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Street Fighter V sells less than Street Fighter IV in opening week (Everywhere, Physical)


FlareXV

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It also has less content than what SFIV had on launch.

 

The accessibility of review content, opinion content and reports on people's potential purchases being so easy to access is also exponentially greater than it was years ago.

 

Fighting games are by design a very hardcore, specialised subset of the gaming community.  In there being no content for the casual passer-by (story etc), you have alienated a lot of potential customers because there isn't anything there for them to enjoy. 

 

No one will be a stranger to the fact that Street Fighter is for the elites, it is fighting, and that will put most off.  People don't enjoy being battered online - and that's pretty much the only reason to get this game at the moment.  Be the puncher or be the bag - people don't like being bags.

Edited by LastPisTolman
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The industry will go pretty much full digital one day, if it hasn't already. There's nothing that makes games immune from the same market forces that are already pushing film and music consumption in that direction. 

 

The thing that scares me most about this prospect is the lack of competition. 

 

Say what you like about the "base price" of digital games vrs retail now, at least they go on sale regularly while they know that they have to compete. Once the retail stores are fewer in number, what will be there to stop PSN keeping the prices high all year round?

 

Ideally, we would see the various digital stores introduce some sort of transferable licence option, so that I could sell a licence back to them for store credit or, better yet, sell my licence directly to another user (with Sony or whoever taking a cut, I'm sure). 

 

That, or open up the consoles to other digital storefronts so that the users can benefit from competition between the stores. I can't see this happening though. Why they hell would they voluntarily allow competitors onto their systems. (PC users obviously have choice, this point is console only.)

 

This would necessitate the consoles being always online though (unpopular, as proved by the reaction to XBOne's "always online" announcement) so that it could check which licences are currently active on your system and account. 

 

But it could also be a good thing for publishers. Imagine if Ubisoft was about to release AC:9, and it wants to drive sales of its new release. It could offer preferential trade-ins of its own game licences or give you money off another Ubisoft game, thus incentivising users to buy a new Ubisoft game with their store credit. Practices like this could really help them reach a wider audience around the launch date, increasing sales and word of mouth, etc.

 

Lots of good stuff here, although I'm not as enamored with the "market forces" argument as others. The trade-in of digital licenses is something I've advocated for a long time, but I don't know that companies are smart enough to do it (although if they are, it will be the Western companies that get the ball rolling.

 

But transferable licenses between company products just aren't going to happen without legislation.

 

Getting back to Street Fighter V, the lower sales don't surprise me in the least, and honestly, I would be surprised if this thing really does pick up by the end. SFIV managed to get a lot push from nostalgia for fighters that people played as kids, and this allowed Capcom to sell to gamers that might have been more casual in the fighting genre. I don't think those people will return in droves for the sequel.

No one will be a stranger to the fact that Street Fighter is for the elites, it is fighting, and that will put most off.  People don't enjoy being battered online - and that's pretty much the only reason to get this game at the moment.  Be the puncher or be the bag - people don't like being bags.

 

Exactly. 

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I originally pre ordered the physical edition of Street Fighter V at my local Gamestop but sadly they started to close their stores in my area this year. In the end i had no choice but to pre order the digital edition from the PSN store (not that mind since i received a theme and alt outfit for Chun Li).

 

 

Now that's good news, considering that Street Fighter IV has been out for many years and never had so many entrants.

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For online only type of game and not having the full content is not surprising by the sakes it has where I am glad that I have other games to play than buying the new games or even street fighter tbh since I not into of playing it.

 

You make some good points, but must have typed that out super-fast. It took me three tries to read it.

 

For an online-only type game, and not having the full content [available at launch], the sales aren't surprising. I am glad that I have other games to play, [rather] than buying new games, or even Street Fighter to be honest, since I am not into playing it.

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Even though Im very happy with SFV as I will get it later and it seems awesome. I have two things to say about this

1. It may have something to do with only being on PS4/PC and not Xbox so thats the reason its down!

2. This may not be very good for Capcom as they sure as hell need the money, a lot actually.

Sony gave  Capcom the money to make the game that´s why its console exclusive. 

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Articles like this are just worthless click-bait. Any point it may have had is gone as soon as it reveled that these numbers don't include digital sales. Of course a game that wasn't sold digitally is going to move more physical copies than a game that can be sold both physical and digitally. In fact comparing the amount of physical copies sold for any game that is also sold digitally makes no sense. Unless you have the digital sales numbers to go along with the physical sales numbers you will never have a accurate number to compare game sales.

 

I think they call it economics or something.

Okay let's think about this from a economic standpoint. What day/month/year was SFIV released? What was the economic climate at that time? Was it sold in the early half or late half of the month? Was any other big game released in the same month? There are even more economics questions you would have to ask before you could use the data from that article to talk about it from a economic standpoint. As it stands there are far too many variables you have to take into account for this article to be nothing more than worthless click-bait.

 

In this day and age where digitally sales make up close to 50% of a games sales numbers it makes no sense to worry about low physical sales numbers.

Edited by soultaker655
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It's like saying: I have spent less money on scotch in 2016 than all of 2015. I'm not counting all the times I've used my debit card in 2016, only the times I've paid cash and that is versus all the money I've spent on scotch in 2015.

 

LOL freaking brilliant nearly ruined the work pc with spit up water at this analogy. 

 

It sounds like they actually used this level of thinking.

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Okay let's think about this from a economic standpoint. What day/month/year was SFIV released? What was the economic climate at that time? Was it sold in the early half or late half of the month? Was any other big game released in the same month? There are even more economics questions you would have to ask before you could use the data from that article to talk about it from a economic standpoint. As it stands there are far too many variables you have to take into account for this article to be nothing more than worthless click-bait.

