Popular Post DJ__Beatroot Posted August 25, 2021 Popular Post Share Posted August 25, 2021 #7 The Raven Remastered Difficulty: 2/10 Enjoyment: 7/10 (Gameplay movement 3/10) The Raven Remastered - Interesting game. Definitely a VN game, and really reminds me of Detective Poirot and the Orient Express, even though this taking place on a ship. There is even a crime writer on board - must be a nod to Agatha Christie. So my first VN, and it was a very good story. I really enjoyed it except for the movement and controls. Now, I realize this game was originally released for the PS3 back in 2013, but being a remastered game, I had hoped for a bit of improvement. Really hard to find/hit the hot spots; I had to reload the game when I realized the investigation wasn't moving along so I could try to find spots that didn't show up because I wasn't in exactly the right spot on the screen. 5 Link to comment Share on other sites More sharing options...
percy547389126yv Posted August 25, 2021 Share Posted August 25, 2021 #883 PS5 version of Zero Strain 2 Link to comment Share on other sites More sharing options...
percy547389126yv Posted August 25, 2021 Share Posted August 25, 2021 #884 Rally Racing 1 Link to comment Share on other sites More sharing options...
Popular Post Conor Posted August 25, 2021 Popular Post Share Posted August 25, 2021 #109- STAR WARS JEDI: FALLEN ORDER [PS4] A New Hope Enjoyment: 8/10 Difficulty: 3/10 Time: 1 Year, 8 Months, 2 Weeks / 30 Hours Rarity: 4.7& Ultra Rare (PSN) / 32.82% Uncommon (PSNProfiles) Challenge: Collector- Collect all chests and secrets It is safe to say that a lot was riding on this game. Up until this point, Electronic Arts had squandered their (at the time) exclusive license of the Star Wars IP with two disastrous attempts at Star Wars: Battlefront. While the second of those games improved over time, there was a lot of fan backlash against the publisher and it affected the sales enough to make EA rethink their approach to how they handle the license. They turned to Titanfall developers Respawn Entertainment to produce a story-driven single player game that the fans were clamouring for and they made some big promises, including having no multiplayer or microtransactions. The trailers and developer talk sounded promising and when it finally launched, it was met with mosly praise. It certainly had a good amount of bugs but once these were patched out of the game it was clear to see that this was something special. Following former padawan Cal Kestis (portrayed by actor Cameron Monaghan of Shameless and Gotham fame), Fallen Order takes you across several planets in the hunt for a magic macguffin or something. Yeah, not a very inspired plot but one that is very faithful to the Star Wars universe. The gameplay in combat is widely considered to be somewhat Souls-like but not really. Sure, it can be hard if you ramp up the difficulty but it isn't almost as brutal and is really more like Sekiro by way of 3D Metroidvania in its design. The combat itself is really engaging and weighty, really putting the plyer into the action and pulling off those lightsaber combos especially later in the game is very satisfying. Great use of powers for exploration as well as combat and forcing you to be good at fighting in order to get more use out of your powers is great incentive for you to learn the game. Playing on PS5 seems to be the way to go as it pretty much locks to 60 FPS rather than the 40-ish on PS4 Pro which I initially played on. Really makes the world and models pop, although there are some visual glitches still present though nothing too distracting. The only thing I really didn't like was the cleanup for all the chests and secrets. The majority of collectibles are cosmetic options for Cal's outfit, the painting on your ship, the designs of your robot (the adorable BD-1; I want a toy of him now!) and your lightsaber hilt, none of which impact on the game in any way but perhaps this was EA's way of saying "Look, you have to collect all of your cosmetics rather than pay for them". Maybe in the sequel they could introduce some RPG elements to customise your powers and loadout so your choices are more impactful, like Darksiders II, perhaps. I'll definitely get the PS5 version at some point and play through the enjoyable if standard story mode but I'll probably autopop the collectibles. Hopefully a sequel comes along soon. 19 Link to comment Share on other sites More sharing options...
