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How tough is the multiplayer?


VoidVictorious

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The game is not as bad as people say, it's just boring, like.. get ready to do the same shit a hell of a times, prepare your ears to listen the same song over and over again, besides that, it's an ok game imo. About the multiplayer, it's trash, some hardcore challenges will be a pain the ass, but it's not hard, just boring, like the rest of the game. But since you're boosting, you guys will probably knock the mp pretty fast, so if you don't have anything else to play, i would say go for it, just keep in mind that if anyone on your boost team run away, you're screwed, because no one play this game online anymore 

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On 7/26/2019 at 9:56 AM, totallycrushed said:

Had a friend complete the game in a couple weeks going cold in to it. He's not a trophy hunter either but wanted the plat.

My friend Hikikomori Media has made a review of the game years ago and made a XP grind method just a few months ago when we were boosting.
 

 

 

Is it doable without the dlc? I heard it made it a ton easier.

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This game sucks but is also one of my proudest platinums mainly because the online was done legitimately with some random dude. 

All the online sucks and is boring and terrible. I don't think it was very hard and there were only two of us. It's just not good. I'm beyond shocked that the servers are even still up

 

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4 hours ago, yowzagabowza said:

This game sucks but is also one of my proudest platinums mainly because the online was done legitimately with some random dude. 

All the online sucks and is boring and terrible. I don't think it was very hard and there were only two of us. It's just not good. I'm beyond shocked that the servers are even still up

 

If it isn’t hard then why is it a big deal to do the online legit? Just a bit confused.

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45 minutes ago, VoidVictorious said:

If it isn’t hard then why is it a big deal to do the online legit? Just a bit confused.

 

 

Try finding a random playing that game and you may understand a bit better. It was dead day 1. It's not your typical online type game, so it never had any players. 

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I cleared all of the timed arena Hard Onslaught Challenges with one capable partner (we got very close kill counts).
With the exception of Apartments: it's a courtyard with a two story building that has entrances on the left & right. 
We'd kill down to the last demon(s) in a wave, then search frantically for the final mobile target(s). Those usually being flying harpies & lost puppies. Harpies try to keep their distance, & can take a moment to shoot down if they gain altitude. 

Demons will also get stuck in the map, running in-place in odd areas.

We never had enough time left at the end to finish the double boss fight. 

Gun pickups do not respawn, only the ammo does. If you don't have gun skills equipped, do not steal ANY guns. If there's only two of you, then define what's acceptable.

Skills purchased in SP are equippable in MP, except for the penultimate one that prevents loss of limbs (making you invulnerable).
The best way to farm 'wallet' EXP is very early in the game, at the first boss fight "Sword Pig". IIRC, once you absorb the XP orbs & the star icon comes on-screen detailing your total XP, you'll need to quickly pause the game and reload the last checkpoint. Before I knew about that, I used a late game method "Double Panda" for hours, and can say the Sword Pig method is undeniably faster and easy by comparison. Skills are locked from purchase until you complete a necessary chapter, so you will need to play a campaign to get fighting ready for Hard co-op.

Something I've seen no one mention is how hard this game is on your right-hand thumb. You swing your sword with the right analog stick. The faster you move the stick, the faster Bryce swings the sword. It's very tiring to play SP at length for this reason, and to play a melee-build in co-op, where you're on the clock & need to get shit killed, it's exhausting. 
You will need one dedicated gunner in co-op, absolutely.  
There is a stubby chain-ball demon-type impervious to blades, who will eat your timer if someone doesn't have stacked gun skills. I'd recommend swapping the role out between attempts, or even having two gunners if the other two can play great swordsmen (you need swordsmen for the most prevalent demon-type, and spawn stations). 

 

Search & Rescue on Agency HQ, is a nightmarish tower maze that at least one of you will need to learn by heart (every second counts).
Search & Rescue on Police Station is straightforward, but has nightmarish tight hallways with explosive dogs constantly rushing your civilian from both ends.
IMO, the skill Healing Bullets is a must for Search & Rescue (someone should have multiple grades stacked). You can't count on it though (won't help a dead civvie). My team was three hunters strong for all Hard Search & Rescues (two swordsmen, one gunner).

 

The game has a few nice pre-rendered cinematics, but it's mostly just one scene, chopped up & recycled. The modern day story is flat, and only 2/4 of the villains are any fun to listen to. There's an annoying pre-teen used as a plot device/escort mission(?). There's nothing exceptionally weird about the game, other than puzzles & navigation that force you to self decapitate, for rolling & hopping around the level. Some of those tasks are almost obtuse & all of them are irritating. There's a twice-occurring joke level kinda like Deadpool's opening but with platforming, collectibles & metroidvania elements (geez), and there's even a trophy there to concern yourself with, so you'll be wearing those visual jokes very thin.
Hard campaign is a real challenge, especially the final two bosses. The second to last is extremely mobile, cheap & will forcefully regenerate his entire health bar if given the opportunity. The final boss has checkpoints, but it still takes a force of will to reach every single one of them.

NeverDead's a really cool platinum if you want something to kick your teeth in, but as a general hunt I would avoid it fearfully.
Anyway, my two cents. Not sure what else I can say about it; I had to pop my disc in to remember some of the challenge names. Maybe to just go into it with (some) hunters that have previous accomplishments in action games, who you trust will make themselves finish it or else forever feel shame.

