Popular Post MarkusT1992 Posted March 20, 2017 Popular Post Share Posted March 20, 2017 Game #6: Kholat (Day 1) First off, what is this game? It's some kind of walking simulator with Slender vibes. You start in a small town? beneath a train. You have no clue what to do. Nothing is told at all, except for the starting cutsceen which explains that in 1959 a group disappeared somewhere around here. You then start walking. And you walk a lot. Fortunately the walking speed is all right and you can even sprint but only for a short while before you have to catch some breath. You walk till at some point you fall a little and land at an empty field you can't see shit. After walking around there and probably in circles as well you finally reach a tent. That's where the game actually starts. You get a map, a compas, a flashlight and a journal. From this point your goal is to walk around in an open world to find notes scattered around. There are different kind of notes to collect. The most important ones are the logbooks. These are needed to finish the game as they explain what happened back then. Than there are diary entries, articles and reports which give you some more backround information and are needed to reach the true ending. Each logbook is in some special place like a giant tree or a stone circle. The other notes are at more normal places. You can hear the notes flutter in the wind so you have a clue when you are close to one. There are also tents around the world which are useed to fast travell between all your discovered tents. What makes this a bit scarry are orange, shadowy things which will kill you when the touch you. They normaly are around logbook entries, but the apparently can find you when you use your flashlight to much. So far I try to never use it, only in pitch dark places. Maybe you see why I said it has the Slender vibe. Collecting notes while avoiding creepy things. I'm following a guid by the way, as I don't want to walk around the whole map several times to find all the 30+ notes. I first played without a guide and found two lodgooks but after learning that I need every note I restarted and followed a guid. I also got a trophy I missed the first time. This game is based on a real incident that happend in 1959 called the Dyatlov Pass incident (link to the wiki article). I only read the intro text of the article but it sound like an interesting mystery. Nine of the ten people where found dead in a period of four months. I guess with a guid you loose some of the feeling you would have when you explore this game on your own. Getting scared by the shadow things is part of the game after all. Trophies: 7/15 Completion: 33% Time played: I have no clue. Maybe 2h, maybe more? 38 minutes ago, Fredoline05 said: Game 7, Day 1: Lords of the Fallen Time played: about 1 hour So I went into this game completely blind, having no clue what to expect, many people say it's like Darksouls, but since I never played that either that doesn't help me much. I started the game and got some cinematics, immediately I saw this isn't a game for me. After the cinematics you run around in a room and they teach you how to attack a monster. Ok, so far still good but then. It took me about 10 minutes to find the key to that door, in which I took 3 trophies: 1 for finding your first collectable, 1 for dying a first time and 1 for retrieving your ghost (you go back to the place you died). Once I've opened the door I ran in to a bigger monster, a first boss actually. The rest of the time (50 minutes) I tried to beat that boss without succes. On my best try I managed to get him down to 1/4th of his lifebar. but most of the time I don't even reach half. Games like this are just not my cup of tea and I regret starting it but seeing I did and it's a game for this event I will not abandon it yet. I've got 2 days left and I will try to make some progress. If anyone has tips and wants to help me out I could really use some advice here! The only tip I can give you is to take your time. Don't rush at enemies, especially on bosses. Learn their patterns so you know how to evade their attacks. It seems to be difficult at first but you learn how to play fairly quick. 11 Link to comment Share on other sites More sharing options...
afc-razor-84 Posted March 20, 2017 Share Posted March 20, 2017 Just now, MarkusT1992 said: Game #6: Kholat (Day 1) First off, what is this game? It's some kind of walking simulator with Slender vibes. You start in a small town? beneath a train. You have no clue what to do. Nothing is told at all, except for the starting cutsceen which explains that in 1959 a group disappeared somewhere around here. You then start walking. And you walk a lot. Fortunately the walking speed is all right and you can even sprint but only for a short while before you have to catch some breath. You walk till at some point you fall a little and land at an empty field you can't see shit. After walking around there and probably in circles as well you finally reach a tent. That's where the game actually starts. You get a map, a compas, a flashlight and a journal. From this point your goal is to walk around in an open world to find notes scattered around. There are different kind of notes to collect. The most important ones are the logbooks. These are needed to finish the game as they explain what happened back then. Than there are diary entries, articles and reports which give you some more backround information and are needed to reach the true ending. Each logbook is in some special place like a giant tree or a stone circle. The other notes are at more normal places. You can hear the notes flutter in the wind so you have a clue when you are close to one. There are also tents around the world which are useed to fast travell between all your discovered tents. What makes this a bit scarry are orange, shadowy things which will kill you when the touch you. They normaly are around logbook entries, but the apparently can find you when you use your flashlight to much. So far I try to never use it, only in pitch dark places. Maybe you see why I said it has the Slender vibe. Collecting notes while avoiding creepy things. I'm following a guid by the way, as I don't want to walk around the whole map several times to find all the 30+ notes. I first played without a guide and found two lodgooks but after learning that I need every note I restarted and followed a guid. I also got a trophy I missed the first time. This game is based on a real incident that happend in 1959 called the Dyatlov Pass incident (link to the wiki article). I only read the intro text of the article but it sound like an interesting mystery. Nine of the ten people where found dead in a period of four months. I guess with a guid you loose some of the feeling you would have when you explore this game on your own. Getting scared by the shadow things is part of the game after all. Trophies: 7/15 Completion: 33% Time played: I have no clue. Maybe 2h, maybe more? The only tip I can give you is to take your time. Don't rush at enemies, especially on bosses. Learn their patterns so you know how to evade their attacks. It seems to be difficult at first but you learn how to play fairly quick. Kholet is a game based on true events I think it's ported from pc and looks amazing and the voice acting by Sean bean is awesome, it's a very good game with a very weird trophy tied to it but none the less good luck on it and while your there don't forget to make a snowman☃ 1 Link to comment Share on other sites More sharing options...
