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Sony’s pivot towards Live Service games not going well


DEI2EK

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8 minutes ago, DEI2EK said:

According to Bloomberg, the pivot towards Live Service games isn’t going well for Sony


Shocking absolutely no one


 

Bloomberg’s Jason Schreier is reporting that insiders are concerned about the company’s vision going forward, where things are spread out between “seemingly misplaced bets on service games” along with PSVR 2 and PlayStation Portal, both relative niche pieces of hardware.

 

https://www.pushsquare.com/news/2023/10/playstations-push-for-live-service-games-hasnt-been-going-smoothly


https://www.forbes.com/sites/paultassi/2023/10/01/insiders-say-playstations-live-service-pivot-may-not-be-going-well/amp/

 

 

No shit. Color me shocked. 🙄

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Sony learning a lesson a little late here. The rest of the industry figured out live service was neither the easy nor infinite money supply shareholders had been hoping for. At best, a couple of these initiatives will pay off while the rest will inevitably flounder and fail.

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59 minutes ago, Rozalia1 said:

This is red meat spread by Jason Schreier. To begin with Bungie telling studios that they were doing X wrong and that causing a delay in the Live Service games... is exactly why Bungie was bought, to give their advice, which if taken obviously is going to delay things if they have to redo things. It also leaves out the fact that this is not a one or another deal. Jim Ryan heavily expanded studios (x2-3) seemingly so while they made these games they could still put out Single Player games.

 

VR is also not a 'bet' in the way put forward and many see it as. Sony does VR for the same reason they still do phones. Not because they expect it to instantly take over gaming, but so that if it ever does take off then they'll already have plenty of workers with experience in VR games and already be ahead on technology. Going after the PlayStation Portal further speaks to the narrative he is going for because there simply is no reason to go after that device. It is a remote play device made in small numbers which may or may not get enough interest to continue. Oh well, if people don't want it then it is no big loss. This is not a whole new platform we're talking about here.

 

Sony making multiplayer games is at the end of the day the correct move, like it or not, because especially now with Microsoft buying out big time multiplayer IPs, they need to have multiplayer offerings which can't just be bought out by Microsoft. Such expansion shouldn't of course come at the cost of the single player games which is what has made Sony stand out, but again, studios have been heavily expanded to avoid that occurring.

 

 

They've not even released any of those games, and Jim Ryan himself said that obviously they don't expect every one of those games to succeed. 

If it was merely a multiplayer push to expand it's audience I'd be agreeing with you, but live service as a concept is far more insidious and cynical as an idea. It's chasing after the dragon of 'recurrent user spending' while trying to create a product as cheaply as possible. The truth is we already had a perfectly good, workable and successful live service genre decades ago- it's called an MMO. This new 'live service' trend is attempting to create that recurrent user spend while putting in as little effort as possible, and time and time again it has been rejected for it. 

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chasing the whale is the wright term

it s basicaly the main aim of this economic scheme

if you want a good explanation look at the south park episode "beelzeboot" season 18 episde 5 and 6

the irony is they actually got a freemium on mobile

Edited by samunrizthym
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5 minutes ago, Alos88 said:

If it was merely a multiplayer push to expand it's audience I'd be agreeing with you, but live service as a concept is far more insidious and cynical as an idea. It's chasing after the dragon of 'recurrent user spending' while trying to create a product as cheaply as possible. The truth is we already had a perfectly good, workable and successful live service genre decades ago- it's called an MMO. This new 'live service' trend is attempting to create that recurrent user spend while putting in as little effort as possible, and time and time again it has been rejected for it. 

 

I find your post strange because you yourself seem to realise that 'Live Service' is just what they're calling MMOs and other multiplayer focused games these days, but then make distinction between them still. I find it all like complaining about Street Fighter now milking people with all those DLC characters unlike the good old days... where they milked people with constant rereleases instead.

 

I think the notion that it is cheap and easy is also not accurate. As you say, many don't work out, and that is because it is tough to actually succeed in. Not cheap either with the likes of Genshin Impact certainly not being a cheap game to make. Microsoft with all their money couldn't keep pace with the content that needed to be added to maintain Halo strong. Having more of these games, even from the same developer also works against existing games because you only have so many people willing to spend money and they only have so much time.

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34 minutes ago, Alos88 said:

If it was merely a multiplayer push to expand it's audience I'd be agreeing with you, but live service as a concept is far more insidious and cynical as an idea. It's chasing after the dragon of 'recurrent user spending' while trying to create a product as cheaply as possible. The truth is we already had a perfectly good, workable and successful live service genre decades ago- it's called an MMO. This new 'live service' trend is attempting to create that recurrent user spend while putting in as little effort as possible, and time and time again it has been rejected for it. 

 

What makes you think the current live service trend has been rejected? Ever heard of Fortnite? Minecraft? Destiny 2? Forza Horizon? GTA V? Rocket League? Genshin Impact? They are bringing in a constant flow of bazillions of dollars and that's why they are supported year after year. Look at the most played games on TrueAchievements and TrueTrophies. Live service games are completely dominating outside your bubble. No one is rejecting them. Consumers are feeding them more and more time and money and that's why we are seeing these investment. It's a tough market to break into but that's where the big money is if you are successful.

 

Did you know that a larger percentage of Sony's revenue comes from add-on content than full games? DLC and microtransactions gives Sony more money than full game sales from digital and physical combined. And this is in 2023 where most of their first party games aren't even live service.  That is why Sony wants to invest in live service games.

Edited by iriihutoR84
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