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The Game Awards 2022 | Winners and Recap


Ghost

What is your Game of the Year for 2022?  

115 members have voted

  1. 1. What is your Game of the Year for 2022?

    • A Plague Tale: Requiem
    • Elden Ring
    • God of War: Ragnarök
    • Horizon Forbidden West
    • Stray
    • Xenoblade Chronicles 3


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I'm glad Stray got the recognition it deserved ✌️

Outstanding indie.

 

I'm also amazed with how many great looking upcoming indies popped up in this show. Great to see so much quantity and quality.

 

@Ghost Great work with the recap!

 

5 minutes ago, Ghost said:

 

 

Yeah, can't let those things go without consequences. It would set a bad example to follow.

 

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Can't say there's anything ridiculously silly in the winners... (not on the level of It Takes Two taking GOTY like last year ??)

 

 

...but the biggest weird ones have to be:

 

God of War Ragnarok for Best Music and Score

(Great game, and deserved the Audio Design Award for foley and vocals for sure.... but... the score in Ragnarok was forgettable as hell, and easily the weakest score across the whole franchise!)

 

God of War Ragnarok - Christopher Judge for best performance

(He's great - don't get me wrong, but Richard Schiff's Odin's performance is so, so far and away the best performance in that game, and didn't even get nominated!)

 

 

Stray taking both Best Indie Debut, and Best Indie 

(That's a slap in the face to Tunic - Stray is great. Tunic is clearly the more innovative, interesting and deserving game on that list, by quite a margin though.)

 

 

 

 

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Apart from the strange music choice, this is the only announcement that generated some kind of excitement for me. 

 

 

18 minutes ago, DrBloodmoney said:

 

(That's a slap in the face to Tunic - Stray is great. Tunic is clearly the more innovative, interesting and deserving game on that list, by quite a margin though.)

 

 

I absolutely second that. Cuteness over substance.

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9 hours ago, PhyrxianLibrarin said:

Lmao Geoff wants his award show to be taken soooo seriously, and not like the 3 hour advertisement it actually is. This is probably the most engagement the VGAs have ever had!

 

This was by far the best VGA in recent years. Barely any boring announcements, lots of interesting and new stuff. 3 hour advertisement? Yeah developers advertised a whole lot of new games for players to get excited about and at the same time awarded the very people that create games for you to enjoy. Stop jumping on the yearly hate train and instead appreciate that we have a show as big as VGA in the first place.

 

10-15 years some non-gamer celebrities were hosting game award shows and were making fun of gamers, you want that instead?

 

Regarding that guy/kid, to some extent he ruined the moment for FromSoftware, either because he is mentally disabled or for some clout that will last for 3 days until he is forgotten again and has to deal with what is coming at him now. This shit is not accepted at any award show or any public event, so why should it be different at the VGA?

 

Also, Geoff Keighley is very well aware of the different opinions about the VGA and he explains why they are doing things like they do in this interview.

 

Spoiler

 

 

Edited by Mori
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Decent show, but still too long. Al Pacino seemed like he was off his tits. I laughed my ass off at the way he attempted to pronounce Ragnarok. Still kinda cool that he was there, though, even if the entire thing was a little baffling.

 

No surprise about Elden Ring taking home the main prize. I probably agree with most of the winners, nothing really stood out to me as being the 'wrong' choice. Some pleasant surprises and cool announcements too. Overall a decent show, they just really need to trim it down to 2 hours tops. 

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2 hours ago, Mori said:

This was by far the best VGA in recent years. Barely any boring announcements, lots of interesting and new stuff. 3 hour advertisement? Yeah developers advertised a whole lot of new games for players to get excited about and at the same time awarded the very people that create games for you to enjoy. Stop jumping on the yearly hate train and instead appreciate that we have a show as big as VGA in the first place.

 

10-15 years some non-gamer celebrities were hosting game award shows and were making fun of gamers, you want that instead?

 

This isn't a hate train, I have no strong opinions about the VGAs. I watched some of the premieres and enjoyed them, and found the rest of the show about equally as cringey as any award show.

 

My point is more that Geoff has tied himself to the branding of Summer Games Fest and the VGAs, and for that reason, he needs them to be seen as A Serious Award for Serious People, and I think he comes off worse because of it. He's trying to artificially create a cultural touchstone and saying that awards make games a legitimate media, instead of giving out awards to games because they are legitimate media. The Oscars are 94 years old and the Emmys are 73 years old, and you'll notice that neither of those are filled with advertisements for the movies/shows that are coming out next year. Giving out the award is the show.