Jaguargenie Posted March 20, 2017 Share Posted March 20, 2017 1 hour ago, Fredoline05 said: Game 7, Day 1: Lords of the Fallen Time played: about 1 hour So I went into this game completely blind, having no clue what to expect, many people say it's like Darksouls, but since I never played that either that doesn't help me much. I started the game and got some cinematics, immediately I saw this isn't a game for me. After the cinematics you run around in a room and they teach you how to attack a monster. Ok, so far still good but then. It took me about 10 minutes to find the key to that door, in which I took 3 trophies: 1 for finding your first collectable, 1 for dying a first time and 1 for retrieving your ghost (you go back to the place you died). Once I've opened the door I ran in to a bigger monster, a first boss actually. The rest of the time (50 minutes) I tried to beat that boss without succes. On my best try I managed to get him down to 1/4th of his lifebar. but most of the time I don't even reach half. Games like this are just not my cup of tea and I regret starting it but seeing I did and it's a game for this event I will not abandon it yet. I've got 2 days left and I will try to make some progress. If anyone has tips and wants to help me out I could really use some advice here! I havent played this but hundredshe of hours in the Souls series. Everything i have read is that this is a pretty faithful souls clone. If so... Best advice is take it slow. Boss fights are made to be long and methodical. Your shield is your best friend and only attack when you have a window. Take your shots only when you can as the game is designed to punish impulsiveness. Good luck!! 1 Link to comment Share on other sites More sharing options...
MStalker58 Posted March 20, 2017 Share Posted March 20, 2017 (edited) 3 hours ago, Hemiak said: Game 6 (I think) 2 hrs played, 3/12 trophies. So far : good but not amazing. My thoughts are similar. For me, it was a perfect PS+ throw-in game to fill out the monthly lineup: something I would never buy myself, enjoyed my time with it, fun while it lasted, but nothing special. The unique mechanics of turn-based mixed with real-time gameplay was interesting and memorable, but the rest was pretty forgettable after beating the game. On the bright side, it does have some very easy UR trophies. The "Immortal Technique" trophy (for beating the game without taking damage) would have been hard but it is glitched in a good way. All you have to do is simply replay a level after beating the game and the trophy will pop. Uhhhhh.......I mean I totally didn't do that and did it legit. 1 hour ago, xFalionx said: Game #7: Oddworld: Stranger's Wrath HD (on PSVita) First dayTotal playtime: about 3 hours Well, this surely is an odd game. It's a bit of a mixture between the FPS and Adventure genre, and has you go from town to town to collect bounties. I see what you did there. Glad you seem to be enjoying the game so far. It was different but I had fun with it. You definitely picked the better Oddworld game to play. Do not......I repeat...DO NOT play Munch's Oddysee and expect something similar just because they are both Oddworld games. Don't be fooled by the name. They are completely different and Munch's Oddysee was a complete borefest that shows its age. Stay far away from that game. Well you can play it if you want, but don't say you haven't been warned. Edited March 20, 2017 by MStalker58 3 Link to comment Share on other sites More sharing options...
Popular Post Jaguargenie Posted March 20, 2017 Popular Post Share Posted March 20, 2017 Game #7 Initial Impressions Shovel Knight Trophies: 6/40 (8%) Completion: 73.51% (-1.62%) What do you get when Mega Man has a one night stand with Ducktales and that child gets raised by Super Mario 3? Shovel knight of course! The best parts of those games are all smashed together to get this 8 bit retro love letter. You play as the titular Shovel Knight and go from stage to stage that you select from an overworld map. The stages have a very Mega Man feel to them. Platforming and various different enemies that you encounter which change with the theme from the individual stages. Each stage features a 'Knight' that is the boss at the end. They all have their own powers and design which the stage then takes cues from. Shovel Knight attacks in two ways with his shovel. A downward thrust like Ducktales is probably the most useful. It doubles as a sort of pogo stick to get through a lot of environmental hazards. He can also swing his shovel to hit enemies. The distance that the swing is effective though is negligible so it leads to getting hit before you can connect with the enemy more often than not. The game is not easy, but not ridiculously hard either. Challenging but fair. The stages are long and checkpoints are scattered at reasonable points to allow for progression without frustration. Out of the hour I have played, I am enjoying the experience so far. The trophy list is a bear though. It's going to be tough since a lot of the trophies are tied to perfect runs in stages and the game as a whole. This is not a plat I will be earning... 13 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted March 20, 2017 Share Posted March 20, 2017 (edited) I just realised that now with INVI؟IBLE, INC after Tearaway Unfolded, I finally am at a lower completion percentage than at the start of this event... Guys, are you proud of me? Out of the three games I have left to go, I feel like none will actually improve my percentage any more. It's good that I finished Zelda, because now I can really get going on these bigger games. 8 hours ago, Fredoline05 said: Game 7, Day 1: Lords of the Fallen Time played: about 1 hour So I went into this game completely blind, having no clue what to expect, many people say it's like Darksouls, but since I never played that either that doesn't help me much. I started the game and got some cinematics, immediately I saw this isn't a game for me. After the cinematics you run around in a room and they teach you how to attack a monster. Ok, so far still good but then. It took me about 10 minutes to find the key to that door, in which I took 3 trophies: 1 for finding your first collectable, 1 for dying a first time and 1 for retrieving your ghost (you go back to the place you died). Once I've opened the door I ran in to a bigger monster, a first boss actually. The rest of the time (50 minutes) I tried to beat that boss without succes. On my best try I managed to get him down to 1/4th of his lifebar. but most of the time I don't even reach half. Games like this are just not my cup of tea and I regret starting it but seeing I did and it's a game for this event I will not abandon it yet. I've got 2 days left and I will try to make some progress. If anyone has tips and wants to help me out I could really use some advice here! I played it in KYC2. It is indeed a B-level Soulsborne clone. I got past the second boss during my three days, I never played it afterwards though because I did not enjoy it as much as the beginning of Bloodborne so I wanted to get through that one first. As others are saying, it's basically a Soulsborne game so you can't just rush through it. Take your time, observe the boss and his move set, and if you still can't beat him then perhaps you'll have to level a bit (I forget, is it possible to grind before you beat the first boss in Fallen? Because in Bloodborne, once you've encountered a boss you can start grinding). 4 hours ago, Jaguargenie said: Game #7 Initial Impressions Shovel Knight Trophies: 6/40 (8%) Completion: 73.51% (-1.62%) What do you get when Mega Man has a one night stand with Ducktales and that child gets raised by Super Mario 3? Shovel knight of course! The best parts of those games are all smashed together to get this 8 bit retro love letter. You play as the titular Shovel Knight and go from stage to stage that you select from an overworld map. The stages have a very Mega Man feel to them. Platforming and various different enemies that you encounter which change with the theme from the individual stages. Each stage features a 'Knight' that is the boss at the end. They all have their own powers and design which the stage then takes cues from. Shovel Knight attacks in two ways with his shovel. A downward thrust like Ducktales is probably the most useful. It doubles as a sort of pogo stick to get through a lot of environmental hazards. He can also swing his shovel to hit enemies. The distance that the swing is effective though is negligible so it leads to getting hit before you can connect with the enemy more often than not. The game is not easy, but not ridiculously hard either. Challenging but fair. The stages are long and checkpoints are scattered at reasonable points to allow for progression without frustration. Out of the hour I have played, I am enjoying the experience so far. The trophy list is a bear though. It's going to be tough since a lot of the trophies are tied to perfect runs in stages and the game as a whole. This is not a plat I will be earning... Enjoy I actually saw a moment yesterday to do some handheld gaming and I figured I'd start on Shovel Knight instead of doing more stuff in Zelda. I really like it, even though 8-bit nostalgia is generally lost on me because games only really became interesting for me once the 16-bit era hit. It does feel right to play this on a Nintendo console, by the way. I am glad that I don't have to play it on a big television screen though (and that I don't have to look at trophies, though the game on the Switch still has a feats list). Edited March 20, 2017 by BillyHorrible 1 Link to comment Share on other sites More sharing options...
