Azaan60

Far Cry 5 Announcement Trailer

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4 hours ago, MossyOakRcn42 said:

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SOURCE: FAR CRY 5: FACEBOOK

 

EDIT: Better image (taken from Kotaku):

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So the guy on the left with his hand reaching towards the "Jesus" is in the Judas position. Anyone think the placement is intentional?

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10 minutes ago, hugglebunn-e said:

 

 

So the guy on the left with his hand reaching towards the "Jesus" is in the Judas position. Anyone think the placement is intentional?

 

Could be one of the characters you work with in the game.

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12 minutes ago, hugglebunn-e said:

 

 

So the guy on the left with his hand reaching towards the "Jesus" is in the Judas position. Anyone think the placement is intentional?

No shit. It's based on that famous religious painting, "The Last Supper". The placement is very intentional. 

 

Edit: Nevermind, I'm an idiot. I misread your comment. 

Edited by Azaan60
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Far Cry games tend to take place in locales where the civil order has either broke down or doesn't exist yet (as in Primal). Which is why I disagreed when people would say places like Australia would be a great setting: Australia is a first world nation and far too stable. What you need for a Far Cry game to work is a region where the gov't is nonexistent or so dysfunctional that it can't keep order and that a state of anarchy initially is more powerful than the force of order (hence Kyrat, Rook Island, Leboa-Sako/Bowa-Seko). Part of the campaign of these games is to help restore order, at least in 3 and 4. So seeing as this game takes place in the U.S., my theory is that one of three things is happening in the game:

  1. This takes place in a dystopia. Either alt-history, or in the near future. Some sort of civil war has taken place or is progress, hence why the traditional chaotic Far Cry sort of setting is present in a stable, first-world nation. This is what I wish is happening.
  2. This takes place in the modern day, in this universe, and the developers are taking a suspension-of-disbelief killing amount of artistic license, placing the traditional Far Cry setting in a stable first world country. Realistically, there's no way any stable gov't would allow the sort of situation and in the same scale that's normally seen in a Far Cry game to develop without doing something about it. That's something you normally see in the third world. This is probably what's actually going to happen.
  3. This takes place on a much smaller scale than we've seen before. Maybe only a farm or a large compound. Like for instance, David Koresh's compound. This is probably not what's happening.

Anyway, I look forward to seeing how this ends up working out.

Edited by damon8r351
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On 23/05/2017 at 11:07 PM, PerryToxteth said:

 

Maybe they'll have a trophy for dropping your pants and squealing like a pig.  :D

 

What about the "you godda priddy mouth" trophy?

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Deliverance wasn't about a cult was it? 

Its probably 10 years since I watched the film but weren't they just isolated rednecks? 

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3 hours ago, damon8r351 said:
  1. This takes place in a dystopia. Either alt-history, or in the near future. Some sort of civil war has taken place or is progress, hence why the traditional chaotic Far Cry sort of setting is present in a stable, first-world nation. This is what I wish is happening.
  2. This takes place in the modern day, in this universe, and the developers are taking a suspension-of-disbelief killing amount of artistic license, placing the traditional Far Cry setting in a stable first world country. Realistically, there's no way any stable gov't would allow the sort of situation and in the same scale that's normally seen in a Far Cry game to develop without doing something about it. That's something you normally see in the third world. This is probably what's actually going to happen.
  3. This takes place on a much smaller scale than we've seen before. Maybe only a farm or a large compound. Like for instance, David Koresh's compound. This is probably not what's happening.

 

You're probably right. I wish Far Cry would just do a full-scale sci-fi/fantasy game as a main entry.

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Credit to GameInformer:

Quote

Though we know Far Cry 5 is set in Montana, Ubisoft hasn't revealed much else about its new open world shooter yet. The church at the end of the game's first trailer hinted there'd be some religious themes involved, though. Now, thanks to some new art from the game, we know the religious nature of the game will be more explicit than implied.
 

