HcG Clawz Posted June 3, 2016 Share Posted June 3, 2016 Well finally got that debug trophy after completing 128 missions. 2 Link to comment Share on other sites More sharing options...
Han_the_Dragon Posted June 3, 2016 Share Posted June 3, 2016 Well finally got that debug trophy after completing 128 missions. Congrats! And it's good to see that "hopefully" finely someone didn't miscounted it and confirmed the number of Hallow Missions needed 1 Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted June 3, 2016 Share Posted June 3, 2016 Congrats! And it's good to see that "hopefully" finely someone didn't miscounted it and confirmed the number of Hallow Missions needed Well, ~130 was pretty much the predicted number, it's just most people no longer bother with counting after 100 xDD Link to comment Share on other sites More sharing options...
Han_the_Dragon Posted June 3, 2016 Share Posted June 3, 2016 Well, ~130 was pretty much the predicted number, it's just most people no longer bother with counting after 100 xDD True, but thinking about it, 128 actually makes some sense (in computer logic.. since those things are usually multiples of 8..). 1 Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted June 3, 2016 Share Posted June 3, 2016 since those things are usually multiples of 8..). Interesting view... definitely, looking at it as 2^7 makes it pretty valid number =D Link to comment Share on other sites More sharing options...
Dav9834 Posted June 3, 2016 Share Posted June 3, 2016 True, but thinking about it, 128 actually makes some sense (in computer logic.. since those things are usually multiples of 8..). I thought the same thing when I saw it! But why is the question... In coding you really don't think about that unless it's on a lower code level.... Or maybe coding for psvita is different. But I dunno. Maybe it's an easter egg lol Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 3, 2016 Share Posted June 3, 2016 Well finally got that debug trophy after completing 128 missions. Nice, congrats . Link to comment Share on other sites More sharing options...
Han_the_Dragon Posted June 3, 2016 Share Posted June 3, 2016 I thought the same thing when I saw it! But why is the question... In coding you really don't think about that unless it's on a lower code level.... Or maybe coding for psvita is different. But I dunno. Maybe it's an easter egg lol I never tough it would be a coding problem at all. I think that's an easter egg, same way with some trophy names (like the Beater, Beta Tester and Debug Complete). After all, SAO is a game inside a game (the VR MMO, and even the characters treat it as a game, although a life and death game..). 1 Link to comment Share on other sites More sharing options...
xFalionx Posted June 4, 2016 Share Posted June 4, 2016 I thought the same thing when I saw it! But why is the question... In coding you really don't think about that unless it's on a lower code level.... Or maybe coding for psvita is different. But I dunno. Maybe it's an easter egg lol I think it was neither an easter egg nor a coding limitation, really. I'm pretty sure they used a byte variable instead of an integer to save some space. That'd make sense since a byte variable can keep a count of up to 127 and that plus the 0 is 128. If they were to make it require 130 missions they'd have to reserve way more space than they would ever use for that variable and even though that's a small thing with 1 variable chances are that when you do that with the several thousand variables found in your standard game that's a lot of wasted space. Also since it's a port/ remake kind of thing they probably just kept the trophy variable and bumped the requirement to the max amount that variable can hold. Coders are lazy. Link to comment Share on other sites More sharing options...
CyberC-2 Posted June 4, 2016 Share Posted June 4, 2016 uh I need to finish this game Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted June 4, 2016 Share Posted June 4, 2016 Coders are lazy. Which is why they should have left it on the same amount as on Vita Link to comment Share on other sites More sharing options...
Dav9834 Posted June 4, 2016 Share Posted June 4, 2016 Coders are lazy is actually extremely true. Lol but in a good way as well as bad. That's how they come up with shortcuts. Ya I still can't imagine they did it to save memory though. I can't see it being that high up on the code. Wish we could ask in an interview lol it'd be the dumbest question to ask but I'm so enthralled now in their reasoning lolol Link to comment Share on other sites More sharing options...
xFalionx Posted June 4, 2016 Share Posted June 4, 2016 (edited) Ya I still can't imagine they did it to save memory though. I can't see it being that high up on the code. Wish we could ask in an interview lol it'd be the dumbest question to ask but I'm so enthralled now in their reasoning lolol It's gonna turn into a bad habit if you don't think about optimization all the time, even if it's little things like this. But yeah, an interview would be kinda overkill. Edited June 4, 2016 by xFalionx Link to comment Share on other sites More sharing options...