zettlock Posted March 20, 2017 Share Posted March 20, 2017 (edited) 9 hours ago, Fredoline05 said: Game 7, Day 1: Lords of the Fallen Time played: about 1 hour So I went into this game completely blind, having no clue what to expect, many people say it's like Darksouls, but since I never played that either that doesn't help me much. I started the game and got some cinematics, immediately I saw this isn't a game for me. After the cinematics you run around in a room and they teach you how to attack a monster. Ok, so far still good but then. It took me about 10 minutes to find the key to that door, in which I took 3 trophies: 1 for finding your first collectable, 1 for dying a first time and 1 for retrieving your ghost (you go back to the place you died). Once I've opened the door I ran in to a bigger monster, a first boss actually. The rest of the time (50 minutes) I tried to beat that boss without succes. On my best try I managed to get him down to 1/4th of his lifebar. but most of the time I don't even reach half. Games like this are just not my cup of tea and I regret starting it but seeing I did and it's a game for this event I will not abandon it yet. I've got 2 days left and I will try to make some progress. If anyone has tips and wants to help me out I could really use some advice here! If I were a sarcastic Souls fan, I'd say git gud . I platinumed this game, so my advises are from experience. My overall tip for this warden (boss) is to dance around him in circles, as close as you can. Most people seemed to use shield, I just roll-dodged. And I think I went actually for middle range, since he uses then his overhead attack that is really easy to dodge and makes him stunned for a second. Get behind him and stab him with power attack (I wouldn't bother with regular attacks). For his second phase just stay as far as you can when he does his whirlwind thing. He does something like four circles in that technique and remains vulnerable when finishes, so go then for a kill. When he recovers, run to the other end of the room and repeat. Generally, for a starting character I would go for a cleric/faith build. You Spoiler get a hand cannon just before second boss fight that uses faith so you can cheese all the bosses with it. As for a platinum run - you have to finish game three times, once with every character type. DO NOT start NG+ as the final boss is a fucking douche that will wipe floor with you in that mode (bizarrely, the rest of boss crew is easier in that mode...). Just start the game anew when finished with last character. Good luck, it's an easy game when you learn all the enemy patterns and tactics. Edited March 20, 2017 by zettlock 1 Link to comment Share on other sites More sharing options...
Popular Post zettlock Posted March 20, 2017 Popular Post Share Posted March 20, 2017 OK, I'm officially lost in what game I'm supposed to play right now. And I started and went into Red Alert 3 that I enjoyed so much. It's starting to heal my completion though... ModNation Racers: Roadtrip is a... port (?) of it's bigger brother from PS3. Never got to played it there, found it too frantic in demo. It's rather unimaginative game on my list being an AAA overall, but I wanted to make use of those games in VITA stockpile I have, so here it goes. What is it's genre? It's a racing game (duh) that is a mix of Mario Carts and Little Big Planet (why I always instinctively type in Adventure instead of Planet?!). You race, you shoot things, you make your own tracks, you race more. That's it. What makes it really horrible is those damn framerates. Seriously, it's beyond thunderdome of shitness when there are all the racers on screen, turboing and firing weapons. And it's a fast paced game that requires you to train your reflexes. This just doesn't work well together. I really do not want to rant... Don't rant... Don't rant... Goosfraba... OK, is this game enjoyable? Well, kind of. It's ok overall. Period. Will I platinum it? I don't know, but seeing it's rarity I have this urge to at least try. That will require an additional VITA and game's copy to set up 30 accounts and rate my main account's items, but that's doable, right? RIGHT? (I'm not insane, mum...) Rating: 5 framerates out of freaking 30 required! Trophy progress: 19 of 47 (rank A) Completion drop: 88,08% → 86,33% (influenced by C&C: Red Alert 3) 15 Link to comment Share on other sites More sharing options...