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21 minutes ago, VI_underGROUND said:

I cleared all of the timed arena Hard Onslaught Challenges with one capable partner (we got very close kill counts).
With the exception of Apartments: it's a courtyard with a two story building that has entrances on the left & right. 
We'd kill down to the last demon(s) in a wave, then search frantically for the final mobile target(s). Those usually being flying harpies & lost puppies. Harpies try to keep their distance, & can take a moment to shoot down if they gain altitude. 

Demons will also get stuck in the map, running in-place in odd areas.

We never had enough time left at the end to finish the double boss fight. 

Gun pickups do not respawn, only the ammo does. If you don't have gun skills equipped, do not steal ANY guns. If there's only two of you, then define what's acceptable.

Skills purchased in SP are equippable in MP, except for the penultimate one that prevents loss of limbs (making you invulnerable).
The best way to farm 'wallet' EXP is very early in the game, at the first boss fight "Sword Pig". IIRC, once you absorb the XP orbs & the star icon comes on-screen detailing your total XP, you'll need to quickly pause the game and reload the last checkpoint. Before I knew about that, I used a late game method "Double Panda" for hours, and can say the Sword Pig method is undeniably faster and easy by comparison. Skills are locked from purchase until you complete a necessary chapter, so you will need to play a campaign to get fighting ready for Hard co-op.

Something I've seen no one mention is how hard this game is on your right-hand thumb. You swing your sword with the right analog stick. The faster you move the stick, the faster Bryce swings the sword. It's very tiring to play SP at length for this reason, and to play a melee-build in co-op, where you're on the clock & need to get shit killed, it's exhausting. 
You will need one dedicated gunner in co-op, absolutely.  
There is a stubby chain-ball demon-type impervious to blades, who will eat your timer if someone doesn't have stacked gun skills. I'd recommend swapping the role out between attempts, or even having two gunners if the other two can play great swordsmen (you need swordsmen for the most prevalent demon-type, and spawn stations). 

 

Search & Rescue on Agency HQ, is a nightmarish tower maze that at least one of you will need to learn by heart (every second counts).
Search & Rescue on Police Station is straightforward, but has nightmarish tight hallways with explosive dogs constantly rushing your civilian from both ends.
IMO, the skill Healing Bullets is a must for Search & Rescue (someone should have multiple grades stacked). You can't count on it though (won't help a dead civvie). My team was three hunters strong for all Hard Search & Rescues (two swordsmen, one gunner).

 

The game has a few nice pre-rendered cinematics, but it's mostly just one scene, chopped up & recycled. The modern day story is flat, and only 2/4 of the villains are any fun to listen to. There's an annoying pre-teen used as a plot device/escort mission(?). There's nothing exceptionally weird about the game, other than puzzles & navigation that force you to self decapitate, for rolling & hopping around the level. Some of those tasks are almost obtuse & all of them are irritating. There's a twice-occurring joke level kinda like Deadpool's opening but with platforming, collectibles & metroidvania elements (geez), and there's even a trophy there to concern yourself with, so you'll be wearing those visual jokes very thin.
Hard campaign is a real challenge, especially the final two bosses. The second to last is extremely mobile, cheap & will forcefully regenerate his entire health bar if given the opportunity. The final boss has checkpoints, but it still takes a force of will to reach every single one of them.

NeverDead's a really cool platinum if you want something to kick your teeth in, but as a general hunt I would avoid it fearfully.
Anyway, my two cents. Not sure what else I can say about it; I had to pop my disc in to remember some of the challenge names. Maybe to just go into it with (some) hunters that have previous accomplishments in action games, who you trust will make themselves finish it or else forever feel shame.

So would you avoid it at all costs? I don’t want to jump in a game that is really risky if it isn’t even very good. The rarity is less important to me than the gameplay and story. Rarity is definitely cool though.

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1 hour ago, VoidVictorious said:

So would you avoid it at all costs? I don’t want to jump in a game that is really risky if it isn’t even very good. The rarity is less important to me than the gameplay and story. Rarity is definitely cool though.

To me, NeverDead fits the bill perfectly for "risky game that isn't even very good". I imagine I liked it more than most, and I still found it very tedious and disappointing. It's an excellent challenge, and not much else. Maybe check out the cinematics, but don't let them sell you (like I did).

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12 hours ago, VoidVictorious said:

If it isn’t hard then why is it a big deal to do the online legit? Just a bit confused.

I did it with only one other person, every single online challenge we did together. Doing it with four players is easier, but the game still just does dumb shit like the last couple enemies are impossible to find and you fail. It's just lucky for me that this other player wanted these damn trophies as bad as I did.

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  • 1 year later...
On 7/31/2019 at 11:53 AM, SurvivAah said:

To me, NeverDead fits the bill perfectly for "risky game that isn't even very good". I imagine I liked it more than most, and I still found it very tedious and disappointing. It's an excellent challenge, and not much else. Maybe check out the cinematics, but don't let them sell you (like I did).

I agree to an extent. It was very risky and challenging, but I really enjoyed it! 

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