The art (you can check out the full image below) replicates Leonardo Da Vinci's painting "The Last Supper", with the character at the center extending his palms much the same way Jesus does. Surrounding the center figure are several characters decked out raggedy flannel, beards, guns, floral crowns, and dog tags (there's also a wolf sitting at the table with a red cross painted on his head). Below them sits an arsenal of explosive weaponry, a bow, and tied-up man with the word "SINNER" drawn on his back.
 

This offers up a few clues about the plot of the game. Considering recent Far Cry games have put the villains front and center, it's likely you'll be fighting (or reluctantly working with then fighting) a group of heavily-armed religious fanatics persecuting those not loyal to them or their religion. It's also possible that this time around, many of the mission-givers will be related to each other by blood instead of circumstance. Finally, the planes in the background could mean we'll get to pilot around Montana on more than a mini-chopper this time around.
 

Our Take
Far Cry has long attempted to deal with heavier themes than most shooters, so the religious fanatics angle isn't too surprising. But I'm hoping it conveys the theme of religion and devotion with some nuance between all the carpet-bombing and sniping you'll be doing on enemy encampments.


SOURCE: http://www.gameinformer.com/b/news/archive/2017/05/24/leaked-far-cry-5-art-reveals-more-about-setting-characters.aspx?utm_content=buffer02b64&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer

Edited by MossyOakRcn42
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So, what kind of dangerous animals are in Montana? Bears?

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Bears, wolves, cougars, moose, elk, wolverines, even stray buffalo from Yellowstone.

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20 minutes ago, hugglebunn-e said:

 

You should make a new topic for it

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21 minutes ago, hugglebunn-e said:

 

Looks interesting, i think that we maybe have multiple protagonists now if i look at this trailer. I thought it would come out this year though which is not the case unfortunately. 

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38 minutes ago, hugglebunn-e said:

 

This is looking good. Looks very Far Cry-like (which it should, obviously :P). I'm excited for this :).

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I love how politically charged it is. And i couldn't give 2 shits if that "insults" someone. Will it create controversy, it sure will because now-a-days people can't help but be triggered by anything and everything. I'm not american, but i lived there for 3 years when I was a little kid. I lived in the south too, so this resonates with me. Overall this game just looks so good, didn't expect to be this hyped. This is how you do an announcement trailer.

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I'm really hyped. This Trailer looks amazing. The Setting is believable.

It's a little bit different from the older parts (no Island/Mountain Country) but it still looks like Far Cry.

 

But I want to see some real Gameplay first (E3 2017?).

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Credit to Playstation:

Quote

You’re stranded behind enemy lines in cult-occupied Hope County, Montana, and nobody’s coming to help you. Eden’s Gate, a veritable army of fanatics, has finally made its move and locked down the area, leaving you and every Hope County resident in cult territory. Now you’re standing alone against deadly odds in Big Sky Country, with no bars on your phone and only one way to stop the madness: take down Joseph Seed, the self-styled prophet of Eden’s Gate, and free Hope County from his campaign to save souls by force. And if you’re going to survive long enough to do that, you’re going to need to make some friends. Welcome to Far Cry 5, coming February 27 to PlayStation 4.

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To hear Executive Producer and Creative Director Dan Hay tell it, Far Cry 5 is equal parts isolation and community, adventure and resistance. It’s a game that’s as much about finding common cause with like-minded people on a dangerous frontier as it is about exploration and explosions.
 

“You go out into the world and you meet people for the first time, you don’t know them, maybe they don’t trust you,” says Hay. “But if you can strike a deal with them, if you can have a conversation with them and make them part of what it is you’re building, they can join your resistance.
 

“It’s definitely about chaos, and there’s a lot of that in this,” says Hay. “But it’s also about building a beautiful world, and that’s a thing we want to introduce you to. We went to Montana, and we fell in love with it. It’s stunning.”