Popular Post Pickle_Riiiick_X Posted March 20, 2017 Popular Post Share Posted March 20, 2017 Game 7: Invisible Inc Time Played: Approx 1hr 30 mins Trophies earned: 2.....A rating! First Impressions Well....RL got in the way and I missed a chance to play day 1, and have only had limited time on day 2, so I hope to get a good run on day 3. Turn based, stealth-oriented. My blood ran cold....I have so many games on my backlog....why the hell did this make it and others didn't? Seeing @BillyHorrible write his first impressions I braced myself for the worst. My last two games have mugged me off a little, why not make it a trifecta. I'm usually impatient and for some reason too clumsy and inept to do stealth games. Turn based means I get to leave my character in the open without considering that maybe an enemy patrol can walk into the room and spot me out in the open. With hesitation and trepidation I fire up the game....... Which is really quite good! I like the art style and there's plenty going on without it being too complicated. The turorial walks you nicely through the early game mechanics and then there's a lovely little cut scene to start the campaign. I decide beginner is where it's at judging my normal performance with these genres of game. I successfully beat the first mission....opening all safes....not getting detected....BAM! 2 trophies. A slight swing in my step, I'm not as bad as I expected. Mission 2....detention centre....opportunity to get a new agent in my squad...I'll take it. Half an hour or so of intense thought, atmospheric, tense music and the objective in sight. What a f@cking IDIOT!!! Why didn't I keep an eye on my power resource. I have none, zero, zip, nada. I need 2 to free my colleague, plus 1 to disable the camera that is blocking my way to the exit of the next room. I've no idea where the teleport pad is and security level is rising while the unconscious guard at my feet is coming to. SLAP! Normality is resumed.....lose that swagger young man, you're as sh!t as you first thought. Abolish your agency, cash in your XP and retry the level. Grrrrr. Lesson learned....looking forward to my retry! 15 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted March 20, 2017 Share Posted March 20, 2017 (edited) 12 minutes ago, Pickle2907 said: Game 7: Invisible Inc Time Played: Approx 1hr 30 mins Trophies earned: 2.....A rating! First Impressions Well....RL got in the way and I missed a chance to play day 1, and have only had limited time on day 2, so I hope to get a good run on day 3. Turn based, stealth-oriented. My blood ran cold....I have so many games on my backlog....why the hell did this make it and others didn't? Seeing @BillyHorrible write his first impressions I braced myself for the worst. My last two games have mugged me off a little, why not make it a trifecta. I'm usually impatient and for some reason too clumsy and inept to do stealth games. Turn based means I get to leave my character in the open without considering that maybe an enemy patrol can walk into the room and spot me out in the open. With hesitation and trepidation I fire up the game....... Which is really quite good! I like the art style and there's plenty going on without it being too complicated. The turorial walks you nicely through the early game mechanics and then there's a lovely little cut scene to start the campaign. I decide beginner is where it's at judging my normal performance with these genres of game. I successfully beat the first mission....opening all safes....not getting detected....BAM! 2 trophies. A slight swing in my step, I'm not as bad as I expected. Mission 2....detention centre....opportunity to get a new agent in my squad...I'll take it. Half an hour or so of intense thought, atmospheric, tense music and the objective in sight. What a f@cking IDIOT!!! Why didn't I keep an eye on my power resource. I have none, zero, zip, nada. I need 2 to free my colleague, plus 1 to disable the camera that is blocking my way to the exit of the next room. I've no idea where the teleport pad is and security level is rising while the unconscious guard at my feet is coming to. SLAP! Normality is resumed.....lose that swagger young man, you're as sh!t as you first thought. Abolish your agency, cash in your XP and retry the level. Grrrrr. Lesson learned....looking forward to my retry! Yeah I'm playing on beginner as well I've played for 24 hours (in-game) so I have that trophy but I haven't obtained the two that you have. Did a little check of the list now and I guess I'll get 7 trophies at the most. Hope I can get some more done today/tomorrow. Also... yeah, I told you during my own review... " just like with Flame Over you end up wanting to beat it even more after it knocks you down" Edited March 20, 2017 by BillyHorrible 1 Link to comment Share on other sites More sharing options...
FFHannibal Posted March 20, 2017 Share Posted March 20, 2017 19 minutes ago, Pickle2907 said: Game 7: Invisible Inc Time Played: Approx 1hr 30 mins Trophies earned: 2.....A rating! First Impressions Well....RL got in the way and I missed a chance to play day 1, and have only had limited time on day 2, so I hope to get a good run on day 3. Turn based, stealth-oriented. My blood ran cold....I have so many games on my backlog....why the hell did this make it and others didn't? Seeing @BillyHorrible write his first impressions I braced myself for the worst. My last two games have mugged me off a little, why not make it a trifecta. I'm usually impatient and for some reason too clumsy and inept to do stealth games. Turn based means I get to leave my character in the open without considering that maybe an enemy patrol can walk into the room and spot me out in the open. With hesitation and trepidation I fire up the game....... Which is really quite good! I like the art style and there's plenty going on without it being too complicated. The turorial walks you nicely through the early game mechanics and then there's a lovely little cut scene to start the campaign. I decide beginner is where it's at judging my normal performance with these genres of game. I successfully beat the first mission....opening all safes....not getting detected....BAM! 2 trophies. A slight swing in my step, I'm not as bad as I expected. Mission 2....detention centre....opportunity to get a new agent in my squad...I'll take it. Half an hour or so of intense thought, atmospheric, tense music and the objective in sight. What a f@cking IDIOT!!! Why didn't I keep an eye on my power resource. I have none, zero, zip, nada. I need 2 to free my colleague, plus 1 to disable the camera that is blocking my way to the exit of the next room. I've no idea where the teleport pad is and security level is rising while the unconscious guard at my feet is coming to. SLAP! Normality is resumed.....lose that swagger young man, you're as sh!t as you first thought. Abolish your agency, cash in your XP and retry the level. Grrrrr. Lesson learned....looking forward to my retry! 8 minutes ago, BillyHorrible said: Yeah I'm playing on beginner as well I've played for 24 hours (in-game) so I have that trophy but I haven't obtained the two that you have. Did a little check of the list now and I guess I'll get 7 trophies at the most. Hope I can get some more done today/tomorrow. Also... yeah, I told you during my own review... " just like with Flame Over you end up wanting to beat it even more after it knocks you down" Once you get to the final level (at least I think it is, I haven't gotten past it yet), you'll see why this game has such a rare plat. Even on beginner it's ridiculous, I don't want to know what that level looks like on Expert+. Also it seems I completed two levels on LBP3 and then promptly forgot about it, so it's not an entirely new experience (though I don't know if it counts if I can't remember playing it ) Link to comment Share on other sites More sharing options...