 

Consider this: let's say Geoff split the show into two halves. All the awards in the first half, and all the new game reveals in the second half. Do you think anyone would watch the entire show? Or would they only tune in for the reveals, because that's what the audience is actually there to see? People crashing the awards might make people actually care about who is winning them.

 

Hell, Al Pacino came out and said "Frankly I don't really play video games" as like the first thing in the actual show! Does that seem like an "award" anyone should take seriously?

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10 hours ago, DrBloodmoney said:

Stray taking both Best Indie Debut, and Best Indie 

(That's a slap in the face to Tunic - Stray is great. Tunic is clearly the more innovative, interesting and deserving game on that list, by quite a margin though.)

I personally wonder how much commercial success plays into award shows like these... especially for the Indie choices. I played Neon White earlier this year and although the graphics aren't great, the concept of speed running, gunplay, and card playing and knowing when to  activate a card vs using a gun made for a unique game like nothing I ever played and LOVED it for it's innovation. I'm sure you feel the same way about Tunic. 

 

I guess the point I want to make is that both of our beloved games sold well, but giving one of them 1/2 of these indie awards could've brought more attention to the Indie scene altogether rather than giving both awards to an indie game that was given for free on plus and many people already played. 

 

Idk, just felt like a lost opportunity to give less known games a spotlight which is what the category is made for.

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9 minutes ago, Beyondthegrave07 said:

I personally wonder how much commercial success plays into award shows like these... especially for the Indie choices. I played Neon White earlier this year and although the graphics aren't great, the concept of speed running, gunplay, and card playing and knowing when to  activate a card vs using a gun made for a unique game like nothing I ever played and LOVED it for it's innovation. I'm sure you feel the same way about Tunic. 

 

I guess the point I want to make is that both of our beloved games sold well, but giving one of them 1/2 of these indie awards could've brought more attention to the Indie scene altogether rather than giving both awards to an indie game that was given for free on plus and many people already played. 

 

Idk, just felt like a lost opportunity to give less known games a spotlight which is what the category is made for.

 

Yeah - if you look at the Indie games that have traditionally done well in that category, they are generally Indie - but pretty "big Indie" - big budget by indie standards, and already generally pretty spotlighted by other major outlets, and pretty commercially successful - even by non-indie standards. "Triple I"... if you'll forgive using that ridiculous term ?

 

Kena: Bridge of Spirits (a good game, for sure) took it last year, (over the obvious deserving winner - Inscyption)

Hades won in 2020 (deserved, in it's category, but also probably the "biggest" most commercially successful of its pack)

 

 

It's hard to get worked up about it - after all, Stray is a great game, and one deserving of recognition - but, I mean, it has it in spades already! Hell, it was the top played game on this site for a while, as I recall!

 

Would definitely be nice to see something like Tunic - which had decent indie buzz, but never had the sales of something like Stray, given its (well deserved) due!

 

 

Edited by DrBloodmoney
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42 minutes ago, DrBloodmoney said:

 

Yeah - if you look at the Indie games that have traditionally done well in that category, they are generally Indie - but pretty "big Indie" - big budget by indie standards, and already generally pretty spotlighted by other major outlets, and pretty commercially successful - even by non-indie standards. "Triple I"... if you'll forgive using that ridiculous term ?

 

Kena: Bridge of Spirits (a good game, for sure) took it last year, (over the obvious deserving winner - Inscyption)

Hades won in 2020 (deserved, in it's category, but also probably the "biggest" most commercially successful of its pack)

 

 

It's hard to get worked up about it - after all, Stray is a great game, and one deserving of recognition - but, I mean, it has it in spades already! Hell, it was the top played game on this site for a while, as I recall!

 

Would definitely be nice to see something like Tunic - which had decent indie buzz, but never had the sales of something like Stray, given its (well deserved) due!

 

 

I guess the commercial success and being a bigger indie company is part of my problem with it, and let me explain why.

 

I'm not against Stray winning an award for Best Indie game. I'm sure it's well deserving of it. I just find it unfortunate it swept both indie categories. If I didn't read your comment, I would have totally forgotten about Tunic and how it came out this year because I typically just look at winners, not nominations. 

 

However, if I would come to this thread and saw it won an award, I would have been like, "Huh, I should look into Tunic more." And to me, that's the unfortunate part about Stray sweeping the two categories. Because I think it's a missed opportunity for other amazing games that didn't explode like Stray or Hades.