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Hay and his team spent around 14 days in Montana during development, meeting locals and seeing firsthand what the state has to offer. They found beautiful countryside with diverse biomes and wildlife, all of which create tons of opportunities for outdoor activity. They also found people who impressed the developers with their sense of self-reliance.
 

“We met a lot of people who didn’t want to be messed with,” says Hay. “They want to be left alone. And there was this feeling of being able to take care of themselves. And it created this sense of a frontier, and a remoteness, that really resonated with us. But what happens when somebody else shows up and says, ‘yeah, I agree with you, don’t trust the government, we can do it ourselves, and I will provide’?” All of a sudden you create this petri dish, this magnet for crazy, which is where Eden’s Gate goes.”
 

At the top of Eden’s Gate sits The Father, Joseph Seed, who believes that societal collapse is imminent, and that a voice has commanded him to save as many souls as possible before that happens, whether they like it or not. While meeting with cult experts, however, the developers discovered that cults aren’t generally kept together by a single, charismatic leader, but by a hierarchy of people working together to accomplish specific goals.
 

In Eden’s Gate’s case, those people are Jacob, a 20-year Army veteran in charge of security; John, a lawyer who acts as the cult’s public face while aggressively buying up property for it; and Faith, who keeps the cult’s members pacified and “rowing in the same direction,” according to Hay.

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“We look back at some of the characters that we’ve created before, and we’ve had those key moments where you sit down with them, and you look at them eye to eye,” says Hay. “But we kind of did it with one character at a time, and each game was a face-off. This time, we thought it’d be really interesting if we created a cast of characters [like that]. They each have their own personalities, and each even have their own agenda.”
 

It won’t just be the antagonists that get that kind of attention, either. Remember those friends we mentioned at the beginning? Potential allies are all over Far Cry 5’s Montana, and if you can convince them to stand up against the cult, you’ll be able to recruit them to follow you into battle. And unlike the interchangeable rebels of Far Cry 3 and 4, these Guns for Hire are unique characters with special skills, unique backstories, and distinct personalities.
 

Our first look at three of these characters in Far Cry 5 included Pastor Jerome Jeffries, a former parish priest who was driven out of his church, beaten, and left for dead by Eden’s Gate – and who now takes up arms to defend those the cult wants to oppress. We also met Mary May Fairgrave, a second-generation saloon owner who’s lost her family business to the cult’s predatory real-estate schemes, and Nick Rye, a cropduster pilot who’s ready to start raining down bullets to defend his family.
 

“When we see those characters come to life, when we see that they’re not just AI waiting around to give you a mission, they have real personalities, they have opinions about stuff – the world feels real,” says Hay. All of these elements – the world, the cult, the resistance you build – work together to create a world that feels believable while still giving you free rein to wreak havoc across an open countryside with a huge array of weaponry and armed vehicles. It’s a balancing act, but one that Far Cry is uniquely suited to pull off.

“The nice thing about games maturing is, we’re getting closer and closer to films and television in terms of the stories we can tell,” says Hay. “And I think it means we can start to tackle situations and characters that are a little more complex. It’s still ours – it’s our Montana, it’s our county, it’s our cult – but it means that we’ve grown up enough to be able to tackle that. Even though it’s a tough subject, it works in the game, and we feel like we can own it.”
 

Far Cry 5 launches February 27 for PlayStation 4, and you’ll be able to see a lot more of it on June 12, when Ubisoft’s E3 press conference kicks off at 1:00pm Pacific Time.

 

SOURCE: https://blog.us.playstation.com/2017/05/26/far-cry-5-what-awaits-you-in-hope-county-montana/

Edited by MossyOakRcn42
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Credit to Kotaku:

 

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Quote

 

Teased in the spring slot that Ubisoft usually reserves for announcing and hyping Assassin’s Creed games, the new Far Cry is getting a push by the mega-publisher as the ideal shooter for our precarious times. It’s also a game in which you’ll be able to have your dog rip out a guy’s throat and bring his gun back to you.