Popular Post wtru9 Posted March 20, 2017 Popular Post Share Posted March 20, 2017 Game #7 - Tropico 5 Day #1+2 Playtime - 5hours (or so. Dictators don't need to keep their own time ) First of all sorry for the absolute wall of text, I think it just demonstrates how much I've enjoyed this game. I'll give you a short TL:DR: Tropico 5 is a very good game. The basic premise of Tropico 5 that you're the president of an island nation, and your only objective is to retain your power be it by benevolence to your loyal subjects... I mean, citizens, or by ruling with an iron fist, cracking down hard on any wrong doers (admittedly I've only played sandbox so far, there may be other goals during the campaign mode). The game is an RTS and you must control every facet of your island nation construction, agriculture, production of manufactured goods, trade, international relations, military, education... the list goes on. I've always been interested in trying a few more RTS games, but most of them tend to overwhelm you with an unrelenting mass of information that it's hard to know where to start. Luckily this game's tutorial mode does a fairly nice job of explaining the various nuances of being "El Presidente", and the game itself is fairly manageable thanks to a quick pause button which allows you to evaluate your situation if things are getting too hectic. I feel the best way to explain it is sort of a cross between 'Civilization' and 'Sim City', and if that sounds intriguing to you, I'd certainly recommend picking it up. I've had a lot of fun up till now. So, I'll give a brief (or not, depends how much I feel like writing today) rundown on my own Sandbox game I'm playing, which will give you a brief overview of the game. First off the game asked me to give a name for my Dynasty which was to be immortalized in Tropican history. And thus the Duck Dynasty was born, with it's leader Juan Duck. Our motto; "Juan Duck to rule them all". Of course, the Duck Dynasty didn't start all too powerful, but rather Juan was given a British mandate to rule over as Governor as a representative of her royal highness. As a result of the pun I used in my dynasty's name, we quickly became known as a nation for our production of cheese and corn... we'd even been selected to supply the cheese for the royal fondue party! Things were looking up for the island of Tropico; more and more country houses were being built to deal with the ever rising population, we'd secured a lucrative trading route with smugglers exporting corn for a high value, our industry began to expand into forestry and the production of coal and we'd even managed to provide subsidies to the local plantations to further increase production. Yes, things were looking good for Tropico, even an invasion by pirates was quashed with minimal effort, we didn't lose a single soldier in what is now known as "The Battle of Ill Advised Tactics" following the Pirates' foolish determination to attack my most heavily fortified areas of the town. The only problem was a lacking healthcare system, but this was the 1800's, not even the Brits had a good health care system back then. Yes, off the back of all of this success the Duck Dynasty gradually earned the support of the revolutionaries, eventually winning popular support and thus the independent nation of Tropico was born! The nation was ripe with jubilation. A successor to the throne was even born to take Juan's place should he meet his unfortunate demise. A rum factory was even developed so the tropicans could drink to the success of their emerging nation. However, the success of Tropico also created itself some problems, as the worlds entered the World Wars era. Immigrants frequently arrived on the island, seeking a short life (again, our healthcare may not be the best, but hey, it's free) of prosperity and happiness, creating a shortage in jobs and housing. Every time the housing needs would be met by the most benevolent leader, a new batch of immigrants would arrive, pitching a shack right where Tropico needed that damn new coffee plantation! The new wave of immigrants brewed tensions among the locals, and increasing fear of crime led to the establishment of police stations and more military barracks to keep the civilians in line. With ongoing world war, Tropico's production of coal and steel became integral in the allies' war efforts against the axis powers. The Duck Dynasty even spread its industrialisation to a nearby Gold reserve, to provide some bling to the victors of the world war. However, with victory in the wars imminent, Tropico was hit by a devastating tornado that ripped through the local corn fields and barracks. Luckily loss of life was avoided, but the costs were significant in restoring Tropico back to her economic and military capacity. But, once the war was over Tropico found itself with a sizeable treasury (and the Ducks found themselves with a sizeable Swiss bank account ). However, upon the conclusion of the World Wars, Tropico found itself launched into a new conflict. The Cold War. Now production had to turn from conventional gold to black gold, and so oil became an important part of the Tropican economy. Unfortunately before the Duck Dynasty was able to extract off shore oid from the reserves, a tanker crashed in the vacinity, which took significant time and money to clean up. Alas, whilst health care was finally improving with the construction of a hospital near the residential center of Tropico, pollution continued to increase. The construction and maintenance of a new power plant increased national debt to a point where the exports just barely made a profit. Whilst approval ratings of the regime were the highest they'd ever been at 95%, it would only be a matter of time before the public revolted against the national debt, and the growing rebel movement forced the Dynasty to take action, sending several rebels to a rehabilitation prison. Apparently rebels don't like it when you send some of their own to prison, so the rest of them (the ones lucky enough to be spared from a hard life in prison) revolted. In an attempt to slow down the Tropican economy the Rebel forces went straight to the plantation most important to the economic activity of ordinary Tropicans; the coffee plantation. Without coffee the Tropicans would surely lose all their energy, and we would be plunged into depression. The military had to lay every life on the line to protect this from happening. The battle was fought long, both sides endured heavy casualties, and just as a final battalion joined as reinforcements the battle was won. The coffee had been saved, and though approval ratings had been hit, the economy had recovered to an acceptable position. And that's where I've left off. Congratulations if you made it through all that in one piece! I can't wait to come back to it tomorrow to play a couple more hours, and give you guys a summary of things I like/ dislike about the game. 19 hours ago, BillyHorrible said: If Just Cause 2 earns a then I'd really advise Just Cause 3, it's even better (a lot better, actually). P.S. that island you talk about in your spoiler? Reveal hidden contents It's based on the island from Lost. Also Tropico 5 is cool, a damn shame that I have not gone back to it yet after KYC1. Just Cause 3 has been on sale numerous times on the EU PS store, and everytime the only reason I hadn't bought it was because I already owned and haden't played the second one. I'll probably pick it up next time it goes on sale once the event finishes (and I'm done with Persona 5 ) I had a feeling that island was referencing something that I wasn't getting - it was all just so bizarre, even by Just Cause's standards! I wonder how many other references I've missed then . 14 Link to comment Share on other sites More sharing options...