Popular Post TomSince1991 Posted August 25, 2021 Popular Post Share Posted August 25, 2021 (edited) #32: Brawlhalla Brawlhalla-Fame Difficulty 8/10 Enjoyment 3/10 Do not try this at home! Got this game before i started trophy-hunting and the low % was a pain in my eyes, so i thought i'd give it a shot. Before i knew it i was in too deep. The game is pretty fun at first, and i got a lot of trophies by just playing it casually. Before i knew it there was only one trophy standing between me and the platinum. The Midas Touch. This fr^&*king trophy took foreverrrrrrrrr though!@! Seriously don't do it (Keeps the trophy rare for me aswell so win-win). #33: Subnautica: Below Zero Platinum Trophy Difficulty 1/10 Enjoyment 9.9/10 When i found out that one of my favourite all-time games was getting a sequel, i was over the moon. This games (in my opinion) are so underrated, I loved them since the first moment i saw someone play it on Youtube. The feel of this game, the music, the basebuilding, the story and most of all being terrified of the deep down, deep dark is amazing. This game kept me on the edge of my seat for the (sadly) short 20-ish hour playthrough. The trophies are really easy and straightforward. Nothing crazy there. I did expect a little more from the game seeing as the first one was already so good and i didn't care for the whole ice-landzone, so i gave it a -0,1, but aside from that no negatives to a beautiful and thrilling game. Edited August 25, 2021 by TomSince1991 spelling error 6 Link to comment Share on other sites More sharing options...
Popular Post HellcoreFire Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #200 Julius Caesar 11 Link to comment Share on other sites More sharing options...
Popular Post Rias Gremory Posted August 26, 2021 Popular Post Share Posted August 26, 2021 Platinum #599 One Punch Man: A Hero Nobody Knows Uncommon: 32.41% Difficulty: 2/10. Enjoyment: 8/10. Challenge: 8/10. Music: 7/10. Genre: Fighting, Action, Adventure, Science-Fiction and Open World. Grind Difficulty: 6/10. Platinum Time: 3 days and 1 hour. Introduction/Summary: I really enjoyed One Punch Man: A Hero Nobody Knows and I have to say it turned out pretty ok from start to finished. The story itself is very quick and roughly takes about 5-6 hours to completed the game. What I found lacking in the game is the whole gameplay was a bit very mediocre and I'm not saying it's a bad game to you all, Strictly speaking, it's bland and disappointed. The rest of the gameplay was good and really easy to cheese out on training your skills and levels and etc. Now I can finally get my 600th milestone underway. Recommended to players out there for this game. Next 600th Platinum Milestone: Grand Theft Auto: Vice City. 17 Link to comment Share on other sites More sharing options...
Popular Post Mariner1534 Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #66: Ratchet & Clank: Rift Apart - Masters of the Multiverse I've been a fan of Ratchet and Clank for nearly 20 years now, and Rift Apart didn't disappoint. That combination of action, shooting, and platforming is always just immediately satisfying, and it's kind of mind-blowing how amazing the game looks and runs - it's a great "show-off" piece for the PS5 hardware. It's the first PS5 game that I've bought at the new standard $70 price, and even though the game's not that long, I don't regret it too much. I still had a blast playing (and looking) at it. The plat for this one is really easy - just look at the 67% completion rate. It's actually been kind of controversial, since the plat is much easier than in previous games - in a series never really known for its difficulty. A lot of the series' "staple" trophies aren't here this time around, such as: all gold bolts (only need 5/25 here, though they unlock lots of cool goodies so I got them all anyway), fully upgrading all weapons (just need one at lv5 + one with all raritanium upgrades), beating challenge mode (only need to play it to the first vendor so you can buy the last weapon), anything difficulty-related (easiest difficulty is fine all the way). I didn't personally mind; I had a lot of fun, so I was still motivated to complete the game 100% and I'm working through the Challenge Mode playthrough even though there's no trophies left. Your mileage may vary, however. P.S. it would be nice if more than two of the Ratchet games were playable on current hardware, just saying Difficulty: 2/10 Enjoyment: 8.5/10 Plat Time: 14 hours 9 Link to comment Share on other sites More sharing options...
