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RoboCop: Rogue City [November 9, 2023]


ziggypossum

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  • 2 months later...

Day one. September can't come soon enough.

 

The only thing I miss - 

 

 

 

some details about the game:

  • Set between the events of RoboCop 2 and 3, with Peter Weller reprising his iconic role, RoboCop: Rogue City takes us back to Old Detroit once again to clean up the streets
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  • Rogue City opens with a now-familiar satirical news segment, which is interrupted by a gang of punky thugs dubbed the Torch Heads. This band of criminals is heavily tied to Nuke, the highly-addictive narcotic from RoboCop 2
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  • Fans will immediately recognise other returning characters like agent Anne Lewis, but the majority of character models aren’t anywhere near as realistic as RoboCop’s
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  • Campaign is 20-30 hours long
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  • The most interesting side of RoboCop is his Psychology branch, which leans into the game’s choices system. Investing enough in this skill doubles your public trust points and later lets you predict the consequences of certain dialogue choices
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  • The decisions you make throughout the game will impact Rogue City’s ending
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  • Your choices also have consequences that may surface sooner than that. These can be almost immediate, such as coaxing out information that provides a lead in a case, to more subtle ripples later on.
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  • Alongside fights to the death with the main gang you can take on investigative objectives to poke around for clues at crime scenes and make arrests
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  • RoboCop has no reservations about taking out hostile foes in one fell swoop, but some of Rogue City’s side quests have him restoring order by more peaceful means. Violence isn’t the only route you can take when chasing leads
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  • Rogue City is built in Unreal Engine 5 and, despite a few frame drops and glitches in the preview build, its gloomy alleyways and neon-soaked shop fronts look slick and detailed. RoboCop himself looks fantastic too. Teyon has taken care to recreate every grill and compartment on his suit, and the city lights gleam on his armor when you stop to talk to other characters - even if there are moments where the lighting doesn’t hit quite right
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  • This rogue city is a grubby and authentic step into Paul Verhoeven’s dystopian Detroit, and it springs to life on your patrols
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  • Between quests you can use Robo Vision to scan for nearby misdemeanors like traffic violations and disorderly conduct to ensure you clean up every nook and cranny of the city as you go
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  • RoboCop starts with a few base abilities, including night vision, a shockwave that mimics a flashbang, and the option to temporarily slow down time to clear a room quickly. Aiming down sights scans the surroundings to highlight nearby enemies to make them easier to spot, and he can also move faster, shifting from a slow, deliberate stomp to a heavy brisk walk. Additionally, these abilities can be upgraded to improve their effectiveness and, in some cases, turn them lethal
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  • Overall, Rogue City has the makings of a faithful homecoming for RoboCop fans. The demo immediately nails the franchise’s exaggerated badass tone and it’s pumped to the gills with humor, violence, and all the movie callbacks you’d hope for

https://www.ign.com/articles/robocop-rogue-city-hands-on-preview

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Terminator resistance was a pleasant surprise that I ended up really enjoying. Teyon did a nice job regarding the feel and atmosphere of being in that world so I have no doubt they also nail that dystopian gritty feeling of this world. Plus who doesn't want to play as Robocop lets be honest. Day one buy for me.   

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