Popular Post DamagingRob Posted March 20, 2017 Popular Post Share Posted March 20, 2017 (edited) Day 1 and a bit of 2- Shantae: Risky's Revenge- Director's Cut That about sums it up. This is pretty much gonna be a final review, 'cause I'm just about done with the game. The only trophy left is for completing the game in under 2 hours, which I'll give a try(at least you can pause the timer, unlike in Resident Evil ), but that's not going to tell me anymore about this game than I already know. I also switched this game with Transformers, 'cause SCREW THE RULES! You're not the boss of me, Hemiak! ....I'm sorry, please don't ban me from KYC. There's not a ton of plot here. It's mostly about the platforming. But Shantae is a half-genie, and Guardian of the neighboring town of Scuttlebutt. Err.. I mean, Scuttle Town. Her uncle is revealing his latest find there: a lamp of some kind. Risky Boots crashes the party, and steals said lamp. Shantae gets fired as Guardian, but decides to take it upon herself to get the lamp back, anyways. 'Cause that's what heroes do, right? Along the way, she gets directions on where to go from various individuals, like Rottytops. A zombie with a rotting... top? So, yeah. That's the gist. Game is a side-scrolling platformer, and at first you can only jump and whip your hair at enemies. Eventually, you get more abilities. There's the Pike Ball, which is probably the best one. It spins balls around Shantae, that hurt enemies. A storm cloud, that when released, strikes lightning in every direction. And a fireball projectile. You can also improve your hair-whipping ability. As you use these abilities, you expend magic from a meter. When it's empty, you can no longer use them. There are ways to refill it, though. You can buy the Magic Fill item, which slowly regenerates magic indefinitely once you have it. Find Magic bottles in breakable pots, or dropped from enemies. Or buy and use a Magic Vial(which completely refills it instantly). There are also transformations, which don't expend Magic. Shantae does a bellydance if you hold . The longer you hold it, the more poses she does. Stopping during the 1st, 2nd, and 3rd poses, all yield different transformations. There's the Monkey, which is used to climb up walls, and sometimes use a somewhat tricky Monkey Shot. Basically, launches you from one wall to the next. The Elephant, who can smash things, like purple boulders or rocks. And the Mermaid, which allows Shantae to swim underwater. When you take damage from enemies, you lose health. Health can be replenished, by hearts dropped from enemies/found in breakable vases. Or from Health Potions, bought in Scuttle Town's store. The store requires gems, and Magic Jams for some items. Magic Jams can be found in chests. Gems can be found in chests, vases, and are dropped by enemies. There are dungeons with bosses at the end, that require you solving puzzles, and finding keys to unlock doors. You'll use all the abilities mentioned to get through them. Trophies are mostly simple, but there's one for not using a potion against the final boss.. That one gave me some trouble. And then there's speedrun trophies. I hate speedrun trophies. But at least pausing the game stops the clock. But I liked it. I'll have to play the other one I have, at some point. Another though, 'cause the backtracking required for items was a drag. I was able to shave off enough time with my Cloud save, to get the under 4 hour trophy, or I likely would have left it 85% because of it. I really didn't want to collect all that crap again.. Time played: A little over 4 hours, according to my playtime. But that doesn't count time spent obtaining the other endings, going for trophies, and deaths... So, likely a lot more. Trophy progress: 12/13 for 95% 13/13 for 100% Did it lower my completion? No. Increased it by an amazing .01%! Make that .02%. Edited March 20, 2017 by DamagingRob 13 Link to comment Share on other sites More sharing options...
Popular Post Hemiak Posted March 20, 2017 Author Popular Post Share Posted March 20, 2017 (edited) 12 hours ago, BillyHorrible said: Out of the three games I have left to go, I feel like none will actually improve my percentage any more. Isn't one of your remaining games Ultratron? I don't know if you're being ironic but this game can be 100% in under 2 hours and has basically no story. 5 hours ago, DamagingRob said: I also switched this game with Transformers, 'cause SCREW THE RULES! You're not the boss of me, Hemiak! ....I'm sorry, please don't ban me from KYC. At first I thought you had started Transformers and then started playing this as well. I was going to applaud you for taking an extra shot at your completion but now I realize you really did just take the easy way out. I am dissapoint. Game 7, day 1 An hour played, 2 trophies earned. I tried the demo for this forever ago and always thought maybe I'd buy it, but I never got around to it. Then it was free on plus a couple months ago, seemingly on accident. I kept meaning to start it... But never did. I Am Alive is essentially a 3rd person survival adventure. You take the place of a guy (don't remember his name) traveling through a wasteland. He had the misfortune to fly out on business several days before the entire country (world?) was wracked by a series of powerful earthquakes. He mentions that it took him 3 hours to fly away, and almost a year to walk home. The game starts with him just side his home city, excited to finally get there and reunite with his wife and daughter. Why would they still be alive and at home? But he's definitely got his hopes up. The cut scenes basically involve him talking to himself through a camcorder as he's taking his journey to shoe his family. The game is pretty straightforward so far. He has a map and as you find crevasses or blocked streets he helpfully crossed off paths with a big red marker. You can walk, run, sprint, climb, and climb jump to navigate the environment. The game has a Stamina bar that shares equal billing with your health bar at the top. I'd you bottom it out you can keep going through a mechanic called extra effort. However doing this permanently lowers your max Stamina, until you pop a consumable. There are big dust storms caused by the frequent earthquakes that will cause your Stamina to drop even when standing still...all the way until you die. It's best to move through these areas fast and get above them whenever you can. There are a few other survivors in the game. Some just want to be left alone and will threaten you if you approach. Some need your help, usually involving an item you can find and give them.... For no reward. There are also baddies around who will saunter up to you, talking threateningly. Combat is pretty weak so far. You start with a pistol, and no bullets. I've never had more than one at a time so far. Cool thing is you can threaten melee enemies with it and cause them to back up or give up. You can then pistol whip them or push them into ravines and such. The first guy you kill drops a machete, which you basically use for Stealth/surprise kills. You basically wait for a marauder to swagger up to you, then hit square to whip out your chopper and basically behead them. Doing this got me my first trophy. Enemies aren't scared of your machete if they're armed as well and I can't really figure out how to actually swing the thing in anger if that's even an option. You can however, quick dispatch the first enemy, then pull your gun in the next one or two. As long as they don't have guns themselves they usually back off or surrender. Killing a gun enemy usually nets you a bullet... Unfortunately I almost always have to shoot them too get it. I found a little girl in a playground and initially thought my guy was hallucinating. Turns out she was real, and now she's my problem. After getting her out of a dust storm I realize she's sick and needs some meds, and I set out to find them. One other thing is you have a finite number of retries. Completing certain actions or advancing the story nets you extras. I started with 3, earned one, used one when I lost a fight, then earned two more. We'll see how important they are in the long run. So far the game seems interesting, but not amazing. Will continue tonight and see if it gets better. Edited March 20, 2017 by Hemiak 14 Link to comment Share on other sites More sharing options...