Popular Post Megatritionsts Posted August 26, 2021 Popular Post Share Posted August 26, 2021 Enter the gungeon. 5 Link to comment Share on other sites More sharing options...
Popular Post kanzenchaos Posted August 26, 2021 Popular Post Share Posted August 26, 2021 Not many since my last post 2 months ago lol Haven't had much time for playing tbh #83. Drakengard 3 #84. LA Noire (PS3) #85. Resistance: Burning Skies #86. Sly 2: Band of Thieves (PS3) 15 Link to comment Share on other sites More sharing options...
Popular Post percy547389126yv Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #885 PS4 version of Pretty Girls Panic! 5 Link to comment Share on other sites More sharing options...
Popular Post The_Head_Crusher Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #50 - Marvel Avengers Time: 11 Months 2 Weeks Burned out on this game about 6 months ago but finally got around to finishing it off. That 50 Hive trophy was literally one of the worst gaming experiences ever. So Boring after a while since there are only so many different hives that count towards it. 7 Link to comment Share on other sites More sharing options...
Popular Post percy547389126yv Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #886 PS5 version of Pretty Girls Panic! 5 Link to comment Share on other sites More sharing options...
Popular Post voodoo_eyes Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #555 - Demon Hunter: Revelation Another decent hideen object game.A bit weird that the previous games in the series weren't ported, and that this one should be listed as Demon Hunter 3. Enjoyment: 6.5 Difficulty: 2.5 8 Link to comment Share on other sites More sharing options...
Popular Post Vrisnem Posted August 26, 2021 Popular Post Share Posted August 26, 2021 Melody of Memory Complete Master Kingdom Hearts: Melody of Memory Had no intention of plating this anytime soon, but I unlocked a particular trophy I had no idea I was close to getting on Tuesday night which left me at 43/45. That was the incentive I needed to complete the trophy for 50 full chains on proud (hard) mode. Fun game and one I can see myself continuing to play for years. It's now making me hopeful for a new Theatrhythm Final Fantasy game. 7 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted August 26, 2021 Popular Post Share Posted August 26, 2021 (edited) #467 #600 Returnal My relationship with Returnal was up and down more times than a Yo-Yo on a rollercoaster, and started over a year before it was released. When I first heard that Housemarque - one of the most accomplished of the 'boutique' dev houses, synonymous with auteur, stylish, signature modern-day arcade classics likeDead Nation, Nex Machina, Resogun and Matterfall - were switching gears, as they no longer felt able to secure their ongoing fiscal security via the genre in which they had made their name, I was crushed. Each of their games that I had played to completion felt like a classic, and moreover, their output felt singular - no other developer made games quite like Housemarque, and Housemarque had a stellar track record making game like they did. As rumblings of what their new game would be came down the pipeline, I was more than hesitant or standoffish - I was actively rejectionist. No small part of me was actively hoping, on some bitter level, that a big 'splashy' 3rd person action game from them would fail. I grieved for the loss of the genre they had previously refined and made their own, and was loathe to accept their abandonment of it, in favour of becoming an 'also-ran' in a bigger, looser, more populated and popular genre. I wanted it to tank, so they would be forced to reevaluate their plans, and return to the wheelhouse I loved. I was being, to use a decidedly Scottish term, a right walloper. I should have know better. Yes, I loved those old games, and yes, it would have been a tragedy if Housemarque had only managed to rescue themselves from financial ruin by selling out the essence of what made them Housemarque in the first place - but I had not considered what should, by all rights, have been my obvious expectation. Housemarque didn't 'sell out' their roots to pursue a new genre. They didn't slink away to a more verdant pasture with their heads bowed, too fickle and ashamed to cast an eye back at the rocky, tumultuous terrain they had made their home for the past 20 years. Of course they didn't. They're Housemarque. What they did instead was eyeball their old home with all its rocky terrain and obtuse, complex interesting architecture, pick out the best parts of it, load them up on a truck, and head over to that verdant, green, populated