 

Probably just need more categories for indie devs, but eh, what do I know?

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4 minutes ago, Beyondthegrave07 said:

I guess the commercial success and being a bigger indie company is part of my problem with it, and let me explain why.

 

I'm not against Stray winning an award for Best Indie game. I'm sure it's well deserving of it. I just find it unfortunate it swept both indie categories. If I didn't read your comment, I would have totally forgotten about Tunic and how it came out this year because I typically just look at winners, not nominations. 

 

However, if I would come to this thread and saw it won an award, I would have been like, "Huh, I should look into Tunic more." And to me, that's the unfortunate part about Stray sweeping the two categories. Because I think it's a missed opportunity for other amazing games that didn't explode like Stray or Hades.

 

Probably just need more categories for indie devs, but eh, what do I know?

 

I'm outta rep, but consider this a big old thumps up ?

Hell, have another ?

 

totally agree!

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1 minute ago, SCREWBWOI said:

Yeah story wise

All of the Armored Core games take place in the same universe. They indirectly tie and reference each other constantly. 

 

However, each new numerical title is a sort of new story. This means you can start from ACVI, because contextually, it will be designed with the assumption that you're unaware of past events. Also likely, these events that lead to what happens aren't something that was produced in the games. 

 

It's a very old series. I also would say that unlike the Souls games, you shouldn't really concern yourself with the narrative of the past titles. That's not the reason why people play these games. 

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2 hours ago, PhyrxianLibrarin said:

This isn't a hate train, I have no strong opinions about the VGAs. I watched some of the premieres and enjoyed them, and found the rest of the show about equally as cringey as any award show.

 

My point is more that Geoff has tied himself to the branding of Summer Games Fest and the VGAs, and for that reason, he needs them to be seen as A Serious Award for Serious People, and I think he comes off worse because of it. He's trying to artificially create a cultural touchstone and saying that awards make games a legitimate media, instead of giving out awards to games because they are legitimate media. The Oscars are 94 years old and the Emmys are 73 years old, and you'll notice that neither of those are filled with advertisements for the movies/shows that are coming out next year. Giving out the award is the show.

 

Consider this: let's say Geoff split the show into two halves. All the awards in the first half, and all the new game reveals in the second half. Do you think anyone would watch the entire show? Or would they only tune in for the reveals, because that's what the audience is actually there to see? People crashing the awards might make people actually care about who is winning them.

 

Hell, Al Pacino came out and said "Frankly I don't really play video games" as like the first thing in the actual show! Does that seem like an "award" anyone should take seriously?

 

I take that back with the hate train.

 

Don't really agree with your arguement that Geoff tries to create a cultural touchstone. How are they suppose to give out awards the correct way then?

 

Many people would watch the second half because they don't care about the awards. With how the last few shows have been structured, it gives both sides a reasonable amount of time and appreciation. 

And honestly, if they dont give a fuck about the people who create games they play, then I don't know what to say. Nobody asks them to monitor their whole life and follow every poop they do, but a 3-4 hour show is apparently already too much to ask for, while spending 100-1000 hours in games a year. Developers spend years creating a game and then people go to the live chat and scream "BOOOORRRING" "SKIIIP" .. way to go.

 

Everyone would have known that Elden Ring won, if the guy hadn't crashed the show.

 

Al Pacino has to be a gamer to appreciate the performance of actors/actresses in games, a field that shares similiarities with his profession? He wasn't hosting the game awards, he handed out the game of the year award for Best Performance. Christropher Judge sure as hell took this award seriously and was more than thrilled to be handed out the award by Al Pacino.

Edited by Mori
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@DrBloodmoney @Beyondthegrave07

 

I think Stray was just the one most of the voting jury played.

 

The nominees are decided by the voting jury that consists of game journalists and gaming media personalities. Then they pick the winners. Their votes account for 90% of overall votes (10% is what's left for the regular voters).

 

You can see the list of who's in the jury here:

https://thegameawards.com/voting-jury

 

The indie category is not specialised (unlike esports categories), so anyone can pick the one they played and liked. I assume fewer people played Neon White or Sifu, while Stray attracted more people because it's the most inoffensive, easy to understand 3rd person game. And it has a cat as the main character. Edit: it's also pretty short which may have mattered as well.

 

Basically, the most popular one wins.

 

I expected that Stray would win both indie categories based on this thought.

Edited by Slava
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