DamagingRob Posted March 20, 2017 Share Posted March 20, 2017 (edited) @Hemiak Oh, don't get me wrong. I still fully intend to start Transformers. I just shuffled the deck a bit, so I can play it at the same time as FFHannibal. Shantae was originally going to be my 9th game. I dreaded starting Shantae for the longest time, because of those Ultra Rare speedrun trophies. And it turns out, they weren't so bad. Hell, I had way more trouble with Potion Smotions.. Really do appreciate these events, for pushing me to start some things. Edit: And if it makes you feel any better, I likely will be getting another drop in my completion percentage soon. More Goat Simulator DLC incoming.. That fucking goat. Edited March 20, 2017 by DamagingRob Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted March 20, 2017 Share Posted March 20, 2017 9 minutes ago, Hemiak said: Isn't one of your remaining games Ultratron? I don't know if you're being ironic but this game can be 100% in under 2 hours and has basically no story. I was not being ironic, I knew the main game was short but I saw the low trophy percentages and figured the trophies were super tough. Link to comment Share on other sites More sharing options...
NebbyLunala Posted March 20, 2017 Share Posted March 20, 2017 (edited) 5 hours ago, DamagingRob said: That about sums it up. This is pretty much gonna be a final review, 'cause I'm just about done with the game. The only trophy left is for completing the game in under 2 hours, which I'll give a try(at least you can pause the timer, unlike in Resident Evil ), but that's not going to tell me anymore about this game than I already know. There's actually an out-of-bounds glitch you can do to warp straight to the final save room of the game in Risky's lair right after you get the Forest Key. It's a very precise ritual and requires you to use audio clues to void out into the final save room of the game but if you do it right after you get the key, you can get the under 2-hour speedrun done in 1 hour and 30 minutes(which I did). The final genie boss is really tough if you don't have a lot of healing potions but it can be defeatable with only three hearts. Edited March 20, 2017 by NebbyLunala Link to comment Share on other sites More sharing options...
Popular Post Oobedoob S Benubi Posted March 20, 2017 Popular Post Share Posted March 20, 2017 (edited) Game #7: INVI⸮IBLE, INC. Second dayTotal playtime: about three hours and fifteen minutes What's this? Billy actually doing a second day review? Haven't seen that one since KYC2! Played one more level which took me half an hour and a fair few rewinds. Didn't manage the level that came after that and had to restart, tried again but got stuck once more so I just quit. It's very annoying that in the in-between-levels menus, you can't go back one if you accidentally click onwards. If you fail a level, your only choices are quit entirely, restart the level or restart the whole day, which would suck since I'm about three missions into the second day. Once again, the controls and menu prove annoying and I find myself needlessly agitated. The game could have been so much more enjoyable with a few basic additions... If only they had taken a few more cues from CounterSpy... Edited March 20, 2017 by BillyHorrible 8 Link to comment Share on other sites More sharing options...
Hemiak Posted March 20, 2017 Author Share Posted March 20, 2017 1 hour ago, BillyHorrible said: I was not being ironic, I knew the main game was short but I saw the low trophy percentages and figured the trophies were super tough. The only reason this game isn't an Ultra common 100% I'd that it was on ps+ and it's a Retro looking twin stick Shooter. I hint a lot of people started it and just said "meh". Link to comment Share on other sites More sharing options...
Popular Post Alpsmile05 Posted March 20, 2017 Popular Post Share Posted March 20, 2017 Game 7, Day 2: Lords of the Fallen Time played: about 2 and a half hours It took me about a half hour more to beat that first boss, my problem actually was that I was to defensive. I always waited for the right moment to attack but got hit to much while dodging. When I decided to go more offensive and choose more moments to charge I managed to get him down (ok, it was close but I did it). I was glad I managed to get passed that one seeing it seemed like I had yet to start the game. After that I managed to get a bit further and to unlock a couple more trophies, I've got 7 of them now. I made it al the way up to the Commander (the 2nd boss?) but he killed me pretty fast. I haven't really gotten into the fight with that one yet but IF I have time I will definately give him a try on day 3. 10 Link to comment Share on other sites More sharing options...
Popular Post MarkusT1992 Posted March 20, 2017 Popular Post Share Posted March 20, 2017 (edited) Game #6: Kholat (Day 2) I'll give my final summary of this game on day two as I'm nearly done with this game. I just need to dinish my no death run for the last trophy. I think I covered most on the first day but a few things should be talked about. Trchnically this game is bad. It suffers from massive frame drops at times, plus textures needing a few secondsto properly load after starting the game. They are very low quality for the first 20-30 seconds. I also experienced a glitch where the whole map went invisible for a second. The other thing I want to write about is that this game scarred me a bit. I read a note and thought I'm save during reading. After reading about half of the note I suddenly got turned around and one of the shadowy things was behind me and I was dead. The music also helps to set the mood. I constantly have this feeling of unease and am glad when I'm done with this game. The story behind this game is interesting but the techincal aspect of this game isn't ok. That's why I only can give this game a rating. It would be a if not for the frame drops. Trophies: 14/15 but will get the last one later Completion: 71% right now, 100% later Time played: I think about 4-5 hours. Edited March 20, 2017 by MarkusT1992 10 Link to comment Share on other sites More sharing options...