pasture across the way with their heads held high and stake their claim out loud. They didn't move house. They MOVED their house. They strode into a more fiscally fecund genre, and planted their flag as deep as they could, building their new home out of the bones of the old one, with a wind-swept standard held in one hand and a middle finger extended on the other. Is Returnal bigger than their old games? Sure. Is it more appealing to a broader set of players? On the surface - absolutely. Has it lost the features that the old fans loved about their old games? Not. At. All. A Rogue-like, 3D action shooter, Returnal retains all of the hallmarks of previous Housemarque fare: Challenging yet addictive gameplay? Check. Enemies who attack in signature unique patterns? Check. Smooth, lightning fast movement and tight controls? Check. An array of interesting and unique weapons? Check. A Dash mechanic allowing for the implementation of "Bullet Hell" levels of enemy engagement? Check. Awesome particle effects? Check. All of these aspects have not only been retained from Housemarque's arcade-adjacent fare, but have been subtly tweaked and salted to fit the new flavour of the overall package. By doing so, Returnal actually becomes quite an atypical entry in the Rogue-like genre. It is much more lavishly produced from an artistic and graphical point of view than most, and individual runs are significantly longer than in most rogue-adjacent games. The net effect is that while Returnal is certainly a more familiar looking game to the more casual gaming fan than their prior fare, the parts that are uniquely 'Housemarque' still shine through, and so, to the uninitiated, the game stands tall as an interesting and relatively unique one within the genre in which it plays, and to the Housemarque veteran, their style remains clear, and seeps from every crack and pore of its newfound body. Separate from the well-oiled reinvigoration of the signature Housemarque style, there are a variety of the new, more genre specific additions, and this is where the game becomes most surprising. It is not a shock to learn that Housemarque can do what they have already proven they can do very well, time and time again, even in the new outfit Returnal wears. However, what is surprising, is how well they do the parts in which Returnal is - to all intents and purposes - their first time at bat. The artistic design is fantastic. Yes, games like Resogun, Nex Machina and Matterfall all looked great, but they were playing at a scope and scale that allowed for a smaller dev house to shine, without needing to invoke the level of artistic and technical craft to compete with huge budget, AAA type titles. Here, they are taking a swing at the big boys - and they do it very well. Each Biome is distinct, from the dark, brooding, rocky terrain of The Overgrown Ruins, to the sunset-hued, sandstorm riddled Crimson Wastes, to the lush, overgrown Echoing Ruins and the sunken, underwater Abyssal Scar, every location is foreboding and fearful, yet majestic, speaking to the echoes of a fallen, once titanic alien civilisation lost to time and its own hubristic downfall. The music is uniformly excellent - the score is brooding and ominous, with a Bladerunner / Interstellar vibe, underlaid with haunting, ethereal notes that ebb and flow with the gameplay pace. Sound design is absolutely excellent - and some props have to go to Housemarque for their great use of the controller-output audio. Little audio stings are used to tell when near objects of interest, or when weapon alt-fires are recharged etc, and become second nature very quickly in a game where looking at a UI indicator would be impossible due to the pace. Actually, the use of the PS5 controller haptics is great across the board - the best I have yet played, with the possible exception of Astro's Playroom. The triggers, haptic rumble, audio - care has been taken to use the controller to the full extent of its capabilities, and it works fantastically well. The voice of Selene, by Jane Perry (most notably of Hitman fame - "Welcome to Sapienza, Agent 47") has a gritty, fearful and determined quality, and the performance does a lot to convey the character's struggle, knowing she is losing her mind, unwilling to give into it but aware that may be her only option. That plays into a story that - while not the focus of the primarily action-oriented game - is expertly told and paced, and does a huge amount for the atmosphere of the product, given how small a proportion of the actual play-time it comprises. The narrative ended up being one of the strongest aspects of the game for me. Told via