Above is the debut trailer, which is slated to come out for PS4, Xbox One and PC on February 27, 2018.

 

Below, some more details we picked up during a presentation of the game recently held by Ubisoft at a hotel a convenient two blocks from Kotaku HQ:

  • Far Cry 5 is primarily from the Ubisoft Montreal team behind Far Cry 3 and Far Cry 4, according to producer Dan Hay, who worked on those and is now executive producer and creative director of this one. Those games’ creative director, Alex Hutchinson, is no longer at Ubisoft. Other studios working on Far Cry 5: Ubisoft Toronto, Kiev, Shanghai and Newcastle-based Reflections.
     
  • It does not appear to be a drastic gameplay departure from earlier Far Cry games, in that it still appears to be a chaotic open-world first-person shooter. A gameplay reel they showed us was full of the usual gunfights, explosions, and flamethrowers. Ubisoft says Far Cry 5 can be played solo or “entirely” in two-player co-op. (The game will also have a map editor.)
     
  • What most clearly sets Far Cry 5 apart from its predecessors is that it isn’t about shooting up a beautiful island run by a madman in the South Pacific or a lovely region run by a madman in the Himalayas. It’s about blasting through a section of modern Montana controlled by a Bible-thumping madman who runs a heavily-armed militia. You’re up against “The Father,” Joseph Seed, who along with his family has spent the last dozen years sinking deep roots into the fictional Hope County while establishing a cult called The Project at Eden’s Gate. The cult is preparing for a big fight and/or the end of the world and are recruiting people in the town to do their bidding, whether those people like it or not. Imagine a community where some of the townspeople are actually in the militia, while others just suffer its encroaching influence and nurse their desire to rebel.
  • In a change for the series, you can choose to play as a man or woman and pick your skin color. You’re a junior deputy on the police force, though how you wound up in Hope County is a secret. At Far Cry 5’s press event in New York, Hay talked reporters through the opening events of the game on condition we wouldn’t report it… presumably because Ubisoft wants to save that for an E3 demo or something. Far Cry 4’s Hutchinson had said at E3 2013 that the team on that game was very close to including the option to play as a woman in that game. This sequel finally delivers that option.
  • You spend the game building a resistance to the milita. While Hay didn’t explain how the game’s recruitment systems work, he did spotlight three characters—a preacher, a bartender and a pilot—and presented them as examples of everyday Americans living under the thumb of the militia who the player can tap to help fight back. It’s unclear if they are simple quest-givers or allies who can be summoned to help in a fight. The gameplay reel did show some allied characters helping in the fight, but it doesn’t appear to be quite the return of the buddy system in Far Cry 2.