Popular Post xFalionx Posted March 21, 2017 Popular Post Share Posted March 21, 2017 Game #7: Oddworld: Stranger's Wrath HD (on PSVita) Second dayTotal playtime: about 10 hours and 30 minutes By now I've arrived in the third town, New Yolk City, and I've got 16.000 Moolah out of the 20.000 required for a surgery that the Stranger apparently needs to survive. That's also one of the missable trophies, so I guess it's not required to beat the game. Let's see how far I'll get tomorrow. On my adventures I found 2 more bugs, one is a bug with the shadows of enemies which causes them to appear on the wrong surfaces and looks a little weird, the other is a sometimes annoying camera bug which causes the camera to collide with walls in a wrong way, blocking your view in the process. Another thing that bothers me is the difficulty. I'm playing on the hardest difficulty and beating the normal enemies feels really easy, while I'm getting owned by the bosses. Really, those guys can one shot me when I'm unlucky and they basically eat all of my ammo before they die. Currently my only way to beat them is by using yet another bug that I've found which lets me stun them for a really short period of time using one of the ammo types that does that and then quickly bounty the boss while he's trying to recover. I guess that difficulty gap might also stem from my lack of purchased upgrades. I got locked out of the first shop that sells these right before I made the decision to actually buy them and get the 20.000 Moolah in a second playthrough on an easier difficulty, then when I saw that the second shop didn't have anything useful, I just gave up on them and went for the 20.000 Moolah trophy in my first playthrough. I did have a lot of fun taking out the normal enemies on the way to the bosses stealthily though. It's actually another one of those games that you have trouble putting down again once you start them up. And since I didn't mention that earlier, I'm using a guide for collectibles and the missable trophies since there's a whole bunch of them. I might end up playing From Dust and Darksiders out of order since I really don't want to play another game with that many missable trophies back to back with this one. From Dust should probably be a nice break from the frantic action I'm going through right now. 22 hours ago, MStalker58 said: I see what you did there. Glad you seem to be enjoying the game so far. It was different but I had fun with it. You definitely picked the better Oddworld game to play. Do not......I repeat...DO NOT play Munch's Oddysee and expect something similar just because they are both Oddworld games. Don't be fooled by the name. They are completely different and Munch's Oddysee was a complete borefest that shows its age. Stay far away from that game. Well you can play it if you want, but don't say you haven't been warned. Yeah, it's pretty unique. Huh, is Much's Oddysee really that bad? What about that New 'N Tasty game? Anyways, right now I'm still having fun even though I find myself dying dozens of times for each boss. 13 Link to comment Share on other sites More sharing options...
MStalker58 Posted March 21, 2017 Share Posted March 21, 2017 2 hours ago, xFalionx said: Yeah, it's pretty unique. Huh, is Much's Oddysee really that bad? What about that New 'N Tasty game? Yes it is pretty bad and that's coming from someone who absolutely loves platformers (both 2D and 3D). The game is just so painfully slow and boring. Honestly, they couldn't have done a better job of completely sucking all of the fun out of the genre even if they tried. A couple of things I hated the most just to give you a quick glimpse. First, the simple task of moving in the game is a chore. Your character is literally a fish out of water. Imagine the excitement of controlling a fish on land. Yes, that is how slow the movement speed is when playing as Munch. Sure, they included a wheelchair to make it more bearable, but there is a trophy for not using the wheelchair at all so there goes that. Instead, you get to hop along at the speed of a snail. Next up is the combat or lack thereof. The game is 3D platformer but the combat plays more like a slow-paced strategy or puzzle game. You have minimal ways of direct combat and they all suck. First, Munch can drink from a soda machine to get a "Zap" ability that shocks enemies. Sounds like it could be fun but the mechanics and how much damage enemies take are a mess. Basically, the power is timed and you can only get off a few shots before it runs out. Enemies take around 8-9 zaps before dying. Each encounter consists of zapping an enemy...they fall down...wait a few seconds for them to get back up....zap again...repeat this 8-9 times for several minutes until they die...go back and drink another "Zap" and do it all again. Then factor in situations where there are 9-10 enemies and it can take forever. Oh yeah, you will usually die during all of this but the damage you've done to enemies saves. So it's basically the pattern mentioned above with the addition of dying and respawning until you've taken out all enemies in the area. The other method of combat is possessing enemies. That sounds fun, right? Sure, it can be entertaining at times but most of the time is just as boring. Basically, you possess an enemy, run towards another enemy and start slapping them. What follows is you two standing in place just slapping each other until one of you dies. Usually, the enemy you have possessed dies first so once that happens you possess the next enemy and repeat the same thing until all enemies finally die. That's pretty much the combat in the entire game. I wouldn't say it is a horrible game, just a boring one and the least amount of fun I've ever had with a platformer. Not to mention that the plat requires multiple playthroughs and several glitched trophies. Hate might be a strong word, but there are 1000's of games I'd rather play than Munch's Oddysee. Don't take my word for it. Just summon @DamagingRob. He played it during the last KYC and I believe he hated it more than I did. P.S: I haven't played New 'N Tasty yet but it is in my backlog. I've been meaning to play it for a while and hopefully will get around to it soon. Surely it has to be a lot better than Munch's Oddysee. 2 Link to comment Share on other sites More sharing options...
DamagingRob Posted March 21, 2017 Share Posted March 21, 2017 Yeah, I don't know if I'll ever go back to Munch's Oddysee. Painful experience. Lol. In other news, Okage may have just elevated itself to status. That ending was fantastic. :,) Boss was a joke, though, after they force you to level your party to 70. Went and stocked up on all kinds of healing items, and didn't use a single one. 3 Link to comment Share on other sites More sharing options...
Oobedoob S Benubi Posted March 21, 2017 Share Posted March 21, 2017 10 hours ago, Hemiak said: The only reason this game isn't an Ultra common 100% I'd that it was on ps+ and it's a Retro looking twin stick Shooter. I hint a lot of people started it and just said "meh". I thought as long as it wasn't hard then the percentages on PSNP would still be through the roof, like Never Alone which has a super high completion percentage on here even though it's not really a good game. 6 hours ago, xFalionx said: Yeah, it's pretty unique. Huh, is Much's Oddysee really that bad? What about that New 'N Tasty game? 4 hours ago, MStalker58 said: Yes it is pretty bad and that's coming from someone who absolutely loves platformers (both 2D and 3D). The game is just so painfully slow and boring. Honestly, they couldn't have done a better job of completely sucking all of the fun out of the genre even if they tried. A couple of things I hated the most just to give you a quick glimpse. (...) P.S: I haven't played New 'N Tasty yet but it is in my backlog. I've been meaning to play it for a while and hopefully will get around to it soon. Surely it has to be a lot better than Munch's Oddysee. 3 hours ago, DamagingRob said: Yeah, I don't know if I'll ever go back to Munch's Oddysee. Painful experience. Lol. I never played Munch's Oddysee but I've played Abe's Oddysee and the remake (New 'n' Tasty!) and I thought they were excellent, though you shouldn't try the old version at this point i you've never played it, just play the remake right away. I still haven't played any other Oddworld game. By the way, speaking as a fellow platforming enthousiast, I'm really loving Shovel Knight. 4 Link to comment Share on other sites More sharing options...
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