introductory cut-scenes, ending scenes, a series of very trippy, creepy sections in Selene's earthly home (bizarrely transposed to the alien planet, in a genuinely creepy masterstroke of horror-movie proportions,) it is a complex and nuanced tale, owing more inspirational credit to David Lynch than to, say, Ridley Scott. Details are left obtuse and dependent on the player interpretation. The cyclical, interdependent and interweaving physchological and metaphysical realities of the principal characters - Selene, her parents Hyperion and Theia and her son Helios (also the name of her ship) are viewed not through direct objective lenses, but rather, through the warped interpretation of Selene herself, and as such there is ample room for speculation as to the real meaning. Personally, I fall on the side of the planet as metaphor - that the entire game is a construct of Selene's broken mind, destroyed by personal failure, medication, an abusive relationship with her mother and abandonment issues with her father, compounded by the death of her son in a car crash from which she narrowly escaped. It is no coincidence that her ship bears his name - each run begins with the text "Warning- Helios Abandoned." Essentially, I fall on the "David Lynch" interpretation. However - I have read several extremely well constructed and plausible arguments for the story being more real than that - the planet and the time-loop is real, and the earthly elements are either past, future, or in some way happening in parallel realities - an interpretation falling more on the "Kubrickian" 2001: A Space Odyssey side. While I don't necessarily agree they are correct, I still find them fascinating to read, and entirely plausible. The pace of the game, as a Rogue-Like is strong. In terms of the 'rogue-like' vs 'rogue-lite' argument (a tiresome one I know) Returnal falls closer to the 'Rogue-Like' end of the spectrum than, say, Hades - and is closest probably to Dead Cells, in that there is relatively few items or consumables that 'carry over' between runs, but weapons and items are unlocked to an available 'pool' of RNG drops. However, certain metroidvania-style 'permanent' items are unlocked at the ends of biomes, opening up shortcuts to bypass bosses and allow quicker access from one to the other, in a Zelda / Dark Souls-like structure. The game is structured in two distinct paths - Biome 1-3 and Biome 4-6, with each run being one of the two, and requiring Selene to traverse (or bypass) all three to 'complete' a run. Weapon and consumable drops are abundant, and the flow of unlocking new items and adding them to the pool of available ones is smoothed over the course of the game, meaning even after the first few 'complete' runs, there is still a lot to shoot for. For the trophy-hungry, it should be noted, the relative rarity of some room layouts in some biomes does mean there could potentially be a long, post-game grind to find all collectibles. One collectible type - the Cyphers - are specifically tied to specific randomly generating 'rooms', however, I played the game to full 'secret-ending' completion over the course of around 50 hours without deliberately hunting these, and was left with only 2 outstanding at the end. There was a bit of grinding at the end required for these (circa 10 hours or so), owing in part to their location (one was in Biome 3, which meant running through Biomes 1 & 2 each time,) however, this was still fun for the most part, and nothing in comparison to some other games where RNG bashing has been the platinum-blocker for a much longer time (looking at you RAD!) Overall, Returnal is a marvellous game. A fun, challenging, break-neck paced shooter / platformer with a great art style, excellent sound, a gloomy, grown-up tone, and a fascinating, compelling, Lynchian narrative. Housemarque proved my dumb-ass wrong by a country mile - and I'm more than glad they did. (Review originally posted HERE) Edited August 26, 2021 by DrBloodmoney 16 Link to comment Share on other sites More sharing options...
Popular Post Amonares Posted August 26, 2021 Popular Post Share Posted August 26, 2021 (edited) #154: DOOM (1993) Completionist Enjoyment: 9/10 Difficulty: 7.5/10 Edited March 15, 2022 by Amonares 12 Link to comment Share on other sites More sharing options...
Popular Post geunc Posted August 26, 2021 Popular Post Share Posted August 26, 2021 (edited) #123: The Surge 2 You can get platinum at the beginning of NG+ but there are many missable trophies Difficulty: 6.5 Enjoyment: 8.2 Plat Time: 40 - 48 hours Edited August 26, 2021 by geunc 7 Link to comment Share on other sites More sharing options...