Masamune Posted June 4, 2016 Share Posted June 4, 2016 (edited) Since I just finished the 'let's play" of P4G, I'm going to start SAO (PS4) now, so you might as well add me to this one too! Like last time, I'll be playing it on my new account. But I don't know if I'll be able to plat it before SO5 comes out (I'll be dropping everything once it does), so I may not be able to one-shot it like I did P4G. Edited June 4, 2016 by Masamune Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 4, 2016 Share Posted June 4, 2016 Since I just finished the 'let's play" of P4G, I'm going to start SAO (PS4) now, so you might as well add me to this one too! Like last time, I'll be playing it on my new account. But I don't know if I'll be able to plat it before SO5 comes out (I'll be dropping everything once it does), so I may not be able to one-shot it like I did P4G. Nice, congrats with the P4G plat and have fun with SAO HF . 1 Link to comment Share on other sites More sharing options...
Masamune Posted June 4, 2016 Share Posted June 4, 2016 Nice, congrats with the P4G plat and have fun with SAO HF . Thanks. This SAO game is completely different from Lost Song, hopefully I'll be able to get used to it. Link to comment Share on other sites More sharing options...
xFalionx Posted June 5, 2016 Share Posted June 5, 2016 Since I just finished the 'let's play" of P4G, I'm going to start SAO (PS4) now, so you might as well add me to this one too! Like last time, I'll be playing it on my new account. I'm pretty much gonna do that the other way around. When I'm done with SAO (which is probably still gonna take a while) I'm gonna finish P4G for once. But as far as progress goes I finally got my Ragnarok as well as my esoteric sword skill Nebularaid Empress. Turns out those were easier to get than I thought they would be. Still gotta finish like ten more floors in Aincrad, though. 1 Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted June 5, 2016 Share Posted June 5, 2016 (edited) Thanks. This SAO game is completely different from Lost Song, hopefully I'll be able to get used to it. Yup, different and imo this battle system is better than in LS. Edited June 5, 2016 by Satoshi Ookami Link to comment Share on other sites More sharing options...
Masamune Posted June 5, 2016 Share Posted June 5, 2016 Yup, different and imo this battle system is better than in LS. Yeah, since LS was this one's sequel, I was expecting something fairly similar, but I'm getting used to it. I haven't had much difficulty yet either, but that's probably because I'm using the free DLC equipment (which probably won't help too long). Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 5, 2016 Share Posted June 5, 2016 Yeah, since LS was this one's sequel, I was expecting something fairly similar, but I'm getting used to it. I haven't had much difficulty yet either, but that's probably because I'm using the free DLC equipment (which probably won't help too long). I'm still using the free DLC equipment and I'm lvl 114 and doing the second Hollow Area, it's still the best equipment I have. Link to comment Share on other sites More sharing options...
Masamune Posted June 5, 2016 Share Posted June 5, 2016 I'm still using the free DLC equipment and I'm lvl 114 and doing the second Hollow Area, it's still the best equipment I have. So it won't be a waste to upgrade them some? I think I did 1 ATK boost on one of the swords, but I didn't want to do anymore since the success rate was only 50%. Speaking of upgrading, I hate how it auto-saves when you do that. How am I supposed to re-load the game if I fail?! Link to comment Share on other sites More sharing options...
Satoshi Ookami Posted June 5, 2016 Share Posted June 5, 2016 (edited) Speaking of upgrading, I hate how it auto-saves when you do that. How am I supposed to re-load the game if I fail?! PS+ cloud upload -> fail -> download That's how I got to +10 Exeterna & Ragnarok because why not Edited June 5, 2016 by Satoshi Ookami 1 Link to comment Share on other sites More sharing options...
Dragon-Archon Posted June 5, 2016 Share Posted June 5, 2016 So it won't be a waste to upgrade them some? I think I did 1 ATK boost on one of the swords, but I didn't want to do anymore since the success rate was only 50%. Speaking of upgrading, I hate how it auto-saves when you do that. How am I supposed to re-load the game if I fail?! I haven't upgraded anything yet, waiting to unlock a special hammer for Liz after doing all her events. That doubles the chances to successfully upgrade equipment. You could back up the save file on the PS+ Cloud and download it when the upgrade fails. 1 Link to comment Share on other sites More sharing options...
Masamune Posted June 5, 2016 Share Posted June 5, 2016 PS+ cloud upload -> fail -> download That's how I got to +10 Exeterna & Ragnarok because why not You could back up the save file on the PS+ Cloud and download it when the upgrade fails. I don't have PS+, but I can still save it to a USB drive. 1 Link to comment Share on other sites More sharing options...
Masamune Posted June 5, 2016 Share Posted June 5, 2016 Ok, I was able to take down the first boss fairly easy (it did take about 15 minutes though), I didn't even have to worry about those extra characters fighting, they were at full heath most of the time. My chosen partner almost died a couple times though, maybe that's because I was using Sinon (who's really under-leveled). But I got the final strike, & none of the extra characters died. I have to do that for every main floor boss fight, right? Link to comment Share on other sites More sharing options...
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