 people work on it for 3-4 years. Look at big studios like Bethesda who work on games for the same amount of time but have 5x the man power and those games have more bugs than any other AAA games out there. What I'm saying is if a studio has 100 people working on a game for 3-4 years that is the same as if a small studio with 20 people would have to work on the game for 20 years just to get the same amount of man hours Link to comment Share on other sites More sharing options...
Bykovsky7 Posted June 10, 2021 Share Posted June 10, 2021 18 hours ago, EcoShifter said: (Probably warrant its own topic but-) Today another new patch (2.03) has been deployed that addresses stability issues on PlayStation 4 Pro and PlayStation 5 from P.2.02. (@Bykovsky7) Yes, I can confirm that the frame rate has been fixed, now the picture is as smooth as it was in 2.01. There is no juddering. Link to comment Share on other sites More sharing options...
rospondek Posted June 10, 2021 Share Posted June 10, 2021 From my experience the newest patch just worsened the performance on PS5. It is 60fps but while I got a split second freezes on the previous patches veeery occasionally now it is just common. Literally every couple of minutes mostly while moving the camera. And which is worse during combat as well, which cost me life couple of times on extreme. I hope the full PS5 code will be more stable. Link to comment Share on other sites More sharing options...
MMDE Posted June 29, 2021 Share Posted June 29, 2021 Will they fix the horrendous "good/evil" design, where if you're good you gotta fight a giant monster to stop it from eating a tree, and if you're bad you also gotta fight it so it continues to eat the tree? Or what about just letting the characters talk in an understandable language instead of the narrator having to repeat after they speak their annoying made-up language? The camera mess whenever you talk to a NPC? Or the vast amount of time wasted on running back and forth just to upgrade your character? Link to comment Share on other sites More sharing options...
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