Popular Post Starrk_01 Posted August 26, 2021 Popular Post Share Posted August 26, 2021 Plat #195: Far Cry 3: Classic Edition (PS4) 10 Link to comment Share on other sites More sharing options...
Popular Post Rick_Sanchez Posted August 26, 2021 Popular Post Share Posted August 26, 2021 Platinum 264 Fun: 7/10 Difficulty: 3.5/10 Langrisser I and II brings a long dormant series back from the dead and beautifully remastered with new sprites and art work. The gameplay is similar to fire emblem where you have story important characters that you control on the battlefield in a grid turn based style of game but unlike Fire Emblem you don't lose your characters when they die and you can hire mercenaries to fight alongside each of your characters as well. A vast majority of the trophies comes from earning the plenty of endings in both games and doing certain things on certain chapters which isn't too difficult. The games do get kinda hard when there are mages that casts a huge meteor/use earthquake that covers a good chunk of area around them and hits your characters hard. It's a good strategy RPG and isn't too difficult. 11 Link to comment Share on other sites More sharing options...
Popular Post Leon Castle Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #208 Scarlet Nexus 24th Aug 2021 This game felt like a Sci-fi Tales of and was one of reasons why I love this game. The choice between two main characters is done better here then it was done in Tales of Xillia 1, only parts of Yuito's and Kasane's stories that was the same was parts of the beginning and post "All Gathered all party members" was mostly the same up to Phase 12 but the 3rd part of the Final Boss Fight and "The End" was the only time there was difference in Yuito's and Kasane's stories (The Bond Episodes is different in Yuito's and Kasane's stories expect for Kasane/Yuito's Bond Episodes and Team Bond Episode 2) Waifu Platinum Screenshot: Spoiler 12 Link to comment Share on other sites More sharing options...
Zanreo Posted August 26, 2021 Share Posted August 26, 2021 (edited) #69(nice): Internship Complete Get all trophies Edited August 26, 2021 by Zanreo 3 Link to comment Share on other sites More sharing options...
Popular Post DeepEyes7 Posted August 26, 2021 Popular Post Share Posted August 26, 2021 BlazBlue: Continuum Shift Following my BlazBlue journey now was time for the second game of the series, great story following the events of Calamity Trigger, gameplay improved a bit and I liked the new chars (even the DLC ones), trophy wise was harder than Calamity Trigger because of the challenges, gladly you don't have to do them all. Next step.... BlazBlue: Continuum Shift Extend! 8 Link to comment Share on other sites More sharing options...
voodoo_eyes Posted August 26, 2021 Share Posted August 26, 2021 #556 - Persian Nights 2 Another decent HOG. This one was a bit of a pain to keep track of the missable stuff as there's no guide for it around, so you got to make sure to keep checking the NPCs for new dialogue options after finishing up a task or puzzle. Enjoyment: 6 Difficulty: 2.5 4 Link to comment Share on other sites More sharing options...
Popular Post Omelette Paradise Posted August 26, 2021 Popular Post Share Posted August 26, 2021 #503 - F1 2015 My fifth F1 plat overall. This game very much feels like a transitional game just like F1 2014 did. 2014 was a stripped back release with several features removed and was intended to bridge the gap whilst Codemasters worked on the debut of the series on PS4. 2015 removes even more features whilst innovating in other ways. The actual racing itself has never felt better and the Pro Season mode was an excellent and immersive addition. The lack of a Career mode was pretty unforgivable for a simulation game like this however. That being said, I do like that they included the option to use the 2014 season in the championship modes for early PS4 adopters that didn't play the previous game. The most difficult trophy by far was Super Monaco. Doing 78 laps of Monaco with simulation damage enabled was pure torture. As an F1 fan, this particular season was notable for Lewis Hamilton winning his 3rd WDC, Fernando Alonso returning to McLaren (shocking and unthinkable at the time), Sebastian Vettel leaving his Red Bull family behind to join Ferrari, plus the debut of one Max Verstappen. Enjoyment: 9/10 Difficulty: 4/10 5 Link to comment Share on other sites More sharing options...
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