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New DOOM Details and Images Raised From the Bowels of Hell


Lovejinder_LJ

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As Game Informer's big cover story for its February issue, a load of new details on DOOM have emerged from the magazine, revealing some salient information about Bethesda and id Games' hellish FPS, due to launch for PlayStation 4, Xbox One, and PC in spring 2016.

 

Broken down into bulletpoints over on NeoGAF, the Game Informer piece reveals that the chainsaw is now more powerful than ever and is assigned its own spot on the d-pad rather than the weapon wheel. The BFG, meanwhile, is assigned to its own face button and described as "a panic button" of sorts, for when things are getting a little too hairy.

 

Weapons also now have mods to track down, like a remote detonation upgrade for the rocket launcher, while exploration will use the old DOOM trope of coloured keycards to access new areas and secrets, some of which demand backtracking.

 

Upgrades won't be restricted to weapons, as your character will also acquire permanent upgrades, like the ability to mantle or swap weapons faster, increase health, ammo count and so on. Perk runes can also be equipped and swapped out, granting further perks like speed boosts and such.

 

Locations in the game include the surface of Mars, Lazarus Facility and Titan's Realm and will boast greater verticality, while a new enemy known as a 'Summoner' will make up what's described as "a demon avalanche", pointing to far more enemies on screen at any one time.

 

As for the plot, it apparently revolves around a character called Dr. Olivia Pierce who unleashes DOOM's marauding hellspawn in some sort of religious cult ritual. Other new details reveal a new Domination-style multiplayer mode named Warpath, a Last Team Standing-type Clan Arena mode, and swappable 'hack modules' unlocked as you progress in multiplayer.

 

Multiplayer also has more weapons not seen in single-player, such as a so-called 'lightning gun'. DOOM's in-game map builder SnapMap is also mentioned, and means no mod tools beyond the included feature will be available. Using SnapMap, users can create tower defence, single-player missions, VIP escorts, racing challenges and other games, complete with custom AI and the ability to share your creations on the DOOM SmartHub.

 

DOOM will be coming to PlayStation 4, Xbox One, and PC in spring 2016, although a 30th June 2016 release date was seemingly outed by Amazon France earlier this week. Check out some new DOOM screens below.

 

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Source: Playstationtrophies.org

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hate to be a killjoy but with what I played it's not fun, the guns feel weak and that is something that doom should not have and it just feels like doom 3 but with weapons that feel even more dum down, at least doom 3's shotgun feel like a cannon and but in doom it feels like a peashooter.

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hate to be a killjoy but with what I played it's not fun, the guns feel weak and that is something that doom should not have and it just feels like doom 3 but with weapons that feel even more dum down, at least doom 3's shotgun feel like a cannon and but in doom it feels like a peashooter.

 

Played it too. Uninstalled after 1 hour.

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hate to be a killjoy but with what I played it's not fun, the guns feel weak and that is something that doom should not have and it just feels like doom 3 but with weapons that feel even more dum down, at least doom 3's shotgun feel like a cannon and but in doom it feels like a peashooter.

 

To be fair it was an Alpha so if enough people feel the same and gave feedback it is certainly possible for that to change by the final release. That being said, I really hope they improve their servers. I attempted to play the Alpha but could never connect to a match although I am anticipating the singleplayer moreso than the multiplayer. 

 

 

Parker

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To be fair it was an Alpha so if enough people feel the same and gave feedback it is certainly possible for that to change by the final release. That being said, I really hope they improve their servers. I attempted to play the Alpha but could never connect to a match although I am anticipating the singleplayer moreso than the multiplayer. 

 

 

Parker

same but I think they won't change the way the guns feel, for in the past with doom 3 they never really changed much from the first alpha to the main game :/

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Why do Classic Games like Doom and Duke Nukem seem to have a hard time being modernised? Are people just expecting too much? Sometimes I think we should be ok to let developers take the basic formula from the original titles but not feel like they have to do a complete copy. Doom looks brilliant but I hope the 'Hype Train' (I really don't like that phrase) doesn't make this another let down.

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