 

In this day and age where digitally sales make up close to 50% of a games sales numbers it makes no sense to worry about low physical sales numbers.

 

People need to stop using that "If it was a different time" trend to back up their argument, Smash did good physical numbers and so did MKX (too some extent). Just face facts, SFV is a great game coming from a flawed company and first week sales will show that in the charts. 

 

Also, March and July isn't going to be a good time for Capcom. Mortal Kombat XXL comes out on the 1st for XB1, PS4 and KI Season 3 is due to drop in March for Xbox One and PC. Let's not forget that Pokken tournament is dropping July. 

 

Capcom messed up and I just hope they can salvage the mess they made.

Edited by FlareXV
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People need to stop using that "If it was a different time" trend to back up their argument, Smash did good physical numbers and so did MKX (too some extent). Just face facts, SFV is a great game coming from a flawed company and first week sales will show that in the charts. 

 

Also, March and July isn't going to be a good time for Capcom. Mortal Kombat XXL comes out on the 1st for XB1, PS4 and KI Season 3 is due to drop in March for Xbox One and PC. Let's not forget that Pokken tournament is dropping July. 

 

Capcom messed up and I just hope they can salvage the mess they made.

https://twitter.com/evo2k/status/701810057256656897

 

Already shown that people couldn´t less about it lol. 

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Since SFV will be the only version this generation, Im hoping Capcom intends to play the long game following its seemingly weaker launch. If thats the case, the end numbers should still be solid.

 

SFV is one of my personal favourite fighting games of all time so far, the core gameplay is outstanding and is far better than SFIV content issues aside. Such a shame it was rushed out for EVO, it deserves far better.

Edited by JokerJoe14
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Evo hype ain't sales, D. Let's hope it could translate in something bigger but for the moment, I'll just watch from the sidelines. 

The biggest fighting game tournament in the world. It shows alot actually. This shows that SFV will be the main fighting game wether you like it or not.

 

Also i don´t get why people make it so big when only the sale of UK has been posted.

Edited by DPatriot
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People need to stop using that "If it was a different time" trend to back up their argument, Smash did good physical numbers and so did MKX (too some extent). Just face facts, SFV is a great game coming from a flawed company and first week sales will show that in the charts.

Also, March and July isn't going to be a good time for Capcom. Mortal Kombat XXL comes out on the 1st for XB1, PS4 and KI Season 3 is due to drop in March for Xbox One and PC. Let's not forget that Pokken tournament is dropping July.

Capcom messed up and I just hope they can salvage the mess they made.

But it was a different time. The world has changed a lot since 2009, back then no one thought digital sales on consoles would matter and they were wrong. In most cases digital sales are more important than physical sales. If they weren't important Gamestop wouldn't have taken such a big hit all those years ago. Also what is your definition of good physical sales numbers? Did Smash 4 physical sales numbers match Brawls? Did MKX's match MK9's?

Trying to discredit the valid argument of "it was a different time" makes no sense when was a different time and the world was a very different place.

Edited by soultaker655
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The biggest fighting game tournament in the world. It shows alot actually. This shows that SFV will be the main fighting game wether you like it or not.

 

Main fighting game for Evo and other tournaments, sure. Will it be ranked as one of the best selling fighters? Not at this rate it won't. Remember, MKX sold 5 million on 5 platforms and Capcom is expecting to do 2 million copies on 2 platforms before the end of March 2016, do you think they will reach such a feat if the game is in this state right now? 

 

I have no problem with SF5 being the headliner of EVO, I support it. What I don't support is the thought that hype equals sales. 

 

 

But it was a different time. The world has changed a lot since 2009, back then no one thought digital sales on consoles would matter and they were wrong. In most cases digital sales are more important than physical sales. If they weren't important Gamestop wouldn't have taken such a big hit all those years ago. Also what is your definition of good physical sales numbers? Did Smash 4 physical sales numbers match Brawls? Did MKX's match MK9's?

Trying to discredit the valid argument of "it was a different time" makes no sense when was a different time and the world was a very different place.

 

The problem I have is that your post was implying that "it was a different time" is the main problem. Lack of marketing, still having problems with online on launch day, bad pr and many other things contribute to the poor sales  as well. 

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Main fighting game for Evo and other tournaments, sure. Will it be ranked as one of the best selling fighters? Not at this rate it won't. Remember, MKX sold 5 million on 5 platforms and Capcom is expecting to do 2 million copies on 2 platforms before the end of March 2016, do you think they will reach such a feat if the game is in this state right now? 

 

 

A lot more people will be jumping onboard following the March and June updates, the goal does seem a bit unrealistic at the moment though

Edited by JokerJoe14
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The problem I have is that your post was implying that "it was a different time" is the main problem. Lack of marketing, still having problems with online on launch day, bad pr and many other things contribute to the poor sales as well.

Like I keep saying, as of right now we don't know the us, jp, or digital sales so you can't say whether or not the game had a bad first week or not based on the sales of one area. Edited by soultaker655
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Since SFV will be the only version this generation, Im hoping Capcom intends to play the long game following its seemingly weaker launch. If thats the case, the end numbers should still be solid.

 

SFV is one of my personal favourite fighting games of all time so far, the core gameplay is outstanding and is far better than SFIV content issues aside. Such a shame it was rushed out for EVO, it deserves far better.

 

Agreed, SFV is the only thing that matters to capcom right now so I don't doubt they will do everything in there power to make the game better and better. The games fucking fantastic.

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