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  • The buddy recruitment thing will play into a more open-ended approach to action throughout the game. Hay: “When you play Far Cry 3 or Far Cry 4 or even Primal and you go out and see these outposts, and in those outposts there’s an opportunity to attack them from 360 degrees and the real question we asked is: ‘Why can’t we do that with the whole game? Why can’t we make it that the whole game is about you finding people in the world and being able to attack the world from 360 degrees and then bring people with you?’”
  • You can fly planes. And get in dogfights. You can also drive, according to the game’s press release, “iconic American muscle cars, big rigs, ATVs and boats.”
  • Ubisoft is going out of their way to portray the militia as religious extremists distinct from more ordinary people of faith. From the get-go, the first reveal established a contrast between the cult’s unhinged preacher/leader with the more benevolent and recruitable ally character, the gun-toting but seemingly friendly Pastor Jerome Jeffries. Here’s Hay: “In terms of religion, I think what the cult is—is when you think about things and groups that are out there in the world today, a lot of times you’re seeing somebody who has hijacked religion.”
  • Far Cry 5 was also pitched to press framed against some scene-setting real-world anxiety. The approach has become Ubisoft tradition for their recent games. They debuted Watch Dogs and The Division with reels about the real-world threats of cyber-security and bioterrorism, for example. Hay began his hotel demo of Far Cry 5 with a five-minute monologue about growing up in the ‘80s, living under the threat of nuclear annihilation, and feeling relief in 1989 when the Berlin Wall fell and the Cold War threat seemed to vanish. He said that he recently began to feel anxiety about the state of the world once again. He cited the stock market crash of 2008, the seizure of a federal building by a militia in Oregon last year and Brexit all as manifestations of a splintering society that is focused more on us vs. them and is increasingly skeptical of government. He pitches the game as one about society standing on a precipice.
  • All this talk of society on a precipice may have you thinking about Trump. But they’re not saying Trump. Here’s Hay, when talking about how some of the game’s themes manifest in real life: “I began to get the sense that America was ready for a Far Cry. And in a year and a half, a lot has happened. All I can tell you is that—what started out looking good—when I get up in the morning and I read the news and I turn on the television and I hear what is happening across the globe and I hear what is happening in America and I hear some of the different things that are going on, I absolutely get that feeling. For 25 years I haven’t had that feeling like I did when it was the Soviets vs. the U.S. in a Cold War, and all I know is that, in the last year and a half I got that feeling back like we’re riding a wave and something is going to happen. Like there’s going to be a calamity and going to be a collapse.”
  • Really, they’re not saying “Trump.” I asked. Hay told me the game is set in the present day but, when asked if that meant Trump is president, he said: “It’s interesting. It would have been super easy for us to reference specific people but of course it’s the real world but it might have been too easy to have references and jokes about stuff like that.” Of course, the Far Cry games, in contrast with Assassin’s Creed games, tend not to use the names of real people, so this choice is true to the series.
  • And… you can get a dog to help you fight your enemies. Building on the most enjoyable feature from last year’s Far Cry Primal, the game will offer a “fangs for hire” system that lets you send a bear or cougar into fight for you. Or you can bring a dog. Hay told me he loves the dog. “We really wanted you to be able to carry this pet with you and be able to have it do stuff. You saw it can run up and be able to take guys down by the throat. It can take weapons from them and bring them back.” Chances of a dog upgrade system? “I can’t talk about that stuff but you can imagine where we’re going.”

    At one point in his interview with me, Hay turned to a Ubisoft PR person and asked: “Can I say the dog’s name?” No, indicated the PR person. We’ll have to guess. Safe to assume the dog is not named“Trump.”

Ubisoft will show more of Far Cry 5 at E3. It’s one of several big sequels the company is spotlighting at the big show, along with the next Assassin’s Creed and a sequel to The Crew.

 


SOURCE: http://kotaku.com/far-cry-5-is-a-game-about-resisting-an-american-militia-1795576487

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Wooh! Dogs! Now I wonder if those allies are missable, maybe that way we can have multiple endings(?).

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Looks pretty sweet. I'm surprised it's coming out in 2018 rather than this holiday season though. Feels like they were planning to release it after Red Dead 2. I imagine the folks over at Ubisoft are crossing their fingers that Red Dead doesn't come out at around the same time as FC5.

 

Either way I'm very excited for this. Always down for more Far Cry.

 

 

Edited by Ratchet
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Im so ready to climb some bell towers to reveal the map once again. 

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Good thing it's happening in Montana instead of Alberta. Then I'll be in trouble.
 

Looks good, but is it me or does the game looks like a much more tamed version of Outlast 2. You know, with the delusional religious cult taking over an American regions without the US Army doing a dam thing.

 

But hey its Far Cry, our protagonist is going to be armed to the teeth "Like the American way", So there's no need to fear.

Edited by Pershing24
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On 5/25/2017 at 8:30 PM, Arkthur said:

So, what kind of dangerous animals are in Montana? Bears?

 

Not just bears. Grizzlies. The king of beasts in North America.

 

Also, wolverines. Pound-for-pound, the most ferocious animal in the woods. Makes wolves seem like docile puppies.

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